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So for now,
I'm just going to delete these cause over here and start fresh.
So I started new quote there,
and I just pulled across that.
So all I'm gonna do I'm not gonna play with any of the parameters for now.
So if I just click this plus putting down here that will store this as a cue So now if I
just take this quote again and I play with Let's say it's orations there on my come over
here and I just play with was a little bit Let's leave it like that.
And then I just moved this quarter over here and I think see,
So if I go,
I can play the first thing you'll notice.
It stores everything to the left of my upper window.
Then,
if I click the second scene,
it stores it across to the right side.
So what seems this is it stores all of the assets and parameters when I click create scenes
.
So obviously,
when I created this one,
it started there and so on.
Let's just make a different one so you can see a little bit more functionality.
That's have a noise one and I'm just gonna bring that over there like this.
Let's you don't want multiplexing.
Haven't at just changed cover a little bit fabulous on.
We will also at a second quarter and we'll have another one in there.
Well,
that's a little bit quick.
Let's just put that down.
And I might make this of here.
If I just copy and paste that court I can create and just the same again,
I can create different.
It's that.
And if I want to manipulate qualify,
just take the little handles in the corner.
I can stretch it to fit now because we have multiple quarters and they're called Quote 123
and four.
That isn't very helpful as we start.
I didn't lots of quads on lots of groups.
So the first thing I'm gonna do and I'm just gonna create a group so all of those now are
in a folder of a group.
If I want to change that double click and I can change that to,
let's say seems because that's what we're working on,
right?
And called warm.
Is this one here?
Can you see so soon as I select called warm?
There it highlights which one that is in court to put three unquote.
For now,
I could get these different names,
so I could,
for example,
for example,
I could And again,
I'm sure you can come up with much more inventive names than this that just relate.
So that,
for example Okay,
so very simple.
Projection map there.
Let me change some of the parameters on these,
and they're all slightly different so we can see the differences between them.
That's a little bit shorter,
isn't it?
Okay,
so all I do is I click.
So So I took the plus,
and it started as this scene.
I also have the option to edit my scenes here.
So when I click the edit button which ever seen is selected,
it highlights in red my edit options or just want to go out for now.
So we have three scenes.
So you have seen one we have seen,
too on.
We have seen three.
Now,
that's quite sharp transitions,
isn't it?
So what I can do is if I go to seeing one again,
I can click where it says,
fade down here.
I double click that I can add a value so that would give me a three second fade.
I do look like that one on at free.
To them all,
I would give me a three second fate.
I'm not a huge fund of black arts color code things.
If I click the little gear I come,
I get another puppet window where I can color code my scenes.
If I just click that there on,
it already tells me it's a duration of three seconds,
and if I click linear,
I can have a little bit much fight easy in it.
I can even out of common,
so test so I can come back.
And I know exactly what that one is if I just come over here and I changed this one and,
like,
move ahead on this one.
So we have pavement colors so we could go more dramatic with our colors,
and they could represent different things for us.
But let's just have a look at what this one's done now because I've changed the parameters
.
There we go,
so you'll notice now has a much more fluid transition period between them.
So let's just go over to here and I'm gonna keep this one easy and as well.
And over here,
let's change this one and this one conduced being easy out so easy.
And is the transition in easy as the transition out?
So let's just play these.
So we have our 1st 1 which is playing there.
We have our 2nd 1 on.
You can see that transition across the screen is now part of the sea,
and then we can fade in.
So it records the bit between seen.
So it noted,
that's been stretched after it reported being stretched down again.
This is very basic.
This is to get you used to using scenes,
scenes of fantastic if you got multiple assets and you're running a live show.
So,
for example,
if I'm projecting onto a building and I've got text that I want to come in and I got
different visuals,
which is images or and designs that I've made animations that I've made,
and I want them to fly in separately,
I want them to appear in Windows or pretty different parts of the building.
Seems grateful because I could cure all of that in and literally Spaceballs baseball space
bar on where ruling Now we've got some basic functionality on scenes,
but maybe we want to a little bit more.
So we already know we can edit our scenes.
So what happens if I want more functional,
too?
So if I go to this play bar chart right from place,
get back skipped forward and there's a gear icon mess for Clicked the gear icon.
This gives me a little bit more than functionality,
so I got duration in seconds.
So I'm obviously on scene three of the moment,
cause that's how I liked it so I can change so we can have that for 10 seconds a longer.
I could also have it for Beach,
have a interact with music and sound.
So I mounted for address of four beats,
which is their standard.
If I've got a movie playing,
I could take play when the Knick win when the first movie loop finishes.
So the movie,
before it's finished with,
automatically triggered this one to play.
That's really,
really useful.
If I'm working with film or different kind of movie based assets when I'm projection Mackin
and again you know you can have a queuing from left to right,
which is what we've got so want to three.
You can also cue from different columns Left to right comes except except you.
And you can also have It is a random order.
But for now,
we're gonna leave that.
Let's just have a quick look at these.
If I could just make it bigger so I could see it depend on the amount of scenes I've got in
there.
So,
my inspector,
now,
this is interesting as well.
So my inspector gives me a little bit more functionality.
So again,
I'm unseen.
Three to the fact that media,
I can alter the sections in these as well.
No,
I'm not gonna go through the bone because I let you do that in your own time.
But you could see I still get functionality.
So what happens if it is promoted that for a moment?
So what happens if I added a scene for here?
So seen for is here.
Make this close.
Inspector Andi is going to give a color.
Um,
let's say I'm just going to go to my square.
I'm just gonna have a different moments at an explosion.
Actually,
let's do it on all of them.
So it's,
uh,
something different.
She's at that So that's now because I have changed.
The group is added that media toe all of my quotes or them being affected to say and I'm
just going to start that scene store there.
Okay,
What happens if I go?
Actually,
I don't want that one to be the same.
I want that one to be a different type of media input.
But remember,
I've already stored my scene so it won't make the changes happen.
So if I go into my scene and I'm right,
click,
I can go here and I can update see?
So if I change the media in the scene,
I can update that scene on while I it is now updates.
So if I just click out of it and then I clicked back into my scene,
each change one other thing to know unseen.
We could go through this gear icon to change settings,
or we could do it localized on the scene itself at the chop it says Porto.
So if I click auto and I used use local place settings,
you'll see that changes to five seconds so that now will change the four dependent on his
If I just do all of these very quickly.
23 seconds.
We'll have a quick play and then fabulous.
So if I go to see one on,
let's play these through.
So plates he wants into is playing now it's in three.
I seem for now.
They were really quick because my transitions are three seconds.
Also on my clip is three seconds,
so they're gonna play quite rapidly.
But they're gonna keep playing on a loop and obviously see why haven't edited transition in
yet.
Let's just stop that.
Okay,
fabulous.
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