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- [Instructor] Like most 3D programs,
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3ds Max uses something
called a project folder
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for asset management.
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And an example of a project folder
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is the exercise files I have
provided with the course.
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So I'll open that up so we can see
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what a project folder looks like.
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Inside that project folder
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are some very specifically
named sub-folders
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for different types of data.
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For example, inside "scenes,"
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we have .max scene files
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and they store geometry and animation.
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However, the .max scene file
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does not store images or sounds.
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If you've got a 2D image
applied as a texture map,
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for example, that needs to
go in a separate folder.
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It'll be here inside of
"scene assets," "images."
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These are the documents I've
provided with the course.
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And in order to maintain the links
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between these different file types,
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3ds Max utilizes the
project folder structure.
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The project folder is also very convenient
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in situations where you
want to, for example,
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move your project to a different location
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or a different computer, or archive it.
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All the assets you need to
load up a particular scene
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are stored inside the project folder
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in one of its various sub-folders.
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And so this "Exercise Files" folder
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is a project that
encapsulates all the data
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necessary for the course.
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Let's look in 3ds Max how
to create a project folder,
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and also how to set a project folder.
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That is, to point 3ds
Max at an existing one.
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If you don't have the exercise files
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that came with the course,
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you can create a project folder.
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I'll do that here in
the Windows interface.
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I recommend that you
create the project folder
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outside of 3ds Max.
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So create one here, right-click,
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and choose "New," "Folder,"
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and I'll call it, "Aaron's project."
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And I'll go to 3ds Max
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and go to the File menu
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and choose "Set Project Folder."
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And this will allow you to point
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at an existing project or to create one.
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Click on that,
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and we now see a dialog
labeled "Browse for Folder,"
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and by default,
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it will be pointing at the
3ds Max default project.
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It's located in the current
user's "Documents" folder.
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Well we want to create a
new project folder structure
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inside the folder we just created.
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And that's on my desktop,
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and I'll just choose "Aaron's project."
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3ds Max looks inside that folder,
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and if no project exists,
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then one will be created.
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Click "OK."
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And let's verify that.
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I'll minimize 3ds Max
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and double-click on the
"Aaron's project" folder,
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and as expected, now it's been populated
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with all the 3ds Max project sub-folders.
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There's also a file here
with an extension ".mxp"
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and that's a list of paths.
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Back in 3ds Max to reference
an existing project
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we simply use the same command.
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Go to the File menu and
choose "Set Project Folder."
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And in this case I will
choose "Exercise Files."
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It's very important that I select
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the top level of the project.
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Inside that top level is that .mxp file
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that we just saw.
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And if no .mxp file is seen by 3ds Max,
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then a new project folder
structure will be created.
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But if that .mxp file does exist,
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3ds Max will know to set
to that project folder.
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What does that mean for us?
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Well it means that when
we get to this state,
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we need to select the root level
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of the existing project,
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because that's where that .mxp file is.
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If we selected one of the sub-folders,
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for example, "archives,"
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there's no .mxp file inside there.
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And what will 3ds Max do?
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It will create a new project
folder inside of "archives."
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And that will make us crazy,
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because now we'll have an
inception-like situation
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in which we have a project
folder nested inside another one.
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Just be sure you're
selecting the root level
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of an existing project.
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And click "OK."
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Once that's done,
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we can now go into the File menu
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and choose "Open" and we're taken directly
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to our current project, "scenes."
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And then we can load up one
of our scenes for the course.
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I'm not going to do that now,
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I'll just cancel out of that.
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That's an overview of
how project folders work.
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How to create a new project folder,
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and also how to reference
or set to an existing one.
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