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- [Instructor] With the new
installation of 3ds Max,
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you're going to want to
change a couple of the key
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system preferences for the application.
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Those will be found in
Customize, Preferences.
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And in this dialogue,
there are many settings.
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We're just going to look at a few of them.
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First and foremost,
already highlighted here
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is the number of Scene
Undos in the General tab.
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I strongly recommend increasing that.
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In my experience, if I make a
big mistake in a 3D program,
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I usually have to undo more than 20 times
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to get back to where I was.
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Of course, the higher this number is,
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the more memory you will be using,
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because every command will
have to be stored in RAM.
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Hopefully you've got 16 gigabytes of RAM.
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I'm going to turn this up to 100.
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Let's now go over to the Files tab,
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and we have some file
handling options here.
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I recommend that you
enable this one that says
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Convert local file paths to Relative.
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What this is going to do is
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it's going to display any file
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and folder locations relative
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to your current project folder.
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In other words, it's not going
to show you a drive letter
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or a specific folder.
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If you've got, for example,
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texture that's inside your project folder,
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then what you will see in 3ds Max
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is not that the texture is on your D-drive
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or your E-drive or whatever,
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but simply that it's
inside your project folder
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inside a folder called
Scene Assets, and so on.
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So in other words, it's a relative path,
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and the reason why you want to do this
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is so that your projects will be portable.
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You can easily move your
project to a different folder
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or a different computer,
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and the paths will not get mangled.
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3ds Max won't go looking for
something that's not there,
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because you haven't
stored the absolute path.
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Technically, we are
storing the absolute path,
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but it's converting that path
to a relative path on the fly.
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I know that's a bit
technical, but trust me,
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you will want to enable this
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to avoid issues with your textures
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and so on getting lost in the shuffle.
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Moving onto the next tab,
we've got our Viewports.
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This one's really important,
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because this is where you
choose your display driver,
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and by default, you should
see Nitrous down here.
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Nitrous is the name of
the display technology
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that 3ds Max uses to interface
with your video hardware
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or your graphics card.
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If you do experience issues,
such as your screen flickering,
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or poor updates, and so on,
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you can go into this Choose Driver button,
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and switch it out to a
different display driver type.
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That's only if you're having issues.
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If you're not having issues,
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you should leave it at the default,
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Nitrous Direct3D, 11 or higher.
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And finally, go over to the
Gamma and LUT, or lookup table,
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and we just want to make
sure that Gamma is enabled.
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It is enabled by default.
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Gamma is the correction
for contrast curve,
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and when you're using photometric lights,
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and modern types of shading
and rendering in 3ds Max,
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you do want to have Gamma enabled.
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And it is enabled by default.
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Just wanted to make sure
that we took a look at that,
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to be aware that Gamma will
always be enabled by default,
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and if you're using standard lights
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and old school rendering,
you will want to go in here
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and turn this off,
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but in this course, we're going
to be using photometric lights
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and the sort of new school rendering,
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so we do want to have the
Gamma enabled in here.
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And those are just some
of the key preferences
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for the 3ds Max application.
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