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These are the user uploaded subtitles that are being translated: 1 00:00:00.06 --> 00:00:03.00 - [Instructor] With the new installation of 3ds Max, 2 00:00:03.00 --> 00:00:05.04 you're going to want to change a couple of the key 3 00:00:05.04 --> 00:00:08.02 system preferences for the application. 4 00:00:08.02 --> 00:00:12.06 Those will be found in Customize, Preferences. 5 00:00:12.06 --> 00:00:14.04 And in this dialogue, there are many settings. 6 00:00:14.04 --> 00:00:16.04 We're just going to look at a few of them. 7 00:00:16.04 --> 00:00:19.04 First and foremost, already highlighted here 8 00:00:19.04 --> 00:00:22.08 is the number of Scene Undos in the General tab. 9 00:00:22.08 --> 00:00:25.08 I strongly recommend increasing that. 10 00:00:25.08 --> 00:00:29.06 In my experience, if I make a big mistake in a 3D program, 11 00:00:29.06 --> 00:00:31.09 I usually have to undo more than 20 times 12 00:00:31.09 --> 00:00:33.08 to get back to where I was. 13 00:00:33.08 --> 00:00:35.05 Of course, the higher this number is, 14 00:00:35.05 --> 00:00:38.00 the more memory you will be using, 15 00:00:38.00 --> 00:00:41.00 because every command will have to be stored in RAM. 16 00:00:41.00 --> 00:00:43.06 Hopefully you've got 16 gigabytes of RAM. 17 00:00:43.06 --> 00:00:46.01 I'm going to turn this up to 100. 18 00:00:46.01 --> 00:00:49.05 Let's now go over to the Files tab, 19 00:00:49.05 --> 00:00:51.09 and we have some file handling options here. 20 00:00:51.09 --> 00:00:54.02 I recommend that you enable this one that says 21 00:00:54.02 --> 00:00:58.00 Convert local file paths to Relative. 22 00:00:58.00 --> 00:00:59.02 What this is going to do is 23 00:00:59.02 --> 00:01:02.03 it's going to display any file 24 00:01:02.03 --> 00:01:05.00 and folder locations relative 25 00:01:05.00 --> 00:01:07.08 to your current project folder. 26 00:01:07.08 --> 00:01:10.08 In other words, it's not going to show you a drive letter 27 00:01:10.08 --> 00:01:12.05 or a specific folder. 28 00:01:12.05 --> 00:01:13.06 If you've got, for example, 29 00:01:13.06 --> 00:01:16.09 texture that's inside your project folder, 30 00:01:16.09 --> 00:01:19.07 then what you will see in 3ds Max 31 00:01:19.07 --> 00:01:22.04 is not that the texture is on your D-drive 32 00:01:22.04 --> 00:01:24.01 or your E-drive or whatever, 33 00:01:24.01 --> 00:01:27.01 but simply that it's inside your project folder 34 00:01:27.01 --> 00:01:30.06 inside a folder called Scene Assets, and so on. 35 00:01:30.06 --> 00:01:32.08 So in other words, it's a relative path, 36 00:01:32.08 --> 00:01:34.09 and the reason why you want to do this 37 00:01:34.09 --> 00:01:37.02 is so that your projects will be portable. 38 00:01:37.02 --> 00:01:40.00 You can easily move your project to a different folder 39 00:01:40.00 --> 00:01:41.05 or a different computer, 40 00:01:41.05 --> 00:01:44.07 and the paths will not get mangled. 41 00:01:44.07 --> 00:01:48.00 3ds Max won't go looking for something that's not there, 42 00:01:48.00 --> 00:01:51.09 because you haven't stored the absolute path. 43 00:01:51.09 --> 00:01:54.04 Technically, we are storing the absolute path, 44 00:01:54.04 --> 00:01:57.08 but it's converting that path to a relative path on the fly. 45 00:01:57.08 --> 00:01:59.06 I know that's a bit technical, but trust me, 46 00:01:59.06 --> 00:02:00.05 you will want to enable this 47 00:02:00.05 --> 00:02:02.07 to avoid issues with your textures 48 00:02:02.07 --> 00:02:06.03 and so on getting lost in the shuffle. 49 00:02:06.03 --> 00:02:09.00 Moving onto the next tab, we've got our Viewports. 50 00:02:09.00 --> 00:02:10.00 This one's really important, 51 00:02:10.00 --> 00:02:13.08 because this is where you choose your display driver, 52 00:02:13.08 --> 00:02:17.03 and by default, you should see Nitrous down here. 53 00:02:17.03 --> 00:02:20.05 Nitrous is the name of the display technology 54 00:02:20.05 --> 00:02:24.07 that 3ds Max uses to interface with your video hardware 55 00:02:24.07 --> 00:02:26.04 or your graphics card. 56 00:02:26.04 --> 00:02:30.05 If you do experience issues, such as your screen flickering, 57 00:02:30.05 --> 00:02:32.03 or poor updates, and so on, 58 00:02:32.03 --> 00:02:35.04 you can go into this Choose Driver button, 59 00:02:35.04 --> 00:02:38.09 and switch it out to a different display driver type. 60 00:02:38.09 --> 00:02:41.06 That's only if you're having issues. 61 00:02:41.06 --> 00:02:42.06 If you're not having issues, 62 00:02:42.06 --> 00:02:44.01 you should leave it at the default, 63 00:02:44.01 --> 00:02:48.05 Nitrous Direct3D, 11 or higher. 64 00:02:48.05 --> 00:02:53.05 And finally, go over to the Gamma and LUT, or lookup table, 65 00:02:53.05 --> 00:02:56.06 and we just want to make sure that Gamma is enabled. 66 00:02:56.06 --> 00:02:58.06 It is enabled by default. 67 00:02:58.06 --> 00:03:03.08 Gamma is the correction for contrast curve, 68 00:03:03.08 --> 00:03:06.09 and when you're using photometric lights, 69 00:03:06.09 --> 00:03:11.00 and modern types of shading and rendering in 3ds Max, 70 00:03:11.00 --> 00:03:13.02 you do want to have Gamma enabled. 71 00:03:13.02 --> 00:03:15.00 And it is enabled by default. 72 00:03:15.00 --> 00:03:17.05 Just wanted to make sure that we took a look at that, 73 00:03:17.05 --> 00:03:21.06 to be aware that Gamma will always be enabled by default, 74 00:03:21.06 --> 00:03:23.03 and if you're using standard lights 75 00:03:23.03 --> 00:03:25.09 and old school rendering, you will want to go in here 76 00:03:25.09 --> 00:03:27.02 and turn this off, 77 00:03:27.02 --> 00:03:29.08 but in this course, we're going to be using photometric lights 78 00:03:29.08 --> 00:03:31.08 and the sort of new school rendering, 79 00:03:31.08 --> 00:03:35.05 so we do want to have the Gamma enabled in here. 80 00:03:35.05 --> 00:03:37.08 And those are just some of the key preferences 81 00:03:37.08 --> 00:03:39.09 for the 3ds Max application. 6345

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