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These are the user uploaded subtitles that are being translated: 1 00:00:00.07 --> 00:00:02.05 - [Instructor] Like most 3D programs, 2 00:00:02.05 --> 00:00:05.02 3ds Max uses something called a project folder 3 00:00:05.02 --> 00:00:07.06 for asset management. 4 00:00:07.06 --> 00:00:09.07 And an example of a project folder 5 00:00:09.07 --> 00:00:13.03 is the exercise files I have provided with the course. 6 00:00:13.03 --> 00:00:14.06 So I'll open that up so we can see 7 00:00:14.06 --> 00:00:16.09 what a project folder looks like. 8 00:00:16.09 --> 00:00:18.03 Inside that project folder 9 00:00:18.03 --> 00:00:20.08 are some very specifically named sub-folders 10 00:00:20.08 --> 00:00:23.05 for different types of data. 11 00:00:23.05 --> 00:00:26.02 For example, inside "scenes," 12 00:00:26.02 --> 00:00:29.04 we have .max scene files 13 00:00:29.04 --> 00:00:32.07 and they store geometry and animation. 14 00:00:32.07 --> 00:00:35.07 However, the .max scene file 15 00:00:35.07 --> 00:00:38.08 does not store images or sounds. 16 00:00:38.08 --> 00:00:41.04 If you've got a 2D image applied as a texture map, 17 00:00:41.04 --> 00:00:45.07 for example, that needs to go in a separate folder. 18 00:00:45.07 --> 00:00:49.09 It'll be here inside of "scene assets," "images." 19 00:00:49.09 --> 00:00:53.02 These are the documents I've provided with the course. 20 00:00:53.02 --> 00:00:55.08 And in order to maintain the links 21 00:00:55.08 --> 00:00:58.02 between these different file types, 22 00:00:58.02 --> 00:01:02.09 3ds Max utilizes the project folder structure. 23 00:01:02.09 --> 00:01:05.03 The project folder is also very convenient 24 00:01:05.03 --> 00:01:08.02 in situations where you want to, for example, 25 00:01:08.02 --> 00:01:11.09 move your project to a different location 26 00:01:11.09 --> 00:01:15.04 or a different computer, or archive it. 27 00:01:15.04 --> 00:01:17.08 All the assets you need to load up a particular scene 28 00:01:17.08 --> 00:01:20.06 are stored inside the project folder 29 00:01:20.06 --> 00:01:23.08 in one of its various sub-folders. 30 00:01:23.08 --> 00:01:26.03 And so this "Exercise Files" folder 31 00:01:26.03 --> 00:01:29.04 is a project that encapsulates all the data 32 00:01:29.04 --> 00:01:31.06 necessary for the course. 33 00:01:31.06 --> 00:01:36.00 Let's look in 3ds Max how to create a project folder, 34 00:01:36.00 --> 00:01:39.04 and also how to set a project folder. 35 00:01:39.04 --> 00:01:42.07 That is, to point 3ds Max at an existing one. 36 00:01:42.07 --> 00:01:44.08 If you don't have the exercise files 37 00:01:44.08 --> 00:01:46.03 that came with the course, 38 00:01:46.03 --> 00:01:48.09 you can create a project folder. 39 00:01:48.09 --> 00:01:52.02 I'll do that here in the Windows interface. 40 00:01:52.02 --> 00:01:54.07 I recommend that you create the project folder 41 00:01:54.07 --> 00:01:57.04 outside of 3ds Max. 42 00:01:57.04 --> 00:01:59.03 So create one here, right-click, 43 00:01:59.03 --> 00:02:03.00 and choose "New," "Folder," 44 00:02:03.00 --> 00:02:07.01 and I'll call it, "Aaron's project." 45 00:02:07.01 --> 00:02:08.07 And I'll go to 3ds Max 46 00:02:08.07 --> 00:02:13.00 and go to the File menu 47 00:02:13.00 --> 00:02:17.00 and choose "Set Project Folder." 48 00:02:17.00 --> 00:02:18.01 And this will allow you to point 49 00:02:18.01 --> 00:02:22.00 at an existing project or to create one. 50 00:02:22.00 --> 00:02:23.09 Click on that, 51 00:02:23.09 --> 00:02:27.06 and we now see a dialog labeled "Browse for Folder," 52 00:02:27.06 --> 00:02:29.01 and by default, 53 00:02:29.01 --> 00:02:34.02 it will be pointing at the 3ds Max default project. 54 00:02:34.02 --> 00:02:38.03 It's located in the current user's "Documents" folder. 55 00:02:38.03 --> 00:02:40.08 Well we want to create a new project folder structure 56 00:02:40.08 --> 00:02:44.00 inside the folder we just created. 57 00:02:44.00 --> 00:02:46.06 And that's on my desktop, 58 00:02:46.06 --> 00:02:49.07 and I'll just choose "Aaron's project." 59 00:02:49.07 --> 00:02:52.02 3ds Max looks inside that folder, 60 00:02:52.02 --> 00:02:54.08 and if no project exists, 61 00:02:54.08 --> 00:02:57.04 then one will be created. 62 00:02:57.04 --> 00:02:59.04 Click "OK." 63 00:02:59.04 --> 00:03:00.07 And let's verify that. 64 00:03:00.07 --> 00:03:03.00 I'll minimize 3ds Max 65 00:03:03.00 --> 00:03:06.06 and double-click on the "Aaron's project" folder, 66 00:03:06.06 --> 00:03:09.02 and as expected, now it's been populated 67 00:03:09.02 --> 00:03:13.00 with all the 3ds Max project sub-folders. 68 00:03:13.00 --> 00:03:16.07 There's also a file here with an extension ".mxp" 69 00:03:16.07 --> 00:03:19.05 and that's a list of paths. 70 00:03:19.05 --> 00:03:22.07 Back in 3ds Max to reference an existing project 71 00:03:22.07 --> 00:03:25.07 we simply use the same command. 72 00:03:25.07 --> 00:03:30.02 Go to the File menu and choose "Set Project Folder." 73 00:03:30.02 --> 00:03:33.05 And in this case I will choose "Exercise Files." 74 00:03:33.05 --> 00:03:35.01 It's very important that I select 75 00:03:35.01 --> 00:03:37.09 the top level of the project. 76 00:03:37.09 --> 00:03:41.01 Inside that top level is that .mxp file 77 00:03:41.01 --> 00:03:42.08 that we just saw. 78 00:03:42.08 --> 00:03:46.08 And if no .mxp file is seen by 3ds Max, 79 00:03:46.08 --> 00:03:51.07 then a new project folder structure will be created. 80 00:03:51.07 --> 00:03:54.04 But if that .mxp file does exist, 81 00:03:54.04 --> 00:03:58.05 3ds Max will know to set to that project folder. 82 00:03:58.05 --> 00:03:59.07 What does that mean for us? 83 00:03:59.07 --> 00:04:02.00 Well it means that when we get to this state, 84 00:04:02.00 --> 00:04:04.01 we need to select the root level 85 00:04:04.01 --> 00:04:06.09 of the existing project, 86 00:04:06.09 --> 00:04:09.09 because that's where that .mxp file is. 87 00:04:09.09 --> 00:04:12.00 If we selected one of the sub-folders, 88 00:04:12.00 --> 00:04:13.05 for example, "archives," 89 00:04:13.05 --> 00:04:16.04 there's no .mxp file inside there. 90 00:04:16.04 --> 00:04:18.03 And what will 3ds Max do? 91 00:04:18.03 --> 00:04:22.00 It will create a new project folder inside of "archives." 92 00:04:22.00 --> 00:04:24.00 And that will make us crazy, 93 00:04:24.00 --> 00:04:26.09 because now we'll have an inception-like situation 94 00:04:26.09 --> 00:04:31.04 in which we have a project folder nested inside another one. 95 00:04:31.04 --> 00:04:32.08 Just be sure you're selecting the root level 96 00:04:32.08 --> 00:04:36.00 of an existing project. 97 00:04:36.00 --> 00:04:37.07 And click "OK." 98 00:04:37.07 --> 00:04:39.00 Once that's done, 99 00:04:39.00 --> 00:04:40.09 we can now go into the File menu 100 00:04:40.09 --> 00:04:44.07 and choose "Open" and we're taken directly 101 00:04:44.07 --> 00:04:48.01 to our current project, "scenes." 102 00:04:48.01 --> 00:04:51.04 And then we can load up one of our scenes for the course. 103 00:04:51.04 --> 00:04:52.05 I'm not going to do that now, 104 00:04:52.05 --> 00:04:54.02 I'll just cancel out of that. 105 00:04:54.02 --> 00:04:57.00 That's an overview of how project folders work. 106 00:04:57.00 --> 00:05:00.03 How to create a new project folder, 107 00:05:00.03 --> 00:05:04.05 and also how to reference or set to an existing one. 7880

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