Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:01.01 --> 00:00:03.02
- [Instructor] If you have
access to the exercise files
2
00:00:03.02 --> 00:00:05.04
that I've provided with this course,
3
00:00:05.04 --> 00:00:07.04
go ahead and download those,
4
00:00:07.04 --> 00:00:08.05
and extract them,
5
00:00:08.05 --> 00:00:10.06
place them in a convenient location
6
00:00:10.06 --> 00:00:12.06
on your computer's hard drive.
7
00:00:12.06 --> 00:00:15.04
I've just dropped them
here on the desktop.
8
00:00:15.04 --> 00:00:17.07
If you don't have access
to the exercise files,
9
00:00:17.07 --> 00:00:21.01
you can still create your
own assets as you go.
10
00:00:21.01 --> 00:00:24.07
And I'll show you how to
point to this exercise file's
11
00:00:24.07 --> 00:00:27.01
project folder for 3ds Max,
12
00:00:27.01 --> 00:00:29.03
or how to create your own project folder
13
00:00:29.03 --> 00:00:31.04
for your own custom assets.
14
00:00:31.04 --> 00:00:34.09
Also, if you don't have 3ds Max installed,
15
00:00:34.09 --> 00:00:36.05
if you're on a mobile device,
16
00:00:36.05 --> 00:00:40.06
or otherwise can't follow
along with the demonstrations,
17
00:00:40.06 --> 00:00:43.06
that's okay because you
can still learn by example.
18
00:00:43.06 --> 00:00:45.06
Let's take a look at some
of the exercise files
19
00:00:45.06 --> 00:00:47.09
in this project folder.
20
00:00:47.09 --> 00:00:51.09
The most significant ones
are in the scenes folder.
21
00:00:51.09 --> 00:00:53.08
So go into scenes,
22
00:00:53.08 --> 00:00:58.07
and you'll see a bunch of
3ds Max.max scene files,
23
00:00:58.07 --> 00:01:02.06
and there's usually one
scene file per movie.
24
00:01:02.06 --> 00:01:06.06
Sometimes there may be a finished
version that I've provided
25
00:01:06.06 --> 00:01:07.07
as you can see here,
26
00:01:07.07 --> 00:01:11.04
there's a start state for the movie,
27
00:01:11.04 --> 00:01:14.01
and an end state for the movie.
28
00:01:14.01 --> 00:01:17.00
If there is not a finished version,
29
00:01:17.00 --> 00:01:20.08
then the end state is actually represented
30
00:01:20.08 --> 00:01:25.06
by the next movie's begin state.
31
00:01:25.06 --> 00:01:30.08
In other words, 02_09_shading_modes
is the start state,
32
00:01:30.08 --> 00:01:32.08
begin state for 02_09,
33
00:01:32.08 --> 00:01:38.07
and 02_10_configure_viewports
is the end state for 02_09,
34
00:01:38.07 --> 00:01:41.09
as well as the begin state for 02_10.
35
00:01:41.09 --> 00:01:45.09
So, they usually flow from
one scene file to the next,
36
00:01:45.09 --> 00:01:48.07
according to the movies.
37
00:01:48.07 --> 00:01:52.07
Also, very importantly, in
the scene assets folder,
38
00:01:52.07 --> 00:01:55.09
there are a bunch of dependent files
39
00:01:55.09 --> 00:01:58.02
that you'll need to load the scenes.
40
00:01:58.02 --> 00:02:01.00
Because 3ds Max, like all 3D programs,
41
00:02:01.00 --> 00:02:05.01
stores 2D image data, and
sounds, and things like that,
42
00:02:05.01 --> 00:02:09.04
separately from the scene
geometry and animation.
43
00:02:09.04 --> 00:02:12.08
If we go into scene assets, images,
44
00:02:12.08 --> 00:02:15.04
we'll see that there
are a bunch of png files
45
00:02:15.04 --> 00:02:21.09
that I've provided to texture
surfaces in the scenes.
46
00:02:21.09 --> 00:02:24.04
We've also got an import folder,
47
00:02:24.04 --> 00:02:26.00
and that's just got one file in it.
48
00:02:26.00 --> 00:02:30.03
It's an Adobe Illustrator
document to demonstrate how to
49
00:02:30.03 --> 00:02:33.08
import Illustrator paths into 3ds Max.
50
00:02:33.08 --> 00:02:36.02
And there are also some rendered images
51
00:02:36.02 --> 00:02:38.05
that I've provided as examples.
52
00:02:38.05 --> 00:02:41.09
In the previews folder,
there is an examples folder.
53
00:02:41.09 --> 00:02:44.04
And inside that is an image sequence
54
00:02:44.04 --> 00:02:46.03
in the walkthrough folder,
55
00:02:46.03 --> 00:02:48.05
and this is a sequence that was rendered
56
00:02:48.05 --> 00:02:51.04
using the preview function of 3ds Max,
57
00:02:51.04 --> 00:02:54.01
which simply captures the screen,
58
00:02:54.01 --> 00:02:56.07
and saves that screen capture to disk.
59
00:02:56.07 --> 00:02:59.01
There are also production renderings,
60
00:02:59.01 --> 00:03:02.08
and those are found in
renderoutput, examples,
61
00:03:02.08 --> 00:03:04.05
and there are two folders there.
62
00:03:04.05 --> 00:03:07.02
Stills_ART.
63
00:03:07.02 --> 00:03:10.04
These are high quality
still images rendered
64
00:03:10.04 --> 00:03:13.00
with the ART renderer.
65
00:03:13.00 --> 00:03:17.00
There's also a folder
labeled, walkthrough_arnold,
66
00:03:17.00 --> 00:03:21.03
and this is the same
animation of a walkthrough
67
00:03:21.03 --> 00:03:23.06
that we see here in the preview,
68
00:03:23.06 --> 00:03:26.00
except this is a full production render
69
00:03:26.00 --> 00:03:29.04
using the new arnold
renderer from solid angle.
70
00:03:29.04 --> 00:03:32.04
So, those are the exercise
files for the course.
5359
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.