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These are the user uploaded subtitles that are being translated: 1 00:00:09,312 --> 00:00:10,452 Welcome back. 2 00:00:10,449 --> 00:00:12,129 In this lesson, we're going to learn 3 00:00:12,132 --> 00:00:14,212 how to use Lightroom to make your images 4 00:00:14,211 --> 00:00:15,821 the best that they can be 5 00:00:15,825 --> 00:00:17,865 and we're going to do that by performing 6 00:00:17,868 --> 00:00:21,068 tone curve adjustments, color adjustments 7 00:00:21,072 --> 00:00:24,122 and we're going to be sharpening your images. 8 00:00:24,125 --> 00:00:25,835 In a previous lesson I talked about 9 00:00:25,831 --> 00:00:27,111 the contrast slider 10 00:00:27,109 --> 00:00:28,669 and how you can use that to impart contrast 11 00:00:28,665 --> 00:00:32,505 on your images throughout the entire image. 12 00:00:32,507 --> 00:00:34,607 But I also said that I don't typically like 13 00:00:34,609 --> 00:00:36,409 to use the contrast slider 14 00:00:36,408 --> 00:00:38,108 because there's a more effective 15 00:00:38,103 --> 00:00:42,063 and much better way of performing 16 00:00:42,062 --> 00:00:44,362 contrast adjustments on the image. 17 00:00:44,362 --> 00:00:45,962 And that's the tone curve. 18 00:00:45,964 --> 00:00:48,864 So let's take a look at how I use the tone curve. 19 00:00:48,866 --> 00:00:51,336 Okay, so let's open up the tone curve panel here 20 00:00:51,339 --> 00:00:53,419 in the develop module in Lightroom. 21 00:00:53,417 --> 00:00:55,247 And you're gonna find the tone curve panel 22 00:00:55,251 --> 00:00:58,641 on the right panel of the screen. 23 00:00:58,642 --> 00:01:01,212 The tone curve does a couple of things for us. 24 00:01:01,207 --> 00:01:02,847 One, it allows us to apply 25 00:01:02,844 --> 00:01:04,384 different levels of contrast in 26 00:01:04,388 --> 00:01:05,918 the brighter part of the images 27 00:01:05,921 --> 00:01:07,361 versus the darker part of the images 28 00:01:07,360 --> 00:01:08,930 which is very important. 29 00:01:08,927 --> 00:01:10,317 But what that really does for us 30 00:01:10,321 --> 00:01:12,641 is actually add a lot of punch to the images. 31 00:01:12,643 --> 00:01:14,993 Make the images look a lot more three dimensional. 32 00:01:14,988 --> 00:01:18,178 So that's why I love using the tone curve. 33 00:01:18,180 --> 00:01:19,340 A lot of people are intimidated 34 00:01:19,341 --> 00:01:20,521 when they first look at the tone curve 35 00:01:20,525 --> 00:01:22,185 because it's easy to mess up 36 00:01:22,185 --> 00:01:24,625 and make your image look a little bizarre. 37 00:01:24,623 --> 00:01:26,383 But I'm gonna show you a really easy trick 38 00:01:26,387 --> 00:01:27,887 on how to use it. 39 00:01:27,886 --> 00:01:30,326 Now, the tone curve panel in Lightroom 40 00:01:30,324 --> 00:01:31,924 has two different modes. 41 00:01:31,926 --> 00:01:33,946 One is the parametric tone curve 42 00:01:33,946 --> 00:01:36,546 which has all these different sliders here. 43 00:01:36,546 --> 00:01:38,206 The sliders in the tone curve 44 00:01:38,206 --> 00:01:39,816 are here to help you out. 45 00:01:39,820 --> 00:01:41,470 And they help you prevent 46 00:01:41,468 --> 00:01:43,578 making too coarse of adjustments. 47 00:01:43,582 --> 00:01:44,902 But, at the same time I find them 48 00:01:44,902 --> 00:01:47,452 a little bit hampering 49 00:01:47,452 --> 00:01:48,692 because you have to make adjustments 50 00:01:48,694 --> 00:01:49,974 to four different sliders 51 00:01:49,971 --> 00:01:52,461 to make the effect that you want. 52 00:01:52,456 --> 00:01:55,936 Now, Lightroom has also a 53 00:01:55,938 --> 00:01:57,458 what's called a point-curve adjustment. 54 00:01:57,459 --> 00:02:00,199 You manipulate the tone curve directly 55 00:02:00,199 --> 00:02:01,179 and that's what I'm going to show you 56 00:02:01,174 --> 00:02:02,774 cause I think that's the most effective 57 00:02:02,776 --> 00:02:06,316 and simpler way of using the tone curve. 58 00:02:06,317 --> 00:02:07,347 What you want to do is click on this 59 00:02:07,351 --> 00:02:08,671 little button down here 60 00:02:08,666 --> 00:02:12,286 on the lower right-hand side of the tone curve panel 61 00:02:12,283 --> 00:02:14,993 which will then switch the tone curve panel 62 00:02:14,990 --> 00:02:16,890 into the point curve mode. 63 00:02:16,893 --> 00:02:18,013 And what you can see is 64 00:02:18,008 --> 00:02:20,518 that all of the sliders 65 00:02:20,515 --> 00:02:22,435 or what I like to call the training wheels 66 00:02:22,432 --> 00:02:23,052 go away. 67 00:02:23,047 --> 00:02:26,357 And now you can manipulate the tone curve directly. 68 00:02:26,355 --> 00:02:27,805 Now, what we're trying to do 69 00:02:27,807 --> 00:02:30,407 is increase the contrast in the image. 70 00:02:30,407 --> 00:02:32,557 So we're trying to increase the whites 71 00:02:32,554 --> 00:02:34,534 or the brighter parts of the image. 72 00:02:34,529 --> 00:02:37,789 Making them a little brighter and lighter 73 00:02:37,791 --> 00:02:40,841 and deepening the blacks or the shadow areas 74 00:02:40,844 --> 00:02:41,854 in the image as well. 75 00:02:41,853 --> 00:02:45,493 Making them a little bit deeper and darker. 76 00:02:45,494 --> 00:02:46,984 That's what's gonna increase the contrast 77 00:02:46,987 --> 00:02:49,517 to make our images really stand out. 78 00:02:49,518 --> 00:02:51,228 Now, this is really simple. 79 00:02:51,225 --> 00:02:54,325 What we want to do with the tone curve adjustment 80 00:02:54,324 --> 00:02:57,824 is create what I call a gentle S curve. 81 00:02:57,819 --> 00:02:59,829 What we want to do is create two grab points 82 00:02:59,827 --> 00:03:03,207 in this linear graph that you see on the tone curve. 83 00:03:03,205 --> 00:03:05,955 We're gonna click on the line 84 00:03:05,957 --> 00:03:08,527 at about three quarters of the way up 85 00:03:08,523 --> 00:03:10,783 to make a little grab handle. 86 00:03:10,786 --> 00:03:11,956 Then we're gonna do the same thing 87 00:03:11,959 --> 00:03:13,309 three quarters of the way down 88 00:03:13,305 --> 00:03:15,725 and create another little grab handle. 89 00:03:15,721 --> 00:03:17,841 Now don't worry if by mistake 90 00:03:17,844 --> 00:03:19,664 you put a grab handle somewhere else. 91 00:03:19,667 --> 00:03:21,477 You end up with three grab handles in here. 92 00:03:21,479 --> 00:03:23,689 You can click on that grab handle 93 00:03:23,684 --> 00:03:25,104 and drag it off the screen 94 00:03:25,101 --> 00:03:27,311 and that makes it disappear. 95 00:03:27,306 --> 00:03:28,746 Now, what we wanna do is take 96 00:03:28,746 --> 00:03:32,346 this upper grab handle and move it up a little bit. 97 00:03:32,345 --> 00:03:34,235 And you can see how the brightness in the image 98 00:03:34,238 --> 00:03:35,578 has increased. 99 00:03:35,573 --> 00:03:36,653 And then we wanna take 100 00:03:36,657 --> 00:03:37,627 this grab handle on the bottom 101 00:03:37,628 --> 00:03:40,778 and lower it down a tiny little bit. 102 00:03:40,775 --> 00:03:41,935 And you can see that what I've done 103 00:03:41,936 --> 00:03:46,936 is create a nice, gentle S curve on the tone curve. 104 00:03:47,393 --> 00:03:48,653 And what that has done is really 105 00:03:48,651 --> 00:03:50,901 increase that contrast between 106 00:03:50,896 --> 00:03:52,316 the brighter part of the image 107 00:03:52,313 --> 00:03:53,513 and the dark parts of the image. 108 00:03:53,509 --> 00:03:56,169 But, what's remarkable about the tone curve 109 00:03:56,166 --> 00:03:57,466 as opposed to the contrast slider 110 00:03:57,467 --> 00:04:00,677 is that I can independently control 111 00:04:00,672 --> 00:04:02,312 the contrast in the dark parts of the image 112 00:04:02,309 --> 00:04:04,429 versus the light parts of the image 113 00:04:04,433 --> 00:04:05,513 which is something that you cannot do 114 00:04:05,513 --> 00:04:06,673 with the contrast slider. 115 00:04:06,673 --> 00:04:08,063 So, for example, in this case 116 00:04:08,067 --> 00:04:09,367 I wanna apply more contrast 117 00:04:09,367 --> 00:04:11,107 to the light part of the images 118 00:04:11,109 --> 00:04:12,989 but not as much on the dark part of the images 119 00:04:12,989 --> 00:04:15,069 because I have a lot of dark right here 120 00:04:15,067 --> 00:04:16,917 on this bear. 121 00:04:16,913 --> 00:04:19,383 So this curve is very gentle, you can see 122 00:04:19,385 --> 00:04:21,035 but the upper part seems to be 123 00:04:21,033 --> 00:04:23,533 a little steeper than the lower part. 124 00:04:23,531 --> 00:04:24,631 Let's look at another image 125 00:04:24,633 --> 00:04:28,183 and do the same exercise. 126 00:04:28,186 --> 00:04:31,446 Here's an image of a small stream 127 00:04:31,448 --> 00:04:33,708 in western North Carolina. 128 00:04:33,711 --> 00:04:35,351 I'm going to, again start by creating 129 00:04:35,349 --> 00:04:37,669 my two little grab handles 130 00:04:37,671 --> 00:04:40,291 at the upper third quadrant 131 00:04:40,288 --> 00:04:42,668 and the lower third quadrant. 132 00:04:42,668 --> 00:04:44,828 And I am going to start creating my gentle S curve. 133 00:04:44,827 --> 00:04:45,817 One of the things I'm trying to do 134 00:04:45,814 --> 00:04:49,344 is make those whites in the water whiter 135 00:04:49,343 --> 00:04:52,133 but also add contrast and punch to that foliage 136 00:04:52,130 --> 00:04:55,350 and to those dark parts of the image. 137 00:04:55,346 --> 00:04:56,646 And I'm going to show you the difference 138 00:04:56,646 --> 00:04:58,586 that just these little adjustments have made. 139 00:04:58,585 --> 00:05:01,125 I'm gonna add a little bit more dark contrast. 140 00:05:01,127 --> 00:05:03,207 I'm gonna turn off the effect 141 00:05:03,205 --> 00:05:04,835 and turn it back on. 142 00:05:04,830 --> 00:05:07,230 And you can see that just that little bit 143 00:05:07,233 --> 00:05:09,093 of adjustment in the tone curve 144 00:05:09,091 --> 00:05:11,151 really adds a lot of punch 145 00:05:11,146 --> 00:05:14,346 and dimension to the image. 146 00:05:14,349 --> 00:05:16,019 So, again this is one of 147 00:05:16,022 --> 00:05:17,432 your best friends in Lightroom. 148 00:05:17,427 --> 00:05:19,427 It's gonna be one of your most used tool 149 00:05:19,424 --> 00:05:21,664 because it packs a lot of punch. 150 00:05:21,664 --> 00:05:23,204 But, you've got to use it judiciously. 151 00:05:23,208 --> 00:05:27,708 You gotta make that S curve very nice and gentle. 152 00:05:29,651 --> 00:05:31,211 Okay, now that we've made our tonal 153 00:05:31,207 --> 00:05:32,947 adjustments to this image 154 00:05:32,949 --> 00:05:35,719 what I want to do is actually manipulate 155 00:05:35,723 --> 00:05:37,763 and adjust the colors in this image. 156 00:05:37,766 --> 00:05:40,126 And I can do that by using the saturation 157 00:05:40,123 --> 00:05:43,193 or vibrance lighting we saw in the previous lesson. 158 00:05:43,188 --> 00:05:45,378 But, I don't necessarily wanna saturate 159 00:05:45,382 --> 00:05:48,192 all the colors in the image equally. 160 00:05:48,191 --> 00:05:49,631 Thankfully, Lightroom provides 161 00:05:49,631 --> 00:05:52,771 a very easy and convenient way to be able to 162 00:05:52,766 --> 00:05:55,386 manipulate each individual color separately. 163 00:05:55,389 --> 00:05:56,889 So let's take a look at that. 164 00:05:56,887 --> 00:05:59,797 We're gonna go into the HSL panel. 165 00:05:59,801 --> 00:06:03,971 And HSL stands for Hue, Saturation, and Luminesce. 166 00:06:03,968 --> 00:06:06,208 When you click on the HSL panel 167 00:06:06,209 --> 00:06:08,019 you have three different sections here. 168 00:06:08,021 --> 00:06:10,691 You have for hue, for saturation and luminesce. 169 00:06:10,690 --> 00:06:14,430 You also have a sort of sub-panel or tab 170 00:06:14,428 --> 00:06:17,808 to the HSL color panel 171 00:06:17,807 --> 00:06:22,807 in that it sorts out the colors in a different way. 172 00:06:22,846 --> 00:06:24,886 The colors are the same, the same controls 173 00:06:24,888 --> 00:06:26,808 except when you click on color 174 00:06:26,805 --> 00:06:28,125 they're grouped by color. 175 00:06:28,128 --> 00:06:30,238 When you click on HSL, they're grouped 176 00:06:30,241 --> 00:06:33,251 by either saturation, hue, or luminesce. 177 00:06:33,247 --> 00:06:37,047 I typically like to use it on the HSL panel 178 00:06:37,044 --> 00:06:40,364 and start off with saturation. 179 00:06:40,364 --> 00:06:42,024 What you can see is here when we look 180 00:06:42,025 --> 00:06:44,565 at the saturation, is that I have 181 00:06:44,567 --> 00:06:45,867 all sorts of colors that I can 182 00:06:45,867 --> 00:06:49,367 adjust the saturation on individually. 183 00:06:49,362 --> 00:06:50,572 So, for example, in this image 184 00:06:50,569 --> 00:06:52,089 I can move the green 185 00:06:52,089 --> 00:06:55,889 and saturate those greens a little more, or less 186 00:06:55,886 --> 00:07:00,006 and leave all the other colors in the scene the same. 187 00:07:00,007 --> 00:07:01,807 So we're gonna set that back to zero. 188 00:07:01,806 --> 00:07:03,366 Now, the other control here 189 00:07:03,363 --> 00:07:06,523 that's really important to use is the luminance. 190 00:07:06,521 --> 00:07:09,251 I tend not to use the hue tab all that much. 191 00:07:09,248 --> 00:07:10,858 Hue is important for when you want to 192 00:07:10,862 --> 00:07:12,502 remove some color casting image 193 00:07:12,499 --> 00:07:15,089 and say you have a green cast on the image. 194 00:07:15,088 --> 00:07:19,648 Well you can use the hue tab 195 00:07:19,643 --> 00:07:21,413 and use the green slider to the left 196 00:07:21,408 --> 00:07:25,208 to remove some of that color cast in your image. 197 00:07:25,205 --> 00:07:27,505 Luminance will actually decrease 198 00:07:27,503 --> 00:07:29,403 the brightness of that specific color. 199 00:07:29,407 --> 00:07:32,657 And often times this can be a more effective way 200 00:07:32,658 --> 00:07:35,668 to actually increase the saturation of an image. 201 00:07:35,665 --> 00:07:37,845 As you saw earlier 202 00:07:37,847 --> 00:07:39,647 when I looked in the saturation 203 00:07:39,647 --> 00:07:41,867 and I moved the green back and forth. 204 00:07:41,865 --> 00:07:43,525 When I moved it to the left 205 00:07:43,524 --> 00:07:45,424 and I removed the saturation from the green 206 00:07:45,428 --> 00:07:46,848 that was a pretty dramatic effect. 207 00:07:46,845 --> 00:07:49,785 But when I added green saturation to the green 208 00:07:49,782 --> 00:07:52,702 it really didn't make that much of an effect. 209 00:07:52,706 --> 00:07:56,236 But let's look at the same effect in luminance. 210 00:07:56,237 --> 00:07:57,617 I'm gonna go back to the green 211 00:07:57,619 --> 00:07:59,719 and then gonna move the green to the right 212 00:07:59,720 --> 00:08:01,790 and you can see how it really effects those green 213 00:08:01,786 --> 00:08:04,666 and makes them brighter or darker in the image 214 00:08:04,665 --> 00:08:06,545 and actually makes them look even more saturated 215 00:08:06,546 --> 00:08:08,066 or less saturated. 216 00:08:08,067 --> 00:08:10,037 Now, you wanna experiment a little bit 217 00:08:10,041 --> 00:08:11,601 with the saturation and luminance sliders 218 00:08:11,596 --> 00:08:13,836 for each image to make sure 219 00:08:13,837 --> 00:08:16,547 that you get the effect that you want. 220 00:08:16,542 --> 00:08:18,722 One additional item here 221 00:08:18,724 --> 00:08:19,864 and I'm gonna show you another example 222 00:08:19,862 --> 00:08:21,222 in another image in a second 223 00:08:21,220 --> 00:08:22,500 but before we go there 224 00:08:22,498 --> 00:08:24,318 Often times you'll want to saturate 225 00:08:24,320 --> 00:08:26,220 or want to manipulate a color 226 00:08:26,224 --> 00:08:29,184 that is not just a simple green or a simple blue 227 00:08:29,184 --> 00:08:32,144 and because it's a mixture of colors themselves 228 00:08:32,145 --> 00:08:34,665 and often times it's hard to determine 229 00:08:34,664 --> 00:08:36,224 which colors you need to mix 230 00:08:36,220 --> 00:08:38,860 in order to saturate that specific color. 231 00:08:38,855 --> 00:08:42,035 Well, luckily Lightroom helps you do that. 232 00:08:42,035 --> 00:08:44,165 There is a color picker right here. 233 00:08:44,161 --> 00:08:47,881 This little round button that you can click on. 234 00:08:47,876 --> 00:08:49,316 I can click on that button 235 00:08:49,316 --> 00:08:50,946 and my cursor will change 236 00:08:50,947 --> 00:08:55,107 into a circle with two arrows and a cross-hair. 237 00:08:55,102 --> 00:08:57,282 I can go ahead and put that cross-hair 238 00:08:57,284 --> 00:09:00,304 in any color in the scene 239 00:09:00,303 --> 00:09:03,483 and Lightroom will automatically pick up that color 240 00:09:03,484 --> 00:09:06,284 and it increase or decrease the saturation 241 00:09:06,282 --> 00:09:09,022 or luminance depending which tab you have selected. 242 00:09:09,022 --> 00:09:11,862 So, for example, let's say I want to darken 243 00:09:11,866 --> 00:09:15,606 or saturate this brown of the rock here. 244 00:09:15,604 --> 00:09:20,034 I can simply just click on that area 245 00:09:20,038 --> 00:09:23,188 and then move up to increase the luminance 246 00:09:23,185 --> 00:09:25,545 or down to decrease the luminance 247 00:09:25,541 --> 00:09:27,581 on that specific area. 248 00:09:27,585 --> 00:09:30,195 Let's so that with saturation as well. 249 00:09:30,197 --> 00:09:32,537 Again, I'm gonna click on that brown area 250 00:09:32,536 --> 00:09:33,446 on the rock. 251 00:09:33,442 --> 00:09:36,472 I'm gonna click, go up to increase the saturation. 252 00:09:36,473 --> 00:09:39,753 You can see how it turns a little warmer 253 00:09:39,757 --> 00:09:41,697 or more orangie. 254 00:09:41,697 --> 00:09:43,747 Or I can go down to de-saturate it. 255 00:09:43,751 --> 00:09:45,341 If you look on the right-hand side 256 00:09:45,342 --> 00:09:47,642 on the sliders on the HSL panel 257 00:09:47,640 --> 00:09:49,950 you can see that those are moving 258 00:09:49,951 --> 00:09:51,611 as I move my mouse up and right 259 00:09:51,611 --> 00:09:53,561 to increase or decrease. 260 00:09:53,561 --> 00:09:56,731 But you will also notice that multiple sliders 261 00:09:56,730 --> 00:09:58,580 are moving at the same time. 262 00:09:58,577 --> 00:10:01,597 We have the orange and we have the yellow moving 263 00:10:01,596 --> 00:10:03,296 in different proportions. 264 00:10:03,291 --> 00:10:04,611 Because the color of that rock 265 00:10:04,614 --> 00:10:07,414 is composed of both orange and yellow 266 00:10:07,412 --> 00:10:09,042 and Lightroom is smart enough to know 267 00:10:09,037 --> 00:10:12,667 which colors are in the area you clicked on 268 00:10:12,671 --> 00:10:14,551 and increases or decrease the saturation 269 00:10:14,552 --> 00:10:16,932 or luminance accordingly. 270 00:10:16,932 --> 00:10:20,552 Now, let's take a look at another image. 271 00:10:20,553 --> 00:10:23,133 And this is one of the best trick that I have 272 00:10:23,131 --> 00:10:26,451 for increasing the blueness in the sky. 273 00:10:26,451 --> 00:10:28,171 In this particular image here 274 00:10:28,170 --> 00:10:30,760 of the waterfall in Glacier National Park 275 00:10:30,758 --> 00:10:32,698 in northern Montana. 276 00:10:32,697 --> 00:10:35,237 I got a beautiful sky here with some clouds 277 00:10:35,239 --> 00:10:38,119 but it's a little bit lighter than the foreground 278 00:10:38,118 --> 00:10:40,948 and I'm losing a lot of that blueness in the sky 279 00:10:40,951 --> 00:10:42,141 but I can bring that back 280 00:10:42,136 --> 00:10:45,376 using my HSL sliders, really easily. 281 00:10:45,375 --> 00:10:47,205 So, what I want to do is 282 00:10:47,209 --> 00:10:49,639 increase the saturation in the blues. 283 00:10:49,635 --> 00:10:51,675 That will bring some color into that sky. 284 00:10:51,678 --> 00:10:53,128 You can see that. 285 00:10:53,130 --> 00:10:54,400 However, one thing I have found 286 00:10:54,395 --> 00:10:57,715 that if you just increase the saturation in the blues 287 00:10:57,716 --> 00:11:00,896 the sky doesn't look quite natural itself. 288 00:11:00,896 --> 00:11:03,646 It looks like what I call "Windex blue." 289 00:11:03,648 --> 00:11:06,658 So, what I wanna do is go into luminance 290 00:11:06,655 --> 00:11:08,035 in addition to that 291 00:11:08,036 --> 00:11:10,946 and bring the luminance in the blue down a little bit. 292 00:11:10,950 --> 00:11:14,250 To make that sky a little bit darker. 293 00:11:14,247 --> 00:11:15,997 Now you can see how big of a difference 294 00:11:16,000 --> 00:11:19,760 just those two little adjustments made in blue. 295 00:11:19,761 --> 00:11:22,421 Increasing the saturation 296 00:11:22,420 --> 00:11:24,000 and decreasing the luminance. 297 00:11:23,999 --> 00:11:26,849 Look at the difference in that sky. 298 00:11:26,844 --> 00:11:29,364 Pretty remarkable. 299 00:11:30,504 --> 00:11:31,964 Now let's talk about sharpening. 300 00:11:31,966 --> 00:11:33,016 Sharpening is something that 301 00:11:33,011 --> 00:11:34,761 a lot of people don't understand 302 00:11:34,764 --> 00:11:37,164 how to do well within Lightroom. 303 00:11:37,167 --> 00:11:39,107 It's a little bit tricky, but it's pretty simple. 304 00:11:39,106 --> 00:11:40,706 Let's take a look. 305 00:11:40,708 --> 00:11:42,528 Okay, let's go into the detail panel 306 00:11:42,530 --> 00:11:44,970 and this is where sharpening lives. 307 00:11:44,969 --> 00:11:47,409 One thing I wanna tell you about first 308 00:11:47,407 --> 00:11:49,047 is that because of the way 309 00:11:49,044 --> 00:11:51,484 the digital imaging process happens 310 00:11:51,482 --> 00:11:54,412 every image that you want to display 311 00:11:54,407 --> 00:11:56,247 or you wanna use really needs 312 00:11:56,242 --> 00:11:59,392 at least a little bit of sharpening applied to it. 313 00:11:59,388 --> 00:12:01,138 So, you always should think as sharpening 314 00:12:01,141 --> 00:12:03,461 as one of the processes that you're gonna do 315 00:12:03,463 --> 00:12:04,323 to your image. 316 00:12:04,322 --> 00:12:05,532 But I also recommend doing it 317 00:12:05,529 --> 00:12:07,969 as one of the last steps. 318 00:12:07,967 --> 00:12:10,507 So here we have an image of a luna moth 319 00:12:10,509 --> 00:12:12,719 on a red bud branch. 320 00:12:12,715 --> 00:12:14,815 And, I said before that while you do 321 00:12:14,817 --> 00:12:17,587 wanna apply sharpening to all of your images 322 00:12:17,591 --> 00:12:19,461 you do not wanna apply sharpening 323 00:12:19,460 --> 00:12:20,690 to the entire image. 324 00:12:20,691 --> 00:12:23,281 You wanna apply what's called selective sharpening. 325 00:12:23,279 --> 00:12:24,199 And what that means is that 326 00:12:24,197 --> 00:12:26,087 I only wanna apply sharpening 327 00:12:26,089 --> 00:12:28,349 to the parts of the image that are sharp. 328 00:12:28,353 --> 00:12:29,913 I do not wanna apply sharpening 329 00:12:29,909 --> 00:12:33,109 to the out of focus areas of the image. 330 00:12:33,113 --> 00:12:34,513 And the reason for that 331 00:12:34,517 --> 00:12:36,017 is because if I do apply sharpening 332 00:12:36,016 --> 00:12:37,596 to the out of focus areas 333 00:12:37,594 --> 00:12:39,814 I run the risk of accentuating 334 00:12:39,812 --> 00:12:42,242 the grain or digital noise sets there. 335 00:12:42,238 --> 00:12:43,608 Or if you have areas that have 336 00:12:43,608 --> 00:12:48,138 really fine detail color gradations going on 337 00:12:48,136 --> 00:12:50,056 you can introduce some banding into that 338 00:12:50,051 --> 00:12:54,951 and it loses nice, smooth gradients in the background. 339 00:12:54,950 --> 00:12:57,490 So let me show you what I mean by that. 340 00:12:57,493 --> 00:12:59,413 I'm gonna zoom in here on this part of the image 341 00:12:59,408 --> 00:13:02,198 and I'm gonna apply sharpening 342 00:13:02,195 --> 00:13:04,665 by moving my amount slider 343 00:13:04,668 --> 00:13:07,618 in the sharpening section of the detail panel. 344 00:13:07,616 --> 00:13:09,616 And if I move that over to the right 345 00:13:09,613 --> 00:13:10,473 and I apply sharpening 346 00:13:10,472 --> 00:13:11,712 look what's happening in 347 00:13:11,714 --> 00:13:13,374 the out of focus areas. 348 00:13:13,375 --> 00:13:17,135 You're accentuating here a lot of that digital noise 349 00:13:17,135 --> 00:13:19,775 that's there in that out of focus area. 350 00:13:19,771 --> 00:13:22,051 Yes, you are sharpening the moth 351 00:13:22,047 --> 00:13:23,337 that's in the foreground 352 00:13:23,335 --> 00:13:25,255 but you're making that background 353 00:13:25,251 --> 00:13:29,351 kind of look clumpy and not at all desirable. 354 00:13:29,349 --> 00:13:34,349 So how do you do selective sharpening in Lightroom? 355 00:13:34,910 --> 00:13:36,810 Well it's pretty easy to do. 356 00:13:36,813 --> 00:13:39,633 That's where the masking slider comes into play. 357 00:13:39,635 --> 00:13:42,105 Now, if I take the masking slider 358 00:13:42,108 --> 00:13:44,908 and I move it right to left 359 00:13:44,906 --> 00:13:47,646 you see that nothing is happening in my scene at all. 360 00:13:47,646 --> 00:13:48,726 So you're wondering 361 00:13:48,725 --> 00:13:50,895 what is this masking slider doing? 362 00:13:50,896 --> 00:13:54,666 Well, the proper way to apply masking in Lightroom 363 00:13:54,669 --> 00:13:57,509 is you want to hold the option or alt key 364 00:13:57,513 --> 00:14:01,053 on your keyboard, then click on the masking slider 365 00:14:01,054 --> 00:14:02,134 and what you see is happening 366 00:14:02,134 --> 00:14:04,714 is that your image is turning all white. 367 00:14:04,711 --> 00:14:07,391 And what this means is that the entire image 368 00:14:07,393 --> 00:14:10,223 is now receiving sharpening. 369 00:14:10,226 --> 00:14:12,456 As I move my slider to the right 370 00:14:12,454 --> 00:14:14,564 you can see that what's happening is that 371 00:14:14,568 --> 00:14:18,228 parts are out of focus are turning black 372 00:14:18,225 --> 00:14:21,295 where as the parts that are in sharp focus 373 00:14:21,290 --> 00:14:23,790 are remaining in white. 374 00:14:23,786 --> 00:14:24,746 So what you wanna do is 375 00:14:24,749 --> 00:14:26,569 you wanna move this masking slider 376 00:14:26,571 --> 00:14:29,261 as far to the right as possible 377 00:14:29,265 --> 00:14:30,865 to the point in which 378 00:14:30,867 --> 00:14:33,107 all your out of focus areas are black. 379 00:14:33,108 --> 00:14:34,508 So that meaning that they're not 380 00:14:34,512 --> 00:14:36,902 gonna receive any sharpening at all 381 00:14:36,904 --> 00:14:37,944 while you're still sharpening those parts 382 00:14:37,939 --> 00:14:41,199 of the image that you need to sharpen. 383 00:14:41,201 --> 00:14:44,201 So now, we zoom back into this area. 384 00:14:44,196 --> 00:14:45,356 Look at that background. 385 00:14:45,357 --> 00:14:47,037 That background remained the same. 386 00:14:47,041 --> 00:14:50,361 Now I'll move this amount slider a little bit again. 387 00:14:50,361 --> 00:14:54,261 And you can see that as I move my amount slider 388 00:14:54,262 --> 00:14:56,732 the moth itself is what's getting sharpening 389 00:14:56,735 --> 00:14:57,965 but my background is not. 390 00:14:57,965 --> 00:15:01,065 My background is staying nice and silky smooth. 391 00:15:01,064 --> 00:15:03,754 So that's the proper way to apply sharpening. 392 00:15:03,758 --> 00:15:05,498 By creating a mask. 393 00:15:05,500 --> 00:15:08,760 Now, there are two other sliders here 394 00:15:08,762 --> 00:15:10,422 in the sharpening panel. 395 00:15:10,422 --> 00:15:13,422 There's radius and detail. 396 00:15:13,417 --> 00:15:15,077 Now, what the radius slider does 397 00:15:15,078 --> 00:15:17,318 is increase the intensity. 398 00:15:17,318 --> 00:15:18,098 Not necessarily the amount 399 00:15:18,096 --> 00:15:19,896 but the intensity, if you will 400 00:15:19,895 --> 00:15:22,355 of the sharpening process. 401 00:15:22,357 --> 00:15:23,597 Now, you gotta be very careful 402 00:15:23,599 --> 00:15:26,169 about using the radius slider. 403 00:15:26,164 --> 00:15:31,164 I typically will use a radius of 1.1 to 1.9 404 00:15:31,458 --> 00:15:32,438 on the extreme. 405 00:15:32,434 --> 00:15:35,914 Usually I do not go beyond 1.9. 406 00:15:35,916 --> 00:15:38,656 I'll go up to 1.9 only when an image 407 00:15:38,656 --> 00:15:40,086 is not critically sharp 408 00:15:40,084 --> 00:15:42,054 and I want to salvage it a little bit. 409 00:15:42,058 --> 00:15:44,458 Because what's happening is, as you increase 410 00:15:44,461 --> 00:15:47,331 that radius slider over to the right 411 00:15:47,329 --> 00:15:50,559 you are increasing the amount of sharpening 412 00:15:50,555 --> 00:15:52,175 that's going on and your image 413 00:15:52,170 --> 00:15:54,430 is gonna look, what I like to call "crunchy." 414 00:15:54,433 --> 00:15:56,573 It just doesn't look natural itself. 415 00:15:56,570 --> 00:15:59,330 So typically my radius slider's gonna 416 00:15:59,333 --> 00:16:03,863 hover somewhere around in the 1.1 to 1.3 setting 417 00:16:03,860 --> 00:16:06,040 and that's usually enough. 418 00:16:06,040 --> 00:16:08,560 Now, often times what happens 419 00:16:08,559 --> 00:16:10,329 when you apply sharpening. 420 00:16:10,324 --> 00:16:12,244 You lose a little bit of detail 421 00:16:12,239 --> 00:16:13,609 because what sharpening's doing 422 00:16:13,608 --> 00:16:15,528 is increasing the contrast between 423 00:16:15,525 --> 00:16:18,105 the edges of your image. 424 00:16:18,102 --> 00:16:20,442 And that's how it achieves sharpening. 425 00:16:20,446 --> 00:16:23,766 So, what the details slider tries to recover 426 00:16:23,767 --> 00:16:26,737 some of that detail that's being lost in there. 427 00:16:26,739 --> 00:16:29,669 But, if you apply too much detail 428 00:16:29,665 --> 00:16:31,545 you're gonna lose a little bit 429 00:16:31,546 --> 00:16:33,266 of the sharpening itself. 430 00:16:33,264 --> 00:16:34,984 So you want to be very careful 431 00:16:34,982 --> 00:16:37,222 about using the detail slider. 432 00:16:37,223 --> 00:16:39,383 I typically do not use the detail slider 433 00:16:39,382 --> 00:16:40,062 all that much. 434 00:16:40,066 --> 00:16:44,086 If I do, I don't go beyond like a 30 or a 40. 435 00:16:44,084 --> 00:16:44,824 Somewhere in there. 436 00:16:44,826 --> 00:16:46,196 But often times I don't even touch it. 437 00:16:46,197 --> 00:16:49,347 I work more with the amount, radius 438 00:16:49,343 --> 00:16:51,523 and the masking sliders. 439 00:16:51,525 --> 00:16:54,735 Let's take a look at another image here. 440 00:16:56,204 --> 00:16:57,984 Here's an image of a snow goose 441 00:16:57,980 --> 00:16:59,800 coming in for a landing. 442 00:16:59,803 --> 00:17:03,123 I took this image in New Mexico. 443 00:17:03,123 --> 00:17:04,323 And again, I do not wanna apply 444 00:17:04,319 --> 00:17:06,559 any sharpening to the sky. 445 00:17:06,560 --> 00:17:09,880 I only wanna apply sharpening to the goose itself. 446 00:17:09,880 --> 00:17:12,060 So I'm gonna hold down my option or alt key 447 00:17:12,062 --> 00:17:14,392 and move that masking slider over to the right 448 00:17:14,396 --> 00:17:19,396 until my entire sky goes dark. 449 00:17:19,678 --> 00:17:23,218 And I'm applying sharpening only to the goose itself. 450 00:17:23,219 --> 00:17:25,219 This looks pretty good for this image. 451 00:17:25,216 --> 00:17:27,506 And the masking slider is gonna be different 452 00:17:27,502 --> 00:17:28,622 depending on the image. 453 00:17:28,617 --> 00:17:31,297 Images that have more detail in the background 454 00:17:31,299 --> 00:17:33,009 like clouds or what not 455 00:17:33,005 --> 00:17:34,565 you may have to move that masking slider 456 00:17:34,561 --> 00:17:36,201 further to the right. 457 00:17:36,198 --> 00:17:37,108 But an image like this 458 00:17:37,103 --> 00:17:39,023 where the sky is nice and clear 459 00:17:39,020 --> 00:17:40,880 you may not need to do as much 460 00:17:40,877 --> 00:17:43,027 to the masking slider. 461 00:17:43,024 --> 00:17:47,554 Now I wanna zoom in into the goose itself 462 00:17:47,552 --> 00:17:52,102 and move my sharpening amount to the right 463 00:17:52,103 --> 00:17:54,953 until I get the amount of sharpening that I want. 464 00:17:54,948 --> 00:17:57,188 Now, by creating that mask 465 00:17:57,188 --> 00:17:58,408 one of the things you've been able to do 466 00:17:58,407 --> 00:18:00,287 is give yourself a little more leeway 467 00:18:00,288 --> 00:18:02,288 and push that amount slider further 468 00:18:02,285 --> 00:18:05,325 than you would have if you had not created a mask. 469 00:18:05,326 --> 00:18:09,066 But, there is such a thing as too much sharpening. 470 00:18:09,065 --> 00:18:10,305 So you wanna be a little bit judicious 471 00:18:10,307 --> 00:18:13,287 and not push it all the way to the right every time 472 00:18:13,290 --> 00:18:14,650 because again, your images are not gonna look 473 00:18:14,648 --> 00:18:16,288 all that natural. 474 00:18:16,286 --> 00:18:17,526 So do it to the point where 475 00:18:17,528 --> 00:18:19,088 in this case, for example 476 00:18:19,084 --> 00:18:20,804 the goose eye is nice and sharp. 477 00:18:20,802 --> 00:18:21,872 I can see it. 478 00:18:21,869 --> 00:18:23,169 Especially when I zoom out. 479 00:18:23,170 --> 00:18:27,090 It really comes into focus. 480 00:18:28,267 --> 00:18:30,877 Another adjustment that's related to sharpening 481 00:18:30,874 --> 00:18:32,284 is noise reduction. 482 00:18:32,283 --> 00:18:34,453 And we want to apply noise reduction to an image 483 00:18:34,454 --> 00:18:36,304 that we've taken at very high iso's 484 00:18:36,300 --> 00:18:38,580 like 1600 or 3200 485 00:18:38,576 --> 00:18:41,536 or when we did a very long exposure. 486 00:18:41,536 --> 00:18:42,816 Typically, a lot of these images 487 00:18:42,813 --> 00:18:45,303 will end up having a lot of dark areas 488 00:18:45,298 --> 00:18:47,778 and that's where the noise, the digital noise 489 00:18:47,782 --> 00:18:50,382 really shows itself more. 490 00:18:50,382 --> 00:18:51,882 So let's take a look at this image here. 491 00:18:51,880 --> 00:18:54,350 This is a lighthouse that I photographed 492 00:18:54,353 --> 00:18:56,533 with the Milky Way in the background 493 00:18:56,536 --> 00:18:58,676 on the coast of Maine. 494 00:18:58,672 --> 00:19:02,272 And, as we zoom in over here 495 00:19:02,271 --> 00:19:03,371 you can see that this image has 496 00:19:03,374 --> 00:19:04,634 quite a bit of noise. 497 00:19:04,638 --> 00:19:07,108 This image, by looking here at the camera settings 498 00:19:07,112 --> 00:19:10,402 I know that I shot this image at 3200 iso 499 00:19:10,397 --> 00:19:12,797 and there is a great deal of noise here 500 00:19:12,800 --> 00:19:15,020 in the dark part of the sky. 501 00:19:15,018 --> 00:19:17,788 And I want to do my best to remove that. 502 00:19:17,792 --> 00:19:20,002 And that's where the noise reduction sliders 503 00:19:19,998 --> 00:19:21,518 come into play. 504 00:19:21,518 --> 00:19:23,018 There are two types of noise reduction 505 00:19:23,017 --> 00:19:24,257 that you can apply. 506 00:19:24,258 --> 00:19:27,778 Both luminance and color type noise reduction. 507 00:19:27,777 --> 00:19:31,097 In most cases, when you're shooting images 508 00:19:31,097 --> 00:19:32,537 of the night sky 509 00:19:32,536 --> 00:19:33,676 what you want to work with 510 00:19:33,674 --> 00:19:35,554 is the luminance noise reduction. 511 00:19:35,555 --> 00:19:36,955 But in some images 512 00:19:36,959 --> 00:19:39,599 the color noise reduction may be more effective. 513 00:19:39,595 --> 00:19:41,675 All you have to do is really experiment with these 514 00:19:41,673 --> 00:19:44,873 until you find the right one to use. 515 00:19:44,877 --> 00:19:47,177 So, let's play around with this image a little bit. 516 00:19:47,176 --> 00:19:51,416 Let's move around the luminance slider 517 00:19:51,413 --> 00:19:52,663 and let's take a look what happens 518 00:19:52,659 --> 00:19:55,399 to the noise in this image. 519 00:19:55,399 --> 00:19:56,769 You can see that I've actually reduced 520 00:19:56,768 --> 00:19:59,658 quite a bit of that noise in there. 521 00:19:59,660 --> 00:20:03,170 Let's do a before and after view. 522 00:20:03,165 --> 00:20:04,145 Look at the amount of noise 523 00:20:04,141 --> 00:20:06,081 that was there before hand. 524 00:20:06,080 --> 00:20:07,660 And after I did my noise reduction 525 00:20:07,659 --> 00:20:10,669 a lot of that noise has disappeared. 526 00:20:10,665 --> 00:20:14,685 Noise reduction is kind of the enemy of sharpness 527 00:20:14,682 --> 00:20:16,182 because what noise reduction is trying to do 528 00:20:16,180 --> 00:20:18,420 is kind of smooth out all those areas 529 00:20:18,420 --> 00:20:23,420 where that digital noise is showing through. 530 00:20:23,529 --> 00:20:26,619 So you have to balance out sharpness 531 00:20:26,616 --> 00:20:28,916 with noise reduction. 532 00:20:28,915 --> 00:20:32,055 Again, if you look here in the luminance sliders 533 00:20:32,050 --> 00:20:34,230 or the noise reduction sliders in the luminance 534 00:20:34,233 --> 00:20:36,053 you'll have a detail slider 535 00:20:36,055 --> 00:20:37,195 and that's similar to the one 536 00:20:37,193 --> 00:20:39,873 that we saw earlier in sharpening. 537 00:20:39,875 --> 00:20:42,585 It tries to bring back some of that detail 538 00:20:42,580 --> 00:20:47,110 that you may have lost by applying that luminance. 539 00:20:47,107 --> 00:20:48,307 So you can play with that a little bit 540 00:20:48,303 --> 00:20:49,953 and you can see how I'm bringing back 541 00:20:49,951 --> 00:20:51,251 some of that detail. 542 00:20:51,251 --> 00:20:53,311 But I don't wanna bring too much back of that detail 543 00:20:53,307 --> 00:20:55,347 because it's now introducing some artifacts 544 00:20:55,350 --> 00:20:57,010 into the image. 545 00:20:57,010 --> 00:20:59,090 So, very important for you to be zoomed in. 546 00:20:59,088 --> 00:21:02,208 I like to be zoomed in at 2:1 or 1:1 547 00:21:02,211 --> 00:21:03,691 to be able to see these changes 548 00:21:03,686 --> 00:21:05,646 nice and close up. 549 00:21:05,648 --> 00:21:07,088 On other images 550 00:21:07,087 --> 00:21:09,407 you may find that color noise reduction 551 00:21:09,409 --> 00:21:11,109 is a little bit more effective. 552 00:21:11,104 --> 00:21:12,024 Again, it really depends on the image. 553 00:21:12,021 --> 00:21:13,731 You've gotta experiment with both 554 00:21:13,728 --> 00:21:16,778 to see which one will be more effective. 555 00:21:16,781 --> 00:21:18,961 And the last slider here for the luminance 556 00:21:18,964 --> 00:21:20,494 is gonna be the contrast. 557 00:21:20,496 --> 00:21:22,656 You can actually adjust the contrast 558 00:21:22,655 --> 00:21:24,695 of that noise reduction that's taking place. 559 00:21:24,698 --> 00:21:27,418 I typically do not move the contrast slider 560 00:21:27,415 --> 00:21:28,535 all that much because, again 561 00:21:28,530 --> 00:21:31,320 it starts bringing back in some of that noise 562 00:21:31,316 --> 00:21:33,236 and some of those artifacts. 563 00:21:33,232 --> 00:21:35,312 So, again you've gotta be very judicious 564 00:21:35,310 --> 00:21:36,970 with the contrast slider 565 00:21:36,970 --> 00:21:39,930 when you're working with luminance noise reduction. 566 00:21:39,930 --> 00:21:42,140 When you're working with the color noise reduction 567 00:21:42,136 --> 00:21:44,346 the smoothness also comes into play 568 00:21:44,341 --> 00:21:48,791 and this is, again, how much of that noise 569 00:21:48,788 --> 00:21:50,028 is being sort of smeared 570 00:21:50,030 --> 00:21:53,550 or smoothed out of the image. 571 00:21:53,548 --> 00:21:55,808 So, with those you have to be very judicious. 572 00:21:55,812 --> 00:21:56,972 Look at the image 573 00:21:56,972 --> 00:21:59,612 and there's not one right setting for every image. 574 00:21:59,608 --> 00:22:01,208 Every image is gonna require 575 00:22:01,210 --> 00:22:03,730 a different level of adjustment 576 00:22:03,730 --> 00:22:06,510 in here and noise reduction. 577 00:22:08,246 --> 00:22:10,786 You may have noticed that when you make an image 578 00:22:10,788 --> 00:22:13,748 some lenses may impart some sort of distortion 579 00:22:13,748 --> 00:22:15,518 or vignetting on your images. 580 00:22:15,513 --> 00:22:16,903 A vignetting means that 581 00:22:16,899 --> 00:22:18,749 you get some darkened corners. 582 00:22:18,745 --> 00:22:20,825 Even the most expensive lenses are not perfect. 583 00:22:20,823 --> 00:22:23,703 You may still encounter some of the distortions 584 00:22:23,702 --> 00:22:25,742 and flaws with, you know 585 00:22:25,746 --> 00:22:28,206 even the best lenses that you can find. 586 00:22:28,206 --> 00:22:32,526 Luckily, Adobe has profiled a lot of these lenses 587 00:22:32,527 --> 00:22:34,857 and Lightroom can actually correct 588 00:22:34,861 --> 00:22:36,861 for a lot of those deficiencies. 589 00:22:36,858 --> 00:22:38,798 Let's take a look how to do that. 590 00:22:38,797 --> 00:22:41,997 We're gonna go here into the lens correction panel. 591 00:22:42,001 --> 00:22:45,881 And I recommend that you go to the profile tab 592 00:22:45,879 --> 00:22:47,779 in the lens correction panel 593 00:22:47,782 --> 00:22:49,422 and you can simply click on 594 00:22:49,419 --> 00:22:51,709 "Enable Profile Corrections." 595 00:22:51,706 --> 00:22:53,936 And you can see how this image 596 00:22:53,935 --> 00:22:55,975 has actually changed a little bit. 597 00:22:55,979 --> 00:22:57,619 I'm gonna redo that 598 00:22:57,616 --> 00:22:59,436 so you can see the effect. 599 00:22:59,438 --> 00:23:00,378 If you look over here 600 00:23:00,379 --> 00:23:02,099 on the upper right hand corner of the image 601 00:23:02,097 --> 00:23:04,387 is where you'll see the effect more pronounced. 602 00:23:04,383 --> 00:23:06,343 I'm gonna uncheck it 603 00:23:06,345 --> 00:23:09,175 and you see how this part is darker? 604 00:23:09,179 --> 00:23:10,599 And I click on it. 605 00:23:10,595 --> 00:23:12,135 The perspective has changed a little bit 606 00:23:12,139 --> 00:23:15,429 on the image, and it has actually lightened this area 607 00:23:15,424 --> 00:23:19,174 where the lens imparted some vignetting. 608 00:23:19,174 --> 00:23:21,024 What you'll notice is down here 609 00:23:21,020 --> 00:23:24,200 is that Lightroom has actually detected 610 00:23:24,201 --> 00:23:28,101 not only the lens that's being used 611 00:23:28,101 --> 00:23:29,521 or the make of the lens that's being used 612 00:23:29,518 --> 00:23:32,618 but actually the model of the lens that's being used. 613 00:23:32,618 --> 00:23:34,258 And, like I said 614 00:23:34,255 --> 00:23:36,935 Adobe has gone ahead and profiled a lot of lenses 615 00:23:36,937 --> 00:23:38,537 and most of the common lenses 616 00:23:38,539 --> 00:23:40,439 from the most common manufacturers 617 00:23:40,442 --> 00:23:43,852 and built in corrections to compensate 618 00:23:43,856 --> 00:23:46,176 for those deficiencies in those lenses. 619 00:23:46,178 --> 00:23:48,058 If we pull down the menu here 620 00:23:48,059 --> 00:23:50,419 you can see all the different lenses. 621 00:23:50,415 --> 00:23:51,905 All the different Canon lenses 622 00:23:51,901 --> 00:23:53,681 that Adobe has profiled 623 00:23:53,678 --> 00:23:56,088 and actually applied corrections for. 624 00:23:56,092 --> 00:23:58,052 So, I encourage you to go ahead 625 00:23:58,054 --> 00:24:01,364 and always enable the profile corrections 626 00:24:01,362 --> 00:24:05,302 because it not only will fix any vignetting issues 627 00:24:05,299 --> 00:24:08,839 and distortion issues, but some lenses 628 00:24:08,839 --> 00:24:11,669 are more prone to chromatic aberrations 629 00:24:11,672 --> 00:24:12,832 and the profile corrections 630 00:24:12,833 --> 00:24:15,783 will try to compensate for those as well. 631 00:24:18,161 --> 00:24:19,891 Another neat feature that Lightroom has 632 00:24:19,892 --> 00:24:21,902 is perspective correction. 633 00:24:21,900 --> 00:24:25,580 And what that is, is the ability to correct 634 00:24:25,580 --> 00:24:27,290 for converging lines 635 00:24:27,286 --> 00:24:31,146 especially when you're shooting buildings, for example 636 00:24:31,141 --> 00:24:32,571 using a wide angle lens. 637 00:24:32,569 --> 00:24:34,319 Let's take a look at an example here. 638 00:24:34,322 --> 00:24:37,632 This image is of the electronics district 639 00:24:37,630 --> 00:24:39,650 in Tokyo, Japan. 640 00:24:39,650 --> 00:24:41,650 And as you can see by looking at these buildings 641 00:24:41,647 --> 00:24:43,127 they look like they're falling over. 642 00:24:43,122 --> 00:24:44,642 That they're falling backwards. 643 00:24:44,643 --> 00:24:47,983 And that has to do with the way that the lines 644 00:24:47,986 --> 00:24:50,426 are converging into each other. 645 00:24:50,424 --> 00:24:52,424 They're not really straight up and down. 646 00:24:52,421 --> 00:24:54,191 And we know that buildings 647 00:24:54,186 --> 00:24:57,226 the edges of buildings are typically nice and straight. 648 00:24:57,227 --> 00:24:58,727 Often times this is something 649 00:24:58,725 --> 00:25:00,505 that you would have to go into Photoshop 650 00:25:00,501 --> 00:25:02,741 or another program to correct manually. 651 00:25:02,742 --> 00:25:04,602 But Lightroom now can do this 652 00:25:04,599 --> 00:25:06,779 under the lens correction tab. 653 00:25:06,782 --> 00:25:07,922 What you want to do is 654 00:25:07,920 --> 00:25:09,570 under the lens correction section 655 00:25:09,568 --> 00:25:11,928 go into the basic tab 656 00:25:11,925 --> 00:25:13,985 and before you even try to do 657 00:25:13,980 --> 00:25:17,720 what's called the upright correction in Lightroom 658 00:25:17,718 --> 00:25:19,728 you want to enable profile correction 659 00:25:19,726 --> 00:25:24,726 so that Lightroom can actually determine 660 00:25:24,985 --> 00:25:28,445 the camera and lenses that were being used. 661 00:25:28,445 --> 00:25:30,265 Now, the next thing that you can do 662 00:25:30,267 --> 00:25:33,707 very easily is just to hit the auto button 663 00:25:33,704 --> 00:25:36,604 under the upright section 664 00:25:36,606 --> 00:25:39,126 and Lightroom will go ahead 665 00:25:39,125 --> 00:25:42,525 and straighten out those lines automatically. 666 00:25:42,527 --> 00:25:45,697 It actually kind of works, almost like magic. 667 00:25:45,697 --> 00:25:47,647 Now, one thing that you notice is that 668 00:25:47,647 --> 00:25:50,337 you have these white sections here at the bottom 669 00:25:50,341 --> 00:25:52,581 because of the way that Lightroom had to go 670 00:25:52,581 --> 00:25:55,181 and transform your image. 671 00:25:55,182 --> 00:25:58,042 You're gonna end up with some empty spaces. 672 00:25:58,038 --> 00:25:59,118 So this is where the 673 00:25:59,117 --> 00:26:01,927 constraint crop check-box comes in. 674 00:26:01,926 --> 00:26:04,806 You can click on the constraint crop check-box 675 00:26:04,805 --> 00:26:06,865 and it will go ahead and crop the image down 676 00:26:06,861 --> 00:26:11,861 so that none of those white areas show up. 677 00:26:12,305 --> 00:26:17,305 Now, if, for some reason the auto settings in upright 678 00:26:17,564 --> 00:26:21,164 doesn't do exactly what you need it to do 679 00:26:21,163 --> 00:26:25,263 you may be able to use three different other options 680 00:26:25,262 --> 00:26:26,702 that you have. 681 00:26:26,701 --> 00:26:28,581 The first option here is level 682 00:26:28,582 --> 00:26:32,822 which Lightroom will try to actually level your camera. 683 00:26:32,819 --> 00:26:35,119 Remember how earlier, in an earlier lesson 684 00:26:35,118 --> 00:26:38,518 we used a leveling tool to manually level an image. 685 00:26:38,520 --> 00:26:40,800 Well, if we click on the level button 686 00:26:40,795 --> 00:26:43,315 Lightroom will try to level the image 687 00:26:43,314 --> 00:26:46,344 by the scene that it sees in the image. 688 00:26:46,344 --> 00:26:47,624 If you're trying to just do a 689 00:26:47,621 --> 00:26:50,261 vertical perspective correction 690 00:26:50,257 --> 00:26:51,777 you can just hit the vertical button 691 00:26:51,778 --> 00:26:53,518 and it won't do a level. 692 00:26:53,519 --> 00:26:56,739 Auto and full basically will do the entire thing 693 00:26:56,735 --> 00:27:00,165 both a horizontal and a vertical correction. 694 00:27:00,160 --> 00:27:02,300 Typically I have found that the auto setting 695 00:27:02,296 --> 00:27:04,836 works almost all of the time. 696 00:27:04,838 --> 00:27:05,858 There are some images that may be 697 00:27:05,860 --> 00:27:07,500 more challenging than others 698 00:27:07,497 --> 00:27:10,377 but auto works very effectively. 699 00:27:10,376 --> 00:27:11,916 Now this perspective correction tool 700 00:27:11,920 --> 00:27:14,500 works equally well for interiors of buildings 701 00:27:14,497 --> 00:27:16,487 as well as exteriors to buildings 702 00:27:16,482 --> 00:27:18,702 and it doesn't have to be done with a fancy camera. 703 00:27:18,700 --> 00:27:22,960 For example, this image here I took with my iPhone 704 00:27:22,960 --> 00:27:24,460 and this is the interior of 705 00:27:24,458 --> 00:27:27,038 a cathedral in Barcelona, Spain. 706 00:27:27,035 --> 00:27:29,255 And let's take a look at what the upright 707 00:27:29,253 --> 00:27:30,993 or perspective correction in Lightroom 708 00:27:30,994 --> 00:27:32,154 will do for it. 709 00:27:32,155 --> 00:27:35,805 First thing we'll do is enable profile corrections. 710 00:27:35,800 --> 00:27:38,580 We'll turn on constraint crop as well 711 00:27:38,575 --> 00:27:41,875 and hit the auto button. 712 00:27:41,872 --> 00:27:44,102 And you can see now how those columns 713 00:27:44,101 --> 00:27:46,181 on the left and right 714 00:27:46,179 --> 00:27:48,559 as well as this horizontal line at the bottom 715 00:27:48,559 --> 00:27:51,159 have all been leveled off. 716 00:27:51,159 --> 00:27:52,419 Very quickly, automatically 717 00:27:52,414 --> 00:27:55,674 without a lot of work on my end. 718 00:27:55,676 --> 00:27:59,296 Let's take a look at one last example. 719 00:28:00,738 --> 00:28:02,268 We saw this image earlier 720 00:28:02,270 --> 00:28:04,730 of the lighthouse with the Milky Way 721 00:28:04,731 --> 00:28:05,731 in the background. 722 00:28:05,730 --> 00:28:06,910 This image is a little bit challenging. 723 00:28:06,914 --> 00:28:11,914 I shot this with a wide angle lens at 24 millimeters. 724 00:28:12,010 --> 00:28:15,850 And my horizon here is level. 725 00:28:15,853 --> 00:28:17,123 I made sure that when I took the image 726 00:28:17,118 --> 00:28:18,918 my horizon was level. 727 00:28:18,917 --> 00:28:20,117 But, because I'm shooting this 728 00:28:20,114 --> 00:28:21,974 with a wide angle lens 729 00:28:21,971 --> 00:28:25,121 my lighthouse is not straight. 730 00:28:25,117 --> 00:28:26,727 It is leaning over a little bit 731 00:28:26,731 --> 00:28:31,411 just like we saw earlier with the buildings in Tokyo. 732 00:28:31,410 --> 00:28:34,670 Now, if I went ahead and did a level 733 00:28:34,672 --> 00:28:38,452 as we did earlier, and I tried to level the lighthouse 734 00:28:38,456 --> 00:28:41,276 you can imagine what's going to happen. 735 00:28:41,277 --> 00:28:44,237 Now my horizon is going to be crooked. 736 00:28:44,238 --> 00:28:47,618 So we definitely do not want to do that. 737 00:28:47,616 --> 00:28:51,526 This is where the upright feature 738 00:28:51,529 --> 00:28:53,039 really comes in handy. 739 00:28:53,037 --> 00:28:56,697 I'll click on enable profile correction. 740 00:28:56,718 --> 00:28:59,358 Constraint crop and do an auto. 741 00:28:59,354 --> 00:29:02,534 Now I may need to adjust my exposure afterwards 742 00:29:02,535 --> 00:29:06,555 because it's trying to correct for the exposure here 743 00:29:06,551 --> 00:29:08,261 so my lighthouse is a little bright. 744 00:29:08,257 --> 00:29:09,117 But what you can see now 745 00:29:09,116 --> 00:29:11,836 is that my horizon is still straight 746 00:29:11,834 --> 00:29:13,234 and my lighthouse 747 00:29:13,238 --> 00:29:14,798 although is not perfectly straight 748 00:29:14,794 --> 00:29:17,384 is a lot straighter than it was before. 749 00:29:17,382 --> 00:29:18,662 And you can use this to correct 750 00:29:18,660 --> 00:29:22,140 for even these extreme perspective problems. 751 00:29:22,142 --> 00:29:24,302 The lens correction panel has two more tabs 752 00:29:24,302 --> 00:29:26,222 that I'm gonna touch on briefly. 753 00:29:26,218 --> 00:29:27,738 One is color. 754 00:29:27,739 --> 00:29:29,639 Again, I talked about earlier 755 00:29:29,642 --> 00:29:33,772 how the profile correction can actually remove 756 00:29:33,775 --> 00:29:35,045 chromatic aberrations that 757 00:29:35,040 --> 00:29:36,850 may be inherent on your lens. 758 00:29:36,852 --> 00:29:38,032 So you want to go in here 759 00:29:38,036 --> 00:29:40,686 and click on remove chromatic aberration. 760 00:29:40,683 --> 00:29:43,213 If you have a lens that's particularly prone 761 00:29:43,214 --> 00:29:44,654 to a chromatic aberrations 762 00:29:44,654 --> 00:29:45,864 after you've turned that on 763 00:29:45,860 --> 00:29:48,140 you can actually adjust that 764 00:29:48,136 --> 00:29:50,026 chromatic aberration, the defringing 765 00:29:50,021 --> 00:29:52,931 of those chromatic aberrations manually as well. 766 00:29:52,933 --> 00:29:55,723 And then, let's say that you have 767 00:29:55,719 --> 00:29:59,269 a lens that hasn't been profiled by Adobe. 768 00:29:59,272 --> 00:30:00,422 You can actually go in 769 00:30:00,421 --> 00:30:03,311 and make a lot of these same adjustments manually 770 00:30:03,312 --> 00:30:04,852 by going into the manual tab. 771 00:30:04,856 --> 00:30:06,516 You can adjust the distortion 772 00:30:06,516 --> 00:30:09,586 vertical distortion, the horizontal distortion. 773 00:30:09,581 --> 00:30:11,551 All sorts of settings. 774 00:30:11,555 --> 00:30:13,315 And you can do this manually 775 00:30:13,319 --> 00:30:15,379 for those lenses that may not be 776 00:30:15,374 --> 00:30:19,464 in the Lightroom database. 777 00:30:19,460 --> 00:30:20,520 The last topic we're gonna talk about 778 00:30:20,517 --> 00:30:22,977 in this lesson is processed versions. 779 00:30:22,978 --> 00:30:25,718 Lightroom's been around since about 2003 780 00:30:25,718 --> 00:30:26,968 and in that period of time 781 00:30:26,972 --> 00:30:29,182 there have been a number of different upgrades 782 00:30:29,177 --> 00:30:31,597 and versions of the process engine 783 00:30:31,593 --> 00:30:33,493 inside Lightroom itself. 784 00:30:33,497 --> 00:30:37,657 If I had brought images into Lightroom in 2003 785 00:30:37,660 --> 00:30:39,460 and I'm working on those images today 786 00:30:39,464 --> 00:30:42,084 you'll notice that the controls that I have 787 00:30:42,087 --> 00:30:43,467 for that specific image will be 788 00:30:43,469 --> 00:30:47,209 the same controls I had back in 2003. 789 00:30:47,207 --> 00:30:49,147 I may not have the most up to date 790 00:30:49,146 --> 00:30:51,886 sliders and controls 791 00:30:51,886 --> 00:30:54,236 but that's because Lightroom is trying to 792 00:30:54,231 --> 00:30:56,731 remain faithful to the changes that you made 793 00:30:56,727 --> 00:31:00,337 to that image back when you first imported it. 794 00:31:00,337 --> 00:31:02,237 Luckily, we can go ahead and upgrade 795 00:31:02,238 --> 00:31:04,478 the processes version for a specific image. 796 00:31:04,479 --> 00:31:07,249 Let's take a look at this image, right here. 797 00:31:07,253 --> 00:31:10,263 Here we have the image again of our luna moth. 798 00:31:10,260 --> 00:31:11,760 And, as you can see, when I go down 799 00:31:11,758 --> 00:31:14,908 into the camera calibration panel 800 00:31:14,903 --> 00:31:17,243 is that the process that's selected for that image 801 00:31:17,238 --> 00:31:19,578 is a 2003. 802 00:31:19,582 --> 00:31:22,992 Cause that's when Lightroom was first released. 803 00:31:22,996 --> 00:31:27,256 Now, if I wanted to work on this image again 804 00:31:27,256 --> 00:31:29,496 and I go back into my basic panel 805 00:31:29,497 --> 00:31:32,117 you will see that the sliders are slightly different 806 00:31:32,120 --> 00:31:35,310 than they were when I was working with images 807 00:31:35,313 --> 00:31:36,243 that were more current 808 00:31:36,242 --> 00:31:39,072 or images that I imported more recently. 809 00:31:39,075 --> 00:31:42,095 For example, here i have my main four sliders 810 00:31:42,093 --> 00:31:44,263 are gonna be exposure, recovery 811 00:31:44,264 --> 00:31:46,064 fill light, and blacks. 812 00:31:46,063 --> 00:31:48,063 What happened to my highlights 813 00:31:48,061 --> 00:31:49,921 and shadow sliders? 814 00:31:49,918 --> 00:31:52,078 Well that's because Lightroom is showing me 815 00:31:52,077 --> 00:31:54,677 the controls as they existed 816 00:31:54,678 --> 00:31:58,118 when the first process engine version was used. 817 00:31:58,114 --> 00:32:00,294 If I wanted to upgrade this image 818 00:32:00,297 --> 00:32:02,637 to the latest process version 819 00:32:02,641 --> 00:32:05,161 I simply go down here to the process menu 820 00:32:05,161 --> 00:32:09,841 select it, and select the current process version 821 00:32:09,840 --> 00:32:12,370 which is the 2012 process version 822 00:32:12,370 --> 00:32:13,680 that still lives on 823 00:32:13,683 --> 00:32:15,123 even in this version of Lightroom 824 00:32:15,122 --> 00:32:16,942 which is version five. 825 00:32:16,945 --> 00:32:17,925 Once I select that 826 00:32:17,920 --> 00:32:21,930 you will notice that now my sliders have changed 827 00:32:21,925 --> 00:32:22,965 to be the current sliders. 828 00:32:22,969 --> 00:32:24,999 I have highlights, shadows, whites and blacks. 829 00:32:25,002 --> 00:32:27,762 All my controls are the full controls 830 00:32:27,765 --> 00:32:30,025 I have today for this particular image. 831 00:32:30,028 --> 00:32:32,268 What Lightroom has done has try to translate 832 00:32:32,269 --> 00:32:35,069 the adjustments that I did 833 00:32:35,067 --> 00:32:36,727 with a previous process version 834 00:32:36,727 --> 00:32:38,747 to the current process version. 835 00:32:38,747 --> 00:32:40,887 But it is possible that you may see 836 00:32:40,883 --> 00:32:42,403 some flight changes in your image. 837 00:32:42,404 --> 00:32:44,724 So any time you change process versions 838 00:32:44,726 --> 00:32:48,576 you want to take a close look at your image. 839 00:32:48,580 --> 00:32:51,030 Now, let's talk about homework for this lesson. 840 00:32:51,029 --> 00:32:53,229 As I mentioned previously 841 00:32:53,224 --> 00:32:56,294 I considered the tone curve my secret weapon 842 00:32:56,289 --> 00:32:59,729 to make my images look the best that they can be. 843 00:32:59,725 --> 00:33:01,785 So my homework for you will be 844 00:33:01,780 --> 00:33:04,490 to practice using the tone curve 845 00:33:04,485 --> 00:33:07,265 to improve a few of your favorite images. 846 00:33:07,260 --> 00:33:11,260 In our next lesson, let's talk about creative effects. 60120

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