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These are the user uploaded subtitles that are being translated: 1 00:00:06,500 --> 00:00:09,060 [music] 2 00:00:51,140 --> 00:00:56,420 My name is Steven Fletcher and I�m a documentary film maker but most of my working life I�ve 3 00:00:56,550 --> 00:01:01,180 been a computer programmer For me the love affair of the computer started 4 00:01:01,180 --> 00:01:06,860 at the age of 14 when I got my first computer the VIC-20 closely followed by the Commodore 5 00:01:06,860 --> 00:01:13,170 64 and then of course the Amiga Now 35 years later I want to take you on a 6 00:01:13,170 --> 00:01:18,840 journey back to the birth of the home computer by following the Commodore story discovering 7 00:01:18,840 --> 00:01:25,760 the origins and what lead up to the Commodore 64 being the best ever selling computer in history 8 00:01:27,240 --> 00:01:35,310 It�s remarkable that in my lifetime technology has advanced so much from computers once the 9 00:01:35,310 --> 00:01:40,020 size of a room to mobile phones that fit in your pocket 10 00:01:41,020 --> 00:01:48,490 You don�t have to go back too many years and computers just didn�t exist but now 11 00:01:48,490 --> 00:01:52,100 we find computers filling every aspect of our lives 12 00:01:52,110 --> 00:01:59,780 We will be travelling around Europe and across America interviewing many legends from Commodore 13 00:01:59,780 --> 00:02:00,780 and Amiga 14 00:02:01,780 --> 00:02:05,100 A half a million dollars March 7th 1984 15 00:02:06,260 --> 00:02:09,100 You invented something that changed my life 16 00:02:09,700 --> 00:02:13,220 And there�s a bunch of Z8000 programmers you know looking like I just shot a sheep or something 17 00:02:14,020 --> 00:02:18,820 On the other side rather than panicking because your ball grid array or something was inverted 18 00:02:18,820 --> 00:02:20,580 and there�s nothing you can do about it 19 00:02:20,580 --> 00:02:23,460 A meeting with Jack Tramiel was often called a Jack attack 20 00:02:24,420 --> 00:02:28,420 Do you ever get a jump where it�s ten times better these days � no 21 00:02:29,380 --> 00:02:32,900 Welcome to R J Mical�s house of construction 22 00:02:32,980 --> 00:02:33,980 [music] 23 00:02:34,980 --> 00:02:40,240 We will also be attending Commodore and Amiga events plus retro shows to see how alive the 24 00:02:40,240 --> 00:02:50,440 Commodore and Amiga scene is in today�s modern world 25 00:02:50,500 --> 00:02:54,020 [plane noise] 26 00:03:11,140 --> 00:03:15,380 Just arriving in San Francisco We�re going to be doing the Commodore Story documentary 27 00:03:15,620 --> 00:03:21,220 and the first thing we see is from a museum and it�s all about the typewriter 28 00:03:22,020 --> 00:03:27,300 and potentially the first chapter; the first part of the documentary we are going 29 00:03:27,300 --> 00:03:33,300 to call �The Typewriter Man� because it�s all about Jack Tramiel and where he came from 30 00:03:34,300 --> 00:03:35,540 And here we are 31 00:03:35,980 --> 00:03:36,500 (music) 32 00:04:41,400 --> 00:04:46,720 My name�s Leonard Tramiel and I was involved in the personal computer industry for quite sometime 33 00:04:46,720 --> 00:04:52,740 I was on the team that developed the Commodore PET 34 00:04:52,740 --> 00:04:57,860 and then actually went off to graduate school and didn�t have any direct involvement 35 00:04:57,860 --> 00:05:05,220 in the VIC-20 or Commodore 64 Had some indirect work with some of the engineers 36 00:05:05,220 --> 00:05:08,710 and marketing folk and of course with my dad 37 00:05:08,710 --> 00:05:13,570 The way Commodore got into the computer business was completely by accident 38 00:05:13,580 --> 00:05:19,700 So let�s let�s take a couple of historical steps back 39 00:05:19,690 --> 00:05:28,880 My father when he left the US army had a some had some experience repairing typewriters; he was trained 40 00:05:28,880 --> 00:05:35,880 to do that in the army and one of his first jobs after leaving was he got the contract 41 00:05:35,880 --> 00:05:41,440 to continue doing the typewriter repair for the army base 42 00:05:41,450 --> 00:05:49,510 And his business went from repairing typewriters to importing and selling typewriters and then 43 00:05:49,500 --> 00:05:55,370 from typewriters into other office equipment like adding machines and then from adding 44 00:05:55,380 --> 00:05:57,140 machines to electronic calculators 45 00:05:57,980 --> 00:06:01,620 This is where Commodore started; Jack Tramiel made these things and made his money with it 46 00:06:03,140 --> 00:06:07,260 Interesting story about this piece of equipment, everybody knows that jack Tramiel didn�t 47 00:06:07,280 --> 00:06:12,000 have really a lot of interest in the computer business; he wanted to sell calculators like 48 00:06:12,000 --> 00:06:16,290 this one And a lot of people will recognise this specific 49 00:06:16,300 --> 00:06:21,510 chiclet keyboard And it was Chuck Peddle who engineered the 50 00:06:21,500 --> 00:06:27,350 first computer for Commodore but because real keyboards were really expensive at the time 51 00:06:27,350 --> 00:06:31,620 Jack Tramiel designed it as this keyboard should be used 52 00:06:32,620 --> 00:06:40,480 Virtually every calculator was designed around a calculator chip produced by Texas Instruments 53 00:06:40,490 --> 00:06:46,870 and our friends at TI decided that they wanted to get into the calculator business so they 54 00:06:46,860 --> 00:06:52,880 produced calculators and sold them for roughly the cost that they were selling the calculator 55 00:06:52,890 --> 00:07:04,110 chip for, which drove everybody out of business My father said; so he told this story a couple 56 00:07:04,110 --> 00:07:11,640 of times; he said that in his in his mind his reaction was �well they can die but 57 00:07:11,630 --> 00:07:18,490 I�m not going to die that easily� Being a holocaust survivor survival was an 58 00:07:18,490 --> 00:07:20,500 important thing for him 59 00:07:20,510 --> 00:07:28,970 So he found a calculator chip company or a company that made calculator chips and it 60 00:07:28,960 --> 00:07:34,500 turned out they were not doing all that well financially and bought them 61 00:07:34,500 --> 00:07:40,650 And one of the projects that this company was involved in was a little thing that he 62 00:07:40,650 --> 00:07:49,430 knew nothing about called the microprocessor the MOS technology 6502, which was probably 63 00:07:49,430 --> 00:07:58,380 the most used microprocessor of all time All the Commodore machines in that series, 64 00:07:58,390 --> 00:08:06,790 the PET, the VIC-20 and Commodore 64, all of those, all of the Apple 8-bit machines, 65 00:08:06,790 --> 00:08:14,300 all of the Atari 8-bit machines, including the Atari video entertainment system and the 66 00:08:14,290 --> 00:08:21,540 Nintendo machine all use that same chip, which is really quite amazing 67 00:08:21,550 --> 00:08:25,050 How do you make it work? You�ve got to have some programming going 68 00:08:25,050 --> 00:08:31,110 along with it; needs to have some memory; needs to have some I/O so Chuck designed the 69 00:08:31,100 --> 00:08:40,480 KIM which Keyboard Interface Module if I remember correctly 70 00:08:40,480 --> 00:08:51,970 And it had a 16-button keyboard that allowed you to enter commands, program the thing in 71 00:08:51,970 --> 00:08:56,980 in Assembly language, or actually in binary in hexadecimal code 72 00:08:56,980 --> 00:09:02,930 Lots of fun because that�s the way all programming should be done 73 00:09:02,930 --> 00:09:07,590 And that was the first personal computer I ever used, I had a KIM in my bedroom 74 00:09:08,880 --> 00:09:14,540 MOS Technology was in in Norristown and I�d actually visited MOS Technology when I was 75 00:09:14,540 --> 00:09:22,040 in high school and met Chuck Peddle and bought a KIM 1 directly from the factory so Commodore, 76 00:09:22,040 --> 00:09:27,120 since they owned MOS technology, I figured that was a you know be a perfect fit for me 77 00:09:27,130 --> 00:09:35,800 So when Neil gave me a call I applied and got a job with the VIC-20 team, headed by 78 00:09:35,790 --> 00:09:36,860 Michael Tomczyk 79 00:09:37,870 --> 00:09:44,610 Chuck had designed the chip as a first step in a process where he wanted to make; and 80 00:09:44,600 --> 00:09:50,350 this is going to sound pretty funny, he wanted to make household robots a thing 81 00:09:50,350 --> 00:09:57,570 So the first thing he needed was a really inexpensive microprocessor and he met with 82 00:09:57,570 --> 00:10:06,630 my dad and said �I�m going to make this computer, if you want Commodore to make this 83 00:10:06,630 --> 00:10:09,680 computer I�ll work for you and Commodore will make this computer� 84 00:10:09,680 --> 00:10:17,680 Dad said, �Ok, let me think about it� and he came home and spoke to me and said, 85 00:10:17,680 --> 00:10:24,020 �I have no idea what he�s talking about� �Come meet this guy, talk to him about it 86 00:10:24,020 --> 00:10:30,700 and tell me what you think� So this you know punk kid at twenty goes to 87 00:10:30,700 --> 00:10:39,040 meet the designer of what is probably one of most influential pieces of technology ever; 88 00:10:39,040 --> 00:10:45,390 Chuck Peddle the designer of the 6502 And Chuck and I sit down in a booth at an 89 00:10:45,390 --> 00:10:51,280 embedded computer system fair and they had as an example of a marvellous thing that you 90 00:10:51,280 --> 00:10:57,470 can build with this; a pinball machine And Chuck and I sit down to talk about computers 91 00:10:57,470 --> 00:11:00,910 and we spent most of the time talking about science fiction 92 00:11:00,910 --> 00:11:06,330 A science fiction story by Robert Heinlein called �The Door Into Summer�; which is 93 00:11:06,330 --> 00:11:13,240 all about a world full of personal computers and Chuck wanted to live in that world 94 00:11:13,250 --> 00:11:18,730 So if no one else was going to make that world he was going to build it and the first step 95 00:11:18,720 --> 00:11:25,350 was the PET So after the meeting talked to dad and I said, 96 00:11:25,350 --> 00:11:29,660 �this guy knows what he�s talking about� and Commodore went into the computer business 97 00:11:34,460 --> 00:11:39,460 I joined Commodore in 1981 in the United Kingdom despite this American accent 98 00:11:40,460 --> 00:11:45,270 My first computer was the Commodore VIC-20 I was six years old when I got that 99 00:11:46,270 --> 00:11:50,370 I managed to augment my meagre savings and we went out and bought a second hand Commodore 100 00:11:50,380 --> 00:11:51,380 64 for my birthday 101 00:11:52,380 --> 00:11:55,720 I got my first computer, home computer, which was the Commodore 64 102 00:11:56,710 --> 00:11:59,100 My first computer started with the Commodore 64 103 00:12:00,100 --> 00:12:03,430 I remember Christmas morning 1988; I think it was 104 00:12:03,440 --> 00:12:05,440 I unwrapped a Commodore Plus/4 105 00:12:06,440 --> 00:12:11,630 For me my brand spanking new Commodore 64 computer, eager to go downstairs and play 106 00:12:11,630 --> 00:12:16,990 on it in the lounge, unfortunately being Christmas Day there was a James Bond film on in the 107 00:12:16,990 --> 00:12:22,620 afternoon and because we were a one TV family I had to wait until that had that had finished 108 00:12:23,610 --> 00:12:26,330 We are here in Atlanta, Georgia and my first computer was the Commodore 64 109 00:12:27,330 --> 00:12:29,860 I�ve wrote a lot of music on the C64 back in the 80�s 110 00:12:30,870 --> 00:12:34,970 I had a real synthesizer sound chip, the SID chip 111 00:12:34,960 --> 00:12:38,270 I was like beside myself I had to have one 112 00:12:39,270 --> 00:12:43,140 I�m from that little window of people that worked for Jack Tramiel and then worked there 113 00:12:43,140 --> 00:12:49,480 after Jack Tramiel left so I call this a Commodore Greek tragedy in three acts and I�m from 114 00:12:49,480 --> 00:12:50,870 act two, right in the middle of it 115 00:12:51,880 --> 00:12:58,740 Jack�s past was known in the company but not in great detail at least not generally 116 00:12:58,740 --> 00:13:03,630 People knew he�d been through a tough time in Germany 117 00:13:03,630 --> 00:13:09,630 Got his start in Toronto and so on but it wasn�t a topic of general conversation 118 00:13:10,630 --> 00:13:17,300 His experiences in the Second World War were rather horrific 119 00:13:17,300 --> 00:13:26,620 So he he often told the story of, I guess it was September 1st 1939 when the Germans 120 00:13:26,610 --> 00:13:31,960 invaded Poland He remembers seeing these squadrons of airplanes 121 00:13:31,960 --> 00:13:38,720 flying over, he thought that was really cool and he you know went outside and saluted it 122 00:13:38,720 --> 00:13:43,790 He didn�t think all that highly of them after they after they came into town 123 00:13:43,790 --> 00:13:49,860 Lodz was very close to the border in fact so close that they wound up annexing that 124 00:13:49,870 --> 00:13:58,050 part of Poland into Germany All the Jews were rounded up and sent to live 125 00:13:58,050 --> 00:14:05,840 in one particular section of the city called the Ghetto conveniently not too far from the 126 00:14:05,830 --> 00:14:13,760 Jewish cemetery and they were basically slave labour 127 00:14:13,760 --> 00:14:22,990 I don�t actually remember what dad did during the ghetto years but it would have been you 128 00:14:23,000 --> 00:14:33,420 know odd jobs and manual labour of some sort because he was pretty young 129 00:14:33,410 --> 00:14:41,410 And then the the Lodz ghetto was one of the last if not the last ghetto in Poland to be 130 00:14:41,410 --> 00:14:53,350 liquidated and sent have all its; we�ll call them inhabitants sent to Birkenau, a 131 00:14:53,350 --> 00:14:59,680 huge camp part of the Auschwitz complex where people were sorted out into those who could 132 00:14:59,690 --> 00:15:08,800 work and those that couldn�t and those that couldn�t were rapidly dispatched 133 00:15:08,800 --> 00:15:21,360 He wound up going with his dad to a work camp named Ahlem just outside of Hannover 134 00:15:21,350 --> 00:15:29,860 And it�s funny he he said that he remembers trying to never talk about this as we were 135 00:15:29,870 --> 00:15:35,530 growing up so as far as he was concerned he never mentioned it 136 00:15:35,520 --> 00:15:43,840 As far as us kids were concerned they talked about it all the damn time because; and there�s 137 00:15:43,840 --> 00:15:49,260 nothing inconsistent about that because there�s there�s not a lot of story of that level 138 00:15:49,260 --> 00:15:57,070 that a kid can tolerate and compared to what was bubbling in his mind I�m sure he said 139 00:15:57,070 --> 00:16:03,760 nothing Very emotional, really hard to get through 140 00:16:03,760 --> 00:16:16,420 but at the end of the war he was deathly ill, too weak to move 141 00:16:16,430 --> 00:16:29,180 So as the Americans were advancing into Germany, the Germans said �OK they�re coming in, 142 00:16:29,180 --> 00:16:34,630 they�re going to kill everyone so if you want to live come with us� 143 00:16:34,630 --> 00:16:39,050 And everyone that could move got up and left, went with the Germans 144 00:16:39,050 --> 00:16:42,420 and when they were out of town they were all shot 145 00:16:42,410 --> 00:16:53,200 And the so dad told the story that he remembers; and it�s almost certainly not true but he 146 00:16:53,200 --> 00:17:00,680 remembers this black American soldier, who he thought was about seven and a half feet tall 147 00:17:00,690 --> 00:17:07,260 came in and you know just you know busted busted down the door, looked around to see 148 00:17:07,250 --> 00:17:12,910 what was going on and quickly got everything going 149 00:17:12,920 --> 00:17:21,030 People in the in that squadron said there were no blacks 150 00:17:21,020 --> 00:17:31,420 Memory is a funny thing And very quickly you know medical attention 151 00:17:31,420 --> 00:17:37,710 was given, the people were taken care of They wound up, there were a large number of 152 00:17:37,710 --> 00:17:46,740 what were called DPs, or displaced persons camps where people were rejuvenated and and 153 00:17:46,740 --> 00:17:54,120 allowed to heal and come back to some semblance of their humanity 154 00:17:54,120 --> 00:18:02,150 And my father decided; my parents were married by this point decided he wanted to come to 155 00:18:02,160 --> 00:18:09,510 the US So the guy asked him �how old are you?� 156 00:18:09,500 --> 00:18:13,630 to which my father responded �how old do I need to be?� and he said �eighteen� 157 00:18:13,630 --> 00:18:18,720 he said, �good I�m eighteen� He was seventeen 158 00:18:18,720 --> 00:18:27,710 So you may find an interesting one-year discrepancy in the year of my father�s birth whether 159 00:18:27,710 --> 00:18:34,190 it�s 1927 or 1928 On all those papers his birth date was 1927 160 00:18:34,190 --> 00:18:43,000 because that made him eighteen at the time, in fact he was born in 1928 161 00:18:43,000 --> 00:18:48,710 So he arranged to come to the US, joined the US army 162 00:18:48,710 --> 00:18:57,080 My mother came to the US Worked in the army mostly because he wanted 163 00:18:57,080 --> 00:19:02,120 to learn about the country, learn about the people and wanted to learn English 164 00:19:02,120 --> 00:19:09,450 You mentioned Ahlem? A soldier from Sioux Falls, Iowa; if I remember 165 00:19:09,450 --> 00:19:16,990 correctly, by the name of Vernon Tott took pictures of the camp that day 166 00:19:16,990 --> 00:19:28,580 A survivor, who lived across the bay in Oakland, when he retired said �you know I�m going 167 00:19:28,580 --> 00:19:39,250 to find these guys� and from memory drew the patch that he remembered on their shoulder 168 00:19:39,260 --> 00:19:47,390 and sent it off to the Pentagon and said what group is this? 169 00:19:47,380 --> 00:19:58,220 He found out, sent a letter to the that squadron and said does anyone have any memories, any 170 00:19:58,220 --> 00:20:07,310 recollection about this? And Vernon read the the newsletter from his 171 00:20:07,310 --> 00:20:13,830 squadron and said, �You know I think I still have those pictures� 172 00:20:13,830 --> 00:20:28,470 So there�s a documentary called the �Angel of Ahlem� about that which is pretty amazing 173 00:20:28,470 --> 00:20:38,800 Yeah we we met Vernon in Germany I did, my parents had met of course before 174 00:20:38,800 --> 00:20:46,800 but there was a ceremony for; I think it was the, lets see, would have been the 60th anniversary 175 00:20:46,800 --> 00:20:54,430 of the clearing of the Warsaw, of the Lodz Ghetto and Vernon was in the process of dying 176 00:20:54,430 --> 00:21:03,200 of cancer but he came to Germany and participated with us in this 177 00:21:03,200 --> 00:21:05,740 Really quite moving 178 00:21:16,900 --> 00:21:18,340 [Interviewer] �Lets focus on �business is war�� 179 00:21:18,900 --> 00:21:22,060 �Right� don�t you want to speak about sex?� 180 00:21:22,740 --> 00:21:23,260 �Maybe later� 181 00:21:23,800 --> 00:21:24,800 �OK� 182 00:21:25,800 --> 00:21:32,650 My father, for him, business was his life On the other hand it was very important for 183 00:21:32,660 --> 00:21:42,620 him that family be supported and be involved in, he was he was quite keen on the idea of 184 00:21:42,610 --> 00:21:44,450 his sons working for him 185 00:21:45,450 --> 00:21:53,280 And I went to see him and I walked into his office and Jack was this short, rotund, bald, 186 00:21:53,280 --> 00:22:00,820 swarthy, sort of had large, protruding eyes and a deep booming voice that actually make 187 00:22:00,820 --> 00:22:06,180 the walls vibrate it was so baritone and he was very intimidating 188 00:22:07,180 --> 00:22:16,320 I don�t know of many other people that could run things quite the way he did 189 00:22:16,320 --> 00:22:21,950 The most surprising thing when you look at the way companies are structured between the 190 00:22:21,950 --> 00:22:28,150 lowest level person and the top there�s two or three levels and that�s it and no 191 00:22:28,160 --> 00:22:36,280 one�s that far away and and this wound up with an enormous number of people that reported 192 00:22:36,280 --> 00:22:37,280 directly to my father 193 00:22:38,280 --> 00:22:44,280 He hired me and he said �but your job will not be to assist me, your job will be to follow 194 00:22:44,270 --> 00:22:50,460 me around and learn the religion� Jack�s philosophy of business, he called 195 00:22:50,460 --> 00:22:51,770 it the religion 196 00:22:52,780 --> 00:22:58,130 There are lots of ways to run a business and if you are going to run a business where the 197 00:22:58,120 --> 00:23:09,860 CEO is this warm, gentle, encouraging, mentoring person who leads people through a path of 198 00:23:09,860 --> 00:23:15,660 internal and emotional development while they generate a wonderful life-changing product 199 00:23:15,660 --> 00:23:19,090 � great And I�m sure there are companies that do 200 00:23:19,090 --> 00:23:24,240 very well under that model, that wouldn�t work with my dad as CEO 201 00:23:25,240 --> 00:23:30,590 In my personal job was not to tell them how good they are but to tell them what they are 202 00:23:30,590 --> 00:23:36,200 doing wrong so they can improve We live today in a different world 203 00:23:36,200 --> 00:23:41,020 It�s such a good job � my God 204 00:23:42,420 --> 00:23:48,750 I went to the CES show, Jack Tramiel was on the stand, he was barking orders to everybody, 205 00:23:48,750 --> 00:23:52,370 was quite aggressive I had about thirty seconds with him, I just 206 00:23:52,380 --> 00:23:55,940 said �hello I�m Dave from the UK� he shook my hand and then dismissed me with his eyes 207 00:23:56,820 --> 00:24:03,980 My father was put in touch with a financier in Toronto by the name of Irving Gould who 208 00:24:03,980 --> 00:24:08,750 I think at that time got twenty percent of the company 209 00:24:09,760 --> 00:24:13,790 Very bluntly asked him one day I said �Irving I know you�re a wealthy 210 00:24:13,780 --> 00:24:19,630 man, obviously you invested heavily into Commodore and other companies 211 00:24:19,640 --> 00:24:20,980 Would you mind telling me how you made your money?� 212 00:24:21,020 --> 00:24:25,380 And I thought he was just going to throw me out but he didn�t, he said �yes I�ll tell you� 213 00:24:25,760 --> 00:24:28,260 And I�ll tell you exactly the words he used 214 00:24:28,300 --> 00:24:32,040 He said, �David I took the best piss of my life� 215 00:24:32,050 --> 00:24:37,560 �And I�m just just stood at the urinal and a young man came in and the young man 216 00:24:37,560 --> 00:24:43,720 is going �so well these guys have invented a system of twenty foot and forty foot containers 217 00:24:43,720 --> 00:24:48,480 that can get picked up and carried on lorries and they can get put onto special container 218 00:24:48,480 --> 00:24:52,870 ships, cargo ships� And he said �and I just brought to my company 219 00:24:52,880 --> 00:24:58,490 to the table the opportunity to have the rights for North America for the containers and they�ve 220 00:24:58,480 --> 00:25:02,650 just turned it down� and Irving just said �you�ve just found your man� 221 00:25:03,660 --> 00:25:09,130 Commodore programmers put together a game called �Jack attack� and they named it 222 00:25:09,120 --> 00:25:10,120 after Jack 223 00:25:11,120 --> 00:25:15,080 You know at Commodore we have something that�s sort of urban legend and yet has it�s basis 224 00:25:15,080 --> 00:25:19,220 in truth and it�s called a �Jack attack� And �Jack attacks� can actually occur 225 00:25:19,220 --> 00:25:23,720 one on one, right Where you you might say, �I just can�t 226 00:25:23,720 --> 00:25:27,420 work this way �you know You�d be the president of Commodore and 227 00:25:27,420 --> 00:25:30,680 say �I can�t work this way� and Jack would say, �Well then don�t� 228 00:25:30,680 --> 00:25:35,450 That meant you�re fired you�re just out We lost an entire office one time because 229 00:25:35,450 --> 00:25:36,450 they wanted royalties 230 00:25:37,450 --> 00:25:42,080 I went to lunch, came back, I looked at the twelve offices and they were all empty 231 00:25:42,080 --> 00:25:46,580 I went up to the receptionist and I said, �Where�s the marketing department?� 232 00:25:46,580 --> 00:25:52,000 And she�s looking she�s looking down and writing on a yellow notepad and I and she 233 00:25:52,000 --> 00:25:57,110 said �oh they�re gone, Jack came and fired them just before lunch� 234 00:25:58,110 --> 00:26:02,080 The �Jack attack� I�ve know idea where the term came from 235 00:26:02,080 --> 00:26:11,990 The term the first time I heard it was long after Commodore ceased to be but as as I said 236 00:26:12,000 --> 00:26:20,000 when my father was �displeased� he made made no secret of it 237 00:26:19,990 --> 00:26:27,400 There were I remember as early as the times I was working in the warehouse that I would 238 00:26:27,400 --> 00:26:34,180 be you know in the warehouse you know moving pallets around and I could hear dad 239 00:26:34,180 --> 00:26:39,690 yelling in his office And I knew someone was, someone had not done 240 00:26:39,690 --> 00:26:41,380 exactly what he wanted 241 00:26:42,380 --> 00:26:49,060 Jack was thought of as being ruthless sometimes because he held you to your word 242 00:26:49,060 --> 00:26:55,780 A young engineering manager once promised to deliver something to him and he wanted 243 00:26:55,780 --> 00:26:59,830 six months to do it So he built up a staff of thirty people and 244 00:26:59,830 --> 00:27:04,460 he started working on it Six months later to the day Jack showed up 245 00:27:04,460 --> 00:27:09,550 and said, �Is it done?� The engineer said, �no, we had some complications, 246 00:27:09,550 --> 00:27:14,230 we won�t have it done for another six months� Jack fired everybody and closed down the operation 247 00:27:14,230 --> 00:27:20,110 immediately Later that afternoon I was in Jack�s office 248 00:27:20,110 --> 00:27:24,080 when one of the engineers came in, storming in 249 00:27:24,080 --> 00:27:29,640 He was in his twenties And he said �I been here for five years, 250 00:27:29,650 --> 00:27:35,400 I�m not leaving, I helped build this company, I�m going to sit in the hallway if I have 251 00:27:35,390 --> 00:27:41,560 to I�m not being fired� And Jack said, �fine, go find yourself another job� 252 00:27:41,560 --> 00:27:43,980 And you know what if the twenty-nine other 253 00:27:43,980 --> 00:27:48,060 people in that group were smart enough to come and do that they would still have their jobs 254 00:27:48,580 --> 00:27:55,300 If he thought you were giving him nonsense he would let you know at usually fairly high 255 00:27:55,310 --> 00:28:03,670 volume levels So along with percussion on the nearest horizontal 256 00:28:03,670 --> 00:28:10,050 surface So and and when he was displeased it was it 257 00:28:10,050 --> 00:28:16,950 was obvious If you were emotionally resilient enough to 258 00:28:16,950 --> 00:28:26,060 handle that and to realize that the that the criticism what not criticism of you as a person 259 00:28:26,060 --> 00:28:33,560 but criticism of the job you had done and could grow and learn from it then you wind 260 00:28:33,560 --> 00:28:37,000 up with a group of people that will work very well under those circumstances 261 00:28:38,000 --> 00:28:43,710 My best Jack story happened in Germany I had one of the Mercedes for the show and 262 00:28:43,710 --> 00:28:51,500 my job was to chauffeur Jack and Sig around They�d spend a lot of time talking, spend 263 00:28:51,500 --> 00:28:55,430 a lot of time touring the show, spent a lot of time in bars 264 00:28:55,430 --> 00:29:01,850 So one time they�d both gotten really drunk They were both sitting in the back seat singing 265 00:29:01,850 --> 00:29:10,340 German songs; they were having a great time And Jack told the story of how he built this 266 00:29:10,340 --> 00:29:15,310 road that we were on because he was a prisoner of war in Germany 267 00:29:16,310 --> 00:29:21,820 Everyone talks about him designing all these machines, which he neither designed nor actually 268 00:29:21,820 --> 00:29:28,240 knew how to use The first computer that he was actually comfortable 269 00:29:28,250 --> 00:29:37,370 using was an I-pad and when he got comfortable using it he just took to it immediately but 270 00:29:37,360 --> 00:29:42,450 he never learned to program, never was interested in doing any of that stuff 271 00:29:42,460 --> 00:29:49,050 He knew it wasn�t magic but assumed that if he needed any expertise he would just hire it 272 00:29:49,060 --> 00:29:53,060 or he had a son that could do it for him so it was fine 273 00:29:53,060 --> 00:29:55,060 [music] 274 00:30:55,410 --> 00:31:01,140 My dad brought home, in 1977, a Commodore PET 2001 275 00:31:01,140 --> 00:31:03,780 Much like the gamers today that spend all of their time in their bedrooms 276 00:31:03,780 --> 00:31:05,150 That�s what I did with a PET 277 00:31:06,150 --> 00:31:07,650 My first computer was a Commodore PET 4032 278 00:31:08,660 --> 00:31:12,340 My first experience of computers was the Commodore PET 279 00:31:17,780 --> 00:31:21,820 The Commodore PET has certain characteristic sounds when you get to know it 280 00:31:21,830 --> 00:31:25,240 First of all there�s the sound and the feel of your fingers on the keyboard 281 00:31:25,240 --> 00:31:31,540 A sort of crunching sound, a comforting sound really once once you get used to it not like 282 00:31:31,540 --> 00:31:35,730 keyboards today or anything God forbid flat, glass screens that make no sound, where you 283 00:31:35,730 --> 00:31:40,690 have to put a synthesized sound in place The actual touch from the touch-typing was 284 00:31:40,690 --> 00:31:46,050 an important feedback mechanism for the machine It was as I think about quite nostalgically 285 00:31:46,050 --> 00:31:47,060 it was a very comfortable way 286 00:31:48,060 --> 00:31:56,550 Chuck moved out to California, assembled a small team of people to work on the PET 287 00:31:56,550 --> 00:32:04,000 He did an awful lot of the work himself but there were a few incredibly talented engineers 288 00:32:04,010 --> 00:32:09,610 involved, Chuck and me Chuck knew that it needed to come with a programming 289 00:32:09,600 --> 00:32:14,570 language that you could use it fresh out of the box and the the best one available at 290 00:32:14,570 --> 00:32:19,700 the time, to some extent the only one, was Microsoft BASIC 291 00:32:19,700 --> 00:32:29,080 You know Gates comes in and says he wants a dollar a machine and my father�s response 292 00:32:29,080 --> 00:32:36,310 was �I�m already married� So he offered Bill what at the time must have 293 00:32:36,310 --> 00:32:43,380 seemed like an enormous amount of money - $50,000, which he took 294 00:32:43,390 --> 00:32:51,080 Couple of years later Bill is walking around with this entourage of Japanese businessmen 295 00:32:51,070 --> 00:32:59,450 And he comes up to the Commodore booth If you typed WAIT6502 the next number would 296 00:32:59,450 --> 00:33:04,770 be the number of times the word Microsoft was printed on the screen 297 00:33:04,780 --> 00:33:10,940 And that�s what he expected to happen, instead the machine just hung 298 00:33:10,930 --> 00:33:16,060 And I leaned over to Bill and said �you know there�s nothing at that address, it�s 299 00:33:16,060 --> 00:33:21,780 just going to hang there�� and he gave me the if looks could kill look 300 00:33:21,780 --> 00:33:27,060 And then I realised what he was doing and said, �Your BASIC has been incredibly important 301 00:33:27,060 --> 00:33:31,300 to the to the success of this machine It�s a great product and I�m really glad 302 00:33:31,300 --> 00:33:37,170 we have it in our computers� and as a result he let me live 303 00:33:37,170 --> 00:33:42,150 You may remember the first thing one of these machines did would say COMMODORE BASIC with 304 00:33:42,160 --> 00:33:50,900 so many bytes free; so we had the we loaded the program that would read the number of 305 00:33:50,900 --> 00:33:57,990 bytes free off of the screen, decode that If it wasn�t the right number it meant that 306 00:33:57,980 --> 00:34:07,790 the memory had failed its online power test So the the very first PETs actually self-diagnosed, 307 00:34:07,790 --> 00:34:09,360 which was pretty remarkable 308 00:34:09,360 --> 00:34:14,570 The first model PET had this little or as they called it chiclet keyboard with the little 309 00:34:14,570 --> 00:34:20,890 plastic things that came off on your fingers and a cassette tape 310 00:34:20,890 --> 00:34:25,850 The next model had a larger full typewriter spacing keyboard and then you would use an 311 00:34:25,850 --> 00:34:28,620 external cassette drive 312 00:34:28,620 --> 00:34:37,190 My main sort of single contribution to the system was the graphics character set and 313 00:34:37,190 --> 00:34:43,990 the only instruction I got from Chuck was four of those images have to be hearts, diamonds, 314 00:34:43,990 --> 00:34:47,020 spades and clubs because I want to play blackjack 315 00:34:47,030 --> 00:34:56,550 I think the goal was to have the machine running for the winter CES, Consumer Electronics Show, 316 00:34:56,540 --> 00:35:01,230 which didn�t work We eventually figured out what was wrong, 317 00:35:01,230 --> 00:35:08,270 there was a resistor missing on the main circuit board otherwise everything worked perfectly 318 00:35:08,270 --> 00:35:11,620 but we didn�t know that until a couple of weeks later 319 00:35:11,620 --> 00:35:19,240 So enormous amounts of work went into meeting the deadline of these shows 320 00:35:19,240 --> 00:35:22,180 Yes so there was a lot of pressure at that first Hannover fair so I guess that would 321 00:35:22,180 --> 00:35:27,640 have been spring of 1977 It was my job to take the PET 322 00:35:27,640 --> 00:35:31,410 It got it�s own seat on the airplane next to me, which was lots of fun 323 00:35:31,410 --> 00:35:36,850 Then we had to go through German customs �What do you mean this is a computer? Computers 324 00:35:36,850 --> 00:35:41,720 are ten of millions of dollars and they�re the size of a room 325 00:35:41,720 --> 00:35:43,840 No it can�t be a computer, what are you talking about?� 326 00:35:43,840 --> 00:35:47,940 It went back and forth a couple of times In the meantime we had missed the connecting 327 00:35:47,940 --> 00:35:56,570 flight from Frankfurt to Hannover So we rented a VW microbus and drove from 328 00:35:56,570 --> 00:36:02,220 Frankfurt to Hannover Took the PET, popped it down on the table, 329 00:36:02,220 --> 00:36:08,790 plugged it in and it didn�t work So on the phone we had to diagnose what was 330 00:36:08,790 --> 00:36:15,280 going on and repair the machine Got it working and that was a lot of fun 331 00:36:16,280 --> 00:36:20,360 VIC-20 with 8K expansion probably could have got away with it at the time so that was all good 332 00:36:20,360 --> 00:36:25,730 Fat graphics � yes we like the fat graphics 333 00:36:25,730 --> 00:36:36,860 20 was it 20, 20, 22? 22, 22 yes Yes it was, I mean the difference between 334 00:36:36,860 --> 00:36:41,550 the VIC and the Commodore�s graphics, yes the Commodore was better but sometimes the 335 00:36:41,550 --> 00:36:44,710 VIC version is better Oh look at that! 336 00:36:45,710 --> 00:36:50,260 Commodore was a very international company We were the third largest personal computer 337 00:36:50,260 --> 00:36:57,210 company in the world but we were we were number three in the US but were number one in Europe 338 00:36:57,210 --> 00:37:02,660 So as a result of having sold the Commodore PET computer which was very popular especially 339 00:37:02,660 --> 00:37:07,670 in schools So here we were at this meeting and it was 340 00:37:07,670 --> 00:37:13,710 a large room with about twenty-five people seated around a square table that was open 341 00:37:13,710 --> 00:37:18,700 in the centre So Jack came in and the engineers they wanted 342 00:37:18,700 --> 00:37:26,140 to do a colour computer like an Apple and Jack said �I want a small introductory computer, 343 00:37:26,140 --> 00:37:33,410 I want a small computer that plays games and for for the masses not the classes� 344 00:37:33,410 --> 00:37:36,870 And as soon as he said that the whole room erupted and everybody said, �no we have 345 00:37:36,870 --> 00:37:41,020 to do a business computer, we have to compete with Apple, we have to do a personal computer, 346 00:37:41,020 --> 00:37:45,970 we have to do larger computers not smaller� And Jack said, �I want the small computer 347 00:37:45,970 --> 00:37:49,910 but you talk about it and I�ll come back tomorrow, I have some business� so he left 348 00:37:50,960 --> 00:37:54,370 Dad calls and he says the engineers have come up with a new machine 349 00:37:54,370 --> 00:37:58,270 I�d like you to come and take a look and see what you think of it 350 00:37:58,270 --> 00:38:04,890 Go to Chicago go to the the Commodore booth So there�s this little machine in a rectangular 351 00:38:04,890 --> 00:38:12,030 box hooked up to a TV showing all sorts of PET graphics you know character sets stuff 352 00:38:12,030 --> 00:38:15,540 but in colour And that was the birth of the of the VIC-20 353 00:38:16,850 --> 00:38:19,920 And that became the first generation of home computers 354 00:38:19,920 --> 00:38:23,530 The first million-seller of home computers that seeded the market 355 00:38:24,530 --> 00:38:30,000 I came on as part of the VIC commando team, which was the VIC-20 product launch team 356 00:38:31,000 --> 00:38:36,500 So we launched the VIC-20 at the Consumer Electronics Show in 1981 357 00:38:36,500 --> 00:38:42,720 It was a hit It actually went on to become the first million-seller 358 00:38:42,720 --> 00:38:46,790 home computer; it�s the first microcomputer of any kind to sell one million units 359 00:38:47,790 --> 00:38:49,570 When we first got the VIC-20 I had to share it with my brother 360 00:38:49,570 --> 00:38:54,100 It was actually my parents bought it for me and my brother; he�s three years older than me 361 00:38:54,100 --> 00:38:56,130 And we we didn�t have anything else; we 362 00:38:56,130 --> 00:39:00,230 just had the computer and the TV So we didn�t have any games for it, we didn�t 363 00:39:00,230 --> 00:39:03,760 have any software for it, all we had was the computer and the manual 364 00:39:03,760 --> 00:39:09,290 And so we started playing around trying to figure out how to program in BASIC using the, 365 00:39:09,290 --> 00:39:12,590 you know they had some example programs in the manual and it would teach you how to do things 366 00:39:12,590 --> 00:39:14,740 And then you know once I learned that I started 367 00:39:14,740 --> 00:39:15,880 making my own programs 368 00:39:16,880 --> 00:39:23,430 The VIC could be programmed but it only had 5K of RAM memory 369 00:39:23,430 --> 00:39:29,170 When you turned it on the 5K shrunk down to 3.5K 370 00:39:29,170 --> 00:39:32,620 3.5K is basically one sheet of typing papers worth of memory 371 00:39:32,620 --> 00:39:33,920 Today we have gigabytes 372 00:39:34,920 --> 00:39:37,940 The fat graphics really added to some of the shooters 373 00:39:37,940 --> 00:39:42,830 They were just chunky but fun Yes and the sort of sound effects were just 374 00:39:42,830 --> 00:39:47,180 sort of raucous and just Well you�re firing everything out the sound 375 00:39:47,180 --> 00:39:49,800 chip Why isn�t it blowing up? 376 00:39:49,800 --> 00:39:54,810 But it was it was that good The sound�s massively loud through the speakers 377 00:39:54,810 --> 00:39:57,720 thinking is this real? Is this going to really happen? 378 00:39:57,720 --> 00:40:01,300 But that was how it was you know it got your attention 379 00:40:01,300 --> 00:40:05,370 Some massive overly loud zapping sound, that�ll draw you straight in you know Ooh playing 380 00:40:05,370 --> 00:40:08,320 this then You would always have to be wary of the fact 381 00:40:08,320 --> 00:40:13,960 of �oh can this game run on unexpanded VIC or do I need 8K or 16K expansion?� 382 00:40:13,960 --> 00:40:17,180 And thankfully a lot of games companies realised that you didn�t want to take a chance with 383 00:40:17,180 --> 00:40:19,470 the game and realise it doesn�t work so they�d always put �Unexpanded VIC-20� 384 00:40:19,470 --> 00:40:22,500 in nice big bold letters on the cover 385 00:40:23,740 --> 00:40:29,860 We wired up the memory externally to the VIC-20 and that gave us a full 8k of RAM to develop 386 00:40:29,900 --> 00:40:33,180 cartridges Once we got that we could actually start developing 387 00:40:33,200 --> 00:40:42,200 more significant cartridges, more complicated games like Omega Race, Gorf, Sargon II Chess, 388 00:40:42,200 --> 00:40:49,700 the adventure games and things like that Couldn�t do those on 3.5K but 8K was bare enough 389 00:40:51,700 --> 00:40:55,700 Some of our family members gave us some Christmas presents that were VIC-20 cartridge games 390 00:40:55,700 --> 00:41:00,090 We got Omega Race, some kind of Sea Battle or something like that 391 00:41:00,090 --> 00:41:07,160 Omega Race was definitely the best one I still have that cartridge 392 00:41:08,160 --> 00:41:11,830 The real winner of course was the Commodore 64 393 00:41:11,830 --> 00:41:16,210 Yes so the Commodore 64, which was the natural outgrowth of the VIC 394 00:41:16,210 --> 00:41:23,030 The same people that designed that VIC chip designed the VIC-II, which is what powered 395 00:41:23,030 --> 00:41:27,310 the Commodore 64 And then it had an absolute brilliant sound chip 396 00:41:38,710 --> 00:41:50,110 [music] 397 00:42:38,430 --> 00:42:44,520 And the Commodore with it�s Sound Interface Device or the SID chip, as it�s affectionately known 398 00:42:44,520 --> 00:42:48,520 really bundled up a hardware synthesizer inside a home computer 399 00:42:48,520 --> 00:42:54,070 And I knew then that that was a computer that I just had to get my hands on 400 00:42:55,090 --> 00:43:00,880 A lot of the music on the games at that time in the very early eighties was just really awful 401 00:43:02,880 --> 00:43:07,110 And he did a couple of VIC-20 things then we kind of went on to the 64 really, which 402 00:43:07,110 --> 00:43:09,870 was indeed obviously the SID chip [sings] 403 00:43:11,170 --> 00:43:17,490 The Commodore 64 sound chip it was it was it was a decade ahead of everything else 404 00:43:17,490 --> 00:43:22,070 So even to the stage of where the Amiga came out the Amiga couldn�t do the sounds that 405 00:43:22,070 --> 00:43:23,840 the Commodore 64 was doing It was that good 406 00:43:24,840 --> 00:43:30,710 I just had to choose the C64 because of the 64K memory and the fact that it had a sound 407 00:43:30,710 --> 00:43:32,020 chip where none of the others did 408 00:43:33,020 --> 00:43:39,000 Hearing a piece of Rob�s I think it was his arrangement of English Country Gardens 409 00:43:39,000 --> 00:43:41,460 for was it for Hover Bother or something like that? 410 00:43:41,460 --> 00:43:46,990 You know yum de da dum da da dum but it�s a lovely arrangement and had some lovely little 411 00:43:46,990 --> 00:43:47,990 sounds, little twiddles in it 412 00:43:48,990 --> 00:43:55,350 The 64 was a huge eye-opener and it was also a bit of an equalizer at home in terms of 413 00:43:55,350 --> 00:43:57,570 the different age groups getting people together and playing a game 414 00:43:57,570 --> 00:44:01,270 You know where the youngest in the family could beat the oldest or something you know 415 00:44:02,270 --> 00:44:05,680 You know there was no Internet at the time There was no easy way, even getting to the 416 00:44:05,680 --> 00:44:08,540 library was difficult It was hard for your parents to haul five 417 00:44:08,540 --> 00:44:16,040 kids to the library but you know there was these gems of resources that we would find 418 00:44:16,040 --> 00:44:19,680 just on trips to the grocery store I knew there was a big store that was nearby, 419 00:44:19,680 --> 00:44:24,540 bring a pad and paper and actually write the machine code myself, copying it because I 420 00:44:24,540 --> 00:44:28,220 couldn�t buy the book And so I would sit there while my mom was 421 00:44:28,220 --> 00:44:32,540 shopping or while she was doing her thing I would come home and have a piece of it, 422 00:44:32,540 --> 00:44:36,910 bring it to my Commodore 64 and have that stored and I would have to wait another week 423 00:44:36,910 --> 00:44:38,600 to go by to get that next little piece 424 00:44:39,600 --> 00:44:44,390 First Commodore 64 for I think three to fours years and bearing in mind it was second-hand 425 00:44:44,390 --> 00:44:50,660 anyway but it got to the point where it would only load games if the cassette deck was upside down 426 00:44:50,660 --> 00:44:53,730 And sometimes I had to bang the computer on 427 00:44:53,730 --> 00:44:57,220 the desk to get it to work And I guess I was seating the chips back in 428 00:44:57,220 --> 00:45:01,430 their sockets but as a as a twelve/thirteen year old I had no idea about that sort of thing 429 00:45:03,430 --> 00:45:08,470 I�ve been a Commodore 64 fan since 1985 and in that time I�ve been involved in programming, 430 00:45:08,470 --> 00:45:16,740 composing music, running a disc magazine and have also written a book about Commodore 64 games 431 00:45:18,740 --> 00:45:22,270 Commodore 64 was an amazing machine My best friend Shaun at school, he had a Commodore 64 432 00:45:22,270 --> 00:45:25,230 and I was sort of envious because it was actually one of the newer ones that came out 433 00:45:25,230 --> 00:45:30,120 the little you know sleek-looking white ones Joe Blade was a brilliant game on the Commodore 64 434 00:45:30,130 --> 00:45:32,480 It was actually set in like you know the far 435 00:45:32,470 --> 00:45:37,670 distant future in the year 1997 when London had been taken over by thugs 436 00:45:37,670 --> 00:45:40,700 And we got really far in that game and I remember we actually left this Commodore 64 on for 437 00:45:40,700 --> 00:45:43,920 about a week because you know we didn�t want to lose our high score 438 00:45:44,920 --> 00:45:51,130 And when I got the Commodore the technology of the sound chip meant that I could explore 439 00:45:51,130 --> 00:45:56,660 musical ideas that perhaps lay just beyond my technical playing ability 440 00:45:56,660 --> 00:46:03,380 I was really, really in to Ragtime for example and I heard a couple of Ragtime-y kind of 441 00:46:03,380 --> 00:46:08,610 tracks in Rob Hubbard�s soundtrack to Action Biker and then Martin Galway�s soundtrack 442 00:46:08,610 --> 00:46:12,920 to Kong Strikes Back And that was the point really when I realised 443 00:46:12,920 --> 00:46:20,560 that the Commodore 64 could be a vehicle for exploring composition and performance in a 444 00:46:20,560 --> 00:46:24,400 way that didn�t necessarily rely on instrumental technique 445 00:46:25,400 --> 00:46:30,640 I love music and you know we wanted to do something different with music 446 00:46:30,640 --> 00:46:37,900 And I remember seeing this advertisement in one of the computer magazines from this guy 447 00:46:37,900 --> 00:46:42,380 Rob Hubbard who basically was you know �I�ll write games I�ll write music for your games� 448 00:46:42,380 --> 00:46:47,420 and and I think he even posted us a cassette to say you know �here�s some of the stuff I've done 449 00:46:47,480 --> 00:46:53,580 Eventually it clicked as to you know as to how it worked and what it was actually doing 450 00:46:54,520 --> 00:47:00,880 And then once you get, once you get that stuff working without the computer crashing then 451 00:47:00,890 --> 00:47:03,820 basically it was like Pandora�s box opening up 452 00:47:03,820 --> 00:47:09,120 I was thinking much more about the about the SID chip 453 00:47:10,120 --> 00:47:13,690 It kind of became like a popularity contest really the more games you had the cooler you 454 00:47:13,690 --> 00:47:16,170 were at school And if you were that kid that would come in 455 00:47:16,170 --> 00:47:19,480 with that you know new game that had just come out in the shop on Monday morning that 456 00:47:19,480 --> 00:47:23,080 every kid in school was asking for you�d be the most popular kid in school that week 457 00:47:24,080 --> 00:47:26,910 Commodore gaming was promoted through the use of clubs 458 00:47:26,910 --> 00:47:32,160 Whoever had the faster ability of doing�tap, tap, tap, click� or click, click, click� 459 00:47:32,160 --> 00:47:36,450 or this - would obviously be the winner Whoever got the most points we used to buy 460 00:47:36,450 --> 00:47:42,380 prizes as opposed to sweets, obviously the Greek element would be buying a pile of souvlaki 461 00:47:43,380 --> 00:47:46,130 At school there were lots of people with different machines 462 00:47:46,130 --> 00:47:50,870 I had a friend who had a Spectrum and I had friends who had the Commodore 64 as well and 463 00:47:50,870 --> 00:47:54,940 we would occasionally swap games to try something out 464 00:47:54,940 --> 00:48:01,120 I remember one lunch time running home from school with Ghostbusters, the tie in to the 465 00:48:01,120 --> 00:48:04,970 film and playing that for about half an hour instead of having lunch 466 00:48:05,970 --> 00:48:12,020 There was a real awful sample that was used on the Ghostbusters, so it became apparent 467 00:48:12,020 --> 00:48:17,980 that you could do samples [Ghostbusters- haha haha] 468 00:48:17,980 --> 00:48:24,800 What I wanted to do was try to find a way to got the be able to play a sample not just 469 00:48:24,800 --> 00:48:31,270 a little speech sample with nothing else going on but to get a musical, get something integrated 470 00:48:31,270 --> 00:48:36,080 in the music so distorted rock guitar was an obvious choice 471 00:48:37,080 --> 00:48:43,910 What could I do sound you know with the technology to get more out of the sound chip 472 00:48:43,910 --> 00:48:46,840 And one of the things that I developed was sampling 473 00:48:46,840 --> 00:48:54,210 I realised you can play the the SID voices, the three voices whilst the sampling plays 474 00:48:54,210 --> 00:48:57,760 over it And that was a revelation and they did it 475 00:48:57,760 --> 00:48:59,390 with the volume register 476 00:49:00,390 --> 00:49:05,780 The Commodore 64 now was the one that myself and my brother we we sort of saved up our money 477 00:49:05,780 --> 00:49:08,470 We worked overtime, we heard this machine 478 00:49:08,470 --> 00:49:14,290 was coming out and it was going to be the greatest, most wonderful new thing and we 479 00:49:14,290 --> 00:49:18,520 we saved up our money and we, as teenagers, and bought a Commodore 64 480 00:49:18,520 --> 00:49:23,530 And my goodness we were very happy with it, an absolutely amazing machine 481 00:49:24,530 --> 00:49:25,530 What was the the culture like at Commodore UK? 482 00:49:25,530 --> 00:49:27,850 Was was it hard work? Was it a lot of partying? 483 00:49:27,850 --> 00:49:29,120 What went on? 484 00:49:30,120 --> 00:49:39,150 There was always partying We, we really I guess supported the the the 485 00:49:39,150 --> 00:49:41,540 idea that �you work hard, you play hard� 486 00:49:42,540 --> 00:49:47,570 Soon as David joined, I met David Pleasance when he first joined the company in sales 487 00:49:47,570 --> 00:49:58,560 I was already there and David was a master of creating interesting bundles for retail 488 00:49:58,560 --> 00:50:06,420 Great, great program that was developed was, while I was there, was International Soccer 489 00:50:07,420 --> 00:50:14,170 I walked past a computer store and I saw a game playing in the window and it was International 490 00:50:14,170 --> 00:50:17,980 Soccer on the Commodore 64 And there was colour, there was sound, there 491 00:50:17,980 --> 00:50:21,330 was animation, there was graphics I just had to have that machine 492 00:50:22,330 --> 00:50:28,330 This game was unbelievable and it was only possible because the 64 had sprites 493 00:50:28,330 --> 00:50:31,830 No other computer had these programmable, movable objects 494 00:50:42,770 --> 00:50:47,420 So the SID station was a project at Chalmers University of Technology where a couple of 495 00:50:47,420 --> 00:50:52,140 guys had this course to make something that involved programmable logic 496 00:50:52,140 --> 00:50:57,660 And they had two ideas; one was like a MIDI CD converter and the other was something called 497 00:50:57,660 --> 00:51:03,110 SIDomania And SIDomania was a synthesizer based on the 498 00:51:03,110 --> 00:51:05,980 SID chip The SID station is a tabletop synthesizer 499 00:51:05,980 --> 00:51:10,560 module So it�s got a few direct controls that control 500 00:51:10,560 --> 00:51:11,560 sound parameters 501 00:51:11,560 --> 00:51:18,180 It�s got a few things for entering tables and stuff that you would do on a on a regular 502 00:51:18,180 --> 00:51:21,120 Commodore 64 and a tracker but in a hardware box 503 00:51:22,180 --> 00:51:26,320 Hey, there�s this company called Commodore hiring 504 00:51:26,320 --> 00:51:30,700 Yes I need to get out of here So without really knowing; I was saving my 505 00:51:30,700 --> 00:51:34,920 money for an Atari 400, I couldn�t even afford an 800 back then 506 00:51:34,920 --> 00:51:40,810 So I I didn�t know much about Commodore and I was about to become an Atari fan but 507 00:51:40,810 --> 00:51:42,390 that stopped the day I got to Commodore 508 00:51:43,390 --> 00:51:50,960 We brought this Commodore 64 and it totally amazing because we had a PDP 23 I think it was 509 00:51:50,960 --> 00:51:53,410 And the boss was very �Oh you know you have 510 00:51:53,410 --> 00:51:57,680 to be very careful around the PDP 23� And here�s Bil with this Commodore 64 and 511 00:51:57,680 --> 00:52:04,630 you can type in �LOAD, $8, 8� or whatever but you know it would do a disc drive in a 512 00:52:04,630 --> 00:52:09,180 directory and all these things And that was like you know �working on computers 513 00:52:09,180 --> 00:52:12,580 seems a little bit more interesting than building scales� 514 00:52:13,580 --> 00:52:20,780 So I go to interview with Bob Russell who you know worked on parts of the VIC-20 and C64 515 00:52:20,790 --> 00:52:24,230 And you know it�s going OK and stuff but 516 00:52:24,220 --> 00:52:27,820 then at one point he said �why am I LOADX immediate 02?� and I�d go �8502� 517 00:52:27,820 --> 00:52:33,140 And he looks at me and he goes �then I�d store immediate� and I�m like �8D109� 518 00:52:33,140 --> 00:52:38,280 I�m muttering the opcodes that I know from having worked on the 6502 so closely 519 00:52:38,280 --> 00:52:41,920 And I saw his body language change you know He�s like �Ok we�ll have you down to 520 00:52:41,920 --> 00:52:47,710 the plant type thing� Well he he phrased it so nonchalantly, just 521 00:52:47,710 --> 00:52:52,000 swing by the plant I thought I was going for burgers or something 522 00:52:52,000 --> 00:52:55,680 right So I don�t even bring my resume and I�m 523 00:52:55,680 --> 00:52:58,500 in like corduroys or something when I swing by 524 00:52:58,500 --> 00:53:02,370 And first thing I do is when I go to interview with Shiraz Shivji who�s the guy who�s 525 00:53:02,370 --> 00:53:06,580 either going to hire me or not He had his desk turned around the wrong way 526 00:53:06,580 --> 00:53:10,330 and I didn�t know so I run I walk in and pop myself in his chair 527 00:53:10,330 --> 00:53:14,390 And he walks in and has to like �excuse me, you are in my chair� 528 00:53:14,390 --> 00:53:17,140 Oh right And then goes �where�s your resume?� 529 00:53:17,140 --> 00:53:20,510 I�m going �I didn�t bring one� And it�s over, the interview is over at 530 00:53:20,510 --> 00:53:24,700 that point but now Frank Hughes stops by; the guy who did work he goes �oh Shiraz 531 00:53:24,700 --> 00:53:28,150 I got it� So he brings it in and I�m starting to you 532 00:53:28,150 --> 00:53:33,600 know kind of hit my stride, talking and stuff And I just happen to mention a the K-Tron 533 00:53:33,600 --> 00:53:38,440 the vibrating wire technology, I know its one of our competitors, but I went into the 534 00:53:38,440 --> 00:53:41,740 detail you know if you if you say you�re a satellite, you know satellite, you better 535 00:53:41,740 --> 00:53:45,110 be able to talk satellite Well I�m weighing instrumentation so I better 536 00:53:45,110 --> 00:53:47,620 talk it And what I did there was I said, �it uses 537 00:53:47,620 --> 00:53:51,490 a reference weight verses a regular weight and it can even work on the moon� 538 00:53:51,490 --> 00:53:56,300 And Shiraz looked at me and said �you meant mass� and I was hired because he got to 539 00:53:56,300 --> 00:53:57,880 correct me 540 00:53:57,880 --> 00:54:04,090 I was early enough when I joined Commodore where we were still up in the MOS building 541 00:54:04,090 --> 00:54:11,360 And so it�s these tiny rooms painted psychotic blue and there was three engineers in there 542 00:54:11,360 --> 00:54:15,150 and you didn�t need the door you could�ve put a forth engineer in there 543 00:54:15,150 --> 00:54:19,250 And none of cared because like there�s a chip fab right below our feet and stuff 544 00:54:19,250 --> 00:54:23,080 So that�s where I did what became known as the TED series of computers 545 00:54:23,080 --> 00:54:28,200 I did that while working at the MOS building And then after we moved down to Westchester 546 00:54:28,200 --> 00:54:35,390 into that huge facility there, we got got Hedley and a guy named Terry Fisher �Fish� 547 00:54:35,390 --> 00:54:41,130 who joined us and he did all the PC boards So we had like the cream of the crop of the 548 00:54:41,130 --> 00:54:42,480 skill company was now down here 549 00:54:43,480 --> 00:54:48,390 One of the very first tasks I was given, well it came from a guy named Andy Finkel 550 00:54:48,390 --> 00:54:57,440 And he told me to re-write the cassette loader code for the C128 to make it run faster and 551 00:54:57,440 --> 00:55:00,080 run better than the code that was used on the C64 552 00:55:00,080 --> 00:55:06,530 But he put this one perverse constraint �you cannot move any labels� 553 00:55:06,530 --> 00:55:10,500 So every label in the assembly code had to stay in exactly the same place because Andy 554 00:55:10,500 --> 00:55:14,910 was of the opinion that programmers would randomly jump to any label that had gotten 555 00:55:14,910 --> 00:55:20,850 out there and they were all public So it was a very odd thing to have to do but 556 00:55:20,850 --> 00:55:22,020 that�s what I ended up doing 557 00:55:23,020 --> 00:55:26,860 The John Lennon looking guy from the from the outside was there and that was Bil Herd 558 00:55:26,860 --> 00:55:34,640 And he proceeded to ask me some technical questions about about saturation limiting 559 00:55:34,640 --> 00:55:39,460 diodes on the input of op-amps and also about Laplace transforms, which he didn�t know 560 00:55:39,460 --> 00:55:44,940 how to do And it was like yes so I think we had a really 561 00:55:44,940 --> 00:55:49,240 good interview and sure enough a day or so later they called me in to visit Commodore 562 00:55:49,240 --> 00:55:52,490 on Monday and offered me a job on the spot 563 00:55:53,490 --> 00:55:56,500 I had the long hair going so I looked like Floyd the drummer of the Muppet Show, the 564 00:55:56,500 --> 00:56:02,210 way he walked and so you know So I was unlike most people you know because 565 00:56:02,210 --> 00:56:06,580 in California I might have been more normal but here out here on the East coast our engineers 566 00:56:06,580 --> 00:56:11,900 had actually turned into a pretty stodgy bunch and I was able to help turn it back into animal house 567 00:56:11,900 --> 00:56:13,660 And then we had fun 568 00:56:14,660 --> 00:56:17,530 A guy I used to work with was a guy named George Robbins 569 00:56:17,530 --> 00:56:22,260 He was a character I say we lived at Commodore, we worked at 570 00:56:22,260 --> 00:56:25,300 Commodore, we would go home at night and at least sleep in our bed, occasionally take 571 00:56:25,300 --> 00:56:29,780 as shower and show up the next day George lived at work 572 00:56:29,780 --> 00:56:32,940 George had two cubicles where the rest of us had one 573 00:56:32,940 --> 00:56:34,520 George had a nest 574 00:56:35,520 --> 00:56:41,610 George had managed to get caught once driving a car with no driver�s licence, an expired 575 00:56:41,610 --> 00:56:44,870 registration and no insurance 576 00:56:45,870 --> 00:56:51,230 I parked the truck against a telephone pole After the cops were done with me and I�d 577 00:56:51,230 --> 00:56:53,670 like take care of a little detail like call Hedley 578 00:56:53,670 --> 00:56:59,040 So he gave me a ride into Commodore you know not long after I became known as the resident 579 00:56:59,040 --> 00:57:00,040 Commodore person [laughing in background] 580 00:57:02,540 --> 00:57:05,430 So George just decided he was going to live at Commodore 581 00:57:05,430 --> 00:57:10,110 Greg Berlin and I had discovered that down in the factory area up like in this weird 582 00:57:10,110 --> 00:57:14,010 sort of mid-floor area in the factory there was a place where they would stash stash all 583 00:57:14,010 --> 00:57:18,710 the Herman Miller furniture to improve our offices by putting up doorways and things 584 00:57:18,710 --> 00:57:22,960 that weren�t ever supposed to be there And George had done the same thing only even 585 00:57:22,960 --> 00:57:27,080 more so that he had kind of made himself a little room that he could close off, which 586 00:57:27,080 --> 00:57:28,080 we called his nest 587 00:57:29,080 --> 00:57:33,400 Yes well the, I was the one who coined the phrase �nesting� 588 00:57:33,400 --> 00:57:37,440 You know whereas I had the air mattress and stuff George would sleep in bubble wrap 589 00:57:37,440 --> 00:57:40,530 And then he�d get up and he�d be walking around and he�d have these red rings, blinking 590 00:57:40,530 --> 00:57:44,900 his eyes and stuff but he�d have these little impressions all over his face from the bubble wrap 591 00:57:44,910 --> 00:57:47,080 And when you went to look for George, because 592 00:57:47,070 --> 00:57:50,600 he didn�t always sleep in the same place, you�d look under something see like a foot 593 00:57:50,600 --> 00:57:55,150 sticking out of bubble wrap � found him You know it was literally like a mouse nest 594 00:57:55,150 --> 00:57:57,310 at that part, so we called it nesting 595 00:57:58,310 --> 00:58:00,640 I kept a sleeping bag I could sleep under my desk when I needed 596 00:58:00,640 --> 00:58:04,470 to but I wasn�t planning to live there full-time but George kind of was 597 00:58:04,470 --> 00:58:09,140 And he�d also take, he�d also take sort of sponge baths in the, in the bathroom 598 00:58:09,140 --> 00:58:14,840 We didn�t have a shower and so yes he was kind of a character, that�s just part of it 599 00:58:14,850 --> 00:58:17,570 George got paid in cash, he didn�t have 600 00:58:17,560 --> 00:58:21,620 direct deposit and at some point they found out that he had like six months of un-cashed 601 00:58:21,620 --> 00:58:28,140 pay cheques in his drawer, in his office because he was never leaving and you know maybe to 602 00:58:28,140 --> 00:58:32,050 eat he�d drive you know, I mean all of us would had cars and we�d go out 603 00:58:33,050 --> 00:58:35,620 And you know we are all in our twenties and thirties and we�re getting paid good money 604 00:58:35,620 --> 00:58:40,080 we think and you know we�re doing okay And George has decided he needs money 605 00:58:40,080 --> 00:58:45,050 And he reaches into his pocket and he pulls out six months worth of pay cheques 606 00:58:45,050 --> 00:58:50,770 What that George? He said, �Oh I need to cash out some� 607 00:58:50,770 --> 00:58:52,500 Because he needs a deposit, because he didn�t spend any money, because he didn�t have 608 00:58:52,500 --> 00:58:54,500 any expenses, he lived in the building you know 609 00:58:54,500 --> 00:58:58,510 So he had this huge pile He filled out six months of pay cheques and 610 00:58:58,510 --> 00:59:01,850 of course I�m sitting there going �oh man what I could� you know we are all like 611 00:59:01,850 --> 00:59:03,880 �wow that�s a, that�s a chunk of change� 612 00:59:04,880 --> 00:59:11,140 So he was forced by personnel to open an account with direct deposit because I guess they didn�t 613 00:59:11,140 --> 00:59:18,360 like the idea of cheques not being cashed Yes it was funny, that�s a, I mean there�s, 614 00:59:18,360 --> 00:59:21,440 you could you could come up with a lot of different George stories if you thought about it 615 00:59:21,860 --> 00:59:23,320 Yes George, George was, he was a character 616 00:59:23,700 --> 00:59:29,140 We worked to go to CES and George was an engineer, a key engineer on the product, actually it 617 00:59:29,340 --> 00:59:34,760 might have been when the A500 came out and the mandate came down that everybody going 618 00:59:34,760 --> 00:59:39,900 to CES had to wear a suit So you had to have a tie and a suit and you 619 00:59:39,900 --> 00:59:42,220 had to look good And all of George�s attire were were you 620 00:59:42,220 --> 00:59:48,190 know blue jeans with battery acid holes in them and ripped T-shirts just because he didn�t 621 00:59:48,190 --> 00:59:53,760 feel that dressing up was sort of his thing But he wanted to go to CES and so he needed 622 00:59:53,760 --> 00:59:57,910 to get a suit So he goes out and he buys this, this synthetic 623 00:59:57,910 --> 01:00:04,490 material, polyester suit, sort of tan coloured right and he�s got the suit 624 01:00:04,490 --> 01:00:07,910 So now we are in the labs and we have to figure out how to get to CES 625 01:00:07,910 --> 01:00:13,780 So the rest of us have this thing called luggage that we put our clothes in but George doesn�t 626 01:00:13,780 --> 01:00:17,270 possess any of this so he�s not sure exactly what he�s going to do 627 01:00:17,270 --> 01:00:23,420 So literally he takes a grocery bag and he jams his suit in the grocery bag 628 01:00:23,420 --> 01:00:29,360 He rolls the grocery bag over and he puts duct tape on the outside of the bag and this 629 01:00:29,360 --> 01:00:33,410 is his luggage So he takes this thing and I�ll never forget 630 01:00:33,410 --> 01:00:36,960 sitting there in Las Vegas waiting for the luggage to come down and it�s coming down 631 01:00:36,960 --> 01:00:41,670 and here comes rolling George�s bag So then what happened? 632 01:00:41,670 --> 01:00:46,060 Well it�s a polyester suit and it�s been all scrunched up and compressed 633 01:00:46,060 --> 01:00:49,990 So he puts the suit on and now the sleeves are like up to here and he�s got this wrinkly 634 01:00:49,990 --> 01:00:54,050 suit on And he shows up and so management finally 635 01:00:54,050 --> 01:00:57,600 said �George you don�t have to work the booth, you know, you don�t have to wear 636 01:00:57,600 --> 01:01:04,050 the suit, you know, go see CES� and and they never really fought him on that again 637 01:01:04,050 --> 01:01:05,710 One of the best engineers I ever worked with 638 01:01:06,710 --> 01:01:10,590 It took a few years to get around this and now I have my own car and my own house and 639 01:01:10,590 --> 01:01:18,490 I don�t live at Commodore anymore but I love it anyway 640 01:01:19,750 --> 01:01:24,750 Commodore stock went through the ceiling, the Commodore stock went up and split a couple 641 01:01:24,750 --> 01:01:31,390 of times In fact Jack and his three sons had a tradition 642 01:01:31,390 --> 01:01:36,440 that whenever the stock went up ten points they would all stop and share a bottle of 643 01:01:36,440 --> 01:01:40,800 Dom Perignon champagne And I I�m privileged to say I was with them 644 01:01:40,800 --> 01:01:45,720 several times when they did that That was pretty cool and it�s a, it�s 645 01:01:45,720 --> 01:01:50,590 a kind of an interesting symbol of the growth we were achieving 646 01:01:50,590 --> 01:01:58,450 We were not just growing the market We weren�t just giving millions of people 647 01:01:58,450 --> 01:02:03,790 a computer that couldn�t afford before We were also making a lot of money for investors 648 01:02:03,790 --> 01:02:06,530 and showing that this was a profitable enterprise 649 01:02:07,530 --> 01:02:10,310 Jack Tramiel done his Apple killer and it was the Commodore 64 650 01:02:10,310 --> 01:02:14,000 He was done with Apple We used to say Apple who? 651 01:02:14,000 --> 01:02:17,370 I mean that�s just that was it, they were, they were cooked in our book 652 01:02:17,370 --> 01:02:21,610 And like it�s true and we did twenty-seven million C64�s where as Apple 2 might have 653 01:02:21,610 --> 01:02:27,850 sold five and a half million or something So we didn�t need another games machine 654 01:02:27,850 --> 01:02:34,290 what, what, what Jack wanted was Sir Clive Sinclair�s spot now you know 655 01:02:34,290 --> 01:02:39,320 And he had the little Spectrum and things and he�s like I want him next, right, I 656 01:02:39,320 --> 01:02:43,340 want that And so the, the C116 if you saw when Shiraz 657 01:02:43,340 --> 01:02:46,920 pulled it out and showed it to me It was this big; it was the Raspberry Pi of 658 01:02:46,920 --> 01:02:50,280 the day It was supposed to cost $49 and it had chiclet 659 01:02:50,280 --> 01:02:55,750 keys but it had 121 colours, had built in sound, all in one chips, basically a chip 660 01:02:55,750 --> 01:02:59,840 with a computer built around it Which back then it used to be lots of chips right 661 01:03:01,260 --> 01:03:08,660 As the company got more and more successful and more and more perks came up like, as my 662 01:03:08,660 --> 01:03:13,600 father called it the PET jet Although it probably should have been called 663 01:03:13,740 --> 01:03:19,020 the Commodore 64 jet but that didn�t sound as good 664 01:03:19,020 --> 01:03:29,110 Irving would demand use of the PET jet whenever he could and dad didn�t like this, it did 665 01:03:29,110 --> 01:03:38,100 not fit with his you know morals of what the right thing for a company asset to be used for 666 01:03:38,440 --> 01:03:42,120 Then there was the one with the full size keyboard and TED meant text display 667 01:03:42,120 --> 01:03:46,490 It was supposed to be a business machine You want to play games get a 64 668 01:03:46,490 --> 01:03:51,530 In a matter of fact the price is completely different right but we�re not, we�re not 669 01:03:51,530 --> 01:03:56,930 trying to compete with ourselves So Jack had that, had that focus that he knew 670 01:03:56,930 --> 01:03:58,810 what, what he wanted to do with the market 671 01:03:59,810 --> 01:04:13,200 I think both Commodore and Apple had in 1983, so the CES was in January of 1984, had just 672 01:04:13,200 --> 01:04:20,800 each cost a billions dollars in annual sales As I like to point out Commodore doing it 673 01:04:20,800 --> 01:04:24,770 with machines that cost a tenth as much as the Apple machines 674 01:04:24,770 --> 01:04:26,820 So a few more machines being sold 675 01:04:27,820 --> 01:04:34,690 An argument going on between Jack and Irving upstairs in the booth and I was there and 676 01:04:34,690 --> 01:04:40,070 suddenly I got this, I was demonstrating and suddenly I got, somebody came over and said 677 01:04:40,070 --> 01:04:44,940 you got to come up and explain you know the plus/4 to them 678 01:04:44,940 --> 01:04:53,780 So I went up and I I didn�t really know Irving I know Jack a lot better and so I went 679 01:04:53,780 --> 01:04:59,740 through my spiel you know explaining what, what it was, what are, what we wanted it to 680 01:04:59,740 --> 01:05:03,670 do How it was going to prop up the price of the 681 01:05:03,670 --> 01:05:10,100 C64 and you know they both, the people in the room listened and then I was dismissed 682 01:05:11,100 --> 01:05:16,620 There was a celebration for Commodore�s; I guess it was 25th anniversary 683 01:05:16,640 --> 01:05:19,620 at the time or the 30th, if I do the math quickly 684 01:05:22,000 --> 01:05:32,140 And dad gave Irving an ultimatum and said, �You can�t use company assets as if they�re 685 01:05:32,140 --> 01:05:36,520 your own As long as I�m president you can�t, you 686 01:05:36,520 --> 01:05:42,460 have to stop So either you stop doing it or I quit� 687 01:05:42,460 --> 01:05:49,580 To which Irving said �goodbye� and dad quit 688 01:05:49,580 --> 01:05:59,150 Just you know left the room and quit Walked by my wife on the, in the hall and 689 01:05:59,150 --> 01:06:12,780 looking rather stern and upset She was kind of shocked and that�s, he just quit 690 01:06:13,780 --> 01:06:17,980 There are allsorts of stories I think the official Commodore story is that 691 01:06:17,980 --> 01:06:24,600 there was a board meeting in New York a couple of weeks later where they fired him 692 01:06:24,600 --> 01:06:27,760 I�m pretty sure he wasn�t at the meeting 693 01:06:28,930 --> 01:06:33,270 When Jack leaves and he leaves literally at a CES 694 01:06:33,270 --> 01:06:40,660 Jack has a disagreement with Irving Gould, they part ways literally at the CES show and 695 01:06:40,660 --> 01:06:47,020 at that point TED literally died because now there is nobody to focus all those things 696 01:06:48,310 --> 01:06:54,400 The new generation Corvettes So the three of us got together and bought 697 01:06:54,400 --> 01:07:01,480 him one of these Corvettes at that same Consumer Electronics Show 698 01:07:01,480 --> 01:07:08,900 So Sam and Garry drove it down to Las Vegas for that same show and unbeknownst to us that 699 01:07:08,900 --> 01:07:14,390 you know this whole quitting Commodore thing was going to happen we were going to give 700 01:07:14,390 --> 01:07:20,610 him this this fun present So Garry arranges to have the car parked in 701 01:07:20,610 --> 01:07:26,120 the front of the hotel and then they went outside just on some pretence 702 01:07:26,120 --> 01:07:32,350 And dad walks out and sees the car and goes �that�s it, that�s the car, that�s 703 01:07:32,350 --> 01:07:34,640 what I want� And he walks up to it and he goes �it�s 704 01:07:34,640 --> 01:07:39,020 the right colour and it�s got all the right you know it�s got the right, right wheels 705 01:07:39,020 --> 01:07:42,830 and the right interior and the right everything and this is perfect� 706 01:07:42,830 --> 01:07:50,050 And Garry reaches into his pocket, pulls out the keys and says, �it�s yours� 707 01:07:50,050 --> 01:07:57,930 Yes and then a couple of days later he quits and hops in the car and drives home 708 01:07:58,930 --> 01:08:03,970 I didn�t really know him I you know, I�d seen him a couple of times but Jack was still 709 01:08:03,970 --> 01:08:09,600 there, he didn�t leave until after Consumer Electronics Show that January 710 01:08:09,600 --> 01:08:13,410 Couple of weeks after that is when he left so yes so I was there basically for the tail 711 01:08:13,410 --> 01:08:16,750 end of the Jack Tramiel era It didn�t, didn�t really have an impact 712 01:08:16,750 --> 01:08:20,620 A lot of the people who had made the Commodore 64 had left a long time ago 713 01:08:22,980 --> 01:08:28,500 But the, but without Jack around the sheep started multiplying without a wolf right and 714 01:08:28,500 --> 01:08:32,000 pretty soon we�re stepping in sheep shit everywhere right 715 01:08:32,010 --> 01:08:38,960 So and, and meanwhile you know we go from a core of about twelve people, eight to twelve 716 01:08:38,950 --> 01:08:42,600 people doing all the work The department blooms up to fifteen and it�s 717 01:08:42,600 --> 01:08:45,230 still the same core of eight to twelve of us doing all the work 718 01:08:45,230 --> 01:08:48,560 They didn�t know the new computer you have to start over again 719 01:08:48,570 --> 01:08:52,060 Get developers on board And this is more than marketing that that 720 01:08:52,050 --> 01:08:54,340 dropped the ball Anybody that had only been there a couple 721 01:08:54,340 --> 01:09:02,890 of years thought that C64�s sell themselves They sure acted like they did we sold 27 million 722 01:09:02,900 --> 01:09:07,030 But then they upped the price for the TED series and called it the Plus/4 and it became 723 01:09:07,020 --> 01:09:12,560 $300 Well it was designed to be $79 724 01:09:12,560 --> 01:09:18,330 So, so that thing now dies on the vine but what that shows then is you know with, with 725 01:09:18,330 --> 01:09:22,200 Jack we had a focus He didn�t think a distributor should make 726 01:09:22,200 --> 01:09:26,080 any money off hardware and he didn�t think we should make too much money off hardware 727 01:09:26,080 --> 01:09:30,640 He thinks, he thinks you should have, have a good price for a good product but not overcharge 728 01:09:30,650 --> 01:09:34,900 And distributors like �oh we want to make nice� no you�ll make that on the software 729 01:09:34,890 --> 01:09:41,010 but, but you don�t make it on my hardware So that, he would, he would enforce that so 730 01:09:41,010 --> 01:09:44,810 you know without him doing that then you know here�s a $300 thing, why is that? 731 01:09:44,810 --> 01:09:46,930 So he gets a hundred, he gets a hundred and he gets a hundred 732 01:09:48,090 --> 01:09:52,460 Fifty top executives, engineers and marketeers at Commodore all walked out of the company 733 01:09:52,460 --> 01:09:56,510 in one week It�s as if we set our time clock six months, 734 01:09:56,510 --> 01:10:00,730 we never talked to each other The six-month point came, we weren�t happy 735 01:10:00,730 --> 01:10:03,800 with what we saw at the company We weren�t being allowed to develop the 736 01:10:03,800 --> 01:10:08,250 new computers that we had in mind Had a lot of new, new stuff and prototypes 737 01:10:08,250 --> 01:10:14,080 in development, so we all walked out Greg Pratt the president of Commodore USA, 738 01:10:14,080 --> 01:10:21,670 me, all the VIC Commandoes, many of the engineers, the whole infrastructure just walked out in 739 01:10:21,670 --> 01:10:22,670 one week 740 01:10:23,670 --> 01:10:28,790 I jumped ship to what had be called the D128 and, and there�s a story with the day that 741 01:10:28,790 --> 01:10:34,810 happened But the, we ended up in engineering deciding 742 01:10:34,810 --> 01:10:41,030 to do the C128 because no one stopped us This wasn�t from on high, this wasn�t 743 01:10:41,030 --> 01:10:43,860 �there�s our project to plan for this year� 744 01:10:43,860 --> 01:10:48,450 Couple of engineers, I sat down at a table, I, I drew, I threw away the old guy�s design 745 01:10:48,450 --> 01:10:54,260 because it just wasn�t going to go anywhere used their little grid paper and hand drew 746 01:10:54,260 --> 01:10:57,560 a schematic that became the C128 747 01:11:02,980 --> 01:11:06,400 And as, we show it to management when we�d get a certain distance and they�re like 748 01:11:06,580 --> 01:11:10,290 � this is great, I had a great idea� we�re like �I need another guy on my team �yes 749 01:11:10,290 --> 01:11:13,600 you�ve got it� you know And so we marched it down field by building 750 01:11:13,600 --> 01:11:19,060 up resources and things but it�s like we told them it�s now called the C128 you know 751 01:11:19,060 --> 01:11:25,220 because we decided, it was us that decided to make it Commodore compatible to the Commodore 64 752 01:11:25,220 --> 01:11:27,060 And we hadn�t said a hundred percent compatible, 753 01:11:27,060 --> 01:11:31,910 that was marketing once again drifting through the picture like they, like they were in a 754 01:11:31,910 --> 01:11:36,160 drunken haze �oh it�s a hundred percent compatible� well no, never said that but 755 01:11:36,160 --> 01:11:37,160 we�ll try 756 01:11:38,160 --> 01:11:41,620 Yes I, I, it�s hard to say, I think a lot of people are just like the idea it�s bigger, 757 01:11:41,620 --> 01:11:46,980 better, faster, more but is also runs my old programs so I don�t have to keep the Commodore 758 01:11:46,980 --> 01:11:51,420 64 around you know, which is, that�s a significant thing 759 01:11:52,420 --> 01:11:56,890 The 128 was there to fill a gap right We needed something for CES and we know the 760 01:11:56,890 --> 01:11:59,080 Amiga�s coming I�m actually one of the people they brought 761 01:11:59,080 --> 01:12:04,500 and I looked at the spec and said, �Why are there tanks instead of business icons?� 762 01:12:04,500 --> 01:12:11,040 So we saw the 128 as just basically if, if the main thrust of the allied forces was, 763 01:12:11,040 --> 01:12:15,310 was the Amiga it was me and my crew went up to the mountains and held the mountain pass 764 01:12:15,310 --> 01:12:18,120 for the winter you know that how I kind of look at it 765 01:12:18,120 --> 01:12:20,910 And so the 128 was only meant to sell one year 766 01:12:22,540 --> 01:12:29,580 And Yes I know we sold I know six or seven million of them at least and that was, it 767 01:12:29,580 --> 01:12:33,440 worked more than most people, you know most companies were selling as far as a single 768 01:12:33,440 --> 01:12:36,480 model of the computer It didn�t, you know it didn�t match the, 769 01:12:36,480 --> 01:12:40,680 you know the twenty-something million of the, of the C64 but nobody else did either 770 01:12:41,680 --> 01:12:45,270 There was supposed to a C128D and that was my favourite computer 771 01:12:45,270 --> 01:12:47,540 It was supposed to come out at the exact same time 772 01:12:47,540 --> 01:12:52,290 And that�s the one with the built-in drive, the keyboard clipped under it and it didn�t 773 01:12:52,290 --> 01:12:54,370 get made And I didn�t know it didn�t get produced 774 01:12:54,370 --> 01:12:59,300 until after I�d quit because I kind of wandered off after and I was burnt 775 01:12:59,300 --> 01:13:06,350 I was just fried, I, I, I, I had used a lot of me up in a very short period of time 776 01:13:06,350 --> 01:13:09,940 Do you know the hole-in-the-wall story? Have you heard the hole-in-the-wall story? 777 01:13:10,940 --> 01:13:11,940 No tell us it then 778 01:13:12,940 --> 01:13:16,280 Ok, so the hole-in-the-wall story We, we, as you know, we were working very 779 01:13:16,280 --> 01:13:20,950 hard and didn�t need delays that we didn�t need to be there in the first place and Commodore 780 01:13:20,950 --> 01:13:27,430 found a new way to throw one in front of us And I�d moved in to this one room with, 781 01:13:27,430 --> 01:13:32,810 where I had this big emulator and on the weekends they would turn off the, the air conditioner 782 01:13:32,810 --> 01:13:37,450 So I would wear a headband and no shirt and I would have to keep washing it off about 783 01:13:37,450 --> 01:13:40,560 every twenty minutes with spray because I�d dripped sweat on it 784 01:13:40,560 --> 01:13:44,120 But none the less it was my room and that�s where I did my work 785 01:13:44,120 --> 01:13:47,600 Then one day I show up and the door�s locked on the weekend 786 01:13:47,600 --> 01:13:51,190 �Oh this is inconvenient� So I climb up over the ceiling and I get that 787 01:13:51,190 --> 01:13:53,990 white crap all over me and I open the door, right 788 01:13:53,990 --> 01:13:57,450 And we put up a sign that says �don�t lock this door, there is no key for it� 789 01:13:57,450 --> 01:14:00,890 because you know it was a brand new facility for us and they�d never ever turned the 790 01:14:00,890 --> 01:14:05,140 key over we figured Well the security guards can�t resist a 791 01:14:05,140 --> 01:14:10,140 door than can be locked and locked it again Climb up over, get the white crap all over 792 01:14:10,140 --> 01:14:14,340 me again, put a sign that says �no don�t lock this door, there�s no key for it� 793 01:14:14,340 --> 01:14:18,750 I may have said assholes or something So finally it�s locked again 794 01:14:18,750 --> 01:14:25,060 They said I could punch through the wall in one punch 795 01:14:25,060 --> 01:14:29,640 It was actually two, one for the inside layer, one for the outside layer to where I could 796 01:14:29,640 --> 01:14:34,080 reach in and unlock the door right So by the time I�ve got it open, then I 797 01:14:34,080 --> 01:14:37,060 got the white crap all over my arm now instead of me 798 01:14:37,060 --> 01:14:40,910 And there�s a bunch of Z8000 programmers you know looking like I just shot a sheep 799 01:14:40,910 --> 01:14:46,160 or something and the next day they locked the door again 800 01:14:46,160 --> 01:14:50,370 So I had to put a sign up that said �look assholes there�s a f****ing hole in the 801 01:14:50,370 --> 01:14:53,490 wall, stop locking the door� That�s the hole-in-the-wall story 802 01:15:01,730 --> 01:15:04,440 You don�t get to bark We�re doing something important here where 803 01:15:04,440 --> 01:15:12,730 no barking is important Are we rolling? 804 01:15:12,730 --> 01:15:17,740 Welcome to RJ Mical�s house of construction, ha-ha ha-ha 805 01:15:17,760 --> 01:15:21,860 You know you probably won�t be able to get to show any of the house, will you? 806 01:15:21,960 --> 01:15:23,340 Don�t worry I can see it right now 807 01:15:23,520 --> 01:15:24,680 Yes, oh good, ok well 808 01:15:29,120 --> 01:15:35,840 I�m RJ Mical and I was one of the original engineers that invented the Amiga computer 809 01:15:35,850 --> 01:15:41,720 a long time ago and since then I�ve done a lot with my life 810 01:15:41,720 --> 01:15:46,000 I�ve done a lot with my career and managed to go a lot of places 811 01:15:46,000 --> 01:15:54,250 But I got to tell you that Amiga thing stands out as, as one of the most precious and and 812 01:15:54,250 --> 01:16:01,540 special periods of my life and I think the thing I�ve created that I�m most delighted about 813 01:16:03,820 --> 01:16:09,420 When I first got into Amiga I was I was a very young kid and this was a fantastic escape 814 01:16:09,650 --> 01:16:11,740 and that machine I absolutely loved 815 01:16:12,750 --> 01:16:19,240 The sound on the Amiga was a bit of a game changer so for the first time video game music 816 01:16:19,240 --> 01:16:24,690 and computer music began to sound like production music 817 01:16:25,690 --> 01:16:30,080 And when I saw the specs of the Amiga and some demos and stuff like that I was like 818 01:16:30,080 --> 01:16:32,330 this is this is the next level you know 819 01:16:33,330 --> 01:16:35,620 My love is the Amiga 500 and the CD32 820 01:16:36,620 --> 01:16:45,880 And I got an Amiga 1000 and I was I was probably mostly known for doing the Budbrain mega demos 1 and 2 821 01:16:50,130 --> 01:16:53,430 The first time I played the Amiga was when my cousin had it 822 01:16:53,430 --> 01:16:58,110 My cousin was four years older than me so he had this Amiga and we were going up to 823 01:16:58,110 --> 01:16:59,790 his house and there was just like this magic 824 01:17:00,790 --> 01:17:06,790 I�m at the University of Illinois and I�m an English major I�m I�m studying to to 825 01:17:06,790 --> 01:17:11,830 get an English degree, not sure exactly what I�m going to do with it, literature maybe, 826 01:17:11,830 --> 01:17:14,870 you know writing for newspapers or magazines or something like that 827 01:17:14,870 --> 01:17:18,620 But I didn�t want to do literature; I didn�t want to write for magazines 828 01:17:18,620 --> 01:17:22,660 I wanted to write books; I wanted to do my own my own creation 829 01:17:22,660 --> 01:17:27,170 But I was afraid of being a starving artist and then I was going to go out into the real 830 01:17:27,170 --> 01:17:33,890 world and be unable to be really successful and and have a you know have a great income 831 01:17:33,890 --> 01:17:37,350 and so on All the things I�d been taught that I really 832 01:17:37,350 --> 01:17:43,760 wanted which turned out to be not true but I was scared to go out and and get out into 833 01:17:43,760 --> 01:17:50,300 the real world with an English degree And I had this amazing fateful afternoon that 834 01:17:50,300 --> 01:17:55,150 I�m sitting in the computer lab and I�m about to graduate and I�m worried what am 835 01:17:55,150 --> 01:17:59,190 I going to do out there in the real world with an English language degree? 836 01:17:59,190 --> 01:18:02,740 And I�m sitting there in the computer lab worrying what am I going to do? What am I 837 01:18:02,740 --> 01:18:06,460 going to do? And then I take a break from my worrying to 838 01:18:06,460 --> 01:18:10,110 play some computer, some of my computer game; the Star Trek game that I played 839 01:18:10,110 --> 01:18:13,610 And I play the game for a while, then I�d stop and worry what am I going to do with 840 01:18:13,610 --> 01:18:17,120 my life? What am I going to do with my life? Then I�d play the game and I�d worry what 841 01:18:17,120 --> 01:18:22,500 am I going to do with my life? And finally hey I know: I could do this stuff 842 01:18:22,500 --> 01:18:29,310 And, and realised all of instant in one afternoon that that really my calling was to go off 843 01:18:29,310 --> 01:18:31,350 and and to do software engineering 844 01:18:32,350 --> 01:18:39,770 In roughly December of 1982 Dave Morris convinced me that I should you know come work with him 845 01:18:39,770 --> 01:18:46,380 at at initial Amiga actually it was still Hi-Toro at the time; it was named Amiga I 846 01:18:46,380 --> 01:18:52,060 think a few months after I got there When I got there I was the first technical 847 01:18:52,060 --> 01:18:58,180 employee of any kind there Dave had eight other marketing and sales people 848 01:18:58,180 --> 01:19:02,610 working on the game controller and other things to prep the channel 849 01:19:02,610 --> 01:19:07,730 Jay Miner officially couldn�t be there because part of the deal was that he would stay at 850 01:19:07,730 --> 01:19:15,060 ZyMOS and finish the pacemaker So I arrived there by myself and then later 851 01:19:15,060 --> 01:19:21,520 on Jay and Joe Decuir would stop by And the team of the three of us were given 852 01:19:21,520 --> 01:19:27,870 a room with three very large wall-sized white boards to come up with a product 853 01:19:30,560 --> 01:19:34,410 Not only was working at Williams Electronics an amazing experience because it gave me this 854 01:19:34,410 --> 01:19:39,580 opportunity to really express myself as a computer scientist but also as an artist 855 01:19:39,580 --> 01:19:44,710 I�m a storyteller; I love creating music; I love creating graphics and special effects 856 01:19:44,710 --> 01:19:49,640 and it was a job that allowed me to tie all of that together and do something 857 01:19:49,640 --> 01:19:56,180 But even better than that I met a fellow there that got connected shortly after that with 858 01:19:56,180 --> 01:19:59,720 this new company out in California called Amiga Computer 859 01:20:00,720 --> 01:20:06,120 Dave Morris basically told us what the channel was and what he wanted to put in the channel 860 01:20:06,120 --> 01:20:09,350 and we were given a pretty much a clean slate to do it 861 01:20:09,350 --> 01:20:15,810 He wanted something that could produce animation more like the cartoons kids saw on TV 862 01:20:15,810 --> 01:20:23,270 And so we started on the whiteboard just drawing boxes and one of us would throw up an idea 863 01:20:23,270 --> 01:20:26,260 and you know Jay would shake his head and say �no feasible� 864 01:20:26,260 --> 01:20:32,750 Of course the forth person in the room was Mitchy Jay�s dog who would actually sit 865 01:20:32,750 --> 01:20:36,850 there watching You know the stories are that we would look 866 01:20:36,850 --> 01:20:41,890 at Mitchy and Mitchy would either nod or fall asleep and we would use that as a cue to the design 867 01:20:43,890 --> 01:20:47,220 And the original Amiga that I saw in the block diagram had game controller ports as part 868 01:20:47,220 --> 01:20:50,620 of its design And, and all of that it checked out as, as 869 01:20:50,620 --> 01:20:55,350 a proper game system but it also had these extra capabilities 870 01:20:55,350 --> 01:21:01,190 And it was that more than anything else that inspired me to join the company because the 871 01:21:01,190 --> 01:21:08,060 games stuff was interesting to me and to create a game platform I probably would have said 872 01:21:08,060 --> 01:21:09,510 yes if it was just that 873 01:21:10,510 --> 01:21:18,160 The Amiga is sort of the child of Commodore and Apple and Atari 874 01:21:18,160 --> 01:21:23,050 Jay and Joe Decuir had worked on Atari and of course they knew about the sprite engines 875 01:21:23,050 --> 01:21:29,350 that were in the Atari VCS The chips they had worked with were the 6502, 876 01:21:29,350 --> 01:21:34,810 which had come from Commodore of course; Chuck Peddle�s chip and then I had worked at Apple 877 01:21:34,810 --> 01:21:40,120 and learned the tricks that Woz and Burrell Smith used in the Apple 2 and the Mackintosh 878 01:21:40,120 --> 01:21:45,990 and of course the work that Lisa had reinvented from the Xerox Alto 879 01:21:45,990 --> 01:21:53,070 So we sort of combined ideas from that whole ecosystem of computers that had come before 880 01:21:53,070 --> 01:21:57,660 And I think that was one of the reasons the Amiga turned out so well, the cross-pollination 881 01:21:57,660 --> 01:22:02,110 of ideas from multiple predecessor designs 882 01:22:03,110 --> 01:22:09,970 What I saw more than anything else was the the quality, the strength of the people that 883 01:22:09,970 --> 01:22:16,000 were putting together the company And, and yes the engineering staff was superb 884 01:22:16,000 --> 01:22:22,440 and I was easily convinced by people like Dale and and Dale Luck and Ron Nicholson and 885 01:22:22,440 --> 01:22:27,930 of course Jay Miner But the but the business people really believed 886 01:22:27,930 --> 01:22:35,040 and and were extremely well experienced and had the right know how and and the right enthusiasm 887 01:22:35,040 --> 01:22:42,700 to be able to make the thing happen and so I said yes to joining Amiga Computer 888 01:22:43,700 --> 01:22:46,140 I am the chairman of the Dutch Commodore User Group 889 01:22:46,140 --> 01:22:53,160 Our club is more than 35 years old and still alive and kicking 890 01:22:54,160 --> 01:22:56,400 I like to collect old computers mainly Commodores 891 01:22:57,400 --> 01:23:05,210 We have almost four hundred members Our club meetings are visited by I think so 892 01:23:05,210 --> 01:23:13,350 about fifty to till hundred visitors every time and six times a year we are here in Maarssen 893 01:23:13,350 --> 01:23:19,310 in the Netherlands It�s a very nice place to be because we 894 01:23:19,310 --> 01:23:21,660 have a lot to do with innovation 895 01:23:27,640 --> 01:23:33,140 Somehow Dave Needle got introduced to us as a consultant who possibly could help with 896 01:23:33,140 --> 01:23:38,960 some of the general hardware design, logic design and chip design 897 01:23:38,960 --> 01:23:43,530 He came to interview actually they didn�t like him at the first interview and sent him 898 01:23:43,530 --> 01:23:47,300 away He sort of begged his way back in basically 899 01:23:47,300 --> 01:23:52,480 because he had seen the whiteboard and decided that whiteboard was better than anything else 900 01:23:52,480 --> 01:23:53,810 that he�d seen to work on 901 01:23:54,810 --> 01:23:59,640 When I joined Amiga I originally joined with the graphics staff, there�s a fellow named 902 01:23:59,640 --> 01:24:06,850 Dale Luck who was in charge of the graphics development for the Amiga and I joined to 903 01:24:06,850 --> 01:24:10,890 work for him and to work on graphics and it worked out well 904 01:24:10,890 --> 01:24:18,970 But as time went on and as the company continued to grow and to develop I ended up taking on 905 01:24:18,970 --> 01:24:24,450 more and more responsibilities for running the team with, with my boss at the time 906 01:24:25,450 --> 01:24:29,320 The technology these days is to put billions of transistors on a chip, few decades ago 907 01:24:29,320 --> 01:24:33,960 it was millions Back when we were designing the Amiga putting 908 01:24:33,960 --> 01:24:38,870 several thousand transistors on a chip was a very difficult task 909 01:24:38,870 --> 01:24:43,460 In retrospect we were trying to do a project that was nearly impossible for the team size 910 01:24:43,460 --> 01:24:44,460 that we had 911 01:24:45,460 --> 01:24:49,680 All computers at that point were switching to being user interface oriented 912 01:24:49,680 --> 01:24:55,550 It was, it was no longer good enough to have a computer where the user had to type cryptic 913 01:24:55,550 --> 01:25:01,560 text into a text window and command the computer to do things by knowing the right instructions 914 01:25:01,560 --> 01:25:06,280 to give The new world was one where it was a graphical 915 01:25:06,280 --> 01:25:13,510 user interface and you interacted with it with you hands and and it was a much more 916 01:25:13,510 --> 01:25:19,020 rich and enriching sort of environment that needed to be created and the Amiga had everything 917 01:25:19,020 --> 01:25:23,900 except that, the Amiga did not have a graphical user interface capability 918 01:25:23,900 --> 01:25:29,230 And so at that point in my career I quit being the director of software engineering for the 919 01:25:29,230 --> 01:25:36,050 Amiga Computers Company and instead I went back to work being an engineer and and I spent 920 01:25:36,050 --> 01:25:42,700 about seven months developing the user interface for the Amiga that I called intuition 921 01:25:43,700 --> 01:25:47,910 We�d have these big wall sized pieces of plastic that were essentially the layout for 922 01:25:47,910 --> 01:25:55,240 the chip and we were trying to put several tens of thousands of transistors down by hand 923 01:25:55,240 --> 01:26:00,120 and get it correct An engineer nowadays would say without design 924 01:26:00,120 --> 01:26:05,730 tools that is impossible; you will never succeed; it will never work 925 01:26:05,730 --> 01:26:12,040 So if you believe them the Amiga chipset is an impossibility that we managed to successfully create 926 01:26:12,040 --> 01:26:16,120 Now we also had to do this in a reasonable 927 01:26:16,120 --> 01:26:21,560 amount of time, several thousand transistors; a start-up company has a certain amount of funds 928 01:26:23,660 --> 01:26:32,000 It all came down to the trade shows and in particular the CES The Consumer Electronics Show 929 01:26:32,000 --> 01:26:35,560 where it was make or break time for Amiga We had all these other interesting little 930 01:26:35,560 --> 01:26:40,970 novelties going but the truth was that we either delivered or we were going to run out 931 01:26:40,970 --> 01:26:45,460 of money The money that we had going was good seed 932 01:26:45,460 --> 01:26:49,230 money that would get us to the point that we had something working but we had to go 933 01:26:49,230 --> 01:26:54,890 further, we had to find additional investors and turn it into a real system 934 01:26:54,890 --> 01:26:59,910 And the way to get additional investors was to show people that what we had thought we 935 01:26:59,910 --> 01:27:04,610 could get working was actually working And the place to do that was at CES, at the 936 01:27:04,610 --> 01:27:09,370 trade show And so it, it became one of those deadlines 937 01:27:09,370 --> 01:27:13,680 for us The CES was all-important; that that it became 938 01:27:13,680 --> 01:27:18,310 make or break for us That we knew that the investors, that the 939 01:27:18,310 --> 01:27:23,730 companies that would be interested in this And would show enough interest and it would 940 01:27:23,730 --> 01:27:27,730 inspire the investors to give us the money that we needed; that we had to have a good 941 01:27:27,730 --> 01:27:33,410 showing at CES And at the same time the company really was 942 01:27:33,410 --> 01:27:37,710 starting to run out of money, seriously starting to run out of money 943 01:27:37,710 --> 01:27:43,310 And I had already started to become part of more of the executive half of the company 944 01:27:43,310 --> 01:27:49,680 at that point, so I was privy to a lot of the conversations they were having about how 945 01:27:49,680 --> 01:27:53,670 desperate thing really were and how tight money was becoming 946 01:27:53,670 --> 01:27:57,770 But in general this wasn�t being discussed with the employees because we didn�t want 947 01:27:57,770 --> 01:28:03,430 people to feel panicky and nervous and and not work as well as they might or start looking 948 01:28:03,430 --> 01:28:05,850 for other jobs or something like that if they thought the company was going to fail 949 01:28:05,850 --> 01:28:12,230 And so they kept it low-key, they didn't talk a lot about how important these trade shows 950 01:28:12,230 --> 01:28:19,190 were but we all sort of knew And and and and I wasn't all that comfortable 951 01:28:19,190 --> 01:28:25,380 with keeping stuff from the employees and so I kind of told a lot of people some of 952 01:28:25,380 --> 01:28:28,960 to some extent what we're up against and why we needed to deliver 953 01:28:29,960 --> 01:28:35,250 Dave Morris had a trade show he went to target and so we rushed ahead with the design 954 01:28:36,250 --> 01:28:40,980 And as we were coming up to one of the early trade shows and and we were both realising 955 01:28:40,980 --> 01:28:46,210 how how desperate everything was and that we really needed to get our best foot forward 956 01:28:46,210 --> 01:28:51,680 But also that we were so close and with just a little extra work there were so many cool 957 01:28:51,680 --> 01:28:55,060 things we could show then we ended up just working all night long 958 01:28:55,060 --> 01:28:59,690 We often worked all night long and and Dale and I got into this thing where we would start 959 01:28:59,690 --> 01:29:05,150 playing rock music real loud in the middle of the night to help keep ourselves awake 960 01:29:05,150 --> 01:29:10,140 And when you had to do something like cue up a five-minute compile instead of sitting 961 01:29:10,140 --> 01:29:15,110 there and potentially falling asleep you would stand up and dance 962 01:29:15,110 --> 01:29:20,090 And the two of us would take turns standing up and dancing three, four, five o'clock in 963 01:29:20,090 --> 01:29:26,240 the morning in the software lab to keep ourselves awake while we did our work And the Led Zeppelin 964 01:29:26,240 --> 01:29:32,170 was blaring loud and we're dancing And finally the day came that that we lost 965 01:29:32,170 --> 01:29:37,780 track of time and our co-workers start showing up to the office and and there's this loud 966 01:29:37,780 --> 01:29:41,670 music blaring out of the software lab And they go back there to look to see what's 967 01:29:41,670 --> 01:29:48,150 going on and there's Dale and me dancing and dancing 968 01:29:48,150 --> 01:29:53,750 We got the reputation then for being the dancing fools that's where we got that nickname Dale 969 01:29:53,750 --> 01:30:00,960 and I we were known as the dancing fools at Amiga because of that 970 01:30:00,960 --> 01:30:08,490 What we did at Amiga was unprecedented they the strange hardware rig that we put together 971 01:30:08,490 --> 01:30:12,380 to create the effect of the Amiga computer 972 01:30:13,380 --> 01:30:18,610 We got lots of little parts that were individual NAND gates and registers wire wrapped them 973 01:30:18,610 --> 01:30:25,400 together and try to get them running in order to find out if the logic circuits that we 974 01:30:25,400 --> 01:30:28,260 had drawn in paper actually work 975 01:30:28,380 --> 01:30:30,420 Something as simple as an electrostatic shock 976 01:30:30,580 --> 01:30:35,320 would wipe them out And so they had them set up on this workbench 977 01:30:35,330 --> 01:30:42,630 in the software lab but they put chairs that forced you before you could approach the chips 978 01:30:42,630 --> 01:30:49,610 to walk along a certain corridor where you would step on the this electrostatic pad that 979 01:30:49,610 --> 01:30:54,310 we had on the ground that would take electro static electricity away from you so that you 980 01:30:54,310 --> 01:30:57,790 wouldn't zap the chips And anyone that got anywhere near the chips 981 01:30:57,790 --> 01:31:03,270 had to step over this pad to get to the chip So we had this little corridor like a like 982 01:31:03,270 --> 01:31:07,570 an aisle down the centre of a church going to the chips at the end 983 01:31:07,570 --> 01:31:12,350 And even better than that these chips the output of the chips we needed to make available 984 01:31:12,350 --> 01:31:15,360 to everyone that was in the software lab where we were 985 01:31:15,360 --> 01:31:19,310 And so we had these massive cables that were the the graphics and audio output of these 986 01:31:19,310 --> 01:31:25,800 chips and we ran them up into the air and then they draped across where the the electrostatic 987 01:31:25,800 --> 01:31:30,330 pad was and went off to the rest of the the software lab 988 01:31:30,330 --> 01:31:35,480 But where they draped across the walkway it kind of they draped down because it was loose 989 01:31:35,480 --> 01:31:38,480 and it was made you kind of stoop a little bit 990 01:31:38,480 --> 01:31:45,690 And so as you would approach these Amiga stacks that were one day would be the Amiga computer 991 01:31:45,690 --> 01:31:52,160 you were obliged to walk down this one corridor and just as you got up to the stacks you had 992 01:31:52,160 --> 01:31:56,340 to bow You had to bow your head in order to get under 993 01:31:56,340 --> 01:32:02,120 the wires and it was like this this religious experience that you would go through to approach 994 01:32:02,120 --> 01:32:05,580 the hardware And little did we know at the time that it 995 01:32:05,580 --> 01:32:10,570 was in fact quite a religious experience that we were creating not only for ourselves but 996 01:32:10,570 --> 01:32:12,750 for millions of people out there in the real world 997 01:32:13,920 --> 01:32:20,750 My part in that was I actually hand wired the original two motherboards for the Amiga 998 01:32:20,750 --> 01:32:27,400 I did get one working and that was the one they use primarily to test the first set of 999 01:32:27,400 --> 01:32:32,540 breadboard emulators for the chipset and that was the one that we took down to one of the 1000 01:32:32,540 --> 01:32:37,540 major trade shows the Consumer Electronics Show in Las Vegas 1001 01:32:38,630 --> 01:32:44,570 Everyone in the company worked their their hearts out to get us to these trade shows 1002 01:32:44,570 --> 01:32:51,220 and to have not just the technology but the best marketing presentation we could make 1003 01:32:51,220 --> 01:32:57,100 And oh the geniuses were there, the booth we put together for CES was just remarkable 1004 01:32:57,100 --> 01:33:02,650 it was an amazing thing that had enough goodness on the outside to inspire everyone 1005 01:33:02,650 --> 01:33:08,090 But if you were lucky enough to get an invitation into the inner sanctum of where the actual 1006 01:33:08,090 --> 01:33:14,900 Amiga demo was going on then you were in for a real treat because man that Amiga demo was 1007 01:33:14,900 --> 01:33:15,900 so cool 1008 01:33:16,900 --> 01:33:22,500 A lot of people who who saw the demo thought that we must have a fairly large mini computer 1009 01:33:22,500 --> 01:33:28,380 or IBM mainframe in the next room emulating the output they saw because they said you 1010 01:33:28,380 --> 01:33:32,280 can't do this and anything that would you know fit inside a personal computer 1011 01:33:33,280 --> 01:33:37,570 Our sales and marketing team at at Amiga were just overjoyed with the 1012 01:33:37,570 --> 01:33:41,880 success that we had and they decided they're going to take us out and give us this amazing 1013 01:33:41,880 --> 01:33:47,130 dinner for for to celebrate the the fact that we have had such an awesome first day at the 1014 01:33:47,130 --> 01:33:51,980 Consumer Electronics Show And we did we eat a lot of spaghetti and drink 1015 01:33:51,980 --> 01:33:56,240 a lot of Chianti I suppose But then after that Dale and I were talking 1016 01:33:56,240 --> 01:33:59,940 on our way back from the dinner and we realised there was still so much more we could do 1017 01:33:59,940 --> 01:34:04,440 And that if the first day was a success the second day could be even better if only we 1018 01:34:04,440 --> 01:34:07,690 worked a little bit harder And so the two of us instead of going back 1019 01:34:07,690 --> 01:34:12,820 to our hotel rooms we went back to the CES tradeshow and we talked the guards into letting 1020 01:34:12,820 --> 01:34:16,660 us get back into the booth And the two of us sat down in that booth and 1021 01:34:16,660 --> 01:34:22,530 we stayed up all night long drinking warm beer and working on the demos to make the 1022 01:34:22,530 --> 01:34:26,920 demos better so that on day two not only were they great but there are even a little bit 1023 01:34:26,920 --> 01:34:30,610 greater than great I mean added just a little bit more extra 1024 01:34:30,610 --> 01:34:35,010 pizzazz and wonder wonderment to them 1025 01:34:36,010 --> 01:34:43,310 Towards the end of the chips being fabricated I think we actually got the chips back and 1026 01:34:43,310 --> 01:34:51,710 they all worked Money was not available any more 1027 01:34:51,710 --> 01:34:56,630 Stories that later came out that both Dave Morris and Jay miner took out mortgages in 1028 01:34:56,630 --> 01:34:59,920 there on their house I had only heard that later 1029 01:35:00,920 --> 01:35:08,500 I was actually still working on 64 and plus/4 things and I was working with various companies 1030 01:35:08,500 --> 01:35:16,380 like Infocomm to help them port their stuff to the C64 and the plus/4 and that they all 1031 01:35:16,380 --> 01:35:21,440 they all seemed to have a secret project going with some unnamed computer company 1032 01:35:21,440 --> 01:35:27,070 Who you know the locked room type stuff and while I was there hanging out with them there 1033 01:35:27,070 --> 01:35:29,280 were things that they would not talk about 1034 01:35:30,280 --> 01:35:37,560 Atari was in the process of losing two million dollars a working day 1035 01:35:37,560 --> 01:35:45,710 And they I don't know how contacted dad somewhere in the in his trip; I think he was in Singapore 1036 01:35:45,710 --> 01:35:50,730 or something like that And said �please come to New York we want 1037 01:35:50,730 --> 01:35:55,280 to talk to you about buying Atari� And Sam said �we just bought Atari come 1038 01:35:55,280 --> 01:36:04,480 home, come home now� And that was an interesting transition; graduate 1039 01:36:04,480 --> 01:36:10,300 student in physics; honeymooner; vice president of software for a fortune 500 company 1040 01:36:11,300 --> 01:36:19,080 I hate to say it but I've never pulled this punch before the way that Atari did business 1041 01:36:19,080 --> 01:36:25,370 back then was miserable I never abided by that way of thinking about 1042 01:36:25,370 --> 01:36:31,220 business That way of cutthroat making money and and 1043 01:36:31,220 --> 01:36:37,180 throw people to the side, nothing matters more than being successful at making money 1044 01:36:37,180 --> 01:36:45,910 I hated that But they originally gave Amiga Computer money 1045 01:36:45,910 --> 01:36:53,040 as a cheque It was not a great deal but it was an okay 1046 01:36:53,040 --> 01:36:57,770 deal and we were facing doom Everyone was finally resigning themselves 1047 01:36:57,770 --> 01:37:02,790 to the fate that Atari was going to get it our baby from us and then that we would all 1048 01:37:02,790 --> 01:37:09,110 be out of jobs and that that this thing that we have dreamed of for all of those years 1049 01:37:09,110 --> 01:37:15,050 was was failing And at the last moment when it seemed that 1050 01:37:15,050 --> 01:37:20,690 there was no hope left suddenly out of the blue came Commodore to the rescue 1051 01:37:20,690 --> 01:37:26,610 And and Commodore found out what Atari was offering us for the company and and Commodore 1052 01:37:26,610 --> 01:37:30,430 said �oh we can do much better than that� they said 1053 01:37:30,430 --> 01:37:35,960 And they proposed a very nice rich dollar amount for the company that sounded great 1054 01:37:35,960 --> 01:37:39,580 to all of us It was this awesome moment of negotiation 1055 01:37:39,580 --> 01:37:45,610 where they they offered us you know I think it was four four dollars or four and a quarter 1056 01:37:45,610 --> 01:37:47,410 or something I don�t remember the exact number now 1057 01:37:47,410 --> 01:37:53,350 But they Dave Morris our fearless leader turned to all of us and said �you know okay well 1058 01:37:53,350 --> 01:37:58,370 here's the offer do you accept it's better than zero, it's better than Atari� and everyone 1059 01:37:58,370 --> 01:38:02,400 that reported to him said �yes sounds good accept this deal� 1060 01:38:02,400 --> 01:38:07,070 And then he turned back to Commodore and said, �no not quite enough we're going to have 1061 01:38:07,070 --> 01:38:12,920 to pass on your offer� And it�s like �Oh my goodness� 1062 01:38:12,920 --> 01:38:20,980 To have the courage to be to have a gun pointed to your head like that and still say no to 1063 01:38:20,980 --> 01:38:24,400 the best offer you'd heard so far But they offered him I think it was originally 1064 01:38:24,400 --> 01:38:28,150 four and they offered him four and a quarter or something like that he said �okay� 1065 01:38:28,150 --> 01:38:33,870 and we and and the rest was history Commodore bought the company and and and Atari�s attempt 1066 01:38:33,870 --> 01:38:40,550 to get their hands on the technology was foiled and and and Dave Morris returned the cheque 1067 01:38:40,550 --> 01:38:45,620 to Atari I've heard recently that Atari still has that cheque 1068 01:38:46,620 --> 01:38:55,940 [laughs] I would like the cheque but even 1069 01:38:55,940 --> 01:39:01,580 just a photocopy would be lovely [laughs] 1070 01:39:02,590 --> 01:39:08,800 So I guess we have from we have Amiga Corporation�s account number on the back there 1071 01:39:08,790 --> 01:39:20,080 So yeah half a million dollars March 7th 1984 to Amiga from Atari 1072 01:39:20,080 --> 01:39:25,740 I discovered that it was the Amiga and Commodore had just bought them 1073 01:39:26,960 --> 01:39:32,700 Folk at Atari; oh and this is presumption I don't they didn't certainly didn't tell me 1074 01:39:32,700 --> 01:39:37,570 thought alright we'll fund these guys and they'll make a nice machine except they�re 1075 01:39:37,570 --> 01:39:42,460 not be going to able to pay back So if they don't pay us within six months 1076 01:39:42,460 --> 01:39:44,710 we own the technology 1077 01:39:45,710 --> 01:39:52,080 And Commodore infused our company with cash and suddenly overnight we were productive 1078 01:39:52,090 --> 01:39:56,330 citizens We had powerful, big computers that we could use 1079 01:39:56,320 --> 01:39:59,330 And we had mag tape drives built into the 1080 01:39:59,340 --> 01:40:02,370 computer so we could back up our work on a nightly basis 1081 01:40:02,360 --> 01:40:08,000 And all this like miracle stuff happened that made us more productive 1082 01:40:09,340 --> 01:40:16,070 Right after the purchase happened within less than a month my group was actually sent out 1083 01:40:16,060 --> 01:40:23,580 to California to work with the Amiga guys to get it ready for launch 1084 01:40:23,580 --> 01:40:31,170 We were doing things like printer drivers, device drivers, application software, just 1085 01:40:31,170 --> 01:40:35,110 generally filling in where they were they were light on people 1086 01:40:36,110 --> 01:40:40,730 They themselves embrace the Amiga as the next generation that that Commodore needed to go in 1087 01:40:40,730 --> 01:40:43,190 And so was this match made in heaven where 1088 01:40:43,190 --> 01:40:48,250 �oh it was great, the business was great, the hardware was great, our development environments 1089 01:40:48,250 --> 01:40:49,250 became great 1090 01:40:50,250 --> 01:40:58,990 You had the development team in Los Gatos who had created a product that they thought 1091 01:40:58,990 --> 01:41:02,650 would be a game machine They could not produce it the price that it 1092 01:41:02,650 --> 01:41:10,230 would take to compete in the games market And Commodore acquired the company because 1093 01:41:10,230 --> 01:41:16,360 they needed to move quickly into the next generation of computers and you had all these 1094 01:41:16,360 --> 01:41:19,410 sales and marketing people on the East Coast with totally different ideas 1095 01:41:19,410 --> 01:41:21,480 And it was quite a bit of friction 1096 01:41:22,480 --> 01:41:30,650 Amiga in California had this amazing technology that just needed to have a little bit of the 1097 01:41:30,650 --> 01:41:37,360 low cost computer from Commodore and the high tech technology from Amiga and put that together 1098 01:41:37,360 --> 01:41:40,440 to really come up with an amazing combination 1099 01:41:41,440 --> 01:41:46,000 Everybody in Los Gatos got to go to the launch as a reward 1100 01:41:46,000 --> 01:41:54,150 We had this last-minute substitution of Graphicraft Graphicraft Hat was a very early edition had 1101 01:41:54,150 --> 01:41:59,750 some bugs and one of the bugs that still wasn�t being tracked down was the flood fill 1102 01:41:59,750 --> 01:42:03,900 You could start a flood fill and it would flood; you can fill the screen and then keep 1103 01:42:03,900 --> 01:42:08,150 going and fill the whole of the memory and so it crashed the computer 1104 01:42:08,150 --> 01:42:14,040 And so you know during the demo was during the training when Pariseau trained Andy Warhol 1105 01:42:14,040 --> 01:42:18,630 don't don't do the flood fill And naturally during the demo, the live demo 1106 01:42:18,630 --> 01:42:23,630 he does the flood fill And the rows of engineers we were all sitting 1107 01:42:23,630 --> 01:42:30,040 together you know we're right we were �oh no� because we we knew this couldn't work 1108 01:42:30,040 --> 01:42:35,660 but somehow it did It did not crash the machine and that's just 1109 01:42:35,660 --> 01:42:36,830 one of those miracles that happen 1110 01:42:43,460 --> 01:42:53,440 My first job was to make the PAL version of the Amiga 1000 and so I had to I was the token 1111 01:42:53,440 --> 01:43:00,210 guy from Commodore in Westchester, Pennsylvania They had to go talk to all the guys in Los 1112 01:43:00,210 --> 01:43:08,150 Gatos and say alright we got to make a PAL video output from this computer because the 1113 01:43:08,150 --> 01:43:09,900 first Amiga was only NTSC 1114 01:43:10,900 --> 01:43:14,280 But revolutionary at the time was its multitasking of the whole 1115 01:43:14,280 --> 01:43:19,830 A lot of the internal concepts, libraries, devices and so on were just much more advanced 1116 01:43:19,840 --> 01:43:22,620 than most home computers had at that time 1117 01:43:23,610 --> 01:43:31,400 I'd heard about the the Amiga coming out and I was like you've got the Developer Docs and 1118 01:43:31,400 --> 01:43:33,770 a photocopier I have to have them 1119 01:43:33,770 --> 01:43:39,170 The 128 was it was launched that summer and then Amiga in the fall but I wanted to find 1120 01:43:39,170 --> 01:43:41,650 out about it And you there were these green books you could 1121 01:43:41,650 --> 01:43:45,820 sign out you had to put your name on them And yet they were had serial numbers and everything 1122 01:43:45,820 --> 01:43:47,940 because they didn't want this information getting out 1123 01:43:47,940 --> 01:43:53,940 And Bil Herd got one and I think the the night or maybe the night after Bil Herd got his 1124 01:43:53,940 --> 01:43:56,680 I stayed late and photocopied the whole thing so I could learn it 1125 01:43:59,780 --> 01:44:07,260 [Music] 1126 01:44:36,100 --> 01:44:37,180 Keep it going 1127 01:44:37,860 --> 01:44:39,580 This is awesome 1128 01:44:45,080 --> 01:44:46,180 Right, oh my god 1129 01:44:51,420 --> 01:44:53,420 Look at that 1130 01:45:02,700 --> 01:45:08,480 The waterfall right there in the corner We live we have a little house in the town 1131 01:45:08,480 --> 01:45:10,100 This is not ready to be lived in yet 1132 01:45:10,220 --> 01:45:12,520 I see what you�re saying, Okay 1133 01:45:13,880 --> 01:45:17,920 So I did everything you see, every single surface 1134 01:45:19,940 --> 01:45:24,900 Elevator goes down all three floors, if I ever build the thing 1135 01:45:30,940 --> 01:45:34,480 Deal with the plans they said just you know it it's too complicated so I said 1136 01:45:34,480 --> 01:45:36,540 okay I'll build a model and you can go by that so I did 1137 01:45:36,820 --> 01:45:42,160 I built a model of whole thing and they took the measurements during the quarter inch equals a foot 1138 01:45:42,160 --> 01:45:44,000 Everything in the model is actually to scale 1139 01:45:44,100 --> 01:45:48,940 and then I had it there in the house and a bear got in before I had this door and destroyed it 1140 01:45:49,080 --> 01:45:50,820 So this was a bear that did that 1141 01:45:50,960 --> 01:45:52,480 He didn�t like the design, I don�t know 1142 01:45:52,620 --> 01:45:54,880 Yes but I did �Defender of the Crown� on this, sitting in there 1143 01:45:55,820 --> 01:45:59,360 We made cedar boxes there either side of the screen 1144 01:46:01,540 --> 01:46:08,140 And cold, so it heats and air conditions and then it flows down into the lot with underground 1145 01:46:08,200 --> 01:46:11,100 five feet down where it�s always fifty-five degrees 1146 01:46:11,540 --> 01:46:14,780 So heat and cool just for the price of the electricity 1147 01:46:20,380 --> 01:46:27,610 So I flew to Commodore headquarters in Westchester, Pennsylvania and grabbed one of the executives 1148 01:46:27,610 --> 01:46:33,490 and and I had a copy of my Saucer Tag game which looked pretty pretty professional you 1149 01:46:33,490 --> 01:46:37,270 know I'd nice packaging and stuff On the basis of that they gave me a developer 1150 01:46:37,270 --> 01:46:41,620 status on the Amiga I still had to buy one, they didn't give me 1151 01:46:41,620 --> 01:46:47,400 an Amiga but they gave me all of the tools that RJ and all the Dale Luck and everybody 1152 01:46:47,400 --> 01:46:51,940 had written in order to allow people to program on the Amiga 1153 01:46:51,940 --> 01:46:58,800 And went home and and immediately started doing graphics that neither I or anybody else 1154 01:46:58,800 --> 01:46:59,800 had ever seen before 1155 01:47:00,800 --> 01:47:04,910 I saw �Defender of the Crown� it was as I remember it a full-colour spread 1156 01:47:04,910 --> 01:47:10,330 of the castle scene with a catapult of Defender of the Crown and it blew my socks off 1157 01:47:10,340 --> 01:47:17,780 It was a complete game changer to see something so beautiful, so artistic and almost photographic 1158 01:47:17,770 --> 01:47:24,160 from a computer was something that I had never seen before 1159 01:47:24,160 --> 01:47:27,300 My mind was made up then I obviously needed an Amiga 1160 01:47:28,300 --> 01:47:35,120 Defender of the Crown was was the scenario was written by Kellyn Beck and he was he approached 1161 01:47:35,120 --> 01:47:41,330 Bob Jacob who was a producer at the time with the idea of doing one of the first Amiga games 1162 01:47:41,340 --> 01:47:45,380 as a cinematic game based on the movie Ivanhoe 1163 01:47:46,370 --> 01:47:52,870 At that launch of the Amiga 1000 in Europe was pretty amazing and that really started 1164 01:47:52,870 --> 01:47:57,270 it all And because of those relationships I had both 1165 01:47:57,270 --> 01:48:04,360 with the factories and the vendors in the Far East, the engineers in Westchester, Pennsylvania, 1166 01:48:04,360 --> 01:48:09,680 the engineers in Los Gatos, California and all the customers for the Amiga in Europe 1167 01:48:09,680 --> 01:48:18,830 That's what brought me to the alignment of the planets that got the Amiga 500 to say 1168 01:48:18,830 --> 01:48:24,180 �okay let me see if I can get this to a point where we can dramatically make a difference 1169 01:48:24,180 --> 01:48:29,740 in terms of the cost of this product and make it available to a lot more people� 1170 01:48:36,100 --> 01:48:41,420 Now I couldn't afford an Amiga 1000 but fortunately Commodore did then a wonderful thing they 1171 01:48:41,440 --> 01:48:49,640 introduced the Amiga 500; which allowed my mum to buy me one in 1987 I think it was 1172 01:48:49,720 --> 01:48:53,940 And what a wonderful machine the Amiga 500 was it brought the power of the Amiga to the masses 1173 01:48:53,980 --> 01:48:58,100 It really did create a software market; 1174 01:48:58,100 --> 01:49:04,120 a hardware market and brought wonderful technology to the average person 1175 01:49:04,740 --> 01:49:11,880 Batman of course set the set the whole barometer because it was a movie that was anticipated 1176 01:49:11,880 --> 01:49:18,080 probably like never before and probably never since as that as that one particularly was 1177 01:49:18,090 --> 01:49:24,840 And I've got the most amazing respect for ocean software having the guts to go along 1178 01:49:24,840 --> 01:49:30,560 with that idea but that's where that's where the I mean the whole idea the concept is correct 1179 01:49:30,550 --> 01:49:34,000 something which is bigger than the sum of the parts 1180 01:49:34,000 --> 01:49:40,330 And and we specifically had the Amiga as a very small �oh by the way there's an Amiga 1181 01:49:40,330 --> 01:49:43,950 in the Box� It wasn't about selling; if you remember I 1182 01:49:43,950 --> 01:49:48,970 came up with a concept �from now on we don't sell computers we sell dreams� and that's 1183 01:49:48,970 --> 01:49:51,560 what we did and everything we�d produce was a dream 1184 01:49:52,560 --> 01:49:58,060 We had Dale luck come to Westchester we had Bart Whitebook come to Westchester so you 1185 01:49:58,060 --> 01:50:02,760 know we didn't want to lose the software guys but unfortunately couldn�t help it 1186 01:50:02,780 --> 01:50:05,200 some people moved on 1187 01:50:05,400 --> 01:50:09,980 There�s a lot more to do on the on the Amiga 2000 because nothing had been done really 1188 01:50:09,980 --> 01:50:13,180 the the 500 I think at that point was pretty close to finished 1189 01:50:13,780 --> 01:50:19,660 The lightning storm in Texas; the Lightning came through the phone line and zapped my 1190 01:50:19,660 --> 01:50:24,300 128D Fortunately I had insurance so with the the 1191 01:50:24,300 --> 01:50:28,370 insurance money I purchased my first Amiga, it was Amiga 2000 1192 01:50:28,370 --> 01:50:32,990 So you could see my progression to Amiga was actually an act of God or at least that's 1193 01:50:32,990 --> 01:50:34,340 what it said in the insurance policy 1194 01:50:35,020 --> 01:50:39,660 No they did the sidecar for the A1000 but they wanted to they wanted to make an Amiga 1195 01:50:39,980 --> 01:50:45,800 that would just take a regular PC card and use slots that were like IBM slots 1196 01:50:45,810 --> 01:50:50,680 So they came up with this idea of the Amiga 2000, which at that time was really just the 1197 01:50:50,680 --> 01:50:55,760 A1000 design with the expansion board from the Zorro added on to it 1198 01:50:56,300 --> 01:51:01,160 At the same time that I was working on the Amiga 500 there was a team in Braunschweig 1199 01:51:01,160 --> 01:51:07,020 Germany building an Amiga 2000 Because really the 1000 was it was trying 1200 01:51:07,020 --> 01:51:11,460 to service two markets with one computer in it it couldn't really do that too well 1201 01:51:11,460 --> 01:51:16,580 You know it's too expensive for the home and not expandable enough for the for a serious 1202 01:51:16,590 --> 01:51:20,680 user So you ended up with a 500 and 2000 and that 1203 01:51:20,670 --> 01:51:25,630 was really a pivotal step in the Amiga to make that successful 1204 01:51:25,630 --> 01:51:31,810 So you had people like NewTek that made the Video Toaster in the United States they could 1205 01:51:31,810 --> 01:51:36,020 do amazing things with a 2000 because now they can plug a card in 1206 01:51:36,020 --> 01:51:44,900 And you had you know high school and college kids that could afford to buy an Amiga and 1207 01:51:44,900 --> 01:51:48,180 get into programming or graphic design where they couldn't do that before 1208 01:51:48,620 --> 01:51:56,880 I ended up getting getting a job at the Commodore working for Andy Finkel initially 1209 01:51:56,880 --> 01:52:00,560 I had thought about cutting my hair before that because I had long hair at the time 1210 01:52:00,570 --> 01:52:04,470 It's like you know �I think I'm just going to go down and see if they accept me as I 1211 01:52:04,460 --> 01:52:09,820 am� and they did and so I I and Bryce Nesbitt both started around the same time 1212 01:52:10,220 --> 01:52:16,720 When the 600 was introduced; by the way it was supposed to be called the A300 because 1213 01:52:17,020 --> 01:52:22,810 it was supposed to cost less And it turns out that the team of engineers 1214 01:52:22,820 --> 01:52:29,240 that they put on designing this cost reducing the 600 couldn't out cost reduce Jeff�s 1215 01:52:29,230 --> 01:52:34,780 500 so they ended up having to call that a 600 because it actually cost more 1216 01:52:34,780 --> 01:52:40,850 So and they still went into production with it but so now you've got two computers that 1217 01:52:40,850 --> 01:52:46,920 are pretty much pretty similar right and how do you how do you market that 1218 01:52:46,920 --> 01:52:53,300 And so the Germans saw this and they said �well why do we need a 600 when the 500 1219 01:52:53,300 --> 01:52:56,780 is cheaper and does at least as good a job? 1220 01:52:57,780 --> 01:53:05,140 When Mehdi made the decision that probably put the final nail in the coffin of Commodore, 1221 01:53:05,140 --> 01:53:15,580 which was to launch the the 1200 with double A but but not commit to enough chips to make 1222 01:53:15,590 --> 01:53:19,900 the entire production for Christmas be the 1200 1223 01:53:19,890 --> 01:53:27,520 Instead he built like 300,000 old chips at five hundreds and most of which stayed in 1224 01:53:27,520 --> 01:53:31,670 the warehouse because who wants to buy the old machine when you can get the brand-new 1225 01:53:31,670 --> 01:53:35,420 machine with more colours and faster processor and everything else 1226 01:53:36,420 --> 01:53:43,910 The 1200 wasn't actually available in volume until like December and so you pretty much 1227 01:53:43,910 --> 01:53:52,400 missed the Christmas season So if you introduced the 1200 in November 1228 01:53:52,400 --> 01:53:56,900 and you only had a limited supply you're only going to frustrate people at Christmastime 1229 01:53:56,900 --> 01:53:59,280 that they can't buy the computer that they really want to buy 1230 01:53:59,860 --> 01:54:04,460 A lot of things that were going wrong at all at the same time in those days and it was 1231 01:54:04,470 --> 01:54:09,390 pretty it was pretty obvious to us all It's just you know you're technology people 1232 01:54:09,390 --> 01:54:13,960 and you've sort of gotten along thinking that every problem is solved by technology and 1233 01:54:13,960 --> 01:54:15,500 it's certainly not in that you know 1234 01:54:16,140 --> 01:54:24,480 The idea was that when we launched the CD32, which was planned for the late spring early 1235 01:54:24,490 --> 01:54:30,200 summer of the following year they would have had games that were written specifically for 1236 01:54:30,200 --> 01:54:36,400 CD32 And then he comes to me says �I want to 1237 01:54:36,400 --> 01:54:41,070 launch the CD32 for Christmas� and I fought and fought and fought against it said �are 1238 01:54:41,070 --> 01:54:43,230 you mad?� He said �what's wrong with you? 1239 01:54:43,230 --> 01:54:46,110 I said �first of all you're going to kill the 1200� 1240 01:54:46,110 --> 01:54:48,630 �No don't be silly this is a completely different product� 1241 01:54:48,630 --> 01:54:53,130 �You�re going to kill it� I said �but not only that you're asking us to launch something 1242 01:54:53,130 --> 01:54:58,310 when there was no software written for it and that is not good for us that wouldn't 1243 01:54:58,320 --> 01:55:04,590 that's crazy let's just keep it as we planned� �I we need the money, we're in big financial 1244 01:55:04,580 --> 01:55:08,700 trouble, we need the extra sales� And I kept saying to him �they're not going 1245 01:55:08,700 --> 01:55:14,620 to be extra sales; they may replace 1200 sales but they're not going to be extra sales� 1246 01:55:14,620 --> 01:55:15,620 he wouldn't listen 1247 01:55:16,280 --> 01:55:21,720 So Commodore had this nasty habit of announcing bad news after the close of business on Friday 1248 01:55:21,730 --> 01:55:25,800 And in you know and so they announced their bankruptcy after the close of business on 1249 01:55:25,800 --> 01:55:28,480 Friday while a good portion of us were at Mike Sinz� 1250 01:55:28,480 --> 01:55:32,420 wedding and did not know that You got to Randell's house and they had a 1251 01:55:32,420 --> 01:55:36,060 news article taped on the door so everyone who went in would notice that you know note 1252 01:55:36,070 --> 01:55:38,170 that comma had gone out of business the night before 1253 01:55:38,860 --> 01:55:45,100 We got a copy of the of the announcement that was made to the worldwide press that's how 1254 01:55:45,110 --> 01:55:48,760 significant we weren't We just got a copy the same as everybody else 1255 01:55:48,760 --> 01:55:53,690 did �Commodore announces liquidation and so on 1256 01:55:53,690 --> 01:55:58,380 And they hadn�t even got the guts to pick up the phone and say �thanks for all your 1257 01:55:58,380 --> 01:56:03,680 help but you know it didn't work we you know we're declaring bankruptcy� 1258 01:56:03,680 --> 01:56:09,920 But there again you see I'm not surprised about that I didn't have any regard for the 1259 01:56:09,920 --> 01:56:16,070 management I said apart from I had a fair fondness for Irving Gould but I had no regard 1260 01:56:16,070 --> 01:56:22,440 for for the management side of Commodore International And so I'm not surprised at how they handled things 1261 01:56:23,400 --> 01:56:28,340 I left before the end I was lucky I got out whilst there were still severance money; my 1262 01:56:29,380 --> 01:56:39,630 stock options still had some value and not only that but I left and went without paying 1263 01:56:39,630 --> 01:56:44,370 admission to the Software Publicists Association meeting 1264 01:56:44,370 --> 01:56:50,900 And I went into a multimedia conference and I was sitting in the audience; having been 1265 01:56:50,900 --> 01:56:55,860 multimedia personality the year in the UK a few years before 1266 01:56:55,860 --> 01:57:02,300 And there's this panel discussion and that moderator at the end of the panel says �Gail, 1267 01:57:02,300 --> 01:57:08,170 we have the mother of multimedia application sitting in the audience, Gail is there anything 1268 01:57:08,170 --> 01:57:18,220 you would like to say?� and I thought �oh� So I took a deep breath did one of the hardest 1269 01:57:18,220 --> 01:57:25,360 things I've ever done in my life I stood up and said �yes I'd like to say I'm looking 1270 01:57:25,360 --> 01:57:28,900 for a job� and I got one 1271 01:57:29,320 --> 01:57:35,360 We were able to create a machine that was low cost, so very powerful 1272 01:57:35,360 --> 01:57:41,910 Took the industry by storm for the longest time was the video editing platform of the world 1273 01:57:41,910 --> 01:57:46,400 And that's what we wanted we wanted to create 1274 01:57:46,400 --> 01:57:51,240 a machine that anyone could use and that anyone could afford; that anyone could understand 1275 01:57:51,240 --> 01:58:02,560 But it I didn't know that we would be as successful as we were and how many millions of lives 1276 01:58:02,570 --> 01:58:07,470 we ended up touching with the thing that we had created 1277 01:58:07,460 --> 01:58:16,760 And I often get emails from people who say something like you know �hi just wanted 1278 01:58:16,760 --> 01:58:22,390 to drop in and thank you for that Amiga computer thing that you did; it would inspired me to 1279 01:58:22,390 --> 01:58:27,650 get a job in computer graphics or it inspired me to get a job in commercial development 1280 01:58:27,650 --> 01:58:33,120 or game development And I get these wonderful letters from people 1281 01:58:33,200 --> 01:58:38,200 that each and every one of them is like gold to me 1282 01:58:38,260 --> 01:58:45,000 It's it validates what we believed from the beginning that we could create a machine that 1283 01:58:45,000 --> 01:58:49,640 would open up people to new capabilities that they they had 1284 01:58:49,680 --> 01:58:56,330 And to reveal to themselves the sorts of things they might be able to do with their lives 1285 01:58:56,340 --> 01:59:03,070 And and and we were so successful at that I'm delighted to say I'm I'm proud to say 1286 01:59:03,060 --> 01:59:06,900 that that that part of our mission we were able to accomplish 1287 01:59:07,480 --> 01:59:10,860 I'm at Amiga 32 Germany and just bloody look at it 1288 01:59:10,860 --> 01:59:14,370 How many people are here? It�s it's just absolutely crazy 1289 01:59:15,370 --> 01:59:20,750 They are still showing brand-new software they are writing for a computer that I developed 1290 01:59:20,750 --> 01:59:24,910 34 years ago that I thought would merely be a museum piece 1291 01:59:24,910 --> 01:59:30,280 And the gaming industry and the Amiga fans have kept it alive in a way that I could have 1292 01:59:30,280 --> 01:59:31,280 never imagined 1293 01:59:31,860 --> 01:59:37,000 I think that that 8-bit sound is the musical equivalent of candy 1294 01:59:37,000 --> 01:59:42,310 It speaks of childhood but it speaks of something more 1295 01:59:42,320 --> 01:59:49,920 It speaks of a kind of uplifting, joyous celebration of everything that childhood represents 1296 01:59:49,980 --> 01:59:54,840 It is safety, it is warmth and above all it's fun 1297 01:59:54,940 --> 02:00:01,360 Yes there has been quite a nice retro revival over the last few years 1298 02:00:01,360 --> 02:00:06,820 There's constantly games being released and you know like Steam and other platforms and 1299 02:00:06,820 --> 02:00:10,380 that recreate the vibe of the old days 1300 02:00:10,680 --> 02:00:14,780 Yes I some times look back and think if I�d have known this stuff was going to last this 1301 02:00:14,780 --> 02:00:17,700 long I'd probably have been taking it a bit more seriously 1302 02:00:18,300 --> 02:00:23,900 This crazy room with 500 plus people here in Germany 1303 02:00:23,900 --> 02:00:30,440 Thirty years later celebrating that amazing computer and the technology that went into it 1304 02:00:30,840 --> 02:00:35,800 You'll have this purple, throbbing Amiga monster in all your houses controlling everything 1305 02:00:35,800 --> 02:00:40,040 to get rid of these Macintoshes and these PCs and and I-Pads and all that 1306 02:00:40,040 --> 02:00:41,540 Let's go back to the roots of Amiga 1307 02:00:42,000 --> 02:00:46,400 We started a YouTube channel called the �Guru Meditation� named after the famous guru 1308 02:00:46,400 --> 02:00:49,380 meditation error you get when your Amiga crashes and we have a sense of humour 1309 02:00:49,680 --> 02:00:54,380 My name is Mark Cale I�m from system 3 What does Commodore mean to me? Well it means 1310 02:00:54,380 --> 02:01:00,240 passion and it was a life changer for us all our best games came from the Commodore 64 1311 02:01:00,240 --> 02:01:01,240 and the Amiga 1312 02:01:03,560 --> 02:01:07,420 And they can look back and say �oh I had one of those� or �I wanted something like that' 1313 02:01:07,460 --> 02:01:12,920 so it's it's really fun for me to be able to share what I have with everybody here 1314 02:01:13,600 --> 02:01:19,400 My name's Andy Spencer and I�m Dean Payne and we are the Retro Computer Museum 1315 02:01:19,600 --> 02:01:25,800 Next year March 2018 the home computer museum will be open in Helmond, The Netherlands 1316 02:01:25,880 --> 02:01:33,370 Me and some friends even visiting the Amiga 30 in Mountain View California; because why not? 1317 02:01:33,370 --> 02:01:38,740 And then to England, Germany and everywhere it was like crazy 1318 02:01:38,960 --> 02:01:45,500 I�m that passionate about Commodore and Amiga that I engraved my iPhone with the Amiga logo 1319 02:01:45,820 --> 02:01:53,060 We�re currently in Cardiff in Wales attending the A-EON DEVCON 2017 1320 02:01:53,060 --> 02:01:57,200 I'm hopeful of the work we're doing and the work the community is doing as a whole 1321 02:01:57,200 --> 02:02:02,280 will ensure the future of the Amiga you know for the next 10, 20, 30 years and I'm going to 1322 02:02:02,280 --> 02:02:07,800 make sure that my grandson knows about Amiga and and actually will have his own 1323 02:02:07,940 --> 02:02:14,500 I'm here at revival 2017 the Rivals with Dave Perry from Gamesmaster on stage behind me 1324 02:02:14,800 --> 02:02:19,860 I went onto the television shows and began doing TV and to this day the Commodore Amiga 1325 02:02:19,860 --> 02:02:21,520 is still my favourite gaming machine 1326 02:02:22,020 --> 02:02:25,020 My time with the Commodore 64 was usually at my friend's house 1327 02:02:25,020 --> 02:02:28,760 I used to go over there every day, every weekend play some games 1328 02:02:29,240 --> 02:02:34,440 There was this lovely shiny, beige bread bin sitting on the table with a few games 1329 02:02:34,440 --> 02:02:39,460 How little they knew what was going to happen for the next thirty years hence 1330 02:02:39,960 --> 02:02:47,340 This is the 1541 ultimate II what you can do with this is you can connect an SD card 1331 02:02:47,340 --> 02:02:52,840 or a USB flash drive to load Commodore 64 games 1332 02:02:52,960 --> 02:02:58,380 Yes I think right now we're looking at about four thousand ultimate ultimate tools that 1333 02:02:58,380 --> 02:03:00,500 are now in the field so that's quite quite many 1334 02:03:00,920 --> 02:03:05,460 They wanted to spend their fifty-pences and two pounds and three pounds whatever 1335 02:03:05,470 --> 02:03:10,210 I can't remember how much these games were And they they were they wanted to make this 1336 02:03:10,210 --> 02:03:14,280 device do something you know so that doesn't exist today 1337 02:03:14,600 --> 02:03:19,520 I got my first Commodore 64 and it was the first release of the 64C 1338 02:03:19,540 --> 02:03:24,960 So I had the slim line model and to begin with that slim line model I still have and 1339 02:03:24,960 --> 02:03:27,080 it still works to this day 1340 02:03:27,760 --> 02:03:35,760 64 bytes is a series of short videos released weekly that introduce a various aspect of 1341 02:03:35,760 --> 02:03:36,900 programming Commodore 64 1342 02:03:37,260 --> 02:03:42,760 I keep the actual C64 here for occasional testing even though I do most of my development 1343 02:03:42,800 --> 02:03:48,660 on the modern computer And I keep this old TV here because it actually 1344 02:03:48,740 --> 02:03:54,260 has a really blurry picture and so it's actually helped me redefine some of the graphics 1345 02:03:54,280 --> 02:03:56,220 a little bit to make them a little easier to view 1346 02:03:56,660 --> 02:04:02,120 This is where mega comes in This is the original C65 as mentioned; 1347 02:04:02,200 --> 02:04:06,640 the one where Zed Yago demo was coded on 1348 02:04:09,680 --> 02:04:15,360 And this is what we have made it's basically the same 1349 02:04:15,980 --> 02:04:19,380 Hi everybody Zach Weddington here; director of Viva Amiga 1350 02:04:19,380 --> 02:04:22,220 and I am on the set of the Commodore story 1351 02:04:22,600 --> 02:04:26,330 �Billion to nothing and just about three that's 1352 02:04:26,340 --> 02:04:33,250 a strange kind of genius that Mehdi Ali� Because that was a billion dollar company; 1353 02:04:33,240 --> 02:04:35,340 three years down the tubes to nothing 1354 02:04:35,860 --> 02:04:42,480 We are looking back on the retro scene from technology of 30 years ago but even today 1355 02:04:42,480 --> 02:04:48,620 the technology of tomorrow is being developed And they're using the Amiga technology 1356 02:04:48,740 --> 02:04:53,620 And yes I�m sat here with my Amiga PI, which I built 1357 02:04:54,140 --> 02:04:57,080 It just shows you that what they did really was truly something very special 1358 02:04:58,100 --> 02:05:03,560 Don�t want some you know person walking down the street with an Atari t-shirt and 1359 02:05:03,560 --> 02:05:08,660 you know breaking out into a fight with some of the Commodore t-shirt that would be bad 1360 02:05:09,100 --> 02:05:15,760 �Jack Buster's who ya gonna call� is an original Amiga t-shirt; very rare 1361 02:05:15,900 --> 02:05:20,820 This is actually from workbench 2.0 Computer people at that time were you know 1362 02:05:20,860 --> 02:05:25,560 had a bad sense of humour This is the famous �Commodore supports its floppy�s� 1363 02:05:28,440 --> 02:05:34,940 So that trip that I mentioned, the 60th anniversary of the clearing of the Lodz Ghetto 1364 02:05:35,000 --> 02:05:45,460 So there were my parents, my aunt and uncle, my mother's sister's husband and a bunch of 1365 02:05:45,480 --> 02:05:50,860 that generations kids and then that generations kids 1366 02:05:50,860 --> 02:06:01,720 And there's a wonderful picture of us taken in Birkenau at the end of the railway line 1367 02:06:03,320 --> 02:06:08,120 I am here at the National Museum of Computing, which is located in the historic Block H of 1368 02:06:08,160 --> 02:06:11,520 Bletchley Park So behind me is the Harwell Dekatron - 1369 02:06:11,520 --> 02:06:15,440 it's original name It is now the world's oldest working computer 1370 02:06:15,880 --> 02:06:20,020 I'll be building a computer museum in my office In the second story of my office there's a 1371 02:06:20,020 --> 02:06:27,120 platform that will have a Commodore 64 running those games and several Amigas 1372 02:06:27,120 --> 02:06:29,940 I still have the original Amiga 1000 that I did all the graphics for �Defender of 1373 02:06:29,940 --> 02:06:35,490 the Crown� on and it still works fine and it's all the monitors and everything that go with it 1374 02:06:35,490 --> 02:06:40,010 I've got CD32s; I've got CDTVs; I've got Amiga 4000 1375 02:06:40,010 --> 02:06:45,960 Amiga 2000s, just everything And so those will be lined up with all of their monitors 1376 02:06:45,960 --> 02:06:51,560 running in my little computer museum I can, anytime I want a bit of nostalgia, 1377 02:06:51,580 --> 02:06:54,800 I can just go up to the second story and look at that 1378 02:06:55,200 --> 02:07:00,260 Commodore indeed was a pioneering company and changed many, many lives 1379 02:07:00,270 --> 02:07:04,240 including mine The retro scene over the last few years seems 1380 02:07:04,240 --> 02:07:09,000 to be growing and growing And you know all I want to say is you should 1381 02:07:09,000 --> 02:07:15,400 embrace your inner 8-bit and 16-bit passion and continue on the retro ride 1382 02:07:15,840 --> 02:07:19,200 [beeps] 1383 02:07:20,780 --> 02:07:35,280 [Music] 1384 02:08:05,300 --> 02:08:10,960 I'd like to dedicate this to my mom, without her I wouldn't be here today 156756

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