Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
welcome to this tutorial.
Using masks inside off quads.
I've just created a background scene for us to start working on.
I will create a new quad which I'll now scale down.
I'm going to projection map with the picture.
So let me give it a new asset on roughly cover the area.
I'm going to map and I'll just drop the capacity down so we can see the image behind it.
And click mask.
I'm just going to mask around my shape.
Now,
this is a simple one to get you started cause it's a rectangle.
Make that a little bit bigger so we can see and make sure we've got all the corners covered
and I click Edit musk There we go.
So that's looking pretty good.
So now if I just click invert mask,
you will see that my asset is now inside off the picture.
Okay,
So what we're going to do next is we're going to lessen the harshness of the edge.
So click edit mass again and just it's quickly refined that.
And if I go down to the bottom here,
you could see I could just soften the edges.
So the left width and the right width and so on are not just eases that projection into the
area.
So now I'm going to project to map this lamp,
so create a new quarter.
Move that cross change the asset,
Drop the capacity a little bit so I can see the scene create my musk.
Hey,
we go,
Andi,
we just start clicking away Now speed this up a little bit here has increased the capacity
a little bit more fabulous.
So now we're going to mask the desk,
So create a new quote.
Just fill my screen with my asset.
We'll have the noise asset there,
drop the capacity unless that the masking process.
And again I'll speed this up here.
So that looks pretty good.
I can see the objects are just full screen.
That's he can see that looks great.
What we're going to do now is we're going to create a scene which will store all of those
values by now.
You would have seen the scene session,
so you'll know all about this and very quickly I was going to change some parameters in
here and create a new scene.
And as you will see,
those values a stored so you could see very simply how you could build up complex
projection maps
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.