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These are the user uploaded subtitles that are being translated: 1 00:00:00.06 --> 00:00:02.05 - [Instructor] Chapter two is all about getting familiar 2 00:00:02.05 --> 00:00:05.06 with the 3ds Max interface. 3 00:00:05.06 --> 00:00:07.02 We'll start by identifying 4 00:00:07.02 --> 00:00:09.05 the main components of the interface, 5 00:00:09.05 --> 00:00:11.06 and we'll also take the opportunity 6 00:00:11.06 --> 00:00:14.03 to strip the interface down a little bit. 7 00:00:14.03 --> 00:00:15.08 We'll minimize the clutter 8 00:00:15.08 --> 00:00:18.08 and make it easier to focus on our work. 9 00:00:18.08 --> 00:00:21.00 At the top of the 3ds Max interface 10 00:00:21.00 --> 00:00:23.08 is a traditional application menu. 11 00:00:23.08 --> 00:00:25.07 There are a lot of menus. 12 00:00:25.07 --> 00:00:29.09 If you're on a laptop or a screen with limited resolution 13 00:00:29.09 --> 00:00:31.06 then all of the menus may not fit 14 00:00:31.06 --> 00:00:33.06 on the screen horizontally. 15 00:00:33.06 --> 00:00:37.04 If that's the case you'll see a double right-facing arrow. 16 00:00:37.04 --> 00:00:40.03 That's a button, when you click on that you have access 17 00:00:40.03 --> 00:00:44.01 to the other menus, such as the 3ds Max Help menu. 18 00:00:44.01 --> 00:00:46.01 Unlike in many programs, 19 00:00:46.01 --> 00:00:49.06 3ds Max does not rely heavily on the menus. 20 00:00:49.06 --> 00:00:51.07 There are a lot of commands in 3ds Max 21 00:00:51.07 --> 00:00:55.00 that are found elsewhere that aren't in the menus at all. 22 00:00:55.00 --> 00:00:57.09 Most significantly over here on the right we have an area 23 00:00:57.09 --> 00:01:00.04 called the Command Panel, 24 00:01:00.04 --> 00:01:03.01 and it really is the heart of 3ds Max. 25 00:01:03.01 --> 00:01:06.02 It's where you will spend a lot of your time. 26 00:01:06.02 --> 00:01:08.09 And it's divided into six panels, 27 00:01:08.09 --> 00:01:13.01 Create, Modify, Hierarchy, 28 00:01:13.01 --> 00:01:17.04 Motion, Display, and Utilities. 29 00:01:17.04 --> 00:01:20.06 The most important of the Command Panels are Create, 30 00:01:20.06 --> 00:01:23.08 which of course allows you to build new objects, 31 00:01:23.08 --> 00:01:27.09 and Modify, which will allow you to stack effects 32 00:01:27.09 --> 00:01:31.05 on a selected object in order to change it. 33 00:01:31.05 --> 00:01:36.07 In the center of the screen is the 3ds Max viewport area, 34 00:01:36.07 --> 00:01:41.02 and that's where you interact with objects in your 3D scene. 35 00:01:41.02 --> 00:01:44.08 And to navigate in these viewports there are some buttons 36 00:01:44.08 --> 00:01:47.00 down here in the lower right. 37 00:01:47.00 --> 00:01:50.07 And those are known as the viewport navigation icons. 38 00:01:50.07 --> 00:01:52.07 As we'll see later in the course 39 00:01:52.07 --> 00:01:54.08 we can accomplish almost all of these functions 40 00:01:54.08 --> 00:01:57.05 from the keyboard shortcuts, or hotkeys, 41 00:01:57.05 --> 00:01:59.06 and that will actually be a much faster 42 00:01:59.06 --> 00:02:02.01 and more efficient way to navigate. 43 00:02:02.01 --> 00:02:04.06 Next to the viewport navigation icons 44 00:02:04.06 --> 00:02:08.01 are some keyframe creation tools for animation, 45 00:02:08.01 --> 00:02:11.06 transport tools for playing back the animation 46 00:02:11.06 --> 00:02:13.04 in the timeline here, 47 00:02:13.04 --> 00:02:17.00 we also have a transform type-in area for plugging in values 48 00:02:17.00 --> 00:02:20.00 for a position, rotation, scale. 49 00:02:20.00 --> 00:02:23.04 There's a help line down here that gives us some hints. 50 00:02:23.04 --> 00:02:26.04 And there's also a way to type in script commands 51 00:02:26.04 --> 00:02:28.00 through this field here 52 00:02:28.00 --> 00:02:30.08 known as the MAXScript Mini Listener. 53 00:02:30.08 --> 00:02:32.08 Directly below the main menu 54 00:02:32.08 --> 00:02:35.08 is an area called the main toolbar. 55 00:02:35.08 --> 00:02:38.04 And that's where you'll find the most common commands, 56 00:02:38.04 --> 00:02:43.08 such as Select Object or Move, Rotate, and Scale, 57 00:02:43.08 --> 00:02:46.02 render an image and so on. 58 00:02:46.02 --> 00:02:47.07 Once again, if you're on a laptop 59 00:02:47.07 --> 00:02:49.06 or a screen with limited resolution 60 00:02:49.06 --> 00:02:53.02 then the entire main toolbar may not fit on your screen. 61 00:02:53.02 --> 00:02:54.09 If that's the case you may see some icons 62 00:02:54.09 --> 00:02:56.09 getting cut off over here. 63 00:02:56.09 --> 00:02:59.04 Simply hover your mouse over an empty spot 64 00:02:59.04 --> 00:03:03.01 on the main toolbar and you'll get a hand cursor. 65 00:03:03.01 --> 00:03:05.04 Click and drag and you can slide the main toolbar 66 00:03:05.04 --> 00:03:08.09 left and right to expose the remaining icons. 67 00:03:08.09 --> 00:03:10.06 Directly below the main toolbar 68 00:03:10.06 --> 00:03:13.00 is an area known as the ribbon. 69 00:03:13.00 --> 00:03:15.06 And it's primarily for modeling. 70 00:03:15.06 --> 00:03:17.08 The ribbon is minimized by default. 71 00:03:17.08 --> 00:03:20.00 We can expand it by clicking on this button 72 00:03:20.00 --> 00:03:22.01 to Show the Full Ribbon. 73 00:03:22.01 --> 00:03:24.05 And then we see some icons here. 74 00:03:24.05 --> 00:03:27.04 If we go over to the Object Paint tab in the ribbon 75 00:03:27.04 --> 00:03:30.02 we see there a bunch of cool tools there. 76 00:03:30.02 --> 00:03:33.02 If you're not modeling you may want to hide the ribbon, 77 00:03:33.02 --> 00:03:36.07 so that it's not taking up space on the screen. 78 00:03:36.07 --> 00:03:37.09 And that's easily accomplished 79 00:03:37.09 --> 00:03:41.04 from a button on the main toolbar, Toggle Ribbon. 80 00:03:41.04 --> 00:03:44.02 Just click that and the ribbon will be hidden. 81 00:03:44.02 --> 00:03:48.05 On the left is a panel known as the Scene Explorer. 82 00:03:48.05 --> 00:03:52.05 It's an outline view of all of the objects in your scene. 83 00:03:52.05 --> 00:03:54.06 And at this time the Scene Explorer is empty, 84 00:03:54.06 --> 00:03:58.02 because I have no objects in the scene currently. 85 00:03:58.02 --> 00:04:00.01 The Scene Explorer is one of those panels 86 00:04:00.01 --> 00:04:03.03 that I want to see when I want to see it, 87 00:04:03.03 --> 00:04:06.04 and I don't want it to be visible all the time. 88 00:04:06.04 --> 00:04:08.07 Let's hide the Scene Explorer. 89 00:04:08.07 --> 00:04:11.02 There are multiple ways to do that. 90 00:04:11.02 --> 00:04:14.01 I'll use the method that will also illustrate 91 00:04:14.01 --> 00:04:18.04 how to show and hide other interface elements, 92 00:04:18.04 --> 00:04:19.05 and that's the through 93 00:04:19.05 --> 00:04:22.00 the context sensitive right-click menu. 94 00:04:22.00 --> 00:04:25.07 On every panel you will see a textured bar, 95 00:04:25.07 --> 00:04:29.04 right-click on any one of those textured bars 96 00:04:29.04 --> 00:04:33.03 and you'll get a pop-up or a context sensitive menu. 97 00:04:33.03 --> 00:04:35.05 And from here you can show or hide 98 00:04:35.05 --> 00:04:37.08 various interface elements. 99 00:04:37.08 --> 00:04:41.07 I'll just click on Scene Explorer Default to hide it 100 00:04:41.07 --> 00:04:43.04 and now it's been hidden 101 00:04:43.04 --> 00:04:47.04 and I can just move this over and reclaim that space. 102 00:04:47.04 --> 00:04:49.03 If you want to get the Scene Explorer back 103 00:04:49.03 --> 00:04:51.05 there are various ways to do that. 104 00:04:51.05 --> 00:04:55.07 We can go to the Tools menu and choose Scene Explorer, 105 00:04:55.07 --> 00:04:57.05 close that. 106 00:04:57.05 --> 00:04:59.08 Or there's also a button on the main toolbar, 107 00:04:59.08 --> 00:05:03.07 Toggle Scene Explorer, and that will also launch it. 108 00:05:03.07 --> 00:05:05.08 As I drag the Scene Explorer around 109 00:05:05.08 --> 00:05:10.04 you can see that 3ds Max is allowing me to dock 110 00:05:10.04 --> 00:05:13.04 to various parts of the interface. 111 00:05:13.04 --> 00:05:15.05 If I don't want that to happen 112 00:05:15.05 --> 00:05:18.06 then I can lock the user interface layout. 113 00:05:18.06 --> 00:05:21.01 That's done from the Customize menu. 114 00:05:21.01 --> 00:05:25.08 Click on Customize and choose Lock UI Layout. 115 00:05:25.08 --> 00:05:28.00 And now we can drag that around anywhere we want 116 00:05:28.00 --> 00:05:31.03 and we won't be prompted to dock. 117 00:05:31.03 --> 00:05:32.08 OK, I'll turn that back off again, 118 00:05:32.08 --> 00:05:34.07 turn off Lock UI Layout 119 00:05:34.07 --> 00:05:37.02 and close the Scene Explorer once again. 120 00:05:37.02 --> 00:05:38.06 Finally, in the viewports 121 00:05:38.06 --> 00:05:40.09 we have something called the ViewCube 122 00:05:40.09 --> 00:05:44.09 and it's a method of navigation in the scene. 123 00:05:44.09 --> 00:05:47.02 And that's an alternative to the viewport 124 00:05:47.02 --> 00:05:49.06 navigation controls down here. 125 00:05:49.06 --> 00:05:52.04 The ViewCube is actually kind of problematic 126 00:05:52.04 --> 00:05:55.01 and I recommend that you disable it. 127 00:05:55.01 --> 00:05:57.08 It's very easy to accidentally click it 128 00:05:57.08 --> 00:06:01.00 and it's really just more trouble than it's worth. 129 00:06:01.00 --> 00:06:03.06 So to permanently hide the ViewCube 130 00:06:03.06 --> 00:06:07.01 we need to go into the viewport configuration dialog. 131 00:06:07.01 --> 00:06:10.01 And one way to do that is from any one of the viewports 132 00:06:10.01 --> 00:06:15.00 click on the plus sign and then go to Configure Viewports, 133 00:06:15.00 --> 00:06:19.08 go to the ViewCube tab, and disable the ViewCube, 134 00:06:19.08 --> 00:06:23.06 just turn off Show the ViewCube, and click OK. 135 00:06:23.06 --> 00:06:25.06 And now it's hidden permanently. 136 00:06:25.06 --> 00:06:27.06 There is a menu item for the ViewCube, 137 00:06:27.06 --> 00:06:29.03 but it doesn't always work, 138 00:06:29.03 --> 00:06:31.08 and the ViewCube may come back 139 00:06:31.08 --> 00:06:34.03 the next time you launch 3ds Max. 140 00:06:34.03 --> 00:06:37.00 Having done it through the Viewport Configuration dialog 141 00:06:37.00 --> 00:06:40.06 I'm certain that the ViewCube is permanently hidden. 142 00:06:40.06 --> 00:06:42.05 That's an overview of the main elements 143 00:06:42.05 --> 00:06:44.06 of the 3ds Max interface. 11169

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