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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,088 What I was learning to do from a little bit with Elf, 2 00:00:05,172 --> 00:00:08,300 a little more with Zathura, and a lot more with Iron Man, 3 00:00:08,383 --> 00:00:12,137 was if I could shoot things right, the CG's gonna look a lot better. 4 00:00:12,221 --> 00:00:15,807 And there was this illusion, I think sometimes people still have it, 5 00:00:15,891 --> 00:00:17,518 that you could just do anything later. 6 00:00:17,601 --> 00:00:22,022 Like, "Oh, we'll fix it in post," or "We'll, you know, we'll paint that out," 7 00:00:22,105 --> 00:00:25,651 or "We'll fix it in the DI," like... And you can do a lot of stuff, 8 00:00:25,734 --> 00:00:27,152 but you can't do everything. 9 00:00:27,236 --> 00:00:31,532 Things like interactive light, and things that you can't fake later effectively, 10 00:00:31,615 --> 00:00:33,742 which is what people associate with effects 11 00:00:33,825 --> 00:00:36,912 that don't look good in older movies is you're laying in something, 12 00:00:36,995 --> 00:00:40,624 you're trying to create a shadow on something that's real after the fact, 13 00:00:40,707 --> 00:00:41,792 never looks great, 14 00:00:41,875 --> 00:00:43,460 or interactive light on people. 15 00:00:44,044 --> 00:00:48,048 With Jungle Book, we started saying, "Okay, what could we do here?" 16 00:00:48,131 --> 00:00:52,594 Let's create our sets digitally, a complete jungle, 17 00:00:52,678 --> 00:00:58,225 but let's have video wall panels that we would use to create interactive light. 18 00:00:58,308 --> 00:01:01,854 And so if elephants were passing, we'd have shadows casting on the kid. 19 00:01:02,437 --> 00:01:07,192 But on the set, all you would see was a lot of blue and one little patch of set 20 00:01:07,276 --> 00:01:10,070 that he would walk on with foliage growing out of it. 21 00:01:10,153 --> 00:01:13,240 And if something cast a shadow on him, we would bring that in. 22 00:01:13,323 --> 00:01:14,700 It should have gone quickly. 23 00:01:14,783 --> 00:01:17,619 And it was convincing 'cause the interactive light was great, 24 00:01:17,703 --> 00:01:19,997 the planning was great, execution was great. 25 00:01:20,080 --> 00:01:22,457 The problem was, it would take forever, 26 00:01:22,541 --> 00:01:25,460 because that blue screen, if you got to the set and said, 27 00:01:25,544 --> 00:01:27,254 "It looked like this in pre-vis, 28 00:01:27,337 --> 00:01:32,509 but he looks better if we raise the camera a foot and a half and look down at him," 29 00:01:32,593 --> 00:01:34,845 well, now you gotta move all that blue screen. 30 00:01:35,596 --> 00:01:37,764 It took twice as long as it should've. 31 00:01:37,848 --> 00:01:40,559 So I was thinking, "What's the dream stage to build?" 32 00:01:41,101 --> 00:01:43,270 So all that, I sort of put that in my... 33 00:01:43,353 --> 00:01:44,897 It was in the back of my head, 34 00:01:44,980 --> 00:01:49,026 and I was hired to do The Lion King 35 00:01:49,109 --> 00:01:51,361 after Jungle Book was a success. 36 00:01:51,945 --> 00:01:53,822 So we pre-animated the whole film. 37 00:01:53,906 --> 00:01:58,202 We created the whole environment, like we did on Jungle Book, virtually. 38 00:01:58,285 --> 00:02:02,706 Except in this case, all of this consumer-facing VR equipment came out. 39 00:02:02,789 --> 00:02:04,333 - Jon? - Yep. 40 00:02:04,416 --> 00:02:06,752 Suggestion to start up a little bit higher 41 00:02:06,835 --> 00:02:08,295 - and then come down. - Okay. 42 00:02:08,378 --> 00:02:11,548 Three, two, one. Go. 43 00:02:12,132 --> 00:02:14,259 Ooh! 44 00:02:14,343 --> 00:02:15,969 Really good. 45 00:02:16,053 --> 00:02:17,554 Yeah, I chased him down. 46 00:02:17,638 --> 00:02:19,306 We didn't need any of the motion builder, 47 00:02:19,389 --> 00:02:23,393 any of the motion capture, expensive stuff that's really just developed for film. 48 00:02:24,228 --> 00:02:26,480 But instead, using game engine technology. 49 00:02:26,563 --> 00:02:30,317 And so now people were gonna be operating cameras within VR 50 00:02:30,400 --> 00:02:33,362 where there's no latency, they're looking at the real thing. 51 00:02:34,029 --> 00:02:38,450 And now we're at a place where I was taking on 52 00:02:38,534 --> 00:02:41,411 doing a show for Disney+, The Mandalorian. 53 00:02:41,495 --> 00:02:44,122 We had a whole team and all of ILM. 54 00:02:44,790 --> 00:02:47,626 And I had worked with ILM before 55 00:02:47,709 --> 00:02:50,629 and I knew a lot of the people there. 56 00:02:50,712 --> 00:02:53,882 There was this sense of, "Hey, let's push this 57 00:02:53,966 --> 00:02:57,511 "and see what innovations we can come up with." 58 00:02:57,594 --> 00:03:00,222 And also, these video walls that we were using, 59 00:03:00,305 --> 00:03:02,766 now these video walls were becoming bigger 60 00:03:02,850 --> 00:03:07,187 and finer pixel pitch and less expensive. 61 00:03:07,980 --> 00:03:09,314 It just got me thinking, 62 00:03:09,398 --> 00:03:12,776 "How do you take advantage of all these innovations with technology? 63 00:03:13,360 --> 00:03:15,487 "What'd we learn on Lion King and Jungle Book? 64 00:03:15,571 --> 00:03:17,948 "How do you apply it to The Mandalorian?" 65 00:03:22,327 --> 00:03:26,957 When I was involved from the very beginning, we got storyboards 66 00:03:27,040 --> 00:03:31,420 of what the show was gonna look like. At least, episode one. 67 00:03:31,503 --> 00:03:33,380 And the information I had at the time 68 00:03:33,463 --> 00:03:37,551 was that Jon wanted to build upon the technology from The Lion King. 69 00:03:38,260 --> 00:03:39,761 And at the time, I... 70 00:03:39,845 --> 00:03:42,681 Who's this "Jon"? He sounds fascinating. 71 00:03:43,849 --> 00:03:45,058 And totally unrealistic. 72 00:03:45,684 --> 00:03:47,561 So I was invited down to see it. 73 00:03:47,644 --> 00:03:52,733 And obviously seeing a film crew here effectively shooting in VR 74 00:03:52,816 --> 00:03:54,318 was a big eye-opener. 75 00:03:54,401 --> 00:03:58,030 Trying to figure out what it was that you were doing on The Lion King 76 00:03:58,113 --> 00:04:00,574 and how to solve these environmental problems 77 00:04:00,657 --> 00:04:04,328 on a Star Wars show with eight episodes, 78 00:04:04,411 --> 00:04:09,166 I think the first art department meeting I was invited to, 79 00:04:09,249 --> 00:04:10,542 I was doing it remotely. 80 00:04:10,626 --> 00:04:14,379 And so I think Doug Chiang was down here with Andrew Jones, of course, 81 00:04:14,463 --> 00:04:17,049 and I was watching it remotely from San Francisco. 82 00:04:17,132 --> 00:04:20,844 And I think Andrew made a reference to "the backlot." 83 00:04:20,928 --> 00:04:24,723 - Right. - And I think at that point, you wanted to 84 00:04:24,806 --> 00:04:26,266 effectively set the table and say, 85 00:04:26,350 --> 00:04:29,269 "I want to be clear about what I'd like to try and do on this show." 86 00:04:29,353 --> 00:04:31,647 And then we got in a room, 87 00:04:31,730 --> 00:04:37,903 you know, you, Kathy, myself, you were in there, 88 00:04:37,986 --> 00:04:40,906 and we had Rob Bredow, we had a lot of people from ILM, 89 00:04:40,989 --> 00:04:43,033 but then we also brought in Kim Libreri, 90 00:04:43,116 --> 00:04:45,077 who used to work at ILM and now is at Epic. 91 00:04:45,160 --> 00:04:46,537 - Yep. - And Unreal. 92 00:04:46,620 --> 00:04:48,705 And there were other people, and Magnopus, 93 00:04:48,789 --> 00:04:52,292 who I'd worked with on Jungle Book and I worked on Lion King with, 94 00:04:52,376 --> 00:04:56,797 and there was a bit of a think tank 95 00:04:56,880 --> 00:05:00,384 to figure out if we could pull this thing off. 96 00:05:06,640 --> 00:05:12,104 The Mandalorian is the first production ever to use real-time rendering 97 00:05:12,187 --> 00:05:16,483 and video wall in-camera set extensions and effects, 98 00:05:16,567 --> 00:05:20,070 that was, again, necessity was the mother of invention 99 00:05:20,153 --> 00:05:25,117 because we were trying to figure out how to do the production 100 00:05:25,200 --> 00:05:29,329 here in the timeframe at the budget level, 101 00:05:29,413 --> 00:05:31,999 but still get the whole look we're used to seeing. 102 00:05:32,082 --> 00:05:35,085 Jon, one of the things it makes me think about, 103 00:05:35,169 --> 00:05:39,423 it fascinates me to think back on Indian in the Cupboard that we did, 104 00:05:39,506 --> 00:05:41,884 where we used a lot of Translite, 105 00:05:41,967 --> 00:05:44,303 and blue screen, but a lot of Translite. 106 00:05:44,386 --> 00:05:48,974 I'm just curious, what has been this evolution 107 00:05:49,057 --> 00:05:53,061 of the use of screens, really, as a way 108 00:05:53,145 --> 00:05:54,813 to inform what Mandalorian... 109 00:05:54,897 --> 00:05:56,356 - Back to King Kong. - Yeah. 110 00:05:56,440 --> 00:05:58,358 There was front screen projection. 111 00:05:58,442 --> 00:06:00,110 - Yeah. - In 1933. 112 00:06:00,194 --> 00:06:02,779 - Yeah. - You have Fay Wray in a little... 113 00:06:02,863 --> 00:06:04,990 And then you have all the stop motion. 114 00:06:05,073 --> 00:06:06,783 - And that was projected... - Yeah. 115 00:06:06,867 --> 00:06:09,828 - In-camera, right? - Into a little screen in the set. 116 00:06:09,912 --> 00:06:12,122 Then eventually, the next big breakthrough, 117 00:06:12,206 --> 00:06:15,042 that technique was being used, and then Kubrick did a lot of really 118 00:06:15,125 --> 00:06:17,920 - cool front screen projection in 2001. - Mmm-hmm. 119 00:06:18,003 --> 00:06:19,379 That's the one I think of. 120 00:06:19,463 --> 00:06:21,548 - I'm skipping a few. - Dawn of Man sequence. 121 00:06:21,632 --> 00:06:24,343 That's why you have the glint in the eyes of 122 00:06:24,426 --> 00:06:26,053 whatever the big cat was. 123 00:06:26,136 --> 00:06:27,471 - The leopard. - The leopard? 124 00:06:27,554 --> 00:06:29,306 I was like, "What a cool effect that is." 125 00:06:29,389 --> 00:06:30,682 But that was just the front. 126 00:06:30,766 --> 00:06:33,101 It's so bright and they have the reflective screen. 127 00:06:33,185 --> 00:06:37,356 But I had always thought that Dawn of Man was shot in a real environment. 128 00:06:37,439 --> 00:06:38,607 It wasn't. That was indoors. 129 00:06:38,690 --> 00:06:40,651 - It was just like what we were doing. - Yeah. 130 00:06:40,734 --> 00:06:43,362 But because of the luminance levels and, 131 00:06:43,445 --> 00:06:45,531 well, maybe you guys could speak better to that. 132 00:06:45,614 --> 00:06:49,910 Why did that Kubrick sequence seem like such a breakthrough? 133 00:06:51,245 --> 00:06:53,372 It was done with a really high taste level. 134 00:06:53,455 --> 00:06:56,291 They took a lot of time to really get those set-ups right. 135 00:06:56,375 --> 00:06:59,378 And they worked with the technology. 136 00:06:59,461 --> 00:07:02,881 You notice that all the foregrounds, none of them are hard-lit 137 00:07:02,965 --> 00:07:06,009 because if you tried to simulate sunlight, 138 00:07:06,093 --> 00:07:09,513 really wouldn't work with the front projection screens. 139 00:07:09,596 --> 00:07:12,975 What would happen if they had done the sunlight is then, 140 00:07:13,058 --> 00:07:16,228 the bright sunlight would've, um, reflected off the screen 141 00:07:16,311 --> 00:07:18,605 and you would have seen halos around everyone. 142 00:07:18,689 --> 00:07:22,526 So they put all the sunlight in the background on the projected part of it 143 00:07:22,609 --> 00:07:24,820 and the foregrounds were as if they were in shadow. 144 00:07:24,903 --> 00:07:27,531 Which is exactly what we did on The Volume. 145 00:07:33,537 --> 00:07:36,123 One of the most exciting things that I had 146 00:07:36,206 --> 00:07:39,710 the pleasure of experiencing on this was working in the LED Volume. 147 00:07:41,336 --> 00:07:45,465 Which essentially is this big room of TV screens 148 00:07:45,549 --> 00:07:49,678 and a ceiling as well, which, basically, you show the environment, 149 00:07:49,761 --> 00:07:53,682 you project it, or you screen the environment on these TVs. 150 00:07:54,433 --> 00:07:57,519 It's a 75-foot diameter circle with a ceiling 151 00:07:57,603 --> 00:08:03,317 that is an LED screen, or thousands of LED screens, LED panels, 152 00:08:03,400 --> 00:08:06,278 and we put content up on that that we can then photograph 153 00:08:06,361 --> 00:08:08,197 so that everything was in-camera. 154 00:08:08,739 --> 00:08:11,033 The great joy of working in The Volume is that 155 00:08:11,116 --> 00:08:13,243 you weren't working in a green screen environment. 156 00:08:13,327 --> 00:08:15,829 We were trying to capture everything in-camera. 157 00:08:15,913 --> 00:08:19,041 The sets that you see on the screen are photographs 158 00:08:19,124 --> 00:08:25,506 of locations that have been digitally recreated and pasted together on geometry, 159 00:08:25,589 --> 00:08:27,841 very photorealistic geometry 160 00:08:27,925 --> 00:08:31,136 and, uh, with real textures from the photographs 161 00:08:31,220 --> 00:08:33,847 to really trick you into thinking this is all real. 162 00:08:36,016 --> 00:08:39,353 What we did that was very different on this project was that 163 00:08:39,436 --> 00:08:43,357 it was content that was motion-tracked from the camera 164 00:08:43,440 --> 00:08:47,361 so it had a positional data from the camera, 165 00:08:47,444 --> 00:08:51,281 so you could have perspective and parallax change as the camera moved, 166 00:08:51,365 --> 00:08:54,910 and so the content on the wall would change as the camera was changing. 167 00:09:02,209 --> 00:09:04,294 We created this real world. 168 00:09:04,378 --> 00:09:08,757 So it virtually was like shooting in a real environment, 169 00:09:08,841 --> 00:09:10,300 but it was actually content. 170 00:09:10,384 --> 00:09:16,515 The ability to shoot a 10-hour dawn, a 12-hour dawn is extraordinary. 171 00:09:17,182 --> 00:09:20,477 To shoot any sequence where you say, 172 00:09:20,561 --> 00:09:23,689 "Oh, this world's not quite right. Let's just move it a little bit, 173 00:09:23,772 --> 00:09:25,566 "let's just change this a little bit," 174 00:09:26,441 --> 00:09:29,111 it's mind-blowing what that tool is. 175 00:09:35,284 --> 00:09:38,579 The beginning of The Volume was just gonna be to have 176 00:09:38,662 --> 00:09:41,540 enough of the design to be interactive light 177 00:09:42,541 --> 00:09:48,005 and then to have a green screen that could follow the person around 178 00:09:48,088 --> 00:09:51,049 or be behind them so I didn't have to wait to light screens. 179 00:09:51,133 --> 00:09:55,637 Then as we started to look more deeply into the game engine technology 180 00:09:55,721 --> 00:09:58,724 and started doing tests, and we actually did tests in here 181 00:09:58,807 --> 00:10:01,476 when we were doing Lion King with just a regular TV set, 182 00:10:01,560 --> 00:10:04,730 and putting a TV set in front using all the tracking information 183 00:10:04,813 --> 00:10:07,357 that we were using for the VR for Lion King. 184 00:10:07,441 --> 00:10:09,985 And we saw if we fed that back into the screen, 185 00:10:10,068 --> 00:10:12,988 it was fast enough that you could move it around and... 186 00:10:13,071 --> 00:10:19,286 We had a model head of a lion in front of this piece of architecture, 187 00:10:19,369 --> 00:10:21,622 and it looked weird when you're... 188 00:10:21,705 --> 00:10:23,999 On the outside it's smearing and doing weird stuff, 189 00:10:24,082 --> 00:10:26,919 but when you looked through the lens, it was perfect. 190 00:10:27,002 --> 00:10:28,879 And so that was the proof of concept, 191 00:10:28,962 --> 00:10:31,965 and other people have been thinking about doing things like that, 192 00:10:32,049 --> 00:10:35,761 but it takes a show to commit a certain amount of resources 193 00:10:35,844 --> 00:10:38,138 and also have somebody, honestly, like Kathy Kennedy... 194 00:10:38,222 --> 00:10:39,765 - Yeah. - Who can go in 195 00:10:39,848 --> 00:10:43,769 and who was in charge of ILM and also in charge of Lucasfilm, 196 00:10:43,852 --> 00:10:47,773 and then me, who was frustrated and wanting a breakthrough like this to happen 197 00:10:47,856 --> 00:10:49,733 with the vision for how that could be done 198 00:10:49,816 --> 00:10:52,694 and dealing with people who had been thinking about versions of it. 199 00:10:52,778 --> 00:10:54,488 And as we had talked about before, 200 00:10:54,571 --> 00:10:57,658 and George Lucas was messing around in that space 201 00:10:57,741 --> 00:11:00,118 since the prequels with set extensions on green screen. 202 00:11:00,202 --> 00:11:02,621 So everybody was hitting it from slightly different angle, 203 00:11:02,704 --> 00:11:03,997 and everybody came together. 204 00:11:04,081 --> 00:11:06,834 And then also to have a group of filmmakers, to be honest with you, 205 00:11:06,917 --> 00:11:11,088 who were up for it and who weren't frustrated by the limitations, 206 00:11:11,171 --> 00:11:12,589 but saw the opportunities in it. 207 00:11:12,673 --> 00:11:16,593 I think we're talking about The Volume and the technology, 208 00:11:16,677 --> 00:11:18,887 but, at least for me, I found what it did 209 00:11:18,971 --> 00:11:21,598 - was that it put me back in a set. - Yes. 210 00:11:21,682 --> 00:11:24,977 You know, it put me back where the rules are, 211 00:11:25,060 --> 00:11:26,728 you know, what you understand. 212 00:11:26,812 --> 00:11:30,232 And so I was walking into a set with my actors 213 00:11:30,315 --> 00:11:33,277 and we're talking and we're moving and we're figuring out 214 00:11:33,360 --> 00:11:37,114 the world and the scenes as if it was built. 215 00:11:37,197 --> 00:11:42,119 And so the freedom of that was invaluable, 216 00:11:42,202 --> 00:11:44,830 but that all came through the, you know, 217 00:11:44,913 --> 00:11:49,501 the process of knowing how this was gonna look and what you were going for. 218 00:11:49,585 --> 00:11:52,462 And so when I got on set, it didn't feel like, 219 00:11:52,546 --> 00:11:56,300 "Oh, my God, what this... I'm strapped in by..." 220 00:11:56,383 --> 00:12:00,012 Creatively, it felt like I was free to sort of really create. 221 00:12:00,095 --> 00:12:02,806 And Jon, you sort of pushed that even more, 222 00:12:02,890 --> 00:12:05,100 'cause I'd sort of be like, "Well, you know, 223 00:12:05,184 --> 00:12:09,354 "this is kind of how we were doing it in pre-vis and I'm going that way." 224 00:12:09,438 --> 00:12:12,107 And you're like, "Okay, yeah, cool... 225 00:12:12,191 --> 00:12:16,236 "but let's try, maybe just a... Let's just do something else." 226 00:12:16,320 --> 00:12:19,489 And I'm like, "Oh, okay, we can do that? We just spent all this money doing..." 227 00:12:19,573 --> 00:12:22,159 You're like, "Let's just go." 228 00:12:22,242 --> 00:12:23,744 But that got everybody prepared. 229 00:12:23,827 --> 00:12:25,287 Yeah, it gets you prepared... 230 00:12:25,370 --> 00:12:27,873 'Cause there's story and also building the assets. 231 00:12:28,207 --> 00:12:29,791 - Yeah. - For example, 232 00:12:29,875 --> 00:12:32,377 on the episode when you're on the space station... 233 00:12:32,461 --> 00:12:33,462 Mmm-hmm. 234 00:12:33,545 --> 00:12:35,422 To create Volumes based on where 235 00:12:35,506 --> 00:12:37,883 you wanted to stage action was invaluable. 236 00:12:37,966 --> 00:12:40,928 - Yeah. - But what, you know, Bill Burr was saying 237 00:12:41,011 --> 00:12:43,096 didn't matter as much 238 00:12:43,180 --> 00:12:47,142 and we could change that and we could alter what's going on within it 239 00:12:47,226 --> 00:12:50,687 as long as we gave our visual effects people and our art department enough time 240 00:12:50,771 --> 00:12:53,190 - to build it so that you could play in it. - Exactly. 241 00:12:53,273 --> 00:12:54,942 That's what we were learning is, 242 00:12:55,025 --> 00:12:59,655 like, we have to schedule what we have, because The Volume, I mean, it was like... 243 00:13:00,030 --> 00:13:02,533 For people who have never been there, 244 00:13:02,616 --> 00:13:05,827 if you think of this table top like the stage, 245 00:13:05,911 --> 00:13:09,748 and the outside of it is all video walls and the top is a video wall. 246 00:13:10,582 --> 00:13:12,960 Everything that was on the floor 247 00:13:13,043 --> 00:13:17,923 or inside of the video walls has to be there. 248 00:13:18,006 --> 00:13:21,051 If it was dirt there, it's dirt here that matches. 249 00:13:21,593 --> 00:13:26,473 And if we had furniture in front of it or cargo, we put that there. 250 00:13:26,557 --> 00:13:28,475 And even if we had the Razor Crest, 251 00:13:28,559 --> 00:13:30,978 we had a Razor Crest that could fit inside The Volume, 252 00:13:31,061 --> 00:13:32,938 or half of it, and we'd have half on the wall. 253 00:13:33,021 --> 00:13:35,816 And everything was planned so that whatever's on the floor 254 00:13:35,899 --> 00:13:37,401 would continue into the wall. 255 00:13:37,484 --> 00:13:39,361 And then wherever you moved the camera, 256 00:13:39,444 --> 00:13:42,739 everything on the stage was correct, everything in the background had parallax 257 00:13:42,823 --> 00:13:43,949 like in a video game, 258 00:13:44,032 --> 00:13:46,743 because we were using a game engine to render it in real-time. 259 00:13:47,369 --> 00:13:50,080 You damage one of my droids, you'll pay for it. 260 00:13:50,163 --> 00:13:52,082 Just keep them away from my ship. 261 00:13:52,165 --> 00:13:54,960 Yeah? You think that's a good idea, do ya? 262 00:13:55,043 --> 00:13:57,254 I don't think I could sit here and explain 263 00:13:57,337 --> 00:14:00,757 what it is that's so fundamental about a game engine. 264 00:14:00,841 --> 00:14:04,511 I'll give my version, and then Jon'll give the right answer. 265 00:14:06,638 --> 00:14:11,602 It's real-time, so the visual that anybody playing a video game, 266 00:14:11,685 --> 00:14:15,731 are looking at are being calculated in milliseconds. 267 00:14:16,398 --> 00:14:19,943 So, if you move right or you move left in a scene, or you turn around 268 00:14:20,027 --> 00:14:22,362 and you see a view in an environment never seen before, 269 00:14:22,446 --> 00:14:24,531 it's happening in milliseconds, it's real-time. 270 00:14:24,615 --> 00:14:26,074 For the audience to understand, 271 00:14:26,158 --> 00:14:29,661 it's like being inside the Battle of Hoth, from Empire Strikes Back, 272 00:14:29,745 --> 00:14:31,496 but the battle is happening around you, 273 00:14:31,580 --> 00:14:33,874 - 'cause you planned the battle. - How a video game works. 274 00:14:33,957 --> 00:14:37,461 Except now we're setting cameras as though we're taking that video game reality 275 00:14:37,544 --> 00:14:39,671 and we're doing a cinematic experience based on it. 276 00:14:39,755 --> 00:14:41,423 Then we're gonna control it. 277 00:14:43,800 --> 00:14:46,261 And set. Action. 278 00:14:47,471 --> 00:14:53,060 Sometimes you'd walk into that Volume and not realize where the screens were. 279 00:14:53,143 --> 00:14:54,228 Because you'd have... 280 00:14:55,229 --> 00:14:56,939 You'd have these sets that were built 281 00:14:57,022 --> 00:14:59,691 and all these people in them and characters and stuff, 282 00:15:00,192 --> 00:15:03,529 and it would, even to the human eye, you'd get deceived 283 00:15:03,612 --> 00:15:08,617 and you wouldn't be able to figure out where the practical stuff ended 284 00:15:08,700 --> 00:15:10,744 and where the LED screens began. 285 00:15:11,870 --> 00:15:14,039 So even to the human eye, it was believable. 286 00:15:17,084 --> 00:15:20,379 The hangar was the biggest one, for me, that we did in Rick's episode six, 287 00:15:20,462 --> 00:15:23,841 where you're in this hangar looking out at the stars 288 00:15:23,924 --> 00:15:26,343 and you feel all this construction and equipment. 289 00:15:26,426 --> 00:15:28,303 The ship wasn't part of the deal. 290 00:15:28,387 --> 00:15:32,349 Well, the Crest is the only reason I let you back in here. 291 00:15:32,432 --> 00:15:34,142 After a while, I would sit there and go, 292 00:15:34,226 --> 00:15:38,188 "I'm gonna try to guess what's real here," because you can't tell, 293 00:15:38,272 --> 00:15:40,524 because the boxes in the foreground blend so well... 294 00:15:40,607 --> 00:15:42,109 - It's crazy. - It was amazing. 295 00:15:42,192 --> 00:15:43,777 We used to do our walkthroughs. 296 00:15:43,861 --> 00:15:46,238 Maybe we're shooting on the backlot one particular day, 297 00:15:46,321 --> 00:15:49,324 after wrap, we would come to The Volume to prep for the next day. 298 00:15:49,408 --> 00:15:52,244 Often, the art department and the set dec has got everything counted, 299 00:15:52,327 --> 00:15:53,954 it looks great, the screens are white. 300 00:15:54,037 --> 00:15:55,455 So, we turn the screens on, 301 00:15:55,539 --> 00:15:57,875 and all of a sudden, the set appeared there. 302 00:15:57,958 --> 00:16:01,712 I remember we were having a conversation about something, and off in the screen, 303 00:16:01,795 --> 00:16:04,798 there was an effects pass of some smoke 304 00:16:04,882 --> 00:16:07,050 because there's some weld happening on the screen. 305 00:16:07,134 --> 00:16:08,343 I remember somebody shouting, 306 00:16:08,427 --> 00:16:10,387 "There's a fire! There's a fire!" 307 00:16:11,180 --> 00:16:14,183 We had a funny one like that where we were doing this talk. 308 00:16:16,018 --> 00:16:19,188 - It was being sent to Disney people. - The Disney conference. 309 00:16:19,271 --> 00:16:21,064 You were on the other side of the line. 310 00:16:21,148 --> 00:16:23,567 We were two little director's chairs set up in this hangar. 311 00:16:23,650 --> 00:16:27,154 We were talking and this whole thing was going on, and we were in The Volume. 312 00:16:27,237 --> 00:16:31,617 And later we found out, you told us, nobody realized we were in The Volume. 313 00:16:31,700 --> 00:16:34,411 They thought they were looking at this giant set 314 00:16:34,494 --> 00:16:36,038 they spent all this money on. 315 00:16:36,121 --> 00:16:38,332 - Yeah, we were TV. - Absolutely. It looked fantastic. 316 00:16:38,415 --> 00:16:39,416 Here are the cool ones. 317 00:16:39,499 --> 00:16:42,544 To me, here are the cool ones that I thought were mind-blowing. 318 00:16:43,212 --> 00:16:46,632 There was something about that Jawa camp for Chapter 2. 319 00:16:49,384 --> 00:16:52,846 When they're all sitting, 'cause that was how they did it back in... 320 00:16:52,930 --> 00:16:55,599 - Where was it, Morocco? - Tunisia. 321 00:16:55,682 --> 00:17:00,395 Tunisia, there were just some treads and everything else was framed out. 322 00:17:01,438 --> 00:17:04,983 And so we built one tread and we extended everything that way. 323 00:17:06,068 --> 00:17:09,780 One of the ones I thought was really aesthetically gorgeous 324 00:17:09,863 --> 00:17:12,199 and held up very well was in your episode. 325 00:17:12,783 --> 00:17:14,761 - When you have Ming-Na. No, Ming-Na. - The hangar? 326 00:17:14,785 --> 00:17:18,038 - Oh, in the cliff and the foreground... - Yeah. And Jake. 327 00:17:18,121 --> 00:17:20,916 In front of the Dune Sea, and he's on the bike. 328 00:17:20,999 --> 00:17:22,918 And it's just a silhouette. 329 00:17:23,001 --> 00:17:28,257 It really got that balance of bright and dark and silhouette. 330 00:17:33,220 --> 00:17:35,389 There's an extraordinarily long list 331 00:17:35,472 --> 00:17:38,725 of all the advantages of shooting in an environment like this. 332 00:17:38,809 --> 00:17:42,813 In a simple sense, it's a large lighting box. 333 00:17:42,896 --> 00:17:45,440 The lighting on the subject is actually real. 334 00:17:45,524 --> 00:17:48,402 It's not something that we have to imagine 335 00:17:48,485 --> 00:17:51,655 what it would be like and create that artificially. 336 00:17:51,738 --> 00:17:53,699 You could actually put a subject in that space 337 00:17:53,782 --> 00:17:55,993 and they would be lit by the LED Volume. 338 00:17:56,076 --> 00:17:59,121 You have all the ambient light, and reflections, more importantly. 339 00:17:59,204 --> 00:18:01,999 And so we have a very reflective character to take advantage of that 340 00:18:02,082 --> 00:18:03,333 because that helps sell it. 341 00:18:03,417 --> 00:18:06,753 The main character, his helmet is basically a big mirror, 342 00:18:06,837 --> 00:18:10,424 so you've got the benefit of actually having the environments 343 00:18:10,507 --> 00:18:13,177 reflected in his helmet and being able to see that, 344 00:18:13,260 --> 00:18:16,513 instead of putting that in later on, which is just a big hassle. 345 00:18:16,597 --> 00:18:18,098 When you have green screen, 346 00:18:18,182 --> 00:18:20,017 first you knock the green out of reflections, 347 00:18:20,100 --> 00:18:21,310 then put another reflection, 348 00:18:21,393 --> 00:18:23,604 map another reflection on top of those surfaces. 349 00:18:23,687 --> 00:18:26,899 So people avoid reflective surfaces when you're on a green screen stage, 350 00:18:26,982 --> 00:18:28,108 whereas we embrace it. 351 00:18:31,862 --> 00:18:35,365 Most DPs do what they're trained to do, which is light what's in front of them, 352 00:18:35,449 --> 00:18:38,952 and if they have a set with actors 353 00:18:39,036 --> 00:18:42,206 and then a window with a blue screen out there 354 00:18:42,289 --> 00:18:44,416 that isn't four stops overexposed, 355 00:18:44,499 --> 00:18:48,212 then they light what's in front of them and you end up with something that, 356 00:18:48,295 --> 00:18:52,007 when you put the four stop brighter thing out the window, 357 00:18:52,090 --> 00:18:54,885 doesn't look right or isn't pleasing. 358 00:18:55,344 --> 00:18:58,096 And then you're trying to artificially recreate that balance. 359 00:18:58,180 --> 00:19:01,433 Right. So our video wall allows them to actually see that and stop for it, 360 00:19:01,517 --> 00:19:03,393 change the exposure for what they're seeing. 361 00:19:03,477 --> 00:19:06,230 As they would in a real environment. 362 00:19:06,313 --> 00:19:11,902 We talk about The Volume as being this super cutting-edge means of film-making. 363 00:19:11,985 --> 00:19:15,906 But one of the great things about it is how it enables different departments 364 00:19:15,989 --> 00:19:19,910 to work in a more traditional way 365 00:19:19,993 --> 00:19:22,037 than, for instance, on a blue screen where 366 00:19:22,120 --> 00:19:24,831 the DP doesn't really know what the background's gonna be 367 00:19:24,915 --> 00:19:28,544 so they're kind of coming up with lighting that we hope is gonna match later. 368 00:19:28,627 --> 00:19:30,754 Now they can see it all in-camera, 369 00:19:30,838 --> 00:19:33,799 actor, background, adjust lighting accordingly. 370 00:19:33,882 --> 00:19:37,553 The actor is immersed in the imagery. 371 00:19:37,636 --> 00:19:39,847 You've got stuff you can cut with immediately. 372 00:19:39,930 --> 00:19:41,598 It's not just actors on blue screen. 373 00:19:41,682 --> 00:19:43,725 Every department, even set dec, it's like... 374 00:19:43,809 --> 00:19:47,479 'Cause we'll have, obviously, physical builds in front of the screen 375 00:19:47,563 --> 00:19:49,731 and the two need to live in the world together. 376 00:19:49,815 --> 00:19:53,110 You can just look through the camera, or even just stand there and say, 377 00:19:53,193 --> 00:19:56,280 "Oh, yeah, we should touch this up or adjust this a little bit," or whatever. 378 00:19:56,363 --> 00:19:59,908 And that's all the way, you know, those departments work... 379 00:19:59,992 --> 00:20:02,035 It's emulating what you see in a real location. 380 00:20:02,119 --> 00:20:07,416 This technology, it allows you to go into the cutting room the next day, 381 00:20:07,499 --> 00:20:12,337 or even sometimes that day, look at it and pop right back in 382 00:20:12,421 --> 00:20:15,966 and pick up something you might've missed very easily. 383 00:20:16,049 --> 00:20:19,636 Because it's just putting back onto the screens what you had. 384 00:20:19,720 --> 00:20:22,472 You have the lighting set and you're up and running. 385 00:20:22,556 --> 00:20:25,934 That was a big benefit because we picked up many shots and split our team, 386 00:20:26,018 --> 00:20:29,146 and I could shoot the second unit for the other directors 387 00:20:29,229 --> 00:20:31,148 and they would have a little list of shots. 388 00:20:31,231 --> 00:20:36,361 And I'd just take Richard with me or one of the other camera operators 389 00:20:36,445 --> 00:20:38,405 and we'd just do these shots really quickly. 390 00:20:38,488 --> 00:20:42,784 And, you know, we could change The Volume within the half-hour 391 00:20:42,868 --> 00:20:44,286 to be a completely different set, 392 00:20:44,369 --> 00:20:47,080 and if we weren't shooting the ground we didn't need to change it, 393 00:20:47,164 --> 00:20:50,792 'cause you'd still get depth and parallax on the screen and the reflection needed. 394 00:20:50,876 --> 00:20:54,713 And so all those tools, too, it is relative to animation, 395 00:20:54,796 --> 00:20:58,383 which was a good comfort zone for me doing live-action the first time. 396 00:20:58,926 --> 00:21:01,637 Seeing three-dimensional objects on the screen 397 00:21:01,720 --> 00:21:03,764 and the parallax and the virtual blocking and... 398 00:21:03,847 --> 00:21:07,643 It made sense in a way because of the way George taught me to see Clone Wars 399 00:21:07,726 --> 00:21:10,562 and the animation and virtual blocking techniques. 400 00:21:10,979 --> 00:21:15,108 Creatively, the actors had one of the biggest responses to this whole thing. 401 00:21:16,693 --> 00:21:20,072 Ready, and door! 402 00:21:22,115 --> 00:21:25,786 Now, we have a room where there are things that you can see. 403 00:21:25,869 --> 00:21:29,706 Where I can climb up on top of my TIE fighter and see the horizon. 404 00:21:31,542 --> 00:21:32,543 It's interactive. 405 00:21:33,877 --> 00:21:37,089 I can now feel the power of that sun coming up. 406 00:21:37,172 --> 00:21:38,882 There could be nothing else in the room, 407 00:21:38,966 --> 00:21:42,302 and now you can put a set in there with gravel and dirt and a spaceship. 408 00:21:42,386 --> 00:21:45,764 So I have something concrete and physical to look at and feel and touch. 409 00:21:45,848 --> 00:21:50,102 Wow, what a difference. What a difference a day makes. 410 00:21:54,231 --> 00:21:56,733 There was nothing like being in a lava tunnel. 411 00:21:56,817 --> 00:22:01,113 Actually, it's so disorienting because usually as an actor, 412 00:22:01,196 --> 00:22:03,156 you're standing there and you're pretending. 413 00:22:03,240 --> 00:22:07,160 But here we are and you look at the wall, and literally, 414 00:22:07,244 --> 00:22:10,038 the wall is moving, as you would be moving on the boat. 415 00:22:10,122 --> 00:22:14,459 And you look down the end of the tunnel, and the tunnel is growing in size... 416 00:22:14,543 --> 00:22:17,045 The opening, or the exit is growing. 417 00:22:17,129 --> 00:22:19,631 And you look behind you and the exit is shrinking 418 00:22:19,715 --> 00:22:23,635 and the lava is flowing and the ceiling is moving and so... 419 00:22:23,719 --> 00:22:25,387 And we had a projector on you. 420 00:22:25,470 --> 00:22:27,222 That was a trick we learned on Jungle Book. 421 00:22:27,306 --> 00:22:29,933 - That was hard to get used to... - It was! 422 00:22:30,017 --> 00:22:33,228 For me, it was hard to get used to. I was like, "Oh, I hope I..." 423 00:22:33,312 --> 00:22:35,272 - Felt like you were moving. - You don't want... 424 00:22:35,355 --> 00:22:38,108 I get motion-sick sometimes, so I was like... 425 00:22:38,192 --> 00:22:40,194 I just didn't want to fall overboard in the lava. 426 00:22:40,277 --> 00:22:41,278 No. 427 00:22:41,361 --> 00:22:43,655 It's a valuable thing to know as actors. 428 00:22:43,739 --> 00:22:44,740 I'm a delicate flower. 429 00:22:44,823 --> 00:22:48,076 How you feel being inside The Volume 430 00:22:48,160 --> 00:22:50,996 with something to look at, as opposed to green screen. 431 00:22:51,079 --> 00:22:54,374 'Cause a lot of people ask, "How do the actors feel about this?" 432 00:22:54,458 --> 00:22:56,919 So you guys could each speak to that, I think. 433 00:22:57,002 --> 00:22:59,296 I gotta tell you, I found it 434 00:23:00,464 --> 00:23:02,799 as liberating as anything I've ever worked on. 435 00:23:02,883 --> 00:23:06,845 Because as soon as you accepted it, you were in the environment. 436 00:23:06,929 --> 00:23:08,514 You didn't have to pretend anymore. 437 00:23:08,597 --> 00:23:10,474 And now it was really about 438 00:23:11,558 --> 00:23:15,646 whatever context at the time, you could immediately buy in. 439 00:23:15,729 --> 00:23:17,856 You didn't have to create it in your mind. 440 00:23:17,940 --> 00:23:20,776 Also, when you think about it, if you've got four of us in the boat 441 00:23:20,859 --> 00:23:22,361 and we're going down the... 442 00:23:22,444 --> 00:23:25,447 Your four people, if you don't actually see the same thing, 443 00:23:25,531 --> 00:23:29,117 have four different concepts of what is going on. 444 00:23:29,576 --> 00:23:33,080 So now we're really a team in the boat. 445 00:23:33,747 --> 00:23:37,084 It's like, you don't have to guess, man. This is what's happening. 446 00:23:37,167 --> 00:23:40,754 So if somebody refers to something, it's a buy-in immediately. 447 00:23:41,213 --> 00:23:43,298 And a buy-in that you are all in sync with. 448 00:23:43,382 --> 00:23:45,259 That, to me, was amazing. 449 00:23:45,592 --> 00:23:46,844 I must be destroyed. 450 00:24:05,279 --> 00:24:08,532 The great irony is that George Lucas, 451 00:24:08,615 --> 00:24:11,368 way over 20 years ago, 452 00:24:11,451 --> 00:24:13,954 was saying, like... I was hearing him saying, he's like, 453 00:24:14,037 --> 00:24:17,499 "One day, we're gonna be able to make these movies in our garage." 454 00:24:19,168 --> 00:24:24,548 "And it will look like just as real as traveling a zillion miles away." 455 00:24:24,631 --> 00:24:27,217 The first time that I stepped on to The Volume, 456 00:24:27,301 --> 00:24:29,845 I was like, "Oh, my gosh, this is George's garage." 457 00:24:30,262 --> 00:24:33,974 When George came by the set and looked at the wall we had built, 458 00:24:34,057 --> 00:24:36,560 and we're so happy that I'm getting ready to tell him, 459 00:24:36,643 --> 00:24:38,395 "We're the first people ever to do this. 460 00:24:38,478 --> 00:24:40,647 "People talk about it, but nobody's actually done it. 461 00:24:40,981 --> 00:24:42,357 "You didn't have a video wall." 462 00:24:42,441 --> 00:24:45,485 He says, "No, not a video wall," but it was what the prequels were. 463 00:24:45,569 --> 00:24:48,530 He told me that it's what he was building, or wanting to build... 464 00:24:48,614 --> 00:24:50,657 - Right. - At the base of the hill from the Ranch. 465 00:24:50,741 --> 00:24:52,659 - Yeah. - That he never was able to do. 466 00:24:52,743 --> 00:24:55,537 - It's a virtual production. - That's exactly what he was setting up. 467 00:24:55,621 --> 00:24:58,665 He was a little bit ahead of what the technology could deliver. 468 00:24:58,749 --> 00:25:01,418 He always was 10 years ahead of his time. 469 00:25:01,502 --> 00:25:03,045 Once we got digital, 470 00:25:03,128 --> 00:25:07,090 we could actually, especially with blue screen, 471 00:25:07,174 --> 00:25:10,928 we could shoot the stuff, do it in blue screen, 472 00:25:11,011 --> 00:25:13,597 and do all that stuff, and then just do it later. 473 00:25:13,680 --> 00:25:15,599 Now you can do it on set, which is even better. 474 00:25:15,682 --> 00:25:19,603 Okay, let's swim it back and forth a bit. We're gonna go left. 475 00:25:21,188 --> 00:25:23,774 What's cool is other filmmakers are coming through, 476 00:25:23,857 --> 00:25:25,901 other people that are curious about the stuff. 477 00:25:25,984 --> 00:25:29,071 Now that you see somebody could do it, it becomes easier to emulate, 478 00:25:29,154 --> 00:25:32,407 because this technology is pretty readily available. 479 00:25:33,408 --> 00:25:35,202 There's nothing proprietary here. 480 00:25:35,285 --> 00:25:38,372 It's all stuff that you can... You know, it's game engine technology, 481 00:25:38,455 --> 00:25:41,834 it's video screens, it's positional camera data. 482 00:25:41,917 --> 00:25:43,335 It's things that are kind of... 483 00:25:43,418 --> 00:25:46,088 It's just combined in a way nobody's done it before. 484 00:25:46,171 --> 00:25:48,340 You have to have an understanding of how to do it. 485 00:25:48,423 --> 00:25:50,717 That's also what's fun is that our team, 486 00:25:50,801 --> 00:25:54,638 our AD team, our directors, we're experimenting 487 00:25:54,721 --> 00:25:57,307 with this new combination of technologies for the first time. 488 00:25:57,391 --> 00:25:59,726 All these young directors will be able to go out there 489 00:25:59,810 --> 00:26:02,896 and now they know how to do it, and so they can move forward 490 00:26:02,980 --> 00:26:06,233 and try to move the ball forward technologically as well. 491 00:26:06,257 --> 00:26:09,257 www.opensubtitles.org 492 00:26:09,307 --> 00:26:13,857 Repair and Synchronization by Easy Subtitles Synchronizer 1.0.0.0 44164

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