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These are the user uploaded subtitles that are being translated: 1 00:00:00,440 --> 00:00:03,960 Now, there are a couple of characteristics of random sampling based approaches 2 00:00:03,960 --> 00:00:04,620 that are worth noting. 3 00:00:05,870 --> 00:00:09,710 First off, while these methods work very well in practice, 4 00:00:09,710 --> 00:00:11,470 they're not strictly speaking complete. 5 00:00:12,630 --> 00:00:16,840 A complete path planning algorithm would find a path if one existed, and 6 00:00:16,840 --> 00:00:19,150 report failure if it didn't. 7 00:00:19,150 --> 00:00:23,410 With the PRM procedure, it is possible to have a situation where the algorithm would 8 00:00:23,410 --> 00:00:26,700 fail to find a path even when one exists. 9 00:00:26,700 --> 00:00:30,830 If the sampling procedure fails to generate an appropriate set of samples. 10 00:00:30,830 --> 00:00:35,210 Consider, for example, the situation shown in this figure where there is a path but 11 00:00:35,210 --> 00:00:38,610 it involves finding a route through this small passageway. 12 00:00:38,610 --> 00:00:41,910 In order to find this route, a sampling algorithm would 13 00:00:41,910 --> 00:00:45,150 have to randomly generate samples in that narrow area. 14 00:00:46,510 --> 00:00:49,520 As you can imagine, the smaller this passage way, 15 00:00:49,520 --> 00:00:52,690 the less likely you are to generate points that lie in that region. 16 00:00:55,060 --> 00:00:59,350 In this first case, the samples were relatively sparse which means that 17 00:00:59,350 --> 00:01:04,080 the system fail to find a route from the left side of the figure to the right. 18 00:01:04,080 --> 00:01:07,451 In the second case, the system generates a lot more samples and 19 00:01:07,451 --> 00:01:09,238 does succeed in finding a route. 20 00:01:13,301 --> 00:01:16,253 What we can say is that if there is a route and 21 00:01:16,253 --> 00:01:22,690 the planner keeps adding random samples, it will eventually find a solution. 22 00:01:22,690 --> 00:01:27,500 However, it may take a long time to generate a sufficient number of samples. 23 00:01:27,500 --> 00:01:31,070 We capture this behavior by saying that these sampling based algorithms 24 00:01:31,070 --> 00:01:33,440 are probabilistically complete. 25 00:01:33,440 --> 00:01:36,390 To capture this notion that if a solution exists, 26 00:01:36,390 --> 00:01:40,670 there is a probability, hopefully a large probability that you will find it. 27 00:01:41,750 --> 00:01:44,790 However, if the procedure doesn't find a path, 28 00:01:44,790 --> 00:01:48,240 it's hard to know whether there is in fact no path, or 29 00:01:48,240 --> 00:01:52,120 whether you would be able to find a way if you kept trying long enough. 30 00:01:52,120 --> 00:01:55,250 So in practice, the number of samples that you choose to generate for 31 00:01:55,250 --> 00:01:58,910 the road map is an important parameter of this procedure. 32 00:01:58,910 --> 00:02:02,380 In order to deal with these kinds of twisty passageway problems, 33 00:02:02,380 --> 00:02:06,830 a number of approaches have been proposed to bias the sampling algorithm, so 34 00:02:06,830 --> 00:02:10,880 as to increase the chances of finding routes in these cases. 35 00:02:10,880 --> 00:02:14,890 For example, one idea is to try to sample more points 36 00:02:14,890 --> 00:02:18,280 closer to the boundaries of configuration space obstacles. 37 00:02:18,280 --> 00:02:21,940 In the hopes of constructing path that skirt the surfaces. 38 00:02:21,940 --> 00:02:25,990 To date however there is no single sampling strategy 39 00:02:25,990 --> 00:02:29,380 that is guaranteed to work well in all cases. 40 00:02:29,380 --> 00:02:34,470 In practice most path planning problems are not pathological. 41 00:02:34,470 --> 00:02:37,720 So uniform random sampling is usually a good place to start. 42 00:02:38,950 --> 00:02:42,650 The other thing to be aware of with these random sampling methods 43 00:02:42,650 --> 00:02:45,750 is that since the samples are choosing randomly 44 00:02:45,750 --> 00:02:49,099 the resulting trajectory can sometimes seem very jerky and unnatural. 45 00:02:50,850 --> 00:02:54,525 Often times people will apply path smoothing procedures to the recovered 46 00:02:54,525 --> 00:02:57,488 trajectories in an attempt to smooth out the rough edges and 47 00:02:57,488 --> 00:02:59,157 provide a more pleasing result. 48 00:03:00,841 --> 00:03:03,718 A real advantage of these PRM based planners, 49 00:03:03,718 --> 00:03:08,480 is that they can be applied to systems with lots of degrees of freedom. 50 00:03:08,480 --> 00:03:11,080 As opposed to grid based sapling schemes, 51 00:03:11,080 --> 00:03:14,900 which are typically restricted to problems in two or three dimensions. 52 00:03:14,900 --> 00:03:19,152 Here's an example of a trajectory constructed for a system with six degrees 53 00:03:19,152 --> 00:03:22,619 of freedom that guides it from one configuration to another. 54 00:03:25,039 --> 00:03:28,460 Notice the slightly stilted nature of the trajectory. 55 00:03:28,460 --> 00:03:31,950 Which can be attributed to the random samples, as we mentioned earlier. 56 00:03:33,190 --> 00:03:38,030 Again, the fact that these random sampling methods can be applied 57 00:03:38,030 --> 00:03:41,770 to systems like this with a relatively high number of degrees of freedom 58 00:03:41,770 --> 00:03:44,190 is a decided advantage of these kinds of methods. 59 00:03:45,220 --> 00:03:49,500 In conclusion, by relaxing the notion of completeness a bit and 60 00:03:49,500 --> 00:03:52,290 embracing the power of randomization. 61 00:03:52,290 --> 00:03:56,740 These probabilistic road map algorithms provide effective methods for 62 00:03:56,740 --> 00:04:00,970 planning routes that can be applied to a wide range of robotic systems. 63 00:04:00,970 --> 00:04:03,200 Including systems with many degrees of freedom.5913

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