All language subtitles for 435016-12 - Masks inside Quads - Projection Mapping for beginners using MadMapper (updated).en

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Original subtitles

welcome to this tutorial.

Using masks inside off quads.

I've just created a background scene for us to start working on.

I will create a new quad which I'll now scale down.

I'm going to projection map with the picture.

So let me give it a new asset on roughly cover the area.

I'm going to map and I'll just drop the capacity down so we can see the image behind it.

And click mask.

I'm just going to mask around my shape.

Now,

this is a simple one to get you started cause it's a rectangle.

Make that a little bit bigger so we can see and make sure we've got all the corners covered

and I click Edit musk There we go.

So that's looking pretty good.

So now if I just click invert mask,

you will see that my asset is now inside off the picture.

Okay,

So what we're going to do next is we're going to lessen the harshness of the edge.

So click edit mass again and just it's quickly refined that.

And if I go down to the bottom here,

you could see I could just soften the edges.

So the left width and the right width and so on are not just eases that projection into the

area.

So now I'm going to project to map this lamp,

so create a new quarter.

Move that cross change the asset,

Drop the capacity a little bit so I can see the scene create my musk.

Hey,

we go,

Andi,

we just start clicking away Now speed this up a little bit here has increased the capacity

a little bit more fabulous.

So now we're going to mask the desk,

So create a new quote.

Just fill my screen with my asset.

We'll have the noise asset there,

drop the capacity unless that the masking process.

And again I'll speed this up here.

So that looks pretty good.

I can see the objects are just full screen.

That's he can see that looks great.

What we're going to do now is we're going to create a scene which will store all of those

values by now.

You would have seen the scene session,

so you'll know all about this and very quickly I was going to change some parameters in

here and create a new scene.

And as you will see,

those values a stored so you could see very simply how you could build up complex

projection maps

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