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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:08,091 --> 00:00:10,093 - Rick's first day. - This is my first day. 2 00:00:10,177 --> 00:00:13,597 After how many months of hanging around in the office? 3 00:00:13,680 --> 00:00:14,681 Exactly. 4 00:00:14,765 --> 00:00:16,850 It's the second chapter, 5 00:00:16,934 --> 00:00:20,646 so people will be learning what this show is by this one. 6 00:00:20,729 --> 00:00:24,399 You're probably destroying more Jawas than the whole... 7 00:00:24,483 --> 00:00:28,153 - All the nine episodes combined. - Exactly. 8 00:00:29,780 --> 00:00:32,199 Cut! That's good. 9 00:00:34,701 --> 00:00:36,411 - It's gonna be great. Good luck. - Thanks. 10 00:00:36,495 --> 00:00:37,996 - I'll see you soon. - See you soon. 11 00:00:40,624 --> 00:00:43,252 This is what was causing all the fuss? 12 00:00:47,422 --> 00:00:50,467 What makes Star Wars Star Wars is that 13 00:00:50,551 --> 00:00:53,595 it's the cutting edge of this technology, 14 00:00:53,679 --> 00:00:55,264 but it's used to bring things down 15 00:00:55,347 --> 00:00:59,726 to a personal and relatable and human level. 16 00:00:59,810 --> 00:01:03,856 And so, you know, when you talk about the mix of 17 00:01:03,939 --> 00:01:06,942 puppetry, animatronics, the volume 18 00:01:07,025 --> 00:01:10,237 and these great actors that we all had to work with, 19 00:01:10,320 --> 00:01:15,534 it's like it's the mix of all of that that makes everything feel real. 20 00:01:15,617 --> 00:01:18,453 One part doesn't dominate the other. 21 00:01:18,537 --> 00:01:21,874 Doesn't feel like the technology is overwhelming, 22 00:01:21,957 --> 00:01:26,753 it doesn't feel like, "Well, that's quaint and primitive, so I'm not buying it." 23 00:01:27,337 --> 00:01:31,216 It's the perfect marriage of that and I've always felt that, for me, 24 00:01:31,300 --> 00:01:33,719 that's what always made Star Wars different 25 00:01:33,802 --> 00:01:37,598 than most of the other big-effects shows 26 00:01:37,681 --> 00:01:44,479 is that there was always a real human, down-to-earth quality 27 00:01:44,563 --> 00:01:46,273 of how it was made and how it looks, 28 00:01:46,356 --> 00:01:49,902 so when I'm watching this as an eight-year-old, I'm going, 29 00:01:49,985 --> 00:01:53,238 "This is real. This is a real world and one day I'm gonna be in it." 30 00:01:55,115 --> 00:02:00,829 We come across R2-D2 and C-3PO in the beginning of Star Wars. 31 00:02:00,913 --> 00:02:02,789 How did we get into this mess? 32 00:02:02,873 --> 00:02:07,920 They've already been around for years, and R2-D2 is, like, 33 00:02:08,003 --> 00:02:11,965 he's dirty and dusty and he's got scuff marks and stuff. 34 00:02:12,049 --> 00:02:15,302 We seem to be made to suffer. It's our lot in life. 35 00:02:15,385 --> 00:02:17,804 There's this whole other history that I'm unaware of 36 00:02:17,888 --> 00:02:22,017 when coming into the first movie. 37 00:02:22,100 --> 00:02:26,271 And I think it was a very smart move to continue that in Mandalorian. 38 00:02:30,526 --> 00:02:34,530 There is a realism to this series that exists 39 00:02:34,613 --> 00:02:38,450 because so much of what we shot ended up being practical. 40 00:02:40,327 --> 00:02:44,706 The actors are not in mocap suits just surrounded by green and blue, 41 00:02:44,790 --> 00:02:47,209 it's not just a totally imaginary world. 42 00:02:48,293 --> 00:02:51,588 Hold on. We bring it in alive. 43 00:02:51,672 --> 00:02:53,715 - That's pretty good. - That's what I'm saying. 44 00:02:53,799 --> 00:02:55,801 Dave Filoni and I talk a lot about, you know, 45 00:02:55,884 --> 00:02:57,719 like we're playing with our Star Wars toys. 46 00:02:57,803 --> 00:03:01,139 You get your Boba Fett figure and your Jawa and you get them to fight, 47 00:03:01,223 --> 00:03:04,560 or you pull out the sandcrawler or the TIE fighter, 48 00:03:04,643 --> 00:03:07,312 and so, we're having a good time. We're having a lot of fun, 49 00:03:07,396 --> 00:03:09,022 we're letting our imaginations fly. 50 00:03:09,523 --> 00:03:13,610 We're very much pulling in stuff trying to use all parts of the buffalo. 51 00:03:13,694 --> 00:03:18,448 And then also taking characters that are the D-list from Star Wars, 52 00:03:18,532 --> 00:03:21,493 'cause the fans know and love them and see a way to give them stories, 53 00:03:21,577 --> 00:03:23,579 like a Rosencrantz and Guildenstern kind of way. 54 00:03:23,662 --> 00:03:27,040 As I was writing it, I was like, "Uh, an Ugnaught." 55 00:03:27,124 --> 00:03:31,169 'Cause Ugnaught was sort of a secondary, tertiary character in the background 56 00:03:31,253 --> 00:03:33,255 working for the Empire in Cloud City, 57 00:03:33,338 --> 00:03:35,275 but I said, "Oh, make one of the characters that." 58 00:03:35,299 --> 00:03:37,134 I will help you. 59 00:03:37,968 --> 00:03:39,219 I have spoken. 60 00:03:40,220 --> 00:03:43,265 With the Ugnaught, it straddles in between, 61 00:03:43,348 --> 00:03:47,436 you know, a performer in a prosthetic and bringing animatronic, 62 00:03:47,519 --> 00:03:51,523 I mean, that head, you couldn't do it as a pure prosthetic. 63 00:03:51,607 --> 00:03:54,526 The Ugnaught is Misty Rosas. 64 00:03:54,610 --> 00:03:56,570 Misty is a unique performer. 65 00:03:56,653 --> 00:03:58,614 She knows how to work in a suit, 66 00:03:58,697 --> 00:04:03,202 knows how to perform, you know, wearing elaborate masks or prosthetics. 67 00:04:03,285 --> 00:04:07,289 But I'm proud to say that I paid out my clan's debt, 68 00:04:07,372 --> 00:04:10,542 and now I serve no one but myself. 69 00:04:13,295 --> 00:04:17,674 In a lot of ways, it's choreography. It's fusing me, 70 00:04:17,758 --> 00:04:22,471 my puppeteer that triggers when the talking happens, 71 00:04:22,554 --> 00:04:27,267 and then I have another puppeteer that is working in doing the eyebrows, 72 00:04:27,351 --> 00:04:29,645 and then also hitting marks. 73 00:04:29,728 --> 00:04:35,943 So it was challenging 'cause they didn't have the ability to hear during blocking. 74 00:04:36,026 --> 00:04:41,198 I would do my best to try to give them physical cues 75 00:04:41,281 --> 00:04:44,826 so that they know when I would want to say a certain line. 76 00:04:46,036 --> 00:04:48,080 It hasn't grown much. 77 00:04:48,163 --> 00:04:50,374 It's not easy to wear something like this, 78 00:04:50,457 --> 00:04:54,837 'cause you're inside and you've got this whole face. 79 00:04:54,920 --> 00:04:56,755 Servers are going off in your head 80 00:04:56,839 --> 00:05:00,092 when you're trying to hear the dialogue and perform. 81 00:05:00,175 --> 00:05:02,219 She's such a trooper with all these things. 82 00:05:02,302 --> 00:05:05,597 They really don't like you for some reason. 83 00:05:05,681 --> 00:05:10,561 Nick Nolte, who voices the character, would do two to three takes 84 00:05:10,644 --> 00:05:12,646 varying the way he would read a line, 85 00:05:12,729 --> 00:05:15,858 and I'd, like, go through it and listen and listen and listen. 86 00:05:15,941 --> 00:05:18,235 It was imperative to have that, 87 00:05:18,318 --> 00:05:22,781 to really be able to embody the whole character simultaneously. 88 00:05:23,574 --> 00:05:26,743 I have a name. It is Kuiil. 89 00:05:26,827 --> 00:05:30,205 Most scenes were mixing a combination of, sort of, like, 90 00:05:30,289 --> 00:05:35,669 the Mandalorian with a puppet with live action, so it's a real balance. 91 00:05:35,752 --> 00:05:39,423 And directorially, working with them as actors, it's really different. 92 00:05:40,132 --> 00:05:42,926 You're looking for these gestures they do with their head 93 00:05:43,010 --> 00:05:46,805 to try to physicalize that emotion, which is difficult sometimes 94 00:05:46,889 --> 00:05:49,016 to find the balance without it getting big. 95 00:05:49,099 --> 00:05:53,103 It's quite a different approach, depending on who the cast member is. 96 00:05:53,187 --> 00:05:54,813 Do you trust me? 97 00:05:54,897 --> 00:05:57,191 From what I can tell, yes. 98 00:05:57,274 --> 00:05:59,651 Then you will trust my work. 99 00:06:03,530 --> 00:06:07,659 Something for me that I was really worried about 100 00:06:07,743 --> 00:06:11,747 was that with, kind of, all this emerging technology and whatnot, 101 00:06:11,830 --> 00:06:15,292 that those kind of, like, essentially practical effects would go away. 102 00:06:15,375 --> 00:06:20,380 Like, Stan Winston and everything that Legacy is doing and whatnot, 103 00:06:20,464 --> 00:06:24,384 it's really incredible, because it is the experience... 104 00:06:24,468 --> 00:06:28,055 You get to have the experience live 105 00:06:28,138 --> 00:06:30,766 of what the audience experiences when they're watching a movie. 106 00:06:30,849 --> 00:06:33,393 You're like, "Oh, my gosh, that's a baby." 107 00:06:33,477 --> 00:06:35,854 I don't... Yeah, how do we describe baby? 108 00:06:35,938 --> 00:06:37,731 I don't know how to talk about baby. 109 00:06:37,814 --> 00:06:41,360 Or that's a dinosaur, or a sea creature, whatever that is, 110 00:06:41,443 --> 00:06:44,530 but it's real. It's bringing that magic to life, 111 00:06:44,613 --> 00:06:46,949 right here and now, and you're just capturing it. 112 00:06:47,032 --> 00:06:48,742 It's not rendered afterwards. 113 00:06:48,825 --> 00:06:53,830 And so the fact that baby was a huge part of this and that there were animatronics 114 00:06:53,914 --> 00:06:55,749 and I was getting to work with a team 115 00:06:55,832 --> 00:06:58,919 who I've, as an actor, worked with many times, 116 00:06:59,002 --> 00:07:05,884 was so perfect, because it's the convergence of the art form, 117 00:07:05,968 --> 00:07:08,679 of a very old art form with a very new art form. 118 00:07:08,762 --> 00:07:11,223 And it's like keeping it a part of this 119 00:07:11,306 --> 00:07:13,267 and allowing it to evolve and not be like, 120 00:07:13,350 --> 00:07:16,395 "Oh, we're gonna do everything on computer from here forward." 121 00:07:16,478 --> 00:07:20,023 That's awesome. I was so happy about that. 122 00:07:20,107 --> 00:07:24,528 Probably the best and the weirdest moment was when I was shooting three 123 00:07:24,611 --> 00:07:28,907 and I was doing a scene in the safehouse with Werner and the baby, 124 00:07:28,991 --> 00:07:32,327 and it was one of the weirdest and best things that ever happened, 125 00:07:32,411 --> 00:07:34,746 where Werner, he was acting against the baby, 126 00:07:34,830 --> 00:07:36,456 which was the puppet, obviously. 127 00:07:36,540 --> 00:07:39,585 And I think at some point, he forgot that it was a puppet, 128 00:07:39,668 --> 00:07:44,131 and he got so into the baby that he started directing the baby directly 129 00:07:44,214 --> 00:07:46,258 as though he was talking to a person. 130 00:07:46,341 --> 00:07:49,094 I'm trying to direct Werner, who's now directing the puppet, 131 00:07:49,178 --> 00:07:50,596 and the puppeteers seemed to... 132 00:07:50,679 --> 00:07:53,223 He doesn't realize the puppeteers are actually the ones. 133 00:07:53,307 --> 00:07:56,059 And then he fell in love with it. 134 00:07:56,143 --> 00:07:59,855 And then Jason Porter and I, when we went to do the plate shot, 135 00:07:59,938 --> 00:08:04,193 he basically was calling us cowards and telling us 136 00:08:04,276 --> 00:08:07,321 that we need to commit to the magic and don't give them the plate shot. 137 00:08:07,404 --> 00:08:10,532 Make them use the puppet. And it was amazing. 138 00:08:10,616 --> 00:08:12,367 Turns out he was right. 139 00:08:12,451 --> 00:08:13,744 - He was right. - He was right. 140 00:08:13,827 --> 00:08:15,537 We use the puppet all the time. 141 00:08:15,621 --> 00:08:19,291 Even when we have a CG version of it, we have them match what the puppet can do. 142 00:08:19,374 --> 00:08:21,043 - Yeah. - We don't have them do things 143 00:08:21,126 --> 00:08:22,336 that the puppet can't do. 144 00:08:31,678 --> 00:08:36,600 Filmmaking now, all of a sudden, is back to almost "old school." 145 00:08:37,100 --> 00:08:40,854 Technology becomes invisible, and that's a great thing. 146 00:08:40,938 --> 00:08:44,816 Yoda baby, beautiful, and it moves in there, too. 147 00:08:44,900 --> 00:08:48,487 The guys who are moving the eyes and the lips 148 00:08:48,570 --> 00:08:50,864 and the facial expressions, phenomenal. 149 00:08:51,573 --> 00:08:55,369 And they filmed it one-on-one. It was heartbreakingly beautiful. 150 00:08:55,452 --> 00:08:59,039 Yes, yes, yes, yes. 151 00:09:00,082 --> 00:09:02,334 Fantasy has no bounds. 152 00:09:03,293 --> 00:09:08,882 There's no boundaries in what you can do here with the new technologies. 153 00:09:09,675 --> 00:09:13,554 It's simply extraordinary, very much to my liking. 154 00:09:13,637 --> 00:09:17,850 We all, I think, had a vision for what bad version of it was. 155 00:09:17,933 --> 00:09:20,978 And what was written in there was just that it was 156 00:09:21,061 --> 00:09:23,564 a little baby of Yoda's species. 157 00:09:23,647 --> 00:09:28,735 When Dave first read it, I know he did a little drawing on the flight home. 158 00:09:29,486 --> 00:09:31,738 And then that went over to Doug Chiang, 159 00:09:31,822 --> 00:09:34,116 and Doug started doing some works on not the baby, 160 00:09:34,199 --> 00:09:36,368 but the pram, that egg-shaped pram. 161 00:09:36,451 --> 00:09:42,165 The reaching in, the kind of Michelangelo, Sistine Chapel, ET imagery, 162 00:09:42,249 --> 00:09:43,792 which started to develop. 163 00:09:45,335 --> 00:09:47,796 At the same time, the look for the baby itself, 164 00:09:47,880 --> 00:09:51,592 the look of the big ears, we had inherited that from Yoda, 165 00:09:51,675 --> 00:09:55,637 and I had already been preoccupied with the look of big eyes 166 00:09:55,721 --> 00:09:57,347 and using ears for motion 167 00:09:57,431 --> 00:10:01,143 'cause I had been working on a VR project called Gnomes and Goblins for many years. 168 00:10:01,226 --> 00:10:04,771 And so, the idea of the face not being that expressive, 169 00:10:04,855 --> 00:10:08,692 but everything was about the eyes looking at you and about the ears moving 170 00:10:08,775 --> 00:10:10,819 was something that I had wanted to try. 171 00:10:11,737 --> 00:10:14,656 And we got lots and lots of drawings. 172 00:10:14,740 --> 00:10:16,658 Some of them were too cute, some too ugly, 173 00:10:16,742 --> 00:10:18,410 some were the wrong proportions. 174 00:10:18,493 --> 00:10:22,164 But they were all informing, as we gave notes on each drawing, 175 00:10:22,247 --> 00:10:24,416 Dave and I started zeroing in on what it was. 176 00:10:24,499 --> 00:10:27,586 And then finally, it was one image that Chris Alzmann did 177 00:10:27,669 --> 00:10:29,213 that had him wrapped up 178 00:10:29,296 --> 00:10:32,424 in what looked like a piece of a flight jacket, we didn't know, 179 00:10:32,508 --> 00:10:33,759 and his eyes were weird. 180 00:10:33,842 --> 00:10:36,178 He looked out of it, something a little off with it. 181 00:10:36,261 --> 00:10:41,016 But we found it charming, and that became the rallying image that we said, 182 00:10:41,099 --> 00:10:42,643 "This is good." 183 00:10:42,726 --> 00:10:44,228 And it developed from there. 184 00:10:44,311 --> 00:10:48,023 And then, once we had that, then they started to do maquettes of that, 185 00:10:48,106 --> 00:10:49,525 but the maquette wasn't cute. 186 00:10:49,608 --> 00:10:51,276 We started to work through it, 187 00:10:51,360 --> 00:10:53,695 and that's when the people from Legacy came in. 188 00:10:53,779 --> 00:10:55,989 That's really when it became the baby. 189 00:11:01,954 --> 00:11:04,206 - We'll start with left. Ready? - Good. 190 00:11:04,289 --> 00:11:06,250 Left. Right. 191 00:11:06,333 --> 00:11:07,960 Left. Right. 192 00:11:08,043 --> 00:11:14,091 The team at Legacy probably spent at least three months on it, building it. 193 00:11:14,174 --> 00:11:15,676 They wanted it to be great. 194 00:11:15,759 --> 00:11:18,512 And it started to take on a life of its own. 195 00:11:18,595 --> 00:11:20,889 Yeah! I'm very happy with that. 196 00:11:20,973 --> 00:11:23,976 It's like a highchair. Oh, my God. That's great. 197 00:11:24,059 --> 00:11:27,938 It's totally captivating, and takes your breath away. 198 00:11:28,021 --> 00:11:31,108 All of us that are on set, the puppeteers, 199 00:11:31,191 --> 00:11:33,193 we go into our performing mode, 200 00:11:33,277 --> 00:11:34,862 because it won't be any good, 201 00:11:34,945 --> 00:11:38,699 no matter how beautifully it's painted or sculpted, if it can't perform. 202 00:11:39,783 --> 00:11:44,454 But it had a little extra spark that just happens sometimes. 203 00:11:44,538 --> 00:11:46,999 You can't always explain it. 204 00:11:47,082 --> 00:11:50,127 Sometimes it just becomes extra magical. 205 00:11:51,044 --> 00:11:52,713 And it comes forward. 206 00:11:52,796 --> 00:11:55,132 Tilt the head up a little bit. Yeah, now reach. 207 00:11:56,049 --> 00:11:59,928 Oh, my God, yeah. That's the stuff. 208 00:12:07,102 --> 00:12:08,228 I puppeteer the eyes. 209 00:12:12,399 --> 00:12:16,028 I control his gross body moves and his head. 210 00:12:17,487 --> 00:12:18,739 Do the ears... 211 00:12:20,157 --> 00:12:21,158 and the mouth. 212 00:12:21,867 --> 00:12:23,827 I do a lot of the gross body movement, 213 00:12:23,911 --> 00:12:26,622 a lot of times, some of the walking sequences 214 00:12:26,705 --> 00:12:28,874 and a lot of arm movements. 215 00:12:30,334 --> 00:12:32,669 I rotate in with the other puppeteers as needed. 216 00:12:32,753 --> 00:12:34,796 Also, I made the costume. 217 00:12:34,880 --> 00:12:37,174 We do have a script ahead of time, but just... 218 00:12:37,257 --> 00:12:41,220 This is just another character on the set, so as the director just directs it 219 00:12:41,303 --> 00:12:43,263 like it's just a single character. 220 00:12:43,347 --> 00:12:44,640 We always do the direction, 221 00:12:44,723 --> 00:12:47,017 but you take the part specific to what you operate. 222 00:12:47,100 --> 00:12:48,727 It's just like the band jamming, 223 00:12:48,810 --> 00:12:50,938 how you start to get into a rhythm, and you know 224 00:12:51,021 --> 00:12:53,232 when the head turns left, and I'll try to beat it 225 00:12:53,315 --> 00:12:54,525 leading with the eyes. 226 00:12:54,608 --> 00:12:57,402 And the ears will go up. It starts to work itself out. 227 00:12:57,486 --> 00:13:00,531 We're using advanced technology just to build this guy 228 00:13:00,614 --> 00:13:03,700 and to run him, but we're still going old school 229 00:13:03,784 --> 00:13:07,246 and close to what the original puppets were back on Empire. 230 00:13:11,416 --> 00:13:13,752 Even though there's maybe a person wearing a suit, 231 00:13:13,835 --> 00:13:16,255 or it's actually a robot covered in silicone, 232 00:13:16,338 --> 00:13:19,383 it's still a creature that we all want to relate to 233 00:13:19,466 --> 00:13:22,970 and the audience will relate to, so you shoot them like any other person, 234 00:13:23,053 --> 00:13:28,183 any other actor that's acting in a scene, where they have intent and meaning, 235 00:13:28,267 --> 00:13:30,811 and a purpose, and have their own arc. 236 00:13:30,894 --> 00:13:34,022 You want to be able to photograph that in the correct manner, 237 00:13:34,106 --> 00:13:36,358 so it's great that these creatures were fantastic. 238 00:13:36,441 --> 00:13:37,442 Amazing. 239 00:13:37,526 --> 00:13:39,486 The baby was incredible. 240 00:13:39,570 --> 00:13:41,989 There was a moment one day where we were on set, 241 00:13:42,072 --> 00:13:45,826 and the little hand was sitting here, I reached over and picked up the hand 242 00:13:45,909 --> 00:13:48,370 and I just did that to Mando's jacket. 243 00:13:48,453 --> 00:13:50,539 And the little hand just holding on 244 00:13:50,622 --> 00:13:55,085 made everybody on set just like, "Oh, boy, that's fantastic." 245 00:13:55,168 --> 00:13:56,837 How cool is baby? 246 00:13:56,920 --> 00:13:58,505 - He's so cute! - Cute! 247 00:13:58,589 --> 00:14:00,382 Right? Right? 248 00:14:00,465 --> 00:14:03,385 It's a clich�, but acting is reacting. 249 00:14:03,468 --> 00:14:06,096 And us being there with the actors, 250 00:14:06,180 --> 00:14:10,184 and the baby cocks its head or its ears come up and it does something, 251 00:14:10,267 --> 00:14:14,813 it evokes a reaction from them. And then we play off of that. 252 00:14:18,525 --> 00:14:21,612 It's really disconcerting and very effective when you see it. 253 00:14:21,695 --> 00:14:22,988 Even just directing, 254 00:14:23,071 --> 00:14:25,407 setting up the shot and I'll be right next to it, 255 00:14:25,490 --> 00:14:30,078 and then those Legacy guys will just make it turn its head and look at me... 256 00:14:30,162 --> 00:14:31,163 Uh... 257 00:14:31,788 --> 00:14:34,875 Even just that stuff, knowing there's some other people behind it 258 00:14:34,958 --> 00:14:36,919 and they're doing that, makes a difference. 259 00:14:37,002 --> 00:14:39,755 You can see that with the actors as well, whenever they see it. 260 00:14:39,838 --> 00:14:42,132 They're more delicate with it, when you hand it over. 261 00:14:42,216 --> 00:14:44,968 They're really caring more for it. 262 00:14:45,052 --> 00:14:48,138 This little bogwing is what all the fuss was about. 263 00:14:48,222 --> 00:14:50,265 What a precious little creature. 264 00:14:53,894 --> 00:14:55,062 Oh, my gosh. 265 00:14:55,145 --> 00:15:00,484 Working with that little puppet was like working with a little baby. 266 00:15:00,567 --> 00:15:02,444 It was kinda funny because everybody, 267 00:15:02,528 --> 00:15:04,988 even hair and makeup, would walk up and talk to it. 268 00:15:05,072 --> 00:15:09,117 Like, "Oh, look at the little baby today. How's the baby feeling?" 269 00:15:09,201 --> 00:15:14,498 In the back of your head, "It's not real, but I'm talking to it, too." 270 00:15:14,581 --> 00:15:16,583 It was just so real. 271 00:15:16,667 --> 00:15:18,710 If you're in a scene with that little baby, 272 00:15:18,794 --> 00:15:22,047 you're completely gonna lose the scene, no matter what. 273 00:15:22,130 --> 00:15:23,799 Well, this has been a real treat, 274 00:15:24,216 --> 00:15:26,301 but unless you wanna go another round, 275 00:15:26,385 --> 00:15:28,512 one of us must move on, and I was here first. 276 00:15:28,595 --> 00:15:31,014 Jon Favreau came up to me and he was like, 277 00:15:31,098 --> 00:15:32,558 "You did pretty good that time. 278 00:15:32,641 --> 00:15:35,602 "That was a pretty good scene. But, uh, the baby kicked your ass." 279 00:15:35,686 --> 00:15:37,437 And I was like, 280 00:15:37,521 --> 00:15:40,315 "I'm never gonna beat this baby in acting. Look at it." 281 00:15:40,399 --> 00:15:43,569 You don't even need a story. Just put the camera on the baby. 282 00:15:43,652 --> 00:15:45,362 It wins your heart over. 283 00:15:45,445 --> 00:15:48,031 - He's number one on the call sheet today. - Yep. 284 00:15:48,115 --> 00:15:52,035 Let's take the time to do that right. Let's give ourselves plenty of footage. 285 00:15:52,578 --> 00:15:55,122 Seeing him on camera and seeing him in person... 286 00:15:55,205 --> 00:16:00,919 The way that it activates your primal childhood dreams, 287 00:16:01,003 --> 00:16:04,840 we're all gonna be second fiddle to this little guy. 288 00:16:04,923 --> 00:16:06,258 That's how cool he is. 289 00:16:06,341 --> 00:16:09,678 Sort of builds into the moment where he looks, gathers himself, 290 00:16:09,761 --> 00:16:12,472 and then holds up the two hands forward. 291 00:16:23,400 --> 00:16:27,654 We drew upon influences from other Star Wars properties, 292 00:16:27,738 --> 00:16:30,324 from the first episode, from "Chapter I." 293 00:16:30,407 --> 00:16:32,993 We have, what? We have IG-11, which was... 294 00:16:33,076 --> 00:16:36,788 He was a bounty hunter from Empire Strikes Back based on IG-88, 295 00:16:36,872 --> 00:16:38,540 that never really did anything. 296 00:16:38,624 --> 00:16:41,293 He just stood there and looked amazingly cool, 297 00:16:41,376 --> 00:16:44,171 so generations of fans believed that he would kick ass. 298 00:16:44,254 --> 00:16:46,798 He's only kicked ass in the expanded universe. 299 00:16:46,882 --> 00:16:48,217 - Never moved... - Video game. 300 00:16:48,300 --> 00:16:49,843 Or a videogame, books. 301 00:16:49,927 --> 00:16:52,513 And then, Hal, how did you bring IG-11 to life? 302 00:16:52,596 --> 00:16:56,058 'Cause it definitely has a very distinct way of moving around. 303 00:16:56,141 --> 00:16:58,310 Yeah, he was a lot of fun, because he's... 304 00:16:58,810 --> 00:17:01,939 We did, um, K-2SO for Rogue One, 305 00:17:02,022 --> 00:17:05,734 and that was a droid that we wanted to be driven very much by an actor, 306 00:17:05,817 --> 00:17:07,653 Alan Tudyk. So that was one kind of thing. 307 00:17:07,736 --> 00:17:11,073 But with IG, we didn't want an actor driving him with motion capture 308 00:17:11,156 --> 00:17:13,659 because he's so linear and weird-looking. 309 00:17:13,742 --> 00:17:15,577 We just wanted to take advantage of that 310 00:17:15,661 --> 00:17:18,038 and have him do things that a human body couldn't do. 311 00:17:18,121 --> 00:17:19,998 It was a part of the coolness of him. 312 00:17:20,082 --> 00:17:22,584 It was super fun to figure that out, like how... 313 00:17:22,668 --> 00:17:24,503 You know, what looks good on him, 314 00:17:24,586 --> 00:17:26,505 keeping these angles very... 315 00:17:26,588 --> 00:17:29,925 His elbow's always either at 90 degrees or his arm's straight. 316 00:17:30,008 --> 00:17:32,010 - And shooting a puppet a lot of the time. - Yeah. 317 00:17:32,094 --> 00:17:34,429 - So mixing it up. - We built a practical puppet. 318 00:17:34,513 --> 00:17:38,100 That was one... I think one of the many, uh, 319 00:17:38,183 --> 00:17:39,852 happy accidents on the show 320 00:17:39,935 --> 00:17:42,980 was that Josh in props built a wonderful stand-in for IG 321 00:17:43,063 --> 00:17:45,440 that was really for lighting reference. 322 00:17:45,524 --> 00:17:47,401 And it was on a base with four wheels. 323 00:17:47,484 --> 00:17:49,444 It was really heavy and rickety. 324 00:17:49,528 --> 00:17:53,156 We'd get close-ups on the head, because they could rotate the head around. 325 00:17:53,240 --> 00:17:56,785 And we realized that it actually looked a lot better than we expected. 326 00:17:56,869 --> 00:17:58,328 We got more than we expected. 327 00:17:58,412 --> 00:18:00,747 So all of a sudden, he was in medium shots. 328 00:18:00,831 --> 00:18:03,917 They would push him in, or rotate him around in camera. 329 00:18:04,001 --> 00:18:06,169 And he would just rock and roll like this. 330 00:18:06,253 --> 00:18:07,462 Really awkward-looking. 331 00:18:07,546 --> 00:18:09,298 I think when Hal saw that, 332 00:18:09,381 --> 00:18:13,302 where we could capture this animation, that could be part of this character. 333 00:18:13,385 --> 00:18:16,513 It was exactly the right awkwardness. 334 00:18:16,597 --> 00:18:18,307 Yeah, 'cause he's not too cool. 335 00:18:18,390 --> 00:18:21,935 It really speaks to the value of maquettes. 336 00:18:22,019 --> 00:18:24,479 - Absolutely. - It is really, you know, 337 00:18:24,563 --> 00:18:26,648 is still so important to what we do. 338 00:18:26,732 --> 00:18:28,942 And we did some stop-motion blurrgs, too, 339 00:18:29,026 --> 00:18:31,361 with our friends over at Stoopid Buddy, right? 340 00:18:31,445 --> 00:18:32,738 - Yeah. - So we said, 341 00:18:32,821 --> 00:18:34,907 "Hey, could we work some of that in?" 342 00:18:34,990 --> 00:18:36,825 When's the stop-motion blurrg? 343 00:18:36,909 --> 00:18:40,579 It's in the shot where Mando's sighting up for the first time 344 00:18:40,662 --> 00:18:43,790 when he arrives on the planet, and he sees them through the scope. 345 00:18:43,874 --> 00:18:45,542 That's when I thought 346 00:18:45,626 --> 00:18:47,711 you're jumping off this deep end 347 00:18:47,794 --> 00:18:50,422 where we're going all the way back in the time machine 348 00:18:50,506 --> 00:18:51,840 and we're doing stop motion. 349 00:18:51,924 --> 00:18:53,800 I'm always game for all of it, 350 00:18:53,884 --> 00:18:56,011 but I was like, "I don't know how that'll work." 351 00:18:56,094 --> 00:18:57,763 But I know those guys, I knew Matt... 352 00:18:57,846 --> 00:18:59,348 You gotta try. 353 00:18:59,431 --> 00:19:00,766 ...would give it everything. 354 00:19:00,849 --> 00:19:02,726 It's amazing how well it works. 355 00:19:02,809 --> 00:19:05,646 - Who built that puppet for us? - Tony McVey. 356 00:19:05,729 --> 00:19:08,315 - Tony McVey, what's his... - He goes all the way back... 357 00:19:08,398 --> 00:19:10,400 He sculpted Salacious Crumb or something. 358 00:19:10,484 --> 00:19:12,402 He did. He built the original of Salacious. 359 00:19:12,486 --> 00:19:13,946 He's got Star Wars pedigree. 360 00:19:14,029 --> 00:19:16,323 Speaking of Salacious Crumb, he got a cameo, too. 361 00:19:16,406 --> 00:19:18,867 And Tony built him, the same as he built... 362 00:19:19,576 --> 00:19:21,995 The same one. He built us an exact same one. 363 00:19:22,079 --> 00:19:24,289 - That's when everybody realized... - A great day... 364 00:19:24,373 --> 00:19:26,875 We showed this thing with him walking by it 365 00:19:26,959 --> 00:19:30,712 and the Kowakian monkey-lizard on a spit, and there was, "Oh, no." 366 00:19:30,796 --> 00:19:33,340 Well, that was because... 367 00:19:33,423 --> 00:19:36,468 - That got one of the biggest reactions. - We were gonna cook it, 368 00:19:36,552 --> 00:19:39,304 and I said, "It'd be funny if we had a live one sitting there 369 00:19:39,388 --> 00:19:40,681 - "laughing at it." - Yeah. 370 00:19:40,764 --> 00:19:43,100 Originally, he was laughing at the one being cooked, 371 00:19:43,183 --> 00:19:44,726 people thought that was too mean. 372 00:19:44,810 --> 00:19:46,728 'Cause eating them wasn't too mean. 373 00:19:46,812 --> 00:19:50,357 So then they made him have sad sounds, like... 374 00:19:50,440 --> 00:19:52,150 I'm like, "Is that better... 375 00:19:52,234 --> 00:19:54,319 "...he's depressed that his friend is being eaten?" 376 00:19:54,403 --> 00:19:57,781 Well, that's what happens after the... 377 00:19:57,865 --> 00:20:01,076 after the Empire's gone and after Jabba's gone. 378 00:20:01,159 --> 00:20:04,663 That guy's not gonna have a good... It's probably not the same guy. 379 00:20:04,746 --> 00:20:09,209 But it does speak to the way the whole hierarchy gets upended in times of chaos. 380 00:20:09,293 --> 00:20:11,003 Everybody loved that little puppet. 381 00:20:11,086 --> 00:20:14,715 I mean, it is funny. A puppet brings just the set to life, too. 382 00:20:14,798 --> 00:20:17,301 If we just had like a green thing there 383 00:20:17,384 --> 00:20:19,052 it would look good in the end, 384 00:20:19,136 --> 00:20:20,846 when the crew's at home watching and go, 385 00:20:20,929 --> 00:20:22,569 "Wow, that's what that thing looks like." 386 00:20:22,598 --> 00:20:25,017 But we had a guy underneath that cage. 387 00:20:25,100 --> 00:20:28,228 Mike was crammed in there and his arm's just... Big guy. 388 00:20:28,312 --> 00:20:29,730 That was a big guy under there, 389 00:20:29,813 --> 00:20:32,608 and doing the little puppeting of Salacious. 390 00:20:32,691 --> 00:20:33,734 - So great. - So cool. 391 00:20:36,445 --> 00:20:40,699 We're referencing George's world. George created all this, right? 392 00:20:40,782 --> 00:20:43,619 If you're living in a Frank Lloyd Wright house, 393 00:20:43,702 --> 00:20:45,621 you can't just move the walls around. 394 00:20:45,704 --> 00:20:48,707 You can replace the pipes and the fixtures, 395 00:20:48,790 --> 00:20:50,709 you want to keep it still being the essence 396 00:20:50,792 --> 00:20:52,961 of what was created by that visionary. 397 00:20:53,045 --> 00:20:55,506 And so part of what gives us freedom 398 00:20:55,589 --> 00:20:57,132 is that there is an amount of fun 399 00:20:57,216 --> 00:21:00,052 you're allowed to have on the margins of Star Wars, 400 00:21:00,135 --> 00:21:03,764 back to the holiday special and the Ewok TV shows. 401 00:21:04,264 --> 00:21:07,017 So there's always been room in Star Wars to mess around, 402 00:21:07,100 --> 00:21:08,810 and then there's the big movies. 403 00:21:08,894 --> 00:21:11,855 The big movies are the main attraction. 404 00:21:11,939 --> 00:21:14,650 We're happy to pull it together and do the stuff that's fun, 405 00:21:14,733 --> 00:21:17,069 that still feels like it's part of it. 406 00:21:17,152 --> 00:21:20,614 The first Star Wars films have a low-tech kind of grit, 407 00:21:20,697 --> 00:21:24,826 where the costumes are presented and a lot of the look of things. 408 00:21:24,910 --> 00:21:27,162 I think it was born out of necessity, 409 00:21:27,246 --> 00:21:29,665 probably, on the first one, in the sense of like, 410 00:21:29,748 --> 00:21:33,085 "Well, let's repurpose this aircraft, this and that." 411 00:21:33,168 --> 00:21:38,090 They crafted it in such a way that it just has an iconic look now. 412 00:21:38,173 --> 00:21:41,051 And so you cannot stray from that, you have to make sure 413 00:21:41,134 --> 00:21:43,011 that you're operating in that world. 414 00:21:43,095 --> 00:21:46,056 And you want to, because it looks amazing. 415 00:21:47,933 --> 00:21:48,976 Pick one. 416 00:21:51,061 --> 00:21:54,773 One thing that was a challenge for me with this project was, 417 00:21:54,898 --> 00:21:58,068 how do we make the props feel like they fit in the right timeline? 418 00:21:58,151 --> 00:22:00,612 We're very close to that original trilogy, 419 00:22:00,696 --> 00:22:02,531 and I did the research to figure out, 420 00:22:02,614 --> 00:22:04,867 how did they create some of these iconic blasters? 421 00:22:05,826 --> 00:22:10,831 They rented surplus weapons from World War II and modified them. 422 00:22:10,914 --> 00:22:13,667 'Cause they were a rental, they could do certain modifications. 423 00:22:13,750 --> 00:22:16,295 They couldn't completely change the blaster. 424 00:22:16,378 --> 00:22:19,173 We went with that same technique in our design. 425 00:22:19,256 --> 00:22:23,802 I found vintage weapons from World War II that had shapes and unique stuff 426 00:22:23,886 --> 00:22:25,929 that I thought would work for this universe. 427 00:22:26,013 --> 00:22:29,016 We presented the illustrations with those weapons, 428 00:22:29,099 --> 00:22:30,475 and they were ecstatic. 429 00:22:30,559 --> 00:22:32,644 And I knew we're on the right track. 430 00:22:32,728 --> 00:22:34,938 Play it like it's twice as heavy as it is, maybe, 431 00:22:35,063 --> 00:22:37,024 and then you... doing all that. 432 00:22:37,107 --> 00:22:40,360 When it hits you, you see him, it doesn't feel like you just whip around. 433 00:22:40,444 --> 00:22:42,279 I went home for Thanksgiving, 434 00:22:42,362 --> 00:22:46,491 and I was just talking casually with my family. 435 00:22:46,575 --> 00:22:48,118 I said, "Yeah, I have one blaster," 436 00:22:48,202 --> 00:22:50,996 then I'm carrying this massive blaster, which is pretty cool, 437 00:22:51,079 --> 00:22:52,414 and my little sister was like, 438 00:22:52,497 --> 00:22:54,666 "Gina, did you say you're carrying blasters?" 439 00:22:54,750 --> 00:22:58,212 And I was like, "Yeah, okay, I'm carrying blasters, all right?" 440 00:22:59,463 --> 00:23:01,215 And I was like, "I'm so proud of that." 441 00:23:01,298 --> 00:23:02,382 Give me the pulse rifle. 442 00:23:11,433 --> 00:23:13,393 We always talk about it like we're the AV club. 443 00:23:13,477 --> 00:23:15,020 - Yeah. - And what's interesting 444 00:23:15,103 --> 00:23:17,231 about it, too, is that 445 00:23:17,314 --> 00:23:18,815 we started just with a story, 446 00:23:18,941 --> 00:23:21,777 and here's the basic concept, and here's the format. 447 00:23:21,860 --> 00:23:24,905 But then we start asking questions, 448 00:23:25,030 --> 00:23:26,532 and it's almost like finding out, 449 00:23:26,615 --> 00:23:29,117 "Are you as nerdy as I am about this?" 'Cause it's like, 450 00:23:29,201 --> 00:23:30,410 I think it might be good... 451 00:23:30,494 --> 00:23:31,954 I learned from Guillermo del Toro, 452 00:23:32,037 --> 00:23:34,498 if you build a miniature, you can have it in your house. 453 00:23:34,581 --> 00:23:36,416 You'll have a prop. 454 00:23:36,500 --> 00:23:37,501 - I told you. - Yes. 455 00:23:37,584 --> 00:23:38,752 That's why we do the MoCo. 456 00:23:38,835 --> 00:23:41,797 Kinda was. But also, I love MoCo, and for Zathura, 457 00:23:41,880 --> 00:23:44,842 we wanted to do stop motion or go-motion. 458 00:23:45,425 --> 00:23:47,886 Very hard to get people to do that at that time. 459 00:23:47,970 --> 00:23:50,180 And we did motion control miniatures 460 00:23:50,264 --> 00:23:51,932 for the ships and give it the aesthetic, 461 00:23:52,015 --> 00:23:55,602 'cause it was meant to be a nostalgic type of movie anyway, 462 00:23:55,811 --> 00:23:57,354 but really just an excuse. 463 00:23:57,437 --> 00:24:00,440 Just like with Jim Cameron doing Titanic 464 00:24:00,524 --> 00:24:02,442 so he could do submarine stuff, you know. 465 00:24:02,526 --> 00:24:04,945 It's usually something that's really a curiosity 466 00:24:05,028 --> 00:24:06,780 that you're trying to indulge. 467 00:24:07,447 --> 00:24:09,825 And so, when we were talking, we were like, 468 00:24:09,908 --> 00:24:15,831 "What about just having a reference Razor Crest for some of the lighting?" 469 00:24:15,914 --> 00:24:17,958 And it was like, "You know what might be nice 470 00:24:18,041 --> 00:24:20,502 "is just to have a shot, just to see..." 471 00:24:20,586 --> 00:24:22,087 - For the trailer. - Yeah. 472 00:24:23,630 --> 00:24:24,798 It started off with, 473 00:24:24,882 --> 00:24:27,634 if we are gonna do some miniature work on the show, 474 00:24:27,718 --> 00:24:31,388 how do we make that work inside very tight budget constraints? 475 00:24:31,471 --> 00:24:34,725 Because all this work had already been budgeted and approved... 476 00:24:34,808 --> 00:24:36,226 - using computer graphics. - Right. 477 00:24:36,310 --> 00:24:39,688 And as much as, you know, my background is miniatures 478 00:24:39,771 --> 00:24:43,108 and motion control, it's a comfort zone, I love it, 479 00:24:43,192 --> 00:24:45,652 but the reason why it doesn't get done as much anymore is 480 00:24:45,736 --> 00:24:47,487 because it's more expensive. 481 00:24:47,571 --> 00:24:52,367 And so we had to figure out, is there a garage-operation style, 482 00:24:53,452 --> 00:24:55,370 quick and dirty version of this 483 00:24:55,454 --> 00:24:57,581 that could do the shots that we needed to do? 484 00:24:57,664 --> 00:24:59,708 And John's thinking, "I've got a garage." 485 00:24:59,791 --> 00:25:01,335 It's like mini Kerner. 486 00:25:01,418 --> 00:25:02,586 It's like how they started. 487 00:25:02,669 --> 00:25:06,465 We wanted to do just one shot, and it's turned into quite a few. 488 00:25:07,132 --> 00:25:08,467 - 14, 13... - Yeah. 489 00:25:08,550 --> 00:25:10,511 - Around 14, 15 shots. - In addition to that, 490 00:25:10,594 --> 00:25:13,639 you used it as reference for lighting for the CG work as well... 491 00:25:13,722 --> 00:25:17,935 And you had already done research for how we move the ships from the shots, 492 00:25:18,018 --> 00:25:19,186 so you had compiled... 493 00:25:19,269 --> 00:25:21,605 What was the reel you compiled that you showed us? 494 00:25:21,688 --> 00:25:25,734 It was shots all from original trilogy, mostly from New Hope, 495 00:25:25,859 --> 00:25:27,778 but some shots from Empire and Jedi as well, 496 00:25:28,153 --> 00:25:33,200 to just kind of illustrate the vibe of how ships move in those films. 497 00:25:33,325 --> 00:25:34,618 It's before the miniature work. 498 00:25:34,701 --> 00:25:36,620 - This is for the CG you compiled. - Yeah... 499 00:25:36,703 --> 00:25:38,163 You compiled this before we worked, 500 00:25:38,247 --> 00:25:39,623 'cause it was interesting to you. 501 00:25:39,706 --> 00:25:41,875 For me, it was a style guide, 502 00:25:41,959 --> 00:25:43,710 and it kinda went back to Rogue One. 503 00:25:43,794 --> 00:25:45,921 During Rogue One, there was a side project, 504 00:25:46,004 --> 00:25:48,048 not directly related to Rogue One, 505 00:25:48,131 --> 00:25:50,509 but because we were doing so much Star Wars stuff, 506 00:25:50,592 --> 00:25:52,803 to take shots from the original trilogy 507 00:25:52,970 --> 00:25:56,974 and examine them for what makes them look the way they do 508 00:25:57,057 --> 00:26:00,352 and to do things like, if there was a Star Destroyer in the shot, 509 00:26:00,435 --> 00:26:02,855 we'd put in a CG Star Destroyer next to it 510 00:26:02,938 --> 00:26:05,274 - and try getting an exact match... - Try to match it. 511 00:26:05,357 --> 00:26:06,441 ...versus kind of, 512 00:26:06,525 --> 00:26:08,527 how do we modernize it a little. 513 00:26:08,610 --> 00:26:12,447 Um, and so it started there, and then with this project, 514 00:26:12,573 --> 00:26:15,617 it kind of accelerated for me, just really diving into, 515 00:26:15,742 --> 00:26:18,370 you know, how much of it was intentional creative choices 516 00:26:18,495 --> 00:26:21,373 about the way that the work looked in the original trilogy 517 00:26:21,456 --> 00:26:24,042 and the limitations of the technology at the time. 518 00:26:24,126 --> 00:26:25,669 Limitation of the camera movement. 519 00:26:25,752 --> 00:26:28,088 Not a lot of shots where it came in and went out. 520 00:26:28,172 --> 00:26:30,507 - Exactly. - In CG, you do that a lot, 521 00:26:30,591 --> 00:26:34,636 but with motion control, miniatures, you're limited by the platform. 522 00:26:34,720 --> 00:26:36,680 There's physical constraints, you know. 523 00:26:36,763 --> 00:26:39,433 How big your stage is sort of sets how long your track is, 524 00:26:39,516 --> 00:26:43,020 'cause your camera's moving along a track rather than a model moving. 525 00:26:43,103 --> 00:26:46,023 So it's... The camera's giving the impression of motion. 526 00:26:46,148 --> 00:26:48,483 But you can only get so far back from a model. 527 00:26:48,567 --> 00:26:51,111 So, for instance, on New Hope, 528 00:26:51,195 --> 00:26:53,780 the model of the Falcon they had was as big as this table. 529 00:26:53,864 --> 00:26:55,741 It was six feet long. 530 00:26:55,824 --> 00:26:58,827 And so you could only get so far back from that, you know, 531 00:26:58,911 --> 00:27:03,123 and using a wide lens to really give it a sense of distance. 532 00:27:03,207 --> 00:27:05,083 None of the shots in New Hope 533 00:27:05,209 --> 00:27:07,628 have a lot of travel that way with the Falcon. 534 00:27:07,711 --> 00:27:09,922 On Empire, they built smaller scale version 535 00:27:10,005 --> 00:27:13,133 so they could get more shots with a lot more sense of travel. 536 00:27:13,217 --> 00:27:17,054 So all those things kind of informed what they could do. 537 00:27:17,137 --> 00:27:21,183 But also, there was a whole stylistic component that came from George, 538 00:27:21,266 --> 00:27:26,605 you know, famously taking scenes from Battle of Britain and Dam Busters 539 00:27:26,688 --> 00:27:30,776 to build, you know, his version of pre-vis of the Battle of Yavin. 540 00:27:30,859 --> 00:27:34,738 And the shot design of those films, 541 00:27:34,821 --> 00:27:36,990 which were using real photography of plane shots, 542 00:27:37,074 --> 00:27:39,952 air-to-air, also informed the style of the shots... 543 00:27:40,035 --> 00:27:42,412 And create limitations, de facto limitations, 544 00:27:42,496 --> 00:27:45,415 based on emulating things that were shot from real platforms. 545 00:27:45,499 --> 00:27:48,293 It was genius, too, because if you're in a physical space 546 00:27:48,377 --> 00:27:52,881 with a model and a camera and you can't move either of them all that far, 547 00:27:52,965 --> 00:27:54,550 how do you get dynamic shots? 548 00:27:54,633 --> 00:27:57,052 If you look at real photography of an airplane, 549 00:27:57,135 --> 00:28:00,305 for instance, flying across the sky but you're using a long lens 550 00:28:00,430 --> 00:28:04,184 and so the plane isn't moving very much within the frame, 551 00:28:04,393 --> 00:28:06,854 but the background is just whooshing past, 552 00:28:06,937 --> 00:28:09,565 then you get that super dynamic, fast-paced... 553 00:28:09,648 --> 00:28:12,234 Well, it was interesting... As far back as Iron Man, 554 00:28:12,317 --> 00:28:14,152 we were trying to create those limitations, 555 00:28:14,236 --> 00:28:16,405 we actually shot for the sky plates. 556 00:28:16,488 --> 00:28:18,240 And so we sent trainer jets up there, 557 00:28:18,323 --> 00:28:21,201 and we filmed plates using, trying to line them up 558 00:28:21,285 --> 00:28:23,829 and create the limitations that you're talking about, 559 00:28:23,912 --> 00:28:26,498 that you inherited from Battle of Britain. 560 00:28:26,582 --> 00:28:28,375 It's hard to get two planes in a shot, 561 00:28:28,458 --> 00:28:29,960 which means you have three planes. 562 00:28:30,043 --> 00:28:32,504 You have the camera plane and then the other two, 563 00:28:32,588 --> 00:28:35,215 and you're framing all that together, talking over radios. 564 00:28:35,299 --> 00:28:38,385 Very hard. Usually the shots are very short and compromised. 565 00:28:38,468 --> 00:28:40,804 And so it has that look, and the big breakthrough 566 00:28:40,888 --> 00:28:43,515 that I thought really made it look like Star Wars was, 567 00:28:43,599 --> 00:28:46,268 I guess, 'cause you couldn't track the background so well. 568 00:28:46,393 --> 00:28:48,145 They would always slide the star field. 569 00:28:48,937 --> 00:28:52,024 And that's when I started to feel you're pulling Gs 570 00:28:52,191 --> 00:28:55,569 and all that dynamic quality, I remember from the old films. 571 00:28:55,694 --> 00:28:58,947 And so you apply that even to our CG shots now. 572 00:28:59,031 --> 00:29:00,908 Even our CG shots, give them that same feel. 573 00:29:00,991 --> 00:29:03,035 It's interesting listening to you guys talk 574 00:29:03,118 --> 00:29:04,828 and it's a thing that I always feel, 575 00:29:04,912 --> 00:29:06,914 and why I went to Lucasfilm in the first place, 576 00:29:06,997 --> 00:29:09,041 is that everybody loves Star Wars 577 00:29:09,124 --> 00:29:11,460 and knows a lot about it and can read a lot about it. 578 00:29:11,543 --> 00:29:15,380 But there's an actual, literal history of Star Wars at the company, 579 00:29:15,547 --> 00:29:18,550 'cause it's what built the company. It's the foundation. 580 00:29:18,634 --> 00:29:20,511 And there's this knowledge, 581 00:29:20,594 --> 00:29:23,931 just like with Jedi in the story, that's passed on, that people know. 582 00:29:24,014 --> 00:29:26,517 And when you get that first-hand knowledge of people 583 00:29:26,600 --> 00:29:28,519 that worked with the actual people, 584 00:29:28,602 --> 00:29:30,854 that we can go back and grab people and say, 585 00:29:30,938 --> 00:29:34,149 "Come on back. We'd like you to build a Salacious Crumb again." 586 00:29:34,233 --> 00:29:36,985 You know, stuff as simple-seeming as that, 587 00:29:37,069 --> 00:29:39,071 but the legacy of it and what it means to them 588 00:29:39,154 --> 00:29:41,323 to see the enthusiasm of people, like, 589 00:29:41,406 --> 00:29:44,743 it's hard to believe, all these years later, 590 00:29:45,077 --> 00:29:50,374 there's such energy around new stories in this world that George created. 591 00:29:50,541 --> 00:29:53,293 But there's such a responsibility to always remember 592 00:29:53,377 --> 00:29:57,005 where it came from and yet to now push it forward in ways. 593 00:29:57,089 --> 00:30:00,133 And that's what makes Star Wars unique, 594 00:30:00,217 --> 00:30:02,928 'cause you can buy into it, the magic of it, 595 00:30:03,011 --> 00:30:04,847 the mythology that supports it. 596 00:30:04,930 --> 00:30:06,890 That history is so important to me, 597 00:30:06,974 --> 00:30:10,269 and I think it's important to Star Wars, which is, you know... 598 00:30:10,352 --> 00:30:13,897 And you guys being involved in this made this, I think, more special 599 00:30:13,981 --> 00:30:15,399 and connected for it. 600 00:30:15,423 --> 00:30:18,423 www.opensubtitles.org 601 00:30:18,473 --> 00:30:23,023 Repair and Synchronization by Easy Subtitles Synchronizer 1.0.0.0 53574

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