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These are the user uploaded subtitles that are being translated: 1 00:00:05,700 --> 00:00:11,730 In this video we're going to take a look at using the input manager of unity to map our user inputs 2 00:00:11,820 --> 00:00:13,440 to our character. 3 00:00:13,440 --> 00:00:19,350 For example I want to be able to move left and right based on the Andes Keys and up and down based on 4 00:00:19,350 --> 00:00:27,270 my W.S. keys in order to do this we need to take a look at the input manager to check out the input 5 00:00:27,270 --> 00:00:33,810 MANAGER We're going to go to edit project settings and you'll see here that there is something called 6 00:00:33,930 --> 00:00:42,180 input and within the input we have what's called accesses unity by default provides us with 18 different 7 00:00:42,180 --> 00:00:47,300 accesses that we can use to map user input and you can add your own. 8 00:00:47,520 --> 00:00:52,590 For example you'll see there's things here that are jump in fire which are already mapped to things 9 00:00:52,590 --> 00:00:56,010 like game controllers and the spacebar. 10 00:00:56,010 --> 00:01:01,770 What we're interested here is the horizontal and vertical axis is if I check out the horizontal axis 11 00:01:01,770 --> 00:01:07,830 here you'll see here that it has a negative button as well as a positive button and it's the left arrow 12 00:01:08,040 --> 00:01:09,270 in the right arrow. 13 00:01:09,270 --> 00:01:14,560 It also has an alternate negative button and positive button which is map to the HD keys. 14 00:01:14,610 --> 00:01:19,560 So what I want to do is I want to use this access to move horizontally. 15 00:01:19,740 --> 00:01:22,140 The next thing you'll notice here is that it has a name. 16 00:01:22,140 --> 00:01:28,240 I'm accessing the horizontal axis and by doing that I can use a and d. 17 00:01:28,380 --> 00:01:36,840 But what needs to make sense to me is how how do I use this to move my character with a D. 18 00:01:36,870 --> 00:01:38,880 Well it comes down to what do I get. 19 00:01:38,880 --> 00:01:40,010 What is this value. 20 00:01:40,020 --> 00:01:44,550 If I were to do anything with this horizontal axis what does it mean. 21 00:01:44,580 --> 00:01:47,650 So let's check out what's being returned here. 22 00:01:47,790 --> 00:01:49,170 What are the things that the axis is. 23 00:01:49,170 --> 00:01:54,800 Don't really tell you is what they return buttons are Easy buttons are boolean they're true or false 24 00:01:54,810 --> 00:01:59,220 if you hit a button but what about a horizontal and vertical axis that determines if you're hitting 25 00:01:59,220 --> 00:02:01,500 an HD key to move an object. 26 00:02:01,500 --> 00:02:02,870 Well this is where it comes down to. 27 00:02:02,880 --> 00:02:08,160 We need to store it in a variable in viewing what I'm going to do here for testing purposes and you 28 00:02:08,160 --> 00:02:11,300 don't have to follow along with this but if you'd like to you can. 29 00:02:11,430 --> 00:02:18,720 I'm going to create a public float variable of type horizontal or not have type just the name horizontal 30 00:02:18,720 --> 00:02:23,280 I'm just you can name it whatever you want but here we have public float horizontal and let's call it 31 00:02:23,310 --> 00:02:24,940 horizontal input. 32 00:02:24,990 --> 00:02:30,990 The reason why it's a float is because I know that that horizontal input is going to return a float 33 00:02:30,990 --> 00:02:31,860 value. 34 00:02:31,860 --> 00:02:39,480 And what I want to do is I want to say the horizontal input variable is equal to the input manager which 35 00:02:39,480 --> 00:02:44,340 is the input and then what was the hierarchal step to get to that access. 36 00:02:44,340 --> 00:02:53,210 Well we go to input accesses and then we specify the access we want I want the horizontal axis encode. 37 00:02:53,250 --> 00:03:00,600 You say input get access and then you open a parentheses and then we can pass in a string of the axis 38 00:03:00,600 --> 00:03:05,580 name anytime we're working with strings you're gonna use quotation marks and we're gonna type in here 39 00:03:05,850 --> 00:03:14,040 the horizontal axis if we save this and hop back into unity I'm going to close the input manager and 40 00:03:14,040 --> 00:03:21,030 run the game and watch what values appear next to this horizontal input in the inspector you'll see 41 00:03:21,030 --> 00:03:26,430 here that our character is not going to be controlled but if I hold down the left arrow it goes from 42 00:03:26,430 --> 00:03:31,710 zero to negative 1 if I hold down the right arrow it goes from zero to positive 1. 43 00:03:32,250 --> 00:03:40,320 Likewise if I hold down the 8 key or a negative on the D key is 1 if I'm not holding any keys the horizontal 44 00:03:40,320 --> 00:03:48,960 input value is 0 using that knowledge we can use this horizontal input variable and the way we can use 45 00:03:48,960 --> 00:03:53,940 this is I can basically I don't need to necessarily see it so I'm going to remove it from there and 46 00:03:53,940 --> 00:03:59,520 I'm going to create a local variable that's only used inside of update and it's going to be of type 47 00:03:59,520 --> 00:04:06,570 floats and it's going to be a horizontal input equals input I get access horizontal once I've declared 48 00:04:06,570 --> 00:04:09,180 that variable I'm going to move this to the top 49 00:04:12,010 --> 00:04:18,970 and then in our transformed not translate method I'm gonna say vector three dot right multiplied by 50 00:04:18,970 --> 00:04:24,320 our horizontal input multiplied by the speed multiplied by real time. 51 00:04:24,430 --> 00:04:32,020 And if I save this and we go back into unity like Unity compile and let's run the application I can 52 00:04:32,020 --> 00:04:40,240 now move using my d key to go write a key to go left right arrow key to go right and left Cherokee to 53 00:04:40,240 --> 00:04:43,450 go left and if I stop moving I stopped moving. 54 00:04:43,450 --> 00:04:49,540 Now let's take a look at how that works right now we declared our horizontal input using what's called 55 00:04:49,540 --> 00:04:56,170 a local variable of type float and we just set it to the input dock get access horizontal inside here 56 00:04:56,170 --> 00:04:58,160 I included the multiplication for that. 57 00:04:58,180 --> 00:05:04,300 So now we have vector 3 about right which is new vector 3 1 you know on the right multiplied by horizontal 58 00:05:04,300 --> 00:05:12,040 input which is let's say 0 when I start out multiplied by our speed which is three point five f mortified 59 00:05:12,040 --> 00:05:20,440 by real time if I'm not moving what's my vector if I'm not moving 1 times three point five becomes I'm 60 00:05:20,440 --> 00:05:29,320 sorry if I'm not moving one times zero is zero zero times three point five is zero and zero times real 61 00:05:29,320 --> 00:05:30,530 time is still zero. 62 00:05:30,550 --> 00:05:33,860 So we're not moving the vector length is zero. 63 00:05:33,940 --> 00:05:41,830 Now what happens if I hit the D key or the right arrow key horizontal input becomes one new vector three 64 00:05:41,830 --> 00:05:47,500 one times one is positive one one times three point five becomes three point five and then three point 65 00:05:47,490 --> 00:05:53,590 five times real time is meters per second I now move to the right three point five meters per second 66 00:05:54,130 --> 00:05:59,110 likewise what happens if I hold down the eight key or the left Cherokee this becomes a negative one 67 00:05:59,570 --> 00:06:05,650 and if we look at the math here we have vector three about right which is one times a negative one which 68 00:06:05,650 --> 00:06:07,010 becomes negative one. 69 00:06:07,030 --> 00:06:12,940 So now we're moving to the left negative one times three point five becomes negative three point five 70 00:06:13,740 --> 00:06:15,460 and then Z for the rest. 71 00:06:15,640 --> 00:06:20,950 So that's how the math is working underneath so as a challenge what I'd like you to do is figure out 72 00:06:21,100 --> 00:06:29,320 how to move vertically we're currently moving left and right like this go ahead and add the second access 73 00:06:29,320 --> 00:06:33,130 which is the vertical axis and go ahead and move up and down. 74 00:06:33,130 --> 00:06:34,360 I'll see you in the Challenger view. 8674

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