All language subtitles for 435016-15 - What is Mesh Warping - Projection Mapping for beginners using MadMapper (updated).en

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,250 welcome to this session on mesh warping. 2 00:00:07,250 --> 00:00:11,990 I'm just created a quad here with a chair as a background. 3 00:00:11,990 --> 00:00:16,620 So the chair is acting as the object that I would projection map onto. 4 00:00:16,620 --> 00:00:17,480 Obviously, 5 00:00:17,480 --> 00:00:19,190 if I had my projector with me, 6 00:00:19,190 --> 00:00:21,860 I could projection map and I would see the chair straight away. 7 00:00:21,860 --> 00:00:22,370 However, 8 00:00:22,370 --> 00:00:24,750 for the purposes of this tutorial, 9 00:00:24,750 --> 00:00:26,310 I'm going to use this object. 10 00:00:26,310 --> 00:00:31,690 The first thing I need to do is create a new quad because I had the chair selected for my 11 00:00:31,690 --> 00:00:32,300 template. 12 00:00:32,300 --> 00:00:34,870 Quad is automatically selected that year. 13 00:00:34,870 --> 00:00:39,420 So I'm just going to find a new asset to use on DWells We're here. 14 00:00:39,420 --> 00:00:42,950 I'll just drop their pasties so I can still see my chair in the background. 15 00:00:42,950 --> 00:00:45,110 I'm just going to change the color. 16 00:00:45,110 --> 00:00:46,360 I like that blue, 17 00:00:46,360 --> 00:00:58,610 and I'm just going to pull the cord in so it's of a similar size to the chair. 18 00:00:58,610 --> 00:01:04,350 This will just make it slightly easier when we start doing our mesh warping. 19 00:01:04,350 --> 00:01:05,740 Okay, 20 00:01:05,740 --> 00:01:06,250 Wonderful. 21 00:01:06,250 --> 00:01:10,340 And we do go over to the left panel and we drop down to the bottom. 22 00:01:10,340 --> 00:01:11,660 You'll see mesh weapon. 23 00:01:11,660 --> 00:01:12,880 If I select that, 24 00:01:12,880 --> 00:01:17,940 that then gives me a set of other parameters so I can spear eyes. 25 00:01:17,940 --> 00:01:18,930 This which, 26 00:01:18,930 --> 00:01:23,650 when I click that creates a circular object that I can then map, 27 00:01:23,650 --> 00:01:26,310 just reset that mess because that's not what I want. 28 00:01:26,310 --> 00:01:26,830 For this, 29 00:01:26,830 --> 00:01:30,800 I can change the subdivisions of all that does. 30 00:01:30,800 --> 00:01:32,150 If I click that there, 31 00:01:32,150 --> 00:01:38,280 that gives me four by four square divided within that asset. 32 00:01:38,280 --> 00:01:44,660 So I have more handles to manipulate that can go up exponentially so you can have 10 20 33 00:01:44,660 --> 00:01:47,450 depending how complex your mesh warp is. 34 00:01:47,450 --> 00:01:52,390 I can decide how precise I wanted to be. 35 00:01:52,390 --> 00:01:55,510 So just stick that 16 which is the default. 36 00:01:55,510 --> 00:01:57,310 I could show the input mesh, 37 00:01:57,310 --> 00:02:00,450 which shows that over on my left panel on my input, 38 00:02:00,450 --> 00:02:05,330 I can create a grid so I see more detail. 39 00:02:05,330 --> 00:02:07,550 Or I can also create a mask, 40 00:02:07,550 --> 00:02:10,410 which were we've talked about in previous session. 41 00:02:10,410 --> 00:02:10,950 Okay, 42 00:02:10,950 --> 00:02:17,100 let's just make this a little bit bigger forest and let's start our mesh warping. 43 00:02:17,100 --> 00:02:36,410 As you can see, 44 00:02:36,410 --> 00:02:39,410 that's a very roof mesh wolf. 45 00:02:39,410 --> 00:02:43,190 But I wanted you to get the idea of exactly how it works. 46 00:02:43,190 --> 00:02:49,330 When your mess weapon you need spend a lot more time making sure all of the curves are in 47 00:02:49,330 --> 00:02:52,250 the right place and that you're really outlining the object. 48 00:02:52,250 --> 00:02:56,150 Thank you for watching this quick session on mesh warp in. 49 00:02:56,150 --> 00:02:58,510 Stay tuned for the next session. 50 00:02:58,510 --> 00:02:59,680 I'll see you there. 3874

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