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welcome to this tutorial.
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Using masks inside off quads.
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I've just created a background scene for us to start working on.
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I will create a new quad which I'll now scale down.
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I'm going to projection map with the picture.
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So let me give it a new asset on roughly cover the area.
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I'm going to map and I'll just drop the capacity down so we can see the image behind it.
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And click mask.
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I'm just going to mask around my shape.
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Now,
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this is a simple one to get you started cause it's a rectangle.
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Make that a little bit bigger so we can see and make sure we've got all the corners covered
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and I click Edit musk There we go.
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So that's looking pretty good.
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So now if I just click invert mask,
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you will see that my asset is now inside off the picture.
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Okay,
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So what we're going to do next is we're going to lessen the harshness of the edge.
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So click edit mass again and just it's quickly refined that.
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And if I go down to the bottom here,
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you could see I could just soften the edges.
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So the left width and the right width and so on are not just eases that projection into the
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area.
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So now I'm going to project to map this lamp,
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so create a new quarter.
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Move that cross change the asset,
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Drop the capacity a little bit so I can see the scene create my musk.
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Hey,
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we go,
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Andi,
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we just start clicking away Now speed this up a little bit here has increased the capacity
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a little bit more fabulous.
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So now we're going to mask the desk,
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So create a new quote.
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Just fill my screen with my asset.
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We'll have the noise asset there,
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drop the capacity unless that the masking process.
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And again I'll speed this up here.
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So that looks pretty good.
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I can see the objects are just full screen.
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That's he can see that looks great.
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What we're going to do now is we're going to create a scene which will store all of those
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values by now.
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You would have seen the scene session,
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so you'll know all about this and very quickly I was going to change some parameters in
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here and create a new scene.
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And as you will see,
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those values a stored so you could see very simply how you could build up complex
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projection maps
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