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So for now,
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I'm just going to delete these cause over here and start fresh.
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So I started new quote there,
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and I just pulled across that.
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So all I'm gonna do I'm not gonna play with any of the parameters for now.
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So if I just click this plus putting down here that will store this as a cue So now if I
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just take this quote again and I play with Let's say it's orations there on my come over
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here and I just play with was a little bit Let's leave it like that.
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And then I just moved this quarter over here and I think see,
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So if I go,
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I can play the first thing you'll notice.
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It stores everything to the left of my upper window.
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Then,
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if I click the second scene,
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it stores it across to the right side.
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So what seems this is it stores all of the assets and parameters when I click create scenes
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.
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So obviously,
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when I created this one,
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it started there and so on.
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Let's just make a different one so you can see a little bit more functionality.
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That's have a noise one and I'm just gonna bring that over there like this.
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Let's you don't want multiplexing.
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Haven't at just changed cover a little bit fabulous on.
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We will also at a second quarter and we'll have another one in there.
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Well,
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that's a little bit quick.
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Let's just put that down.
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And I might make this of here.
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If I just copy and paste that court I can create and just the same again,
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I can create different.
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It's that.
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And if I want to manipulate qualify,
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just take the little handles in the corner.
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I can stretch it to fit now because we have multiple quarters and they're called Quote 123
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and four.
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That isn't very helpful as we start.
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I didn't lots of quads on lots of groups.
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So the first thing I'm gonna do and I'm just gonna create a group so all of those now are
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in a folder of a group.
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If I want to change that double click and I can change that to,
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let's say seems because that's what we're working on,
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right?
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And called warm.
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Is this one here?
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Can you see so soon as I select called warm?
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There it highlights which one that is in court to put three unquote.
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For now,
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I could get these different names,
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so I could,
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for example,
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for example,
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I could And again,
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I'm sure you can come up with much more inventive names than this that just relate.
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So that,
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for example Okay,
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so very simple.
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Projection map there.
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Let me change some of the parameters on these,
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and they're all slightly different so we can see the differences between them.
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That's a little bit shorter,
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isn't it?
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Okay,
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so all I do is I click.
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So So I took the plus,
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and it started as this scene.
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I also have the option to edit my scenes here.
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So when I click the edit button which ever seen is selected,
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it highlights in red my edit options or just want to go out for now.
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So we have three scenes.
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So you have seen one we have seen,
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too on.
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We have seen three.
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Now,
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that's quite sharp transitions,
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isn't it?
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So what I can do is if I go to seeing one again,
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I can click where it says,
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fade down here.
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I double click that I can add a value so that would give me a three second fade.
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I do look like that one on at free.
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To them all,
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I would give me a three second fate.
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I'm not a huge fund of black arts color code things.
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If I click the little gear I come,
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I get another puppet window where I can color code my scenes.
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If I just click that there on,
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it already tells me it's a duration of three seconds,
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and if I click linear,
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I can have a little bit much fight easy in it.
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I can even out of common,
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so test so I can come back.
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And I know exactly what that one is if I just come over here and I changed this one and,
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like,
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move ahead on this one.
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So we have pavement colors so we could go more dramatic with our colors,
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and they could represent different things for us.
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But let's just have a look at what this one's done now because I've changed the parameters
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.
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There we go,
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so you'll notice now has a much more fluid transition period between them.
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So let's just go over to here and I'm gonna keep this one easy and as well.
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And over here,
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let's change this one and this one conduced being easy out so easy.
105
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And is the transition in easy as the transition out?
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So let's just play these.
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So we have our 1st 1 which is playing there.
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We have our 2nd 1 on.
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You can see that transition across the screen is now part of the sea,
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and then we can fade in.
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So it records the bit between seen.
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So it noted,
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that's been stretched after it reported being stretched down again.
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This is very basic.
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This is to get you used to using scenes,
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scenes of fantastic if you got multiple assets and you're running a live show.
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So,
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for example,
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if I'm projecting onto a building and I've got text that I want to come in and I got
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different visuals,
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which is images or and designs that I've made animations that I've made,
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and I want them to fly in separately,
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I want them to appear in Windows or pretty different parts of the building.
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Seems grateful because I could cure all of that in and literally Spaceballs baseball space
125
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bar on where ruling Now we've got some basic functionality on scenes,
126
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but maybe we want to a little bit more.
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So we already know we can edit our scenes.
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So what happens if I want more functional,
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too?
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So if I go to this play bar chart right from place,
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get back skipped forward and there's a gear icon mess for Clicked the gear icon.
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This gives me a little bit more than functionality,
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so I got duration in seconds.
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So I'm obviously on scene three of the moment,
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cause that's how I liked it so I can change so we can have that for 10 seconds a longer.
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I could also have it for Beach,
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have a interact with music and sound.
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So I mounted for address of four beats,
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which is their standard.
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If I've got a movie playing,
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I could take play when the Knick win when the first movie loop finishes.
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So the movie,
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before it's finished with,
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automatically triggered this one to play.
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That's really,
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really useful.
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If I'm working with film or different kind of movie based assets when I'm projection Mackin
148
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and again you know you can have a queuing from left to right,
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which is what we've got so want to three.
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You can also cue from different columns Left to right comes except except you.
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And you can also have It is a random order.
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But for now,
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we're gonna leave that.
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Let's just have a quick look at these.
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If I could just make it bigger so I could see it depend on the amount of scenes I've got in
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there.
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So,
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my inspector,
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now,
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this is interesting as well.
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So my inspector gives me a little bit more functionality.
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So again,
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I'm unseen.
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Three to the fact that media,
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I can alter the sections in these as well.
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No,
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I'm not gonna go through the bone because I let you do that in your own time.
168
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But you could see I still get functionality.
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So what happens if it is promoted that for a moment?
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So what happens if I added a scene for here?
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So seen for is here.
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Make this close.
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Inspector Andi is going to give a color.
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Um,
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let's say I'm just going to go to my square.
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I'm just gonna have a different moments at an explosion.
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Actually,
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let's do it on all of them.
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So it's,
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uh,
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something different.
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She's at that So that's now because I have changed.
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The group is added that media toe all of my quotes or them being affected to say and I'm
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just going to start that scene store there.
185
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Okay,
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What happens if I go?
187
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Actually,
188
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I don't want that one to be the same.
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I want that one to be a different type of media input.
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But remember,
191
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I've already stored my scene so it won't make the changes happen.
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So if I go into my scene and I'm right,
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click,
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I can go here and I can update see?
195
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So if I change the media in the scene,
196
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I can update that scene on while I it is now updates.
197
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So if I just click out of it and then I clicked back into my scene,
198
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each change one other thing to know unseen.
199
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We could go through this gear icon to change settings,
200
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or we could do it localized on the scene itself at the chop it says Porto.
201
00:10:20,590 --> 00:10:26,980
So if I click auto and I used use local place settings,
202
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you'll see that changes to five seconds so that now will change the four dependent on his
203
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If I just do all of these very quickly.
204
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23 seconds.
205
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We'll have a quick play and then fabulous.
206
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So if I go to see one on,
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let's play these through.
208
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So plates he wants into is playing now it's in three.
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I seem for now.
210
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They were really quick because my transitions are three seconds.
211
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Also on my clip is three seconds,
212
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so they're gonna play quite rapidly.
213
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But they're gonna keep playing on a loop and obviously see why haven't edited transition in
214
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yet.
215
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Let's just stop that.
216
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Okay,
217
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fabulous.
15953
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