All language subtitles for 435016-09 - Working with Quads - Projection Mapping for beginners using MadMapper (updated).en

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,920 So let's move over to the fire left panel on. 2 00:00:07,920 --> 00:00:11,830 We'll talk about what this feature deals on what's contained within that, 3 00:00:11,830 --> 00:00:14,620 Because this is a beginner's guide to mad mapper, 4 00:00:14,620 --> 00:00:16,390 we're going to cover the basics. 5 00:00:16,390 --> 00:00:20,820 I will do a much more in depth tutorial with advanced settings later. 6 00:00:20,820 --> 00:00:25,420 So the 1st 1 that's and green you'll notice in the top corner here. 7 00:00:25,420 --> 00:00:27,690 So these are your quads. 8 00:00:27,690 --> 00:00:29,910 So if I just click this, 9 00:00:29,910 --> 00:00:38,210 you'll notice that's added Quad one into that left hand panel on that asset to a plasma 04 10 00:00:38,210 --> 00:00:43,300 that I was discussing earlier is now being played there. 11 00:00:43,300 --> 00:00:45,900 You'll also notice it on the right panel. 12 00:00:45,900 --> 00:00:48,580 So before we go into panels, 13 00:00:48,580 --> 00:00:50,810 I just wanted to quickly explain what we have here. 14 00:00:50,810 --> 00:00:52,110 So we have different quotes. 15 00:00:52,110 --> 00:00:53,180 We have our square quarter, 16 00:00:53,180 --> 00:00:56,620 we have our lying quote, 17 00:00:56,620 --> 00:01:01,360 and that's where we can create lines as his poster geometric shapes. 18 00:01:01,360 --> 00:01:02,720 We have a triangle quad, 19 00:01:02,720 --> 00:01:03,980 which is there. 20 00:01:03,980 --> 00:01:08,750 Let me just scale that down so you can see that there. 21 00:01:08,750 --> 00:01:10,790 We'll scale that down with this scale, 22 00:01:10,790 --> 00:01:14,570 this one down so we can have them next to each other, 23 00:01:14,570 --> 00:01:16,690 and then we have our circle quarter, 24 00:01:16,690 --> 00:01:18,320 and I just do the same there. 25 00:01:18,320 --> 00:01:20,650 I'll scale that down and pull across there. 26 00:01:20,650 --> 00:01:26,000 Here we have our mask feature, 27 00:01:26,000 --> 00:01:27,440 and we'll discuss that later. 28 00:01:27,440 --> 00:01:30,050 We also have a three D shape, 29 00:01:30,050 --> 00:01:32,240 which again will discuss later. 30 00:01:32,240 --> 00:01:34,360 And then we have a folder function, 31 00:01:34,360 --> 00:01:35,940 which is a group, 32 00:01:35,940 --> 00:01:39,880 and we can then put different services in different groups. 33 00:01:39,880 --> 00:01:40,870 So for now, 34 00:01:40,870 --> 00:01:43,960 I'm just gonna get rid of the group and get rid of the three D circle, 35 00:01:43,960 --> 00:01:45,650 and we're gonna get the line for now. 36 00:01:45,650 --> 00:01:48,760 So that's in the top left panel. 37 00:01:48,760 --> 00:01:51,610 Don't read out the light for now. 38 00:01:51,610 --> 00:01:53,610 Dupin over to hear the little projections symbol. 39 00:01:53,610 --> 00:01:54,960 If I click that, 40 00:01:54,960 --> 00:01:58,880 that will then give us our projection surface. 41 00:01:58,880 --> 00:02:03,130 So if you notice in my viewer, 42 00:02:03,130 --> 00:02:08,600 I've got projector one on I've got a yellow Square so that he's telling me that is the 43 00:02:08,600 --> 00:02:10,100 Project herbal area. 44 00:02:10,100 --> 00:02:12,210 If I click on projector, 45 00:02:12,210 --> 00:02:17,620 I also get another menu pop down in the left corner with a set of parameters. 46 00:02:17,620 --> 00:02:18,910 So at the minute, 47 00:02:18,910 --> 00:02:21,820 my output destination is color LCD. 48 00:02:21,820 --> 00:02:26,390 So that's my laptop screen because I don't have a projected connected at this point. 49 00:02:26,390 --> 00:02:29,540 If I did have 123 Several projectors. 50 00:02:29,540 --> 00:02:33,830 I click this button here and down here will list all of my projectors. 51 00:02:33,830 --> 00:02:38,470 I will connect to projector in a later part of this tutorial, 52 00:02:38,470 --> 00:02:43,890 and we'll go look at how we can connect all of those up again. 53 00:02:43,890 --> 00:02:47,450 Down here I have this different set of functionalities like to play with the capacity I can 54 00:02:47,450 --> 00:02:50,080 play with mask specifically with the projector, 55 00:02:50,080 --> 00:02:53,940 and I can also create test patterns. 56 00:02:53,940 --> 00:02:55,660 And I could publish it to Siphon, 57 00:02:55,660 --> 00:03:00,270 which I discussed earlier work in siphoned out of Mad mapper into another program equally, 58 00:03:00,270 --> 00:03:03,160 Aiken siphon into mad mapper as well. 59 00:03:03,160 --> 00:03:07,170 I have quite a little bit of functionality in there. 60 00:03:07,170 --> 00:03:09,490 We just jump over to here. 61 00:03:09,490 --> 00:03:13,460 So this is where when you're with me three d shapes and we're not gonna cover that in this 62 00:03:13,460 --> 00:03:13,980 tutorial. 63 00:03:13,980 --> 00:03:15,480 But I will cover in a later, 64 00:03:15,480 --> 00:03:18,450 more advanced tutorial on a proposal to this cog. 65 00:03:18,450 --> 00:03:21,090 And this cop is again a list of settings, 66 00:03:21,090 --> 00:03:23,340 so you'll notice at the top. 67 00:03:23,340 --> 00:03:24,990 I can highlight the background color, 68 00:03:24,990 --> 00:03:26,850 which creates everything. 69 00:03:26,850 --> 00:03:29,940 I can highlight the input background color, 70 00:03:29,940 --> 00:03:35,610 which I remember having selected yet I can have an output cursor which gives me my cursor 71 00:03:35,610 --> 00:03:36,600 on the project in. 72 00:03:36,600 --> 00:03:38,150 I could do a test pattern, 73 00:03:38,150 --> 00:03:42,360 and I can also force media ratios. 74 00:03:42,360 --> 00:03:45,480 I could do an audio level and then down here, 75 00:03:45,480 --> 00:03:51,850 I've got additional think so I can connect my projection to a B R two resync or to a tap, 76 00:03:51,850 --> 00:03:52,620 etcetera. 77 00:03:52,620 --> 00:03:55,190 Let's just go back to this on. 78 00:03:55,190 --> 00:03:57,280 We'll just talk about the surfaces here. 79 00:03:57,280 --> 00:03:58,940 So the sooner if he's on the left, 80 00:03:58,940 --> 00:04:00,190 let me just make that a little bit bigger. 81 00:04:00,190 --> 00:04:02,310 So this is your noticed. 82 00:04:02,310 --> 00:04:04,180 I've selected to its crippling green, 83 00:04:04,180 --> 00:04:06,970 and it's got a little line to the left. 84 00:04:06,970 --> 00:04:08,920 So this is my input surface. 85 00:04:08,920 --> 00:04:14,150 So this is the surface where I'll put my assets and I'll develop my projection map. 86 00:04:14,150 --> 00:04:15,240 So if I just quickly look away, 87 00:04:15,240 --> 00:04:16,840 if it's quick that play button here, 88 00:04:16,840 --> 00:04:20,880 you'll notice that changes on it's contained within this square. 89 00:04:20,880 --> 00:04:25,450 So that basically means everything within that square is what will translate to my 90 00:04:25,450 --> 00:04:29,330 projection so I can re scale this on. 91 00:04:29,330 --> 00:04:29,900 Then again, 92 00:04:29,900 --> 00:04:31,220 you can see that squares down. 93 00:04:31,220 --> 00:04:31,810 That's quite hard. 94 00:04:31,810 --> 00:04:34,410 See on this plasma Tobago on this plasma background, 95 00:04:34,410 --> 00:04:37,430 just the bit that is in the square will be projected. 96 00:04:37,430 --> 00:04:41,340 So let's just click over two years on and then, 97 00:04:41,340 --> 00:04:44,530 as you'll see because I have selected Quad one, 98 00:04:44,530 --> 00:04:53,000 which is the square just the square has been affected by that plasma 04 asset Equally if I 99 00:04:53,000 --> 00:04:56,400 click the triangle and I could too. 100 00:04:56,400 --> 00:05:00,470 So I got both side by side so I could see my asset and I click. 101 00:05:00,470 --> 00:05:03,450 Let's have that very. 102 00:05:03,450 --> 00:05:06,060 And I can move my trying around. 103 00:05:06,060 --> 00:05:08,850 And if you notice as I move my triangle, 104 00:05:08,850 --> 00:05:11,340 you have a look at the output screen. 105 00:05:11,340 --> 00:05:16,320 You'll see that moving so it's in relation to us. 106 00:05:16,320 --> 00:05:20,690 If I just pop that there and let me just click the circle on, 107 00:05:20,690 --> 00:05:27,410 we'll just slide up on Let's have a Spectrum for the Circle Now this spectrum absolutely 108 00:05:27,410 --> 00:05:28,440 works on. 109 00:05:28,440 --> 00:05:31,580 Audios hasn't audio input as you can see it, 110 00:05:31,580 --> 00:05:32,800 so I just click that down. 111 00:05:32,800 --> 00:05:34,190 They're still a bit more sensitive. 112 00:05:34,190 --> 00:05:40,450 I can change the color firm that maybe I want to play with a huge that's a different color 113 00:05:40,450 --> 00:05:40,450 , 114 00:05:40,450 --> 00:05:46,300 so I can absolutely create very simply audio responsive visuals. 115 00:05:46,300 --> 00:05:51,480 Now I'm very where the triangle a circle in the square, 116 00:05:51,480 --> 00:05:53,510 very simple projection maps, 117 00:05:53,510 --> 00:05:56,990 but I'm using this just to highlight this interface. 118 00:05:56,990 --> 00:06:02,110 So once I have my quad selected, 119 00:06:02,110 --> 00:06:04,100 so let's go back to the square. 120 00:06:04,100 --> 00:06:09,250 So Quad one square is selected down here on the left hand side. 121 00:06:09,250 --> 00:06:11,940 I have a set of parameters I can play with, 122 00:06:11,940 --> 00:06:14,700 so I completely a pastie on that, 123 00:06:14,700 --> 00:06:17,350 then changes the capacity of my projection. 124 00:06:17,350 --> 00:06:23,100 Those that familiar with editing programs will know what these are so you can have multiply 125 00:06:23,100 --> 00:06:23,100 . 126 00:06:23,100 --> 00:06:26,220 We can have over over, 127 00:06:26,220 --> 00:06:27,660 permeated accepted. 128 00:06:27,660 --> 00:06:30,150 So there's not different outputs there. 129 00:06:30,150 --> 00:06:35,750 I can also cut my effects type so I can have my core controls. 130 00:06:35,750 --> 00:06:40,190 So down here I might control the brightness I am. 131 00:06:40,190 --> 00:06:43,870 I control the contrast saturation, 132 00:06:43,870 --> 00:06:44,960 for example, 133 00:06:44,960 --> 00:06:48,270 and you'll notice that that becomes overemphasized. 134 00:06:48,270 --> 00:06:51,990 I could also invert that Oh, 135 00:06:51,990 --> 00:06:52,360 no, 136 00:06:52,360 --> 00:07:00,300 I can flip it And thats much more recognisable if I've got an obvious image, 137 00:07:00,300 --> 00:07:01,150 for example, 138 00:07:01,150 --> 00:07:08,740 and I can also play with noise of it. 139 00:07:08,740 --> 00:07:12,170 So look about that gives me an instant animation, 140 00:07:12,170 --> 00:07:21,520 and I could change all of that pop up back to default. 141 00:07:21,520 --> 00:07:25,300 I can also mesh walk, 142 00:07:25,300 --> 00:07:27,270 which I'm going to do a section on later. 143 00:07:27,270 --> 00:07:28,930 Within this tutorial on, 144 00:07:28,930 --> 00:07:31,160 I can play with mast and soft edges. 145 00:07:31,160 --> 00:07:31,640 Again, 146 00:07:31,640 --> 00:07:37,350 I'll do a section on that within this body of work. 147 00:07:37,350 --> 00:07:38,930 Is this tutorials? 148 00:07:38,930 --> 00:07:44,140 Now if I want to preview this because obviously I'm still within my computer. 149 00:07:44,140 --> 00:07:46,480 So if I had a projector connected, 150 00:07:46,480 --> 00:07:48,310 I would want to see this on the screen. 151 00:07:48,310 --> 00:07:50,330 So it's cooked ways I can do that. 152 00:07:50,330 --> 00:07:52,850 So I if I'm on a Mac, 153 00:07:52,850 --> 00:08:00,830 I compress command you and that will give me this warning and to enter full screen mode. 154 00:08:00,830 --> 00:08:04,010 So that's giving me a full screen because I don't have a projected connected, 155 00:08:04,010 --> 00:08:04,630 as I said, 156 00:08:04,630 --> 00:08:09,960 so I don't have an additional screen to come out of the I Press Command T, 157 00:08:09,960 --> 00:08:12,800 which will bring me back to my interface. 158 00:08:12,800 --> 00:08:15,710 I could also just go with my mouth, 159 00:08:15,710 --> 00:08:16,940 spoke to the output, 160 00:08:16,940 --> 00:08:19,920 and I get a list of options here. 161 00:08:19,920 --> 00:08:21,560 But I also get the short cuts here. 162 00:08:21,560 --> 00:08:22,490 As you can see 12509

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