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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,000 --> 00:00:07,000 Downloaded from YTS.MX 2 00:00:08,000 --> 00:00:13,000 Official YIFY movies site: YTS.MX 3 00:00:11,968 --> 00:00:14,884 [light music playing] 4 00:00:14,927 --> 00:00:17,495 [Narrator] When I was a kid, I remember finding this magazine 5 00:00:17,539 --> 00:00:19,497 that my dad had laying around. 6 00:00:19,541 --> 00:00:20,933 And I was thumbing through it, 7 00:00:20,977 --> 00:00:23,675 and I came across this picture, and I was... 8 00:00:23,719 --> 00:00:25,721 I saw this guy in it, 9 00:00:25,764 --> 00:00:27,897 he was wearing a business suit and a tie. 10 00:00:27,940 --> 00:00:29,899 Kinda looked like my dad a little bit. 11 00:00:29,942 --> 00:00:33,076 But there was like all this weird stuff in the... In the picture. 12 00:00:33,120 --> 00:00:36,340 There was like this weird red bird in the background, 13 00:00:36,384 --> 00:00:40,083 and there was this dude in a lab coat, looked like a scientist. 14 00:00:40,127 --> 00:00:44,522 And this weird large object covered by a red sheet. 15 00:00:44,566 --> 00:00:46,176 And I was trying to figure out what was going on, 16 00:00:46,220 --> 00:00:49,223 and so, I looked at the caption, and underneath it said, 17 00:00:49,266 --> 00:00:52,139 Marvin Glass: Game Inventor. 18 00:00:54,010 --> 00:00:56,143 And I was like, "Game Inventor?" 19 00:00:56,186 --> 00:00:58,058 I didn't even think that was a job. 20 00:00:59,668 --> 00:01:03,280 [upbeat music playing] 21 00:01:55,202 --> 00:01:58,205 [light music playing] 22 00:02:11,218 --> 00:02:12,088 [sighs] 23 00:02:18,355 --> 00:02:22,185 So here's like kinda what we're playing right now, section. 24 00:02:22,229 --> 00:02:26,494 Scythe... Pretty... pretty awesome game, one of my favorites of all time. 25 00:02:26,537 --> 00:02:28,278 Um, and Rising Sun. 26 00:02:28,322 --> 00:02:30,672 One of my favorite games of all time, as well. 27 00:02:30,715 --> 00:02:33,327 [Jason] Also, [INAUDIBLE] best game. 28 00:02:33,370 --> 00:02:37,853 But the most exciting thing for me is to share a new game with someone else. 29 00:02:37,896 --> 00:02:41,726 And when that game is mine, it's like icing on the cake. 30 00:02:41,770 --> 00:02:45,513 And nothing gives me more pleasure in, on a board game night 31 00:02:45,556 --> 00:02:48,168 than to see people playing my game and laughing, you know, 32 00:02:48,211 --> 00:02:52,433 hooting and hollering... talking trash and throwing stuff. 33 00:02:52,476 --> 00:02:56,219 If no one's standing on a chair, if friendships are on the line. 34 00:02:56,263 --> 00:02:58,265 I don't know, there's probably some better games. 35 00:02:58,308 --> 00:03:03,008 [light music playing] 36 00:03:03,052 --> 00:03:05,533 [Charlie] I did all the art for my first game: Trekking. 37 00:03:06,534 --> 00:03:08,188 I like to be a creator. 38 00:03:09,363 --> 00:03:11,234 If I make a game, I'm gonna put my name on it 39 00:03:11,278 --> 00:03:12,888 because I would sign my name to a work of art. 40 00:03:14,281 --> 00:03:16,457 The first time you get to hold something you make, 41 00:03:16,500 --> 00:03:18,328 in your hands, that's the best feeling. 42 00:03:18,372 --> 00:03:21,679 It's fleeting, you don't get to enjoy it for very long, but it's amazing. 43 00:03:25,857 --> 00:03:29,513 [Scott] Alright, so this is my, uh, bookshelf, maybe a very messy bookshelf, 44 00:03:29,557 --> 00:03:30,906 where I have all my sketchbooks, 45 00:03:30,949 --> 00:03:34,997 and these are where I keep track of my game ideas. 46 00:03:35,040 --> 00:03:36,651 So, there's a whole bunch of them there. 47 00:03:36,694 --> 00:03:39,784 These are, uh, "Scott's Book of Great Ideas." 48 00:03:39,828 --> 00:03:43,223 Uh, and, I, uh, have them numbered. This one is number twenty-eight. 49 00:03:43,266 --> 00:03:44,876 I think I'm up to about thirty now. 50 00:03:44,920 --> 00:03:47,618 I carry a sketchbook with me wherever I go. 51 00:03:47,662 --> 00:03:50,839 We'll go to the movies. I will have that sketchbook with me. 52 00:03:50,882 --> 00:03:53,494 We go out to eat, I bring a sketchbook with me. 53 00:03:53,537 --> 00:03:56,061 I am always thinking about games. 54 00:03:56,105 --> 00:03:59,630 I always say that Walt Disney didn't start out his career 55 00:03:59,674 --> 00:04:02,459 with the intention of creating the Disney store. 56 00:04:02,503 --> 00:04:06,681 He started out making cartoons, and he made really good cartoons. 57 00:04:06,724 --> 00:04:10,206 So, I'm gonna start out making board games, really good board games. 58 00:04:10,250 --> 00:04:16,168 [light music playing] 59 00:04:16,212 --> 00:04:20,782 [Nashra] Growing up, there was always the expectation that as a young Pakistani girl, 60 00:04:20,825 --> 00:04:26,178 I would get married and have children by the time I'm twenty. 61 00:04:26,222 --> 00:04:28,442 I knew it wasn't gonna be in my future. 62 00:04:29,399 --> 00:04:35,797 As a kid, just in England, I would go to the rag market, pick up a bunch of games... 63 00:04:35,840 --> 00:04:37,625 throw out the rules... 64 00:04:37,668 --> 00:04:42,151 and then mix and match parts and try to create my own version of it. 65 00:04:42,194 --> 00:04:46,938 So, I guess my experience of being a game designer started when I was young. 66 00:04:49,071 --> 00:04:56,121 [Narrator] I think everyone on Earth has played and enjoyed some kind of tabletop game. 67 00:04:56,165 --> 00:05:00,343 They're just so universal. Whether they played them when they were younger, 68 00:05:00,387 --> 00:05:02,737 whether it's something they learned to play when they're older, 69 00:05:02,780 --> 00:05:04,782 whether it was something that was within their family, 70 00:05:04,826 --> 00:05:08,873 tabletop games are almost just a universal phenomenon. 71 00:05:22,626 --> 00:05:24,672 [Elan] Some of my best memories growing up 72 00:05:24,715 --> 00:05:26,891 were playing games with my brothers. 73 00:05:26,935 --> 00:05:30,982 We used to sit around the table and make up house rules for Uno, 74 00:05:31,026 --> 00:05:34,595 or try to figure out how to play Monopoly and cheat without being caught. 75 00:05:34,638 --> 00:05:38,250 Those were the games that really taught us how to play together, 76 00:05:38,294 --> 00:05:40,949 and kinda defined interaction. 77 00:05:40,992 --> 00:05:43,255 Later on, we started playing more elaborate games, 78 00:05:43,299 --> 00:05:45,823 like Eurogames, you know, Settlers of Catan... 79 00:05:45,867 --> 00:05:47,999 Puerto Rico... Carcassonne... 80 00:05:48,043 --> 00:05:52,482 Those really opened up my eyes to what a board game could actually be. 81 00:05:52,526 --> 00:05:54,397 And the people who made those games 82 00:05:54,441 --> 00:05:56,007 put their names right there on the box. 83 00:05:56,051 --> 00:05:58,445 They... They were famous, you know, Klaus Teuber... 84 00:05:58,488 --> 00:06:00,925 Reiner Knizia... Andreas Seyfarth... 85 00:06:00,969 --> 00:06:03,406 I was in awe of those guys. 86 00:06:03,450 --> 00:06:07,671 Today, we're in the middle of... a tabletop renaissance. 87 00:06:07,715 --> 00:06:11,849 It's a three-billion-dollar industry, and every year it grows. 88 00:06:11,893 --> 00:06:14,461 There is conventions, and awards, 89 00:06:14,504 --> 00:06:18,682 and now, independent designers can get into the action without game publishers 90 00:06:18,726 --> 00:06:21,293 because of the invention of things like crowdfunding. 91 00:06:21,337 --> 00:06:22,991 And I looked at that whole ecosystem, 92 00:06:23,034 --> 00:06:25,297 and I thought, "Oh, man, I wanna play, too." 93 00:06:29,911 --> 00:06:33,915 I have, uh, a friend, Shane Small who, uh, said 94 00:06:33,958 --> 00:06:39,442 "What if we tried to build Russian Roulette out of cards, and uh, how would that work?" 95 00:06:39,486 --> 00:06:41,313 And what would it look like? 96 00:06:41,357 --> 00:06:43,490 And we started tinkering with the idea over the course of a few weeks. 97 00:06:43,533 --> 00:06:45,753 Um, and we created this game called "Bomb Squad," 98 00:06:45,796 --> 00:06:48,277 which was literally a deck of, uh, poker cards 99 00:06:48,320 --> 00:06:50,627 that we took a Sharpie and scribbled all over. 100 00:06:50,671 --> 00:06:53,761 This card, if you draw this one, you explode. It's the bomb. 101 00:06:53,804 --> 00:06:55,502 We scribbled all over these cards, 102 00:06:55,545 --> 00:06:58,026 and we played it with a bunch of friends, and it worked great. 103 00:06:58,069 --> 00:07:00,550 Everyone became so addicted to this game. 104 00:07:00,594 --> 00:07:02,683 [Elan] We got the game to a really good place... 105 00:07:02,726 --> 00:07:05,816 A place where everyone we showed it to really enjoyed playing. 106 00:07:05,860 --> 00:07:09,733 And one of the people that we showed it to, uh, was Matt Inman 107 00:07:09,777 --> 00:07:12,301 who draws The Oatmeal, creator of The Oatmeal. 108 00:07:12,344 --> 00:07:14,564 And he looked at it, and he said... 109 00:07:14,608 --> 00:07:17,437 "Guys, this is... This is amazing. 110 00:07:17,480 --> 00:07:22,137 This is the most fun I've ever had playing a card game... but it has no soul. 111 00:07:22,180 --> 00:07:28,752 Um, what if, you, uh, let me partner with you guys, and we'll make just two changes? 112 00:07:28,796 --> 00:07:32,016 One, uh, you let me illustrate all the cards. 113 00:07:32,060 --> 00:07:34,541 Uh, and add a little bit of that soul to it. 114 00:07:34,584 --> 00:07:37,631 Uh, and, two, is we rename it from "Bomb Squad" 115 00:07:37,674 --> 00:07:40,547 to "Exploding Kittens" because... the Internet." 116 00:07:40,590 --> 00:07:45,203 And, uh, those were two really, really good decisions. And Exploding Kittens was born. 117 00:07:45,247 --> 00:07:47,771 -[explodes] -The way that we approached Kickstarter, 118 00:07:47,815 --> 00:07:50,470 um, was very different from the way most people do. 119 00:07:50,513 --> 00:07:52,472 Originally, our goal on Kickstarter was, 120 00:07:52,515 --> 00:07:54,517 "Okay, we got this cool game idea, 121 00:07:54,561 --> 00:07:57,302 we'll put it up on Kickstarter, let's try to raise $10,000... 122 00:07:57,346 --> 00:08:00,175 that will allow us to print up 500 copies of the game. 123 00:08:00,218 --> 00:08:04,135 That's all we need to do. That's the minimum print run our manufacturer needs, 124 00:08:04,179 --> 00:08:05,963 and it's a little weekend project. 125 00:08:06,007 --> 00:08:08,488 None of us are really taking this seriously, so... 126 00:08:08,531 --> 00:08:10,707 uh, we'll just, that'll be our goal." 127 00:08:10,751 --> 00:08:12,666 We hit that in seven minutes. 128 00:08:12,709 --> 00:08:16,365 [light music playing] 129 00:08:16,408 --> 00:08:19,281 The game eventually went on to surpass the $10,000 mark, 130 00:08:19,324 --> 00:08:21,762 and, eventually made $9 million on Kickstarter... 131 00:08:21,805 --> 00:08:23,894 uh, breaking every Kickstarter record. 132 00:08:23,938 --> 00:08:28,464 Um, in fact, this game had more backers on Kickstarter, 133 00:08:28,508 --> 00:08:31,685 um, it more than doubled the second place, 134 00:08:31,728 --> 00:08:34,426 uh, number of backers on Kickstarter, and I don't just mean in games, 135 00:08:34,470 --> 00:08:37,865 I mean, any project in Kickstarter history in any category. 136 00:08:37,908 --> 00:08:43,087 [light music playing] 137 00:08:46,700 --> 00:08:49,006 We've already hit our goal in just a few minutes, 138 00:08:49,050 --> 00:08:52,532 so we don't care about funding anymore. Let's work on crowd. 139 00:08:52,575 --> 00:08:54,969 So, we made our same stretch goals. 140 00:08:55,012 --> 00:08:57,188 Look, we will also double the number of cards, 141 00:08:57,232 --> 00:08:59,451 and give you the fancy carrying case, and upgrade the box, 142 00:08:59,495 --> 00:09:01,236 and do all the normal stretch goal stuff, 143 00:09:01,279 --> 00:09:03,238 but we're not going to associate that with money. 144 00:09:03,281 --> 00:09:05,066 We don't care about money anymore. 145 00:09:05,109 --> 00:09:07,024 We don't want you to give us any more money. 146 00:09:07,068 --> 00:09:11,681 Instead, we're gonna throw a huge Internet party and everybody is invited. 147 00:09:11,725 --> 00:09:17,295 So, to get these stretch goals, we want you to take twenty pictures of a real taco cat... 148 00:09:17,339 --> 00:09:19,254 Taco cat is one of the characters in our game, 149 00:09:19,297 --> 00:09:21,038 show us what a real taco cat looks like. 150 00:09:21,082 --> 00:09:24,259 Or take pictures of you and fifty friends all wearing cat ears, 151 00:09:24,302 --> 00:09:29,960 or do any kind of ridiculous, hilarious... party-based thing. 152 00:09:30,004 --> 00:09:32,833 And every time they got a certain number of these things, 153 00:09:32,876 --> 00:09:34,617 we made the game a little bit better... 154 00:09:34,661 --> 00:09:36,793 because we don't care about money. 155 00:09:36,837 --> 00:09:42,494 And, the result was we had more backers on this project than any project in history. 156 00:09:42,538 --> 00:09:45,628 The question we get all the time is, "Hey, you made $9 million, 157 00:09:45,672 --> 00:09:47,804 what are you gonna spend all that money on?" 158 00:09:47,848 --> 00:09:53,027 Um, the reality is, we don't make $9 million, right? Kickstarter takes their share. 159 00:09:53,070 --> 00:09:55,246 Uh, the credit card company takes their share. 160 00:09:55,290 --> 00:09:58,641 We have to print 700,000 decks of cards. 161 00:09:58,685 --> 00:10:01,601 We have to pay taxes. We have to hire a boatload of people. 162 00:10:01,644 --> 00:10:06,475 Um, the end amount... almost all of what we have left 163 00:10:06,518 --> 00:10:09,130 goes into the production of the cards 164 00:10:09,173 --> 00:10:10,348 and the formation of the company. 165 00:10:10,392 --> 00:10:12,437 Nobody got rich off of Kickstarter. 166 00:10:12,481 --> 00:10:17,007 Um, what happens, is you get the enormous privilege of starting a company, 167 00:10:17,051 --> 00:10:20,968 and it's incredible because you own hundred percent of it. 168 00:10:21,011 --> 00:10:25,015 Um... it's unlike any start-up I've ever run before 169 00:10:25,059 --> 00:10:27,670 in that you get to hit the ground running. 170 00:10:27,714 --> 00:10:29,759 Kickstarter is actually the perfect phrase. 171 00:10:29,803 --> 00:10:31,674 That company has been kickstarted. 172 00:10:33,894 --> 00:10:36,026 [Narrator] I'm not saying that success like this will happen for everyone, 173 00:10:36,070 --> 00:10:39,160 but there has never been a better time to go make a game. 174 00:10:43,294 --> 00:10:44,861 [Jason] I have always created games. 175 00:10:44,905 --> 00:10:46,820 Ever since I was a kid, I was always working on something. 176 00:10:46,863 --> 00:10:50,693 And I... I think back, uh when people ask me, "Why do you create games? 177 00:10:50,737 --> 00:10:53,000 Wh... When is the first game you created?" 178 00:10:53,043 --> 00:10:55,393 I never really thought about it. It... It was like it was kinda like Dungeons and Dragons, 179 00:10:55,437 --> 00:11:00,007 it was just... an effortless sort of, uh... Effortless sort of drive. 180 00:11:00,050 --> 00:11:02,009 It's just what I... What I would do in my spare time. 181 00:11:02,052 --> 00:11:04,707 My name is Jason Serrato and I'm the designer of Thug Life. 182 00:11:08,276 --> 00:11:11,758 In the '70s, where I grew up in the city, Pico Rivera... 183 00:11:11,801 --> 00:11:13,585 it was the Angel Dust capital of the world... 184 00:11:13,629 --> 00:11:15,675 and uh, a lot of violence, a lot of street violence. 185 00:11:22,638 --> 00:11:24,422 And especially growing up as a young nerd 186 00:11:24,466 --> 00:11:27,077 at a time when being a nerd was not cool at all. 187 00:11:27,121 --> 00:11:29,993 When- when walking home the right way was... Was critical [inaudible] 188 00:11:30,037 --> 00:11:31,865 getting beat up or just being harassed, right? 189 00:11:31,908 --> 00:11:34,389 My house is probably another half mile this way, 190 00:11:34,432 --> 00:11:37,174 and uh, we would play D&D at the library. 191 00:11:37,218 --> 00:11:39,742 We actually... I remember they actually were crazy enough 192 00:11:39,786 --> 00:11:43,920 h to buy Lord of the Rings books and D&D manuals, and... 193 00:11:43,964 --> 00:11:45,487 they may or may not have found their way 194 00:11:45,530 --> 00:11:47,750 into my poor friends' backpacks on the way home. 195 00:11:49,360 --> 00:11:50,579 [door clanks] 196 00:11:56,628 --> 00:11:58,108 Huzzah! 197 00:11:58,152 --> 00:11:59,806 Um... 198 00:11:59,849 --> 00:12:02,765 these are my pre-paid miniatures for gaming. 199 00:12:02,809 --> 00:12:05,768 That... That idea of... Of being a gamer at that time, 200 00:12:05,812 --> 00:12:09,380 as a refuge, right, uh, kinda is like a nerd sanctuary... 201 00:12:09,424 --> 00:12:12,209 didn't really land with me 'til... 'Til much later. 202 00:12:12,253 --> 00:12:14,908 You know, I'm like, wow, that kinda saved me, right. 203 00:12:14,951 --> 00:12:17,693 You know, I'm like a fourteen, fifteen-year-old kid 204 00:12:17,737 --> 00:12:21,305 playing D&D with like some fifty-year-old lady, you know... 205 00:12:21,349 --> 00:12:23,394 or some sixty-year-old crippled dude in a wheelchair... 206 00:12:23,438 --> 00:12:27,007 or some really colorful characters of all shapes and sizes. 207 00:12:27,050 --> 00:12:29,792 All sexes, all backgrounds, all nationalities... 208 00:12:29,836 --> 00:12:31,707 cause if it hadn't been Dungeons & Dragons 209 00:12:31,751 --> 00:12:35,276 or having been board games and role-playing games, um... 210 00:12:35,319 --> 00:12:37,017 I would've been running on the streets 211 00:12:37,060 --> 00:12:38,583 with a lot of other knuckleheads... and that would've been... 212 00:12:38,627 --> 00:12:39,802 I would've probably had a very different life. 213 00:12:43,197 --> 00:12:46,417 Thug Life is a miniature, combat, uh, crime-simulation board game. 214 00:12:46,461 --> 00:12:49,420 We take on the role of the boss, and you control a gang of thugs in the streets... 215 00:12:49,464 --> 00:12:51,858 uh, you're committing crimes, doing drive-bys, 216 00:12:51,901 --> 00:12:54,208 I like to say it's kinda fun for the whole family sorta thing 217 00:12:54,251 --> 00:12:56,427 that always gives people a big chuckle. 218 00:12:56,471 --> 00:13:01,345 And if I could just get a few kids off the real streets to play in these phony streets, 219 00:13:01,389 --> 00:13:02,782 I think that's a win, in my book. 220 00:13:04,958 --> 00:13:06,524 [Eric] When you look at the game on a table, 221 00:13:06,568 --> 00:13:09,440 there's something about that game, just looking at it. 222 00:13:09,484 --> 00:13:11,747 Either the way people are interacting with the pieces, 223 00:13:11,791 --> 00:13:13,575 or the way the game just stands on its own 224 00:13:13,618 --> 00:13:16,883 that compels you to want to take a second look at it, right? 225 00:13:16,926 --> 00:13:19,146 Uh, take a new game like Photosynthesis 226 00:13:19,189 --> 00:13:22,453 which is one of the most beautiful productions I've seen in a long time. 227 00:13:22,497 --> 00:13:24,281 That game has amazing table presence. 228 00:13:24,325 --> 00:13:27,502 You walk by a table, you, from looking across the room... 229 00:13:27,545 --> 00:13:31,419 your eyes are drawn to it, and you are instantly curious, 230 00:13:31,462 --> 00:13:34,596 and you kind of have an idea of what this game is like... 231 00:13:34,639 --> 00:13:38,992 just by looking at it because... they're tabletop games. 232 00:13:39,035 --> 00:13:41,342 Why on Earth would you not want to have table presence? 233 00:13:41,385 --> 00:13:46,303 So games have three pieces which are flavor, mechanics, and data. 234 00:13:46,347 --> 00:13:47,827 And so, flavor is the theme. 235 00:13:54,834 --> 00:13:57,053 And mechanics is what you do in the game. 236 00:14:03,494 --> 00:14:06,454 The data is what information is stored in the game. 237 00:14:06,497 --> 00:14:09,631 Every time I am making a decision when I'm making a game, 238 00:14:09,674 --> 00:14:11,763 I'm trying to make the game better, 239 00:14:11,807 --> 00:14:13,374 I'm trying to make the game play better, 240 00:14:13,417 --> 00:14:17,639 especially the functionality, what it is that you're doing. 241 00:14:19,423 --> 00:14:23,645 Uh, my name is Charlie Bink, and I am the creator of Trekking the National Parks. 242 00:14:23,688 --> 00:14:27,040 [light music playing] 243 00:14:27,083 --> 00:14:31,783 I think the theme of Trekking is its initial pull for almost anyone 244 00:14:31,827 --> 00:14:34,612 is they see, "Oh, it's a game about the national parks." 245 00:14:34,656 --> 00:14:37,050 You almost never see that without it being like 246 00:14:37,093 --> 00:14:38,921 "Quizzes for ages eight and up," you know? 247 00:14:38,965 --> 00:14:42,142 I... I really wanted the box and just everything about it to say, 248 00:14:42,185 --> 00:14:43,839 "Hey, this is a game, it's about the national parks... 249 00:14:43,883 --> 00:14:46,842 but don't worry, you know, you're not opening a textbook." 250 00:14:46,886 --> 00:14:48,800 You know it's... It's a game, it's about that. 251 00:14:48,844 --> 00:14:51,412 The way that the game came about is, uh, 252 00:14:51,455 --> 00:14:54,154 we've been playing family games for a number of years. 253 00:14:54,197 --> 00:14:56,112 He introduced us to a game called Ticket to Ride. 254 00:14:56,156 --> 00:14:58,114 And my wife and I were on a mission 255 00:14:58,158 --> 00:15:00,987 to visit all 59 of the country's parks. 256 00:15:01,030 --> 00:15:04,816 [light music playing] 257 00:15:06,427 --> 00:15:09,256 Each time he'd visit one, he would take photos of the different parks. 258 00:15:09,299 --> 00:15:13,347 Then about halfway through it, I think it was when I turned thirty... 259 00:15:13,390 --> 00:15:15,784 he said, "Hey, I'm gonna take you to whatever park you want to go to, 260 00:15:15,827 --> 00:15:17,873 which one you want to go to?" 261 00:15:17,917 --> 00:15:19,962 Uh, as long as it's the one I haven't been to. So, so, I had to tick one off. 262 00:15:20,006 --> 00:15:22,878 I said, "Let's go to Denali, up in Alaska, which is awesome." 263 00:15:22,922 --> 00:15:26,403 And so, we went up there, and then sort of while we were there... 264 00:15:26,447 --> 00:15:27,970 I think that was when he had said, 265 00:15:28,014 --> 00:15:30,233 "Why don't you make a game kinda about the national parks?" 266 00:15:30,277 --> 00:15:33,323 And I kinda was like... "God, it's a good idea, wish I would have thought of it." 267 00:15:33,367 --> 00:15:34,977 Charlie said, "You know, Dad, I... 268 00:15:35,021 --> 00:15:37,849 I love, I love the theme, I hate your idea." 269 00:15:37,893 --> 00:15:40,722 [John] And he says, "It's because it's just a blatant knock-off of Ticket." 270 00:15:40,765 --> 00:15:44,117 So, we spent the next, oh, gosh, twelve months just play 271 00:15:44,160 --> 00:15:46,467 testing a whole bunch of different iterations of the game, 272 00:15:46,510 --> 00:15:47,859 and came up with the game that we have now... 273 00:15:47,903 --> 00:15:50,340 The game has two components, with the game itself 274 00:15:50,384 --> 00:15:52,516 and then the guidebook that comes with it. 275 00:15:52,560 --> 00:15:57,173 And that was... Terry and my contribution to it... because we'd been to the parks, 276 00:15:57,217 --> 00:15:59,871 I took a bunch of photographs of the... The different parks. 277 00:15:59,915 --> 00:16:01,612 [Terry] It's not just a standard, 278 00:16:01,656 --> 00:16:04,267 here's the information that you can get in any guidebook, 279 00:16:04,311 --> 00:16:06,878 it's a personal endeavor that we did. 280 00:16:08,750 --> 00:16:11,709 So it's one thing to just have an idea for a game... 281 00:16:11,753 --> 00:16:16,671 but even just getting it to a final prototype... that's a lot of work. 282 00:16:16,714 --> 00:16:20,457 [light music playing] 283 00:16:25,419 --> 00:16:28,857 So the prototype process has a... A bunch of different steps. 284 00:16:28,900 --> 00:16:31,338 You... You start with the first earliest prototype 285 00:16:31,381 --> 00:16:33,731 which is, you know, paper and dice and... 286 00:16:33,775 --> 00:16:37,735 very, very simple things that you're using just so you can play-test it, 287 00:16:37,779 --> 00:16:41,130 and get it to the point where it's good enough to play-test with someone else. 288 00:16:41,174 --> 00:16:45,265 And your prototype keeps getting better and closer to the final version, 289 00:16:45,308 --> 00:16:48,094 the more people you play with and the more feedback you get. 290 00:16:48,137 --> 00:16:50,792 And then there's what I think of as the real prototype 291 00:16:50,835 --> 00:16:52,750 which is what you are going to submit to the publisher. 292 00:16:52,794 --> 00:16:56,058 [light music playing] 293 00:16:56,102 --> 00:16:58,495 One of the, uh, best prototypes that, uh, 294 00:16:58,539 --> 00:17:00,802 has been presented to us is Rayguns and Rocketships. 295 00:17:00,845 --> 00:17:02,369 [Jerry] Presented to me in a box... 296 00:17:02,412 --> 00:17:05,546 That was... Was beautiful. It was a well-done prototype. 297 00:17:05,589 --> 00:17:07,243 Our initial reaction when we, uh, 298 00:17:07,287 --> 00:17:10,986 saw the game was this was a great genre to make a game with. 299 00:17:11,030 --> 00:17:15,469 Uh, it was not over-saturated in the sort-of pulpy sci-fi era... 300 00:17:15,512 --> 00:17:19,038 uh, I can immediately tell that the designer of that game 301 00:17:19,081 --> 00:17:21,170 really had a love for that genre. 302 00:17:21,214 --> 00:17:25,435 [dreamy music playing] 303 00:17:29,744 --> 00:17:32,355 [Scott] I just... I love games. I've always loved games. 304 00:17:32,399 --> 00:17:36,185 I'm... I always like things that are very toy-like... 305 00:17:36,229 --> 00:17:40,450 My name is Scott Rogers, and I have designed Rayguns and Rocketships. 306 00:17:42,235 --> 00:17:44,628 [Scott] When I was a kid I really loved pirates, 307 00:17:44,672 --> 00:17:47,588 and Flash Gordon is just kinda like a pirate movie 308 00:17:47,631 --> 00:17:49,459 and it's set in a different genre, 309 00:17:49,503 --> 00:17:53,246 so I really love the swashbuckley-ness of Flash Gordon, in particular, 310 00:17:53,289 --> 00:18:00,122 but I also love how Flash Gordon kinda treats a big galaxy almost like a neighborhood 311 00:18:00,166 --> 00:18:02,907 where here's the neighborhood where the lizard people live; 312 00:18:02,951 --> 00:18:04,735 and here's the neighborhood where the lion people live; 313 00:18:04,779 --> 00:18:06,955 and here's the neighborhood where the hawk people live. 314 00:18:08,304 --> 00:18:11,307 A really good friend of mine who is a game designer, his name's Hardy, 315 00:18:11,351 --> 00:18:13,701 we were sitting around one day playing What If? 316 00:18:13,744 --> 00:18:16,356 You know, "What if you could do this? What if you could do that?" 317 00:18:16,399 --> 00:18:20,577 And he said, "If you can make any game you want, what would it be?" 318 00:18:20,621 --> 00:18:22,884 And I'm a really big Star Wars fan, 319 00:18:22,927 --> 00:18:25,974 and I went, "I wanna make a Star Wars game." 320 00:18:26,017 --> 00:18:29,804 And Hardy said, "Pfft, forget Star Wars, make your own damn Star Wars." 321 00:18:29,847 --> 00:18:34,156 And I'm like, yeah, I... I could, I could make my own damn Star Wars. 322 00:18:34,200 --> 00:18:36,941 And so that's ultimately what Rayguns and Rocketships is, 323 00:18:36,985 --> 00:18:40,597 is me creating my own version of that universe 324 00:18:40,641 --> 00:18:43,034 'cause when I first saw Star Wars, 325 00:18:43,078 --> 00:18:46,516 it blew my mind like it did to everybody else my age and... And younger. 326 00:18:46,560 --> 00:18:48,562 Um, but, what it also did to us, 327 00:18:48,605 --> 00:18:51,478 it introduced me to all the things that inspired George Lucas, 328 00:18:51,521 --> 00:18:54,742 uh, these are, you know, Flash Gordon and Buck Rogers 329 00:18:54,785 --> 00:18:57,832 and so when it came time for me to make my own damn Star Wars, 330 00:18:57,875 --> 00:19:02,228 I thought about those things in context of what were the things that I liked? 331 00:19:02,271 --> 00:19:04,752 What were the things that really got me excited? 332 00:19:04,795 --> 00:19:08,059 And so, I tried to put all those into Rayguns and Rocketships. 333 00:19:09,191 --> 00:19:13,935 In late 2010, uh, 334 00:19:13,978 --> 00:19:17,678 I caught what I thought was a flu... A cold. 335 00:19:17,721 --> 00:19:23,379 And I had, um, a fever, and a cough, and night sweats. 336 00:19:23,423 --> 00:19:27,340 My wife said, "Let's get you to the hospital." So, thank goodness for my wife. 337 00:19:27,383 --> 00:19:29,080 Ran some tests, and they said, 338 00:19:29,124 --> 00:19:32,562 "Congratulations, you have stage 4 cancer Hodgkin's-Lymphoma." 339 00:19:32,606 --> 00:19:35,870 Uh... took me out of action for a good eight months 340 00:19:35,913 --> 00:19:37,306 while I was getting chemotherapy, 341 00:19:37,350 --> 00:19:39,090 and another few months after that 342 00:19:39,134 --> 00:19:42,355 to just kinda recover mentally from the situation. 343 00:19:42,398 --> 00:19:45,619 Uh, my advice to everybody out there, don't get cancer. 344 00:19:45,662 --> 00:19:48,448 When you're that sick, you really don't feel like doing anything. 345 00:19:48,491 --> 00:19:51,146 I, then, was like, well, I need to do something with this time. 346 00:19:51,190 --> 00:19:53,148 I need something to keep myself occupied. 347 00:19:53,192 --> 00:19:58,327 The board game was something that I had been kinda noodling with as an idea, 348 00:19:58,371 --> 00:20:01,722 but hadn't really committed towards moving forward. 349 00:20:01,765 --> 00:20:04,638 And it was something that... What's great about board games is it's... 350 00:20:04,681 --> 00:20:07,510 You can make it yourself, you don't need anyone else to make a board game. 351 00:20:07,554 --> 00:20:11,906 I started with my sketchbook and I drew out all the components 352 00:20:11,949 --> 00:20:13,995 that I thought I would need for the game, 353 00:20:14,038 --> 00:20:17,564 what, what parts I would need, what cards, dice, miniatures, things like that. 354 00:20:17,607 --> 00:20:22,525 Once I've got that created in my sketchbook, then I built the components. 355 00:20:22,569 --> 00:20:26,486 So, this is the original prototype for Rayguns and Rocketships, 356 00:20:26,529 --> 00:20:30,446 with my hand-drawn, half-painted cover art. 357 00:20:30,490 --> 00:20:33,406 Uh, grab miniatures from other games that I already had, 358 00:20:33,449 --> 00:20:36,887 like I used Adam Strange figures from HeroClix. 359 00:20:36,931 --> 00:20:39,760 [light music playing] 360 00:20:39,803 --> 00:20:42,371 Cardboard and make cards and write on 'em. 361 00:20:42,415 --> 00:20:46,157 Then I play-tested it a lot, and got feedback, and refined the rules, 362 00:20:46,201 --> 00:20:48,638 refined the rules, refined the rules, changed things, threw things out, 363 00:20:48,682 --> 00:20:50,074 added things in, 364 00:20:50,118 --> 00:20:52,903 and so now I have this professional-looking thing. 365 00:20:52,947 --> 00:20:56,516 [light music playing] 366 00:20:59,997 --> 00:21:05,046 Well, most of my designs really die in the first hour and that's a good thing. 367 00:21:05,089 --> 00:21:08,005 The first thing you can do as a game designer 368 00:21:08,049 --> 00:21:10,269 is fall in love with one of your designs 369 00:21:10,312 --> 00:21:14,403 which do not work, and you put in more time and more time. 370 00:21:14,447 --> 00:21:18,102 It's in the lost cost, the sunk cost fallacy, 371 00:21:18,146 --> 00:21:21,628 so I've put in so much effort into it, it has to work. 372 00:21:21,671 --> 00:21:23,891 There's tons of observation going on there, 373 00:21:23,934 --> 00:21:26,110 a lot of notetaking and then you analyze your notes. 374 00:21:26,154 --> 00:21:28,330 So, there's some analysis that happens after play-testing. 375 00:21:28,374 --> 00:21:30,941 [Matt] It's a fundamentally like integral part of the process. 376 00:21:30,985 --> 00:21:33,466 [Scott] So Protospiel is the... 377 00:21:33,509 --> 00:21:38,079 For my money, is the best convention in tabletop gaming. 378 00:21:38,122 --> 00:21:41,648 And it's this weekend where all these game designers 379 00:21:41,691 --> 00:21:45,129 converge to share their game prototypes, 380 00:21:45,173 --> 00:21:48,045 and for me, it's one of the more important events of the year 381 00:21:48,089 --> 00:21:51,701 because it's a place I can not only debut my games 382 00:21:51,745 --> 00:21:56,140 but I also get play-testing from some really smart game designers. 383 00:21:56,184 --> 00:22:00,319 And... And it's great to get feedback from regular people, 384 00:22:00,362 --> 00:22:03,365 but getting it from game designers, they can very quickly focus in 385 00:22:03,409 --> 00:22:07,151 on why the game is good or bad and give very telling advice. 386 00:22:07,195 --> 00:22:10,329 So, normally, these would be the guys that you would be using in your game, 387 00:22:10,372 --> 00:22:12,331 but I need to play-test these new guys. 388 00:22:12,374 --> 00:22:16,291 So, I have four new characters that I want you to try out. 389 00:22:16,335 --> 00:22:20,774 [upbeat music playing] 390 00:22:20,817 --> 00:22:23,907 All these game designers have come from all over California 391 00:22:23,951 --> 00:22:25,169 and some from even out of the state, 392 00:22:25,213 --> 00:22:27,346 to show off their newest creations. 393 00:22:27,389 --> 00:22:29,609 But these are all games that are still in, 394 00:22:29,652 --> 00:22:30,958 uh, they're still being worked on. 395 00:22:31,001 --> 00:22:32,873 They're not quite ready for prime-time yet. 396 00:22:32,916 --> 00:22:35,658 So, we're trying to knock out all the bugs and the problems 397 00:22:35,702 --> 00:22:38,792 and having lots of cool people come play our games for free, 398 00:22:38,835 --> 00:22:41,055 and then we get to learn from them and, oh, what... 399 00:22:41,098 --> 00:22:43,013 What things can we do to make our games better. 400 00:22:43,057 --> 00:22:44,754 So this game is called Who Farted? 401 00:22:44,798 --> 00:22:49,193 And it's basically Go Fish meets Clue with fart noises added in. 402 00:22:49,237 --> 00:22:51,848 [woman 1] I finished the art like a week ago, I think. 403 00:22:51,892 --> 00:22:53,546 This is fairly early prototyping. 404 00:22:53,589 --> 00:22:55,939 I have been working on this off and on for a couple of months. 405 00:22:55,983 --> 00:23:00,074 This is kinda first time with a lot of strangers and... And non-sympathetic, 406 00:23:00,117 --> 00:23:01,205 uh, players. 407 00:23:01,249 --> 00:23:03,556 [Scott] Things are gonna break. 408 00:23:03,599 --> 00:23:06,341 Somebody's gonna come along and find a way to play it that you haven't thought of before 409 00:23:06,385 --> 00:23:09,083 but that's awesome because now you can look and go, "Oh, crud," 410 00:23:09,126 --> 00:23:13,783 is this a critical thing that I need to fix or is this an edge case that I can kinda go, 411 00:23:13,827 --> 00:23:17,744 "Okay, well, maybe a slight tweak at the rules will solve that problem." 412 00:23:21,269 --> 00:23:25,665 [dreamy music playing] 413 00:23:28,363 --> 00:23:32,411 So, in front of me is the very first prototype of Thug Life 414 00:23:32,454 --> 00:23:38,982 but it was meant to just be a very quick sort of experience. 415 00:23:39,026 --> 00:23:40,767 It's still pretty fast right now, 416 00:23:40,810 --> 00:23:43,422 but, you know, obviously, chips give you certain luxuries of like, 417 00:23:43,465 --> 00:23:45,728 "Alright, three guys are gonna do the thing, 418 00:23:45,772 --> 00:23:49,471 um, I'm gonna get a money, I'm gonna get a gun, what have you." 419 00:23:49,515 --> 00:23:51,821 And, um, this was the base game. 420 00:23:51,865 --> 00:23:54,041 And um, there's no hoods, there's no street board, 421 00:23:54,084 --> 00:23:57,348 it was meant to be playable in a small space by casual gamers, 422 00:23:57,392 --> 00:24:02,615 but this is what we landed on before we committed to the first Kickstarter, 423 00:24:02,658 --> 00:24:04,007 like the miniatures production line. 424 00:24:05,008 --> 00:24:06,619 [key clicks] 425 00:24:06,662 --> 00:24:09,665 [dreamy music playing] 426 00:24:14,931 --> 00:24:16,455 [Jason] I love miniatures. 427 00:24:17,586 --> 00:24:19,327 I think, personally, I love miniatures 428 00:24:19,370 --> 00:24:22,722 because of the representational aspect, and how much fun that is. 429 00:24:22,765 --> 00:24:25,202 The idea of like that's my character, it looks like my character, it's... 430 00:24:25,246 --> 00:24:28,031 It's what I imagine my character might look like. 431 00:24:28,075 --> 00:24:29,729 My first experience with miniatures and... 432 00:24:29,772 --> 00:24:32,993 And maybe the first several dozen experiences with miniatures 433 00:24:33,036 --> 00:24:36,518 was all the same experiences. I did and that experience was that I couldn't have any. 434 00:24:36,562 --> 00:24:39,390 I couldn't afford miniatures when I was a kid. They were expensive. 435 00:24:39,434 --> 00:24:43,307 Some of my friends used bottle caps, rocks, pebbles, pennies, paperclips, 436 00:24:43,351 --> 00:24:46,136 whatever we had within, you know, arm's reach. 437 00:24:46,180 --> 00:24:48,095 Sometimes we'd fold a piece of paper into a triangle 438 00:24:48,138 --> 00:24:51,838 and tape a penny to the bottom, draw a character on it, that was a thing. 439 00:24:53,579 --> 00:24:58,497 We launched on the crowdfunding site Kickstarter. And we didn't get funding. 440 00:24:59,585 --> 00:25:02,239 And uh, you know, we... We plan to relaunch this year, 441 00:25:02,283 --> 00:25:06,026 but it was a, um, it was a difficult process, um, 442 00:25:06,069 --> 00:25:07,680 but it was also a tremendous learning experience. 443 00:25:07,723 --> 00:25:11,684 We learned a ton, um, watching our game not fund, right? 444 00:25:11,727 --> 00:25:15,426 Watching our game not be embraced, not be beloved, 445 00:25:15,470 --> 00:25:17,428 not be a Cash Cab, none of being... 446 00:25:17,472 --> 00:25:18,821 It being none of those things. 447 00:25:18,865 --> 00:25:21,737 It seemed like a doomed space shuttle launch. 448 00:25:21,781 --> 00:25:24,827 Like you just, you knew that you were doomed from the beginning, 449 00:25:24,871 --> 00:25:26,829 but you just, you... You couldn't, 450 00:25:26,873 --> 00:25:28,831 you're not gonna just let go of the steering wheel at that point, right? 451 00:25:28,875 --> 00:25:30,267 You're gonna, you have to keep trying. 452 00:25:30,311 --> 00:25:33,314 For me, I think, if I don't have some option 453 00:25:33,357 --> 00:25:36,796 to include miniatures with Thug Life, uh, 454 00:25:36,839 --> 00:25:39,407 as part, as an option, as least as an option to play that experience, 455 00:25:39,450 --> 00:25:42,410 I think it's, um, falling short of the original vision of the game. 456 00:25:42,453 --> 00:25:44,891 And as someone who loves miniatures so much, 457 00:25:44,934 --> 00:25:46,762 I would never want to play Thug Life 458 00:25:46,806 --> 00:25:48,198 without the miniatures, personally. 459 00:25:51,071 --> 00:25:52,812 So when you're shopping for a game, 460 00:25:52,855 --> 00:25:56,467 the artwork and the name are more important than anything else, right? 461 00:25:56,511 --> 00:25:58,078 You're competing for... For shelf space. 462 00:25:58,121 --> 00:26:01,516 The artwork in games is unreasonably important to me. 463 00:26:01,560 --> 00:26:05,128 Uh, there are really good games that I won't play because the artwork's not good. 464 00:26:05,172 --> 00:26:06,608 You're gonna make a knee-jerk decision, 465 00:26:06,652 --> 00:26:08,305 as to whether you want to purchase a game. 466 00:26:08,349 --> 00:26:10,612 Many times, it's gonna be based on the art. 467 00:26:10,656 --> 00:26:13,354 You actually have to restrain yourself otherwise. 468 00:26:13,397 --> 00:26:15,399 A... At least that's how I feel about it. 469 00:26:15,443 --> 00:26:19,142 You see a beautiful game and you want to buy it just because it looks beautiful. 470 00:26:19,186 --> 00:26:20,666 [ship horn honks] 471 00:26:20,709 --> 00:26:23,451 [light music playing] 472 00:26:34,549 --> 00:26:38,335 [Nashra] So it started off, actually, as a class project 473 00:26:38,379 --> 00:26:40,816 where initially, my professor was like, 474 00:26:40,860 --> 00:26:43,253 "Make something that's important to you." 475 00:26:43,297 --> 00:26:48,694 And the one thing that has bothered me forever has been arranged marriages. 476 00:26:48,737 --> 00:26:53,829 I have been, or tried, like my parents have tried to make me a victim of it. 477 00:26:53,873 --> 00:26:59,226 A lot of my friends have been in similar situations and they haven't had a way out. 478 00:26:59,269 --> 00:27:03,839 So, that was the topic. I knew immediately that the topic was arranged marriage. 479 00:27:03,883 --> 00:27:07,930 My name is Nashra Balagamwala. I am the designer of Arranged! 480 00:27:07,974 --> 00:27:11,194 which is a board game about running away from arranged marriages. 481 00:27:11,238 --> 00:27:13,675 It's a game that forces participants 482 00:27:13,719 --> 00:27:17,418 to confront the struggles that South Asian girls face 483 00:27:17,461 --> 00:27:19,376 when being forced into an arranged marriage. 484 00:27:19,420 --> 00:27:21,770 [light music playing] 485 00:27:21,814 --> 00:27:28,298 The game play, essentially, involves three teenage girls and one Rishta Aunty 486 00:27:28,342 --> 00:27:33,434 who, essentially, translated means the "proposal lady" or the "matchmaker." 487 00:27:33,477 --> 00:27:37,699 And this matchmaker is chasing down the girls on the board 488 00:27:37,743 --> 00:27:41,311 trying to get them married off to any and every one she can find. 489 00:27:41,355 --> 00:27:45,794 The aunty draws cards which will have an example 490 00:27:45,838 --> 00:27:47,883 of something that happens in South Asian culture 491 00:27:47,927 --> 00:27:51,234 that would be considered bizarre elsewhere. 492 00:27:51,278 --> 00:27:56,631 Um, such as, "You see a girl who uses Fair and Lovely," which is a whitening cream, 493 00:27:56,675 --> 00:27:59,678 and, therefore, she seems more attractive 494 00:27:59,721 --> 00:28:02,332 because she's fairer and so you move closer to her. 495 00:28:02,376 --> 00:28:05,335 However, the girls are trying to do things 496 00:28:05,379 --> 00:28:08,904 such as coming up with creative ways to avoid this aunty, 497 00:28:08,948 --> 00:28:11,298 so that they don't get married off, 498 00:28:11,341 --> 00:28:13,648 like they don't end up in a loveless marriage. 499 00:28:13,692 --> 00:28:17,696 So, they are doing things such as, when they draw the cards, it will say something like, 500 00:28:17,739 --> 00:28:21,351 "You photoshopped yourself with alcohol to, you know, 501 00:28:21,395 --> 00:28:23,310 get the aunty to move away from you." 502 00:28:25,138 --> 00:28:29,359 I have run away from so many of these aunties. 503 00:28:29,403 --> 00:28:32,275 I have done the most ridiculous things to avoid them, 504 00:28:32,319 --> 00:28:35,017 and so, I'm gonna create a game about avoiding them. 505 00:28:35,061 --> 00:28:37,541 [light music playing] 506 00:28:37,585 --> 00:28:42,851 I was around twelve, in seventh grade, 507 00:28:42,895 --> 00:28:47,508 where I learned about RISD, and I researched it 508 00:28:47,551 --> 00:28:49,597 and I was like, "Oh, what is the Rhode Island School of Design?" 509 00:28:49,640 --> 00:28:52,556 And I was like, "This is where I want to go." 510 00:28:52,600 --> 00:28:57,648 I want to get out of Pakistan because I don't believe in these societal norms, 511 00:28:57,692 --> 00:29:00,956 and so I started spending pretty much every day 512 00:29:01,000 --> 00:29:03,654 working on an art portfolio so that I'd be able to leave. 513 00:29:03,698 --> 00:29:05,744 It was extremely overwhelming. 514 00:29:05,787 --> 00:29:09,269 There were several points where I was ready to quit and leave. 515 00:29:09,312 --> 00:29:13,534 It was... Like I spent days crying freshman year, 516 00:29:13,577 --> 00:29:15,710 and I was like, "This is... This is too much for me to handle," 517 00:29:15,754 --> 00:29:19,235 but slowly, I had a really good support system of friends 518 00:29:19,279 --> 00:29:21,498 who helped me get through it, get adjusted, 519 00:29:21,542 --> 00:29:25,502 and now, I'm so thankful that I didn't go back. 520 00:29:25,546 --> 00:29:29,071 I'm on a work visa. I've been in New York working for the past year. 521 00:29:29,115 --> 00:29:31,857 However, it expires in a couple of days, 522 00:29:31,900 --> 00:29:33,815 at which point, I'm returning back to Pakistan. 523 00:29:36,035 --> 00:29:41,301 The money that I make off of it will initially be used for just to fly back to America 524 00:29:41,344 --> 00:29:43,825 and to be able to apply for another visa 525 00:29:43,869 --> 00:29:47,829 so I can come back and continue my life of being a designer. 526 00:29:47,873 --> 00:29:50,527 The day I land, I'm going to my cousin's wedding. 527 00:29:51,572 --> 00:29:55,576 After that, I'm gonna be dealing with proposals, as always, 528 00:29:55,619 --> 00:29:59,232 or maybe due to all this press that I've recently gotten 529 00:29:59,275 --> 00:30:03,018 and really speaking out about avoiding an arranged marriage, 530 00:30:03,062 --> 00:30:06,326 maybe I'm not gonna get any proposals, and I'm hoping that's the case. 531 00:30:06,369 --> 00:30:09,242 Maybe this time, this was my way of avoiding it. 532 00:30:09,285 --> 00:30:13,986 [light music playing] 533 00:30:21,950 --> 00:30:26,389 Rob Daviau, the designer of, um, Pandemic Legacy and a bunch of other games. 534 00:30:26,433 --> 00:30:31,525 He says that the best moment that a gamer has is opening a box. 535 00:30:31,568 --> 00:30:34,876 You open the box, you're like "Wow, this is so great, look at all this great stuff." 536 00:30:34,920 --> 00:30:37,096 [Scott] And the worst moment is reading the rules. 537 00:30:37,139 --> 00:30:41,056 There's an incredible discipline and there's an incredible talent and skill and craft 538 00:30:41,100 --> 00:30:42,797 that goes into writing rule books. 539 00:30:42,841 --> 00:30:47,889 And I am passable at it, at best. 540 00:30:47,933 --> 00:30:52,415 Always a struggle to be very, very, very clear in the language 541 00:30:52,459 --> 00:30:55,636 without being legalistically confusing. 542 00:30:55,679 --> 00:31:00,510 You're not an epic science writer or an epic fiction writer even 543 00:31:00,554 --> 00:31:03,731 and it'd rather be boring and use the same expression three times, 544 00:31:03,774 --> 00:31:06,299 rather than trying to be varied and then confuse the people. 545 00:31:06,342 --> 00:31:09,693 When you're a game designer, what you really need to focus on 546 00:31:09,737 --> 00:31:11,695 and what you really need to be confident in 547 00:31:11,739 --> 00:31:15,351 is that you can hand those instructions to anybody who speaks the language, 548 00:31:15,395 --> 00:31:20,617 and they should be able to play your game without any difficulty. 549 00:31:20,661 --> 00:31:22,750 There are some really good rulebooks out there, too. 550 00:31:22,793 --> 00:31:25,448 Um, I... I would get things like, um, 551 00:31:25,492 --> 00:31:28,974 the little pamphlet that comes with Exploding Kittens. 552 00:31:29,017 --> 00:31:30,932 It's a really great set of rules. 553 00:31:30,976 --> 00:31:34,370 Our initial version of the instructions for Exploding Kittens, 554 00:31:34,414 --> 00:31:36,546 uh, fit on one card. 555 00:31:36,590 --> 00:31:39,071 [Elan] It was so elegant. It was so beautiful. 556 00:31:39,114 --> 00:31:43,684 It was, literally, like six sentences that explained the whole game, 557 00:31:43,727 --> 00:31:45,860 and there was sort of a recursive logic to it 558 00:31:45,904 --> 00:31:47,818 that would point you from one place to another. 559 00:31:47,862 --> 00:31:49,603 I was so proud of these instructions. 560 00:31:49,646 --> 00:31:51,866 And we sent it out into the world, we put it through play-testing, 561 00:31:51,910 --> 00:31:54,738 and what we found is nobody can figure out how to play the game. 562 00:31:56,131 --> 00:32:00,179 Instructions require a massive level of redundancy. 563 00:32:00,222 --> 00:32:02,398 And they require so much hand holding. 564 00:32:02,442 --> 00:32:05,967 I would say we went through, literally, no joke, 565 00:32:06,011 --> 00:32:08,230 hundreds of versions of Exploding Kittens. 566 00:32:08,274 --> 00:32:09,840 And um, every time we'd test it out 567 00:32:09,884 --> 00:32:11,712 and find another three things that we messed up. 568 00:32:11,755 --> 00:32:13,844 When I was doing Trekking, my thinking was like, 569 00:32:13,888 --> 00:32:16,978 "I'm gonna make this game to the point where if grandma understands it quickly, 570 00:32:17,022 --> 00:32:19,938 then I've... I've hit it." 571 00:32:19,981 --> 00:32:22,070 You know, a lot of people go, "Well, will kids be able to understand it?" 572 00:32:22,114 --> 00:32:23,550 Don't worry about them. 573 00:32:23,593 --> 00:32:25,682 A five-year-old will understand a game faster and easier 574 00:32:25,726 --> 00:32:27,641 than an eighty-year-old will understand it. 575 00:32:27,684 --> 00:32:31,166 [upbeat music playing] 576 00:32:33,952 --> 00:32:37,085 [Charlie] There's definitely benefits as a small publisher. 577 00:32:37,129 --> 00:32:40,959 If you're publishing your own game, you can make more that way. 578 00:32:41,002 --> 00:32:44,571 It's possible. There's way more risk, but there can be more reward. 579 00:32:44,614 --> 00:32:47,617 On one hand, it's amazing the world we live in, 580 00:32:47,661 --> 00:32:48,879 'cause, you know, you want something, 581 00:32:48,923 --> 00:32:50,446 you order it on Amazon, it's at your house. 582 00:32:50,490 --> 00:32:53,101 But then you just expect that that's just how the world works, 583 00:32:53,145 --> 00:32:55,495 and you don't realize that when you're Walmart 584 00:32:55,538 --> 00:32:59,542 and someone in Beijing wants to order something from you, that's no problem. 585 00:32:59,586 --> 00:33:03,764 They have steep discounts and... But then when you're just like one dude trying to make a game 586 00:33:03,807 --> 00:33:07,028 and you go, "Yeah, I can ship my game to you, it's gonna cost sixty dollars," 587 00:33:07,072 --> 00:33:09,030 then people want to bite your head off 'cause they think you're robbing them. 588 00:33:09,074 --> 00:33:12,512 You're like, "I'm not! I promise. I just... It's that expensive to do this." 589 00:33:12,555 --> 00:33:14,993 [Charlie] We store all our inventory in a U-Haul 590 00:33:15,036 --> 00:33:17,038 that's not too far down the street from us. 591 00:33:17,082 --> 00:33:19,040 Uh, boxes stacked all the way to the ceiling. 592 00:33:19,084 --> 00:33:22,043 Each case holds about five games, um, 593 00:33:22,087 --> 00:33:24,089 and, yeah, we just keep the bulk of them there. 594 00:33:24,132 --> 00:33:27,179 Maybe keep about twenty at the house that we can ship out whenever we need to. 595 00:33:27,222 --> 00:33:28,963 I've worked for other publishers before. 596 00:33:29,007 --> 00:33:33,533 I've seen what they do, and you know, I... 597 00:33:33,576 --> 00:33:36,623 I guess there is a little part of me that goes "Ah, I can do that, you know?" 598 00:33:36,666 --> 00:33:39,713 Now that I've done it, I'm like "Oh, my God." That's so much work, you know. 599 00:33:39,756 --> 00:33:41,976 It's so much harder. There's so much more to it than I thought. 600 00:33:42,020 --> 00:33:47,808 Any business requires a team and we have developed a team of, with different talents. 601 00:33:47,851 --> 00:33:49,897 Again, like I said, Charlie's the creative. 602 00:33:49,940 --> 00:33:52,073 Uh, Terry's pretty much the operations, 603 00:33:52,117 --> 00:33:55,859 and then you have to have somebody that helps sell it. So that's been my role. 604 00:33:55,903 --> 00:33:58,166 [Terry] I know when I order something online 605 00:33:58,210 --> 00:34:00,212 or order something from a website, 606 00:34:00,255 --> 00:34:02,388 I wanna know exactly when it's coming. 607 00:34:02,431 --> 00:34:04,999 So, when we get an order on a daily basis, 608 00:34:05,043 --> 00:34:06,957 I've got it packaged and ready to go, 609 00:34:07,001 --> 00:34:08,568 and it's shipped out the same day. 610 00:34:08,611 --> 00:34:09,743 It's very involving. 611 00:34:09,786 --> 00:34:11,571 She's the best at shipping. 612 00:34:11,614 --> 00:34:16,924 [mellow music playing] 613 00:34:18,708 --> 00:34:20,232 [Charlie] My parents are older. They're retired. 614 00:34:20,275 --> 00:34:24,192 They... They've worked, they're ready to, you know, 615 00:34:24,236 --> 00:34:25,498 be retired and enjoy their legacy. 616 00:34:25,541 --> 00:34:27,891 And then sort of just, wow, at the same time, 617 00:34:27,935 --> 00:34:31,025 their legacy is sort of manifested into a physical product. 618 00:34:31,069 --> 00:34:31,895 This is great. 619 00:34:33,941 --> 00:34:36,248 I mean if I'm gonna be really honest, uh, 620 00:34:36,291 --> 00:34:38,163 running the business with my parents, 621 00:34:38,206 --> 00:34:41,470 running it with them has been hugely turbulent. 622 00:34:41,514 --> 00:34:43,037 Hugely turbulent. 623 00:34:43,081 --> 00:34:44,734 I can't say it's brought us closer together. 624 00:34:44,778 --> 00:34:48,521 It's changed how we interact with each other. 625 00:34:48,564 --> 00:34:51,567 It's not the same relationship as it was before the game. 626 00:34:51,611 --> 00:34:55,136 I think if you ask them, they would say a lot has changed because of it. 627 00:34:55,180 --> 00:34:58,879 [mellow music playing] 628 00:34:58,922 --> 00:35:02,143 [Susan] I think there's a difference between an artist and a designer. 629 00:35:02,187 --> 00:35:07,670 I think an artist is somebody who's creating something that they personally love 630 00:35:07,714 --> 00:35:10,543 and they don't give a darn what anybody else thinks about it, 631 00:35:10,586 --> 00:35:13,981 and they don't have to 'cause they're creating it for their own... 632 00:35:14,024 --> 00:35:16,723 Their own enjoyment. And that can be, it can be a composer, 633 00:35:16,766 --> 00:35:19,029 a game designer, a writer, whatever it is. 634 00:35:19,073 --> 00:35:20,596 When you're an artist, you're doing it, 635 00:35:20,640 --> 00:35:23,295 and you might, you might like other people to like it, 636 00:35:23,338 --> 00:35:25,427 but all that matters is that you like it. 637 00:35:25,471 --> 00:35:28,735 [mellow music playing] 638 00:35:31,999 --> 00:35:36,308 [Jason] A vast majority, if not all, of our negative reactions have been on social media. 639 00:35:36,351 --> 00:35:40,747 [mellow music playing] 640 00:35:41,617 --> 00:35:43,445 I think a lot of people see the game, 641 00:35:43,489 --> 00:35:49,886 they judge the game based on, uh, its cultural, its cultural look. 642 00:35:49,930 --> 00:35:54,195 And it's kind of subversive, you know, name and tone. 643 00:35:54,239 --> 00:35:56,328 In Thug Life, there's characters called homies. 644 00:35:56,371 --> 00:35:58,417 They're unique signature individuals. 645 00:35:58,460 --> 00:36:00,636 Many of which are based on actual people. 646 00:36:00,680 --> 00:36:02,421 Uncles, and friends, and neighbors, right? 647 00:36:03,596 --> 00:36:05,641 [Jason] The one comment we would always have was like, 648 00:36:05,685 --> 00:36:08,731 "Hey, why can't it be Vikings, or, you know, ninjas, or that sort of thing?' 649 00:36:08,775 --> 00:36:11,821 And sure, but my attitude was always if I'm going to go ahead 650 00:36:11,865 --> 00:36:16,652 and do that game, games I've already done before, why even bother? 651 00:36:16,696 --> 00:36:21,266 Rather than just re-skin it, I would just do a completely different game. 652 00:36:21,309 --> 00:36:25,966 Why is it not okay for this game to exist, when other games just like it, 653 00:36:26,009 --> 00:36:28,186 actually games much more irresponsible, 654 00:36:28,229 --> 00:36:32,538 that actually feature graphic sex, graphic violence, graphic depictions of drug use, 655 00:36:32,581 --> 00:36:37,630 and you know, crime, why this pushback to this theme right now? 656 00:36:39,675 --> 00:36:43,288 In any kind of business venture, if you're going to compromise your effort 657 00:36:43,331 --> 00:36:46,334 based on a really small amount of public opinion, 658 00:36:46,378 --> 00:36:50,991 you're not going to really do anything that's honest or worthwhile. 659 00:36:51,034 --> 00:36:54,647 The number one reason we didn't get our funding was our price point was too high 660 00:36:54,690 --> 00:36:58,607 for the community that would have wanted to buy our game. 661 00:36:58,651 --> 00:37:01,480 Most of the game friends that are in my immediate circle are, 662 00:37:01,523 --> 00:37:04,091 you know, white gamers, I love these guys, I love playing games with them. 663 00:37:04,134 --> 00:37:07,834 And I don't mean to have like this extensive conversation about color in gaming, 664 00:37:07,877 --> 00:37:11,577 but with Thug Life, it's got black kids in it, 665 00:37:11,620 --> 00:37:14,623 it's got, you know, brown kids in it, it's got yellow kids in it. 666 00:37:14,667 --> 00:37:17,452 You know, Black, Asian, you know, Hispanic kids, 667 00:37:17,496 --> 00:37:18,932 they're too poor to buy Thug Life. 668 00:37:19,976 --> 00:37:22,370 When I was a kid, I loved games of all sorts, 669 00:37:22,414 --> 00:37:24,546 I mean, I think I started playing Dungeons and Dragons when I was eight. 670 00:37:24,590 --> 00:37:26,983 I'd have to drive five, six cities away 671 00:37:27,027 --> 00:37:29,682 before I could even find a game store. 672 00:37:29,725 --> 00:37:32,685 And the bummer of those drives were often the fact 673 00:37:32,728 --> 00:37:35,644 that when we'd arrive, we couldn't afford anything at the store. 674 00:37:35,688 --> 00:37:39,735 So, here I am as an adult, who's really into the miniatures hobby, and I love that, 675 00:37:39,779 --> 00:37:44,871 creating games that I would've priced myself out as... As a kid. 676 00:37:44,914 --> 00:37:46,829 Even if Thug Life cost thirty dollars. 677 00:37:46,873 --> 00:37:49,049 Even if it cost twenty dollars when I was a kid, 678 00:37:49,092 --> 00:37:51,921 there's no way I would have been able to afford this game. 679 00:37:51,965 --> 00:37:55,490 [dreamy music playing] 680 00:37:55,534 --> 00:37:59,102 Something I wasn't really aware of as a child 681 00:37:59,146 --> 00:38:02,323 was that how actually white the board game industry was. 682 00:38:02,367 --> 00:38:04,717 It wasn't actually 'til many years later 683 00:38:04,760 --> 00:38:08,416 when I put Thug Life out into space that I realized it wasn't just, 684 00:38:08,460 --> 00:38:10,984 you know, white people playing board games. 685 00:38:11,027 --> 00:38:17,469 It was American and European white culture that were defining the games. 686 00:38:17,512 --> 00:38:20,341 As amazing as the gaming renaissance has been, 687 00:38:20,385 --> 00:38:24,171 I have never been more aware of not being a white person 688 00:38:24,214 --> 00:38:27,827 than this journey that kind of Thug Life took me on. 689 00:38:27,870 --> 00:38:30,569 [Luke] Yeah, yeah, we have a diversity problem in tabletop games. 690 00:38:30,612 --> 00:38:36,575 A puzzling diversity problem because there's no real like deep-seeded cultural bias 691 00:38:36,618 --> 00:38:40,187 or like weird made-up cultural tradition 692 00:38:40,230 --> 00:38:42,015 around masculinity and game design. 693 00:38:42,058 --> 00:38:43,756 People might be more interested in them 694 00:38:43,799 --> 00:38:45,453 if they felt that they were reflected in them. 695 00:38:45,497 --> 00:38:48,891 I don't think the characters are that diverse 696 00:38:48,935 --> 00:38:51,241 in a lot of strategy board games. 697 00:38:51,285 --> 00:38:56,159 Like my daughters, I have many daughters and I got a kids' game one time, 698 00:38:56,203 --> 00:38:59,162 and there was four boy characters and one girl. 699 00:38:59,206 --> 00:39:01,469 And my girls said, "Why is there only one girl character?" 700 00:39:01,513 --> 00:39:03,645 And I said, "I don't know, a lot of my games are like that." 701 00:39:03,689 --> 00:39:07,345 Say, take Clue, for example, all the characters are white. 702 00:39:07,388 --> 00:39:10,130 In fact, there's a Mrs. White in there. 703 00:39:10,173 --> 00:39:11,958 When you open up a box of miniatures 704 00:39:12,001 --> 00:39:14,482 and all you have is white characters, 705 00:39:14,526 --> 00:39:17,311 you're basically telling a lot of people 706 00:39:17,355 --> 00:39:19,531 that you're not part of this experience. 707 00:39:19,574 --> 00:39:22,055 [Jason] Seeing Star Trek as a kid, I thought it was neat that there was like, you know, 708 00:39:22,098 --> 00:39:26,233 a black chick on the spaceship, there was an Asian guy on the spaceship. 709 00:39:26,276 --> 00:39:28,148 You know, but always in my brain, 710 00:39:28,191 --> 00:39:29,758 and the running joke with me and my friends 711 00:39:29,802 --> 00:39:32,152 was like I guess Mexicans never made it to space. 712 00:39:32,195 --> 00:39:34,981 'cause as inclusive as that is and as cool as it was, 713 00:39:35,024 --> 00:39:38,550 Star Trek's one of my favorite shows of all time, you can't ever do it all, right? 714 00:39:38,593 --> 00:39:41,553 There's someone saying, "Hey, how come there's no Portuguese guy on that ship?" Right? 715 00:39:41,596 --> 00:39:44,817 We're better at it than we even were one year ago 716 00:39:44,860 --> 00:39:50,431 and I think, next year, we'll be better to a greater degree than we are this year. 717 00:39:50,475 --> 00:39:53,826 And that's coming from people being... 718 00:39:53,869 --> 00:39:57,046 People in publishing, like myself and my peers, 719 00:39:57,090 --> 00:40:01,747 and people who care about growing the market beyond our segment right now. 720 00:40:01,790 --> 00:40:05,272 Another thing that we are doing, and what I hope to do, 721 00:40:05,315 --> 00:40:07,013 is that we're just hiring, naturally, 722 00:40:07,056 --> 00:40:10,190 hiring more people of greater demographics 723 00:40:10,233 --> 00:40:15,151 so that it is becoming a little bit more natural 724 00:40:15,195 --> 00:40:16,936 and not part of our implicit bias. 725 00:40:16,979 --> 00:40:21,462 If people aren't actively looking for new designers 726 00:40:21,506 --> 00:40:23,682 who maybe represent different points of view, 727 00:40:23,725 --> 00:40:26,598 different classes, different ethnicities, 728 00:40:26,641 --> 00:40:29,296 different languages, different regions of the world 729 00:40:29,339 --> 00:40:30,993 that are not known for making games, 730 00:40:31,037 --> 00:40:35,128 we have to be curious about finding new voices. 731 00:40:40,612 --> 00:40:42,788 [Eric] So, I get asked a lot about Kickstarter. 732 00:40:42,831 --> 00:40:47,009 It closed the divide between creator and fan, 733 00:40:47,053 --> 00:40:49,447 in a way that no other medium has before, right? 734 00:40:49,490 --> 00:40:55,496 As, in my opinion, as profound as the democratization of like music tools, right? 735 00:40:55,540 --> 00:40:58,412 For people to be able to make like homemade, 736 00:40:58,456 --> 00:41:00,675 home studio recordings and put it on YouTube. 737 00:41:00,719 --> 00:41:05,419 It's almost that much of a seismic shift. 738 00:41:05,463 --> 00:41:09,597 [Elan] Crowdfunding enables the actual market to decide. 739 00:41:09,641 --> 00:41:12,948 It allows anybody to try their hand at a game, 740 00:41:12,992 --> 00:41:15,342 and the good ones succeed and the bad ones fail, 741 00:41:15,385 --> 00:41:17,344 but we get so many more out the door. 742 00:41:17,387 --> 00:41:19,389 It's not, "Here's a thousand, pick two." 743 00:41:19,433 --> 00:41:21,304 It's, "Here's a thousand, pick a thousand." 744 00:41:21,348 --> 00:41:26,832 Kickstarter operates really well in terms of outsiders or independents 745 00:41:26,875 --> 00:41:28,790 or people who are taking a risk. 746 00:41:28,834 --> 00:41:32,707 You know people who are outside of the kinda normal chain of distribution 747 00:41:32,751 --> 00:41:37,407 or manufacturing or publishing that can come here, to Kickstarter, and say, 748 00:41:37,451 --> 00:41:39,105 "You know what, I think I have a good idea 749 00:41:39,148 --> 00:41:41,673 and, you know, I think I know who would like it." 750 00:41:41,716 --> 00:41:46,286 You now have this outlet of Kickstarter that you can go out and you can enter your game, 751 00:41:47,200 --> 00:41:49,811 which is fine, you will sell, you know, 752 00:41:49,855 --> 00:41:55,382 a good game that's well marketed will probably sell, you know, 800 to 1200 copies, 753 00:41:55,425 --> 00:41:59,168 and almost to a person that's gonna be the end of that game. 754 00:41:59,212 --> 00:42:02,781 You have a calling card that you can use and say, "Hey, I did this game," 755 00:42:02,824 --> 00:42:05,653 but all you've done is put another game 756 00:42:05,697 --> 00:42:08,221 that will now be an orphan into the marketplace 757 00:42:08,264 --> 00:42:11,920 and there's no plan for you to continue to market that game 758 00:42:11,964 --> 00:42:13,705 for a couple of more years. 759 00:42:13,748 --> 00:42:16,664 No plan for you to reprint that game on your own 760 00:42:16,708 --> 00:42:19,928 with the profits that you've made off the first round of the game. 761 00:42:19,972 --> 00:42:22,540 There's a ton more games that exist, of course, 762 00:42:22,583 --> 00:42:25,455 because the vetting process of publishers, 763 00:42:25,499 --> 00:42:30,069 the gatekeeping of the traditional publisher model can be circumvented now, 764 00:42:30,112 --> 00:42:35,030 and has been proven financially viable for many creators. 765 00:42:35,074 --> 00:42:37,816 Of course, the absence of that vetting process 766 00:42:37,859 --> 00:42:42,690 means that it's a little bit more risky for the player, for the consumer, right? 767 00:42:42,734 --> 00:42:44,997 I don't know if this game's been play-tested. 768 00:42:45,040 --> 00:42:48,783 I don't know if it's been put through its development paces. I'm taking a chance. 769 00:42:48,827 --> 00:42:53,483 [dreamy music playing] 770 00:43:00,534 --> 00:43:04,233 [Charlie] Bink Inc. is... I don't know, I mean, I'm selling the games. 771 00:43:04,277 --> 00:43:07,715 I'd like to continue it. I have no idea where I'm at right now. 772 00:43:09,282 --> 00:43:12,807 There was definitely a moment where I just realized I needed to get a job. 773 00:43:12,851 --> 00:43:17,203 The selling games thing wasn't paying all the bills, 774 00:43:17,246 --> 00:43:19,814 so I needed to get back in the working world, 775 00:43:19,858 --> 00:43:23,122 make some money, so I can continue to sell the games. 776 00:43:24,776 --> 00:43:28,388 There was a time when a very prestigious game company 777 00:43:28,431 --> 00:43:30,999 was flat out going to buy Trekking. It wasn't a question. 778 00:43:31,043 --> 00:43:32,871 All I had to do was say yes. 779 00:43:32,914 --> 00:43:35,525 And there was a big family disagreement about it. 780 00:43:35,569 --> 00:43:37,484 I was the only one that wanted to do it. 781 00:43:37,527 --> 00:43:39,268 My parents were very much against it. 782 00:43:39,312 --> 00:43:42,532 He did have an offer, but the game is still pretty young. 783 00:43:42,576 --> 00:43:48,800 And we felt that it still had a lot more potential, and why sell it now? 784 00:43:48,843 --> 00:43:50,802 [John] Let's see what happens with it. 785 00:43:50,845 --> 00:43:53,805 [Charlie] I need this to be a source of income. 786 00:43:53,848 --> 00:43:56,851 I need it to grow like faster is always better. 787 00:43:56,895 --> 00:43:59,027 Um, I think their perspective is, you know, 788 00:43:59,071 --> 00:44:03,684 we need to maintain the legacy and we need to not sell the farm. 789 00:44:03,728 --> 00:44:06,382 [John] Well, it would be like selling off your child. 790 00:44:06,426 --> 00:44:08,646 I mean, we gave birth to this thing as a family, 791 00:44:08,689 --> 00:44:14,347 and then just to hand the game to somebody else who really is more... 792 00:44:14,390 --> 00:44:17,219 Would be more into it from a monetary standpoint than... 793 00:44:17,263 --> 00:44:19,221 I mean, we're emotionally attached to it. 794 00:44:19,265 --> 00:44:21,702 [Charlie] I definitely tell people now... 795 00:44:23,617 --> 00:44:27,621 Really think about it before you start a family business 'cause it's not something... 796 00:44:27,665 --> 00:44:29,318 It's not like a normal business. 797 00:44:34,236 --> 00:44:35,847 [Jerry] I like the discovery of new games. 798 00:44:35,890 --> 00:44:40,155 I like when we find an opportunity, whether it is a person 799 00:44:40,199 --> 00:44:42,288 who has given us a game that is very rough 800 00:44:42,331 --> 00:44:45,900 and we can try to work with that vision to see it to the end, 801 00:44:45,944 --> 00:44:49,556 and then, to add in the graphic design 802 00:44:49,599 --> 00:44:52,559 and the artwork and how it all fits in a box. 803 00:44:52,602 --> 00:44:57,259 That whole process, I absolutely am just fanatic about. 804 00:44:57,303 --> 00:44:58,521 I love that part of the business. 805 00:44:58,565 --> 00:45:02,221 Working with publishers might seem frustrating 806 00:45:02,264 --> 00:45:03,875 because especially when you're starting, 807 00:45:03,918 --> 00:45:07,966 you're young, you're impulsive, you're excitable, 808 00:45:08,009 --> 00:45:10,533 you feel like you know everything. 809 00:45:10,577 --> 00:45:12,318 You've learned all the lessons you need to know. 810 00:45:12,361 --> 00:45:16,061 Um... and you've got this brilliant thing that you gotta put out 811 00:45:16,104 --> 00:45:19,542 and publisher is kinda standing in the way of your unbridled genius. 812 00:45:19,586 --> 00:45:24,373 [Jerry] We really ask that, uh, that when we see new games that come in that are pitched to us, 813 00:45:24,417 --> 00:45:26,724 are we dealing with people who are being flexible or not? 814 00:45:26,767 --> 00:45:30,945 I think every new designer should get their ass kicked by a publisher. 815 00:45:30,989 --> 00:45:33,556 I'm put in the unenviable position 816 00:45:33,600 --> 00:45:37,430 of basically people coming to me and saying, "This is my grandchild." 817 00:45:37,473 --> 00:45:39,737 And I say, "Well, let me tell you about your grandchild." 818 00:45:39,780 --> 00:45:41,782 That their brilliant design is crap... 819 00:45:41,826 --> 00:45:43,697 Eyebrows are a little funny... 820 00:45:43,741 --> 00:45:47,135 That their ideas are not nearly as brilliant as they think they are... 821 00:45:47,179 --> 00:45:49,921 Yeah, I'm not sure what's going on with the way the nose is bent... 822 00:45:49,964 --> 00:45:52,445 In two seconds, somebody with experience 823 00:45:52,488 --> 00:45:55,230 can show you the problem you've been working on for years 824 00:45:55,274 --> 00:45:59,757 is actually a problem rather than the solution you've sort of glommed onto. 825 00:45:59,800 --> 00:46:04,065 And I'm not sure that arms gonna give, you know, it's kinda frustrating, 826 00:46:04,109 --> 00:46:08,417 but ultimately, my job is to be as critical as I can, 827 00:46:08,461 --> 00:46:12,857 to make sure that out of the probably four to five hundred designs 828 00:46:12,900 --> 00:46:14,684 that we see over the course of a year, 829 00:46:14,728 --> 00:46:17,731 the four that we intend to move forward on and publish, 830 00:46:17,775 --> 00:46:20,560 which, of course, includes all of our professional designers 831 00:46:20,603 --> 00:46:22,475 and all of the people that we've worked with before, 832 00:46:22,518 --> 00:46:26,653 you know, we find absolutely the best fit for game 833 00:46:26,696 --> 00:46:30,396 and for audience and for marketing purposes that we can. 834 00:46:30,439 --> 00:46:33,312 Publishers don't have the weaknesses of an individual 835 00:46:33,355 --> 00:46:35,314 trying to bring their game to the marketplace. 836 00:46:35,357 --> 00:46:39,144 [Jerry] They're not gonna be an expert in finance, legal, graphic design, 837 00:46:39,187 --> 00:46:44,540 editing, artwork, sales management, warehousing, logistics. 838 00:46:44,584 --> 00:46:48,588 I would never take the publishing experience away from a new designer 839 00:46:48,631 --> 00:46:52,418 because it feels like a crucible you have to go to... Go through. 840 00:46:52,461 --> 00:46:55,900 I think that not every designer needs a publisher, 841 00:46:55,943 --> 00:46:59,686 but they won't find that out until you've gone through the test. 842 00:46:59,729 --> 00:47:05,387 [light music playing] 843 00:47:14,962 --> 00:47:17,878 [man 1] Catan is a board game with global appeal. 844 00:47:17,922 --> 00:47:22,970 Introduced in 1995, it sold nearly 30 million copies worldwide 845 00:47:23,014 --> 00:47:26,060 and has been translated in over 40 languages. 846 00:47:26,104 --> 00:47:27,496 What is the game you're nuts about? 847 00:47:27,540 --> 00:47:28,715 Settlers of Catan! 848 00:47:28,758 --> 00:47:30,238 -Settlers of Catan! -That's a good one. 849 00:47:30,282 --> 00:47:31,500 [Matt] I think my first experience 850 00:47:31,544 --> 00:47:33,894 with Settlers of Catan was in 1995 at Gen Con. 851 00:47:33,938 --> 00:47:37,376 My first time playing Catan, um, was glorious. 852 00:47:37,419 --> 00:47:38,899 It kind of opened my eyes to like, 853 00:47:38,943 --> 00:47:40,205 "Oh, this is what I've been looking for." 854 00:47:40,248 --> 00:47:43,817 I played a lot of games prior that, really, 855 00:47:43,861 --> 00:47:45,645 I just kind of found disappointing. 856 00:47:45,688 --> 00:47:47,647 It didn't really scratch the itch in the same way that Catan did. 857 00:47:47,690 --> 00:47:50,955 It was a phenomenon. It was a sensation when it came over. 858 00:47:50,998 --> 00:47:54,436 [Steve] So, Catan is this iconic brand, right? 859 00:47:54,480 --> 00:47:56,395 It's a foundational game, and by that, 860 00:47:56,438 --> 00:47:58,049 I mean, it's something that has really. 861 00:47:58,092 --> 00:48:01,835 It's at the core root of the tabletop game experience. 862 00:48:01,879 --> 00:48:04,229 It's always been a very successful game, 863 00:48:04,272 --> 00:48:08,059 but over especially like maybe the last five to eight years, 864 00:48:08,102 --> 00:48:09,930 you've seen this kind of new momentum. 865 00:48:09,974 --> 00:48:13,847 [light music playing] 866 00:48:26,686 --> 00:48:29,167 [Guido] My dad was always inspired by stories. 867 00:48:29,210 --> 00:48:31,604 That was always the foundation for game design, 868 00:48:31,647 --> 00:48:35,260 and so at a very early age, like he always read stories to us. 869 00:48:35,303 --> 00:48:39,568 And like he would, you know, sit on a train ride 870 00:48:39,612 --> 00:48:42,093 and he would sort of look out of the window 871 00:48:42,136 --> 00:48:45,618 and he's probably thinking about, you know, some story. 872 00:48:45,661 --> 00:48:48,926 And with Catan particularly, it was Vikings. 873 00:48:58,022 --> 00:49:00,415 He just immersed himself in that kind of fantasy 874 00:49:00,459 --> 00:49:04,680 and that kind of story, and that gave birth to the game. 875 00:49:04,724 --> 00:49:06,552 That was the foundation of the Catan game. 876 00:49:34,362 --> 00:49:36,103 [Benjamin] Klaus always put a magazine, 877 00:49:36,147 --> 00:49:39,411 like a comic, next to my place, when we tested games. 878 00:49:39,454 --> 00:49:43,110 And he realized that I didn't like the game, when I was grabbing 879 00:49:43,154 --> 00:49:46,287 for the magazine and started reading during play. 880 00:49:46,331 --> 00:49:48,376 And that never happened with Catan. 881 00:49:48,420 --> 00:49:55,731 My dad, before he started doing game development, he ran his father's business. 882 00:49:55,775 --> 00:49:57,603 He was a dental technician. 883 00:49:57,646 --> 00:50:02,173 They had a dental lab, and it was a tough job running that business. 884 00:50:02,216 --> 00:50:04,001 [Guido] It wasn't his passion. 885 00:50:04,044 --> 00:50:05,872 He liked that work, but like it wasn't his passion, 886 00:50:05,915 --> 00:50:10,746 and so like as a way to take refuge and to do something, 887 00:50:10,790 --> 00:50:13,053 like have a creative outlet, he started game design. 888 00:50:13,097 --> 00:50:17,362 And so, that hobby grew more seriously, 889 00:50:17,405 --> 00:50:22,671 and then at some point, like, he started to win some awards, 890 00:50:22,715 --> 00:50:24,978 and that encouraged him to keep on going 891 00:50:25,022 --> 00:50:27,720 and, eventually, turn into a full-time profession. 892 00:50:35,075 --> 00:50:40,341 He didn't expect it to catch on to that extent because it was... 893 00:50:40,385 --> 00:50:43,997 We figured it would be successful, but not like to that scale. 894 00:51:16,116 --> 00:51:21,252 It's been really amazing like my dad like is in Germany, 895 00:51:21,295 --> 00:51:22,775 and he's doing a lot of the development. 896 00:51:22,818 --> 00:51:26,648 And like I... early on, I worked with our publisher here, 897 00:51:26,692 --> 00:51:31,958 and then my brother Benjamin is... He can do both, 898 00:51:32,001 --> 00:51:33,786 he does the development and also the business part. 899 00:51:33,829 --> 00:51:36,658 So, the three of us really complement each other, 900 00:51:36,702 --> 00:51:39,139 and like we have a really great working relationship. 901 00:51:39,183 --> 00:51:43,622 And it's family and business. It's all really one, and so we're very... 902 00:51:43,665 --> 00:51:46,581 I feel very blessed to have that setup. 903 00:51:56,243 --> 00:52:00,856 The more exciting part of the job is now developing games together with Klaus. 904 00:52:00,900 --> 00:52:02,206 For two or three years, 905 00:52:02,249 --> 00:52:04,208 we're like developing the new products together. 906 00:52:09,561 --> 00:52:11,867 I would never have approached both of them 907 00:52:11,911 --> 00:52:17,090 if I didn't think that we would get along, so that was the basis. 908 00:52:17,134 --> 00:52:18,918 And now working together with them 909 00:52:18,961 --> 00:52:20,485 even made our relationship stronger. 910 00:52:20,528 --> 00:52:22,704 To have something, like, every morning when you get up 911 00:52:22,748 --> 00:52:24,184 and then you know you're working on something 912 00:52:24,228 --> 00:52:26,273 that you're passionate about with your family... 913 00:52:26,317 --> 00:52:31,191 It's really, um, we feel extremely grateful 914 00:52:31,235 --> 00:52:33,889 and lucky to be in that situation. 915 00:52:33,933 --> 00:52:39,417 [light music playing] 916 00:52:42,724 --> 00:52:46,424 [Scott] So, Haunted Mansion is a very special place in our household. 917 00:52:46,467 --> 00:52:50,210 It's my favorite and my wife's favorite attraction at Disneyland Park. 918 00:52:50,254 --> 00:52:54,388 It was the place that I proposed to my wife. 919 00:52:54,432 --> 00:52:57,435 I wanted to do it in a place that I knew wouldn't get torn down 920 00:52:57,478 --> 00:53:01,526 after a whole bunch of years, so I said, oh, Haunted Mansion is a place we both like. 921 00:53:01,569 --> 00:53:03,049 We both like going to Disneyland. 922 00:53:03,092 --> 00:53:04,964 We've both been many, many, many times, 923 00:53:05,007 --> 00:53:08,968 and so, I decided I was going to propose to her in the Haunted Mansion. 924 00:53:09,011 --> 00:53:12,232 [Scott] I'm sure my wife feels I have too many games. 925 00:53:12,276 --> 00:53:14,930 She likes that I like to play them. 926 00:53:14,974 --> 00:53:19,196 She's always very good about letting me go off and play games with friends. 927 00:53:19,239 --> 00:53:22,938 Now my son is a little more game to play board games. 928 00:53:22,982 --> 00:53:25,245 Now he's more of a video gamer than a board gamer, 929 00:53:25,289 --> 00:53:29,597 but he will go with me sometimes to some of the local conventions, 930 00:53:29,641 --> 00:53:34,689 Strategicon, and, um, we'll play games like Munchkin or X-Wing or things like that. 931 00:53:34,733 --> 00:53:39,999 I have tried for many years to get my daughter to play board games with me. 932 00:53:40,042 --> 00:53:43,263 A few years ago, she told me she doesn't play board games. She doesn't like them. 933 00:53:43,307 --> 00:53:48,007 Although she recently had a birthday, and what did they do? They played card games. 934 00:53:48,050 --> 00:53:50,183 They played Uno; they played Cards Against Humanity; 935 00:53:50,227 --> 00:53:52,098 they played one of my prototypes, 936 00:53:52,141 --> 00:53:55,101 so maybe she's coming around, I don't know. 937 00:53:55,144 --> 00:53:58,670 We play a lot of games, I guess. A lot of pretty good variety, I guess. 938 00:53:58,713 --> 00:54:01,325 I shouldn't complain. But they won't play Star Wars games with me. 939 00:54:01,368 --> 00:54:02,848 [Evelyn] No... they're boring! 940 00:54:02,891 --> 00:54:03,762 [sighs] 941 00:54:03,805 --> 00:54:05,198 [Evelyn] They take six hours. 942 00:54:05,242 --> 00:54:07,113 There's nothing wrong with a good six-hour game. 943 00:54:07,156 --> 00:54:10,203 So, when Evelyn was like four years old, 944 00:54:10,247 --> 00:54:13,293 she came up to me with a drawing, and I said, 945 00:54:13,337 --> 00:54:14,816 "Oh, it's a lovely drawing, Evelyn." 946 00:54:14,860 --> 00:54:18,298 And she said, "It's not a drawing, Dad, it's a game." 947 00:54:18,342 --> 00:54:20,126 And I said, "Alright, well, what kind of game is this." 948 00:54:20,169 --> 00:54:22,650 And she said, "Well, it was a picture of a castle 949 00:54:22,694 --> 00:54:24,870 and there was a princess in like one of the windows, 950 00:54:24,913 --> 00:54:27,176 and she says, "Well you're a prince 951 00:54:27,220 --> 00:54:29,918 and you climb up the castle and then you go save the princess and you give her a kiss." 952 00:54:29,962 --> 00:54:32,486 And I'm like, "It's not a bad idea for a game." 953 00:54:32,530 --> 00:54:36,098 So, this is the art of the game that she's working on. 954 00:54:36,142 --> 00:54:41,756 So, she's doing these different illustrations, and, you know, based on my design, 955 00:54:41,800 --> 00:54:43,889 but she's got a really great style, I think. 956 00:54:43,932 --> 00:54:46,935 And it's also, I just think it's fun that she's... 957 00:54:46,979 --> 00:54:48,807 My daughter's contributing the art. 958 00:54:54,421 --> 00:54:55,292 Mm-Hm. 959 00:54:56,162 --> 00:54:58,469 $750. 960 00:54:59,383 --> 00:55:01,733 Well, actually, he has the family discount 961 00:55:01,776 --> 00:55:08,740 because I'm charging him $10 for each colored picture, but my actual rate is $30, so... 962 00:55:09,654 --> 00:55:11,482 -Getting a heck of a deal. -Mm-Hm. 963 00:55:11,525 --> 00:55:14,789 Thank you. I appreciate it. 964 00:55:14,833 --> 00:55:17,488 I assume your rate will go up with the next project. 965 00:55:19,141 --> 00:55:20,229 It could. 966 00:55:20,273 --> 00:55:22,928 [upbeat music playing] 967 00:55:24,843 --> 00:55:28,368 [Nashra] So my parents have played the game and they really like it. 968 00:55:28,412 --> 00:55:32,851 They've had a good time, and they think it's a funny game about things 969 00:55:32,894 --> 00:55:34,243 that have actually happened. 970 00:55:34,287 --> 00:55:38,030 They can relate to some of those cards themselves. 971 00:55:39,031 --> 00:55:43,122 I knew what arranged marriages were when I was four or five years old 972 00:55:43,165 --> 00:55:47,822 because every single person around me had an arranged marriage. 973 00:55:47,866 --> 00:55:52,044 However, watching any movies, which were Western movies, I was like, 974 00:55:52,087 --> 00:55:55,308 "Wait, but those guys met each other, they went on a date. 975 00:55:55,352 --> 00:55:57,092 Mom, Dad, you didn't do that. 976 00:55:57,136 --> 00:55:59,660 You didn't even meet each other 'til the day of your engagement." 977 00:55:59,704 --> 00:56:02,097 I was a very stubborn child. 978 00:56:02,141 --> 00:56:07,451 I am still very stubborn, and also a hopeless romantic. 979 00:56:07,494 --> 00:56:09,366 And I was like, "Nope, not happening. 980 00:56:09,409 --> 00:56:12,630 I'm going to do whatever it takes to fight my way out of it." 981 00:56:12,673 --> 00:56:15,372 [light music playing] 982 00:56:15,415 --> 00:56:20,115 So, initially, I just wanted it to be a way to get my frustration out 983 00:56:20,159 --> 00:56:21,813 and to write it all down. 984 00:56:21,856 --> 00:56:24,163 You know, write out all the points that anger me. 985 00:56:24,206 --> 00:56:29,298 And then as I started to make it, when I was play-testing it, 986 00:56:29,342 --> 00:56:34,956 some of my Western friends started to play it, and found the examples so funny. 987 00:56:35,000 --> 00:56:37,785 Someone was on the floor in fits of laughter, 988 00:56:37,829 --> 00:56:40,005 like, "Oh, my God, this is unreal. 989 00:56:40,048 --> 00:56:45,445 And I'm like, "No, that's actually based off of something that, you know, happens." 990 00:56:45,489 --> 00:56:50,102 And he couldn't believe that, which is what got him 991 00:56:50,145 --> 00:56:53,671 to start thinking and talking to me more about what the society is like. 992 00:56:53,714 --> 00:56:56,369 And then I realized how powerful it could be 993 00:56:56,413 --> 00:56:59,285 that it could really serve as a platform 994 00:56:59,328 --> 00:57:01,330 for people to be able to discuss this issue. 995 00:57:02,244 --> 00:57:05,204 I am making it for all the women in Pakistan 996 00:57:05,247 --> 00:57:07,075 that have been forced into an arranged marriage. 997 00:57:07,119 --> 00:57:09,513 For the women that believe that they don't have a choice 998 00:57:09,556 --> 00:57:16,215 because this was very difficult for me to publish it and get it out to the world. 999 00:57:16,258 --> 00:57:20,611 It's been very controversial. I have received messages from people like, 1000 00:57:20,654 --> 00:57:23,135 "Oh, enjoy your fame while it lasts 1001 00:57:23,178 --> 00:57:27,269 because when you come home, you're gonna be dealing with the consequences of it," 1002 00:57:27,313 --> 00:57:29,663 and it's gonna be difficult. 1003 00:57:29,707 --> 00:57:32,840 I've spoken out about a lot of things 1004 00:57:32,884 --> 00:57:35,495 that people don't want to discuss, 1005 00:57:35,539 --> 00:57:40,021 but I am hoping that with this game, 1006 00:57:40,065 --> 00:57:45,157 someone else will be inspired to be like, "No, I can break free, too." 1007 00:57:45,200 --> 00:57:48,682 [light music playing] 1008 00:57:48,726 --> 00:57:50,641 And even if it affects one person, 1009 00:57:50,684 --> 00:57:52,730 that's good, that's still one life. 1010 00:57:52,773 --> 00:57:55,384 That's why I'm always trying to create work 1011 00:57:55,428 --> 00:57:58,039 that can change the way people think about things 1012 00:57:58,083 --> 00:58:00,085 or talk about issues that are present. 1013 00:58:00,128 --> 00:58:04,568 Because as corny as it sounds, I do want to make the world a better place. 1014 00:58:04,611 --> 00:58:08,920 And I think that art is very powerful 1015 00:58:08,963 --> 00:58:11,444 and, even though, everyone says, you know, 1016 00:58:11,488 --> 00:58:13,446 "I want to use my work to make a difference," 1017 00:58:13,490 --> 00:58:15,492 does everyone really do that? 1018 00:58:15,535 --> 00:58:18,799 And if you're presented with the opportunity to do it, you should jump on it. 1019 00:58:18,843 --> 00:58:25,066 [light music playing] 1020 00:58:28,243 --> 00:58:33,814 Costs of the materials for your game will affect or should affect 1021 00:58:33,858 --> 00:58:35,468 choices you make in designing a game. 1022 00:58:35,512 --> 00:58:39,733 There's not a lot of money to be made in tabletop gaming. 1023 00:58:39,777 --> 00:58:41,648 Um, you know, it's that old saying, 1024 00:58:41,692 --> 00:58:44,042 how do you take a big fortune and make it a small one? 1025 00:58:44,085 --> 00:58:45,522 You know, go into tabletop gaming. 1026 00:58:45,565 --> 00:58:48,263 Between the sizes that you choose for your components 1027 00:58:48,307 --> 00:58:50,178 or the weight of your overall game 1028 00:58:50,222 --> 00:58:52,529 you're going to make a lot of choices, um, 1029 00:58:52,572 --> 00:58:57,142 about the game and even the game design to keep your costs down, 1030 00:58:57,185 --> 00:59:00,145 so that you can make something that actually can generate some money. 1031 00:59:00,188 --> 00:59:05,498 [calm music playing] 1032 00:59:15,203 --> 00:59:19,512 The biggest challenges that you have with board game production 1033 00:59:19,556 --> 00:59:24,909 is if you source from twenty different suppliers' components for one game. 1034 00:59:24,952 --> 00:59:28,739 It starts with printed sheets, goes over the instruction sheet, 1035 00:59:28,782 --> 00:59:31,872 wooden pieces, plastic components, whatever's in the game. 1036 00:59:31,916 --> 00:59:35,223 You need to have everything in place at the right time and the right quantity. 1037 00:59:35,267 --> 00:59:39,010 For this game, we definitely have more than ten suppliers 1038 00:59:39,053 --> 00:59:41,012 for the different components. 1039 00:59:41,055 --> 00:59:45,930 Start with the box, you have a printed sheet and you have the board itself. 1040 00:59:45,973 --> 00:59:47,584 So, it's already two suppliers. 1041 00:59:47,627 --> 00:59:49,542 You have the board of the playing cards, 1042 00:59:49,586 --> 00:59:51,326 you have the printable playing cards, 1043 00:59:51,370 --> 00:59:54,068 cello-wrapping of the playing cards, which is three suppliers. 1044 00:59:54,112 --> 00:59:59,117 The plastic components in this game are coming from one supplier. 1045 00:59:59,160 --> 01:00:03,034 The wooden pieces are coming from a different supplier. 1046 01:00:03,077 --> 01:00:05,602 The vacuum tray, the instruction sheet, 1047 01:00:05,645 --> 01:00:08,430 the game board that we produce in-house. 1048 01:00:08,474 --> 01:00:10,911 The board itself, different supplier 1049 01:00:10,955 --> 01:00:13,827 than the other board that we use for the boxes. 1050 01:00:13,871 --> 01:00:18,527 We have the tape that we put on the board, and we have the printed sheets. 1051 01:00:18,571 --> 01:00:23,532 For a game like that, if we go through every component in detail, 1052 01:00:23,576 --> 01:00:27,493 we, for sure, have at least fifteen different suppliers. 1053 01:00:27,536 --> 01:00:30,627 [light music playing] 1054 01:00:37,503 --> 01:00:42,508 [light music playing] 1055 01:00:42,551 --> 01:00:45,903 [Nashra] I'm back in Pakistan and I'm dealing with the production of the game. 1056 01:00:45,946 --> 01:00:48,906 I wanted to get the game made in Pakistan 1057 01:00:48,949 --> 01:00:51,386 because I want to support the local economy, 1058 01:00:51,430 --> 01:00:54,999 however, it's made it a lot more difficult. 1059 01:00:55,042 --> 01:00:58,959 Customs clearance has also become a lot more difficult 1060 01:00:59,003 --> 01:01:01,701 because, now, they're looking for drugs 1061 01:01:01,745 --> 01:01:04,573 inside my game for some reason. 1062 01:01:04,617 --> 01:01:07,968 So, the rule book which is made out of double layers of paper 1063 01:01:08,012 --> 01:01:09,840 was ripped apart. 1064 01:01:09,883 --> 01:01:13,757 And, you know, they were poking holes in it just to find the drugs. 1065 01:01:13,800 --> 01:01:17,804 It's so sad to see all my efforts ripped apart. 1066 01:01:17,848 --> 01:01:20,938 When I got back to Pakistan, I went to my cousin's wedding, 1067 01:01:20,981 --> 01:01:26,378 and these aunties that normally loved me, hugged me, wanted me to marry their sons 1068 01:01:26,421 --> 01:01:30,861 were now rolling their eyes at me, kind of sitting in a corner 1069 01:01:30,904 --> 01:01:33,515 and whispering every time I walked by. 1070 01:01:33,559 --> 01:01:36,040 And it was a very hostile environment, 1071 01:01:36,083 --> 01:01:37,650 and they would come up and be like, 1072 01:01:37,694 --> 01:01:42,655 "Oh, Beta, we heard about your game." 1073 01:01:42,699 --> 01:01:45,049 And it was just the most disapproving look, 1074 01:01:45,092 --> 01:01:48,269 but I just smiled politely and walked away 1075 01:01:48,313 --> 01:01:50,968 because I did not have the energy to deal with them. 1076 01:01:51,011 --> 01:01:55,581 And, quite frankly, I'm relieved that they no longer want me to marry their sons. 1077 01:01:55,624 --> 01:02:01,892 I have been working on my O-1 Visa full time, and I really hope I get it. 1078 01:02:01,935 --> 01:02:04,111 I'm just... My fingers are crossed. 1079 01:02:04,155 --> 01:02:07,724 Everyone's hoping and praying for me, and if, hopefully, I do get it, 1080 01:02:07,767 --> 01:02:09,334 I do want to move back to New York. 1081 01:02:09,377 --> 01:02:15,035 [mellow music playing] 1082 01:02:18,169 --> 01:02:21,607 [Jason] In the second Kickstarter launch, we made the game cheaper. 1083 01:02:21,650 --> 01:02:25,089 We've learned a lot more about what gamers do and don't want. 1084 01:02:25,132 --> 01:02:27,918 We created a different sort of approach to the components. 1085 01:02:27,961 --> 01:02:31,051 We're using these really well-produced standees. 1086 01:02:31,095 --> 01:02:33,575 The fact that the people's hands that we really wanted to put the game in 1087 01:02:33,619 --> 01:02:35,012 couldn't afford it and... 1088 01:02:35,055 --> 01:02:38,493 And that was a very sobering sort of conversation 1089 01:02:38,537 --> 01:02:42,106 because it stood contrary to a lot of the things 1090 01:02:42,149 --> 01:02:45,544 that we initially sought out to do in the game. 1091 01:02:45,587 --> 01:02:50,157 Yes, I would love to have created a miniatures experience for a lot of these kids. 1092 01:02:50,201 --> 01:02:51,985 At the end of the day, 1093 01:02:52,029 --> 01:02:55,119 I think the gateway that the game is creating now is way better. 1094 01:02:55,162 --> 01:02:57,730 There's almost no version of this where we don't fund. 1095 01:03:04,302 --> 01:03:06,608 I'm not a marketing person or a business person, 1096 01:03:06,652 --> 01:03:09,394 so I just thought, you know, this game is about national parks, 1097 01:03:09,437 --> 01:03:10,961 it needs to be made in America. 1098 01:03:11,004 --> 01:03:13,746 [Charlie] Making anything in America is very expensive, 1099 01:03:13,790 --> 01:03:17,358 and so it made that first print run, which did sell out, 1100 01:03:17,402 --> 01:03:21,101 it made it hard to make any money off of. 1101 01:03:21,145 --> 01:03:24,844 I had to make a decision, once I was sort of running out of the first print run, 1102 01:03:24,888 --> 01:03:26,846 am I going to continue making this game? 1103 01:03:26,890 --> 01:03:31,068 And if I do, do I actually want to, you know, buy some groceries with it? 1104 01:03:31,111 --> 01:03:33,200 I have to go to a Chinese manufacturer. 1105 01:03:33,244 --> 01:03:35,986 Since I did my second print run with China, 1106 01:03:36,029 --> 01:03:40,947 I am making about a little more than three times as much per copy. 1107 01:03:40,991 --> 01:03:43,036 So, it's significant. 1108 01:03:43,080 --> 01:03:46,213 Being able to get the unit price per game low, 1109 01:03:46,257 --> 01:03:50,348 obviously, it helps me selling the game 1110 01:03:50,391 --> 01:03:52,872 or it helps, you know, the publisher selling the game, 1111 01:03:52,916 --> 01:03:54,787 but it actually helps the consumer also. 1112 01:03:54,831 --> 01:03:59,139 You know a game that would maybe cost $60 suddenly costs $40, 1113 01:03:59,183 --> 01:04:03,491 and those tiers make a huge difference for people's buying habits, 1114 01:04:03,535 --> 01:04:06,581 which, of course, then also, get them to play the game which lets them enjoy the game. 1115 01:04:06,625 --> 01:04:07,887 It gets it out there more. 1116 01:04:07,931 --> 01:04:10,020 I was very worried the first time around 1117 01:04:10,063 --> 01:04:11,456 that if the game wasn't made in America 1118 01:04:11,499 --> 01:04:14,198 that customers would not like that. 1119 01:04:14,241 --> 01:04:17,288 So, um... But I've been selling it a lot ever since, 1120 01:04:17,331 --> 01:04:20,987 and actually, only one time ever, this one lady came up to me. 1121 01:04:21,031 --> 01:04:22,554 Now, this was before the second printing. 1122 01:04:22,597 --> 01:04:24,904 This was when I was still selling the American edition, 1123 01:04:24,948 --> 01:04:26,688 and she came up, she looked at the game, 1124 01:04:26,732 --> 01:04:29,561 and she sort of eyed me suspiciously and said, "Where was this made?" 1125 01:04:29,604 --> 01:04:30,954 I said, "It was made in America." 1126 01:04:31,911 --> 01:04:34,827 She goes, "Oh, okay." Then she just walked away. 1127 01:04:34,871 --> 01:04:35,959 She didn't buy the game. 1128 01:04:36,002 --> 01:04:39,397 [clatters] 1129 01:04:43,575 --> 01:04:46,534 There's a convention season and then there's a con circuit, 1130 01:04:46,578 --> 01:04:50,451 but conventions, especially pop culture conventions 1131 01:04:50,495 --> 01:04:51,800 where you see a hundred thousand people 1132 01:04:51,844 --> 01:04:53,411 and it looks, "Oh, look how exciting that looks," 1133 01:04:53,454 --> 01:04:55,848 that is a real expensive way to make money. 1134 01:04:55,892 --> 01:05:01,898 [upbeat music playing] 1135 01:05:04,988 --> 01:05:08,295 [Elan] We take the game to conferences all the time, 1136 01:05:08,339 --> 01:05:11,951 and the problem with conferences is it's really hard to stand out. 1137 01:05:11,995 --> 01:05:13,953 In previous years what we've done is 1138 01:05:13,997 --> 01:05:15,737 we've printed out giant decks of cards, 1139 01:05:15,781 --> 01:05:18,915 like six-foot tall versions of cards that take four people to lift, 1140 01:05:18,958 --> 01:05:20,699 uh, so that we can play with people 1141 01:05:20,742 --> 01:05:23,354 and stand out in the noise of a conference. 1142 01:05:23,397 --> 01:05:25,834 [man 2] [INAUDIBLE] This is it. 1143 01:05:25,878 --> 01:05:27,967 This could be the end of the game. 1144 01:05:28,011 --> 01:05:30,709 [all scream] 1145 01:05:32,580 --> 01:05:34,495 This year for conference season, 1146 01:05:34,539 --> 01:05:38,282 uh, we are building a giant Exploding Kittens vending machine 1147 01:05:38,325 --> 01:05:40,806 that we call the Exploding Kittens dispenser. 1148 01:05:40,849 --> 01:05:43,374 [Elan] It's huge and the trick to this 1149 01:05:43,417 --> 01:05:45,550 is it's absolutely human powered. 1150 01:05:45,593 --> 01:05:50,598 [upbeat music playing] 1151 01:05:50,642 --> 01:05:55,429 We had to register as a grocery store, 1152 01:05:55,473 --> 01:05:58,215 in order to get all this wholesale produce. 1153 01:05:58,258 --> 01:06:02,480 [upbeat music playing] 1154 01:06:05,091 --> 01:06:08,790 Watermelons and potatoes and onions and pineapples 1155 01:06:08,834 --> 01:06:12,838 and all kinds of insane things to spit out the machine, 1156 01:06:12,881 --> 01:06:15,275 when you push that random button. 1157 01:06:15,319 --> 01:06:18,583 [upbeat music playing] 1158 01:06:48,656 --> 01:06:51,050 [chuckles] Yeah, we actually tried. 1159 01:06:51,094 --> 01:06:53,835 -[man 3] Really? -The problem is, we're not allowed 1160 01:06:53,879 --> 01:06:56,186 to bring live animals on to the conference floor. 1161 01:06:56,229 --> 01:06:59,015 So, we thought it would be hilarious to give out real kittens, 1162 01:06:59,058 --> 01:07:02,409 and take them back 'cause we don't want to stick people 1163 01:07:02,453 --> 01:07:04,063 with essentially, adopting a cat, 1164 01:07:04,107 --> 01:07:07,632 uh, but they won't even let them into the conference. 1165 01:07:07,675 --> 01:07:11,114 [overlapping chatter] 1166 01:07:11,157 --> 01:07:14,639 [Scott] Uh, when I was eight years old, I read Dragon Magazine, 1167 01:07:14,682 --> 01:07:16,510 and in the back of Dragon Magazine 1168 01:07:16,554 --> 01:07:19,513 there was an ad for a conference called Gen Con. 1169 01:07:19,557 --> 01:07:22,560 And for years, I dreamt about going to Gen Con. 1170 01:07:22,603 --> 01:07:25,084 I never went. It took me a long time to get there. 1171 01:07:25,128 --> 01:07:28,218 [upbeat music playing] 1172 01:07:44,799 --> 01:07:47,889 [Charlie] What I love most about Gen Con is, honestly, the spectacle. 1173 01:07:47,933 --> 01:07:50,979 It's a great convention floor. 1174 01:07:51,023 --> 01:07:54,331 You go to enough Comic Cons and you go, "This is just a flea market." 1175 01:07:54,374 --> 01:07:58,030 But what I love about game cons is people are there to actually do things. 1176 01:07:58,074 --> 01:07:59,640 [Charlie] They're there to actually play games. 1177 01:07:59,684 --> 01:08:02,904 And I've met friends that I stay in touch with 1178 01:08:02,948 --> 01:08:04,776 just because I met them at a table at a game con, 1179 01:08:04,819 --> 01:08:07,213 and that's never happened to me at a Comic Con. 1180 01:08:07,257 --> 01:08:09,389 What am I looking forward to most at Gen Con? 1181 01:08:09,433 --> 01:08:10,869 Well, seeing the fans. 1182 01:08:10,912 --> 01:08:13,176 Meeting a lot of friends that I know from past years, 1183 01:08:13,219 --> 01:08:14,916 meeting a lot of people for the first time 1184 01:08:14,960 --> 01:08:16,483 who are really excited to play our games. 1185 01:08:16,527 --> 01:08:18,181 -This is our first year. -Yeah. 1186 01:08:18,224 --> 01:08:19,878 -So, I'm kinda excited. -Yeah. 1187 01:08:19,921 --> 01:08:21,836 Games just always bring the family together. 1188 01:08:21,880 --> 01:08:25,623 [woman 2] They make us laugh and that's just one thing 1189 01:08:25,666 --> 01:08:28,452 that we've instilled in our family's lives is game night. 1190 01:08:28,495 --> 01:08:31,063 It's actually better. Like it's more than I thought. 1191 01:08:31,107 --> 01:08:34,240 -It's a lot of fun. -Yeah, it's amazing. 1192 01:08:34,284 --> 01:08:37,765 The thing about Gen Con is really that makes it so interesting 1193 01:08:37,809 --> 01:08:39,593 is the level of excitement. 1194 01:08:39,637 --> 01:08:42,683 It's the biggest game convention in the world for tabletop gaming. 1195 01:08:42,727 --> 01:08:44,642 There's more people who come here than anywhere else. 1196 01:08:44,685 --> 01:08:46,296 This year, they sold out, 1197 01:08:46,339 --> 01:08:49,037 and it's just every game publisher of any note comes here. 1198 01:08:49,081 --> 01:08:50,387 [Tom] There's designers, there's people, 1199 01:08:50,430 --> 01:08:53,172 all over the place just so much going on. 1200 01:08:53,216 --> 01:08:56,306 So that's at hype level. The biggest games of the year are often released here. 1201 01:08:56,349 --> 01:08:59,874 It is the event of the summer. It's Christmas in August. 1202 01:08:59,918 --> 01:09:03,095 Once I started getting into tabletop gaming and I did some research 1203 01:09:03,139 --> 01:09:08,056 about where was the best place to meet publishers, I always heard Gen Con. 1204 01:09:08,100 --> 01:09:10,755 If you have a game you want to sell, go to Gen Con. 1205 01:09:10,798 --> 01:09:16,239 [quirky music playing] 1206 01:09:25,509 --> 01:09:27,032 [Scott] And I sent you the rules... 1207 01:09:27,075 --> 01:09:28,642 [Zev] Uh, yep, I read the rules and everything, too, yeah. 1208 01:09:28,686 --> 01:09:30,949 [Scott] So it's a very simple card game, but horror-themed. 1209 01:09:30,992 --> 01:09:33,473 I'm a big fan of like The Haunted Mansion and Disney, 1210 01:09:33,517 --> 01:09:35,562 so I wanted to create something that was scary 1211 01:09:35,606 --> 01:09:38,217 but not blood and gore and anything like that. 1212 01:09:38,261 --> 01:09:40,045 I like the puzzle aspect. 1213 01:09:40,088 --> 01:09:44,832 I like the fact that you play cooperatively, competitively, and solo. 1214 01:09:44,876 --> 01:09:48,401 Yeah, this would be something I'd love to take back and test with my group. 1215 01:09:48,445 --> 01:09:49,837 Well then, thank you very much. 1216 01:09:49,881 --> 01:09:51,143 -I appreciate you taking the time. -My pleasure. 1217 01:09:51,187 --> 01:09:55,234 [quirky music playing] 1218 01:09:55,278 --> 01:09:58,237 So this was, this game was kind of derived 1219 01:09:58,281 --> 01:10:00,326 from my love for The Haunted Mansion at Disneyland. 1220 01:10:00,370 --> 01:10:03,895 The ghosts are going to float in, so as we play around, 1221 01:10:03,938 --> 01:10:05,723 we're going to get a hand of three cards. 1222 01:10:05,766 --> 01:10:09,335 [quirky music playing] 1223 01:10:11,468 --> 01:10:14,035 Actually, I have one other really simple card game. 1224 01:10:14,079 --> 01:10:16,386 All the art is done by me and my daughter. 1225 01:10:16,429 --> 01:10:20,564 I think it went really well. The fact that they were willing to spend that much time with me 1226 01:10:20,607 --> 01:10:22,043 is a really good sign. 1227 01:10:22,087 --> 01:10:24,394 The fact that they wanted to see everything that I had 1228 01:10:24,437 --> 01:10:26,047 was amazing experience 1229 01:10:26,091 --> 01:10:29,312 because I brought a lot of diverse games with me to the show, 1230 01:10:29,355 --> 01:10:33,403 and I went in there expecting to only pitch maybe one or two games. 1231 01:10:33,446 --> 01:10:36,623 And the fact that they wanted to see everything, was a really nice surprise. 1232 01:10:36,667 --> 01:10:39,887 So a lot of his stuff is relatively original, which is good. 1233 01:10:39,931 --> 01:10:42,325 Um, I like the fact that he has a little story 1234 01:10:42,368 --> 01:10:44,196 behind the games that he's pitching. 1235 01:10:44,240 --> 01:10:45,806 You know, I don't have any signed contract. 1236 01:10:45,850 --> 01:10:49,984 I'm not going away with any sort of handshake or guarantee, 1237 01:10:50,028 --> 01:10:53,161 but right now, I'm feeling really positive about this show. 1238 01:10:53,205 --> 01:10:55,468 [upbeat music playing] 1239 01:10:55,512 --> 01:10:59,385 [Jerry] Gen Con is the largest convention in North America, 1240 01:10:59,429 --> 01:11:03,259 but Essen Spiel is the largest convention for Europe. 1241 01:11:03,302 --> 01:11:07,132 [Jerry] We've seen a lot of games come over from Europe because I think, you know, 1242 01:11:07,175 --> 01:11:09,874 the gaming community in Europe was much stronger than the U.S. 1243 01:11:09,917 --> 01:11:15,749 Um, and I think Europe really showed people in North America how innovative a game could be, 1244 01:11:15,793 --> 01:11:19,710 and not just the standard fare that's been out, you know, year over year. 1245 01:11:19,753 --> 01:11:22,626 [traffic noises] 1246 01:11:22,669 --> 01:11:26,325 [Reiner] The Spiel in Essen, this convention is very special 1247 01:11:26,369 --> 01:11:30,547 because it brings a lot of people, around 150,000, together. 1248 01:11:30,590 --> 01:11:34,115 It's amazing to see people from all across Europe, 1249 01:11:34,159 --> 01:11:37,075 all across the world coming together to play tabletop games. 1250 01:11:37,118 --> 01:11:40,470 [upbeat music playing] 1251 01:11:46,693 --> 01:11:50,828 [Reiner] And these are not just the gamers who play games every day, 1252 01:11:50,871 --> 01:11:56,703 these are families, these are school classes, and it brings joy together, 1253 01:11:56,747 --> 01:12:00,707 in a big, big forum of seeing so many people playing 1254 01:12:00,751 --> 01:12:02,709 that there are so many other people who are interested. 1255 01:12:02,753 --> 01:12:05,886 [upbeat music playing] 1256 01:12:09,629 --> 01:12:16,680 Uh, it's huge and it's full of board games, and just go with a random stranger, play a game, 1257 01:12:16,723 --> 01:12:18,812 and have big fun with it. 1258 01:12:34,088 --> 01:12:36,787 [Rindert] The great thing about Essen is that 1259 01:12:36,830 --> 01:12:39,703 it's a convention for everyone, I would say. 1260 01:12:39,746 --> 01:12:45,796 Families... Grandparents, gamers, geeks, casual gamers, 1261 01:12:45,839 --> 01:12:48,581 uh, beginners, everyone gathers here. 1262 01:12:48,625 --> 01:12:52,019 And there is a game for everyone. 1263 01:12:52,063 --> 01:12:55,153 We are really looking forward, each year, to come here to Essen 1264 01:12:55,196 --> 01:12:58,635 because as you can see around, it's full, it's packed. 1265 01:12:58,678 --> 01:13:01,464 Board games is a big thing, since ages here in Germany, 1266 01:13:01,507 --> 01:13:04,162 and the whole fair reflects this. 1267 01:13:04,205 --> 01:13:08,384 If you're arriving at Spiel and you haven't been here before then, for me, 1268 01:13:08,427 --> 01:13:11,691 it's some of the biggest conference halls I've been in ever. 1269 01:13:11,735 --> 01:13:15,129 And you walk in and you almost can't see the end of the hall. 1270 01:13:15,173 --> 01:13:17,131 [Kerstin] It's really key for us to be here 1271 01:13:17,175 --> 01:13:22,049 and to get the latest trends, reactions on our games here. 1272 01:13:22,093 --> 01:13:24,138 [Reiner] It also brings a focus for the press. 1273 01:13:24,182 --> 01:13:26,793 It brings a focus for the journalists, 1274 01:13:26,837 --> 01:13:30,797 and that means the message of "we are playing games" 1275 01:13:30,841 --> 01:13:34,148 gets really carried out into the world, into the country, 1276 01:13:34,192 --> 01:13:36,281 and that's good for the culture of gaming. 1277 01:13:36,324 --> 01:13:39,937 And that's also a very special part of this convention. 1278 01:13:39,980 --> 01:13:44,071 If the world doesn't play games, then we don't need any game designers anymore, 1279 01:13:44,115 --> 01:13:48,119 and the world would be certainly a much sadder place. 1280 01:13:48,162 --> 01:13:49,990 [car passes by] 1281 01:13:52,558 --> 01:13:54,647 [Jason] There's a local store, Game Empire, 1282 01:13:54,691 --> 01:13:56,388 uh, run by this great dude named Chuck. 1283 01:13:56,432 --> 01:13:58,521 He's been running... has been in the game for a hundred years. 1284 01:13:58,564 --> 01:14:02,394 And he was talking to me about there's only two awards that matter, on your box. 1285 01:14:02,438 --> 01:14:06,485 There's Spiel des Jahres and there's also, um, the Mensa award. Right? 1286 01:14:06,529 --> 01:14:10,489 Um, and if it's not one of those two awards it doesn't matter. Keep it off your box. 1287 01:14:10,533 --> 01:14:15,189 I think the award is great because it gets people really focused on quality, 1288 01:14:15,233 --> 01:14:17,453 and, uh, I don't know... 1289 01:14:17,496 --> 01:14:20,020 When you see that seal on the box, it's something special. 1290 01:14:20,064 --> 01:14:22,762 I saw it on Settlers of Catan, you know, 1291 01:14:22,806 --> 01:14:25,722 and that was a big moment for me when I started playing that. 1292 01:14:25,765 --> 01:14:30,117 [foreign language] 1293 01:14:30,161 --> 01:14:31,771 Welcome everybody. 1294 01:14:31,815 --> 01:14:34,470 [Reiner] The Spiel des Jahres in Germany is one of the most, 1295 01:14:34,513 --> 01:14:39,083 if not the most important awards you can get in the gaming industry. 1296 01:14:39,126 --> 01:14:40,998 There are three selected every year. 1297 01:14:41,041 --> 01:14:44,175 One is for the children and one is now more for the gamers. 1298 01:14:44,218 --> 01:14:49,397 One is for the families and there is a list of nominees. 1299 01:14:49,441 --> 01:14:53,837 Three and then, like for the Oscars, you go there, 1300 01:14:53,880 --> 01:14:58,624 and if you're lucky, you are one of the better three, 1301 01:14:58,668 --> 01:15:00,496 one of the luckier three, 1302 01:15:01,409 --> 01:15:03,629 and you win the Game of the Year. 1303 01:15:03,673 --> 01:15:08,721 The criteria is mostly the experience that the game can create, 1304 01:15:08,765 --> 01:15:12,551 of course, also, hardware, the design, the rules are important, 1305 01:15:12,595 --> 01:15:16,337 but, mostly, it's just the, uh, experiences. 1306 01:15:16,381 --> 01:15:21,212 The Game of the Year is actually decided by a jury of journalists 1307 01:15:21,255 --> 01:15:25,346 who are very knowledgeable about games, who write a lot about games, 1308 01:15:25,390 --> 01:15:29,699 and who then sit together until the white smoke comes up 1309 01:15:29,742 --> 01:15:32,963 and they have decided which one is the Game of the Year. 1310 01:15:33,006 --> 01:15:37,010 There's people who say we're like the Oscars of the board games. 1311 01:15:37,054 --> 01:15:39,970 It's very important in Europe, in Germany. 1312 01:15:40,013 --> 01:15:42,712 It's just something that's been put in front of me. 1313 01:15:42,755 --> 01:15:46,542 And it's been so close that it's just sort of this fun thing to kind of aspire to 1314 01:15:46,585 --> 01:15:49,762 So, I think it gets a certain amount of recognition, and you get sales, 1315 01:15:49,806 --> 01:15:51,808 and then you get this wooden popple, 1316 01:15:51,851 --> 01:15:53,592 which looks like it'd be fun to hold. 1317 01:15:53,636 --> 01:15:55,942 I haven't touched it because I don't want to ruin it. 1318 01:15:55,986 --> 01:15:57,248 [laughs] 1319 01:15:57,291 --> 01:16:00,599 So, when I won the Spiel des Jahres with Hanabi, 1320 01:16:00,643 --> 01:16:03,646 I was a little confused because it was the first time 1321 01:16:03,689 --> 01:16:05,996 they gave it to a very small game, 1322 01:16:06,039 --> 01:16:11,915 so I was like, "Oh, did they really give it to us? Okay, oh, that's nice." 1323 01:16:11,958 --> 01:16:14,178 It was one of the stressful moments of my life 1324 01:16:14,221 --> 01:16:16,354 and I have three kids, I know stress. 1325 01:16:16,397 --> 01:16:19,270 And, uh, yeah, it was... It's indescribable. 1326 01:16:19,313 --> 01:16:22,882 I... just remember grinning a lot 1327 01:16:22,926 --> 01:16:25,929 and being really happy and amazed. 1328 01:16:25,972 --> 01:16:31,674 Scary. Then it was, like, really surprised, and then you're really glad, 1329 01:16:31,717 --> 01:16:33,153 and then it was amazing. 1330 01:16:33,197 --> 01:16:36,722 [Antoine] The success was huge, and I quit my day job. 1331 01:16:36,766 --> 01:16:41,684 I was a schoolteacher by then, so I liked it, but I wanted to design games full time. 1332 01:16:41,727 --> 01:16:48,778 The feeling was spectacular because we had a lot of financial problems at this time. 1333 01:16:48,821 --> 01:16:51,998 And um, this was a big help. 1334 01:16:52,042 --> 01:16:54,305 The feeling was, of course, very nice. 1335 01:16:54,348 --> 01:16:57,525 I wasn't present at the awards ceremony 1336 01:16:57,569 --> 01:17:01,312 because I, at that time, was in America and stuck in a little snowstorm. 1337 01:17:01,355 --> 01:17:04,576 And I was thinking whether I should next time not go there 1338 01:17:04,620 --> 01:17:07,666 because maybe that's a better luck than going there all the time 1339 01:17:07,710 --> 01:17:08,841 and not getting the Game of the Year. 1340 01:17:10,713 --> 01:17:13,933 I would like to segue to Reiner Knizia to say that everybody knows 1341 01:17:13,977 --> 01:17:15,674 he's unbelievably prolific. 1342 01:17:15,718 --> 01:17:19,678 He invented many of the mechanics that a lot of designers use. 1343 01:17:19,722 --> 01:17:23,377 He was one of the first guys that made a career out of business. 1344 01:17:23,421 --> 01:17:24,770 He's the consummate businessman. 1345 01:17:24,814 --> 01:17:27,033 Of course, he's a great game designer, 1346 01:17:29,383 --> 01:17:35,172 but he built a business out of being nothing but a creative designer, 1347 01:17:35,215 --> 01:17:37,435 in a time when nobody's even heard of that. 1348 01:17:37,478 --> 01:17:39,655 Nobody made a living doing this. 1349 01:17:39,698 --> 01:17:41,918 He just made game after game after game after game. 1350 01:17:41,961 --> 01:17:44,181 The quality was amazing and excellent. 1351 01:17:44,224 --> 01:17:50,709 The industry changes. The games we are designing today are different from the games 1352 01:17:50,753 --> 01:17:53,625 we decided to design in the '90s. 1353 01:17:53,669 --> 01:17:57,063 What is relevant to people is different, 1354 01:17:57,107 --> 01:17:59,196 therefore, what excites them is different. 1355 01:17:59,239 --> 01:18:05,593 And I think one of the bigger challenges in a long career is to remain relevant 1356 01:18:05,637 --> 01:18:07,465 and not just stay with your old tools. 1357 01:18:07,508 --> 01:18:11,469 And I think one of the indicators 1358 01:18:11,512 --> 01:18:15,168 if you're still relevant is being nominated or winning awards. 1359 01:18:15,212 --> 01:18:20,130 It's crazy to be nominated. It's very big. 1360 01:18:20,173 --> 01:18:22,785 It's what I dreamt of all the time, so yeah... 1361 01:19:24,150 --> 01:19:27,675 [light music playing] 1362 01:19:33,943 --> 01:19:34,770 [camera shutter clicks] 1363 01:19:41,428 --> 01:19:45,911 [foreign language] 1364 01:19:45,955 --> 01:19:47,826 King Domino! 1365 01:19:47,870 --> 01:19:51,221 [applause] 1366 01:19:56,356 --> 01:20:00,404 [dramatic music playing] 1367 01:20:39,486 --> 01:20:43,490 He's done so much for this industry. He's always on every fair. 1368 01:20:43,534 --> 01:20:46,754 He's always working, explaining his games to other people, 1369 01:20:46,798 --> 01:20:49,845 so I think it's really important for the industry, 1370 01:20:49,888 --> 01:20:53,544 so I was very happy that at last he gets this award. Yeah. 1371 01:21:30,581 --> 01:21:31,669 [laughs] 1372 01:21:31,712 --> 01:21:34,715 [dramatic music playing] 1373 01:21:39,068 --> 01:21:45,030 People say, uh, you sell a lot of games after you win. 1374 01:21:45,074 --> 01:21:49,339 I mean, uh, we are not allowed to talk about numbers, 1375 01:21:49,382 --> 01:21:56,085 but we can say it's at least 200,00 that you will make in the next Christmas selling. 1376 01:21:56,128 --> 01:22:01,220 If a game wins the Spiel des Jahres, that Christmas in Germany, 1377 01:22:01,264 --> 01:22:03,962 it sells two-or-three hundred thousand copies. 1378 01:22:04,006 --> 01:22:07,531 And then, you expect it has some kind of a life after that. 1379 01:22:07,574 --> 01:22:12,144 A lot of people, they buy games as gifts at Christmas time 1380 01:22:12,188 --> 01:22:15,321 and they don't know about which games are the good ones. 1381 01:22:15,365 --> 01:22:20,109 And so over the years, they trusted this association as much 1382 01:22:20,152 --> 01:22:23,068 that they just go into the stores and buy the game. 1383 01:22:24,896 --> 01:22:29,509 [light music playing] 1384 01:22:29,553 --> 01:22:32,686 So you asked me, what can a game designer expect 1385 01:22:32,730 --> 01:22:35,080 when they publish one, two, or three games, 1386 01:22:35,124 --> 01:22:38,040 and how financially sound is that going to be? 1387 01:22:38,083 --> 01:22:41,478 My answer is, if that's the question you want to ask, 1388 01:22:41,521 --> 01:22:43,480 don't be a game designer. 1389 01:22:43,523 --> 01:22:45,699 The average royalty rate in our industry 1390 01:22:45,743 --> 01:22:47,788 is between three and ten percent. 1391 01:22:47,832 --> 01:22:51,009 So, what happens is if you license a game to a publisher, 1392 01:22:51,053 --> 01:22:55,144 let's say you get a 5% royalty 'cause that's just easy to figure out. 1393 01:22:55,187 --> 01:22:59,191 And your game's gonna sell for $20, again, 'cause it's easy math. 1394 01:22:59,235 --> 01:23:02,455 So, I go to the store and I buy your game for $20. 1395 01:23:02,499 --> 01:23:04,153 How much money do you get? 1396 01:23:04,196 --> 01:23:08,896 Well, the store gets $10 'cause that's their profit on it, 1397 01:23:08,940 --> 01:23:12,291 and the publisher gets $10. 1398 01:23:12,335 --> 01:23:15,642 And they are going to give you 5% of that $10, 1399 01:23:15,686 --> 01:23:19,255 so they're going to give you 50 cents for a $20 game. 1400 01:23:22,171 --> 01:23:26,436 You just can't expect that there's going to be a lot of money initially. 1401 01:23:26,479 --> 01:23:31,484 It's gonna grow as the game grows, but it's gonna start very small. 1402 01:23:31,528 --> 01:23:33,791 I think if you do it for the money, 1403 01:23:33,834 --> 01:23:36,620 you will not become a successful game designer 1404 01:23:36,663 --> 01:23:39,318 and you will not become a successful author. 1405 01:23:39,362 --> 01:23:42,452 You need to be prepared to put a lot of energy in, 1406 01:23:42,495 --> 01:23:46,238 and you need to be intrinsically motivated because you want to do it. 1407 01:23:46,282 --> 01:23:51,287 You want to hold the box. You want to say, "I made this, I made this..." 1408 01:23:51,330 --> 01:23:53,985 I hate to even say the word "product," I think that lessens it, 1409 01:23:54,029 --> 01:23:57,249 but like I made this kind of piece of art that everyone can enjoy. 1410 01:23:57,293 --> 01:24:00,948 One has to be a realistic. Not every game is a highflier. 1411 01:24:00,992 --> 01:24:03,777 Everybody knows it's like in the movie industry. 1412 01:24:03,821 --> 01:24:07,912 They say you make ten movies and eight of them lose money 1413 01:24:07,955 --> 01:24:09,305 and one just earns what it costs, 1414 01:24:09,348 --> 01:24:11,089 and the tenth has to earn it all. 1415 01:24:11,133 --> 01:24:13,396 The problem is you never know which one is the tenth, 1416 01:24:13,439 --> 01:24:15,180 and it's the same with the games. 1417 01:24:35,244 --> 01:24:39,117 [Scott] Uh, I've been looking forward to this moment, um, for a long time. 1418 01:24:39,161 --> 01:24:44,340 Um, all I really wanted is this game to be real, and here it is. 1419 01:24:44,383 --> 01:24:48,605 It's real, it's on the shelf, it exists as a thing for people to buy, 1420 01:24:48,648 --> 01:24:51,086 and, uh, it's really cool. 1421 01:24:51,129 --> 01:24:55,133 I, um, I really, um, I'm really proud that it's here 1422 01:24:55,177 --> 01:24:56,874 amongst all these other games that I really like playing. 1423 01:24:56,917 --> 01:25:00,617 And now other people can come and play it and buy it. 1424 01:25:01,922 --> 01:25:05,883 So, the story goes that George Lucas went to King Features, 1425 01:25:05,926 --> 01:25:08,320 the guys who own Flash Gordon, and said, 1426 01:25:08,364 --> 01:25:10,105 "Hey, I'd love to make a movie of Flash Gordon," 1427 01:25:10,148 --> 01:25:12,150 and they said, "Nope, you can't do that." 1428 01:25:12,194 --> 01:25:15,327 And so, George says, "Alright, I'm going to make my own damn Flash Gordon," 1429 01:25:15,371 --> 01:25:17,155 and he went off and made Star Wars. 1430 01:25:17,199 --> 01:25:21,159 And... I wouldn't be lying if that didn't inspire me in the long run 1431 01:25:21,203 --> 01:25:22,856 to make my own damn Star Wars, 1432 01:25:22,900 --> 01:25:25,032 and that's Rayguns and Rocketships. 1433 01:25:25,076 --> 01:25:27,513 So, you know, who knows, if anybody wants to make a movie of Rayguns and Rocketships, 1434 01:25:27,557 --> 01:25:28,427 give me a call. 1435 01:25:30,473 --> 01:25:32,388 [laughs] 1436 01:25:32,431 --> 01:25:34,912 'Cause then they'll make their own damn thing. No, I want... I want... 1437 01:25:34,955 --> 01:25:38,655 I can see Rayguns and Rocketships existing as a movie, right? 1438 01:25:38,698 --> 01:25:41,179 I have big plans for Rayguns and Rocketships. 1439 01:25:41,223 --> 01:25:43,050 The question is... 1440 01:25:43,094 --> 01:25:46,532 [sighs] ...will people buy it and will they be enthusiastic about it? 1441 01:25:46,576 --> 01:25:49,100 And if they are, then great, then we're off and running, 1442 01:25:49,144 --> 01:25:52,147 and it means, hopefully, expansions and all types of good stuff. 1443 01:25:52,190 --> 01:25:54,149 And then, hopefully, it will grow. 1444 01:25:54,192 --> 01:25:57,282 Hopefully, it will grow into bigger and better 1445 01:25:57,326 --> 01:25:59,893 and more interesting versions of the game 1446 01:25:59,937 --> 01:26:01,547 and of the story and of the universe 1447 01:26:01,591 --> 01:26:04,898 because that's what got me really excited 1448 01:26:04,942 --> 01:26:08,032 about making Rayguns and Rocketships is I got to... 1449 01:26:08,075 --> 01:26:12,732 I'm making a universe, a galaxy from scratch, and it's a lot of fun. 1450 01:26:14,995 --> 01:26:17,868 [Charlie] Once we were almost out of the first edition, 1451 01:26:17,911 --> 01:26:23,090 I was personally feeling like I didn't want to reprint the game, unless I did a nice update, 1452 01:26:23,134 --> 01:26:24,962 clean up some of the stuff I wasn't happy with, 1453 01:26:25,005 --> 01:26:29,140 cut out all the extra fat and make it exactly the game 1454 01:26:29,184 --> 01:26:31,664 that will make my customer the happiest. 1455 01:26:31,708 --> 01:26:33,318 Basically, I wanted to make a second edition. 1456 01:26:33,362 --> 01:26:36,539 My parents, they were happy with the pace it was selling. 1457 01:26:36,582 --> 01:26:42,240 It was running out, but this isn't sustainable, ordering another run of the game 1458 01:26:42,284 --> 01:26:44,199 the way we're doing it now isn't going to fix anything. 1459 01:26:44,242 --> 01:26:47,680 Something needs to change big, if it's worth continuing to do this 1460 01:26:47,724 --> 01:26:48,855 is to try to make a business out of it. 1461 01:26:50,640 --> 01:26:53,904 Months and months later, an opportunity kind of presented itself 1462 01:26:53,947 --> 01:26:56,341 where I could do a second edition with another company. 1463 01:26:56,385 --> 01:26:58,778 I was working another job for a while, 1464 01:26:58,822 --> 01:27:04,219 and then I, just sort of by happenstance, met the partner that I have now. 1465 01:27:04,262 --> 01:27:05,829 He's an Amazon seller. 1466 01:27:05,872 --> 01:27:07,483 He's been in the game industry for a while, 1467 01:27:07,526 --> 01:27:09,615 and he wanted to start publishing. 1468 01:27:09,659 --> 01:27:12,879 And so, we decided, we kind of met up and decided, let's start Underdog Games. 1469 01:27:12,923 --> 01:27:17,232 And our first product is the second edition of Trekking. 1470 01:27:17,275 --> 01:27:18,624 It just seemed like the perfect time 1471 01:27:18,668 --> 01:27:19,886 to just rekindle it right then and there. 1472 01:27:19,930 --> 01:27:22,106 The new model for Trekking: Second Edition, 1473 01:27:22,149 --> 01:27:25,892 we finally got serious about Amazon.com. 1474 01:27:25,936 --> 01:27:29,418 Sort of investing more in web sales and advertising online, 1475 01:27:29,461 --> 01:27:31,594 and the reactions have been night and day different. 1476 01:27:31,637 --> 01:27:33,552 We've been selling a ton of them. 1477 01:27:33,596 --> 01:27:39,384 We did an initial print run of 9000 copies of Trekking: Second Edition 1478 01:27:39,428 --> 01:27:41,560 and within three months it was all out. 1479 01:27:41,604 --> 01:27:44,781 We had to reprint again, so there's already a second printing of the Second Edition, 1480 01:27:44,824 --> 01:27:48,480 and we've just been trying to get it out to more and more people. 1481 01:27:48,524 --> 01:27:50,569 And, hopefully, next year, we'll actually get into retail stores. 1482 01:27:50,613 --> 01:27:56,227 I think my parents' reaction had I sold the game, they might've been disappointed, 1483 01:27:56,271 --> 01:28:00,144 but I, honestly, think they are looking for my best interests 1484 01:28:00,187 --> 01:28:02,494 and they have a longer view than I have. 1485 01:28:02,538 --> 01:28:05,845 Um, and, uh, I have to thank them for that. 1486 01:28:05,889 --> 01:28:08,935 There are some things that I think I see way more clearly than they do, 1487 01:28:08,979 --> 01:28:12,374 and, um, I have to say that the decision not to sell 1488 01:28:12,417 --> 01:28:14,767 was something they saw a lot more clearly than I did. 1489 01:28:15,942 --> 01:28:18,075 I'm happy that I did it as a family 1490 01:28:18,118 --> 01:28:23,298 because I did not have the tools or the resources to do it alone. 1491 01:28:23,341 --> 01:28:27,824 [light music playing] 1492 01:28:27,867 --> 01:28:31,480 The main thing that I want is to be in this industry. 1493 01:28:31,523 --> 01:28:33,046 I want this to be... 1494 01:28:33,090 --> 01:28:35,962 I want it to be my resumé that I am in the game industry. 1495 01:28:36,006 --> 01:28:38,574 "Oh, Charlie Bink?" "Yeah, he's in the game industry." 1496 01:28:38,617 --> 01:28:40,924 And so, wherever I end up or whatever I end up doing, 1497 01:28:40,967 --> 01:28:43,100 I wanted to be in this industry, so... 1498 01:28:43,143 --> 01:28:44,667 I think I'm on my way. 1499 01:28:44,710 --> 01:28:48,105 I think I'm crawling in that direction. 1500 01:28:48,148 --> 01:28:51,587 [light music playing] 1501 01:28:58,115 --> 01:28:59,551 We funded! 1502 01:28:59,595 --> 01:29:02,032 So, we just finished the Kickstarter, 1503 01:29:02,075 --> 01:29:05,035 and, uh, it was kind of a crazy ride. 1504 01:29:05,078 --> 01:29:06,732 Had a really interesting time. 1505 01:29:06,776 --> 01:29:09,692 I mean, there was a lot of results that we were expecting 1506 01:29:09,735 --> 01:29:12,085 and there was definitely a lot of surprises. 1507 01:29:12,129 --> 01:29:15,872 A bittersweet journey throughout, but at the end of the day, 1508 01:29:15,915 --> 01:29:18,396 it was extremely positive and we actually were able to connect 1509 01:29:18,440 --> 01:29:22,400 with a pretty excited crew of backers. 1510 01:29:22,444 --> 01:29:26,230 So, by making our game more affordable and by using standees, 1511 01:29:26,273 --> 01:29:29,581 our goal was to make it accessible to the audience 1512 01:29:29,625 --> 01:29:31,844 that the game was, not necessarily originally intended for, 1513 01:29:31,888 --> 01:29:35,282 but that we wanted to bring into the gaming space. 1514 01:29:35,326 --> 01:29:37,154 You know, it's kind of like a kind of love letter to the streets, 1515 01:29:37,197 --> 01:29:38,460 now they can have it, too. 1516 01:29:38,503 --> 01:29:40,984 We'd always asked ourselves many, many times, 1517 01:29:41,027 --> 01:29:42,942 "Is this too much? Is this too far?" 1518 01:29:42,986 --> 01:29:46,903 And in every case, after listening to critics 1519 01:29:46,946 --> 01:29:48,861 and after really thinking about what we are doing, 1520 01:29:48,905 --> 01:29:51,168 our answer was always, "No, really this isn't far enough." 1521 01:29:51,211 --> 01:29:53,475 We're going right to the edge, looking down, 1522 01:29:53,518 --> 01:29:55,520 and it's awesome like we really like the view here. 1523 01:29:55,564 --> 01:29:58,001 We didn't want to do something that had already been done in the space before. 1524 01:29:58,044 --> 01:30:00,786 We didn't want to do anything that was untrue to our artistic vision, 1525 01:30:00,830 --> 01:30:05,095 to our design vision, and to the kind of thematic core of the game. 1526 01:30:05,138 --> 01:30:06,966 The name itself says it all. 1527 01:30:07,010 --> 01:30:10,361 If you're not trying to create this sort of street life experience, 1528 01:30:10,405 --> 01:30:12,711 the game is called Thug Life. Why even bother? 1529 01:30:12,755 --> 01:30:17,412 [light music playing] 1530 01:30:27,422 --> 01:30:32,165 [train rumbling] 1531 01:30:35,081 --> 01:30:36,866 I'm back in New York. 1532 01:30:38,520 --> 01:30:41,479 [Nashra] For the past year, I have been traveling, 1533 01:30:41,523 --> 01:30:46,615 speaking at places such as human rights conventions, game design conferences, 1534 01:30:46,658 --> 01:30:48,791 women's empowerment events, 1535 01:30:48,834 --> 01:30:53,491 and I've gotten the opportunity to do all of this because of my game. 1536 01:30:53,535 --> 01:30:56,320 I've also come back to America 1537 01:30:56,363 --> 01:30:59,758 because the visa that I got was based off of this game. 1538 01:30:59,802 --> 01:31:02,979 And now I am pursuing my career. 1539 01:31:03,022 --> 01:31:05,285 I'm living the lovely freelance life 1540 01:31:05,329 --> 01:31:07,853 doing whatever it is I want to do, 1541 01:31:07,897 --> 01:31:11,117 and it's all 'cause of Arranged! 1542 01:31:11,161 --> 01:31:15,339 So now that I finally don't have this pressure, I don't have this timeline 1543 01:31:15,382 --> 01:31:18,081 that has been provided to me by society, 1544 01:31:18,124 --> 01:31:22,302 I am pursuing my career and I'm at my own pace. 1545 01:31:22,346 --> 01:31:24,957 I'm doing it if and when it feels right for me, 1546 01:31:25,001 --> 01:31:30,572 and I'm not rushed by this deadline of turning 26 and having to get married. 1547 01:31:30,615 --> 01:31:34,140 After I released this game, all the proposals stopped. 1548 01:31:34,184 --> 01:31:37,753 And my dad even said, "You wanted to make sure you wouldn't get married 1549 01:31:37,796 --> 01:31:39,145 and now you've done that." 1550 01:31:39,189 --> 01:31:42,148 A lot of girls from India have reached out to me 1551 01:31:42,192 --> 01:31:43,976 to thank me for releasing the game 1552 01:31:44,020 --> 01:31:46,544 because it has given them a platform 1553 01:31:46,588 --> 01:31:49,547 to discuss this topic with their parents. 1554 01:31:49,591 --> 01:31:51,723 They have either played it with their parents 1555 01:31:51,767 --> 01:31:54,030 or even just shown them articles and been like, 1556 01:31:54,073 --> 01:31:56,946 "Look, here is this girl who's out there pursuing her career 1557 01:31:56,989 --> 01:31:58,469 and doing all these great things, 1558 01:31:58,513 --> 01:32:00,819 why won't you let us do the same?" 1559 01:32:00,863 --> 01:32:03,430 So, it's definitely been an amazing feeling 1560 01:32:03,474 --> 01:32:06,477 to know that I have helped change people's lives. 1561 01:32:06,521 --> 01:32:09,436 [light music playing] 1562 01:32:09,480 --> 01:32:15,007 What's most important in any creative endeavor is creation. 1563 01:32:15,051 --> 01:32:17,488 You actually have to build the things. 1564 01:32:17,532 --> 01:32:18,924 You actually have to try the experiments. 1565 01:32:18,968 --> 01:32:20,796 You actually have to talk to the people 1566 01:32:20,839 --> 01:32:25,191 and get as much creative output as you can out there into the world. 1567 01:32:25,235 --> 01:32:26,932 99% of them are going to suck. 1568 01:32:26,976 --> 01:32:29,805 Probably in your first try, a 100% of them are going to suck, 1569 01:32:29,848 --> 01:32:33,591 but there's always little nuggets that you learn from, that you can grab from, 1570 01:32:33,635 --> 01:32:36,289 that you can pull from various things that you've tried, 1571 01:32:36,333 --> 01:32:38,770 bolt them together in a new way, and try a hundred more things. 1572 01:32:38,814 --> 01:32:40,598 And those are all going to fail, too, 1573 01:32:40,642 --> 01:32:43,775 but you'll continue to run through that process 1574 01:32:43,819 --> 01:32:46,082 over and over and over again, um, 1575 01:32:46,125 --> 01:32:47,692 until something good comes out 1576 01:32:47,736 --> 01:32:51,000 and that something good is the result 1577 01:32:51,043 --> 01:32:54,220 of the entirety of your creative output. 1578 01:32:54,264 --> 01:32:57,223 And that's exactly what you should be presenting to the world, 1579 01:32:57,267 --> 01:33:01,271 and that's what you should be striving to present to the world every single day. 1580 01:33:01,314 --> 01:33:04,317 [dreamy music playing] 1581 01:33:53,279 --> 01:33:56,282 [mellow music playing] 1582 01:34:38,673 --> 01:34:41,676 [dreamy music playing] 1583 01:35:17,624 --> 01:35:20,627 [mellow music playing] 137076

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