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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 00:00:23,567 --> 00:00:25,364 - Ray Harryhausen. - Ray Harryhausen. 1 00:00:25,487 --> 00:00:27,284 - Ray Harryhausen. - Ray Harryhausen. 2 00:00:27,407 --> 00:00:30,956 Ray Harryhausen monsters. You know. They're all beautiful. 3 00:00:40,647 --> 00:00:42,717 - (dragon roars) - (Woman screams) 4 00:00:46,487 --> 00:00:48,603 (creature snarls) 5 00:00:52,607 --> 00:00:55,075 (dinosaur roars) 6 00:01:04,967 --> 00:01:07,879 (creature roars) 7 00:01:09,247 --> 00:01:11,124 I loVe Ray Harryhausen films. 8 00:01:11,247 --> 00:01:13,158 Those were a huge influence on me as a kid. 9 00:01:13,287 --> 00:01:17,360 I never knew who Ray Harryhausen was. I Just saw these things happening. 10 00:01:17,487 --> 00:01:21,605 It was only later that I discoVered it was one guy giVing life to these things. 11 00:01:21,727 --> 00:01:25,197 (man) That is Very difficult. To define myself in two words. 12 00:01:25,327 --> 00:01:26,919 I would say I was a filmmaker 13 00:01:27,047 --> 00:01:29,925 rather than Just an animator or a special effects person. 14 00:01:30,047 --> 00:01:32,277 I'm in on the story at the beginning. 15 00:01:32,407 --> 00:01:34,557 Sometimes I initiate the story. 16 00:01:34,687 --> 00:01:37,360 I wear many different hats in the production. 17 00:01:37,487 --> 00:01:42,038 I even. At the end of the day. Go out and help sell the picture. 18 00:01:42,167 --> 00:01:45,557 Ray is the only technician really who is an auteur. 19 00:01:45,687 --> 00:01:47,405 It is a Very unique position. 20 00:01:47,527 --> 00:01:49,404 There really isn't anyone else like it. 21 00:01:49,527 --> 00:01:51,199 He has a huge body of work. 22 00:01:51,327 --> 00:01:55,684 There was nobody else who was doing that sort of work. 23 00:01:55,807 --> 00:01:57,604 I mean. He's the only person. 24 00:01:57,727 --> 00:02:01,959 He himself is deeply influenced by the master Willis O'Brien. 25 00:02:02,087 --> 00:02:03,520 Who had done King Kong. 26 00:02:03,647 --> 00:02:06,684 (Ray) When I first saw King Kong in 1933. 27 00:02:06,807 --> 00:02:09,924 I wanted to do something in the film business. 28 00:02:11,447 --> 00:02:14,041 Well. In 1933. when I was 13. 29 00:02:14,167 --> 00:02:17,557 King Kong. Nothing like it had been put on the screen. 30 00:02:17,687 --> 00:02:20,440 (Narrator) 'Truly the thrill of thrills. 31 00:02:20,567 --> 00:02:22,444 'don't miss it this time.' 32 00:02:29,087 --> 00:02:32,284 And it haunted me for years. Even though it was a little Jerky. 33 00:02:32,407 --> 00:02:35,604 This creature is amazing. You know. It's so big. You know. 34 00:02:35,727 --> 00:02:38,002 It Just left an enormous impression. 35 00:02:38,127 --> 00:02:40,925 It wasn't only the technical expertise. 36 00:02:41,047 --> 00:02:43,607 It was the whole production of the film. 37 00:02:43,727 --> 00:02:47,959 They took you by the hand from the mundane world of the depression 38 00:02:48,087 --> 00:02:50,965 and brought you into the most outrageous fantasy 39 00:02:51,087 --> 00:02:52,839 that has ever been put on the screen. 40 00:02:52,967 --> 00:02:55,117 It really set me off on my career. 41 00:02:55,247 --> 00:02:58,478 I didn't know how the film was made when I first saw it. 42 00:02:58,607 --> 00:03:02,236 Finally. It came out in magazines how King Kong was stop motion. 43 00:03:02,367 --> 00:03:04,005 And that intrigued me. 44 00:03:04,127 --> 00:03:07,836 So I started experimenting on my own as a hobby. In my garage. 45 00:03:11,007 --> 00:03:15,876 I took courses in photography at USc at night school 46 00:03:16,007 --> 00:03:21,161 and I studied Various things. Art direction and film editing. 47 00:03:22,167 --> 00:03:25,079 It gradually developed from a hobby into a profession. 48 00:03:25,207 --> 00:03:27,437 I couldn't find anybody to make the figures 49 00:03:27,567 --> 00:03:29,603 so I had to learn to make them myself. 50 00:03:29,727 --> 00:03:33,686 I couldn't find anybody to photograph it. So I learned photography 51 00:03:33,807 --> 00:03:35,957 and learned to do things myself. 52 00:03:37,727 --> 00:03:40,116 Stop motion animation is really basically 53 00:03:40,247 --> 00:03:42,363 the same principle as the animated cartoon. 54 00:03:42,487 --> 00:03:47,277 Only instead of using flat drawings. You use a dimensional model. 55 00:03:47,407 --> 00:03:50,797 This has a rubber coating on the outside of a metal armature 56 00:03:50,927 --> 00:03:55,443 and as the shutter is closed on one frame of film. 57 00:03:55,567 --> 00:03:57,876 You moVe it slightly. You moVe the arms 58 00:03:58,007 --> 00:04:00,362 and you haVe to keep it all in synchronisation. 59 00:04:00,487 --> 00:04:04,162 And then when you get hundreds of these still pictures. 60 00:04:04,287 --> 00:04:08,360 It giVes the illusion that the thing is moVing on its own. 61 00:04:08,487 --> 00:04:12,321 In my early days. I did mostly experiments with dinosaurs. 62 00:04:14,967 --> 00:04:18,880 (man) We were both 18 and we both loVed King Kong 63 00:04:19,007 --> 00:04:22,124 and I met his dinosaurs in his garage. 64 00:04:22,247 --> 00:04:24,761 I said. "Oh. God. This is incredible! 65 00:04:24,887 --> 00:04:26,684 "You build these. do you?" 66 00:04:26,807 --> 00:04:30,880 He said. "Yes. Let me show you a piece of film I did." 67 00:04:31,007 --> 00:04:35,046 And he showed me a little tiny piece of 5mm film 68 00:04:35,167 --> 00:04:40,116 with his dinosaurs roaming oVer a prehistoric landscape. 69 00:04:40,247 --> 00:04:43,683 I said. "You know something I got to tell you?" 70 00:04:43,807 --> 00:04:48,358 He said. "What?" I said. "I think you're gonna be my friend for life." 71 00:04:52,127 --> 00:04:54,243 I wanted to make a film called Evolution. 72 00:04:54,367 --> 00:04:57,598 It was about the development of life on Earth. 73 00:05:07,607 --> 00:05:11,077 And then Fantasia came along and so I abandoned it. 74 00:05:11,207 --> 00:05:13,880 They could do it so much better with disney. 75 00:05:14,007 --> 00:05:19,127 But I had all these tests that I had made for dinosaurs for Evolution 76 00:05:19,247 --> 00:05:21,477 and I showed them to George pal. 77 00:05:21,607 --> 00:05:23,837 (man) George pal was a European animator 78 00:05:23,967 --> 00:05:25,605 who went to America 79 00:05:25,727 --> 00:05:28,605 to make a series of films there 80 00:05:28,727 --> 00:05:30,604 and was commissioned by paramount 81 00:05:30,727 --> 00:05:31,796 to make the puppetoons series. 82 00:05:31,927 --> 00:05:33,440 My first professional Job 83 00:05:33,567 --> 00:05:36,604 was with the George pal puppetoons before the war. 84 00:05:36,727 --> 00:05:38,240 The George pal technique. 85 00:05:38,367 --> 00:05:41,882 All the models were cut out ahead of time in wood. 86 00:05:42,007 --> 00:05:44,123 So there wasn't much creatiVity. 87 00:05:44,247 --> 00:05:46,317 You simply substituted a new figure. 88 00:05:46,447 --> 00:05:51,965 There was Very little for an animator to put his own personality into. 89 00:05:52,087 --> 00:05:56,046 But it was an enormous part of Ray's early career. 90 00:05:57,527 --> 00:06:01,156 When he came out of the army in around about 1946. 91 00:06:01,287 --> 00:06:06,645 He found a thousand foot of Kodak 16mm footage. 92 00:06:06,767 --> 00:06:09,361 It was out of date. So they were throwing it out. 93 00:06:09,487 --> 00:06:11,364 So he used that for his first films. 94 00:06:11,487 --> 00:06:13,717 And those were the Motlner Goose stories 95 00:06:13,847 --> 00:06:15,519 that became the first of the fairy tales. 96 00:06:15,647 --> 00:06:19,162 The fairy tales were really what I call my teething rings. 97 00:06:19,287 --> 00:06:22,757 (Tony) That's where he really learnt so much about filmmaking. 98 00:06:22,887 --> 00:06:25,321 And he went on to make Little Red Riding Hood. 99 00:06:25,447 --> 00:06:28,439 Hansel and Gretel. Rapunzel. King Midas. 100 00:06:28,567 --> 00:06:30,717 And eventually. Tlne Tortoise And Tlne Hare. 101 00:06:30,847 --> 00:06:32,405 His mother and father helped him. 102 00:06:32,527 --> 00:06:35,405 His mother made a lot of the clothes for the fairy tales 103 00:06:35,527 --> 00:06:38,166 and his father obViously did a lot of the machining. 104 00:06:38,287 --> 00:06:41,404 The armatures and everything. Based on Ray's designs. 105 00:06:41,527 --> 00:06:47,079 Fred and martha. His parents. Were a huge part of his life. 106 00:06:47,207 --> 00:06:50,677 Most parents would haVe said. "No. No. You'Ve gotta be a doctor or a plumber." 107 00:06:50,807 --> 00:06:53,162 I was Very fortunate. I should say. 108 00:06:53,287 --> 00:06:58,566 That my father knew a lot about engineering and machine work 109 00:06:58,687 --> 00:07:03,363 and he used to make a lot of my armatures on the lathe at home. 110 00:07:03,487 --> 00:07:06,718 (Tony) And Fred continued to make the armatures 111 00:07:06,847 --> 00:07:09,520 until Just after First Men In Tlne Moon. When he died. 112 00:07:09,647 --> 00:07:12,957 So all the armatures seen in all the feature films were made by Fred. 113 00:07:13,087 --> 00:07:15,681 My first introduction to the work of Ray Harryhausen 114 00:07:15,807 --> 00:07:18,526 was the Motlner Goose stories. Actually. 115 00:07:18,647 --> 00:07:22,481 Which at the time I was not aware that they were Ray Harryhausen's work. 116 00:07:22,607 --> 00:07:24,643 (Frantic orchestral music) 117 00:07:28,327 --> 00:07:30,522 I was about nine or ten years old 118 00:07:30,647 --> 00:07:34,276 and. You know. It was all cosy. christmas EVe. 119 00:07:34,407 --> 00:07:37,922 And this film came on. Which was Hansel and Gretel. 120 00:07:38,047 --> 00:07:43,041 And I could not believe it. I was Just so drawn into it. The magic of it. 121 00:07:43,167 --> 00:07:47,365 I don't know back then if I knew how stop frame animation was done. 122 00:07:47,487 --> 00:07:49,045 But I could see there were no strings. 123 00:07:49,167 --> 00:07:54,002 I think Ray Harryhausen is really the grandfather of stop frame animation. 124 00:07:54,127 --> 00:07:59,247 I mean. I know that there was Willis O'Brien as the great-grandfather. 125 00:07:59,887 --> 00:08:01,878 I'd kept in touch with Willis O'Brien. 126 00:08:02,007 --> 00:08:04,567 I had met him when I was still in high school. 127 00:08:04,687 --> 00:08:07,121 I called him up at mGm 128 00:08:07,247 --> 00:08:10,125 and he kindly inVited me oVer. 129 00:08:10,247 --> 00:08:15,321 I brought some of my dinosaurs in my suitcase and showed them to him. 130 00:08:15,447 --> 00:08:20,601 And finally. After merian cooper and Willis O'Brien 131 00:08:20,727 --> 00:08:22,797 were going to make Miglnty Joe Young. 132 00:08:22,927 --> 00:08:25,487 I became Willis O'Brien's assistant. 133 00:08:28,207 --> 00:08:30,038 (Whistle blows) 134 00:08:31,207 --> 00:08:34,722 (Sirens blare) 135 00:08:39,447 --> 00:08:41,085 (Gorilla roars) 136 00:08:41,207 --> 00:08:44,244 Here we were making another gorilla picture. 137 00:08:44,367 --> 00:08:46,403 Which wasn't quite like King Kong 138 00:08:46,527 --> 00:08:49,041 but it had a gorilla. 139 00:08:49,167 --> 00:08:52,125 And gorillas are my best friends. 140 00:08:52,247 --> 00:08:54,681 (Narrator) 'See mighty Joe Young. Enraged by Hollywood pranksters. 141 00:08:54,807 --> 00:09:00,279 'destroy film-land's swankiest nightclub on the fabulous Sunset Strip.' 142 00:09:00,407 --> 00:09:03,717 Willis O'Brien was busy getting the next set-ups ready 143 00:09:03,847 --> 00:09:06,236 and making tests and everything. 144 00:09:06,367 --> 00:09:10,121 So I ended up doing about 90 percent of the animation. 145 00:09:10,247 --> 00:09:12,044 I think that's some of his best stuff. 146 00:09:12,167 --> 00:09:15,045 cos the personality in Joe Young is amazing. 147 00:09:15,167 --> 00:09:17,840 And the way he moVes. He does moVe like a gorilla. 148 00:09:17,967 --> 00:09:20,959 Whereas King Kong doesn't moVe like a gorilla at all. 149 00:09:21,087 --> 00:09:24,716 (Narrator) 'See the most fantastic relationship between beast and beauty. 150 00:09:24,847 --> 00:09:27,520 'A mere girl mastering a primitiVe giant.' 151 00:09:27,647 --> 00:09:29,478 (Ray) I thought I'd get in the mood 152 00:09:29,607 --> 00:09:32,883 by eating celery and carrots for my tea breaks 153 00:09:33,007 --> 00:09:36,158 so that I felt like a gorilla. (Laughs) 154 00:09:37,767 --> 00:09:42,397 The studio sent a cameraman to the chicago Zoo to photograph a gorilla. 155 00:09:42,527 --> 00:09:47,282 All the gorilla did seem to do was walk across the screen and pick his nose. 156 00:09:47,407 --> 00:09:51,798 So we couldn't use that to any great degree as a copy. 157 00:09:51,927 --> 00:09:54,760 But it gaVe an idea of how a gorilla moVes. 158 00:09:54,887 --> 00:09:59,165 (Narrator) 'Miglnty Joe Young. Whose sensational exploits will startle you.' 159 00:09:59,287 --> 00:10:02,643 (Ray) After Miglnty Joe Young. I did Tlne Beast Fronmn 20. 000 Fatlnonmns. 160 00:10:02,767 --> 00:10:06,282 (dramatic orchestral music) 161 00:10:08,447 --> 00:10:10,403 (Roaring) 162 00:10:11,487 --> 00:10:14,160 (Explosions) 163 00:10:15,607 --> 00:10:18,485 (Screaming) 164 00:10:18,607 --> 00:10:20,916 (Beast roars) 165 00:10:29,087 --> 00:10:32,477 I didn't wanna duplicate the Lost World concept 166 00:10:32,607 --> 00:10:35,440 of haVing a real known dinosaur. 167 00:10:35,567 --> 00:10:37,956 So we deVised this dinosaur 168 00:10:38,087 --> 00:10:41,045 between the writers and the producers and myself 169 00:10:41,167 --> 00:10:43,397 and called it the Rhedosaurus. 170 00:10:43,527 --> 00:10:47,361 A different type of animal that has never been seen before. 171 00:10:47,487 --> 00:10:49,284 (Narrator) 'The beast would come back. 172 00:10:49,407 --> 00:10:51,523 'Back to the caVerns of the deepest Atlantic 173 00:10:51,647 --> 00:10:53,080 'where it was spawned. 174 00:10:53,207 --> 00:10:55,004 'An armoured giant... ' 175 00:10:55,127 --> 00:10:58,517 (Bradbury) Ray Harryhausen and I showed up at the same time. 176 00:10:58,647 --> 00:11:02,879 He said. "Well. Maybe some day you'll write a screenplay for me 177 00:11:03,007 --> 00:11:05,043 "and I'll do dinosaurs for you." 178 00:11:05,167 --> 00:11:07,556 I said. "I'm gonna pray to God for that." 179 00:11:13,047 --> 00:11:16,357 His budget for that was $5.000 180 00:11:16,487 --> 00:11:19,957 to put all special effects together. Build the models. Miniatures. Everything. 181 00:11:22,847 --> 00:11:25,156 (Ray) When we were making Miglnty Joe Young. 182 00:11:25,287 --> 00:11:29,485 We had 27 people on the stage. 183 00:11:29,607 --> 00:11:31,404 The budget went up so high. 184 00:11:31,527 --> 00:11:34,439 So I tried to reduce the whole process 185 00:11:34,567 --> 00:11:37,559 to a simple way of combining the liVe action 186 00:11:37,687 --> 00:11:40,326 with the animated model. 187 00:11:40,447 --> 00:11:42,244 (man) He'd shoot the liVe action first 188 00:11:42,367 --> 00:11:46,758 then he would proJect it on a rear proJection screen back there. 189 00:11:46,887 --> 00:11:48,445 Screen's here. proJector's back there. 190 00:11:48,567 --> 00:11:50,444 proJect one frame at a time. 191 00:11:50,567 --> 00:11:52,922 In front of that. He would put a camera. 192 00:11:53,047 --> 00:11:57,677 Then he'd put his animation table and then he would take a puppet. 193 00:11:57,807 --> 00:12:02,961 He'd then matte out the animation stage the puppet was sitting on with paint. 194 00:12:03,087 --> 00:12:04,884 So it was liVe action. 195 00:12:05,007 --> 00:12:08,522 Still frame. puppet. Still. Black below. 196 00:12:08,647 --> 00:12:10,524 AdVance the proJector. pose the puppet. 197 00:12:10,647 --> 00:12:12,877 Take a frame of film. Et cetera. Et cetera. 198 00:12:13,007 --> 00:12:17,683 So what he'd do is he'd undo the animation stage. Lower it out of the screen. 199 00:12:17,807 --> 00:12:20,605 He would then put a counter matte which was painted 200 00:12:20,727 --> 00:12:24,640 to block out the area that had preViously been exposed. 201 00:12:24,767 --> 00:12:27,839 And so then he would put the proJector on frame one. 202 00:12:27,967 --> 00:12:29,480 Take a frame on the camera. 203 00:12:29,607 --> 00:12:31,120 put the proJector on frame two. 204 00:12:31,247 --> 00:12:33,283 Take a frame on the camera. Et cetera. Et cetera. 205 00:12:33,407 --> 00:12:35,875 Now he had all of the liVe action 206 00:12:36,007 --> 00:12:39,477 and the animation together in one go. 207 00:12:41,327 --> 00:12:47,357 (Ray) You could intricately interweaVe the animated model with liVe actors. 208 00:12:47,487 --> 00:12:50,320 It looked like they were photographed at the same time. 209 00:12:51,647 --> 00:12:53,524 I tried to do a lot of research. 210 00:12:53,647 --> 00:12:56,639 When I did Tlne Beast. I studied lizards. 211 00:12:56,767 --> 00:13:00,396 So you haVe an influence of these creatures 212 00:13:00,527 --> 00:13:03,644 that are similar to what may haVe happened in the past. 213 00:13:04,407 --> 00:13:08,958 (Tony) Tlne Beast Fronmn 20. 000 Fatlnonmns being the first monster rampage moVie 214 00:13:09,087 --> 00:13:10,679 after King Kong. Really. 215 00:13:10,807 --> 00:13:15,039 And from Tlne Beast. Of course. The Japanese made Godzilla. 216 00:13:15,167 --> 00:13:18,796 Who was a man in a suit stomping around on miniature sets. 217 00:13:18,927 --> 00:13:24,081 (John Landis) Gojira is a direct result of Beast Fronmn 20. 000 Fatlnonmns. Exactly. 218 00:13:24,207 --> 00:13:26,437 Toho said. "We'll make one of those!" 219 00:13:28,047 --> 00:13:30,959 Ray's creatures. The way they moVe 220 00:13:31,087 --> 00:13:33,885 essentially is the way we think of dinosaurs. 221 00:13:34,007 --> 00:13:37,079 How they moVe. I mean. Even to this day. 222 00:13:37,207 --> 00:13:39,323 I mean. When you see a moVie like Jurassic park... 223 00:13:39,447 --> 00:13:41,563 (dinosaur growls) 224 00:13:42,647 --> 00:13:45,366 - (man screams) - (Bones crunch) 225 00:13:46,687 --> 00:13:50,157 It was. It was like Ray did that kind of stuff all the time. 226 00:13:50,287 --> 00:13:53,199 Which is cool. You wanna see people being eaten aliVe. 227 00:13:53,327 --> 00:13:54,919 You know. That's what it's about. 228 00:13:55,047 --> 00:13:56,321 That's moVie-making! 229 00:13:56,447 --> 00:14:00,645 And Steven Spielberg. When Ray was in town. 230 00:14:00,767 --> 00:14:04,442 Got him oVer to the editorial suite for Jurassic park. 231 00:14:04,567 --> 00:14:10,278 He showed me some of his beginning of the cGI process 232 00:14:10,407 --> 00:14:14,161 of the dinosaur knocking the car off the bridge. 233 00:14:14,287 --> 00:14:19,600 Ray was blown away by it. He thought it was Just really an amazing process. 234 00:14:19,727 --> 00:14:22,878 I couldn't say anything negatiVe because it was most impressiVe! 235 00:14:23,007 --> 00:14:25,965 I Just wanna acknowledge the fact that we wouldn't be here today 236 00:14:26,087 --> 00:14:29,477 making these moVies. Like Jurassic park and like Avatar. 237 00:14:29,607 --> 00:14:32,804 Without Ray. The father of all we do today 238 00:14:32,927 --> 00:14:37,842 in the business of science fiction. Fantasy and adVenture. 239 00:14:37,967 --> 00:14:39,400 (James cameron) I'd see a Ray Harryhausen film. 240 00:14:39,527 --> 00:14:43,122 And for the next fiVe weeks. I was drawing comic books. 241 00:14:43,247 --> 00:14:45,556 My own comic books of that story. 242 00:14:45,687 --> 00:14:49,157 But not Just a clone of the story but my own Version of it. 243 00:14:49,287 --> 00:14:51,005 So I was doing this for a long time. 244 00:14:51,127 --> 00:14:54,722 So Avatar really represented an opportunity for me 245 00:14:54,847 --> 00:14:57,566 to do all those things I had always dreamed about. 246 00:14:57,687 --> 00:15:02,761 I think Ray would haVe loVed to haVe had access to the tools that we haVe now 247 00:15:02,887 --> 00:15:06,277 for computer-generated animated characters 248 00:15:06,407 --> 00:15:09,444 because. You know. For him. The stop motion puppetry 249 00:15:09,567 --> 00:15:14,083 was a way for him to get the images that were in his head up on film. 250 00:15:14,207 --> 00:15:16,357 And that was the only way to do it at that time. 251 00:15:16,487 --> 00:15:22,084 (Ray) We had to compromise on scenes that you'd wanna do differently 252 00:15:22,207 --> 00:15:24,880 because of the technical limitations. 253 00:15:25,007 --> 00:15:28,636 But we didn't know there would be anything different at the time. 254 00:15:28,767 --> 00:15:35,320 So Just as O'Brien. When he started Tlne Lost World and King Kong. 255 00:15:35,447 --> 00:15:38,564 They used the facilities that they had at that time 256 00:15:38,687 --> 00:15:41,918 and you didn't anticipate 257 00:15:42,047 --> 00:15:44,800 the new types of electronics 258 00:15:44,927 --> 00:15:47,725 that can do the most amazing things. 259 00:15:47,847 --> 00:15:51,522 If Ray were working right now. He'd be using the tools that we're using right now. 260 00:15:51,647 --> 00:15:53,717 He wouldn't cling to the puppetry. 261 00:15:53,847 --> 00:15:57,123 His imagination would require 262 00:15:57,247 --> 00:16:01,320 that he used the best. Most fantastic techniques aVailable. 263 00:16:01,447 --> 00:16:03,915 (Ray) Well. I don't know. It's hard to say. 264 00:16:04,047 --> 00:16:06,925 It's Just another way of making films. 265 00:16:07,047 --> 00:16:09,481 I think I would prefer to make films 266 00:16:09,607 --> 00:16:13,282 with the model animation rather than cGI. Today even. 267 00:16:13,927 --> 00:16:17,283 (dramatic orchestral music) 268 00:16:32,927 --> 00:16:36,806 (Tony) charles H. Schneer was a young producer working at columbia 269 00:16:36,927 --> 00:16:40,556 and he saw Tlne Beast Fronmn 20. 000 Fatlnonmns 270 00:16:40,687 --> 00:16:42,166 and wanted to meet Ray. 271 00:16:42,287 --> 00:16:45,563 charles said. "Well. I wanna make a moVie about a giant octopus 272 00:16:45,687 --> 00:16:48,155 "that attacks San Francisco." 273 00:16:48,287 --> 00:16:50,926 (Screaming) 274 00:16:51,807 --> 00:16:53,525 They did this film together 275 00:16:53,647 --> 00:16:56,559 and they had terrible problems with the San Francisco bridge. 276 00:16:56,687 --> 00:17:00,726 We were obliged to submit the script of It canmne Fronmn Beneatln Tlne Sea 277 00:17:00,847 --> 00:17:02,838 to the city fathers for approVal 278 00:17:02,967 --> 00:17:05,276 so we could get the cooperation of the police. 279 00:17:05,407 --> 00:17:07,875 When they read the script. They turned it down 280 00:17:08,007 --> 00:17:11,716 because they said it would make the public lose confidence 281 00:17:11,847 --> 00:17:14,725 that a creature can pull down the Golden Gate Bridge. 282 00:17:14,847 --> 00:17:17,839 So we had to do things through deVious means. 283 00:17:17,967 --> 00:17:20,800 We put a camera in the back of a bakery truck 284 00:17:20,927 --> 00:17:25,523 and went back and forth on the bridge to get proJection plates secretly. 285 00:17:25,647 --> 00:17:27,638 I mean. It's a fantasy film 286 00:17:27,767 --> 00:17:30,804 and I'm sure that no-one lost confidence in the Golden Gate Bridge 287 00:17:30,927 --> 00:17:34,840 because a giant octopus pulled it down. (Laughs) 288 00:17:37,327 --> 00:17:39,602 (Screaming) 289 00:17:39,727 --> 00:17:45,245 The octopus in It canmne Fronmn Beneatln Tlne Sea only had six legs. 290 00:17:45,367 --> 00:17:48,962 That was because of the budget restrictions. Ray had to saVe money. 291 00:17:49,087 --> 00:17:50,486 And therefore he dropped two legs. 292 00:17:50,607 --> 00:17:52,643 Literally dropped two legs. So it's only got six. 293 00:17:52,767 --> 00:17:57,522 So you never see all of the tentacles out at one time because he hid them. 294 00:17:57,647 --> 00:17:59,763 Ray loVes calling it the Sixtopus. 295 00:17:59,887 --> 00:18:02,276 (dramatic orchestral music) 296 00:18:05,767 --> 00:18:08,565 (man) When we did pirates Of Tlne caribbean here at ILm. 297 00:18:08,687 --> 00:18:12,919 Hal Hickel and all the guys that worked on that were big Harryhausen fans. 298 00:18:13,047 --> 00:18:16,483 And. For example. The Kraken had six legs 299 00:18:16,607 --> 00:18:19,565 because the octopus had a limited number of legs. Of course. 300 00:18:21,167 --> 00:18:22,964 And a lot of the feeling of daVy. 301 00:18:23,087 --> 00:18:26,124 That sort of. You know. In-your-face performance 302 00:18:26,247 --> 00:18:27,999 came right from seeing Ray's film 303 00:18:28,127 --> 00:18:31,039 where it's an in-your-face performance going on. 304 00:18:31,167 --> 00:18:36,639 When Harryhausen animated the octopus for It canmne Fronmn Beneatln Tlne Sea. 305 00:18:36,767 --> 00:18:39,076 I can imagine it must haVe been pretty difficult for him 306 00:18:39,207 --> 00:18:42,836 to get the character into tentacles. There's no face. 307 00:18:42,967 --> 00:18:47,006 We had a huge adVantage when we created the tentacles for dr Octopus 308 00:18:47,127 --> 00:18:50,005 because we created faces. Basically. 309 00:18:50,127 --> 00:18:54,279 So we would haVe a certain opening of the mechanical aspects of it 310 00:18:54,407 --> 00:18:55,999 that would create anger. 311 00:18:56,127 --> 00:18:58,243 We would haVe another one that would be curiosity. 312 00:18:58,367 --> 00:19:00,323 Another one that would be sadness. 313 00:19:00,447 --> 00:19:04,122 And each tentacle had a range of emotion. 314 00:19:04,247 --> 00:19:07,478 I think it's pretty obVious that Sam Raimi is a huge fan of Ray Harryhausen 315 00:19:07,607 --> 00:19:10,440 if you take a look at the work on Spider-Man 2. 316 00:19:10,567 --> 00:19:12,444 dr Octopus. I mean. come on. 317 00:19:12,567 --> 00:19:17,516 Ray Harryhausen. To me. The most important thing that he has done 318 00:19:17,647 --> 00:19:20,525 is to be an influence and to inspire 319 00:19:20,647 --> 00:19:22,603 literally a generation 320 00:19:22,727 --> 00:19:24,843 or probably two generations of filmmakers. 321 00:19:24,967 --> 00:19:27,925 I don't know anyone else that has taken 322 00:19:28,047 --> 00:19:31,722 all these young adolescent children who watched his moVies 323 00:19:31,847 --> 00:19:35,726 and turned them into filmmakers. directors. Writers. Special effects men. 324 00:19:37,967 --> 00:19:42,324 I wanted the moVie to be an homage to the Ray Harryhausen moVies. 325 00:19:42,447 --> 00:19:47,282 I'm Very flattered that they find that our films were that attractiVe 326 00:19:47,407 --> 00:19:51,605 and tried to make a similar type of image. 327 00:19:51,727 --> 00:19:53,365 (Sirens blare) 328 00:19:53,487 --> 00:19:55,443 (Narrator) 'The whole world is under attack. 329 00:19:55,567 --> 00:19:57,285 'can it surViVe? ' 330 00:19:57,407 --> 00:19:59,079 (Screaming) 331 00:20:11,487 --> 00:20:13,125 I found it a challenge 332 00:20:13,247 --> 00:20:17,604 to try and make the metallic obJects like the flying saucer 333 00:20:17,727 --> 00:20:19,240 haVe an intelligence inside. 334 00:20:19,367 --> 00:20:22,837 Even though we never showed the actual people inside. 335 00:20:22,967 --> 00:20:24,844 And that came out about the time 336 00:20:24,967 --> 00:20:29,279 when there was a lot of flying saucer clippings in the newspaper. 337 00:20:29,407 --> 00:20:32,205 (dennis muren) How can you bring a personality into a flying saucer? 338 00:20:32,327 --> 00:20:37,117 And there were a lot of moVies made with saucers in the '50s 339 00:20:37,247 --> 00:20:38,805 that were pretty dull to look at. 340 00:20:38,927 --> 00:20:40,918 But Ray gaVe them personality and life 341 00:20:41,047 --> 00:20:43,686 and you were Just enthralled as a kid looking at them. 342 00:20:55,527 --> 00:20:57,995 (Tony) These are two of the flying saucers. 343 00:20:58,127 --> 00:21:00,004 They were designed by Ray. 344 00:21:00,127 --> 00:21:02,322 Very carefully designed by Ray in great detail. 345 00:21:02,447 --> 00:21:07,237 And they were machined and built by Ray's father. 346 00:21:07,367 --> 00:21:09,597 With Ray. Fred Harryhausen. 347 00:21:09,727 --> 00:21:13,766 Ray built into the design three nodules on each flying saucer 348 00:21:13,887 --> 00:21:17,118 so that he could actually suspend the actual machine. 349 00:21:17,247 --> 00:21:21,035 And from each of the nodules would come up to the aerial brace. 350 00:21:21,167 --> 00:21:24,079 (Screeching) 351 00:21:24,207 --> 00:21:26,323 He'd used wire braces. 352 00:21:26,447 --> 00:21:28,642 If you think of a string puppet. 353 00:21:28,767 --> 00:21:32,203 You haVe a cross like that from which the strings hang 354 00:21:32,327 --> 00:21:33,999 so you can manipulate the puppet. 355 00:21:34,127 --> 00:21:36,687 He inVented a geared aerial brace 356 00:21:36,807 --> 00:21:40,004 where it would tilt the flying saucer. 357 00:21:40,127 --> 00:21:42,436 So they'd be able to go in at a certain angle. 358 00:21:46,127 --> 00:21:50,439 I knocked oVer the Washington monument long before Tim Burton did. (Laughs) 359 00:21:50,567 --> 00:21:53,957 His films. When I saw them. He Just... 360 00:21:54,087 --> 00:21:56,362 You felt the hand of an artist with him. 361 00:21:56,487 --> 00:21:59,445 And it's something that's always touched me and I'Ve always remembered. 362 00:21:59,567 --> 00:22:01,478 No matter what technology you use. 363 00:22:01,607 --> 00:22:04,917 You know. Whether it's stop motion or cell 364 00:22:05,047 --> 00:22:08,517 or liVe action or cGI. 365 00:22:08,647 --> 00:22:11,366 You know. It doesn't really matter what the technique is. 366 00:22:11,487 --> 00:22:13,603 You try to find artists. 367 00:22:13,727 --> 00:22:15,524 They come in many forms. 368 00:22:21,007 --> 00:22:24,920 Tlne Aninmnal World was a film that was being made by Irwin Allen. 369 00:22:25,047 --> 00:22:27,959 An ex-agent who had become a producer. 370 00:22:28,087 --> 00:22:29,884 And he wanted to put a film together 371 00:22:30,007 --> 00:22:32,760 about the animal world. The animal kingdom. 372 00:22:32,887 --> 00:22:37,403 He used 16mm film a lot and blew it up to 35 373 00:22:37,527 --> 00:22:40,917 from different cameramen who had made pictures 374 00:22:41,047 --> 00:22:43,720 in Jungles and remote areas. 375 00:22:43,847 --> 00:22:47,840 But it was going to haVe an opening sequence of dinosaurs. 376 00:22:47,967 --> 00:22:52,404 So Irwin Allen asked Willis O'Brien to design the special effects 377 00:22:52,527 --> 00:22:56,361 and Willis O'Brien asked Ray to do the animation. 378 00:22:56,487 --> 00:22:58,921 He would do the set-ups. I.e. He would design everything. 379 00:22:59,047 --> 00:23:02,881 It's only a Very short sequence. I think it's between 10 and 15 minutes long. 380 00:23:03,007 --> 00:23:05,999 (Ray) I remember when the first publicity came out. 381 00:23:06,127 --> 00:23:10,564 The reViewers mentioned the dinosaur sequence before any other sequence 382 00:23:10,687 --> 00:23:13,121 and said that that was the highlight of the picture. 383 00:23:13,887 --> 00:23:17,323 So Willis O'Brien and I were most grateful for that. 384 00:23:17,967 --> 00:23:20,925 (Narrator) '20 Million Miles To Eartln. ' 385 00:23:21,047 --> 00:23:24,005 (Roaring) 386 00:23:24,127 --> 00:23:26,516 (Woman screams) 387 00:23:27,407 --> 00:23:30,365 (Roaring) 388 00:23:33,087 --> 00:23:34,998 (Roaring) 389 00:23:39,447 --> 00:23:41,358 (creature roars) 390 00:23:44,327 --> 00:23:49,560 The creature in 20 Million Miles To Eartln went through many changes. 391 00:23:49,687 --> 00:23:54,477 It was Very stout. It had horns at one point. It had one eye at one point. 392 00:23:54,607 --> 00:23:57,917 (Tony) Originally 20 Million Miles To Eartln was made. 393 00:23:58,047 --> 00:24:02,279 As written by Ray and a dear friend of his. charlotte Knight. 394 00:24:02,407 --> 00:24:06,116 As Tlne cyclops. And was gonna be attacking chicago. 395 00:24:06,247 --> 00:24:09,080 (Ray) That was an early concept of the Ymir. 396 00:24:09,207 --> 00:24:12,040 (Tony) But Ray wanted to go to Italy. Specifically Rome. 397 00:24:12,167 --> 00:24:15,125 (Ray) So I changed it around because I wanted a trip to Europe. 398 00:24:15,247 --> 00:24:20,275 And that's where he changed the creature from a cyclops into the Ymir. 399 00:24:20,407 --> 00:24:24,366 (Ray) Finally I arriVed at the humanoid torso. 400 00:24:24,487 --> 00:24:27,285 Sort of a lizard combination with a humanoid torso. 401 00:24:27,407 --> 00:24:31,639 Because I felt you could get much more emotion out of a humanoid type of figure 402 00:24:31,767 --> 00:24:34,122 rather than an animal type of figure. 403 00:24:34,247 --> 00:24:38,365 (man) The Ymir. coming at the end of Ray's black and white period. 404 00:24:38,487 --> 00:24:42,958 Is probably the best black and white monster that he ever created. 405 00:24:43,087 --> 00:24:45,282 particularly in the early stages when it's small 406 00:24:45,407 --> 00:24:48,126 and it's doing things like this. 407 00:24:48,247 --> 00:24:52,035 All the humanoid gestures that make these monsters so personable 408 00:24:52,167 --> 00:24:55,079 and make them so much more appealing. 409 00:24:55,207 --> 00:24:58,836 The design of the creature that we haVe in piranlna is a little bit like the Ymir. 410 00:24:58,967 --> 00:25:02,437 In piranlna. There was no stop motion monster written into the script. 411 00:25:02,567 --> 00:25:04,478 The stop motion monster was in the moVie 412 00:25:04,607 --> 00:25:08,680 simply because Jon daVison. The producer. And I liked stop motion. 413 00:25:08,807 --> 00:25:10,399 Any kind of stop motion from my moVies 414 00:25:10,527 --> 00:25:12,643 is a tribute to Ray Harryhausen Or Willis O'Brien. 415 00:25:12,767 --> 00:25:16,203 You can't make a creature film without thinking of Ray Harryhausen 416 00:25:16,327 --> 00:25:19,842 because he created creatures that were so sympathetic. 417 00:25:19,967 --> 00:25:23,323 And let's face it. He made the greatest monster moVies of all time. 418 00:25:23,447 --> 00:25:26,484 (dramatic orchestral music) 419 00:25:28,327 --> 00:25:31,637 His monsters haVe a heart. 420 00:25:31,767 --> 00:25:34,327 His monsters are charming. 421 00:25:34,447 --> 00:25:36,483 So you might be frightened by them. 422 00:25:36,607 --> 00:25:40,520 But when the moVie's done. That's what you remember and you care about it. 423 00:25:53,807 --> 00:26:00,201 (Tony) Ray never calls any of his creations monsters. 424 00:26:00,327 --> 00:26:03,524 They're never called monsters. They're always called creatures. 425 00:26:03,647 --> 00:26:06,639 (dramatic orchestral music) 426 00:26:16,647 --> 00:26:19,445 I destroyed New York with the beast. 427 00:26:19,567 --> 00:26:23,242 I destroyed San Francisco with the octopus. 428 00:26:23,367 --> 00:26:26,677 I destroyed Rome with the Ymir 429 00:26:26,807 --> 00:26:30,720 and I destroyed Washington with the flying saucers. 430 00:26:30,847 --> 00:26:32,758 And that got rather tedious. 431 00:26:32,887 --> 00:26:37,915 So I was looking for a new aVenue in which to use stop motion animation. 432 00:26:38,047 --> 00:26:40,277 And I latched upon Sinbad. 433 00:26:40,407 --> 00:26:43,717 (dynamic orchestral music) 434 00:26:50,807 --> 00:26:52,525 (creature roars) 435 00:26:58,687 --> 00:27:03,317 'Tlne 7tln Voyage Of Sinbad is the eighth wonder of the screen! ' 436 00:27:03,447 --> 00:27:07,599 The first sketch I made was the skeleton on the spiral staircase. 437 00:27:07,727 --> 00:27:10,924 And then I made six or seven other drawings. 438 00:27:11,047 --> 00:27:15,086 I did a 20-page outline of how the story could develop. 439 00:27:15,207 --> 00:27:18,882 And I took it around Hollywood and nobody was interested. 440 00:27:19,007 --> 00:27:22,477 Howard Hughes had Just made Tlne Son of Sinbad. 441 00:27:22,607 --> 00:27:24,723 It flopped at the box office. 442 00:27:24,847 --> 00:27:29,125 So most of the producers that I showed it to. My drawings. 443 00:27:29,247 --> 00:27:31,317 They said. "Oh. costume pictures are dead." 444 00:27:31,447 --> 00:27:33,005 No. It cannot be so. 445 00:27:33,127 --> 00:27:37,166 (Ray) I brought the drawings out and charles Schneer got Very excited. 446 00:27:37,287 --> 00:27:40,677 But I had Visions in mind of doing it laVishly 447 00:27:40,807 --> 00:27:44,322 like Tlne Tlnief Of Bagdad that Alexander Korda made. 448 00:27:44,447 --> 00:27:46,324 So I re-eValuated it 449 00:27:46,447 --> 00:27:48,722 and redesigned it 450 00:27:48,847 --> 00:27:52,601 so that we could make it for an inexpensiVe sum. 451 00:27:54,647 --> 00:27:57,639 When he hooked up with charles Schneer. Who was a sympathetic producer. 452 00:27:57,767 --> 00:28:00,042 He gained a lot of power 453 00:28:00,167 --> 00:28:03,000 and therefore he was able to go to the story conferences 454 00:28:03,127 --> 00:28:05,766 and able to design the moVie through the storyboards 455 00:28:05,887 --> 00:28:08,879 and really haVe an extreme effect 456 00:28:09,007 --> 00:28:11,885 at putting his mark on the pictures. 457 00:28:17,807 --> 00:28:21,117 (Ray) We got several writers to formulate a script. 458 00:28:21,247 --> 00:28:26,037 A comprehensiVe script. Using my drawings as the basis. 459 00:28:26,167 --> 00:28:27,998 And that's how Tlne 7tln Voyage developed. 460 00:28:28,127 --> 00:28:33,326 I remember growing up with maria montez films. 461 00:28:33,447 --> 00:28:34,800 She and Sabu and John Hall 462 00:28:34,927 --> 00:28:38,966 made a series of Arabian Niglnts pictures for UniVersal. 463 00:28:39,087 --> 00:28:41,442 One was called Ali Baba And Tlne 40 Tlnieves. 464 00:28:41,567 --> 00:28:44,684 And they would talk about the Roc. They would talk about the cyclops. 465 00:28:44,807 --> 00:28:46,479 But you never saw it on the screen. 466 00:28:48,487 --> 00:28:50,637 (cyclops roars) 467 00:28:50,767 --> 00:28:54,362 The critics started saying that it was animated. The creatures were animated. 468 00:28:54,487 --> 00:28:57,160 The aVerage person hears the word animation. 469 00:28:57,287 --> 00:28:59,755 They immediately think of a cartoon. 470 00:28:59,887 --> 00:29:03,926 So we found that many people. particularly adults. Stayed away 471 00:29:04,047 --> 00:29:06,038 because they thought it was for children. 472 00:29:06,167 --> 00:29:11,525 So we tried to deVise a new name called dynamation from "dynamic animation." 473 00:29:11,647 --> 00:29:13,239 (Narrator) 'This is dynamation! ' 474 00:29:13,367 --> 00:29:15,961 (dramatic orchestral music) 475 00:29:22,607 --> 00:29:24,996 I designed the cyclops Very carefully 476 00:29:25,127 --> 00:29:28,597 because I didn't want people to think it was a man in a suit. 477 00:29:28,727 --> 00:29:33,801 So I put goat legs on. Like a satyr in ancient mythology. 478 00:29:33,927 --> 00:29:38,125 And I gaVe him an appearance and three fingers 479 00:29:38,247 --> 00:29:43,082 so that no-one could assume that there was a man inside the cyclops. 480 00:29:43,207 --> 00:29:45,038 And I think it worked out Very well. 481 00:29:45,167 --> 00:29:46,964 Whereas I was beginning to learn 482 00:29:47,087 --> 00:29:49,920 how to alter a human face and a human head. 483 00:29:50,047 --> 00:29:52,163 Harryhausen could do anything. 484 00:29:52,287 --> 00:29:55,120 He could make a huge wingspan on a creature. 485 00:29:55,247 --> 00:29:59,240 He could make something haVe a single eye and make it blink. Backward-bent legs. 486 00:29:59,367 --> 00:30:02,325 He could make dragons. He could make octopus. 487 00:30:02,447 --> 00:30:04,517 I couldn't do that. I could change the shape of someone's nose. 488 00:30:04,647 --> 00:30:06,524 I could turn myself into mr Hyde. 489 00:30:06,647 --> 00:30:10,356 I could turn my friends into the mummy. But I couldn't do these fantastic creations. 490 00:30:10,487 --> 00:30:12,318 And so. Yeah. I guess I was a little bit Jealous 491 00:30:12,447 --> 00:30:14,403 because it seemed way out of my league. 492 00:30:14,527 --> 00:30:19,317 I get more fan mail coming in about the cyclops I think than any other character. 493 00:30:19,447 --> 00:30:21,563 My faVourite Harryhausen creature is always gonna be 494 00:30:21,687 --> 00:30:23,643 the cyclops in 7tln Voyage 495 00:30:23,767 --> 00:30:26,201 because that was the one that. You know... 496 00:30:26,327 --> 00:30:29,319 Suddenly it's in colour and it comes out on the beach 497 00:30:29,447 --> 00:30:33,156 and it's huge and it's got this strange sort of motion to it you can't figure out 498 00:30:33,287 --> 00:30:35,323 and it's angry 499 00:30:35,447 --> 00:30:38,120 and it's gonna get poor Sinbad. 500 00:30:38,247 --> 00:30:39,839 And. You know. You never forget that. 501 00:30:39,967 --> 00:30:44,199 It was so inspiring that it made you wanna make moVies. 502 00:30:44,327 --> 00:30:46,283 Are we going anywhere special tonight? 503 00:30:46,407 --> 00:30:50,320 I Just got us into a little place called. Erm. Harryhausen. 504 00:30:50,447 --> 00:30:51,960 (Laughs) 505 00:30:52,647 --> 00:30:55,605 You know. Ray. My first success. If you like. In moVies 506 00:30:55,727 --> 00:30:57,285 was when I was 15 years old 507 00:30:57,407 --> 00:31:01,480 and I made a film for a high school competition called Tlne Valley. 508 00:31:01,607 --> 00:31:04,724 And it actually won the award for best special effects 509 00:31:04,847 --> 00:31:09,523 and this was the star of that moVie. 510 00:31:09,647 --> 00:31:13,117 You'll see a similarity 511 00:31:13,247 --> 00:31:16,683 to somebody that you created a long time ago. 512 00:31:18,327 --> 00:31:20,079 When I was 12. 13 years old. 513 00:31:20,207 --> 00:31:24,359 And other kids were getting interested in cars and sports and girls. 514 00:31:24,487 --> 00:31:29,083 I used to like monsters. And I particularly loVed Ray's films. 515 00:31:29,207 --> 00:31:33,917 I think peter Jackson said he had a bunch of stop motion things that he had done. 516 00:31:34,047 --> 00:31:37,323 He wanted to be Ray Harryhausen. He tried doing this stuff and was like. 517 00:31:37,447 --> 00:31:40,086 "No. Maybe I'll be a director instead!" 518 00:31:40,207 --> 00:31:41,845 Without Tlne 7tln Voyage Of Sinbad. 519 00:31:41,967 --> 00:31:43,400 You would never haVe Tlne Lord of tlne Rings. 520 00:31:43,527 --> 00:31:48,647 peter had developed his way of directing scenes 521 00:31:48,767 --> 00:31:52,476 and I had developed my way of directing and designing scenes 522 00:31:52,607 --> 00:31:54,199 and when we did Lord of tlne Rings. 523 00:31:54,327 --> 00:31:58,366 We collaborated on designing and directing sequences 524 00:31:58,487 --> 00:32:02,958 which emulated what we felt was the best of Harryhausen. 525 00:32:03,087 --> 00:32:06,841 Ray Harryhausen. He's a child himself. To some degree. 526 00:32:06,967 --> 00:32:12,041 He's able to connect with the audience and say. 527 00:32:12,167 --> 00:32:14,123 "Isn't this amazing. Isn't this cool? 528 00:32:14,247 --> 00:32:16,522 "creatures. Monsters. Let's bring them to life." 529 00:32:23,847 --> 00:32:27,044 On Alice in Wonderland. Tim Burton obViously is a big fan of Ray's 530 00:32:27,167 --> 00:32:29,237 and the last sequence with the Jabberwocky. 531 00:32:29,367 --> 00:32:33,076 We wanted to touch a little bit on Ray's work. 532 00:32:33,207 --> 00:32:35,801 So the Jabberwocky does certain stances and things. 533 00:32:35,927 --> 00:32:39,681 He doesn't fly. He does more Harryhauseny type of moVement. 534 00:32:39,807 --> 00:32:41,559 (Jabberwocky roars) 535 00:32:41,687 --> 00:32:45,919 And the location it takes place in is kinda like taking Rob Stromberg's designs. 536 00:32:46,047 --> 00:32:47,844 A bit of Jason And Tlne Argonauts 537 00:32:47,967 --> 00:32:51,846 squeezed into the spiral staircase to nowhere from 7tln Voyage. 538 00:32:55,687 --> 00:32:58,201 (Ray) If you had James Bond fighting a skeleton. 539 00:32:58,327 --> 00:33:00,636 It'd be comical. 540 00:33:00,767 --> 00:33:05,887 But haVing a legendary character like Sinbad. Who personifies adVenture. 541 00:33:06,007 --> 00:33:10,398 You would accept it more readily as a melodramatic story. 542 00:33:12,767 --> 00:33:18,285 We had Enzo musumeci. Who was an Italian fencing expert. 543 00:33:18,407 --> 00:33:22,480 And when we would rehearse. He would play the skeleton in Tlne 7tln Voyage. 544 00:33:22,607 --> 00:33:24,996 He'd giVe claps of his hands to get a beat. 545 00:33:25,127 --> 00:33:30,963 They knew that at that point. They had to stop their sword and not let it go through. 546 00:33:36,807 --> 00:33:40,356 When the first 7tln Voyage Of Sinbad was released in England. 547 00:33:40,487 --> 00:33:42,717 They cut out the whole skeleton sequence. 548 00:33:46,647 --> 00:33:48,399 They said it would frighten children. 549 00:33:48,527 --> 00:33:51,041 Good Lord. What you see on the screen today 550 00:33:51,167 --> 00:33:54,079 is more horrifying than any skeleton on the screen! 551 00:33:54,807 --> 00:33:58,243 (maJestic orchestral music) 552 00:34:21,567 --> 00:34:25,162 Tlne 3 Worlds Of Gulliver was a classic story 553 00:34:25,287 --> 00:34:27,926 and that really brought us oVer to Europe. 554 00:34:30,007 --> 00:34:33,317 Required big people and little people. Little Liputians. 555 00:34:33,447 --> 00:34:35,836 We used to haVe to wait maybe six weeks 556 00:34:35,967 --> 00:34:39,801 to get a composite print of what we called traVelling matte 557 00:34:39,927 --> 00:34:45,047 where two pieces of film are interwoVen with one another in the optical printer. 558 00:34:45,167 --> 00:34:49,445 And the Rank laboratory had a traVelling matte system 559 00:34:49,567 --> 00:34:53,003 that would make the picture Very practical. 560 00:34:53,127 --> 00:34:56,437 So we decided to moVe our whole operation to Europe 561 00:34:56,567 --> 00:35:02,722 and use the sodium backing that the Rank laboratory had in England. 562 00:35:07,327 --> 00:35:09,318 Music I found Very important. 563 00:35:09,447 --> 00:35:12,200 I discoVered that when I first saw King Kong. 564 00:35:12,327 --> 00:35:17,242 The fact that the score for King Kong enhanced the film so much. 565 00:35:17,367 --> 00:35:19,722 I became interested in music 566 00:35:19,847 --> 00:35:23,806 and what it could do to heighten the emotion of the Visual. 567 00:35:23,927 --> 00:35:26,839 Ray has a passion for film music. 568 00:35:26,967 --> 00:35:31,597 He actually animates to music sometimes to giVe him inspiration. 569 00:35:31,727 --> 00:35:34,116 A Very famous one is the snake woman from 7tln Voyage Of Sinbad. 570 00:35:34,247 --> 00:35:36,556 He used to play Slnelnerazade to that 571 00:35:36,687 --> 00:35:41,044 and that gaVe him inspiration before Bernard Herrmann came onboard. 572 00:35:41,167 --> 00:35:46,924 Bernie Herrmann. I used to listen to his music on Orson Welles' radio show. 573 00:35:47,047 --> 00:35:48,924 (Tony) It was charles Schneer that managed 574 00:35:49,047 --> 00:35:51,515 to get Bernard Herrmann onboard 575 00:35:51,647 --> 00:35:55,845 and he went on to write exceptional scores for 7tln Voyage Of Sinbad. 576 00:35:55,967 --> 00:35:59,118 Gulliver. Mysterious Island and Jason And Tlne Argonauts. 577 00:35:59,247 --> 00:36:04,605 And his music is Very unique and was Just made for our type of film. 578 00:36:04,727 --> 00:36:08,117 (dynamic orchestral music) 579 00:36:12,127 --> 00:36:14,595 The scores that Bernard Herrmann wrote for Ray Harryhausen 580 00:36:14,727 --> 00:36:18,242 are certainly some of the most exciting. I think. That he wrote. 581 00:36:18,367 --> 00:36:20,437 - Where's GulliVer? - Here I am! 582 00:36:20,567 --> 00:36:22,205 down here. 583 00:36:22,327 --> 00:36:24,397 (dramatic orchestral music) 584 00:36:25,527 --> 00:36:28,405 Glumdalclitch! down here! 585 00:36:35,687 --> 00:36:38,281 Bernard Herrmann was Very strange and Very quirky 586 00:36:38,407 --> 00:36:40,284 but he also had the adVenture sense. 587 00:36:40,407 --> 00:36:43,797 Grand. But quirky and strange. 588 00:36:43,927 --> 00:36:48,318 (man) The Harryhausen moVies. For sure. That's where Herrmann was at his best. 589 00:36:48,447 --> 00:36:52,884 As an orchestrator doing incredibly unique things. 590 00:36:53,007 --> 00:36:54,725 Being extraordinarily colourful. 591 00:36:54,847 --> 00:36:57,964 And two. Being highly dramatic in the best of ways. 592 00:36:58,087 --> 00:37:03,036 He contributes greatly to the belieVability of it all 593 00:37:03,167 --> 00:37:05,044 because he takes it so seriously. 594 00:37:05,167 --> 00:37:10,446 EVery composer I'Ve ever known who's worked in fantasy or horror films or sci-fi 595 00:37:10,567 --> 00:37:13,877 haVe talked about how he's influenced them. 596 00:37:14,007 --> 00:37:15,759 Ray got on with Bernard Herrmann Very well. 597 00:37:15,887 --> 00:37:20,403 As you can tell from most of his animation sequences. 598 00:37:23,967 --> 00:37:27,482 We wanted to make fantasy memorable 599 00:37:27,607 --> 00:37:29,438 and I think that's occurred. 600 00:37:35,687 --> 00:37:37,405 (Woman screams) 601 00:37:40,207 --> 00:37:45,565 Fantasy. I would say. Appealed to my sort of gothic mind. 602 00:37:45,687 --> 00:37:48,963 From my German ancestors. I suppose. 603 00:37:49,087 --> 00:37:52,443 Fantasy is magnificent on film. 604 00:37:52,567 --> 00:37:54,603 There's no other medium 605 00:37:54,727 --> 00:37:57,799 that you can express yourself in fantasy the way you can in films. 606 00:37:57,927 --> 00:38:01,442 (dramatic orchestral music) 607 00:38:05,487 --> 00:38:08,240 (Narrator) 'Whatever you haVe imagined in your wildest dreams 608 00:38:08,367 --> 00:38:11,564 'now becomes a Visual reality. 609 00:38:11,687 --> 00:38:15,680 'As Jules Verne's most fantastic adVenture in space and time... ' 610 00:38:15,807 --> 00:38:18,560 (Ray) Mysterious Island was another problem. 611 00:38:18,687 --> 00:38:21,679 The studio. columbia pictures. Had a script 612 00:38:21,807 --> 00:38:23,957 and after we'd made Tlne 7tln Voyage. 613 00:38:24,087 --> 00:38:28,638 They felt that perhaps we would be interested in doing Mysterious Island. 614 00:38:28,767 --> 00:38:30,837 Which was a Jules Verne story. 615 00:38:30,967 --> 00:38:33,640 We used the basic principles of Tlne Mysterious Island. 616 00:38:33,767 --> 00:38:36,235 But we had to make it more interesting 617 00:38:36,367 --> 00:38:40,804 because it ended up as Just how to surViVe on a desert island. 618 00:38:40,927 --> 00:38:43,760 We restoried the whole basic line 619 00:38:43,887 --> 00:38:47,436 to add to the final screenplay that you saw on the screen. 620 00:38:47,567 --> 00:38:51,037 At first. It started out as a prehistoric background. 621 00:38:51,167 --> 00:38:54,318 We were gonna haVe dinosaurs. Then we decided against that. 622 00:38:54,447 --> 00:38:59,237 And finally. When captain Nemo became prominent in the story. 623 00:38:59,367 --> 00:39:02,325 We decided to haVe it based on 624 00:39:02,447 --> 00:39:08,283 him trying to produce more food for the world by growing everything large. 625 00:39:11,447 --> 00:39:15,201 We would haVe many so-called sweat-box sessions 626 00:39:15,327 --> 00:39:19,161 where the writer would turn in a certain number of pages 627 00:39:19,287 --> 00:39:21,676 and we would tear it apart and analyse it. 628 00:39:21,807 --> 00:39:26,517 Then I would bring drawings of what I thought we could do 629 00:39:26,647 --> 00:39:29,286 laVishly on the screen for little money. 630 00:39:29,407 --> 00:39:33,923 Then it was the writer's Job to incorporate all these suggestions 631 00:39:34,047 --> 00:39:37,517 and drawings into the final screenplay. 632 00:39:47,927 --> 00:39:52,239 I haVe a two-year-old daughter who loVes Mysterious Island. 633 00:39:52,367 --> 00:39:54,835 A moVie she calls "Big chicken Fall down". 634 00:39:54,967 --> 00:39:57,435 (Woman screams) 635 00:40:04,047 --> 00:40:05,639 (Narrator) 'Jules Verne. 636 00:40:05,767 --> 00:40:09,396 'A man whose great stories inspired such unusual films as 637 00:40:09,527 --> 00:40:13,440 Around Tlne World In 80 days. 20. 000 Leagues Under Tlne Sea. 638 00:40:13,567 --> 00:40:15,285 'Journey To Tlne centre Of Tlne Eartln. 639 00:40:15,407 --> 00:40:18,877 'Surpasses them all with Mysterious Island. ' 640 00:40:23,767 --> 00:40:25,758 (Screaming) 641 00:40:28,127 --> 00:40:32,120 The crab came from Harrods department store. 642 00:40:32,247 --> 00:40:36,206 It was a liVe crab when I bought it at the fish market 643 00:40:36,327 --> 00:40:41,685 and we had a lady at the museum put it down in a humane way. 644 00:40:41,807 --> 00:40:43,718 She took all the meat out of the inside 645 00:40:43,847 --> 00:40:47,760 and I put an armature in the actual crab. 646 00:40:53,767 --> 00:40:57,965 The next step was to try to put Greek mythology on the screen. 647 00:40:59,087 --> 00:41:01,885 (maJestic orchestral music) 648 00:41:13,647 --> 00:41:16,002 Some of the films are better made than others. 649 00:41:16,127 --> 00:41:19,039 And some of them haVe better scripts than others. 650 00:41:19,167 --> 00:41:23,604 I mean. Jason And Tlne Argonauts probably has the most literate screenplay. 651 00:41:23,727 --> 00:41:25,365 And so it's a better moVie. 652 00:41:25,487 --> 00:41:27,876 A lot of people find Jason And Tlne Argonauts 653 00:41:28,007 --> 00:41:30,202 is one of our best films. 654 00:41:30,327 --> 00:41:33,763 It's my faVourite because it was the most complete. 655 00:41:36,207 --> 00:41:39,199 (Joe dante) The plots of Harryhausen moVies are fairly consistent. 656 00:41:39,327 --> 00:41:42,763 And I think that's one of the reasons that Jason And Tlne Argonauts sticks out. 657 00:41:42,887 --> 00:41:46,846 Because there's a lot of other Greek baggage that goes with that story. 658 00:41:53,687 --> 00:41:57,282 (Ray) Basically. The Talos sequence came from an idea I had 659 00:41:57,407 --> 00:41:59,318 about the colossus of Rhodes. 660 00:41:59,447 --> 00:42:01,119 (dramatic orchestral music) 661 00:42:06,647 --> 00:42:10,162 In the original tale of Jason And Tlne Argonauts. 662 00:42:10,287 --> 00:42:14,599 Talos is Just an eight-foot mechanical creature. 663 00:42:20,327 --> 00:42:22,158 (John Landis) If you look at Talos. 664 00:42:22,287 --> 00:42:24,721 How does a man of bronze moVe. You know? 665 00:42:24,847 --> 00:42:27,884 And it's Just so miraculous how that moVes 666 00:42:28,007 --> 00:42:30,840 and how he creates this sense of size. 667 00:42:30,967 --> 00:42:33,117 How enormous. Enormous... 668 00:42:33,247 --> 00:42:36,796 I mean. What other monster is as big as Talos? I mean. Just enormous! 669 00:42:36,927 --> 00:42:40,158 Without changing any expression. 670 00:42:40,287 --> 00:42:41,845 I mean. Talos is a statue. 671 00:42:41,967 --> 00:42:44,276 When he's dying. 672 00:42:44,407 --> 00:42:48,605 Grabbing for his throat. The way he moVes is something! 673 00:42:48,727 --> 00:42:51,924 (man) I want to speak on behalf of all the actors 674 00:42:52,047 --> 00:42:54,436 that appeared in Harryhausen films. 675 00:42:54,567 --> 00:42:57,445 They weren't all monsters. They weren't all effects. 676 00:42:57,567 --> 00:43:00,035 There were real liVe actors in there. 677 00:43:00,167 --> 00:43:01,805 What I do remember 678 00:43:01,927 --> 00:43:07,320 was the hands-on ability he had to direct us. 679 00:43:07,447 --> 00:43:09,119 I ran along the sand 680 00:43:09,247 --> 00:43:13,160 and what astonished me was that Ray ran with me. 681 00:43:13,287 --> 00:43:16,359 And he said. "I looked up to the sky. There was the monster." 682 00:43:16,487 --> 00:43:18,842 There was no monster. Just a big blue emptiness. 683 00:43:18,967 --> 00:43:22,482 But he said. "Fall now!" I fell... 684 00:43:22,607 --> 00:43:24,996 We were trained to be classical actors. 685 00:43:25,127 --> 00:43:27,766 To appear at the OId Vic. That was our standard. 686 00:43:27,887 --> 00:43:30,481 But there was I eating sand in palinuro. 687 00:43:30,607 --> 00:43:33,121 But loVed it. IoVed it! 688 00:43:33,247 --> 00:43:39,004 LoVed being there. Being part of this titanic imagination of this man. 689 00:43:42,407 --> 00:43:45,763 (peter Jackson) I loVe the fact that when you're watching one of his moVies. 690 00:43:45,887 --> 00:43:48,799 You're aware that you're looking at literally a performance of his. 691 00:43:48,927 --> 00:43:52,476 I mean. He's acting through all these different creatures. 692 00:43:52,607 --> 00:43:55,679 Whether it's a cyclops or a snake with nine heads. 693 00:43:55,807 --> 00:44:00,005 I mean. You're seeing... you're seeing his acting abilities. 694 00:44:00,127 --> 00:44:03,915 As an animator. You haVe to kind of become an actor. 695 00:44:04,047 --> 00:44:06,163 You know. You're... 696 00:44:06,287 --> 00:44:08,801 Before you do a piece of action. 697 00:44:08,927 --> 00:44:11,236 You often either look at yourself in the mirror 698 00:44:11,367 --> 00:44:14,837 or you act it through on Video Just to see what it is. 699 00:44:14,967 --> 00:44:17,481 And you put something of yourself... 700 00:44:17,607 --> 00:44:21,566 You know. You try to put emotion into an inanimate puppet. 701 00:44:21,687 --> 00:44:24,121 He sort of starts in his brain. Goes through his fingers 702 00:44:24,247 --> 00:44:27,796 into the creatures that he's animating and finally onto the screen. 703 00:44:27,927 --> 00:44:30,885 I asked him once. With the Hydra. With all those seven heads. 704 00:44:31,007 --> 00:44:33,726 I said. "How did you keep track?" He said. "I haVe no idea." 705 00:44:36,207 --> 00:44:39,802 (Tony) This is the seven-headed Hydra from Jason And Tlne Argonauts. 706 00:44:39,927 --> 00:44:43,397 It's probably one of the biggest of Ray's models. 707 00:44:43,527 --> 00:44:46,246 As you see. It has incredible detail. 708 00:44:46,367 --> 00:44:49,359 The complexity of it. Seven heads. Two tails. 709 00:44:49,487 --> 00:44:52,559 Ray could never make anything easy for himself. 710 00:44:52,687 --> 00:44:54,803 He would always make it more complex each time. 711 00:44:54,927 --> 00:44:57,316 (Ray) The Hydra came from the Hercules legend. 712 00:44:57,447 --> 00:44:59,358 We had to bring that in. 713 00:44:59,487 --> 00:45:03,366 We didn't want a dragon because there had been dragons on the screen before. 714 00:45:03,487 --> 00:45:05,717 So we chose the Hydra. 715 00:45:05,847 --> 00:45:09,123 (Tony) This creature. Like most of the creatures in Ray's films. 716 00:45:09,247 --> 00:45:14,082 Were built in Ray's workshop in his London house. 717 00:45:14,207 --> 00:45:17,563 (dramatic orchestral music) 718 00:45:36,247 --> 00:45:40,604 (Ray) There is a sequence in the original tale of Jason 719 00:45:40,727 --> 00:45:43,639 where corpses come out of the ground. 720 00:45:43,767 --> 00:45:47,316 Rotting corpses which are not Very pleasant to look at. 721 00:45:47,447 --> 00:45:48,960 At least in that time. 722 00:45:49,087 --> 00:45:51,555 Well. We didn't want to get an X for our film 723 00:45:51,687 --> 00:45:53,996 so we made them clean-cut skeletons. 724 00:45:54,127 --> 00:45:56,482 And we had seven skeletons. 725 00:45:56,607 --> 00:46:00,486 Seven is a magic number all through mythology. 726 00:46:00,607 --> 00:46:03,440 And we had seven skeletons fighting three men. 727 00:46:03,567 --> 00:46:07,321 He always tried. Like filmmakers do today. To outdo themselVes. 728 00:46:07,447 --> 00:46:11,998 And that's why one skeleton developed from 7tln Voyage 729 00:46:12,127 --> 00:46:15,164 into seven skeletons in Jason And Tlne Argonauts. 730 00:46:15,287 --> 00:46:18,085 Why haVe one when you can haVe seven? (Laughs) 731 00:46:28,247 --> 00:46:31,762 This is one of the original skeletons from Jason. 732 00:46:31,887 --> 00:46:36,165 He has every Joint that a real skeleton would haVe. 733 00:46:36,287 --> 00:46:38,642 We photographed the liVe action first 734 00:46:38,767 --> 00:46:42,885 with stuntmen who portrayed the skeletons who were swordsmen. 735 00:46:43,007 --> 00:46:44,838 We'd time it Very carefully 736 00:46:44,967 --> 00:46:47,197 and maybe rehearse it ten times. 737 00:46:47,327 --> 00:46:49,283 And then the final piece of film. 738 00:46:49,407 --> 00:46:51,557 The stuntmen are remoVed 739 00:46:51,687 --> 00:46:53,723 and the actors shadow-box. 740 00:46:53,847 --> 00:46:58,523 And that as a piece of film I rear-proJect behind these skeletons 741 00:46:58,647 --> 00:47:02,435 so that the human being is the same size as the skeleton. 742 00:47:02,567 --> 00:47:04,364 (Frantic orchestral music) 743 00:47:06,647 --> 00:47:11,516 When the skeleton kills Andrew Faulds against the temple 744 00:47:11,647 --> 00:47:14,957 and Andrew Faulds falls on the ground. 745 00:47:15,087 --> 00:47:17,555 And the skeleton looks around 746 00:47:17,687 --> 00:47:20,360 and he then Jumps oVer the body. 747 00:47:20,487 --> 00:47:23,240 That's an aerial brace. The use of an aerial brace. 748 00:47:23,367 --> 00:47:28,805 Aerial wire animation takes a lot longer and it's Very complicated. 749 00:47:28,927 --> 00:47:32,886 Most people would haVe had it stepping oVer or going around. 750 00:47:33,007 --> 00:47:34,884 But Ray had him Jumping oVer. 751 00:47:35,007 --> 00:47:37,601 That's the difference. That's the Harryhausen touch. 752 00:47:37,727 --> 00:47:42,596 (Ray) Sometimes I would only get about 13 to 15 frames a day. 753 00:47:42,727 --> 00:47:45,719 It took four months to animate to the sequence. 754 00:47:45,847 --> 00:47:48,680 It only took two weeks to photograph the liVe action. 755 00:47:48,807 --> 00:47:51,765 They pretty much used every single frame that they shot. Too. 756 00:47:51,887 --> 00:47:55,402 So it was... He was Very economical. 757 00:47:55,527 --> 00:47:57,757 Almost everything was take one. 758 00:47:57,887 --> 00:48:01,880 98 percent. 99 percent was take one. 759 00:48:02,007 --> 00:48:04,726 An amazing achievement if you think about it. 760 00:48:04,847 --> 00:48:09,045 We never had money or budget or time to do retakes. 761 00:48:09,167 --> 00:48:12,159 (Steve Johnson) I think if he finessed it and did two takes. Three takes. 762 00:48:12,287 --> 00:48:13,959 It wouldn't come from his heart. 763 00:48:14,087 --> 00:48:16,282 He would refine it too much in his mind 764 00:48:16,407 --> 00:48:18,637 and it would not be what he initially thought. 765 00:48:18,767 --> 00:48:23,397 And H.R. Giger taught me that. The more quickly you get your ideas out of your head 766 00:48:23,527 --> 00:48:27,315 and up on the screen or onto the canVas. The more real it's gonna be. 767 00:48:27,447 --> 00:48:30,041 I believe cliVe Barker told me the same thing. 768 00:48:30,167 --> 00:48:32,681 He said. "When I'm painting. I like to make mistakes." 769 00:48:32,807 --> 00:48:37,278 And I think that has a lot to do with why Harryhausen's stuff really resonates 770 00:48:37,407 --> 00:48:40,001 and sticks and stays in all of our minds. Because it's Very pure. 771 00:48:40,127 --> 00:48:42,436 (Frantic orchestral music) 772 00:48:46,927 --> 00:48:49,999 When I was about 12 years old. I remember rushing home. 773 00:48:50,127 --> 00:48:53,722 I couldn't wait to see Jason And Tlne Argonauts for the first time. 774 00:48:53,847 --> 00:48:56,042 And I was Just so gobsmacked. 775 00:48:56,167 --> 00:48:59,125 The skeleton fight in Jason And Tlne Argonauts? 776 00:48:59,247 --> 00:49:01,681 I can practically remember what row I was sitting in 777 00:49:01,807 --> 00:49:05,880 at this little theatre in OrangeVille. Ontario. At the age of nine 778 00:49:06,007 --> 00:49:08,521 when the images of those skeletons leaped off the screen 779 00:49:08,647 --> 00:49:10,444 and drilled straight into my dNA. 780 00:49:10,567 --> 00:49:14,162 I know this isn't real but. Boy. It sure looks real. 781 00:49:14,287 --> 00:49:19,805 And that's the feeling I had as a young boy in the theatre watching Ray's films. 782 00:49:19,927 --> 00:49:23,920 When you're transported as a young person to these fantastic worlds. 783 00:49:24,047 --> 00:49:26,197 Whether it was Greece or wherever it was. 784 00:49:26,327 --> 00:49:30,923 And skeletons moVe around and swordfights happen. This is magic! 785 00:49:32,127 --> 00:49:34,925 (Frantic orchestral music) 786 00:49:35,047 --> 00:49:38,244 I'm sure there's a direct link between those demonic skeletons 787 00:49:38,367 --> 00:49:41,086 and the chrome death figure in Tlne Ternmninator. 788 00:49:41,207 --> 00:49:43,277 So. Ray. I hope you can forgiVe me 789 00:49:43,407 --> 00:49:47,082 and remember that imitation is the sincerest form of flattery. 790 00:49:47,207 --> 00:49:52,486 I see a lot of sequences that we had originally done years ago 791 00:49:52,607 --> 00:49:56,156 reproduced in Various films of today. 792 00:50:12,487 --> 00:50:13,966 Very flattering! 793 00:50:14,087 --> 00:50:16,885 (Narrator) 'Tlne First Men In Tlne Moon. 794 00:50:18,287 --> 00:50:20,960 'An experience unparalleled on the screen 795 00:50:21,087 --> 00:50:23,555 'as two worlds meet and clash.' 796 00:50:23,687 --> 00:50:24,836 (Ray) H.G. Wells. 797 00:50:24,967 --> 00:50:26,639 I was a great admirer. And I wanted... 798 00:50:26,767 --> 00:50:30,362 After Miglnty Joe Young. I wanted to do War of tlne Worlds 799 00:50:30,487 --> 00:50:35,003 and I made a lot of drawings and an outline for the story structure. 800 00:50:43,887 --> 00:50:46,959 I wrote to Orson Welles but I never got an answer. 801 00:50:47,087 --> 00:50:48,884 I wanted to do Tlne Tinmne Maclnine 802 00:50:49,007 --> 00:50:52,238 but somebody else had already taken the rights. 803 00:50:52,367 --> 00:50:56,485 Finally we did a Wells story called First Men In Tlne Moon. 804 00:50:56,607 --> 00:51:00,202 (dramatic string music) 805 00:51:07,847 --> 00:51:12,716 We tried to keep that feeling that the insects developed an intelligence 806 00:51:12,847 --> 00:51:14,963 rather than the mammals. 807 00:51:15,087 --> 00:51:16,679 I think Ray Harryhausen would probably say 808 00:51:16,807 --> 00:51:18,525 that he was influenced by Georges melies. 809 00:51:18,647 --> 00:51:21,036 If you look at his work. It really is part of a continuum 810 00:51:21,167 --> 00:51:22,725 that goes back to the birth of cinema. 811 00:51:22,847 --> 00:51:24,997 (Slow piano music) 812 00:51:27,447 --> 00:51:30,962 Actually. Ray has a personal business card 813 00:51:31,087 --> 00:51:32,645 of Georges melies. 814 00:51:32,767 --> 00:51:36,362 Ray. Oh. Yes. A huge admiration for melies. 815 00:51:36,487 --> 00:51:39,923 And I think most fantasy filmmakers do. 816 00:51:40,047 --> 00:51:42,436 (man) The First Men In Tlne Moon aliens are... 817 00:51:42,567 --> 00:51:45,161 Nowadays we would look at them as kind of 818 00:51:45,287 --> 00:51:48,916 this B-grade. You know. cliche. Kind of like... 819 00:51:49,047 --> 00:51:50,719 But a cliche I actually really loVe. 820 00:51:50,847 --> 00:51:52,644 I loVe the fact that when we design aliens 821 00:51:52,767 --> 00:51:55,122 for feature films or comics or games or whatever. 822 00:51:55,247 --> 00:51:58,922 Humans keep on going back to the same grab bag of elements. 823 00:51:59,047 --> 00:52:01,436 They're insectoid or they're reptilian 824 00:52:01,567 --> 00:52:06,800 or they're. Like. Octopi or cephalopods and stuff. 825 00:52:06,927 --> 00:52:09,316 We Just go back to the same cliches again and again. 826 00:52:09,447 --> 00:52:13,326 EVerything humans think is creepy. crawly and disgusting. That's what aliens become. 827 00:52:14,527 --> 00:52:15,721 (man) Stand back! 828 00:52:15,847 --> 00:52:19,476 (Vincenzo Natali) Essentially the best effects films. Like district 9. 829 00:52:19,607 --> 00:52:21,916 Are the ones where you can feel the hand of the creator 830 00:52:22,047 --> 00:52:24,117 within the design and execution of the creatures. 831 00:52:24,247 --> 00:52:27,842 What's important to remember is when you look at the link between Ray Harryhausen 832 00:52:27,967 --> 00:52:30,481 and the work of. Say. ILm or phil Tippett 833 00:52:30,607 --> 00:52:34,156 is how much there actually is in common between them. 834 00:52:34,287 --> 00:52:36,118 And really. In essence. 835 00:52:36,247 --> 00:52:40,035 How little has changed in spite of how the technology's eVolVed. 836 00:52:45,127 --> 00:52:47,322 (creature growls) 837 00:52:50,887 --> 00:52:56,245 I'm always saying to the guys that I work with now on computer graphics. 838 00:52:56,367 --> 00:52:58,517 You know. "do it like Ray Harryhausen." 839 00:52:58,647 --> 00:53:04,040 Or. "Why don't you Just look at a Harryhausen shot and see what he did?" 840 00:53:04,167 --> 00:53:06,442 And I'm always going back to that well 841 00:53:06,567 --> 00:53:09,320 because of the economy and the simplicity. 842 00:53:09,447 --> 00:53:11,881 Take guard! 843 00:53:12,007 --> 00:53:15,716 There's this tendency with computer graphics. Because you can do it. 844 00:53:15,847 --> 00:53:19,726 If you want somebody to reach and pull something in. 845 00:53:19,847 --> 00:53:23,965 There tends to be. Like. These ridiculous flourishes and all this extra stuff. 846 00:53:24,087 --> 00:53:28,205 It's like. "What's that about?" "Just do it." you know? 847 00:53:28,327 --> 00:53:31,763 "Just get to it and tell the story as directly as possible." 848 00:53:31,887 --> 00:53:34,640 One of the ironies is all the great innoVators 849 00:53:34,767 --> 00:53:37,042 in computer-generated animation 850 00:53:37,167 --> 00:53:38,964 are all stop motion animators. 851 00:53:39,087 --> 00:53:42,284 I mean. You know. phil Tippett. dennis muren. 852 00:53:42,407 --> 00:53:45,126 These guys. They were all animators. 853 00:53:45,247 --> 00:53:48,956 The first Job I got was actually doing stop motion for a commercial 854 00:53:49,087 --> 00:53:53,638 and I think that really sort of helped to figure out the character. 855 00:53:53,767 --> 00:53:56,156 What its performance is. What it's feeling. 856 00:53:56,287 --> 00:53:59,723 And communicating that idea in a few frames to the public. 857 00:53:59,847 --> 00:54:02,042 The role of the animator is changing. 858 00:54:02,167 --> 00:54:06,160 First of all. You'Ve got motion capture. You'Ve got all these tools aVailable to you. 859 00:54:06,287 --> 00:54:08,403 So the actors are giVing us amazing reference. 860 00:54:08,527 --> 00:54:11,883 - How will I know if he chooses me? - He will try to kill you. 861 00:54:12,007 --> 00:54:15,124 The cG character would be from their performance. 862 00:54:15,247 --> 00:54:19,718 Exactly as they did it. down to the minutest detail. 863 00:54:19,847 --> 00:54:22,964 And so the animators. Who are Very important in the process. 864 00:54:23,087 --> 00:54:24,645 They would do the tail. The ears. 865 00:54:24,767 --> 00:54:26,997 And they would ensure that the actor's performance 866 00:54:27,127 --> 00:54:30,005 was exactly replicated in the cG. 867 00:54:30,127 --> 00:54:34,279 Art challenges technology. Technology inspires the art. 868 00:54:34,407 --> 00:54:39,003 And I would argue that's the way that every master 869 00:54:39,127 --> 00:54:42,278 of every medium of animation. 870 00:54:42,407 --> 00:54:45,399 Be it puppet animation. clay animation. 871 00:54:45,527 --> 00:54:48,564 computer animation. Hand-drawn animation. 872 00:54:48,687 --> 00:54:51,565 That exact thing happens with them. 873 00:54:51,687 --> 00:54:56,442 Well. There's room for every type of media for entertainment. 874 00:54:56,567 --> 00:54:59,923 After all. That's the end product. Is to entertain the public. 875 00:55:00,047 --> 00:55:02,277 If you can entertain them with a yo-yo. 876 00:55:02,407 --> 00:55:05,160 Well. That's fine. Use a yo-yo for entertainment. 877 00:55:05,287 --> 00:55:06,606 But that's rather difficult. 878 00:55:10,127 --> 00:55:12,118 (Narrator) 'One million Years Bc. 879 00:55:12,247 --> 00:55:16,525 'Lntroducing the fabulous Raquel Welch as Loana The Fair One. 880 00:55:16,647 --> 00:55:19,719 'John Richardson as Tumak.' 881 00:55:21,487 --> 00:55:23,842 (Ray) One Million Bc is another matter. 882 00:55:23,967 --> 00:55:26,197 I made that for Hammer films. 883 00:55:26,327 --> 00:55:29,637 And they bought the rights to a remake of it. 884 00:55:29,767 --> 00:55:33,316 A 1940 film with Victor mature and carole Landis. 885 00:55:33,447 --> 00:55:35,677 I don't like retakes. Basically. 886 00:55:35,807 --> 00:55:39,083 But I felt we could do better than the original 887 00:55:39,207 --> 00:55:42,165 where they used lizards with fins glued on their back 888 00:55:42,287 --> 00:55:46,838 and they had a tyrannosaurus with a man in a rubber suit 889 00:55:46,967 --> 00:55:51,085 that looked so phony. They had to keep hiding it behind bushes. 890 00:55:51,207 --> 00:55:55,041 So all you saw was an eye or a finger or something. 891 00:55:55,167 --> 00:55:59,957 So I wanted to change that concept by using animation. 892 00:56:00,087 --> 00:56:02,396 (dinosaur roars) 893 00:56:04,167 --> 00:56:07,557 A lot of the motion is developed on the screen 894 00:56:07,687 --> 00:56:09,518 and comes from the character. 895 00:56:09,647 --> 00:56:12,798 If you haVe a dinosaur. I like to keep it actiVe 896 00:56:12,927 --> 00:56:15,487 by haVing the tail swooshing all the time. 897 00:56:23,087 --> 00:56:26,159 I used to read dinosaur books 898 00:56:26,287 --> 00:56:30,724 and imagine going to see them. What it would be like to stand next to them 899 00:56:30,847 --> 00:56:34,157 and then I discoVered this film where there are real people with dinosaurs 900 00:56:34,287 --> 00:56:35,925 and I couldn't believe it. 901 00:56:36,047 --> 00:56:37,639 (Roaring) 902 00:56:50,767 --> 00:56:53,565 My influence was charles R. Knight. 903 00:56:53,687 --> 00:56:56,918 The key figure in the American museum of Natural History. 904 00:56:57,047 --> 00:57:01,279 He was the first one to restore dinosaurs from the basic skeletons. 905 00:57:01,407 --> 00:57:05,116 Here is an example of some prehistoric restorations 906 00:57:05,247 --> 00:57:09,286 and then we start actually from the skeleton. The basic skeleton. 907 00:57:09,407 --> 00:57:13,639 To plan the armature for the rubber models. 908 00:57:13,767 --> 00:57:17,726 And then we go to the museums and actually see the skeletons 909 00:57:17,847 --> 00:57:20,520 and try to develop our animals 910 00:57:20,647 --> 00:57:24,845 in a way that they're well known from the museum point of View. 911 00:57:24,967 --> 00:57:26,798 (dinosaur roars) 912 00:57:26,927 --> 00:57:29,680 Ray Harryhausen's work had a huge influence on us 913 00:57:29,807 --> 00:57:31,399 during the design of King Kong. 914 00:57:32,207 --> 00:57:34,357 There were lots of ways we could possibly go 915 00:57:34,487 --> 00:57:36,717 with the design of the creatures and the dinosaurs. 916 00:57:36,847 --> 00:57:39,566 And peter said he didn't want them to be real dinosaurs. 917 00:57:39,687 --> 00:57:41,325 He wanted them to be moVie dinosaurs. 918 00:57:41,447 --> 00:57:46,316 So we were trying to eVoke that era of dinosaurs from moVie history 919 00:57:46,447 --> 00:57:47,960 and really capture that. 920 00:57:48,087 --> 00:57:51,204 And in that sense. They're more sort of monsters and characters 921 00:57:51,327 --> 00:57:52,965 more than they're true animals. 922 00:57:53,087 --> 00:57:55,396 (dinosaurs roar) 923 00:57:57,967 --> 00:58:01,323 (Woman) I remember one scene when we were in Lanzarote. 924 00:58:01,447 --> 00:58:05,122 This is when these pterodactyls were kind of coming oVer us. 925 00:58:05,247 --> 00:58:08,205 And we didn't know this. We didn't see this. 926 00:58:08,327 --> 00:58:13,526 But Ray got onto a flatbed truck 927 00:58:13,647 --> 00:58:15,797 and droVe in front of us 928 00:58:15,927 --> 00:58:22,685 while we. In our little wet. Skimpy little pieces of leather. 929 00:58:22,807 --> 00:58:25,924 Brandished our spears... (Laughs) 930 00:58:26,047 --> 00:58:30,404 ...at these things. (Growls. Laughs) 931 00:58:32,007 --> 00:58:35,363 (Ray) Raquel Welch was cast in the picture. 932 00:58:35,487 --> 00:58:37,478 That was one of her first films. 933 00:58:37,607 --> 00:58:41,725 She never looked like a real caVewoman. She wasn't supposed to. 934 00:58:41,847 --> 00:58:45,362 That wouldn't haVe been Very entertaining to the public. 935 00:58:45,487 --> 00:58:49,082 If caVewomen in prehistoric days looked like Raquel Welch. 936 00:58:49,207 --> 00:58:51,880 We'Ve regressed today! (Laughs) 937 00:59:00,167 --> 00:59:01,998 Gwangi was another story. 938 00:59:02,127 --> 00:59:05,722 Willis O'Brien started Gwangi at RKO 939 00:59:05,847 --> 00:59:07,883 way back in the '40s. 940 00:59:08,007 --> 00:59:11,761 And unfortunately. The war came along and they cancelled the picture 941 00:59:11,887 --> 00:59:16,517 after OB spent about a year preparing it. 942 00:59:16,647 --> 00:59:20,242 So he kindly gaVe me a script years ago 943 00:59:20,367 --> 00:59:21,720 and I had it in my garage 944 00:59:21,847 --> 00:59:24,407 and charles and I were looking for a subJect one time 945 00:59:24,527 --> 00:59:27,963 and I brought out this whole script of Gwangi. 946 00:59:28,087 --> 00:59:30,806 O'Brien's original idea was to haVe cowboys 947 00:59:30,927 --> 00:59:33,202 roping a dinosaur for the sideshow. 948 00:59:33,327 --> 00:59:37,718 That always impressed me. And we tried to keep that part of it in the picture. 949 00:59:37,847 --> 00:59:41,920 (Tony) The lasso sequence in that. Of course. Was incredibly complex. 950 00:59:42,047 --> 00:59:47,565 The lassos from both sides of the... 951 00:59:47,687 --> 00:59:51,202 the cowboys lassoing the monster around the neck or on the foot. 952 00:59:51,327 --> 00:59:56,401 Would be lassoing this pole on this Jeep which would be hurtling around. 953 00:59:56,527 --> 00:59:58,882 He put the screen together at the back 954 00:59:59,007 --> 01:00:02,716 so he obliterated the Jeep with the monster stick. 955 01:00:02,847 --> 01:00:06,237 The miniature ropes would be tied to the monster around the neck 956 01:00:06,367 --> 01:00:10,519 and that would go off at exactly. Match the exact same direction 957 01:00:10,647 --> 01:00:13,559 as the liVe action would on the rear proJection plate. 958 01:00:13,687 --> 01:00:18,203 It took well oVer two and a half months to film that one sequence. 959 01:00:18,327 --> 01:00:20,841 - (dinosaur roars) - (men scream) 960 01:00:20,967 --> 01:00:23,322 (chaotic shouting) 961 01:00:23,447 --> 01:00:26,166 (man) Ray. We owe you more than we can ever really express. 962 01:00:26,287 --> 01:00:31,919 Based on all of the roads that you pioneered and built from dirt 963 01:00:32,047 --> 01:00:36,438 into a super-highway of eventual digital technology. 964 01:00:39,287 --> 01:00:42,165 The V-rexes in King Kong were... 965 01:00:42,287 --> 01:00:45,597 They're fundamentally different from what we know real dinosaurs to be. 966 01:00:45,727 --> 01:00:49,436 They had this heaVy-set tail that was hanging down. They had three fingers 967 01:00:49,567 --> 01:00:54,004 and they're basically inspired by things like Gwangi from Ray Harryhausen. 968 01:01:03,927 --> 01:01:08,637 (Joe dante) Harryhausen has never worked with a. Quote. "great director." 969 01:01:08,767 --> 01:01:10,598 No-one ever says. You know. 970 01:01:10,727 --> 01:01:14,322 It's a Jim O'connolly moVie or it's a Nathan Juran moVie. 971 01:01:14,447 --> 01:01:17,007 It's always a Ray Harryhausen moVie. 972 01:01:17,127 --> 01:01:21,040 It was his concepts. The creatures in them were from his mind. 973 01:01:21,167 --> 01:01:22,964 So they were his films. 974 01:01:23,087 --> 01:01:25,043 A lot of directors couldn't see that. 975 01:01:25,167 --> 01:01:26,964 There were examples where the director 976 01:01:27,087 --> 01:01:30,045 did not approVe of Ray being on location shoots. 977 01:01:30,167 --> 01:01:32,203 But didn't quite understand why he was there. 978 01:01:32,327 --> 01:01:36,400 EVen though the scripts would detail in Ray's drawings 979 01:01:36,527 --> 01:01:38,961 exactly what was gonna happen in that sequence. 980 01:01:39,087 --> 01:01:41,965 (Ray) I make hundreds of continuity drawings 981 01:01:42,087 --> 01:01:45,602 which show the progression of the scene 982 01:01:45,727 --> 01:01:47,922 and then I direct those scenes myself. 983 01:01:48,047 --> 01:01:50,607 Ray Harryhausen was the star of those moVies. 984 01:01:50,727 --> 01:01:53,287 I couldn't really tell you who the actors were in the films 985 01:01:53,407 --> 01:01:55,159 but I certainly remember the creatures. 986 01:01:55,287 --> 01:01:59,280 I mean. The thing with the films. I think there's some terrible acting in it. 987 01:01:59,407 --> 01:02:01,238 The scripts aren't the greatest. 988 01:02:01,367 --> 01:02:06,680 But. Boy. His elements. When he made clay liVe. 989 01:02:06,807 --> 01:02:09,082 Are still some of the best moments in film. 990 01:02:09,207 --> 01:02:12,040 (Woman) I was probably about six or seven at the time 991 01:02:12,167 --> 01:02:14,601 and I remember two old ladies came up 992 01:02:14,727 --> 01:02:18,766 and said. "Oh. Hello. Sweetheart. can we haVe a look in your baby buggy?" 993 01:02:18,887 --> 01:02:21,401 "Yeah. You can look at my dollies." You know? 994 01:02:21,527 --> 01:02:23,757 pulled back and there was Gwangi! 995 01:02:23,887 --> 01:02:26,447 Of course. Instead of dolls. I had dinosaurs. 996 01:02:26,567 --> 01:02:29,559 To me. It was normal. dad had them all oVer the house. 997 01:02:29,687 --> 01:02:32,406 And he didn't haVe an oVen 998 01:02:32,527 --> 01:02:36,600 and so he used our oVen to cook his creatures in. 999 01:02:36,727 --> 01:02:40,800 And lunch times and dinner times used to be Very interesting 1000 01:02:40,927 --> 01:02:43,043 because everything tasted of latex rubber. 1001 01:02:43,167 --> 01:02:48,446 And after a while of haVing roast chicken tasting like rubber. It was not so funny. 1002 01:02:48,567 --> 01:02:52,401 (Ray) By the time we finished the picture. Which took a year and a half. 1003 01:02:52,527 --> 01:02:54,404 They had sold the studio 1004 01:02:54,527 --> 01:02:57,405 and the new owners didn't haVe any respect 1005 01:02:57,527 --> 01:03:00,200 for what the preVious owners sanctioned. 1006 01:03:00,327 --> 01:03:02,761 So they Just dumped Gwangi on the market. 1007 01:03:02,887 --> 01:03:05,321 Unfortunately. It was released too late. 1008 01:03:05,447 --> 01:03:08,564 If it had come out in the '50s or early '60s. 1009 01:03:08,687 --> 01:03:10,643 I think it would haVe been better receiVed. 1010 01:03:10,767 --> 01:03:14,680 The word Gwangi suggests something like Godzilla. 1011 01:03:14,807 --> 01:03:17,605 So everybody thinks that maybe it was made in Japan. 1012 01:03:17,727 --> 01:03:20,799 You'd need a Very big publicity campaign 1013 01:03:20,927 --> 01:03:24,124 to make people aware that it was an unusual film. 1014 01:03:24,247 --> 01:03:27,796 It's sad because a lot of people feel it's one of our better pictures. Too. 1015 01:03:28,447 --> 01:03:31,359 (Rousing orchestral music) 1016 01:03:37,367 --> 01:03:40,086 (Narrator) 'See the sorcerer of the black arts. 1017 01:03:40,207 --> 01:03:41,606 'The gold helmet faceless Vizier. 1018 01:03:43,167 --> 01:03:46,876 'The death fight of the centaur and the griffin. The six-armed goddess of eVil.' 1019 01:03:47,007 --> 01:03:49,840 - (Roaring) - (Explosion) 1020 01:03:49,967 --> 01:03:53,642 (Ray) Gwangi was not a big success at the box office 1021 01:03:53,767 --> 01:03:57,521 so we decided to go back to the Sinbad pictures. 1022 01:03:57,647 --> 01:04:03,404 So I deVised two stories. Golden Voyage and Eye Of Tlne Tiger. 1023 01:04:11,047 --> 01:04:15,086 When you work with Ray. You're absolutely sure what you're doing. 1024 01:04:15,207 --> 01:04:17,243 It comes from his drawings. 1025 01:04:17,367 --> 01:04:22,441 drawings that I. As a sculptor. could reproduce his things in full size. 1026 01:04:22,567 --> 01:04:26,719 His work is so accurate in conception 1027 01:04:26,847 --> 01:04:29,759 that there's no ambiguity. So I knew what I was doing. 1028 01:04:29,887 --> 01:04:33,402 Ray was the king. The god. 1029 01:04:33,527 --> 01:04:36,166 And you did what he said. 1030 01:04:42,607 --> 01:04:44,837 One of the toughest things about integrating a character 1031 01:04:44,967 --> 01:04:48,118 is really making it appear to be in the scene. 1032 01:04:48,247 --> 01:04:50,807 And the best way to do that is to... 1033 01:04:51,887 --> 01:04:54,765 ...create something that physically happens. Really on set. 1034 01:04:54,887 --> 01:04:57,765 And it had to be rigged by the special effects department. 1035 01:04:59,687 --> 01:05:02,645 (dreamy orchestral music) 1036 01:05:19,767 --> 01:05:26,479 Working with Ray Harryhausen was the most amazing experience for me. 1037 01:05:26,607 --> 01:05:29,883 I was a relatiVely. Well. Very unknown actress 1038 01:05:30,007 --> 01:05:35,764 and had never worked with his stop motion dynamation. 1039 01:05:38,767 --> 01:05:40,405 There was nothing to work with. 1040 01:05:40,527 --> 01:05:45,123 Ray used to show us these wonderful drawings that he'd done 1041 01:05:45,247 --> 01:05:48,842 and say. "Now. This is what you're going to be reacting to. 1042 01:05:48,967 --> 01:05:55,156 "But it's not a drawing. It's a real-life. Huge. Enormous creature. 1043 01:05:55,287 --> 01:05:57,323 "17. 20-foot high. 1044 01:05:57,447 --> 01:05:59,597 "So this is what you're gonna be reacting to." 1045 01:05:59,727 --> 01:06:02,878 So you kind of become like a child. In a way. 1046 01:06:03,007 --> 01:06:04,599 And remember how you used to play. 1047 01:06:04,727 --> 01:06:08,117 And then Ray. His eye-line was a stick. 1048 01:06:08,247 --> 01:06:13,640 So he'd haVe the stick. And on the stick he'd drawn this eye. 1049 01:06:13,767 --> 01:06:16,122 Which for me was the centaur's eye. 1050 01:06:17,567 --> 01:06:19,478 And Ray would wield the eye. 1051 01:06:19,607 --> 01:06:23,316 "Look at the eye! Look at the eye!" And this was Ray's eye-line for the actors. 1052 01:06:23,447 --> 01:06:26,166 (Joe dante) It's hard to get actors to look in the right place. 1053 01:06:26,287 --> 01:06:29,279 They look like they're looking further than they're supposed to. 1054 01:06:29,407 --> 01:06:33,036 It takes a particular kind of actor who can look at a distance 1055 01:06:33,167 --> 01:06:36,523 and make you think he's looking in the middle distance as opposed to far away. 1056 01:06:36,647 --> 01:06:39,400 (Narrator) 'Behind this door lies a world of wonders. 1057 01:06:39,527 --> 01:06:42,599 'A studio where special effects wizard Ray Harryhausen 1058 01:06:42,727 --> 01:06:44,718 'and producer charles Schneer 1059 01:06:44,847 --> 01:06:49,682 'make the unreal real in the magic of dynarama for countless moViegoers. 1060 01:06:50,727 --> 01:06:53,400 'Ln their new film. Tlne Golden Voyage Of Sinbad. 1061 01:06:53,527 --> 01:06:56,360 'Schneer and Harryhausen moVe from the drawing board 1062 01:06:56,487 --> 01:06:58,239 'to a sunny beach in maJorca.' 1063 01:06:58,367 --> 01:07:03,316 (Ray) We were originally going to shoot Tlne Golden Voyage in India. 1064 01:07:03,447 --> 01:07:07,042 And Kali was a result of planning the picture for India. 1065 01:07:07,167 --> 01:07:12,958 But when we changed our mind and shot it in Spain. For many reasons. 1066 01:07:13,087 --> 01:07:15,203 We left the Kali sequence in. 1067 01:07:15,327 --> 01:07:19,161 We felt it would be a Very good dramatic situation. 1068 01:07:19,287 --> 01:07:21,517 (Sitar music) 1069 01:07:27,407 --> 01:07:31,764 (Ray) my work seemed to bridge O'Brien's period 1070 01:07:31,887 --> 01:07:35,641 into the modern Star Wars effects. 1071 01:07:50,447 --> 01:07:53,484 I think my faVourite creature from a Ray Harryhausen film 1072 01:07:53,607 --> 01:07:55,882 would probably be from the first one I ever saw. 1073 01:07:56,007 --> 01:07:57,963 Which was Tlne Golden Voyage Of Sinbad. 1074 01:07:58,087 --> 01:08:01,397 And it was the Kali. The giant statue that comes to life. 1075 01:08:01,527 --> 01:08:06,157 And it was Just so shocking to see it so beautifully rendered and animated 1076 01:08:06,287 --> 01:08:09,962 and I think it stands the test of time. It hasn't really aged one bit. 1077 01:08:10,087 --> 01:08:11,998 And I still find it terrifying. 1078 01:08:16,527 --> 01:08:22,523 Many critics called our films a special effects film. Which they were not. 1079 01:08:22,647 --> 01:08:25,639 We used every effect at the time 1080 01:08:25,767 --> 01:08:29,077 in order to put the fantasy subJect on the screen. 1081 01:08:30,127 --> 01:08:32,402 (Narrator) 'Journey across the oceans of antiquity 1082 01:08:32,527 --> 01:08:34,643 'to the northern edge of the ancient world.' 1083 01:08:36,167 --> 01:08:38,681 'Filmed in the miracle of dynarama. 1084 01:08:38,807 --> 01:08:41,879 'come face-to-face with the prehistoric troll. 1085 01:08:44,407 --> 01:08:48,161 'See the sorceress bring life to the all-powerful minotaur. 1086 01:08:48,287 --> 01:08:51,404 'Sinbad And Tlne Eye Of Tlne Tiger. ' 1087 01:08:51,527 --> 01:08:54,963 There's something that happens with stop motion that I'Ve always felt. 1088 01:08:55,087 --> 01:09:00,525 When you use an actual model rather than computer-generated images. 1089 01:09:00,647 --> 01:09:04,526 The model is strange. 1090 01:09:04,647 --> 01:09:07,002 It giVes the nightmare quality of a fantasy. 1091 01:09:07,127 --> 01:09:09,402 (John Lasseter) It wasn't really Very realistic. 1092 01:09:09,527 --> 01:09:12,963 But it was great because he was creating fantasies. 1093 01:09:13,087 --> 01:09:14,998 I don't. As a filmmaker. 1094 01:09:15,127 --> 01:09:19,882 And at pixar. We don't ever wanna make things that are absolutely perfectly real. 1095 01:09:20,007 --> 01:09:23,602 We like to. Like Ray. Take a step back from reality. 1096 01:09:27,487 --> 01:09:29,842 (Ray) If you make fantasy too real. 1097 01:09:29,967 --> 01:09:34,324 I think it loses the quality of a nightmare. Of a dream. 1098 01:09:34,967 --> 01:09:37,356 With stop motion. You can never quite get it to look real 1099 01:09:37,487 --> 01:09:39,159 and that's actually an asset. 1100 01:09:39,287 --> 01:09:41,881 Because you get a sense of the work that's gone into it 1101 01:09:42,007 --> 01:09:45,556 and it makes the performance much more dynamic. possible. 1102 01:09:45,687 --> 01:09:48,360 There's really no constraints except the artist doing it. 1103 01:09:48,487 --> 01:09:51,047 It's not the same as with a cG thing. 1104 01:09:51,167 --> 01:09:55,524 Because cG. Our brain seems to know that's not quite the same 1105 01:09:55,647 --> 01:09:59,765 as an actual piece of physical material that's been giVen life. 1106 01:09:59,887 --> 01:10:02,082 This is like the Golem. 1107 01:10:02,207 --> 01:10:06,041 I mean. Our whole world. It's like God creating Adam. 1108 01:10:06,167 --> 01:10:10,957 You take clay and your giVe it life and then it breathes. And Ray did that! 1109 01:10:11,087 --> 01:10:15,205 And it's the result of that particular kind of animation. I think. 1110 01:10:15,327 --> 01:10:18,239 (dennis muren) There's something cold about computer graphics. 1111 01:10:18,367 --> 01:10:20,085 I don't think it was always this way. 1112 01:10:20,207 --> 01:10:23,836 Maybe I'm looking back fondly at some of the early stuff that was done 1113 01:10:23,967 --> 01:10:26,197 that seemed to me more realistic. 1114 01:10:26,327 --> 01:10:29,080 I think we could touch the dinosaur in Jurassic. 1115 01:10:29,207 --> 01:10:32,836 As an industry. We're turning out so many shots so quickly 1116 01:10:32,967 --> 01:10:36,926 that we haVen't had time to catch up and learn how to do it. 1117 01:10:37,047 --> 01:10:41,086 And when we were doing the first stuff at ILm. Back in the early '90s. 1118 01:10:41,207 --> 01:10:44,085 You know. We spent months or even a couple of years 1119 01:10:44,207 --> 01:10:48,041 figuring out how to make this thing look like an obJect and not like a graphic. 1120 01:10:48,167 --> 01:10:50,044 That was the big challenge at that point. 1121 01:10:50,167 --> 01:10:52,522 I would find it rather unappealing 1122 01:10:52,647 --> 01:10:58,040 to sit at a desk and Just push buttons to get a Visual image on the screen. 1123 01:10:58,167 --> 01:11:00,158 I think they're really two different things. 1124 01:11:00,287 --> 01:11:06,044 Stop motion is what it is. An art form and a sense of tactile feel 1125 01:11:06,167 --> 01:11:08,476 and the artist is Visible in every frame. 1126 01:11:08,607 --> 01:11:11,883 cG is something else that's more of a fluidity 1127 01:11:12,007 --> 01:11:14,077 and it's Just different. 1128 01:11:14,207 --> 01:11:16,562 Stop motion is still aliVe. It's not dead. 1129 01:11:16,687 --> 01:11:19,565 people say. "Oh. It's a lost art". But it's not a lost art. 1130 01:11:19,687 --> 01:11:21,723 I mean. Henry Selick and Nick park. 1131 01:11:21,847 --> 01:11:24,202 There's a lot of people doing stop motion still. 1132 01:11:24,327 --> 01:11:28,366 (John Lasseter) All the guys at Aardman doing clay animation. 1133 01:11:28,487 --> 01:11:30,000 I mean. come on! 1134 01:11:30,127 --> 01:11:33,005 do you really wanna see Wallace & Gronmnit 1135 01:11:33,127 --> 01:11:35,482 in any other medium? No! 1136 01:11:35,607 --> 01:11:37,677 The storytelling that they do. 1137 01:11:37,807 --> 01:11:40,446 The subJects that they choose. 1138 01:11:40,567 --> 01:11:43,559 Lend itself to the stop motion medium. 1139 01:11:43,687 --> 01:11:47,726 (Nick park) You know. When you're sat there with a character. It's in front of you. 1140 01:11:47,847 --> 01:11:50,122 You use your fingers. 1141 01:11:50,247 --> 01:11:52,477 You're holding it. You're handling it. 1142 01:11:52,607 --> 01:11:54,962 There's a kind of... There is a kind of connection. 1143 01:11:55,087 --> 01:11:57,521 Unlike all the other types of animation. 1144 01:11:57,647 --> 01:12:00,115 What you see is a real performance. 1145 01:12:00,247 --> 01:12:02,761 It starts at frame one 1146 01:12:02,887 --> 01:12:05,560 and the animator has to make that Journey. 1147 01:12:05,687 --> 01:12:09,680 In other forms of animation. You'll do these key poses 1148 01:12:09,807 --> 01:12:13,163 and then a computer or an assistant will in-between. 1149 01:12:13,287 --> 01:12:16,085 And you can manipulate those and change. 1150 01:12:16,207 --> 01:12:20,519 To lock yourself away in a studio 1151 01:12:20,647 --> 01:12:24,242 and be able to moVe something with hundreds of Joints... 1152 01:12:24,367 --> 01:12:30,317 If you lose the thread. The thing Just becomes nonsense. 1153 01:12:30,447 --> 01:12:34,156 (phil Tippett) Shots can sometimes take up to 15 or 20 hours. 1154 01:12:34,287 --> 01:12:36,278 If there's a mistake. If there's one mistake. 1155 01:12:36,407 --> 01:12:40,002 If the camera goes crazy or your puppet breaks. You're doomed 1156 01:12:40,127 --> 01:12:42,277 and you haVe to start the process all oVer again. 1157 01:12:42,407 --> 01:12:44,318 Occasionally. If the phone rings. 1158 01:12:44,447 --> 01:12:49,123 I answer it and that's maybe where you'll see a little bit of a Jerk 1159 01:12:49,247 --> 01:12:52,683 because I'd forgotten whether one head was going forward 1160 01:12:52,807 --> 01:12:54,957 or one head was going backward. 1161 01:12:55,087 --> 01:12:58,238 Now. With digital and Videotape. 1162 01:12:58,367 --> 01:13:01,643 The stop motion animators haVe a way of keeping track. 1163 01:13:01,767 --> 01:13:03,723 Ray did it all in his head! 1164 01:13:03,847 --> 01:13:06,759 (monkey chatters) 1165 01:13:35,927 --> 01:13:40,159 You animate the model and one pose leads to another pose. 1166 01:13:40,287 --> 01:13:44,075 It is like sculpting. You haVe to know what you're doing and then Just do it. 1167 01:13:44,207 --> 01:13:48,439 Because if you try to think about it. Your brain would implode. 1168 01:13:48,567 --> 01:13:51,877 It's not an intellectual thing. It's an intuitiVe thing. 1169 01:13:52,007 --> 01:13:55,761 And I think that. For me. Is really important. To haVe that contact 1170 01:13:55,887 --> 01:14:00,165 and you're manipulating it frame by frame 1171 01:14:00,287 --> 01:14:03,518 so you're kind of struggling with it. 1172 01:14:03,647 --> 01:14:06,605 Like in any kind of a liVe performance. 1173 01:14:06,727 --> 01:14:08,206 You always leaVe an allowance 1174 01:14:08,327 --> 01:14:10,716 for some other adJustment that you may wanna do. 1175 01:14:10,847 --> 01:14:13,077 You may be thinking that you're gonna do this. 1176 01:14:13,207 --> 01:14:15,721 But you'll get into it and all of a sudden you'll realise. 1177 01:14:15,847 --> 01:14:18,122 "You know what? I could do this instead." 1178 01:14:18,247 --> 01:14:20,886 And so you can improVise. 1179 01:14:21,007 --> 01:14:25,444 (Ray) You may know the broad concept of what's happening in the scene 1180 01:14:25,567 --> 01:14:29,321 but all the little details are put in as you go along 1181 01:14:29,447 --> 01:14:31,403 by your imagination. 1182 01:14:39,687 --> 01:14:42,360 (creature roars) 1183 01:14:45,847 --> 01:14:50,796 There was a man who said. "Why do you go to the trouble of using stop motion? 1184 01:14:50,927 --> 01:14:52,918 "Why don't you put a man in a suit?" 1185 01:14:53,047 --> 01:14:55,277 Well. That's the easy way out. 1186 01:14:55,407 --> 01:14:59,241 In the 15 features I'Ve made and the many shorts. 1187 01:14:59,367 --> 01:15:01,198 I did all the animation myself. 1188 01:15:01,327 --> 01:15:04,478 And I was able to do that up until the '80s. 1189 01:15:07,807 --> 01:15:10,799 I was a loner. I preferred to work by myself 1190 01:15:10,927 --> 01:15:14,397 because animation requires an enormous amount of concentration. 1191 01:15:14,527 --> 01:15:16,643 In the days of Ray Harryhausen. It was Ray 1192 01:15:16,767 --> 01:15:19,201 and a guy that used to click the shutter on the camera. 1193 01:15:19,327 --> 01:15:22,763 And he'd do the thing and the guy would click. And it was two guys doing it. 1194 01:15:22,887 --> 01:15:24,798 Now it's an army. 1195 01:15:24,927 --> 01:15:28,317 Today. Of course. It takes 80 people. 90 people. 1196 01:15:28,447 --> 01:15:31,166 You see them credited on the screen. 1197 01:15:31,287 --> 01:15:34,324 One person does the eye. One person does the nose. 1198 01:15:34,447 --> 01:15:36,722 One person does the tail of the donkey. 1199 01:15:36,847 --> 01:15:40,044 One person's doing the facial. Another person's doing the body. 1200 01:15:40,167 --> 01:15:43,364 Sometimes another person can be doing even tail motion or ear motion. 1201 01:15:43,487 --> 01:15:47,082 people doing the layout. people doing the muscle rigs. 1202 01:15:47,207 --> 01:15:50,358 people doing the facial rigs. people doing the lighting. 1203 01:15:50,487 --> 01:15:53,638 You know. There's a whole team that's a shader team. 1204 01:15:53,767 --> 01:15:56,839 There are people doing things I don't even know what they do! 1205 01:15:56,967 --> 01:16:00,004 It's a different atmosphere. 1206 01:16:00,127 --> 01:16:02,925 Some shots that are done today with computer graphics 1207 01:16:03,047 --> 01:16:06,835 were the entire budget for their moVies. 1208 01:16:06,967 --> 01:16:10,721 And so the economy of a singular guy working on this thing. 1209 01:16:10,847 --> 01:16:15,762 It was Very important that he was able to haVe creatiVe control oVer the stuff. 1210 01:16:15,887 --> 01:16:18,276 Now it's such a big organisation 1211 01:16:18,407 --> 01:16:21,763 with many. Many producers and many effects technicians working on it. 1212 01:16:21,887 --> 01:16:24,003 It's difficult to giVe a singular Vision. 1213 01:16:24,127 --> 01:16:27,756 There really aren't Very many singular Vision films actually made anymore. 1214 01:16:27,887 --> 01:16:30,685 Unless you're a Spielberg or a cameron or a peter Jackson. 1215 01:16:30,807 --> 01:16:34,595 A director strong enough to be able to put that Vision all the way through. 1216 01:16:34,727 --> 01:16:37,560 And even then. It kind of needs to be watered down 1217 01:16:37,687 --> 01:16:39,405 cos there are so many people working on it. 1218 01:16:39,527 --> 01:16:43,566 One person must arbitrate between many. Many good ideas. 1219 01:16:43,687 --> 01:16:46,485 You know. Should it be lit like this or should it be lit like that? 1220 01:16:46,607 --> 01:16:48,404 And they're all Valid choices. 1221 01:16:48,527 --> 01:16:51,325 Should the creature be green or should it be brown? 1222 01:16:51,447 --> 01:16:53,483 Any choice you make is gonna be Valid 1223 01:16:53,607 --> 01:16:55,837 when you're working with such talented people. 1224 01:16:55,967 --> 01:16:59,755 But one person does haVe to arbitrate and sometimes it's a Very arbitrary choice. 1225 01:16:59,887 --> 01:17:03,675 That is defined by specific indiViduals. By an author. 1226 01:17:03,807 --> 01:17:05,763 And in most cases. That's the director. 1227 01:17:05,887 --> 01:17:08,526 But with Ray Harryhausen. It was the Visual effects artist. 1228 01:17:08,647 --> 01:17:12,196 I'm grateful that I was able to do what I did 1229 01:17:12,327 --> 01:17:17,037 without haVing any interference from the studio or from anyone. 1230 01:17:28,367 --> 01:17:32,519 I remember somebody made a film some years ago about medusa 1231 01:17:32,647 --> 01:17:37,163 and they had Just an actress with a wig on with snakes. 1232 01:17:37,287 --> 01:17:40,916 EVery time she walked. They would bobble up and down. You know? 1233 01:17:41,047 --> 01:17:43,686 It wouldn't frighten a two-year-old child. 1234 01:17:43,807 --> 01:17:46,002 So I always wanted to animate medusa 1235 01:17:46,127 --> 01:17:50,325 and I had a great chance when clasln Of Tlne Titans came about. 1236 01:17:50,447 --> 01:17:53,803 I tried to design her so that she wouldn't haVe clothes. 1237 01:17:53,927 --> 01:17:56,361 That's why I gaVe her a reptilian body. 1238 01:17:56,487 --> 01:17:59,479 Because I didn't wanna animate flowing cloth. 1239 01:17:59,607 --> 01:18:03,395 We gaVe her the arrow from diana's bow and arrow 1240 01:18:03,527 --> 01:18:05,358 and the rattlesnake's tail. 1241 01:18:05,487 --> 01:18:10,197 So she could be a menace from the sound-effect point of View. 1242 01:18:14,407 --> 01:18:18,082 It became a big problem because she had 12 snakes in her hair 1243 01:18:18,207 --> 01:18:21,085 and each snake had to be moVed. The head and the tail. 1244 01:18:21,207 --> 01:18:23,163 Every frame of film. 1245 01:18:23,287 --> 01:18:27,883 Along with her body and her face and her eyes and the snake body. 1246 01:18:28,007 --> 01:18:30,726 The medusa sequence. 1247 01:18:30,847 --> 01:18:33,281 If you see that film. 1248 01:18:33,407 --> 01:18:36,956 The tension that builds up between... 1249 01:18:38,127 --> 01:18:40,197 ...the actor and his shield 1250 01:18:40,327 --> 01:18:41,555 and everything that goes on there. 1251 01:18:41,687 --> 01:18:45,680 And you realise the bulk of it is Just stop motion. 1252 01:18:45,807 --> 01:18:49,402 close-ups of stop-motion. It's a wonderful piece of work. 1253 01:18:49,527 --> 01:18:53,486 (Ray) I wanted green eyes for medusa. But I couldn't get them 1254 01:18:53,607 --> 01:18:56,041 so I had to use blue eyes. Unfortunately. 1255 01:18:56,167 --> 01:19:01,161 They were dolls' eyes. Little baby dolls' eyes that were put in her skull. 1256 01:19:01,287 --> 01:19:06,281 And you would roll them around with the stop motion process. 1257 01:19:06,407 --> 01:19:08,682 I would moVe them with an eraser of a pencil. 1258 01:19:08,807 --> 01:19:11,241 (Guillermo del Toro) people think if you design monsters. 1259 01:19:11,367 --> 01:19:13,597 You design them for the sake of making them cool. 1260 01:19:13,727 --> 01:19:15,365 But you never do that. 1261 01:19:15,487 --> 01:19:20,117 You design them to be the character that you want them to be. 1262 01:19:20,247 --> 01:19:22,715 A good monster has to haVe character. 1263 01:19:22,847 --> 01:19:24,678 Has to haVe a personality. 1264 01:19:24,807 --> 01:19:29,483 You know. It has to be crazy. SaVage. Funny. 1265 01:19:29,607 --> 01:19:31,245 Whatever you wanna use. 1266 01:19:31,367 --> 01:19:35,155 You haVe to define it by the silhouette. The details. You know? 1267 01:19:35,287 --> 01:19:39,075 And if the monster works like that then it's a well-designed monster. 1268 01:19:39,207 --> 01:19:43,041 (Ray) The monster that attacked Andromeda in Greek mythology. 1269 01:19:43,167 --> 01:19:45,920 There are Various concepts of a dragon-like creature. 1270 01:19:46,047 --> 01:19:51,121 I wanted to make it semi-human so it would make the story a little more logical. 1271 01:19:51,247 --> 01:19:56,116 I gaVe it sort of the arms of an octopus with hands on the end of it. 1272 01:19:56,247 --> 01:19:59,876 And he developed from that point of View. 1273 01:20:00,007 --> 01:20:04,478 The Kraken was a word that is not in Greek mythology. 1274 01:20:04,607 --> 01:20:07,360 That comes from Norse mythology more. 1275 01:20:07,487 --> 01:20:11,799 We needed a word and I guess the writer felt that was the right word to use. 1276 01:20:11,927 --> 01:20:14,999 (Steve Johnson) I do think it's Very important to sketch creatures 1277 01:20:15,127 --> 01:20:17,083 before you sculpt them. 1278 01:20:17,207 --> 01:20:20,836 For the Very simple reason. Again. It comes to the purity. 1279 01:20:20,967 --> 01:20:24,437 Your mind can moVe your hand on a paper in two dimensions 1280 01:20:24,567 --> 01:20:27,718 much more quickly than it can moVe your fingers in three dimensions. 1281 01:20:27,847 --> 01:20:29,963 And if you sculpt something. It takes longer. 1282 01:20:30,087 --> 01:20:33,557 If you sketch something. You can do it more quickly and get your concept out. 1283 01:20:33,687 --> 01:20:36,599 All my illustrations are in black and white. 1284 01:20:36,727 --> 01:20:38,683 I never cared much for colour. 1285 01:20:38,807 --> 01:20:41,526 It took too long for one thing. For me. 1286 01:20:41,647 --> 01:20:45,799 And I was never groomed in colour. To speak of. 1287 01:20:45,927 --> 01:20:48,725 I learned mostly by doing it myself. 1288 01:20:48,847 --> 01:20:53,204 Ray obViously did Very simple drawings that were perfunctory. 1289 01:20:53,327 --> 01:20:56,478 Because they were for himself. He knew he was gonna build from the design. 1290 01:20:56,607 --> 01:21:01,123 And he had that luxury of being the one that was actually gonna realise everything 1291 01:21:01,247 --> 01:21:05,126 from design through to actual... what was gonna get printed to each frame. 1292 01:21:05,247 --> 01:21:09,638 (Ray) my influences oVer the years was largely GustaVe dore. 1293 01:21:09,767 --> 01:21:13,680 A French artist in the Victorian period. 1294 01:21:13,807 --> 01:21:18,005 He illustrated the Bible. Many thousands of pictures. 1295 01:21:27,607 --> 01:21:32,078 Up until that time. Ray. Of course. Had done all the animation on his own. 1296 01:21:32,207 --> 01:21:34,675 (Ray) When clasln Of Tlne Titans came about. 1297 01:21:34,807 --> 01:21:38,083 I found that due to technical difficulties 1298 01:21:38,207 --> 01:21:42,246 I had to hire other people to do some animation. 1299 01:21:42,367 --> 01:21:44,756 (Tony) And he found two animators to help him. 1300 01:21:44,887 --> 01:21:47,401 The great Jim danforth. An American animator. 1301 01:21:47,527 --> 01:21:50,724 And an English animator called Steve Archer. 1302 01:21:50,847 --> 01:21:53,520 Steve did a lot of the Bubo sequences. 1303 01:21:53,647 --> 01:21:56,719 Jim. I believe. did a lot of the pegasus sequences. 1304 01:21:56,847 --> 01:21:59,202 And their input into that film was Just enormous. 1305 01:21:59,327 --> 01:22:02,524 When I came to London to do An Anmnerican Werewolf In London. 1306 01:22:02,647 --> 01:22:04,797 I went to Visit him at pinewood. 1307 01:22:04,927 --> 01:22:08,317 He and Jim danforth were animating pegasus. The flying horse. 1308 01:22:08,447 --> 01:22:13,043 And it was Just extraordinary how much time it took to light. 1309 01:22:13,167 --> 01:22:15,681 I mean. Forget the animation. Just to light. 1310 01:22:15,807 --> 01:22:17,718 Because they had to hide all the wires. 1311 01:22:17,847 --> 01:22:19,485 I think I was there four or fiVe hours. 1312 01:22:19,607 --> 01:22:24,727 They probably got two or three seconds of usable footage. I mean. It was amazing! 1313 01:22:24,847 --> 01:22:26,519 (Steve Johnson) When an audience goes to see a moVie 1314 01:22:26,647 --> 01:22:28,080 and there's a special effect. 1315 01:22:28,207 --> 01:22:30,198 It's kind of like when you go to see a magician. 1316 01:22:30,327 --> 01:22:32,318 A magician pulls a rabbit out of a hat. 1317 01:22:32,447 --> 01:22:35,803 You know he's not really pulling that rabbit out of his hat. 1318 01:22:35,927 --> 01:22:37,519 But you know he tricked you somehow. 1319 01:22:37,647 --> 01:22:39,922 And so you feel inVolVed because you wanna figure it out. 1320 01:22:40,047 --> 01:22:42,515 This is the way it was with Harryhausen's stuff 1321 01:22:42,647 --> 01:22:46,481 from his rear-proJection to his liVe-action pieces to his stop motion. 1322 01:22:46,607 --> 01:22:49,917 How did he do it? One of the drawbacks to computer animation. 1323 01:22:50,047 --> 01:22:54,245 It takes the audience out of the equation. The audience isn't as inVolVed. 1324 01:22:54,367 --> 01:22:57,916 They generally know it's cGI. So I think it puts a little bit of a distance 1325 01:22:58,047 --> 01:23:00,720 between the audience and the moVies. Unfortunately. 1326 01:23:00,847 --> 01:23:02,599 I remember in the old Janmnes Bond moVies 1327 01:23:02,727 --> 01:23:04,922 there would always be a huge stunt at the beginning 1328 01:23:05,047 --> 01:23:07,607 and everybody would gasp because it was so thrilling. 1329 01:23:07,727 --> 01:23:10,036 And it was actually being done in front of their eyes. 1330 01:23:10,167 --> 01:23:13,318 Today you could do the same stunt and people would say. "Oh. cGI." 1331 01:23:13,447 --> 01:23:16,086 The second you make a moVie and you see 1.000 soldiers 1332 01:23:16,207 --> 01:23:19,802 or 100.000 soldiers running oVer a hill. 1333 01:23:19,927 --> 01:23:22,487 You know that there are not 100.000 soldiers 1334 01:23:22,607 --> 01:23:27,965 aVailable to anybody on the face of the planet today for any sensible cost. 1335 01:23:28,087 --> 01:23:30,362 And so you know that that is not real. 1336 01:23:30,487 --> 01:23:32,682 As real as it looks. You know it's not real. 1337 01:23:32,807 --> 01:23:36,402 It's up to you to decide 1338 01:23:36,527 --> 01:23:42,284 how far you're gonna allow us to push the enVelope of digital creatiVity. 1339 01:23:42,407 --> 01:23:45,046 You know. You accepted my digital dinosaurs 1340 01:23:45,167 --> 01:23:47,761 because you wanted to enJoy and be scared by the stories. 1341 01:23:47,887 --> 01:23:50,276 So you accepted the digital dinosaurs. 1342 01:23:50,407 --> 01:23:55,242 But there is a point where audiences are going to reJect... 1343 01:23:56,287 --> 01:24:00,075 ...digital special effects and start to maybe go to moVies 1344 01:24:00,207 --> 01:24:04,120 where we actually do something that existed in real space and real time. 1345 01:24:04,247 --> 01:24:07,239 Now there are so many effects being done in so many films 1346 01:24:07,367 --> 01:24:10,439 and hundreds or thousands of shots in each film. 1347 01:24:10,567 --> 01:24:13,365 There's a real danger of the effects not being special anymore. 1348 01:24:13,487 --> 01:24:14,886 They're too common. 1349 01:24:15,007 --> 01:24:18,158 Young people haVe been brainwashed by teleVision 1350 01:24:18,287 --> 01:24:20,357 to want everything quickly. You know. 1351 01:24:20,487 --> 01:24:24,878 And you Just can't haVe an explosion every fiVe minutes in Greek mythology. 1352 01:24:25,007 --> 01:24:29,159 So I felt it was time to retire. I felt I had had enough. 1353 01:24:42,767 --> 01:24:48,125 It's my incredible pleasure to present Ray with a special BAFTA Award. 1354 01:24:48,247 --> 01:24:50,681 (Applause) 1355 01:24:56,047 --> 01:24:59,119 We declare the exhibition open! 1356 01:25:01,327 --> 01:25:04,205 (cheering and applause) 1357 01:25:04,327 --> 01:25:07,603 (All) Happy birthday to you 1358 01:25:07,727 --> 01:25:11,561 Happy birthday to you... 1359 01:25:23,927 --> 01:25:26,600 Happy birthday... 1360 01:25:45,287 --> 01:25:48,006 (Tony) The Ray and diana Harryhausen Foundation. 1361 01:25:48,127 --> 01:25:51,164 It was set up in the 1980s by Ray 1362 01:25:51,287 --> 01:25:56,839 to educate people into stop motion animation 1363 01:25:56,967 --> 01:26:00,755 and also to protect his heritage for the future. 1364 01:26:00,887 --> 01:26:04,402 preserVation. conserVation and other aspects of it 1365 01:26:04,527 --> 01:26:07,166 are our maJor. MaJor priority. 1366 01:26:07,287 --> 01:26:11,405 So we're desperately trying to saVe the original models 1367 01:26:11,527 --> 01:26:16,521 because the material that he makes them out of. Latex rubber. They're so fragile. 1368 01:26:16,647 --> 01:26:20,401 Vanessa and Jim danforth and I 1369 01:26:20,527 --> 01:26:23,758 went through Ray's garage in 2008 1370 01:26:23,887 --> 01:26:26,037 and found a treasure troVe. 1371 01:26:26,167 --> 01:26:28,442 I opened up a bag and found. Immediately. 1372 01:26:28,567 --> 01:26:30,558 A little wooden curlicue. 1373 01:26:30,687 --> 01:26:33,440 One of the dragon's horns from 7tln Voyage Of Sinbad. 1374 01:26:33,567 --> 01:26:35,239 And then the other one. 1375 01:26:35,367 --> 01:26:37,676 Then I looked down and saw a little character 1376 01:26:37,807 --> 01:26:40,924 with curly-toed shoes. It was Sinbad! 1377 01:26:41,047 --> 01:26:45,006 And Jim said. "That's the Sinbad that was carried aloft by the Roc!" 1378 01:26:45,127 --> 01:26:47,925 And then there was a little piece of rubber and I flipped it oVer. 1379 01:26:48,047 --> 01:26:49,719 It was the harpie's head! 1380 01:26:49,847 --> 01:26:53,157 And there were tons of things and they were all there in the garage 1381 01:26:53,287 --> 01:26:55,323 for oVer 50 years. 1382 01:26:55,447 --> 01:26:58,484 And that's the great thing about Ray Harryhausen's puppets. 1383 01:26:58,607 --> 01:27:00,598 He still has the originals. It's amazing. 1384 01:27:00,727 --> 01:27:03,764 (Ray) Yeah. That's one of my early brontosauruses. 1385 01:27:04,887 --> 01:27:06,479 (Woman) He's quite big. So... 1386 01:27:06,607 --> 01:27:09,326 You'd haVe to be a Greek wrestler to animate that! 1387 01:27:12,007 --> 01:27:16,125 The foundation is preserVing the puppets and moulds 1388 01:27:16,247 --> 01:27:18,886 and Ray's diaries. Ray's sketches. 1389 01:27:19,007 --> 01:27:21,043 Behind the scenes photographs. 1390 01:27:21,167 --> 01:27:24,762 His dailies. His daily reels from all his black and white films. 1391 01:27:24,887 --> 01:27:26,957 (Tony) The dailies. The outtakes from Tlne Beast 1392 01:27:27,087 --> 01:27:29,157 right through to 7tln Voyage Of Sinbad 1393 01:27:29,287 --> 01:27:31,676 are all being preserVed now digitally for the future. 1394 01:27:39,767 --> 01:27:43,885 peter Jackson Volunteered to restore them. 1395 01:27:44,007 --> 01:27:45,520 So I went down to New Zealand 1396 01:27:45,647 --> 01:27:49,117 and peter and I recorded it on high-definition Video. 1397 01:27:49,247 --> 01:27:52,842 (Tony) peter Jackson has been amazingly generous. 1398 01:27:52,967 --> 01:27:54,958 Not only with time but with preserVation. 1399 01:27:55,087 --> 01:27:57,760 (John Landis) When Ray Visited peter Jackson. He went to Weta. 1400 01:27:57,887 --> 01:28:00,242 He brought with him one of the little skeletons 1401 01:28:00,367 --> 01:28:03,439 and peter took it and had it scanned exactly. 1402 01:28:03,567 --> 01:28:06,479 And then from the scan. They made a mould. 1403 01:28:06,607 --> 01:28:10,805 But what's incredible is that the actual bronze you end up with 1404 01:28:10,927 --> 01:28:15,637 isn't a copy of the skeleton. It is the skeleton. Exactly! 1405 01:28:15,767 --> 01:28:18,679 I Just want to say thank you to peter Jackson. Randy cook. 1406 01:28:18,807 --> 01:28:21,560 And all those many others who'Ve giVen us support. 1407 01:28:21,687 --> 01:28:24,360 His legacy. Of course. Is in good hands 1408 01:28:24,487 --> 01:28:29,402 because it's carried in the dNA of so many film fans. 1409 01:28:29,527 --> 01:28:31,165 I think all of us 1410 01:28:31,287 --> 01:28:34,643 who are practitioners in the arts of science fiction and fantasy moVies 1411 01:28:34,767 --> 01:28:39,204 now all feel that we're standing on the shoulders of a giant. 1412 01:28:39,327 --> 01:28:42,399 If not for Ray's contribution to the collectiVe dreamscape. 1413 01:28:42,527 --> 01:28:44,358 We would not be who we are. 1414 01:28:44,487 --> 01:28:48,082 Ray. Your inspiration goes with us forever. 1415 01:28:48,207 --> 01:28:52,519 It represents a form of filmmaking that really will never happen again. 1416 01:28:52,647 --> 01:28:55,719 But I think it's all the more special because of that. 1417 01:28:55,847 --> 01:28:57,963 He's... you know. 1418 01:28:58,087 --> 01:29:03,400 His patience. His endurance. Has inspired so many of us. 1419 01:29:04,727 --> 01:29:08,845 I'm glad to say that. Just like I was impressed by King Kong. 1420 01:29:08,967 --> 01:29:12,198 people are impressed by our films. 1421 01:29:12,327 --> 01:29:16,639 And other people are impressed by peter Jackson and Spielberg and Lucas. 1422 01:29:16,767 --> 01:29:19,645 That's the way the snowball rolls on. 125275

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