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at this session.
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We're going to a captain masks.
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First of all,
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I'm going to create a quad.
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Andi,
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just use this image is a background so I can show you how to create a mask so I'll make
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that fit the projection area.
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We're going to mask out this TV,
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so I'll go creating mask and you'll see appear there.
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Andi,
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I'll just click the edges of the TV to create my mask.
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Now I'm doing this quiet roof of the moment,
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just so you get the sense I can zoom in in a moment.
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So I've click Edit mask after I've zoomed in and you'll see the mask is not quiet lined up
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so I can move the points to the edges of the TV screen on.
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There's another way to make Mass,
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which I'm going to show you in the next session,
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which,
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if I'm honest,
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I actually prefer once I've created a mask,
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I click invert and that masks the area of the TV ABT.
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If I un in verse,
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you'll see.
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But when I add immediate asset here that covers the entire quad.
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But the TV is masked out again,
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I still have the parameters I can play with,
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such as the rapacity,
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etcetera.
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So I go back to my mask and invert.
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You'll see there that the TV is masked out now.
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Obviously,
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if I was doing this on a live projection,
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I'd have my projector connected on.
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I would see my image that I'm masking out.
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So I'm just playing with a few parameters.
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He can see how that can change.
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Within that mask,
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she can zoom in on one part of your asset like I have here.
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You could change the assets simply by clicking the play button,
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so that's a brief introduction to Mask.
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As I said,
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next session we'll look at masked inside of courts.
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