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These are the user uploaded subtitles that are being translated: 1 00:00:24,274 --> 00:00:28,154 - Ray Harryhausen. - Ray Harryhausen. 2 00:00:28,278 --> 00:00:31,953 Ray Harryhausen monsters, you know, they're all beautiful. 3 00:00:42,084 --> 00:00:44,257 - (Dragon roars) - (Woman screams) 4 00:00:48,173 --> 00:00:50,392 (Creature snarls) 5 00:00:54,555 --> 00:00:57,183 (Dinosaur roars) 6 00:01:07,442 --> 00:01:10,491 (Creature roars) 7 00:01:11,905 --> 00:01:13,873 I love Ray Harryhausen films, 8 00:01:13,991 --> 00:01:16,039 those were a huge influence on me as a kid. 9 00:01:16,159 --> 00:01:20,380 I never knew who Ray Harryhausen was, I just saw these things happening. 10 00:01:20,497 --> 00:01:24,752 It was only later that I discovered it was one guy giving life to these things. 11 00:01:24,876 --> 00:01:28,551 (Man) That is very difficult, to define myself in two words. 12 00:01:28,672 --> 00:01:30,390 I would say I was a filmmaker 13 00:01:30,507 --> 00:01:33,477 rather than just an animator or a special effects person. 14 00:01:33,594 --> 00:01:35,972 I'm in on the story at the beginning. 15 00:01:36,096 --> 00:01:38,315 Sometimes I initiate the story. 16 00:01:38,432 --> 00:01:41,231 I wear many different hats in the production. 17 00:01:41,351 --> 00:01:46,152 I even, at the end of the day, go out and help sell the picture. 18 00:01:46,273 --> 00:01:49,743 Ray is the only technician really who is an auteur 19 00:01:49,860 --> 00:01:51,658 It is a very unique position. 20 00:01:51,778 --> 00:01:53,746 There really isn't anyone else like it. 21 00:01:53,864 --> 00:01:55,662 He has a huge body of work. 22 00:01:55,782 --> 00:02:00,333 There was nobody else who was doing that sort of work. 23 00:02:00,454 --> 00:02:02,331 I mean, he's the only person. 24 00:02:02,456 --> 00:02:06,882 He himself is deeply influenced by the master Willis O'Brien, 25 00:02:07,002 --> 00:02:08,504 who had done King Kong. 26 00:02:08,629 --> 00:02:11,758 (Ray) When I first saw King Kong in 1933, 27 00:02:11,882 --> 00:02:15,182 I wanted to do something in the film business. 28 00:02:16,762 --> 00:02:19,515 Well, in 1933, when I was 13, 29 00:02:19,640 --> 00:02:23,144 King Kong nothing like it had been put on the screen. 30 00:02:23,268 --> 00:02:26,147 (Narrator) 'Truly the thrill of thrills. 31 00:02:26,271 --> 00:02:28,273 'Don't miss it this time.' 32 00:02:35,197 --> 00:02:38,542 And it haunted me for years, even though it was a little jerky. 33 00:02:38,659 --> 00:02:41,913 This creature is amazing, you know, it's so big, you know. 34 00:02:42,037 --> 00:02:44,506 It just left an enormous impression. 35 00:02:44,623 --> 00:02:47,547 It wasn't only the technical expertise, 36 00:02:47,668 --> 00:02:50,296 it was the whole production of the Films. 37 00:02:50,420 --> 00:02:54,846 They took you by the hand from the mundane world of the Depression 38 00:02:54,966 --> 00:02:57,970 and brought you into the most outrageous fantasy 39 00:02:58,095 --> 00:02:59,893 that has ever been put on the screen. 40 00:03:00,013 --> 00:03:02,357 It really set me off on my career. 41 00:03:02,474 --> 00:03:05,774 I didn't know how the film was made when I first saw it. 42 00:03:05,894 --> 00:03:09,740 Finally, it came out in magazines how King Kong was stop motion. 43 00:03:09,856 --> 00:03:11,574 And that intrigued me, 44 00:03:11,692 --> 00:03:15,572 so I started experimenting on my own as a hobby, in my garage. 45 00:03:18,865 --> 00:03:23,962 I took courses in photography at USC at night school 46 00:03:24,079 --> 00:03:29,506 and I studied various things, art direction and film editing. 47 00:03:30,544 --> 00:03:33,593 It gradually developed from a hobby into a profession. 48 00:03:33,714 --> 00:03:35,967 I couldn't find anybody to make the figures 49 00:03:36,091 --> 00:03:38,264 so I had to learn to make them myself. 50 00:03:38,385 --> 00:03:42,515 I couldn't find anybody to photograph it, so I learned photography 51 00:03:42,639 --> 00:03:44,858 and learned to do things myself. 52 00:03:46,727 --> 00:03:49,276 Stop motion animation is really basically 53 00:03:49,396 --> 00:03:51,569 the same principle as the animated cartoon, 54 00:03:51,690 --> 00:03:56,696 only instead of using flat drawings, you use a dimensional model. 55 00:03:56,820 --> 00:04:00,370 This has a rubber coating on the outside of a metal armature 56 00:04:00,490 --> 00:04:05,212 and as the shutter is closed on one frame of film, 57 00:04:05,328 --> 00:04:07,751 you move it slightly, you move the arms 58 00:04:07,873 --> 00:04:10,342 and you have to keep it all in synchronization. 59 00:04:10,459 --> 00:04:14,339 And then when you get hundreds of these still pictures, 60 00:04:14,463 --> 00:04:18,639 it gives the illusion that the thing is moving on its own. 61 00:04:18,759 --> 00:04:22,809 In my early days, I did mostly experiments with dinosaurs. 62 00:04:25,557 --> 00:04:29,653 (Man) We were both 18 and we both loved King Kong 63 00:04:29,770 --> 00:04:33,024 and I met his dinosaurs in his garage. 64 00:04:33,148 --> 00:04:35,742 I said, "Oh, God, this is incredible! 65 00:04:35,859 --> 00:04:37,736 "You build these, do you'?" 66 00:04:37,861 --> 00:04:42,207 He said, "Yes. Let me show you a piece of film I did." 67 00:04:42,324 --> 00:04:46,545 And he showed me a little tiny piece of 5mm film 68 00:04:46,661 --> 00:04:51,792 with his dinosaurs roaming over a prehistoric landscape. 69 00:04:51,917 --> 00:04:55,512 I said, "You know something I got to tell you?" 70 00:04:55,629 --> 00:05:00,430 He said, "What?" I said, "I think you're gonna be my friend for life." 71 00:05:04,346 --> 00:05:06,565 I wanted to make a film called E Evolution. 72 00:05:06,681 --> 00:05:09,981 It was about the development of life on Earth. 73 00:05:20,445 --> 00:05:24,075 And then Fantasia came along and so I abandoned it. 74 00:05:24,199 --> 00:05:26,998 They could do it so much better with Disney. 75 00:05:27,118 --> 00:05:32,500 But I had all these tests that I had made for dinosaurs for Evolution 76 00:05:32,624 --> 00:05:34,877 and I showed them to George Pal. 77 00:05:35,001 --> 00:05:37,379 (Man) George Pal was a European animator 78 00:05:37,504 --> 00:05:39,222 who went to America 79 00:05:39,339 --> 00:05:42,343 to make a series of films there 80 00:05:42,467 --> 00:05:44,435 and was commissioned by Paramount 81 00:05:44,553 --> 00:05:45,679 to make the Puppetoons series. 82 00:05:45,804 --> 00:05:47,397 My first professional job 83 00:05:47,514 --> 00:05:50,688 was with the George Pal Puppetoons before the war. 84 00:05:50,809 --> 00:05:52,436 The George Pal technique, 85 00:05:52,561 --> 00:05:56,236 all the models were cutout ahead of time in wood. 86 00:05:56,356 --> 00:05:58,575 So there wasn't much creativity, 87 00:05:58,692 --> 00:06:00,820 you simply substituted a new figure. 88 00:06:00,944 --> 00:06:06,747 There was very little for an animator to put his own personality into. 89 00:06:06,867 --> 00:06:10,963 But it was an enormous part of Ray's early career. 90 00:06:12,497 --> 00:06:16,343 When he came out of the army in around about 1946, 91 00:06:16,459 --> 00:06:21,966 he found a thousand foot of Kodak 16mm footage. 92 00:06:22,090 --> 00:06:24,809 It was out of date, so they were throwing it out. 93 00:06:24,926 --> 00:06:26,894 So he used that for his first films, 94 00:06:27,012 --> 00:06:29,390 and those were the Mother Goose stories 95 00:06:29,514 --> 00:06:31,266 that became the first of the fairy tales. 96 00:06:31,391 --> 00:06:35,066 The fairy tales were really what I call my teething rings. 97 00:06:35,186 --> 00:06:38,781 (Tony) That's where he really learnt so much about film making. 98 00:06:38,899 --> 00:06:41,527 And he went on to make Little Red Riding Hood, 99 00:06:41,651 --> 00:06:44,746 Hansel and Gretel Rapunzel King Midas, 100 00:06:44,863 --> 00:06:47,082 and eventually, The Tortoise And The Hare. 101 00:06:47,198 --> 00:06:48,825 His mother and father helped him. 102 00:06:48,950 --> 00:06:51,954 His mother made a lot of the clothes for the fairy tales 103 00:06:52,078 --> 00:06:54,877 and his father obviously did a lot of the machining, 104 00:06:54,998 --> 00:06:58,218 the armatures and everything, based on Ray's designs. 105 00:06:58,335 --> 00:07:04,183 Fred and Martha, his parents, were a huge part of his life. 106 00:07:04,299 --> 00:07:07,894 Most parents would have said, "No, no, you've gotta be a doctor or a plumber." 107 00:07:08,011 --> 00:07:10,560 I was very fortunate, I should say, 108 00:07:10,680 --> 00:07:16,107 that my father knew a lot about engineering and machine work 109 00:07:16,227 --> 00:07:21,108 and he used to make a lot of my armatures on the lathe at home. 110 00:07:21,232 --> 00:07:24,657 (Tony) And Fred continued to make the armatures 111 00:07:24,778 --> 00:07:27,577 until just after Hrs! Men In The Moon, when he died. 112 00:07:27,697 --> 00:07:31,167 So all the armatures seen in all the feature films were made by Fred. 113 00:07:31,284 --> 00:07:33,958 My first introduction to the work of Ray Harryhausen 114 00:07:34,079 --> 00:07:36,923 was the Mother Goose stories, actually, 115 00:07:37,040 --> 00:07:41,045 which at the time I was not aware that they were Ray Harryhausen's work. 116 00:07:41,169 --> 00:07:43,297 (J' Frantic orchestral music) 117 00:07:47,175 --> 00:07:49,473 I was about nine or ten years old 118 00:07:49,594 --> 00:07:53,440 and, you know, it was all cozy, Christmas Eve, 119 00:07:53,556 --> 00:07:57,186 and this Films.came on, which was Hansel and Gretel 120 00:07:57,310 --> 00:08:02,567 And I could not believe it, I was just so drawn into it, the magic of it. 121 00:08:02,691 --> 00:08:06,992 I don't know back then if I knew how stop frame animation was done, 122 00:08:07,112 --> 00:08:08,830 but I could see there were no strings. 123 00:08:08,947 --> 00:08:13,953 I think Ray Harryhausen is really the grandfather of stop frame animation. 124 00:08:14,077 --> 00:08:19,425 I mean, I know that there was Willis O'Brien as the great-grandfather. 125 00:08:20,083 --> 00:08:22,177 I'd kept in touch with Willis O'Brien. 126 00:08:22,293 --> 00:08:24,921 I had met him when I was still in high school. 127 00:08:25,046 --> 00:08:27,674 I called him up at MGM 128 00:08:27,799 --> 00:08:30,803 and he kindly invited me over. 129 00:08:30,927 --> 00:08:36,184 I brought some of my dinosaurs in my suitcase and showed them to him. 130 00:08:36,307 --> 00:08:41,689 And finally, after Merian Cooper and Willis O'Brien 131 00:08:41,813 --> 00:08:43,941 were going to make Mighty Joe Young, 132 00:08:44,065 --> 00:08:46,784 I became Willis O'Brien's assistant. 133 00:08:49,654 --> 00:08:51,577 (Whistle blows) 134 00:08:52,782 --> 00:08:56,377 (Sirens blare) 135 00:09:01,332 --> 00:09:03,050 (Gorilla roars) 136 00:09:03,168 --> 00:09:06,342 Here we were making another gorilla picture, 137 00:09:06,463 --> 00:09:08,591 which wasn't quite like King Kong 138 00:09:08,715 --> 00:09:11,343 but it had a gorilla. 139 00:09:11,468 --> 00:09:14,597 And gorillas are my best friends. 140 00:09:14,721 --> 00:09:17,190 (Narrator) 'See Mighty Joe Young, enraged by Hollywood pranksters, 141 00:09:17,307 --> 00:09:23,064 'destroy film-land's swankiest nightclub on the fabulous Sunset Strip.' 142 00:09:23,188 --> 00:09:26,658 Willis O'Brien was busy getting the next set-ups ready 143 00:09:26,775 --> 00:09:29,278 and making tests and everything, 144 00:09:29,402 --> 00:09:33,327 so I ended up doing about 90 percent of the animation. 145 00:09:33,448 --> 00:09:35,325 I think that's some of his best stuff, 146 00:09:35,450 --> 00:09:38,499 cos the personality in Joe Young is amazing. 147 00:09:38,620 --> 00:09:41,339 And the way he moves, he does move like a gorilla. 148 00:09:41,456 --> 00:09:44,676 Whereas King Kong doesn't move like a gorilla at all. 149 00:09:44,793 --> 00:09:48,548 (Narrator) 'See the most fantastic relationship between beast and beauty, 150 00:09:48,671 --> 00:09:51,470 'a mere girl mastering a primitive giant.' 151 00:09:51,591 --> 00:09:53,514 (Ray) I thought I'd get in the mood 152 00:09:53,635 --> 00:09:57,060 by eating celery and carrots for my tea breaks 153 00:09:57,180 --> 00:10:00,480 so that I felt like a gorilla. (Laughs) 154 00:10:02,102 --> 00:10:06,983 The studio sent a cameraman to the Chicago Zoo to photograph a gorilla. 155 00:10:07,107 --> 00:10:12,079 All the gorilla did seem to do was walk across the screen and pick his nose, 156 00:10:12,195 --> 00:10:16,792 so we couldn't use that to any great degree as a copy, 157 00:10:16,908 --> 00:10:19,878 but it gave an idea of how a gorilla moves. 158 00:10:19,994 --> 00:10:24,500 (Narrator) Mighty Joe Young, whose sensational exploits will startle you.' 159 00:10:24,624 --> 00:10:28,049 (Ray) After Mighty Joe Young, I did The Beast From 20,000 Fathoms. 160 00:10:28,169 --> 00:10:31,924 (I Dramatic orchestral music) 161 00:10:34,134 --> 00:10:36,182 (Roaring) 162 00:10:37,262 --> 00:10:40,141 (Explosions) 163 00:10:41,558 --> 00:10:44,607 (Screaming) 164 00:10:44,727 --> 00:10:47,150 (Beast roars) 165 00:10:55,697 --> 00:10:59,167 I didn't wanna duplicate the Lost World concept 166 00:10:59,284 --> 00:11:02,254 of having a real known dinosaur, 167 00:11:02,370 --> 00:11:04,964 so we devised this dinosaur 168 00:11:05,081 --> 00:11:08,130 between the writers and the producers and myself 169 00:11:08,251 --> 00:11:10,595 and called it the Rhedosaurus, 170 00:11:10,712 --> 00:11:14,717 a different type of animal that has never been seen before. 171 00:11:14,841 --> 00:11:16,764 (Narrator) 'The beast would come back, 172 00:11:16,885 --> 00:11:19,058 'back to the caverns of the deepest Atlantic 173 00:11:19,179 --> 00:11:20,726 'where it was spawned. 174 00:11:20,847 --> 00:11:22,724 'An armored giant...' 175 00:11:22,849 --> 00:11:26,319 (Bradbury) Ray Harryhausen and I showed up at the same time. 176 00:11:26,436 --> 00:11:30,942 He said, "Well, maybe some day you'll write a screenplay for me 177 00:11:31,065 --> 00:11:33,159 "and I'll do dinosaurs for you." 178 00:11:33,276 --> 00:11:35,779 I said, "I'm gonna pray to God for that." 179 00:11:41,492 --> 00:11:44,962 His budget for that was $5,000 180 00:11:45,079 --> 00:11:48,709 to put all special effects together, build the models, miniatures, everything. 181 00:11:51,711 --> 00:11:54,134 (Ray) When we were making Mighty Joe Young 182 00:11:54,255 --> 00:11:58,635 we had 27 people on the stage. 183 00:11:58,760 --> 00:12:00,637 The budget went up so high. 184 00:12:00,762 --> 00:12:03,811 So I tried to reduce the whole process 185 00:12:03,932 --> 00:12:07,061 to a simple way of combining the live action 186 00:12:07,185 --> 00:12:09,984 with the animated model. 187 00:12:10,104 --> 00:12:11,981 (Man) He'd shoot the live action first 188 00:12:12,106 --> 00:12:16,657 then he would project it on a rear projection screen back there. 189 00:12:16,778 --> 00:12:18,371 Screen's here, projector's back there, 190 00:12:18,488 --> 00:12:20,456 project one frame at a time. 191 00:12:20,573 --> 00:12:23,122 In front of that, he would put a camera. 192 00:12:23,243 --> 00:12:28,044 Then he'd put his animation table and then he would take a puppet. 193 00:12:28,164 --> 00:12:33,546 He'd then matte out the animation stage the puppet was sitting on with paint. 194 00:12:33,670 --> 00:12:35,547 So it was live action, 195 00:12:35,672 --> 00:12:39,302 still frame, puppet, still, black below. 196 00:12:39,425 --> 00:12:41,393 Advance the projector, pose the puppet, 197 00:12:41,511 --> 00:12:43,934 take a frame of film, et cetera, et cetera. 198 00:12:44,055 --> 00:12:48,902 So what he'd do is he'd undo the animation stage, lower it out of the screen, 199 00:12:49,018 --> 00:12:51,942 he would then put a counter matte which was painted 200 00:12:52,063 --> 00:12:56,159 to block out the area that had previously been exposed. 201 00:12:56,276 --> 00:12:59,450 And so then he would put the projector on frame one, 202 00:12:59,570 --> 00:13:01,163 take a frame on the camera, 203 00:13:01,281 --> 00:13:02,954 put the projector on frame two, 204 00:13:03,074 --> 00:13:05,168 take a frame on the camera, et cetera, et cetera. 205 00:13:05,285 --> 00:13:07,913 Now he had all of the live action 206 00:13:08,037 --> 00:13:11,587 and the animation together in one go. 207 00:13:13,543 --> 00:13:19,846 (Ray) You could intricately interweave the animated model with live actors. 208 00:13:19,966 --> 00:13:22,970 It looked like they were photographed at the same time. 209 00:13:24,304 --> 00:13:26,227 I tried to do a lot of research. 210 00:13:26,347 --> 00:13:29,476 When I did The Bees; I studied lizards. 211 00:13:29,600 --> 00:13:33,400 So you have an influence of these creatures 212 00:13:33,521 --> 00:13:36,821 that are similar to what may have happened in the past. 213 00:13:37,608 --> 00:13:42,364 (Tony) The Beast From 20,000 Fathoms being the first monster rampage movie 214 00:13:42,488 --> 00:13:44,161 after King Kong, really, 215 00:13:44,282 --> 00:13:48,753 and from The Bees; of course, the Japanese made Godzilla. 216 00:13:48,870 --> 00:13:52,591 Who was a man in a suit stomping around on miniature sets. 217 00:13:52,707 --> 00:13:58,180 (John Landis) Gojira is a direct result of Beast From 20,000 Fathoms, exactly. 218 00:13:58,296 --> 00:14:00,594 Toho said, "We'll make one of those!" 219 00:14:02,300 --> 00:14:05,304 Ray's creatures, the way they move 220 00:14:05,428 --> 00:14:08,352 essentially is the way we think of dinosaurs, 221 00:14:08,473 --> 00:14:11,727 how they move. I mean, even to this day. 222 00:14:11,851 --> 00:14:14,070 I mean, when you see a movie like Jurassic Park.. 223 00:14:14,187 --> 00:14:16,360 (Dinosaur growls) 224 00:14:17,440 --> 00:14:20,364 - (Man screams) - (Bones crunch) 225 00:14:21,652 --> 00:14:25,327 It was, it was like Ray did that kind of stuff all the time, 226 00:14:25,448 --> 00:14:28,497 which is cool, you wanna see people being eaten alive. 227 00:14:28,618 --> 00:14:30,291 You know, that's what it's about. 228 00:14:30,411 --> 00:14:31,788 That's movie-making! 229 00:14:31,913 --> 00:14:36,259 And Steven Spielberg, when Ray was in town, 230 00:14:36,376 --> 00:14:40,222 got him over to the editorial suite for Jurassic Park 231 00:14:40,338 --> 00:14:46,311 He showed me some of his beginning of the CGI process 232 00:14:46,427 --> 00:14:50,352 of the dinosaur knocking the car off the bridge. 233 00:14:50,473 --> 00:14:56,025 Ray was blown away by it. He thought it was just really an amazing process. 234 00:14:56,145 --> 00:14:59,445 I couldn't say anything negative because it was most impressive! 235 00:14:59,565 --> 00:15:02,660 I just wanna acknowledge the fact that we wouldn't be here today 236 00:15:02,777 --> 00:15:06,281 making these movies, like Jurassic Park and like Avatar; 237 00:15:06,406 --> 00:15:09,785 without Ray, the father of all we do today 238 00:15:09,909 --> 00:15:15,040 in the business of science fiction, fantasy and adventure. 239 00:15:15,164 --> 00:15:16,632 (James Cameron) I'd see a Ray Harryhausen film, 240 00:15:16,749 --> 00:15:20,549 and for the next five weeks, I was drawing comic books, 241 00:15:20,670 --> 00:15:23,093 my own comic books of that story. 242 00:15:23,214 --> 00:15:26,889 But not just a clone of the story but my own version of it. 243 00:15:27,009 --> 00:15:28,807 So I was doing this for a long time. 244 00:15:28,928 --> 00:15:32,603 So Avatar really represented an opportunity for me 245 00:15:32,723 --> 00:15:35,567 to do all those things I had always dreamed about. 246 00:15:35,685 --> 00:15:41,033 I think Ray would have loved to have had access to the tools that we have now 247 00:15:41,149 --> 00:15:44,699 for computer-generated animated characters 248 00:15:44,819 --> 00:15:47,993 because, you know, for him, the stop motion puppetry 249 00:15:48,114 --> 00:15:52,870 was a way for him to get the images that were in his head up on film. 250 00:15:52,994 --> 00:15:55,213 And that was the only way to do it at that time. 251 00:15:55,329 --> 00:16:01,211 (Ray) We had to compromise on scenes that you'd wanna do differently 252 00:16:01,335 --> 00:16:04,134 because of the technical limitations. 253 00:16:04,255 --> 00:16:08,010 But we didn't know there would be anything different at the time. 254 00:16:08,134 --> 00:16:15,018 So just as O'Brien, when he started The Lost World and King Kong, 255 00:16:15,141 --> 00:16:18,361 they used the facilities that they had at that time 256 00:16:18,478 --> 00:16:21,903 and you didn't anticipate 257 00:16:22,023 --> 00:16:24,867 the new types of electronics 258 00:16:24,984 --> 00:16:27,908 that can do the most amazing things. 259 00:16:28,029 --> 00:16:31,875 If Ray were working right now, he'd be using the tools that we're using right now. 260 00:16:31,991 --> 00:16:34,164 He wouldn't cling to the puppetry. 261 00:16:34,285 --> 00:16:37,710 His imagination would require 262 00:16:37,830 --> 00:16:42,131 that he used the best, most fantastic techniques available. 263 00:16:42,251 --> 00:16:44,800 (Ray) Well, I don't know, it's hard to say. 264 00:16:44,921 --> 00:16:47,970 It's just another way of making films. 265 00:16:48,090 --> 00:16:50,559 I think I would prefer to make films 266 00:16:50,676 --> 00:16:54,556 with the model animation rather than CGI, today even. 267 00:16:55,223 --> 00:16:58,727 (I Dramatic orchestral music) 268 00:17:15,034 --> 00:17:19,084 (Tony) Charles H. Schneer was a young producer working at Columbia 269 00:17:19,205 --> 00:17:23,005 and he saw The Beast From 20,000 Fathoms 270 00:17:23,125 --> 00:17:24,672 and wanted to meet Ray. 271 00:17:24,794 --> 00:17:28,219 Charles said, "Well, I wanna make a movie about a giant octopus 272 00:17:28,339 --> 00:17:30,967 "that attacks San Francisco." 273 00:17:31,092 --> 00:17:33,766 (Screaming) 274 00:17:34,679 --> 00:17:36,477 They did this film together 275 00:17:36,597 --> 00:17:39,646 and they had terrible problems with the San Francisco bridge. 276 00:17:39,767 --> 00:17:44,022 We were obliged to submit the script of It Came From Beneath The Sea 277 00:17:44,146 --> 00:17:46,240 to the city fathers for approval 278 00:17:46,357 --> 00:17:48,780 so we could get the cooperation of the police. 279 00:17:48,901 --> 00:17:51,495 When they read the script, they turned it down 280 00:17:51,612 --> 00:17:55,458 because they said it would make the public lose confidence 281 00:17:55,575 --> 00:17:58,579 that a creature can pull down the Golden Gate Bridge. 282 00:17:58,703 --> 00:18:01,832 So we had to do things through devious means. 283 00:18:01,956 --> 00:18:04,960 We put a camera in the back of a bakery truck 284 00:18:05,084 --> 00:18:09,840 and went back and forth on the bridge to get projection plates secretly. 285 00:18:09,964 --> 00:18:12,092 I mean, it's a fantasy film 286 00:18:12,216 --> 00:18:15,390 and I'm sure that no-one lost confidence in the Golden Gate Bridge 287 00:18:15,511 --> 00:18:19,607 because a giant octopus pulled it down. (Laughs) 288 00:18:22,226 --> 00:18:24,524 (Screaming) 289 00:18:24,645 --> 00:18:30,493 The octopus in It Came From Beneath The Sea only had six legs. 290 00:18:30,610 --> 00:18:34,365 That was because of the budget restrictions, Ray had to save money, 291 00:18:34,488 --> 00:18:35,865 and therefore he dropped two legs, 292 00:18:35,990 --> 00:18:38,163 literally dropped two legs, so it's only got six. 293 00:18:38,284 --> 00:18:43,256 So you never see all of the tentacles out at one time because he hid them. 294 00:18:43,372 --> 00:18:45,545 Ray loves calling it the Sixtopus. 295 00:18:45,666 --> 00:18:48,260 (I Dramatic orchestral music) 296 00:18:51,797 --> 00:18:54,721 (Man) When we did Pirates Of The Caribbean here at ILM, 297 00:18:54,842 --> 00:18:59,348 Hal Hickel and all the guys that worked on that were big Harryhausen fans. 298 00:18:59,472 --> 00:19:03,022 And, for example, the Kraken had six legs 299 00:19:03,142 --> 00:19:06,237 because the octopus had a limited number of legs, of course, 300 00:19:06,354 --> 00:19:07,776 in It Came From Beneath The Sea. 301 00:19:07,897 --> 00:19:09,774 And a lot of the feeling of Davy, 302 00:19:09,899 --> 00:19:13,119 that sort of, you know, in-your-face performance 303 00:19:13,235 --> 00:19:15,078 came right from seeing Ray's film 304 00:19:15,196 --> 00:19:18,245 where it's an in-your-face performance going on. 305 00:19:18,366 --> 00:19:24,044 When Harryhausen animated the octopus for It Came From Beneath The Sea, 306 00:19:24,163 --> 00:19:26,586 I can imagine it must have been pretty difficult for him 307 00:19:26,707 --> 00:19:30,507 to get the character into tentacles. There's no face. 308 00:19:30,628 --> 00:19:34,849 We had a huge advantage when we created the tentacles for Dr Octopus 309 00:19:34,965 --> 00:19:37,969 because we created faces, basically. 310 00:19:38,094 --> 00:19:42,474 So we would have a certain opening of the mechanical aspects of it 311 00:19:42,598 --> 00:19:44,271 that would create anger. 312 00:19:44,392 --> 00:19:46,565 We would have another one that would be curiosity, 313 00:19:46,686 --> 00:19:48,734 another one that would be sadness. 314 00:19:48,854 --> 00:19:52,700 And each tentacle had a range of emotion. 315 00:19:52,817 --> 00:19:56,196 I think it's pretty obvious that Sam Raimi is a huge fan of Ray Harryhausen 316 00:19:56,320 --> 00:19:59,290 if you take a look at the work on .Spider-Man 2 317 00:19:59,407 --> 00:20:01,375 Dr Octopus. I mean, come on. 318 00:20:01,492 --> 00:20:06,623 Ray Harryhausen, to me, the most important thing that he has done 319 00:20:06,747 --> 00:20:09,751 is to be an influence and to inspire 320 00:20:09,875 --> 00:20:11,923 literally a generation 321 00:20:12,044 --> 00:20:14,297 or probably two generations of filmmakers. 322 00:20:14,422 --> 00:20:17,551 I don't know anyone else that has taken 323 00:20:17,675 --> 00:20:21,475 all these young adolescent children who watched his movies 324 00:20:21,595 --> 00:20:25,645 and turned them into filmmakers, directors, writers, special effects men. 325 00:20:27,935 --> 00:20:32,566 I wanted the movie to be an homage to the Ray Harryhausen movies. 326 00:20:32,690 --> 00:20:37,696 I'm very flattered that they find that our films were that attractive 327 00:20:37,820 --> 00:20:42,200 and tried to make a similar type of image. 328 00:20:42,324 --> 00:20:43,997 (Sirens blare) 329 00:20:44,118 --> 00:20:46,212 (Narrator) 'The whole world is under attack. 330 00:20:46,328 --> 00:20:48,171 'Can it survive?' 331 00:20:48,289 --> 00:20:50,007 (Screaming) 332 00:21:02,887 --> 00:21:04,639 I found it a challenge 333 00:21:04,764 --> 00:21:09,315 to try and make the metallic objects like the flying saucer 334 00:21:09,435 --> 00:21:11,028 have an intelligence inside, 335 00:21:11,145 --> 00:21:14,740 even though we never showed the actual people inside. 336 00:21:14,857 --> 00:21:16,825 And that came out about the time 337 00:21:16,942 --> 00:21:21,539 when there was a lot of flying saucer clippings in the newspaper. 338 00:21:21,655 --> 00:21:24,579 (Dennis Muren) How can you bring a personality into a flying saucer? 339 00:21:24,700 --> 00:21:29,672 And there were a lot of movies made with saucers in the '50s 340 00:21:29,789 --> 00:21:31,416 that were pretty dull to look at. 341 00:21:31,540 --> 00:21:33,668 But Ray gave them personality and life 342 00:21:33,793 --> 00:21:36,512 and you were just enthralled as a kid looking at them. 343 00:21:48,808 --> 00:21:51,482 (Tony) These are two of the flying saucers. 344 00:21:51,602 --> 00:21:53,570 They were designed by Ray, 345 00:21:53,687 --> 00:21:55,940 very carefully designed by Ray in great detail. 346 00:21:56,065 --> 00:22:01,071 And they were machined and built by Ray's father, 347 00:22:01,195 --> 00:22:03,539 with Ray, Fred Harryhausen. 348 00:22:03,656 --> 00:22:07,832 Ray built into the design three nodules on each flying saucer 349 00:22:07,952 --> 00:22:11,422 so that he could actually suspend the actual machine. 350 00:22:11,539 --> 00:22:15,510 And from each of the nodules would come up to the aerial brace. 351 00:22:15,626 --> 00:22:18,675 (Screeching) 352 00:22:18,796 --> 00:22:20,969 He'd used wire braces. 353 00:22:21,090 --> 00:22:23,388 If you think of a string puppet, 354 00:22:23,509 --> 00:22:27,104 you have a cross like that from which the strings hang 355 00:22:27,221 --> 00:22:28,973 so you can manipulate the puppet. 356 00:22:29,098 --> 00:22:31,726 He invented a geared aerial brace 357 00:22:31,851 --> 00:22:35,276 where it would tilt the flying saucer. 358 00:22:35,396 --> 00:22:37,819 So they'd be able to go in at a certain angle. 359 00:22:41,652 --> 00:22:46,078 I knocked over the Washington Monument long before Tim Burton did. (Laughs) 360 00:22:46,198 --> 00:22:49,793 His films, when I saw them, he just... 361 00:22:49,910 --> 00:22:52,288 You felt the hand of an artist with him. 362 00:22:52,413 --> 00:22:55,508 And it's something that's always touched me and I've always remembered. 363 00:22:55,624 --> 00:22:57,626 No matter what technology you use, 364 00:22:57,751 --> 00:23:01,255 you know, whether it's stop motion or cell 365 00:23:01,380 --> 00:23:04,930 or live action or CGI, 366 00:23:05,050 --> 00:23:07,894 you know, it doesn't really matter what the technique is, 367 00:23:08,012 --> 00:23:10,265 you try to find artists. 368 00:23:10,389 --> 00:23:12,232 They come in many forms. 369 00:23:17,980 --> 00:23:22,076 The Animal World was a film that was being made by Irwin Allen, 370 00:23:22,192 --> 00:23:25,287 an ex-agent who had become a producer. 371 00:23:25,404 --> 00:23:27,281 And he wanted to put a film together 372 00:23:27,406 --> 00:23:30,205 about the animal world, the animal kingdom. 373 00:23:30,326 --> 00:23:35,048 He used 16mm film a lot and blew it up to 35 374 00:23:35,164 --> 00:23:38,794 from different cameramen who had made pictures 375 00:23:38,918 --> 00:23:41,671 in jungles and remote areas. 376 00:23:41,795 --> 00:23:45,925 But it was going to have an opening sequence of dinosaurs. 377 00:23:46,050 --> 00:23:50,726 So Irwin Allen asked Willis O'Brien to design the special effects 378 00:23:50,846 --> 00:23:54,817 and Willis O'Brien asked Ray to do the animation. 379 00:23:54,934 --> 00:23:57,562 He would do the set-ups, I.e. he would design everything. 380 00:23:57,686 --> 00:24:01,691 It's only a very short sequence, I think it's between 10 and 15 minutes long. 381 00:24:01,815 --> 00:24:04,910 (Ray) I remember when the first publicity came out, 382 00:24:05,027 --> 00:24:09,658 the reviewers mentioned the dinosaur sequence before any other sequence 383 00:24:09,782 --> 00:24:12,331 and said that that was the highlight of the picture. 384 00:24:13,077 --> 00:24:16,707 So Willis O'Brien and I were most grateful for that. 385 00:24:17,373 --> 00:24:20,502 (Narrator) 20 Million Miles To Earth. ' 386 00:24:20,626 --> 00:24:23,721 (Roaring) 387 00:24:23,837 --> 00:24:26,260 (Woman screams) 388 00:24:27,216 --> 00:24:30,311 (Roaring) 389 00:24:33,138 --> 00:24:35,140 (Roaring) 390 00:24:39,812 --> 00:24:41,814 (Creature roars) 391 00:24:44,900 --> 00:24:50,282 The creature in 20 Million Miles To Earth went through many changes. 392 00:24:50,406 --> 00:24:55,458 It was very stout. It had horns at one point. It had one eye at one point. 393 00:24:55,577 --> 00:24:59,047 (Tony) Originally 20 Million Miles To Earth was made, 394 00:24:59,164 --> 00:25:03,635 as written by Ray and a dear friend of his, Charlotte Knight, 395 00:25:03,752 --> 00:25:07,632 as The Cyclops, and was gonna be attacking Chicago. 396 00:25:07,756 --> 00:25:10,726 (Ray) That was an early concept of the Ymir. 397 00:25:10,843 --> 00:25:13,813 (Tony) But Ray wanted to go to Italy, specifically Rome. 398 00:25:13,929 --> 00:25:16,978 (Ray) So I changed it around because I wanted a trip to Europe. 399 00:25:17,099 --> 00:25:22,401 And that's where he changed the creature from a Cyclops into the Ymir. 400 00:25:22,521 --> 00:25:26,617 (Ray) Finally I arrived at the humanoid torso, 401 00:25:26,734 --> 00:25:29,704 sort of a lizard combination with a humanoid torso, 402 00:25:29,820 --> 00:25:34,166 because I felt you could get much more emotion out of a humanoid type of figure 403 00:25:34,283 --> 00:25:36,832 rather than an animal type of figure. 404 00:25:36,952 --> 00:25:41,173 (Man) The Ymir, coming at the end of Ray's black and white period, 405 00:25:41,290 --> 00:25:46,012 is probably the best black and white monster that he ever created, 406 00:25:46,128 --> 00:25:48,472 particularly in the early stages when it's small 407 00:25:48,589 --> 00:25:51,433 and it's doing things like this. 408 00:25:51,550 --> 00:25:55,521 All the humanoid gestures that make these monsters so personable 409 00:25:55,637 --> 00:25:58,686 and make them so much more appealing. 410 00:25:58,807 --> 00:26:02,562 The design of the creature that we have in Piranha is a little bit like the Ymir. 411 00:26:02,686 --> 00:26:06,281 In Piranha, there was no stop motion monster written into the script. 412 00:26:06,398 --> 00:26:08,446 The stop motion monster was in the movie 413 00:26:08,567 --> 00:26:12,822 simply because Jon Davison, the producer, and I liked stop motion. 414 00:26:12,946 --> 00:26:14,619 Any kind of stop motion from my movies 415 00:26:14,740 --> 00:26:16,959 is a tribute to Ray Harryhausen Or Willis O'Brien... 416 00:26:17,076 --> 00:26:20,706 You can't make a creature film without thinking of Ray Harryhausen 417 00:26:20,829 --> 00:26:24,459 because he created creatures that were so sympathetic. 418 00:26:24,583 --> 00:26:28,087 And let's face it, he made the greatest monster movies of all time. 419 00:26:28,212 --> 00:26:31,341 (I Dramatic orchestral music) 420 00:26:33,300 --> 00:26:36,770 His monsters have a heart. 421 00:26:36,887 --> 00:26:39,606 His monsters are charming. 422 00:26:39,723 --> 00:26:41,817 So you might be frightened by them, 423 00:26:41,934 --> 00:26:46,030 but when the movie's done, that's what you remember and you care about it. 424 00:26:59,868 --> 00:27:06,592 (Tony) Ray never calls any of his creations monsters. 425 00:27:06,708 --> 00:27:10,008 They're never called monsters, they're always called creatures. 426 00:27:10,129 --> 00:27:13,224 (I Dramatic orchestral music) 427 00:27:23,684 --> 00:27:26,608 I destroyed New York with the beast, 428 00:27:26,728 --> 00:27:30,608 I destroyed San Francisco with the octopus, 429 00:27:30,732 --> 00:27:34,111 I destroyed Rome with the Ymir 430 00:27:34,236 --> 00:27:38,332 and I destroyed Washington with the flying saucers. 431 00:27:38,448 --> 00:27:40,450 And that got rather tedious. 432 00:27:40,576 --> 00:27:45,924 So I was looking for a new avenue in which to use stop motion animation. 433 00:27:46,039 --> 00:27:48,337 And I latched upon Sinbad 434 00:27:48,458 --> 00:27:51,928 (J' Dynamic orchestral music) 435 00:27:59,261 --> 00:28:01,104 (Creature roars) 436 00:28:07,477 --> 00:28:12,358 'The 7th Voyage Of Sinbad is the eighth wonder of the screen!' 437 00:28:12,482 --> 00:28:16,828 The first sketch I made was the skeleton on the spiral staircase. 438 00:28:16,945 --> 00:28:20,290 And then I made six or seven other drawings. 439 00:28:20,407 --> 00:28:24,662 I did a 20-page outline of how the story could develop. 440 00:28:24,786 --> 00:28:28,632 And I took it around Hollywood and nobody was interested. 441 00:28:28,749 --> 00:28:32,299 Howard Hughes had just made The Son of Sinbad 442 00:28:32,419 --> 00:28:34,672 It flopped at the box office. 443 00:28:34,796 --> 00:28:39,267 So most of the producers that I showed it to, my drawings, 444 00:28:39,384 --> 00:28:41,603 they said, "Oh, costume pictures are dead." 445 00:28:41,720 --> 00:28:43,313 No, it cannot be so. 446 00:28:43,430 --> 00:28:47,685 (Ray) I brought the drawings out and Charles Schneer got very excited. 447 00:28:47,809 --> 00:28:51,279 But I had visions in mind of doing it lavishly 448 00:28:51,396 --> 00:28:55,117 like The Thief Of Bagdad that Alexander Korda made. 449 00:28:55,234 --> 00:28:57,202 So I re-evaluated it 450 00:28:57,319 --> 00:28:59,697 and redesigned it 451 00:28:59,821 --> 00:29:03,746 so that we could make it for an inexpensive sum. 452 00:29:05,869 --> 00:29:08,998 When he hooked up with Charles Schneer, who was a sympathetic producer, 453 00:29:09,122 --> 00:29:11,500 he gained a lot of power 454 00:29:11,625 --> 00:29:14,629 and therefore he was able to go to the story conferences 455 00:29:14,753 --> 00:29:17,427 and able to design the movie through the storyboards 456 00:29:17,547 --> 00:29:20,767 and really have an extreme effect 457 00:29:20,884 --> 00:29:23,854 at putting his mark on the pictures. 458 00:29:30,018 --> 00:29:33,488 (Ray) We got several writers to formulate a script, 459 00:29:33,605 --> 00:29:38,657 a comprehensive script, using my drawings as the basis, 460 00:29:38,777 --> 00:29:40,700 and that's how The 7th Voyage developed. 461 00:29:40,821 --> 00:29:46,203 I remember growing up with Maria Montez films. 462 00:29:46,326 --> 00:29:47,748 She and Sabu and John Hall 463 00:29:47,869 --> 00:29:52,124 made a series of Arabian Nights pictures for Universal. 464 00:29:52,249 --> 00:29:54,672 One was called Ali Baba And The 40 Thieves. 465 00:29:54,793 --> 00:29:58,047 And they would talk about the Roc, they would talk about the Cyclops, 466 00:29:58,171 --> 00:29:59,923 but you never saw it on the screen. 467 00:30:02,009 --> 00:30:04,228 (Cyclops roars) 468 00:30:04,344 --> 00:30:08,144 The critics started saying that it was animated, the creatures were animated. 469 00:30:08,265 --> 00:30:11,109 The average person hears the word animation, 470 00:30:11,226 --> 00:30:13,775 they immediately think of a cartoon. 471 00:30:13,895 --> 00:30:18,150 So we found that many people, particularly adults, stayed away 472 00:30:18,275 --> 00:30:20,323 because they thought it was for children. 473 00:30:20,444 --> 00:30:26,042 So we tried to devise a new name called Dynamation from "dynamic animation." 474 00:30:26,158 --> 00:30:27,876 (Narrator) 'This is Dynamation!' 475 00:30:27,993 --> 00:30:30,621 (I Dramatic orchestral music) 476 00:30:37,544 --> 00:30:40,138 I designed the Cyclops very carefully 477 00:30:40,255 --> 00:30:43,850 because I didn't want people to think it was a man in a suit. 478 00:30:43,967 --> 00:30:49,224 So I put goat legs on, like a satyr in ancient mythology. 479 00:30:49,348 --> 00:30:53,819 And I gave him an appearance and three fingers 480 00:30:53,935 --> 00:30:58,987 so that no-one could assume that there was a man inside the Cyclops. 481 00:30:59,107 --> 00:31:01,030 And I think it worked out very well. 482 00:31:01,151 --> 00:31:03,028 Whereas I was beginning to learn 483 00:31:03,153 --> 00:31:06,123 how to alter a human face and a human head, 484 00:31:06,239 --> 00:31:08,412 Harryhausen could do anything. 485 00:31:08,533 --> 00:31:11,503 He could make a huge Wingspan on a creature. 486 00:31:11,620 --> 00:31:15,841 He could make something have a single eye and make it blink. Backward-bent legs. 487 00:31:15,957 --> 00:31:19,052 He could make dragons, he could make octopus. 488 00:31:19,169 --> 00:31:21,263 I couldn't do that. I could change the shape of someone's nose. 489 00:31:21,380 --> 00:31:23,348 I could turn myself into Mr Hyde. 490 00:31:23,465 --> 00:31:27,345 I could turn my friends into the Mummy. But I couldn't do these fantastic creations. 491 00:31:27,469 --> 00:31:29,437 And so, yeah, I guess I was a little bit jealous 492 00:31:29,554 --> 00:31:31,556 because it seemed way out of my league. 493 00:31:31,681 --> 00:31:36,778 I get more fan mail coming in about the Cyclops I think than any other character. 494 00:31:36,895 --> 00:31:39,068 My favourite Harryhausen creature is always gonna be 495 00:31:39,189 --> 00:31:41,237 the Cyclops in 7th Voyage 496 00:31:41,358 --> 00:31:43,952 because that was the one that, you know... 497 00:31:44,069 --> 00:31:47,198 Suddenly it's in colour and it comes out on the beach 498 00:31:47,322 --> 00:31:51,202 and it's huge and it's got this strange sort of motion to it you can't figure out 499 00:31:51,326 --> 00:31:53,420 and it's angry 500 00:31:53,537 --> 00:31:56,336 and it's gonna get poor Sinbad. 501 00:31:56,456 --> 00:31:58,129 And, you know, you never forget that. 502 00:31:58,250 --> 00:32:02,676 It was so inspiring that it made you wanna make movies. 503 00:32:02,796 --> 00:32:04,890 Are we going anywhere special tonight? 504 00:32:05,006 --> 00:32:09,102 I just got us into a little place called, erm, Harryhausen. 505 00:32:09,219 --> 00:32:10,721 (Laughs) 506 00:32:11,430 --> 00:32:14,525 You know, Ray, my first success, if you like, in movies 507 00:32:14,641 --> 00:32:16,314 was when I was 15 years old 508 00:32:16,435 --> 00:32:20,656 and I made a film for a high school competition called The Valley 509 00:32:20,772 --> 00:32:24,072 And it actually won the award for best special effects 510 00:32:24,192 --> 00:32:29,073 and this was the star of that movie. 511 00:32:29,197 --> 00:32:32,872 You'll see a similarity 512 00:32:32,993 --> 00:32:36,497 to somebody that you created a long time ago. 513 00:32:38,290 --> 00:32:40,133 When I was 12, 13 years old, 514 00:32:40,250 --> 00:32:44,505 and other kids were getting interested in cars and sports and girls, 515 00:32:44,629 --> 00:32:49,476 I used to like monsters, and I particularly loved Ray's films. 516 00:32:49,593 --> 00:32:54,520 I think Peter Jackson said he had a bunch of stop motion things that he had done. 517 00:32:54,639 --> 00:32:58,109 He wanted to be Ray Harryhausen. He tried doing this stuff and was like, 518 00:32:58,226 --> 00:33:00,979 "No, maybe I'll be a director instead!" 519 00:33:01,104 --> 00:33:02,731 Without The 7th Voyage Of Sinbaoi 520 00:33:02,856 --> 00:33:04,358 you would never have The Lord of the Rings. 521 00:33:04,483 --> 00:33:09,865 Peter had developed his way of directing scenes 522 00:33:09,988 --> 00:33:13,868 and I had developed my way of directing and designing scenes 523 00:33:13,992 --> 00:33:15,665 and when we did Lord of the Rings, 524 00:33:15,785 --> 00:33:20,006 we collaborated on designing and directing sequences 525 00:33:20,123 --> 00:33:24,799 which emulated what we felt was the best of Harryhausen. 526 00:33:24,920 --> 00:33:28,800 Ray Harryhausen, he's a child himself, to some degree. 527 00:33:28,924 --> 00:33:34,306 He's able to connect with the audience and say, 528 00:33:34,429 --> 00:33:36,431 "isn't this amazing, isn't this cool? 529 00:33:36,556 --> 00:33:38,900 "Creatures, monsters, let's bring them to life." 530 00:33:46,525 --> 00:33:49,950 On Alice in Wonderland Tim Burton obviously is a big fan of Ray's 531 00:33:50,070 --> 00:33:52,243 and the last sequence with the Jabbervvocky, 532 00:33:52,364 --> 00:33:56,244 we wanted to touch a little bit on Ray's work. 533 00:33:56,368 --> 00:33:59,042 So the Jabbenrvocky does certain stances and things. 534 00:33:59,162 --> 00:34:03,087 He doesn't fly. He does more Harryhauseny type of movement. 535 00:34:03,208 --> 00:34:05,051 (Jabbervvocky roars) 536 00:34:05,168 --> 00:34:09,594 And the location it takes place in is kinda like taking Rob Stromberg's designs, 537 00:34:09,714 --> 00:34:11,557 a bit of Jason And The Argonauts 538 00:34:11,675 --> 00:34:15,725 squeezed into the spiral staircase to nowhere from 7th Voyage. 539 00:34:19,724 --> 00:34:22,443 (Ray) If you had James Bond fighting a skeleton, 540 00:34:22,561 --> 00:34:24,939 it'd be comical. 541 00:34:25,063 --> 00:34:30,445 But having a legendary character like Sinbad, who personifies adventure, 542 00:34:30,569 --> 00:34:35,166 you would accept it more readily as a melodramatic story. 543 00:34:37,576 --> 00:34:43,379 We had Enzo Musumeci, who was an Italian fencing expert. 544 00:34:43,498 --> 00:34:47,674 And when we would rehearse, he would play the skeleton in The 7th Voyage. 545 00:34:47,794 --> 00:34:50,388 He'd give claps of his hands to get a beat. 546 00:34:50,505 --> 00:34:56,558 They knew that at that point, they had to stop their sword and not let it go through. 547 00:35:02,601 --> 00:35:06,356 When the first 7th Voyage Of Sinbad was released in England, 548 00:35:06,479 --> 00:35:08,777 they cut out the whole skeleton sequence. 549 00:35:12,861 --> 00:35:14,704 They said it would frighten children. 550 00:35:14,821 --> 00:35:17,495 Good Lord, what you see on the screen today 551 00:35:17,616 --> 00:35:20,665 is more horrifying than any skeleton on the screen! 552 00:35:21,870 --> 00:35:24,999 (J' Majestic orchestral music) 553 00:35:49,314 --> 00:35:53,114 The 3 Worlds Of Gulliver was a classic story 554 00:35:53,234 --> 00:35:55,953 and that really brought us over to Europe, 555 00:35:56,071 --> 00:35:58,039 because The 3 Worlds Of Gulliver 556 00:35:58,156 --> 00:36:01,581 required big people and little people, little Liputians. 557 00:36:01,701 --> 00:36:04,204 We used to have to wait maybe six weeks 558 00:36:04,329 --> 00:36:08,334 to get a composite print of what we called traveling matte 559 00:36:08,458 --> 00:36:13,806 where two pieces of film are interwoven with one another in the optical printer. 560 00:36:13,922 --> 00:36:18,393 And the Rank laboratory had a traveling matte system 561 00:36:18,510 --> 00:36:22,140 that would make the picture very practical. 562 00:36:22,263 --> 00:36:25,642 So we decided to move our whole operation to Europe 563 00:36:25,767 --> 00:36:32,241 and use the sodium backing that the Rank laboratory had in England. 564 00:36:37,028 --> 00:36:39,156 Music I found very important. 565 00:36:39,280 --> 00:36:42,159 I discovered that when I first saw King Kong. 566 00:36:42,283 --> 00:36:47,414 The fact that the score for King Kong enhanced the film so much, 567 00:36:47,539 --> 00:36:49,917 I became interested in music 568 00:36:50,041 --> 00:36:54,217 and what it could do to heighten the emotion of the visual. 569 00:36:54,337 --> 00:36:57,386 Ray has a passion for film music. 570 00:36:57,507 --> 00:37:02,354 He actually animates to music sometimes to give him inspiration. 571 00:37:02,470 --> 00:37:04,973 A very famous one is the snake woman from 7th Voyage Of .Sinbad 572 00:37:05,098 --> 00:37:07,521 He used to play Shéhérazade to that 573 00:37:07,642 --> 00:37:12,239 and that gave him inspiration before Bernard Herrmann came on board. 574 00:37:12,355 --> 00:37:18,362 Bernie Herrmann, I used to listen to his music on Orson Welles' radio show. 575 00:37:18,486 --> 00:37:20,454 (Tony) It was Charles Schneer that managed 576 00:37:20,572 --> 00:37:23,121 to get Bernard Herrmann on board 577 00:37:23,241 --> 00:37:27,621 and he went on to write exceptional scores for 7th Voyage Of Sinbad 578 00:37:27,746 --> 00:37:31,046 Gulliver, Mysterious Island and Jason And The Argonauts... 579 00:37:31,166 --> 00:37:36,718 And his music is very unique and was just made for our type of film. 580 00:37:36,838 --> 00:37:40,468 (I Dynamic orchestral music) 581 00:37:44,637 --> 00:37:47,186 The scores that Bernard Herrmann wrote for Ray Harryhausen 582 00:37:47,307 --> 00:37:50,982 are certainly some of the most exciting, I think, that he wrote. 583 00:37:51,102 --> 00:37:53,275 - Where's Gulliver? - Here I am! 584 00:37:53,396 --> 00:37:55,148 Down here. 585 00:37:55,273 --> 00:37:57,446 (I Dramatic orchestral music) 586 00:37:58,568 --> 00:38:01,617 Glumdalclitch! Down here! 587 00:38:09,120 --> 00:38:11,873 Bernard Herrmann was very strange and very quirky 588 00:38:11,998 --> 00:38:13,966 but he also had the adventure sense. 589 00:38:14,083 --> 00:38:17,633 Grand, but quirky and strange. 590 00:38:17,754 --> 00:38:22,385 (Man) The Harryhausen movies, for sure, that's where Herrmann was at his best, 591 00:38:22,509 --> 00:38:27,106 as an orchestrator doing incredibly unique things, 592 00:38:27,222 --> 00:38:28,974 being extraordinarily colourful, 593 00:38:29,098 --> 00:38:32,443 and two, being highly dramatic in the best of ways. 594 00:38:32,560 --> 00:38:37,691 He contributes greatly to the believability of it all 595 00:38:37,816 --> 00:38:39,784 because he takes it so seriously. 596 00:38:39,901 --> 00:38:45,408 Every composer I've ever known who's worked in fantasy or horror films or sci-fi 597 00:38:45,532 --> 00:38:49,002 have talked about how he's influenced them. 598 00:38:49,118 --> 00:38:50,916 Ray got on with Bernard Herrmann very well, 599 00:38:51,037 --> 00:38:55,838 as you can tell from most of his animation sequences. 600 00:38:59,504 --> 00:39:03,134 We wanted to make fantasy memorable 601 00:39:03,258 --> 00:39:05,226 and I think that's occurred. 602 00:39:11,724 --> 00:39:13,567 (Woman screams) 603 00:39:16,479 --> 00:39:21,986 Fantasy, I would say, appealed to my sort of gothic mind, 604 00:39:22,110 --> 00:39:25,614 from my German ancestors, I suppose. 605 00:39:25,738 --> 00:39:29,163 Fantasy is magnificent on film. 606 00:39:29,284 --> 00:39:31,457 There's no other medium 607 00:39:31,578 --> 00:39:34,752 that you can express yourself in fantasy the way you can in films. 608 00:39:34,873 --> 00:39:38,628 (J Dramatic orchestral music) 609 00:39:42,797 --> 00:39:45,721 (Narrator) 'Whatever you have imagined in your wildest dreams 610 00:39:45,842 --> 00:39:49,096 'now becomes a visual reality, 611 00:39:49,220 --> 00:39:53,441 'as Jules Verne's most fantastic adventure in space and time...' 612 00:39:53,558 --> 00:39:56,437 (Ray) Mysterious island was another problem. 613 00:39:56,561 --> 00:39:59,690 The studio, Columbia Pictures, had a script 614 00:39:59,814 --> 00:40:02,067 and after we'd made The 7th Voyage, 615 00:40:02,191 --> 00:40:06,913 they felt that perhaps we would be interested in doing Mysterious Island 616 00:40:07,030 --> 00:40:09,203 which was a Jules Verne story. 617 00:40:09,324 --> 00:40:12,123 We used the basic principles of The Mysterious Island 618 00:40:12,243 --> 00:40:14,871 but we had to make it more interesting 619 00:40:14,996 --> 00:40:19,627 because it ended up as just how to survive on a desert island. 620 00:40:19,751 --> 00:40:22,721 We re-storied the whole basic line 621 00:40:22,837 --> 00:40:26,558 to add to the final screenplay that you saw on the screen. 622 00:40:26,674 --> 00:40:30,349 At first, it started out as a prehistoric background. 623 00:40:30,470 --> 00:40:33,770 We were gonna have dinosaurs. Then we decided against that. 624 00:40:33,890 --> 00:40:38,862 And finally, when Captain Nemo became prominent in the story, 625 00:40:38,978 --> 00:40:42,073 we decided to have it based on 626 00:40:42,190 --> 00:40:48,288 him trying to produce more food for the world by growing everything large. 627 00:40:51,616 --> 00:40:55,541 We would have many so-called sweat-box sessions 628 00:40:55,662 --> 00:40:59,667 where the writer would turn in a certain number of pages 629 00:40:59,791 --> 00:41:02,214 and we would tear it apart and analyse it. 630 00:41:02,335 --> 00:41:07,262 Then I would bring drawings of what I thought we could do 631 00:41:07,382 --> 00:41:10,181 lavishly on the screen for little money. 632 00:41:10,301 --> 00:41:15,023 Then it was the writer's job to incorporate all these suggestions 633 00:41:15,139 --> 00:41:18,769 and drawings into the final screenplay. 634 00:41:29,612 --> 00:41:34,118 I have a two-year-old daughter who loves Mysterious Island 635 00:41:34,242 --> 00:41:36,836 a movie she calls "Big Chicken Fall Down". 636 00:41:36,953 --> 00:41:39,581 (Woman screams) 637 00:41:46,421 --> 00:41:48,048 (Narrator) 'Jules Verne, 638 00:41:48,172 --> 00:41:51,972 'a man whose great stories inspired such unusual films as 639 00:41:52,093 --> 00:41:56,189 'Around The World In 80 Days, 20,000 Leagues Under The Sea, 640 00:41:56,305 --> 00:41:58,148 Journey y To The Centre Of The Earth, 641 00:41:58,266 --> 00:42:01,896 'surpasses them all with Mysterious Island' 642 00:42:06,983 --> 00:42:09,031 (Screaming) 643 00:42:11,571 --> 00:42:15,747 The crab came from Harrods department store. 644 00:42:15,867 --> 00:42:19,963 It was a live crab when I bought it at the fish market 645 00:42:20,079 --> 00:42:25,677 and we had a lady at the museum put it down in a humane way. 646 00:42:25,793 --> 00:42:27,795 She took all the meat out of the inside 647 00:42:27,920 --> 00:42:32,016 and I put an armature in the actual crab. 648 00:42:38,222 --> 00:42:42,523 The next step was to try to put Greek mythology on the screen. 649 00:42:43,853 --> 00:42:46,732 (J' Majestic orchestral music) 650 00:42:58,993 --> 00:43:01,496 Some of the films are better made than others. 651 00:43:01,621 --> 00:43:04,670 And some of them have better scripts than others. 652 00:43:04,791 --> 00:43:09,342 I mean, Jason And The Argonauts probably has the most literate screenplay, 653 00:43:09,462 --> 00:43:11,180 and so it's a better movie. 654 00:43:11,297 --> 00:43:13,891 A lot of people find Jason And The Argonauts 655 00:43:14,008 --> 00:43:16,261 is one of our best films. 656 00:43:16,385 --> 00:43:19,980 It's my favourite because it was the most complete. 657 00:43:22,517 --> 00:43:25,691 (Joe Dante) The plots of Harryhausen movies are fairly consistent, 658 00:43:25,812 --> 00:43:29,316 and I think that's one of the reasons that Jason And The Argonauts sticks out, 659 00:43:29,440 --> 00:43:33,616 because there's a lot of other Greek baggage that goes with that story. 660 00:43:40,743 --> 00:43:44,543 (Ray) Basically, the Talos sequence came from an idea I had 661 00:43:44,664 --> 00:43:46,666 about the Colossus of Rhodes. 662 00:43:46,791 --> 00:43:48,509 (I Dramatic orchestral music) 663 00:43:54,215 --> 00:43:57,970 In the original tale of Jason And The Argonauts, 664 00:43:58,094 --> 00:44:02,520 Talos is just an eight-foot mechanical creature. 665 00:44:08,521 --> 00:44:10,444 (John Landis) If you look at Talos, 666 00:44:10,565 --> 00:44:13,068 how does a man of bronze move, you know? 667 00:44:13,192 --> 00:44:16,412 And it's just so miraculous how that moves 668 00:44:16,529 --> 00:44:19,453 and how he creates this sense of size, 669 00:44:19,574 --> 00:44:21,918 how enormous, enormous. IS... 670 00:44:22,034 --> 00:44:25,709 I mean, what other monster is as big as Talos? I mean, just enormous! 671 00:44:25,830 --> 00:44:29,209 Without changing any expression. 672 00:44:29,333 --> 00:44:30,960 I mean, Talos is a statue. 673 00:44:31,085 --> 00:44:33,554 When he's dying, 674 00:44:33,671 --> 00:44:38,017 grabbing for his throat, the way he moves is something! 675 00:44:38,134 --> 00:44:41,479 (Man) I want to speak on behalf of all the actors 676 00:44:41,596 --> 00:44:44,065 that appeared in Harryhausen films. 677 00:44:44,182 --> 00:44:47,186 They weren't all monsters, they weren't all effects, 678 00:44:47,310 --> 00:44:49,984 there were real live actors in there. 679 00:44:50,104 --> 00:44:51,777 What I do remember 680 00:44:51,898 --> 00:44:57,576 was the hands-on ability he had to direct us. 681 00:44:57,695 --> 00:44:59,413 I ran along the sand 682 00:44:59,530 --> 00:45:03,660 and what astonished me was that Ray ran with me. 683 00:45:03,784 --> 00:45:06,958 And he said, "I looked up to the sky, there was the monster." 684 00:45:07,079 --> 00:45:09,502 There was no monster, just a big blue emptiness. 685 00:45:09,624 --> 00:45:13,299 But he said, "Fall now!" I fell... 686 00:45:13,419 --> 00:45:16,013 We were trained to be classical actors, 687 00:45:16,130 --> 00:45:18,849 to appear at the Old Vic. That was our standard. 688 00:45:18,966 --> 00:45:21,685 But there was I eating sand in Palinuro. 689 00:45:21,802 --> 00:45:24,430 But loved it, loved it! 690 00:45:24,555 --> 00:45:30,528 Loved being there, being part of this titanic imagination of this man. 691 00:45:34,148 --> 00:45:37,618 (Peter Jackson) I love the fact that when you're watching one of his movies, 692 00:45:37,735 --> 00:45:40,784 you're aware that you're looking at literally a performance of his. 693 00:45:40,905 --> 00:45:44,626 I mean, he's acting through all these different creatures, 694 00:45:44,742 --> 00:45:47,962 whether it's a Cyclops or a snake with nine heads. 695 00:45:48,079 --> 00:45:52,459 I mean, you're seeing... you're seeing his acting abilities. 696 00:45:52,583 --> 00:45:56,554 As an animator, you have to kind of become an actor. 697 00:45:56,671 --> 00:45:58,924 You know, you're... 698 00:45:59,048 --> 00:46:01,642 Before you do a piece of action, 699 00:46:01,759 --> 00:46:04,182 you often either look at yourself in the mirror 700 00:46:04,303 --> 00:46:07,933 or you act it through on video just to see what it is, 701 00:46:08,057 --> 00:46:10,685 and you put something of yourself... 702 00:46:10,810 --> 00:46:14,940 You know, you try to put emotion into an inanimate puppet. 703 00:46:15,064 --> 00:46:17,658 He sort of starts in his brain, goes through his fingers 704 00:46:17,775 --> 00:46:21,450 into the creatures that he's animating and finally onto the screen. 705 00:46:21,570 --> 00:46:24,665 I asked him once, with the Hydra, with all those seven heads, 706 00:46:24,782 --> 00:46:27,581 I said, "How did you keep track'?" He said, "I have no idea." 707 00:46:30,246 --> 00:46:33,967 (Tony) This is the seven-headed Hydra from Jason And The Argonauts. 708 00:46:34,083 --> 00:46:37,713 It's probably one of the biggest of Ray's models. 709 00:46:37,837 --> 00:46:40,681 As you see, it has incredible detail. 710 00:46:40,798 --> 00:46:43,927 The complexity of it, seven heads, two tails. 711 00:46:44,051 --> 00:46:47,271 Ray could never make anything easy for himself. 712 00:46:47,388 --> 00:46:49,607 He would always make it more complex each time. 713 00:46:49,724 --> 00:46:52,227 (Ray) The Hydra came from the Hercules legend. 714 00:46:52,351 --> 00:46:54,319 We had to bring that in. 715 00:46:54,437 --> 00:46:58,533 We didn't want a dragon because there had been dragons on the screen before, 716 00:46:58,649 --> 00:47:00,993 so we chose the Hydra. 717 00:47:01,110 --> 00:47:04,535 (Tony) This creature, like most of the creatures in Ray's films, 718 00:47:04,655 --> 00:47:09,752 were built in Ray's workshop in his London house. 719 00:47:09,869 --> 00:47:13,339 (I Dramatic orchestral music) 720 00:47:32,850 --> 00:47:37,321 (Ray) There is a sequence in the original tale of Jason 721 00:47:37,438 --> 00:47:40,487 where corpses come out of the ground, 722 00:47:40,608 --> 00:47:44,363 rotting corpses which are not very pleasant to look at, 723 00:47:44,487 --> 00:47:46,114 at least in that time. 724 00:47:46,238 --> 00:47:48,787 Well, we didn't want to get an X for our film 725 00:47:48,908 --> 00:47:51,331 so we made them clean-cut skeletons. 726 00:47:51,452 --> 00:47:53,921 And we had seven skeletons. 727 00:47:54,038 --> 00:47:58,088 Seven is a magic number all through mythology. 728 00:47:58,209 --> 00:48:01,179 And we had seven skeletons fighting three men. 729 00:48:01,295 --> 00:48:05,266 He always tried, like filmmakers do today, to outdo themselves. 730 00:48:05,383 --> 00:48:10,139 And that's why one skeleton developed from 7th Voyage 731 00:48:10,262 --> 00:48:13,391 into seven skeletons in Jason And The Argonauts... 732 00:48:13,516 --> 00:48:16,440 Why have one when you can have seven? (Laughs) 733 00:48:27,071 --> 00:48:30,666 This is one of the original skeletons from Jason. 734 00:48:30,783 --> 00:48:35,289 He has every joint that a real skeleton would have. 735 00:48:35,413 --> 00:48:37,882 We photographed the live action first 736 00:48:37,998 --> 00:48:42,299 with stuntmen who portrayed the skeletons who were swordsmen. 737 00:48:42,420 --> 00:48:44,297 We'd time it very carefully 738 00:48:44,422 --> 00:48:46,845 and maybe rehearse it ten times, 739 00:48:46,966 --> 00:48:49,014 and then the final piece of film, 740 00:48:49,135 --> 00:48:51,308 the stuntmen are removed 741 00:48:51,429 --> 00:48:53,557 and the actors shadow-box. 742 00:48:53,681 --> 00:48:58,562 And that as a piece of film I rear-project behind these skeletons 743 00:48:58,686 --> 00:49:02,657 so that the human being is the same size as the skeleton. 744 00:49:02,773 --> 00:49:04,696 (J' Frantic orchestral music) 745 00:49:07,069 --> 00:49:12,166 When the skeleton kills Andrew Faulds against the temple 746 00:49:12,283 --> 00:49:15,753 and Andrew Faulds falls on the ground, 747 00:49:15,870 --> 00:49:18,419 and the skeleton looks around 748 00:49:18,539 --> 00:49:21,338 and he then jumps over the body, 749 00:49:21,459 --> 00:49:24,383 that's an aerial brace, the use of an aerial brace. 750 00:49:24,503 --> 00:49:30,181 Aerial wire animation takes a lot longer and it's very complicated. 751 00:49:30,301 --> 00:49:34,397 Most people would have had it stepping over or going around, 752 00:49:34,513 --> 00:49:36,481 but Ray had him jumping over. 753 00:49:36,599 --> 00:49:39,352 That's the difference. That's the Harryhausen touch. 754 00:49:39,477 --> 00:49:44,529 (Ray) Sometimes I would only get about 13 to 15 frames a day. 755 00:49:44,648 --> 00:49:47,777 It took four months to animate to the sequence. 756 00:49:47,902 --> 00:49:50,906 It only took two weeks to photograph the live action. 757 00:49:51,030 --> 00:49:54,125 They pretty much used every single frame that they shot, too, 758 00:49:54,241 --> 00:49:57,916 so it was... He was very economical. 759 00:49:58,037 --> 00:50:00,381 Almost everything was take one. 760 00:50:00,498 --> 00:50:04,628 98 percent, 99 percent was take one. 761 00:50:04,752 --> 00:50:07,596 An amazing achievement if you think about it. 762 00:50:07,713 --> 00:50:12,184 We never had money or budget or time to do retakes. 763 00:50:12,301 --> 00:50:15,396 (Steve Johnson) I think if he finessed it and did two takes, three takes, 764 00:50:15,513 --> 00:50:17,311 it wouldn't come from his heart. 765 00:50:17,431 --> 00:50:19,684 He would refine it too much in his mind 766 00:50:19,808 --> 00:50:22,152 and it would not be what he initially thought. 767 00:50:22,269 --> 00:50:27,116 And H.R. Giger taught me that. The more quickly you get your ideas out of your head 768 00:50:27,233 --> 00:50:31,238 and up on the screen or onto the canvas, the more real it's gonna be. 769 00:50:31,362 --> 00:50:34,081 I believe Clive Barker told me the same thing. 770 00:50:34,198 --> 00:50:36,747 He said, "When I'm painting, I like to make mistakes." 771 00:50:36,867 --> 00:50:41,589 And I think that has a lot to do with why Harryhausen's stuff really resonates 772 00:50:41,705 --> 00:50:44,424 and sticks and stays in all of our minds, because it's very pure. 773 00:50:44,542 --> 00:50:46,965 (J' Frantic orchestral music) 774 00:50:51,590 --> 00:50:54,844 When I was about 12 years old, I remember rushing home, 775 00:50:54,969 --> 00:50:58,690 I couldn't wait to see Jason And The Argonauts for the first time. 776 00:50:58,806 --> 00:51:01,184 And I was just so gobsmacked. 777 00:51:01,308 --> 00:51:04,403 The skeleton fight in Jason And The Argonauts? 778 00:51:04,520 --> 00:51:07,023 I can practically remember what row I was sitting in 779 00:51:07,147 --> 00:51:11,402 at this little theatre in Orangeville, Ontario, at the age of nine 780 00:51:11,527 --> 00:51:14,155 when the images of those skeletons leaped off the screen 781 00:51:14,280 --> 00:51:16,157 and drilled straight into my DNA. 782 00:51:16,282 --> 00:51:20,082 I know this isn't real but, boy, it sure looks real. 783 00:51:20,202 --> 00:51:25,880 And that's the feeling I had as a young boy in the theatre watching Ray's films. 784 00:51:26,000 --> 00:51:30,255 When you're transported as a young person to these fantastic worlds, 785 00:51:30,379 --> 00:51:32,598 whether it was Greece or wherever it was, 786 00:51:32,715 --> 00:51:37,516 and skeletons move around and sword-fights happen, this is magic! 787 00:51:38,762 --> 00:51:41,686 (J' Frantic orchestral music) 788 00:51:41,807 --> 00:51:45,186 I'm sure there's a direct link between those demonic skeletons 789 00:51:45,311 --> 00:51:48,155 and the chrome death figure in The Terminator 790 00:51:48,272 --> 00:51:50,445 So, Ray, I hope you can forgive me 791 00:51:50,566 --> 00:51:54,412 and remember that imitation is the sincerest form of flattery. 792 00:51:54,528 --> 00:52:00,001 I see a lot of sequences that we had originally done years ago 793 00:52:00,117 --> 00:52:03,838 reproduced in various films of today. 794 00:52:20,846 --> 00:52:22,314 Very flattering! 795 00:52:22,973 --> 00:52:25,476 (Narrator) 'The Hrs! Men In The Moon. 796 00:52:26,935 --> 00:52:29,734 'An experience unparalleled on the screen 797 00:52:29,855 --> 00:52:32,449 ['as two worlds meet and clash] 798 00:52:32,566 --> 00:52:33,738 (Ray) H.G. Wells, 799 00:52:33,859 --> 00:52:35,611 I was a great admirer, and I wanted... 800 00:52:35,736 --> 00:52:39,536 After Mighty Joe Young I wanted to do War of the Worlds 801 00:52:39,657 --> 00:52:44,379 and I made a lot of drawings and an outline for the story structure. 802 00:52:53,629 --> 00:52:56,849 I wrote to Orson Welles but I never got an answer. 803 00:52:56,965 --> 00:52:58,808 I wanted to do The Time Machine 804 00:52:58,926 --> 00:53:02,396 but somebody else had already taken the rights. 805 00:53:02,513 --> 00:53:06,734 Finally we did a Wells story called Hrs! Men In The Moon. 806 00:53:06,850 --> 00:53:10,696 (J' Dramatic string music) 807 00:53:18,612 --> 00:53:23,664 We tried to keep that feeling that the insects developed an intelligence 808 00:53:23,784 --> 00:53:26,037 rather than the mammals. 809 00:53:26,161 --> 00:53:27,788 I think Ray Harryhausen would probably say 810 00:53:27,913 --> 00:53:29,711 that he was influenced by Georges Méliés. 811 00:53:29,832 --> 00:53:32,426 If you look at his work, it really is part of a continuum 812 00:53:32,543 --> 00:53:34,136 that goes back to the birth of cinema. 813 00:53:34,253 --> 00:53:36,506 (I Slow piano music) 814 00:53:39,049 --> 00:53:42,724 Actually, Ray has a personal business card 815 00:53:42,845 --> 00:53:44,472 of Georges Méliés. 816 00:53:44,596 --> 00:53:48,351 Ray, oh, yes, a huge admiration for Méliés, 817 00:53:48,475 --> 00:53:52,070 and I think most fantasy filmmakers do. 818 00:53:52,187 --> 00:53:54,656 (Man) The First Men in The Moon aliens are... 819 00:53:54,773 --> 00:53:57,572 Nowadays we would look at them as kind of 820 00:53:57,693 --> 00:54:01,493 this B-grade, you know, cliché, kind of like... 821 00:54:01,613 --> 00:54:03,331 But a cliché I actually really love. 822 00:54:03,449 --> 00:54:05,326 I love the fact that when we design aliens 823 00:54:05,451 --> 00:54:07,920 for feature films or comics or games or whatever, 824 00:54:08,036 --> 00:54:11,882 humans keep on going back to the same grab bag of elements. 825 00:54:11,999 --> 00:54:14,502 They're insectoid or they're reptilian 826 00:54:14,626 --> 00:54:20,053 or they're, like, octopi or cephalopods and stuff. 827 00:54:20,174 --> 00:54:22,723 We just go back to the same clichés again and again. 828 00:54:22,843 --> 00:54:26,893 Everything humans think is creepy, crawly and disgusting, that's what aliens become. 829 00:54:28,098 --> 00:54:29,395 (Man) Stand back! 830 00:54:29,516 --> 00:54:33,316 (Vincenzo Natali) Essentially the best effects films, like Distric! .Q 831 00:54:33,437 --> 00:54:35,860 are the ones where you can feel the hand of the creator 832 00:54:35,981 --> 00:54:38,200 within the design and execution of the creatures. 833 00:54:38,317 --> 00:54:41,992 What's important to remember is when you look at the link between Ray Harryhausen 834 00:54:42,112 --> 00:54:44,740 and the work of, say, ILM or Phil Tippett 835 00:54:44,865 --> 00:54:48,665 is how much there actually is in common between them. 836 00:54:48,786 --> 00:54:50,709 And really, in essence, 837 00:54:50,829 --> 00:54:54,800 how little has changed in spite of how the technology's evolved. 838 00:55:00,047 --> 00:55:02,391 (Creature growls) 839 00:55:06,011 --> 00:55:11,689 I'm always saying to the guys that I work with now on computer graphics, 840 00:55:11,809 --> 00:55:13,982 you know, "Do it like Ray Harryhausen," 841 00:55:14,102 --> 00:55:19,780 or, "Why don't you just look at a Harryhausen shot and see what he did?" 842 00:55:19,900 --> 00:55:22,278 And I'm always going back to that well 843 00:55:22,402 --> 00:55:25,326 because of the economy and the simplicity. 844 00:55:25,447 --> 00:55:27,916 Take guard! 845 00:55:28,033 --> 00:55:31,913 There's this tendency with computer graphics, because you can do it, 846 00:55:32,037 --> 00:55:36,087 if you want somebody to reach and pull something in, 847 00:55:36,208 --> 00:55:40,588 there tends to be, like, these ridiculous flourishes and all this extra stuff. 848 00:55:40,712 --> 00:55:44,967 It's like, "What's that about?" "Just do it," you know? 849 00:55:45,092 --> 00:55:48,687 "Just get to it and tell the story as directly as possible." 850 00:55:48,804 --> 00:55:51,683 One of the ironies is all the great innovators 851 00:55:51,807 --> 00:55:54,185 in computer-generated animation 852 00:55:54,309 --> 00:55:56,186 are all stop motion animators. 853 00:55:56,311 --> 00:55:59,690 I mean, you know, Phil Tippett, Dennis Muren, 854 00:55:59,815 --> 00:56:02,659 these guys, they were all animators. 855 00:56:02,776 --> 00:56:06,656 The first job I got was actually doing stop motion for a commercial 856 00:56:06,780 --> 00:56:11,502 and I think that really sort of helped to figure out the character, 857 00:56:11,618 --> 00:56:14,121 what its performance is, what it's feeling, 858 00:56:14,246 --> 00:56:17,796 and communicating that idea in a few frames to the public. 859 00:56:17,916 --> 00:56:20,294 The role of the animator is changing. 860 00:56:20,419 --> 00:56:24,595 First of all, you've got motion capture, you've got all these tools available to you, 861 00:56:24,715 --> 00:56:26,843 so the actors are giving us amazing reference. 862 00:56:26,967 --> 00:56:30,517 - How will I know if he chooses me? - He will try to kill you. 863 00:56:30,637 --> 00:56:33,891 The CG character would be from their performance, 864 00:56:34,016 --> 00:56:38,692 exactly as they did it, down to the minutest detail. 865 00:56:38,812 --> 00:56:42,066 And so the animators, who are very important in the process, 866 00:56:42,190 --> 00:56:43,817 they would do the tail, the ears, 867 00:56:43,942 --> 00:56:46,320 and they would ensure that the actor's performance 868 00:56:46,445 --> 00:56:49,449 was exactly replicated in the CG. 869 00:56:49,573 --> 00:56:53,874 Art challenges technology. Technology inspires the art. 870 00:56:53,994 --> 00:56:58,841 And I would argue that's the way that every master 871 00:56:58,957 --> 00:57:02,211 of every medium of animation, 872 00:57:02,336 --> 00:57:05,465 be it puppet animation, clay animation, 873 00:57:05,589 --> 00:57:08,763 computer animation, hand-drawn animation, 874 00:57:08,884 --> 00:57:11,854 that exact thing happens with them. 875 00:57:11,970 --> 00:57:16,942 Well, there's room for every type of media for entertainment. 876 00:57:17,059 --> 00:57:20,654 After all, that's the end product, is to entertain the public. 877 00:57:20,771 --> 00:57:23,069 If you can entertain them with a yo-yo, 878 00:57:23,190 --> 00:57:26,069 well, that's fine, use a yo-yo for entertainment. 879 00:57:26,193 --> 00:57:27,570 But that's rather difficult. 880 00:57:31,239 --> 00:57:33,367 (Narrator) 'One Million Years BC. 881 00:57:33,492 --> 00:57:37,872 'Introducing the fabulous Raquel Welch as Loana The Fair One, 882 00:57:37,996 --> 00:57:41,216 'John Richardson as Tumak' 883 00:57:43,043 --> 00:57:45,546 (Ray) One Million BC is another matter. 884 00:57:45,671 --> 00:57:48,015 I made that for Hammer films. 885 00:57:48,131 --> 00:57:51,601 And they bought the rights to a remake of it, 886 00:57:51,718 --> 00:57:55,473 a 1940 film with Victor Mature and Carole Landis. 887 00:57:55,597 --> 00:57:57,895 I don't like retakes, basically, 888 00:57:58,016 --> 00:58:01,486 but I felt we could do better than the original 889 00:58:01,603 --> 00:58:04,698 where they used lizards with fins glued on their back 890 00:58:04,815 --> 00:58:09,537 and they had a tyrannosaurus with a man in a rubber suit 891 00:58:09,653 --> 00:58:13,954 that looked so phony, they had to keep hiding it behind bushes. 892 00:58:14,074 --> 00:58:18,079 So all you saw was an eye or a finger or something. 893 00:58:18,203 --> 00:58:23,209 So I wanted to change that concept by using animation. 894 00:58:23,333 --> 00:58:25,802 (Dinosaur roars) 895 00:58:27,629 --> 00:58:31,099 A lot of the motion is developed on the screen 896 00:58:31,216 --> 00:58:33,139 and comes from the character. 897 00:58:33,260 --> 00:58:36,605 If you have a dinosaur, I like to keep it active 898 00:58:36,722 --> 00:58:39,350 by having the tail swooshing all the time. 899 00:58:47,315 --> 00:58:50,569 I used to read dinosaur books 900 00:58:50,694 --> 00:58:55,245 and imagine going to see them, what it would be like to stand next to them 901 00:58:55,365 --> 00:58:58,915 and then I discovered this film where there are real people with dinosaurs 902 00:58:59,036 --> 00:59:00,754 and I couldn't believe it. 903 00:59:00,871 --> 00:59:02,464 (Roaring) 904 00:59:16,136 --> 00:59:19,060 My influence was Charles R. Knight, 905 00:59:19,181 --> 00:59:22,651 the key figure in the American Museum of Natural History. 906 00:59:22,768 --> 00:59:27,148 He was the first one to restore dinosaurs from the basic skeletons. 907 00:59:27,272 --> 00:59:31,152 Here is an example of some prehistoric restorations 908 00:59:31,276 --> 00:59:35,531 and then we start actually from the skeleton, the basic skeleton, 909 00:59:35,655 --> 00:59:40,001 to plan the armature for the rubber models. 910 00:59:40,118 --> 00:59:44,248 And then we go to the museums and actually see the skeletons 911 00:59:44,372 --> 00:59:47,171 and try to develop our animals 912 00:59:47,292 --> 00:59:51,718 in a way that they're well known from the museum point of view. 913 00:59:51,838 --> 00:59:53,761 (Dinosaur roars) 914 00:59:53,882 --> 00:59:56,761 Ray Harryhausen's work had a huge influence on us 915 00:59:56,885 --> 00:59:58,558 during the design of King Kong. 916 00:59:59,387 --> 01:00:01,640 There were lots of ways we could possibly go 917 01:00:01,765 --> 01:00:04,063 with the design of the creatures and the dinosaurs. 918 01:00:04,184 --> 01:00:07,028 And Peter said he didn't want them to be real dinosaurs, 919 01:00:07,145 --> 01:00:08,943 he wanted them to be movie dinosaurs. 920 01:00:09,064 --> 01:00:14,116 So we were trying to evoke that era of dinosaurs from movie history 921 01:00:14,236 --> 01:00:15,863 and really capture that. 922 01:00:15,987 --> 01:00:19,207 And in that sense, they're more sort of monsters and characters 923 01:00:19,324 --> 01:00:21,042 more than they're true animals. 924 01:00:21,159 --> 01:00:23,582 (Dinosaurs roar) 925 01:00:26,206 --> 01:00:29,801 (Woman) I remember one scene when we were in Lanzarote, 926 01:00:29,918 --> 01:00:33,764 this is when these pterodactyls were kind of coming over us, 927 01:00:33,880 --> 01:00:36,975 and we didn't know this, we didn't see this, 928 01:00:37,092 --> 01:00:42,440 but Ray got onto a flatbed truck 929 01:00:42,556 --> 01:00:44,854 and drove in front of us 930 01:00:44,975 --> 01:00:52,029 while we, in our little wet, skimpy little pieces of leather, 931 01:00:52,149 --> 01:00:55,403 brandished our spears... (Laughs) 932 01:00:55,527 --> 01:01:00,124 ...at these things. (Growls, laughs) 933 01:01:01,741 --> 01:01:05,211 (Ray) Raquel Welch was cast in the picture. 934 01:01:05,328 --> 01:01:07,422 That was one of her first films. 935 01:01:07,539 --> 01:01:11,885 She never looked like a real cavewoman She wasn't supposed to. 936 01:01:12,002 --> 01:01:15,677 That wouldn't have been very entertaining to the public. 937 01:01:15,797 --> 01:01:19,597 If cave women in prehistoric days looked like Raquel Welch, 938 01:01:19,718 --> 01:01:22,437 we've regressed today! (Laughs) 939 01:01:31,146 --> 01:01:33,069 Gwangi was another story. 940 01:01:33,190 --> 01:01:36,911 Willis O'Brien started Gwangi at RKO 941 01:01:37,027 --> 01:01:39,121 way back in the '40s. 942 01:01:39,237 --> 01:01:43,162 And unfortunately, the war came along and they canceled the picture 943 01:01:43,283 --> 01:01:48,130 after OB spent about a year preparing it. 944 01:01:48,246 --> 01:01:52,092 So he kindly gave me a script years ago 945 01:01:52,209 --> 01:01:53,552 and I had it in my garage 946 01:01:53,668 --> 01:01:56,342 and Charles and I were looking for a subject one time 947 01:01:56,463 --> 01:02:00,138 and I brought out this whole script of Gwangi 948 01:02:00,258 --> 01:02:03,057 O'Brien's original idea was to have cowboys 949 01:02:03,178 --> 01:02:05,556 roping a dinosaur for the Sideshow. 950 01:02:05,680 --> 01:02:10,231 That always impressed me. And we tried to keep that part of it in the picture. 951 01:02:10,352 --> 01:02:14,698 (Tony) The lasso sequence in that, of course, was incredibly complex. 952 01:02:14,814 --> 01:02:20,492 The lassos from both sides of the... 953 01:02:20,612 --> 01:02:24,333 the cowboys lassoing the monster around the neck or on the foot, 954 01:02:24,449 --> 01:02:29,751 would be lassoing this pole on this Jeep which would be hurtling around. 955 01:02:29,871 --> 01:02:32,294 He put the screen together at the back 956 01:02:32,415 --> 01:02:36,295 so he obliterated the Jeep with the monster stick. 957 01:02:36,419 --> 01:02:40,049 The miniature ropes would be tied to the monster around the neck 958 01:02:40,173 --> 01:02:44,428 and that would go off at exactly, match the exact same direction 959 01:02:44,552 --> 01:02:47,601 as the live action would on the rear projection plate. 960 01:02:47,722 --> 01:02:52,478 It took well over two and a half months to film that one sequence. 961 01:02:52,602 --> 01:02:55,196 - (Dinosaur roars) - (Men scream) 962 01:02:55,313 --> 01:02:57,862 (Chaotic shouting) 963 01:02:57,983 --> 01:03:00,827 (Man) Ray, we owe you more than we can ever really express, 964 01:03:00,944 --> 01:03:06,826 based on all of the roads that you pioneered and built from dirt 965 01:03:06,950 --> 01:03:11,501 into a super-highway of eventual digital technology. 966 01:03:14,457 --> 01:03:17,461 The V-rexes in King Kong were... 967 01:03:17,585 --> 01:03:21,055 They're fundamentally different from what we know real dinosaurs to be. 968 01:03:21,172 --> 01:03:25,052 They had this heavy-set tail that was hanging down, they had three fingers 969 01:03:25,176 --> 01:03:29,773 and they're basically inspired by things like Gwangi from Ray Harryhausen. 970 01:03:40,150 --> 01:03:45,077 (Joe Dante) Harryhausen has never worked with a, quote, "great director." 971 01:03:45,196 --> 01:03:47,119 No-one ever says, you know, 972 01:03:47,240 --> 01:03:51,040 it's a Jim O'Connolly movie or it's a Nathan Juran movie. 973 01:03:51,161 --> 01:03:53,835 It's always a Ray Harryhausen movie. 974 01:03:53,955 --> 01:03:58,051 It was his concepts, the creatures in them were from his mind, 975 01:03:58,168 --> 01:04:00,045 so they were his films. 976 01:04:00,170 --> 01:04:02,218 A lot of directors couldn't see that. 977 01:04:02,339 --> 01:04:04,216 There were examples where the director 978 01:04:04,341 --> 01:04:07,390 did not approve of Ray being on location shoots, 979 01:04:07,510 --> 01:04:09,638 but didn't quite understand why he was there. 980 01:04:09,763 --> 01:04:14,018 Even though the scripts would detail in Ray's drawings 981 01:04:14,142 --> 01:04:16,691 exactly what was gonna happen in that sequence. 982 01:04:16,811 --> 01:04:19,860 (Ray) I make hundreds of continuity drawings 983 01:04:19,981 --> 01:04:23,576 which show the progression of the scene 984 01:04:23,693 --> 01:04:26,071 and then I direct those scenes myself. 985 01:04:26,196 --> 01:04:28,824 Ray Harryhausen was the star of those movies. 986 01:04:28,948 --> 01:04:31,622 I couldn't really tell you who the actors were in the films 987 01:04:31,743 --> 01:04:33,586 but I certainly remember the creatures. 988 01:04:33,703 --> 01:04:37,924 I mean, the thing with the Films. I think there's some terrible acting in it, 989 01:04:38,041 --> 01:04:39,964 the scripts aren't the greatest, 990 01:04:40,085 --> 01:04:45,558 but, boy, his elements, when he made clay live, 991 01:04:45,673 --> 01:04:48,142 are still some of the best moments in Films. 992 01:04:48,259 --> 01:04:51,229 (Woman) I was probably about six or seven at the time 993 01:04:51,346 --> 01:04:53,849 and I remember two old ladies came up 994 01:04:53,973 --> 01:04:58,194 and said, "Oh, hello, sweetheart. Can we have a look in your baby buggy'?" 995 01:04:58,311 --> 01:05:00,939 "Yeah, you can look at my dollies," you know? 996 01:05:01,064 --> 01:05:03,362 Pulled back and there was Gwangi! 997 01:05:03,483 --> 01:05:06,202 Of course, instead of dolls, I had dinosaurs. 998 01:05:06,319 --> 01:05:09,414 To me, it was normal. Dad had them all over the house. 999 01:05:09,531 --> 01:05:12,375 And he didn't have an oven 1000 01:05:12,492 --> 01:05:16,747 and so he used our oven to cook his creatures in. 1001 01:05:16,871 --> 01:05:21,172 And lunch times and dinner times used to be very interesting 1002 01:05:21,292 --> 01:05:23,511 because everything tasted of latex rubber. 1003 01:05:23,628 --> 01:05:29,135 And after a while of having roast chicken tasting like rubber, it was not so funny. 1004 01:05:29,259 --> 01:05:33,264 (Ray) By the time we finished the picture, which took a year and a half, 1005 01:05:33,388 --> 01:05:35,356 they had sold the studio 1006 01:05:35,473 --> 01:05:38,443 and the new owners didn't have any respect 1007 01:05:38,560 --> 01:05:41,404 for what the previous owners sanctioned, 1008 01:05:41,521 --> 01:05:44,070 so they just dumped Gwangi on the market. 1009 01:05:44,190 --> 01:05:46,739 Unfortunately, it was released too late. 1010 01:05:46,860 --> 01:05:50,114 If it had come out in the '50s or early '60s, 1011 01:05:50,238 --> 01:05:52,286 I think it would have been better received. 1012 01:05:52,407 --> 01:05:56,457 The word Gwangi suggests something like Godzilla, 1013 01:05:56,578 --> 01:05:59,502 so everybody thinks that maybe it was made in Japan. 1014 01:05:59,622 --> 01:06:02,876 You'd need a very big publicity campaign 1015 01:06:03,001 --> 01:06:06,380 to make people aware that it was an unusual Films. 1016 01:06:06,504 --> 01:06:10,054 It's sad because a lot of people feel it's one of our better pictures, too. 1017 01:06:10,842 --> 01:06:13,891 (J' Rousing orchestral music) 1018 01:06:20,185 --> 01:06:23,029 (Narrator) 'See the sorcerer of the black arts, 1019 01:06:23,146 --> 01:06:24,523 'the gold helmet faceless Vizier, 1020 01:06:26,232 --> 01:06:30,078 'the death fight of the centaur and the griffin, the six-armed goddess of evil.' 1021 01:06:30,195 --> 01:06:33,165 - (Roaring) - (Explosion) 1022 01:06:33,281 --> 01:06:37,127 (Ray) Gwangi was not a big success at the box office 1023 01:06:37,243 --> 01:06:41,168 so we decided to go back to the Sinbad pictures. 1024 01:06:41,289 --> 01:06:47,342 So I devised two stories, Golden Voyage and Eye Of The Tiger. 1025 01:06:55,303 --> 01:06:59,479 When you work with Ray, you're absolutely sure what you're doing. 1026 01:06:59,599 --> 01:07:01,727 It comes from his drawings, 1027 01:07:01,851 --> 01:07:07,153 drawings that I, as a sculptor, could reproduce his things in full size. 1028 01:07:07,273 --> 01:07:11,574 His work is so accurate in conception 1029 01:07:11,694 --> 01:07:14,743 that there's no ambiguity, so I knew what I was doing. 1030 01:07:14,864 --> 01:07:18,539 Ray was the king, the god, 1031 01:07:18,660 --> 01:07:21,504 and you did what he said. 1032 01:07:28,169 --> 01:07:30,467 One of the toughest things about integrating a character 1033 01:07:30,588 --> 01:07:33,967 is really making it appear to be in the scene. 1034 01:07:34,092 --> 01:07:36,686 And the best way to do that is to... 1035 01:07:37,804 --> 01:07:40,808 ...create something that physically happens, really on set. 1036 01:07:40,932 --> 01:07:43,936 And it had to be rigged by the special effects department. 1037 01:07:45,937 --> 01:07:49,032 (J' Dreamy orchestral music) 1038 01:08:06,874 --> 01:08:13,883 Working with Ray Harryhausen was the most amazing experience for me. 1039 01:08:14,007 --> 01:08:17,477 I was a relatively, well, very unknown actress 1040 01:08:17,594 --> 01:08:23,601 and had never worked with his stop motion Dynamation. 1041 01:08:26,686 --> 01:08:28,438 There was nothing to work with. 1042 01:08:28,563 --> 01:08:33,410 Ray used to show us these wonderful drawings that he'd done 1043 01:08:33,526 --> 01:08:37,247 and say, "Now, this is what you're going to be reacting to, 1044 01:08:37,363 --> 01:08:43,837 "but it's not a drawing, it's a real-life, huge, enormous creature, 1045 01:08:43,953 --> 01:08:46,126 "17, 20-foot high. 1046 01:08:46,247 --> 01:08:48,466 "So this is what you're gonna be reacting to." 1047 01:08:48,583 --> 01:08:51,837 So you kind of become like a child, in a way, 1048 01:08:51,961 --> 01:08:53,634 and remember how you used to play. 1049 01:08:53,755 --> 01:08:57,385 And then Ray, his eye-line was a stick, 1050 01:08:57,508 --> 01:09:03,106 so he'd have the stick, and on the stick he'd drawn this eye, 1051 01:09:03,222 --> 01:09:05,691 which for me was the centaur's eye. 1052 01:09:07,185 --> 01:09:09,187 And Ray would wield the eye. 1053 01:09:09,312 --> 01:09:13,237 "Look at the eye! Look at the eye!" And this was Ray's eye-line for the actors. 1054 01:09:13,358 --> 01:09:16,202 (Joe Dante) It's hard to get actors to look in the right place. 1055 01:09:16,319 --> 01:09:19,448 They look like they're looking further than they're supposed to. 1056 01:09:19,572 --> 01:09:23,372 It takes a particular kind of actor who can look at a distance 1057 01:09:23,493 --> 01:09:26,918 and make you think he's looking in the middle distance as opposed to far away. 1058 01:09:27,038 --> 01:09:29,917 (Narrator) 'Behind this door lies a world of wonders, 1059 01:09:30,041 --> 01:09:33,295 'a studio where special effects wizard Ray Harryhausen 1060 01:09:33,419 --> 01:09:35,513 'and producer Charles Schneer 1061 01:09:35,630 --> 01:09:40,682 'make the unreal real in the magic of Dynarama for countless moviegoers. 1062 01:09:41,719 --> 01:09:44,563 'In their new film, The Golden Voyage Of Sinbad 1063 01:09:44,681 --> 01:09:47,605 'Schneer and Harryhausen move from the drawing board 1064 01:09:47,725 --> 01:09:49,602 'to a sunny beach in Majorca.' 1065 01:09:49,727 --> 01:09:54,904 (Ray) We were originally going to shoot The Golden Voyage in India, 1066 01:09:55,024 --> 01:09:58,779 and Kali was a result of planning the picture for India. 1067 01:09:58,903 --> 01:10:04,956 But when we changed our mind and shot it in Spain, for many reasons, 1068 01:10:05,076 --> 01:10:07,329 we left the Kali sequence in. 1069 01:10:07,453 --> 01:10:11,458 We felt it would be a very good dramatic situation. 1070 01:10:11,582 --> 01:10:13,835 (J' Sitar music) 1071 01:10:20,007 --> 01:10:24,558 (Ray) My work seemed to bridge O'Brien's period 1072 01:10:24,679 --> 01:10:28,604 into the modern Star Wars effects. 1073 01:10:44,031 --> 01:10:47,205 I think my favourite creature from a Ray Harryhausen film 1074 01:10:47,326 --> 01:10:49,670 would probably be from the first one I ever saw, 1075 01:10:49,787 --> 01:10:51,881 which was The Golden Voyage Of Sinbad 1076 01:10:51,998 --> 01:10:55,468 And it was the Kali, the giant statue that comes to life. 1077 01:10:55,585 --> 01:11:00,466 And it was just so shocking to see it so beautifully rendered and animated 1078 01:11:00,590 --> 01:11:04,436 and I think it stands the test of time. It hasn't really aged one bit. 1079 01:11:04,552 --> 01:11:06,520 And I still find it terrifying. 1080 01:11:11,184 --> 01:11:17,487 Many critics called our films a special effects film, which they were not. 1081 01:11:17,607 --> 01:11:20,702 We used every effect at the time 1082 01:11:20,818 --> 01:11:24,368 in order to put the fantasy subject on the screen. 1083 01:11:25,448 --> 01:11:27,746 (Narrator) 'Journey across the oceans of antiquity 1084 01:11:27,867 --> 01:11:30,086 'to the northern edge of the ancient world.' 1085 01:11:31,746 --> 01:11:34,340 'Filmed in the miracle of Dynarama. 1086 01:11:34,457 --> 01:11:37,677 'Come face-to-face with the prehistoric troll. 1087 01:11:40,338 --> 01:11:44,263 'See the sorceress bring life to the all-powerful minotaur. 1088 01:11:44,383 --> 01:11:47,603 Sinbad And The Eye Of The Tiger 1089 01:11:47,720 --> 01:11:51,350 There's something that happens with stop motion that I've always felt, 1090 01:11:51,474 --> 01:11:57,072 when you use an actual model rather than computer-generated images, 1091 01:11:57,188 --> 01:12:01,284 the model is strange, 1092 01:12:01,400 --> 01:12:03,869 it gives the nightmare quality of a fantasy. 1093 01:12:03,986 --> 01:12:06,364 (John Lasseter) It wasn't really very realistic, 1094 01:12:06,489 --> 01:12:10,084 but it was great because he was creating fantasies. 1095 01:12:10,201 --> 01:12:12,249 I don't, as a filmmaker, 1096 01:12:12,370 --> 01:12:17,297 and at Pixar, we don't ever wanna make things that are absolutely perfectly real. 1097 01:12:17,416 --> 01:12:21,137 We like to, like Ray, take a step back from reality. 1098 01:12:25,174 --> 01:12:27,677 (Ray) If you make fantasy too real, 1099 01:12:27,802 --> 01:12:32,308 I think it loses the quality of a nightmare, of a dream. 1100 01:12:32,974 --> 01:12:35,523 With stop motion, you can never quite get it to look real 1101 01:12:35,643 --> 01:12:37,441 and that's actually an asset, 1102 01:12:37,562 --> 01:12:40,190 because you get a sense of the work that's gone into it 1103 01:12:40,314 --> 01:12:44,035 and it makes the performance much more dynamic, possible. 1104 01:12:44,151 --> 01:12:46,950 There's really no constraints except the artist doing it. 1105 01:12:47,071 --> 01:12:49,790 It's not the same as with a CG thing, 1106 01:12:49,907 --> 01:12:54,458 because CG, our brain seems to know that's not quite the same 1107 01:12:54,579 --> 01:12:58,834 as an actual piece of physical material that's been given life. 1108 01:12:58,958 --> 01:13:01,336 This is like the Golem. 1109 01:13:01,460 --> 01:13:05,465 I mean, our whole world. It's like God creating Adam. 1110 01:13:05,590 --> 01:13:10,596 You take clay and your give it life and then it breathes, and Ray did that! 1111 01:13:10,720 --> 01:13:14,975 And it's the result of that particular kind of animation, I think. 1112 01:13:15,099 --> 01:13:18,148 (Dennis Muren) There's something cold about computer graphics. 1113 01:13:18,269 --> 01:13:20,067 I don't think it was always this way. 1114 01:13:20,187 --> 01:13:23,942 Maybe I'm looking back fondly at some of the early stuff that was done 1115 01:13:24,066 --> 01:13:26,489 that seemed to me more realistic. 1116 01:13:26,611 --> 01:13:29,490 I think we could touch the dinosaur in Jurassic. 1117 01:13:29,614 --> 01:13:33,369 As an industry, we're turning out so many shots so quickly 1118 01:13:33,492 --> 01:13:37,668 that we haven't had time to catch up and learn how to do it. 1119 01:13:37,788 --> 01:13:41,964 And when we were doing the first stuff at ILM, back in the early '90s, 1120 01:13:42,084 --> 01:13:45,088 you know, we spent months or even a couple of years 1121 01:13:45,212 --> 01:13:49,217 figuring out how to make this thing look like an object and not like a graphic. 1122 01:13:49,342 --> 01:13:51,344 That was the big challenge at that point. 1123 01:13:51,469 --> 01:13:53,847 I would find it rather unappealing 1124 01:13:53,971 --> 01:13:59,694 to sit at a desk and just push buttons to get a visual image on the screen. 1125 01:13:59,810 --> 01:14:01,858 I think they're really two different things. 1126 01:14:01,979 --> 01:14:07,986 Stop motion is what it is, an art form and a sense of tactile feel 1127 01:14:08,110 --> 01:14:10,533 and the artist is visible in every frame. 1128 01:14:10,655 --> 01:14:14,034 CG is something else that's more of a fluidity 1129 01:14:14,158 --> 01:14:16,411 and it's just different. 1130 01:14:16,535 --> 01:14:18,913 Stop motion is still alive, it's not dead. 1131 01:14:19,038 --> 01:14:22,042 People say, "Oh, it's a lost art", but it's not a lost art. 1132 01:14:22,166 --> 01:14:24,294 I mean, Henry Selick and Nick Park, 1133 01:14:24,418 --> 01:14:26,921 there's a lot of people doing stop motion still. 1134 01:14:27,046 --> 01:14:31,222 (John Lasseter) All the guys at Aardman doing clay animation. 1135 01:14:31,342 --> 01:14:32,969 I mean, come on! 1136 01:14:33,094 --> 01:14:36,098 Do you really wanna see Wallace & Gromit 1137 01:14:36,222 --> 01:14:38,691 in any other medium? No! 1138 01:14:38,808 --> 01:14:40,936 The storytelling that they do, 1139 01:14:41,060 --> 01:14:43,859 the subjects that they choose, 1140 01:14:43,980 --> 01:14:47,075 lend itself to the stop motion medium. 1141 01:14:47,191 --> 01:14:51,446 (Nick Park) You know, when you're sat there with a character, it's in front of you, 1142 01:14:51,570 --> 01:14:53,948 you use your fingers, 1143 01:14:54,073 --> 01:14:56,417 you're holding it, you're handling it, 1144 01:14:56,534 --> 01:14:59,003 there's a kind of... There is a kind of connection. 1145 01:14:59,120 --> 01:15:01,669 Unlike all the other types of animation, 1146 01:15:01,789 --> 01:15:04,417 what you see is a real performance. 1147 01:15:04,542 --> 01:15:07,091 It starts at frame one 1148 01:15:07,211 --> 01:15:10,010 and the animator has to make that journey. 1149 01:15:10,131 --> 01:15:14,307 In other forms of animation, you'll do these key poses 1150 01:15:14,427 --> 01:15:17,977 and then a computer or an assistant will in-between. 1151 01:15:18,097 --> 01:15:21,021 And you can manipulate those and change. 1152 01:15:21,142 --> 01:15:25,648 To lock yourself away in a studio 1153 01:15:25,771 --> 01:15:29,571 and be able to move something with hundreds of joints... 1154 01:15:29,692 --> 01:15:35,916 If you lose the thread, the thing just becomes nonsense. 1155 01:15:36,032 --> 01:15:39,912 (Phil Tippett) Shots can sometimes take up to 15 or 20 hours. 1156 01:15:40,036 --> 01:15:42,084 If there's a mistake, if there's one mistake, 1157 01:15:42,204 --> 01:15:45,959 if the camera goes crazy or your puppet breaks, you're doomed 1158 01:15:46,083 --> 01:15:48,336 and you have to start the process all over again. 1159 01:15:48,461 --> 01:15:50,509 Occasionally, if the phone rings, 1160 01:15:50,629 --> 01:15:55,510 I answer it and that's maybe where you'll see a little bit of a jerk 1161 01:15:55,634 --> 01:15:59,138 because I'd forgotten whether one head was going forward 1162 01:15:59,263 --> 01:16:01,607 or one head was going backward. 1163 01:16:01,724 --> 01:16:04,978 Now, with digital and videotape, 1164 01:16:05,102 --> 01:16:08,527 the stop motion animators have a way of keeping track. 1165 01:16:08,647 --> 01:16:10,695 Ray did it all in his head! 1166 01:16:10,816 --> 01:16:13,865 (Monkey chatters) 1167 01:16:44,225 --> 01:16:48,731 You animate the model and one pose leads to another pose. 1168 01:16:48,854 --> 01:16:52,825 It is like sculpting, you have to know what you're doing and then just do it, 1169 01:16:52,942 --> 01:16:57,288 because if you try to think about it, your brain would implode. 1170 01:16:57,404 --> 01:17:00,908 It's not an intellectual thing, it's an intuitive thing. 1171 01:17:01,033 --> 01:17:04,958 And I think that, for me, is really important, to have that contact 1172 01:17:05,079 --> 01:17:09,585 and you're manipulating it frame by frame 1173 01:17:09,708 --> 01:17:13,053 so you're kind of struggling with it. 1174 01:17:13,170 --> 01:17:16,219 Like in any kind of a live performance, 1175 01:17:16,340 --> 01:17:17,967 you always leave an allowance 1176 01:17:18,092 --> 01:17:20,561 for some other adjustment that you may wanna do. 1177 01:17:20,678 --> 01:17:23,056 You may be thinking that you're gonna do this, 1178 01:17:23,180 --> 01:17:25,774 but you'll get into it and all of a sudden you'll realise, 1179 01:17:25,891 --> 01:17:28,269 "You know what? I could do this instead." 1180 01:17:28,394 --> 01:17:31,113 And so you can improvise. 1181 01:17:31,230 --> 01:17:35,906 (Ray) You may know the broad concept of what's happening in the scene 1182 01:17:36,026 --> 01:17:39,997 but all the little details are put in as you go along 1183 01:17:40,114 --> 01:17:42,162 by your imagination. 1184 01:17:50,749 --> 01:17:53,548 (Creature roars) 1185 01:17:57,173 --> 01:18:02,304 There was a man who said, "Why do you go to the trouble of using stop motion? 1186 01:18:02,428 --> 01:18:04,601 "Why don't you put a man in a suit'?" 1187 01:18:04,722 --> 01:18:07,066 Well, that's the easy way out. 1188 01:18:07,183 --> 01:18:11,154 In the 15 features I've made and the many shorts, 1189 01:18:11,270 --> 01:18:13,193 I did all the animation myself. 1190 01:18:13,314 --> 01:18:16,568 And I was able to do that up until the '80s. 1191 01:18:20,070 --> 01:18:23,165 I was a loner. I preferred to work by myself 1192 01:18:23,282 --> 01:18:26,957 because animation requires an enormous amount of concentration. 1193 01:18:27,077 --> 01:18:29,250 In the days of Ray Harryhausen, it was Ray 1194 01:18:29,371 --> 01:18:31,999 and a guy that used to click the shutter on the camera. 1195 01:18:32,124 --> 01:18:35,674 And he'd do the thing and the guy would click. And it was two guys doing it. 1196 01:18:35,794 --> 01:18:37,796 Now it's an army. 1197 01:18:37,922 --> 01:18:41,472 Today, of course, it takes 80 people, 90 people. 1198 01:18:41,592 --> 01:18:44,436 You see them credited on the screen. 1199 01:18:44,553 --> 01:18:47,773 One person does the eye, one person does the nose, 1200 01:18:47,890 --> 01:18:50,188 one person does the tail of the donkey. 1201 01:18:50,309 --> 01:18:53,734 One person's doing the facial, another person's doing the body. 1202 01:18:53,854 --> 01:18:57,154 Sometimes another person can be doing even tail motion or ear motion. 1203 01:18:57,274 --> 01:19:01,074 People doing the layout, people doing the muscle rigs, 1204 01:19:01,195 --> 01:19:04,415 people doing the facial rigs, people doing the lighting. 1205 01:19:04,531 --> 01:19:07,876 You know, there's a whole team that's a shader team. 1206 01:19:07,993 --> 01:19:11,167 There are people doing things I don't even know what they do! 1207 01:19:11,288 --> 01:19:14,508 It's a different atmosphere. 1208 01:19:14,625 --> 01:19:17,549 Some shots that are done today with computer graphics 1209 01:19:17,670 --> 01:19:21,595 were the entire budget for their movies. 1210 01:19:21,715 --> 01:19:25,686 And so the economy of a singular guy working on this thing, 1211 01:19:25,803 --> 01:19:30,934 it was very important that he was able to have creative control over the stuff. 1212 01:19:31,058 --> 01:19:33,561 Now it's such a big organization 1213 01:19:33,686 --> 01:19:37,190 with many, many producers and many effects technicians working on it, 1214 01:19:37,314 --> 01:19:39,533 it's difficult to give a singular vision. 1215 01:19:39,650 --> 01:19:43,405 There really aren't very many singular vision films actually made any more, 1216 01:19:43,529 --> 01:19:46,453 unless you're a Spielberg or a Cameron or a Peter Jackson, 1217 01:19:46,573 --> 01:19:50,544 a director strong enough to be able to put that vision all the way through, 1218 01:19:50,661 --> 01:19:53,631 and even then, it kind of needs to be watered down 1219 01:19:53,747 --> 01:19:55,545 cos there are so many people working on it. 1220 01:19:55,666 --> 01:19:59,921 One person must arbitrate between many, many good ideas. 1221 01:20:00,045 --> 01:20:02,969 You know, should it be lit like this or should it be lit like that? 1222 01:20:03,090 --> 01:20:04,967 And they're all valid choices. 1223 01:20:05,092 --> 01:20:08,062 Should the creature be green Or Should ii be brown? 1224 01:20:08,178 --> 01:20:10,226 Any choice you make is gonna be valid 1225 01:20:10,347 --> 01:20:12,725 when you're working with such talented people. 1226 01:20:12,850 --> 01:20:16,821 But one person does have to arbitrate and sometimes it's a very arbitrary choice. 1227 01:20:16,937 --> 01:20:20,908 That is defined by specific individuals, by an author, 1228 01:20:21,025 --> 01:20:23,073 and in most cases, that's the director, 1229 01:20:23,193 --> 01:20:25,946 but with Ray Harryhausen, it was the visual effects artist. 1230 01:20:26,071 --> 01:20:29,826 I'm grateful that I was able to do what I did 1231 01:20:29,950 --> 01:20:34,877 without having any interference from the studio or from anyone. 1232 01:20:46,633 --> 01:20:50,979 I remember somebody made a film some years ago about Medusa 1233 01:20:51,096 --> 01:20:55,852 and they had just an actress with a wig on with snakes. 1234 01:20:55,976 --> 01:20:59,776 Every time she walked, they would bobble up and down, you know? 1235 01:20:59,897 --> 01:21:02,571 It wouldn't frighten a two-year-old child. 1236 01:21:02,691 --> 01:21:05,069 So I always wanted to animate Medusa 1237 01:21:05,194 --> 01:21:09,540 and I had a great chance when Clash Of The 77?ans came about. 1238 01:21:09,656 --> 01:21:13,160 I tried to design her so that she wouldn't have clothes. 1239 01:21:13,285 --> 01:21:15,834 That's why I gave her a reptilian body, 1240 01:21:15,954 --> 01:21:19,083 because I didn't wanna animate flowing cloth. 1241 01:21:19,208 --> 01:21:23,179 We gave her the arrow from Diana's bow and arrow 1242 01:21:23,295 --> 01:21:25,218 and the rattlesnake's tail, 1243 01:21:25,339 --> 01:21:30,311 so she could be a menace from the sound-effect point of view. 1244 01:21:34,640 --> 01:21:38,486 It became a big problem because she had 12 snakes in her hair 1245 01:21:38,602 --> 01:21:41,606 and each snake had to be moved, the head and the tail, 1246 01:21:41,730 --> 01:21:43,824 every frame of film, 1247 01:21:43,941 --> 01:21:48,663 along with her body and her face and her eyes and the snake body. 1248 01:21:48,779 --> 01:21:51,623 The Medusa sequence, 1249 01:21:51,740 --> 01:21:54,334 if you see that film, 1250 01:21:54,451 --> 01:21:58,172 the tension that builds up between... 1251 01:21:59,415 --> 01:22:01,543 ...the actor and his shield 1252 01:22:01,667 --> 01:22:02,964 and everything that goes on there, 1253 01:22:03,085 --> 01:22:07,261 and you realise the bulk of it is just stop motion, 1254 01:22:07,381 --> 01:22:11,136 close-ups of stop-motion. It's a wonderful piece of work. 1255 01:22:11,260 --> 01:22:15,356 (Ray) I wanted green eyes for Medusa, but I couldn't get them 1256 01:22:15,472 --> 01:22:18,100 so I had to use blue eyes, unfortunately. 1257 01:22:18,225 --> 01:22:23,402 They were dolls' eyes, little baby dolls' eyes that were put in her skull, 1258 01:22:23,522 --> 01:22:28,744 and you would roll them around with the stop motion process. 1259 01:22:28,861 --> 01:22:31,239 I would move them with an eraser of a pencil. 1260 01:22:31,363 --> 01:22:33,957 (Guillermo del Toro) People think if you design monsters, 1261 01:22:34,074 --> 01:22:36,372 you design them for the sake of making them cool, 1262 01:22:36,493 --> 01:22:38,211 but you never do that. 1263 01:22:38,328 --> 01:22:43,209 You design them to be the character that you want them to be. 1264 01:22:43,333 --> 01:22:45,882 A good monster has to have character, 1265 01:22:46,003 --> 01:22:47,926 has to have a personality, 1266 01:22:48,046 --> 01:22:52,927 you know, it has to be crazy, savage, funny. 1267 01:22:53,051 --> 01:22:54,769 Whatever you wanna use, 1268 01:22:54,887 --> 01:22:58,892 you have to define it by the silhouette, the details, you know? 1269 01:22:59,016 --> 01:23:02,987 And if the monster works like that then it's a well-designed monster. 1270 01:23:03,103 --> 01:23:07,108 (Ray) The monster that attacked Andromeda in Greek mythology, 1271 01:23:07,232 --> 01:23:10,111 there are various concepts of a dragon-like creature. 1272 01:23:10,235 --> 01:23:15,492 I wanted to make it semi-human so it would make the story a little more logical. 1273 01:23:15,616 --> 01:23:20,713 I gave it sort of the arms of an octopus with hands on the end of it. 1274 01:23:20,829 --> 01:23:24,584 And he developed from that point of view. 1275 01:23:24,708 --> 01:23:29,430 The Kraken was a word that is not in Greek mythology. 1276 01:23:29,546 --> 01:23:32,425 That comes from Norse mythology more. 1277 01:23:32,549 --> 01:23:37,055 We needed a word and I guess the writer felt that was the right word to use. 1278 01:23:37,179 --> 01:23:40,433 (Steve Johnson) I do think it's very important to sketch creatures 1279 01:23:40,557 --> 01:23:42,559 before you sculpt them, 1280 01:23:42,684 --> 01:23:46,439 for the very simple reason, again, it comes to the purity. 1281 01:23:46,563 --> 01:23:50,238 Your mind can move your hand on a paper in two dimensions 1282 01:23:50,359 --> 01:23:53,613 much more quickly than it can move your fingers in three dimensions. 1283 01:23:53,737 --> 01:23:56,035 And if you sculpt something, it takes longer. 1284 01:23:56,156 --> 01:23:59,706 If you sketch something, you can do it more quickly and get your concept out. 1285 01:23:59,826 --> 01:24:02,875 All my illustrations are in black and white. 1286 01:24:02,996 --> 01:24:05,090 I never cared much for colour. 1287 01:24:05,207 --> 01:24:08,051 It took too long for one thing, for me, 1288 01:24:08,168 --> 01:24:12,469 and I was never groomed in colour, to speak of. 1289 01:24:12,589 --> 01:24:15,513 I learned mostly by doing it myself. 1290 01:24:15,634 --> 01:24:20,265 Ray obviously did very simple drawings that were perfunctory, 1291 01:24:20,389 --> 01:24:23,609 because they were for himself, he knew he was gonna build from the design. 1292 01:24:23,725 --> 01:24:28,481 And he had that luxury of being the one that was actually gonna realise everything 1293 01:24:28,605 --> 01:24:32,655 from design through to actual... what was gonna get printed to each frame. 1294 01:24:32,776 --> 01:24:37,373 (Ray) My influences over the years was largely Gustave Dore, 1295 01:24:37,489 --> 01:24:41,539 a French artist in the Victorian period. 1296 01:24:41,660 --> 01:24:46,040 He illustrated the Bible, many thousands of pictures. 1297 01:24:56,049 --> 01:25:00,771 Up until that time, Ray, of course, had done all the animation on his own. 1298 01:25:00,887 --> 01:25:03,481 (Ray) When Clash Of The Titans came about, 1299 01:25:03,599 --> 01:25:07,069 I found that due to technical difficulties 1300 01:25:07,185 --> 01:25:11,406 I had to hire other people to do some animation. 1301 01:25:11,523 --> 01:25:13,946 (Tony) And he found two animators to help him, 1302 01:25:14,067 --> 01:25:16,695 the great Jim Danforth, an American animator, 1303 01:25:16,820 --> 01:25:20,199 and an English animator called Steve Archer. 1304 01:25:20,324 --> 01:25:23,123 Steve did a lot of the Bubo sequences. 1305 01:25:23,243 --> 01:25:26,463 Jim, I believe, did a lot of the Pegasus sequences. 1306 01:25:26,580 --> 01:25:29,083 And their input into that film was just enormous. 1307 01:25:29,207 --> 01:25:32,507 When I came to London to do An American Werewolf In London, 1308 01:25:32,628 --> 01:25:34,847 I went to visit him at Pinewood. 1309 01:25:34,963 --> 01:25:38,558 He and Jim Danforth were animating Pegasus, the flying horse, 1310 01:25:38,675 --> 01:25:43,522 and it was just extraordinary how much time it took to light. 1311 01:25:43,639 --> 01:25:46,233 I mean, forget the animation, just to light, 1312 01:25:46,350 --> 01:25:48,352 because they had to hide all the wires. 1313 01:25:48,477 --> 01:25:50,195 I think I was there four or five hours, 1314 01:25:50,312 --> 01:25:55,614 they probably got two or three seconds of usable footage. I mean, it was amazing! 1315 01:25:55,734 --> 01:25:57,532 (Steve Johnson) When an audience goes to see a movie 1316 01:25:57,653 --> 01:25:59,200 and there's a special effect, 1317 01:25:59,321 --> 01:26:01,415 it's kind of like when you go to see a magician. 1318 01:26:01,531 --> 01:26:03,579 A magician pulls a rabbit out of a hat. 1319 01:26:03,700 --> 01:26:07,204 You know he's not really pulling that rabbit out of his hat, 1320 01:26:07,329 --> 01:26:08,956 but you know he tricked you somehow, 1321 01:26:09,081 --> 01:26:11,550 and so you feel involved because you wanna figure it out. 1322 01:26:11,667 --> 01:26:14,216 This is the way it was with Harryhausen's stuff 1323 01:26:14,336 --> 01:26:18,341 from his rear-projection to his live-action pieces to his stop motion. 1324 01:26:18,465 --> 01:26:21,935 How did he do it? One of the drawbacks to computer animation, 1325 01:26:22,052 --> 01:26:26,478 it takes the audience out of the equation. The audience isn't as involved. 1326 01:26:26,598 --> 01:26:30,319 They generally know it's CGI. So I think it puts a little bit of a distance 1327 01:26:30,435 --> 01:26:33,188 between the audience and the movies, unfortunately. 1328 01:26:33,313 --> 01:26:35,156 I remember in the old James Bond movies 1329 01:26:35,273 --> 01:26:37,617 there would always be a huge stunt at the beginning 1330 01:26:37,734 --> 01:26:40,362 and everybody would gasp because it was so thrilling. 1331 01:26:40,487 --> 01:26:42,910 And it was actually being done in front of their eyes. 1332 01:26:43,031 --> 01:26:46,376 Today you could do the same stunt and people would say, "Oh, CGI." 1333 01:26:46,493 --> 01:26:49,246 The second you make a movie and you see 1,000 soldiers 1334 01:26:49,371 --> 01:26:53,046 or 100,000 soldiers running over a hill, 1335 01:26:53,166 --> 01:26:55,840 you know that there are not 100,000 soldiers 1336 01:26:55,961 --> 01:27:01,639 available to anybody on the face of the planet today for any sensible cost. 1337 01:27:01,758 --> 01:27:04,056 And so you know that that is not real. 1338 01:27:04,177 --> 01:27:06,521 As real as it looks, you know it's not real. 1339 01:27:06,638 --> 01:27:10,393 It's up to you to decide 1340 01:27:10,517 --> 01:27:16,570 how far you're gonna allow us to push the envelope of digital creativity. 1341 01:27:16,690 --> 01:27:19,443 You know, you accepted my digital dinosaurs 1342 01:27:19,568 --> 01:27:22,242 because you wanted to enjoy and be scared by the stories, 1343 01:27:22,362 --> 01:27:24,865 so you accepted the digital dinosaurs. 1344 01:27:24,990 --> 01:27:30,042 But there is a point where audiences are going to reject... 1345 01:27:31,121 --> 01:27:35,092 ...digital special effects and start to maybe go to movies 1346 01:27:35,208 --> 01:27:39,338 where we actually do something that existed in real space and real time. 1347 01:27:39,463 --> 01:27:42,592 Now there are so many effects being done in so many films 1348 01:27:42,716 --> 01:27:45,845 and hundreds or thousands of shots in each film, 1349 01:27:45,969 --> 01:27:48,893 there's a real danger of the effects not being special any more, 1350 01:27:49,014 --> 01:27:50,516 they're too common. 1351 01:27:50,640 --> 01:27:53,940 Young people have been brainwashed by television 1352 01:27:54,060 --> 01:27:56,233 to want everything quickly, you know, 1353 01:27:56,354 --> 01:28:00,905 and you just can't have an explosion every five minutes in Greek mythology. 1354 01:28:01,026 --> 01:28:05,452 So I felt it was time to retire. I felt I had had enough. 1355 01:28:19,586 --> 01:28:25,218 It's my incredible pleasure to present Ray with a special BAFTA Award. 1356 01:28:25,342 --> 01:28:27,845 (Applause) 1357 01:28:33,475 --> 01:28:36,695 We declare the exhibition open! 1358 01:28:38,939 --> 01:28:41,943 (Cheering and applause) 1359 01:28:42,067 --> 01:28:45,492 (All) J' Happy birthday to you 1360 01:28:45,612 --> 01:28:49,617 I Happy birthday to you... 1361 01:29:02,504 --> 01:29:05,257 I Happy birthday... I 1362 01:29:24,818 --> 01:29:27,662 (Tony) The Ray and Diana Harryhausen Foundation, 1363 01:29:27,779 --> 01:29:30,908 it was set up in the 1980s by Ray 1364 01:29:31,032 --> 01:29:36,789 to educate people into stop motion animation 1365 01:29:36,913 --> 01:29:40,884 and also to protect his heritage for the future. 1366 01:29:41,001 --> 01:29:44,722 Preservation, conservation and other aspects of it 1367 01:29:44,838 --> 01:29:47,637 are our major, major priority. 1368 01:29:47,757 --> 01:29:51,978 So we're desperately trying to save the original models 1369 01:29:52,095 --> 01:29:57,352 because the material that he makes them out of, latex rubber, they're so fragile. 1370 01:29:57,475 --> 01:30:01,400 Vanessa and Jim Danforth and I 1371 01:30:01,521 --> 01:30:04,866 went through Ray's garage in 2008 1372 01:30:04,983 --> 01:30:07,327 and found a treasure trove. 1373 01:30:07,444 --> 01:30:09,788 I opened up a bag and found, immediately, 1374 01:30:09,905 --> 01:30:11,953 a little wooden curlicue, 1375 01:30:12,073 --> 01:30:14,952 one of the dragon's horns from 7th Voyage Of Sinbad 1376 01:30:15,076 --> 01:30:16,874 and then the other one. 1377 01:30:16,995 --> 01:30:19,418 Then I looked down and saw a little character 1378 01:30:19,539 --> 01:30:22,793 with Curly-toed Shoes. It was Sinbad! 1379 01:30:22,918 --> 01:30:27,048 And Jim said, "That's the Sinbad that was carried aloft by the Roc!" 1380 01:30:27,172 --> 01:30:30,051 And then there was a little piece of rubber and I flipped it over, 1381 01:30:30,175 --> 01:30:31,927 it was the harpie's head! 1382 01:30:32,052 --> 01:30:35,602 And there were tons of things and they were all there in the garage 1383 01:30:35,722 --> 01:30:37,850 for over 50 years. 1384 01:30:37,974 --> 01:30:41,069 And that's the great thing about Ray Harryhausen's puppets, 1385 01:30:41,186 --> 01:30:43,280 he still has the originals, it's amazing. 1386 01:30:43,396 --> 01:30:46,616 (Ray) Yeah, that's one of my early brontosauruses. 1387 01:30:47,776 --> 01:30:49,449 (Woman) He's quite big, so... 1388 01:30:49,569 --> 01:30:52,413 You'd have to be 3 Greek wrestler to animate that! 1389 01:30:55,158 --> 01:30:59,538 The foundation is preserving the puppets and moulds 1390 01:30:59,663 --> 01:31:02,382 and Ray's diaries, Ray's sketches, 1391 01:31:02,499 --> 01:31:04,672 behind the scenes photographs, 1392 01:31:04,793 --> 01:31:08,514 his dailies, his daily reels from all his black and white films. 1393 01:31:08,630 --> 01:31:10,849 (Tony) The dailies, the outtakes from The Beast 1394 01:31:10,966 --> 01:31:13,094 right through to 7th Voyage Of Sinbad 1395 01:31:13,218 --> 01:31:15,721 are all being preserved now digitally for the future. 1396 01:31:24,104 --> 01:31:28,450 Peter Jackson volunteered to restore them, 1397 01:31:28,566 --> 01:31:30,113 so I went down to New Zealand 1398 01:31:30,235 --> 01:31:33,910 and Peter and I recorded it on high-definition video. 1399 01:31:34,030 --> 01:31:37,785 (Tony) Peter Jackson has been amazingly generous, 1400 01:31:37,909 --> 01:31:40,003 not only with time but with preservation. 1401 01:31:40,120 --> 01:31:42,919 (John Landis) When Ray visited Peter Jackson, he went to Weta. 1402 01:31:43,039 --> 01:31:45,542 He brought with him one of the little skeletons 1403 01:31:45,667 --> 01:31:48,841 and Peter took it and had it scanned exactly. 1404 01:31:48,962 --> 01:31:51,966 And then from the scan, they made a mould. 1405 01:31:52,090 --> 01:31:56,516 But what's incredible is that the actual bronze you end up with 1406 01:31:56,636 --> 01:32:01,563 isn't a copy of the skeleton, it is the skeleton, exactly! 1407 01:32:01,683 --> 01:32:04,732 I just want to say thank you to Peter Jackson, Randy Cook, 1408 01:32:04,853 --> 01:32:07,732 and all those many others who've given us support. 1409 01:32:07,856 --> 01:32:10,655 His legacy, of course, is in good hands 1410 01:32:10,775 --> 01:32:15,906 because it's carried in the DNA of so many film fans. 1411 01:32:16,031 --> 01:32:17,783 I think all of us 1412 01:32:17,907 --> 01:32:21,332 who are practitioners in the arts of science fiction and fantasy movies 1413 01:32:21,453 --> 01:32:26,129 now all feel that we're standing on the shoulders of a giant. 1414 01:32:26,249 --> 01:32:29,469 If not for Ray's contribution to the collective dreamscape, 1415 01:32:29,586 --> 01:32:31,509 we would not be who we are. 1416 01:32:31,629 --> 01:32:35,384 Ray, your inspiration goes with us forever. 1417 01:32:35,508 --> 01:32:39,979 It represents a form of film-making that really will never happen again, 1418 01:32:40,096 --> 01:32:43,316 but I think it's all the more special because of that. 1419 01:32:43,433 --> 01:32:45,731 He's... you know, 1420 01:32:45,852 --> 01:32:51,359 his patience, his endurance, has inspired so many of us. 1421 01:32:52,734 --> 01:32:56,989 I'm glad to say that, just like I was impressed by King Kong 1422 01:32:57,113 --> 01:33:00,583 people are impressed by our Films. 1423 01:33:00,700 --> 01:33:05,126 And other people are impressed by Peter Jackson and Spielberg and Lucas. 1424 01:33:05,246 --> 01:33:08,250 That's the way the snowball rolls on.125763

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