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1
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The game Final Fantasy was introduced
in 1987.
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00:00:12,000 --> 00:00:14,650
It was still the era of 2D games.
3
00:00:17,000 --> 00:00:20,500
But a fantasy world was already
created back then.
4
00:00:24,000 --> 00:00:28,250
As Final Fantasy was a great hit,
a series of works was released.
5
00:00:28,000 --> 00:00:32,400
Finally, it broke out of Japan to
take the world of gamers by storm.
6
00:00:34,000 --> 00:00:38,950
In January 1997, the PS installed with
FF7 sold 900 million consoles worldwide.
7
00:00:47,000 --> 00:00:51,900
Up till now, it's still a favourite
among gamers, one of the best known games.
8
00:00:57,000 --> 00:00:59,550
The theme of the story is life.
9
00:01:00,000 --> 00:01:04,850
Gamers will discover from the ending,
the story that is taking place in Star.
10
00:01:08,000 --> 00:01:12,450
Even at the turn of the century,
the story is still the talk of town.
11
00:01:17,000 --> 00:01:21,650
In 2005, it is no longer a game,
Final Fantasy 7 is returning as a video.
12
00:01:40,000 --> 00:01:41,750
Tetsuya Nomura.
13
00:01:47,000 --> 00:01:48,900
Why create the AC?
14
00:01:50,000 --> 00:01:54,400
7 represents the developing era, it
has an important presence to us.
15
00:01:53,000 --> 00:01:57,850
It can be said to be a work that
cannot be played with and easily taken over.
16
00:01:55,000 --> 00:02:00,300
There are a lot of ideas regarding 7,
the most special one would be that FF became 3D.
17
00:02:04,000 --> 00:02:07,250
Maybe other people have other ideas
about it.
18
00:02:07,000 --> 00:02:09,200
Withdrawing due to feat.
19
00:02:10,000 --> 00:02:11,900
Facing it bravely.
20
00:02:12,000 --> 00:02:15,150
You will definitely reach your
destination.
21
00:02:14,000 --> 00:02:16,100
SO I chose to proceed.
22
00:02:19,000 --> 00:02:20,750
Kitase Yosinori
23
00:02:20,000 --> 00:02:24,300
Maybe everyone is attracted to the
story and reputation of Nomura.
24
00:02:28,000 --> 00:02:32,000
But that only allowed the game to
progress to another level.
25
00:02:33,000 --> 00:02:37,400
In the past, one can only express
using the pertormance of the game.
26
00:02:36,000 --> 00:02:38,850
Thus, a lot of things were not tried.
27
00:02:39,000 --> 00:02:42,600
But this visual work, challenged
the media of video.
28
00:02:44,000 --> 00:02:48,600
If it succeeds, it means that there
is one more way of expressing works.
29
00:02:54,000 --> 00:02:56,450
Creating this 20 minute clip,
30
00:03:01,000 --> 00:03:03,650
I actually quite liked the story.
31
00:03:06,000 --> 00:03:09,850
Regarding Cloud, it's due to a
message from a female fan.
32
00:03:11,000 --> 00:03:14,300
But we got this message through a lot
of kids.
33
00:03:20,000 --> 00:03:22,000
Although it's weird,
34
00:03:22,000 --> 00:03:25,400
but we still have no idea,
who left the message.
35
00:03:31,000 --> 00:03:33,350
This is a very short story.
36
00:03:38,000 --> 00:03:39,850
Kazushige Nojima.
37
00:03:39,000 --> 00:03:43,650
When I first heard the story, the first
thing that came to mind was fear.
38
00:03:42,000 --> 00:03:44,900
Actually I wasn't convinced by Nomura.
39
00:03:45,000 --> 00:03:48,250
Although I wasn't the first to be
approached,
40
00:03:50,000 --> 00:03:54,500
I wanted very much to participate,
but now, I can't not participate...
41
00:03:54,000 --> 00:03:58,500
Regarding the clip... although all along,
I've been focusing on games.
42
00:03:59,000 --> 00:04:02,800
but regarding the clip, we still have
the same attitude.
43
00:04:06,000 --> 00:04:08,250
This is like a challenge.
44
00:04:11,000 --> 00:04:15,300
As there wasn't a precedent, there is
no example for us to follow.
45
00:04:17,000 --> 00:04:21,200
We only have the experience of
making the clips within the game.
46
00:04:25,000 --> 00:04:27,850
So... we relied on that to make this.
47
00:04:34,000 --> 00:04:38,100
Final Fantasy 7 Advent Children is
the CG work of Square Enix.
48
00:04:37,000 --> 00:04:40,750
It uses the latest CG technique in
creating the images.
49
00:04:45,000 --> 00:04:49,850
It's the result of various discussions
between the producer and the creators.
50
00:04:57,000 --> 00:04:59,450
(With regards to Mr. Takeshi)
51
00:04:59,000 --> 00:05:02,350
It's my third time working together
with Nozue.
52
00:05:01,000 --> 00:05:04,650
Actually we have quite a bit
of chemistry between us.
53
00:05:04,000 --> 00:05:10,100
Even if there are no instructions for some parts,
there wouldn't be a problem so long as he is around.
54
00:05:15,000 --> 00:05:16,700
Takeshi Nozue.
55
00:05:16,000 --> 00:05:21,400
With CG, you have to think about how
to express the space, background and the character.
56
00:05:22,000 --> 00:05:25,750
Without any one, the image might not
be as interesting.
57
00:05:27,000 --> 00:05:30,450
The world view of 7 has to be
considered as well.
58
00:05:31,000 --> 00:05:35,100
You have to think about how to express
it using CG technology.
59
00:05:37,000 --> 00:05:41,600
Creating the characters just like that,
creating the air just like that.
60
00:05:43,000 --> 00:05:46,850
These are all the important points to
not when making CG.
61
00:05:47,000 --> 00:05:52,350
Until now, there are actually still
some parts of the game that are below expectations.
62
00:05:52,000 --> 00:05:54,800
And lots of improvement can be made.
63
00:05:54,000 --> 00:05:59,850
Especially the video parts, they could have
expressed more, Nozue actually gave us a lot of help.
64
00:06:06,000 --> 00:06:10,100
So I've always wanted to work on a
pure video work with Nozue.
65
00:06:11,000 --> 00:06:13,950
This part... it's also a very good try.
66
00:06:16,000 --> 00:06:20,550
Actually there are a lot of techniques
that can be used in development.
67
00:06:28,000 --> 00:06:31,850
You only need space and the mood,
and put in more effort.
68
00:06:33,000 --> 00:06:36,850
Actually, every image only appears for
a very short time.
69
00:06:39,000 --> 00:06:42,300
But, the audience need to see it
very clearly.
70
00:06:44,000 --> 00:06:47,600
I think the way of producing it
is really different.
71
00:06:47,000 --> 00:06:50,800
Now, I am trying to create the CG of
a single character.
72
00:06:54,000 --> 00:06:59,400
IT's different from the usual game there
are more considerations when making a character
73
00:07:05,000 --> 00:07:08,850
I gained a lot of experience from
the production process.
74
00:07:12,000 --> 00:07:16,750
About the actions, normal people
wouldn't be able to cross such a distance.
75
00:07:21,000 --> 00:07:24,350
But we disregard the space and laws
of physics.
76
00:07:28,000 --> 00:07:31,050
We only want the final effect to be
cool.
77
00:07:32,000 --> 00:07:34,550
That is the rule of production.
78
00:07:35,000 --> 00:07:38,650
We wouldn't care if such a scene is
realistic or not.
79
00:07:42,000 --> 00:07:46,650
We just want to do it, because it can
only be expressed with such a work.
80
00:07:52,000 --> 00:07:56,300
So we disregard other things,
it can only count as a reckless try.
81
00:08:02,000 --> 00:08:05,000
It's impossible to copy existing
things,
82
00:08:06,000 --> 00:08:08,800
so all along, we only created games.
83
00:08:11,000 --> 00:08:14,300
All our experience also came from this
aspect.
84
00:08:16,000 --> 00:08:21,100
It's a rare opportunity to copy,
quickening the pace is not necessary a bad thing.
85
00:08:24,000 --> 00:08:27,650
We have our views to create an
original piece of our.
86
00:08:31,000 --> 00:08:35,650
The production took 2 years and the
personnels involved is more than 300.
87
00:08:36,000 --> 00:08:40,050
Together with the use of various
techniques and calculations.
88
00:08:40,000 --> 00:08:44,200
For this new work, the crew faced new
challenges time and again.
89
00:08:47,000 --> 00:08:50,600
A few parts were the continuation of
previous works.
90
00:08:54,000 --> 00:08:58,200
They have... a lot of space and parts
available for improvement.
91
00:09:10,000 --> 00:09:12,700
Actually I am a fan of Mr. Takeya.
92
00:09:15,000 --> 00:09:16,750
(On Mr. Takeya)
93
00:09:16,000 --> 00:09:20,550
Regarding Cloud's bike, I already
loved the design when I first saw it.
94
00:09:21,000 --> 00:09:25,400
After that, I already have a list of
things that I needed help with.
95
00:09:39,000 --> 00:09:40,800
Takayuki Takeya.
96
00:09:40,000 --> 00:09:44,150
Under what circumstances did I design
the bike that Cloud rode?
97
00:09:48,000 --> 00:09:53,750
At the start, I gave myself a lot of
contraints, but after that, I was able to express at will.
98
00:09:58,000 --> 00:10:02,200
The size kept increasing, maybe it
just happen to suit the work.
99
00:10:09,000 --> 00:10:11,000
(On machine designs)
100
00:10:10,000 --> 00:10:14,050
Actually, there are many different
machines in Final Fantasy.
101
00:10:15,000 --> 00:10:19,550
In order not to spoil the past designs,
new machines cannot be created.
102
00:10:26,000 --> 00:10:28,000
How do I put this...
103
00:10:29,000 --> 00:10:32,400
I happen to like this way of designing
recently.
104
00:10:34,000 --> 00:10:38,250
Actually there is no important reason,
so I used it on this work.
105
00:10:39,000 --> 00:10:41,600
It turn out to be very suitable.
106
00:10:44,000 --> 00:10:45,750
(On Jun Matsui)
107
00:10:46,000 --> 00:10:49,400
About the shop, it's actually a very
weird idea.
108
00:10:51,000 --> 00:10:56,900
I looked through many designs and tried different
designs, and created it with the limited budget.
109
00:11:03,000 --> 00:11:06,600
Then I was asked if I was interested
to participate.
110
00:11:07,000 --> 00:11:09,400
It's a very interesting job.
111
00:11:19,000 --> 00:11:21,450
Because it's a fantasy world.
112
00:11:28,000 --> 00:11:30,700
The art of tattoo is very ancient.
113
00:11:33,000 --> 00:11:35,900
And the work has a very futurist feel.
114
00:11:41,000 --> 00:11:46,050
This is of course a special job,
but compared to games, I'm really more suitable.
115
00:11:55,000 --> 00:11:59,300
I think the work will be more interesting
with a designer like me.
116
00:12:01,000 --> 00:12:04,100
The producer can also try having a
tattoo.
117
00:12:05,000 --> 00:12:06,650
Yusuke Naora.
118
00:12:06,000 --> 00:12:09,650
He is the first person to design the
world view of 7.
119
00:12:09,000 --> 00:12:12,250
So, he doesn't need any special
instructions.
120
00:12:14,000 --> 00:12:18,000
Some new parts... Actually there is no
need to say directly.
121
00:12:21,000 --> 00:12:24,650
Only mentioned AG, it's actally
a name of a new city.
122
00:12:26,000 --> 00:12:29,550
And he created a lot of new designs
regarding this.
123
00:12:34,000 --> 00:12:35,650
Yusuke Naora.
124
00:12:35,000 --> 00:12:37,800
A city named Midgar needs designing.
125
00:12:39,000 --> 00:12:41,200
But it's already a ruin,
126
00:12:42,000 --> 00:12:46,150
already a time of the past, how did
the people live there then?
127
00:12:48,000 --> 00:12:50,250
Expressed it using Cloud.
128
00:12:51,000 --> 00:12:54,100
How to design it? How to express the
feel?
129
00:13:01,000 --> 00:13:03,300
This is a challenge to me.
130
00:13:06,000 --> 00:13:11,200
And Cloud was living in the center
of the city, that is also something really weird.
131
00:13:11,000 --> 00:13:14,700
That is where the story ended in the
previous episode.
132
00:13:19,000 --> 00:13:21,300
So, we created a memorial.
133
00:13:26,000 --> 00:13:29,300
Using that as a center to design
the new city.
134
00:13:38,000 --> 00:13:42,800
The music was composed by Nobuo Uematsu,
who has always been on the FF team.
135
00:13:50,000 --> 00:13:54,300
If there is something to be said, the
same music wouldn't be used.
136
00:13:54,000 --> 00:13:58,050
Regardless of if it's the movie or the
television production.
137
00:13:57,000 --> 00:13:59,350
It's the same for the game.
138
00:14:02,000 --> 00:14:06,300
The whole crew provides an opinion as
to the type of music to use.
139
00:14:06,000 --> 00:14:09,550
Because of these opinions, I composed
these pieces.
140
00:14:10,000 --> 00:14:12,600
It's embarrassing to say it out.
141
00:14:14,000 --> 00:14:19,150
Friends, friendship and love, the
importance of life, I just want to express these.
142
00:14:24,000 --> 00:14:26,550
If asked about how I created 7,
143
00:14:28,000 --> 00:14:30,850
my answer would be everything helped.
144
00:14:32,000 --> 00:14:37,900
As there is a lot, same world, same time span...
so creating something similar is not a bad thing.
145
00:14:49,000 --> 00:14:53,500
This was suggested by Mr. Uematsu,
how about using this type of music?
146
00:14:59,000 --> 00:15:01,100
(On the winged angels)
147
00:15:00,000 --> 00:15:03,350
Just wanted to create a sentimental
theme song.
148
00:15:05,000 --> 00:15:07,950
But only using percussion is too
heavy,
149
00:15:12,000 --> 00:15:15,250
so I tried another method, to try
the effect.
150
00:15:25,000 --> 00:15:27,100
(On the winged angels)
151
00:15:26,000 --> 00:15:28,950
This is about the result of the battle.
152
00:15:33,000 --> 00:15:37,300
In the past, everyone used this
technique to enforce the strength.
153
00:15:49,000 --> 00:15:53,800
But, there are many examples of failure,
the expression wasn't clear enough.
154
00:15:54,000 --> 00:15:57,250
Why is that? Actually I've tried it
before...
155
00:16:02,000 --> 00:16:06,300
I wasn't a greenhorn then, and I've
participated in a lot of work.
156
00:16:07,000 --> 00:16:09,850
But I just can't express it properly.
157
00:16:12,000 --> 00:16:14,300
So I wanted to try it out.
158
00:16:13,000 --> 00:16:16,400
Actually, I have no idea why I failed
that time.
159
00:16:21,000 --> 00:16:24,200
I was just surprised, what exactly
happened?
160
00:16:28,000 --> 00:16:31,950
It's wasn ' t very exaggerated, maybe it
just didn't match.
161
00:16:37,000 --> 00:16:41,200
It' s that I wasn't about to grasp
the connections of the music.
162
00:16:43,000 --> 00:16:45,700
Maybe I wasn't experienced enough.
163
00:16:47,000 --> 00:16:51,250
This time round, it's not expressed
with just this kind of music.
164
00:16:52,000 --> 00:16:54,550
I think the effect was not bad.
165
00:16:56,000 --> 00:16:57,900
This is preaching?
166
00:16:58,000 --> 00:16:59,350
Teacher
167
00:17:02,000 --> 00:17:05,950
There are a lot of energetic characters
in Advent Children.
168
00:17:06,000 --> 00:17:08,950
To make this characters more energetic,
169
00:17:10,000 --> 00:17:12,700
it's the job of the voice-dubbers.
170
00:17:13,000 --> 00:17:14,450
Isn't it?
171
00:17:15,000 --> 00:17:17,000
I want to meet them!
172
00:17:18,000 --> 00:17:20,600
We don't have a lot of strength.
173
00:17:21,000 --> 00:17:23,300
I can finally meet mother!
174
00:17:31,000 --> 00:17:33,150
Finally meeting mother!
175
00:17:33,000 --> 00:17:35,100
What exactly happened?
176
00:17:35,000 --> 00:17:37,050
What is this feeling?
177
00:17:42,000 --> 00:17:43,800
Harden the tone.
178
00:17:45,000 --> 00:17:47,100
What exactly happened?
179
00:17:49,000 --> 00:17:51,100
Mother told me that...
180
00:17:53,000 --> 00:17:55,650
The Spirit doesn't know anything?
181
00:17:56,000 --> 00:17:57,500
How is it?
182
00:17:58,000 --> 00:18:00,550
Brother seems to be troubled...
183
00:18:05,000 --> 00:18:07,750
The energy from the magical ring...
184
00:18:10,000 --> 00:18:11,700
(Jun Murakami)
185
00:18:11,000 --> 00:18:13,450
That action scene is awesome.
186
00:18:12,000 --> 00:18:14,550
Better than many action movies.
187
00:18:16,000 --> 00:18:18,500
I was surprised when I saw it.
188
00:18:18,000 --> 00:18:20,450
The images were really great.
189
00:18:20,000 --> 00:18:24,400
The punches and kicks can be expressed
clearly in the action scenes.
190
00:18:25,000 --> 00:18:27,950
So, I must also try not to be defeated.
191
00:18:32,000 --> 00:18:35,850
Orginally, the tone was more of a plea,
but I changed it.
192
00:18:37,000 --> 00:18:41,150
I hope that it can express the
character of Cloud more vividly.
193
00:18:42,000 --> 00:18:46,650
On the other hand, I think Cloud's
different sides are quite interesting.
194
00:18:56,000 --> 00:18:57,600
(Ayumi Itou)
195
00:18:57,000 --> 00:19:00,500
Actually I'm not clear what kind of
a story it is.
196
00:19:00,000 --> 00:19:03,000
Actually it isn't a very difficult
task.
197
00:19:02,000 --> 00:19:05,750
I was very interesting in dubbing
right from the start.
198
00:19:08,000 --> 00:19:11,200
So, I wanted to participate in this
project.
199
00:19:11,000 --> 00:19:14,550
The producer also tried to explain it
to me simply.
200
00:19:16,000 --> 00:19:19,200
At the start, I really didn't know
anything.
201
00:19:18,000 --> 00:19:20,200
But after about 3 hours,
202
00:19:22,000 --> 00:19:24,850
I can say the dialogue from my heart.
203
00:19:31,000 --> 00:19:35,250
After that, I can finally understand
what the producer is saying.
204
00:19:38,000 --> 00:19:40,600
The images are really beautiful.
205
00:19:43,000 --> 00:19:45,750
This gives people a lot of thought.
206
00:19:47,000 --> 00:19:50,050
Even the smallest parts can be
expressed.
207
00:19:54,000 --> 00:19:58,800
If you don't watch it for yourself,
you won't understand how exciting it is.
208
00:20:00,000 --> 00:20:04,050
When I think about how to do it, it
just comes out naturally.
209
00:20:08,000 --> 00:20:09,700
(Mr. Morihisa)
210
00:20:10,000 --> 00:20:13,250
Getting into the character is very
difficult.
211
00:20:12,000 --> 00:20:15,450
This kind of thing can't be done in
a day or two.
212
00:20:16,000 --> 00:20:18,900
I spent about a year, to get this job.
213
00:20:23,000 --> 00:20:26,200
These dialogues requires a lot of
attention.
214
00:20:34,000 --> 00:20:37,700
And there are some parts that were
hard to understand.
215
00:20:38,000 --> 00:20:41,200
So fresh ideas were injected into the
story.
216
00:20:45,000 --> 00:20:47,450
This is not a normal program.
217
00:20:48,000 --> 00:20:51,250
And I've never tried these characters
before.
218
00:20:53,000 --> 00:20:54,750
It's very hard.
219
00:20:57,000 --> 00:21:00,350
This is what I felt when playing the
character.
220
00:21:11,000 --> 00:21:12,950
(On the characters)
221
00:21:12,000 --> 00:21:15,800
In the images and dialogue, Sephiroth
is very important.
222
00:21:15,000 --> 00:21:19,550
In 7, Sephiroth is an enemy that
cannot exist and have to be surpassed.
223
00:21:20,000 --> 00:21:23,500
In comparison, in this AC, the new
enemy is Turks.
224
00:21:34,000 --> 00:21:37,750
A different feeling from Sephiroth
has to be expressed.
225
00:21:39,000 --> 00:21:42,450
Turks is a very young character from
the surtace.
226
00:21:45,000 --> 00:21:48,050
Although it's fixed at 2 years after
FF7.
227
00:21:49,000 --> 00:21:51,100
Cloud has grown a bit.
228
00:21:52,000 --> 00:21:56,850
It's to express that a new generation
has taken over the battle of the world.
229
00:21:58,000 --> 00:22:02,250
In Mr. Nojima's script, the children are
the most important part.
230
00:22:06,000 --> 00:22:10,300
The change in the innocent children
when they grow into teenagers.
231
00:22:15,000 --> 00:22:18,100
Having the feelings of both love
and hate.
232
00:22:20,000 --> 00:22:22,550
It's a very contradicting part.
233
00:22:22,000 --> 00:22:25,300
Simply put, it had a very stong sense
of fate.
234
00:22:29,000 --> 00:22:32,850
But it also express a very strong sense
of individuality.
235
00:22:37,000 --> 00:22:40,100
But the Cloud 2 years later would be
good?
236
00:22:41,000 --> 00:22:43,300
I think so, but why again?
237
00:22:49,000 --> 00:22:51,850
To me, Cloud is more forward looking.
238
00:23:00,000 --> 00:23:04,050
After peace, because he lost too much
in the previous battle.
239
00:23:12,000 --> 00:23:16,350
Because of his experiences, so he was
able to lead a peaceful life.
240
00:23:19,000 --> 00:23:21,250
So it's more frightening.
241
00:23:23,000 --> 00:23:29,100
Because he lost it once, so with regards to the
present situation, there is a possibility of losing...
242
00:23:32,000 --> 00:23:36,900
Because of the lost and the gain in
the previous episode, he became so lonely?
243
00:23:50,000 --> 00:23:52,850
The theme of Final Fantasy 7 is life.
244
00:23:55,000 --> 00:23:59,200
How is Advent Children created?
What will touch us in the story?
245
00:24:06,000 --> 00:24:08,900
How will this life stream affect life?
246
00:24:13,000 --> 00:24:17,600
Becoming the flow of determination
and locked in the memory of the past.
247
00:24:20,000 --> 00:24:22,200
Time is also passing by.
248
00:24:24,000 --> 00:24:26,900
and the so-called essense was created.
249
00:24:30,000 --> 00:24:33,600
And these essense, become memories and
new energies.
250
00:24:40,000 --> 00:24:42,700
That is the magic and the calling.
251
00:24:45,000 --> 00:24:47,650
This creates the powertul energy.
252
00:24:48,000 --> 00:24:50,850
In the image, such parts still exist.
253
00:24:52,000 --> 00:24:55,800
In AC, these memories can be said to
have determination.
254
00:25:02,000 --> 00:25:06,650
The continuation and stories that were
created from the previous episode.
255
00:25:13,000 --> 00:25:16,250
Even in death, determination will still
live.
256
00:25:20,000 --> 00:25:23,100
In AC, Cloud saw Alice for numerous
times.
257
00:25:29,000 --> 00:25:32,700
This determination represents the
life of dead people.
258
00:25:34,000 --> 00:25:37,050
Because it can't be felt, it can be
seen.
259
00:25:37,000 --> 00:25:41,350
These determination is the same as
the determination of the living.
260
00:25:45,000 --> 00:25:48,000
Concidentally, my child was also borned.
261
00:25:50,000 --> 00:25:53,350
So in history, let my blood stay in
this world.
262
00:25:55,000 --> 00:25:59,950
Becausee of the death of my grandmother.
It is usual for the aged to pass away.
263
00:26:05,000 --> 00:26:10,450
The present is made up of the meeting of various
people, that is why life is interesting.
264
00:26:15,000 --> 00:26:18,650
Using children as the theme, that is
what we thought.
265
00:26:23,000 --> 00:26:25,600
Forgiving, is not a simple task.
266
00:26:31,000 --> 00:26:33,900
It is not easy to make people forgive.
267
00:26:36,000 --> 00:26:39,650
Healing a wound is similarly not an
easy thing to do.
268
00:26:41,000 --> 00:26:43,850
Cloud, is actually fighting non-stop.
269
00:26:46,000 --> 00:26:49,000
He proceeded, passing through hardships.
270
00:26:51,000 --> 00:26:55,200
The point is that he attainted forgiveness
and a peaceful heart.
271
00:26:59,000 --> 00:27:02,400
In Cloud's sitation, there is an
important past.
272
00:27:07,000 --> 00:27:10,250
Normal people might meet with such stuff too.
273
00:27:14,000 --> 00:27:18,250
In order to receive a certain thing,
one have to do an equal act.
274
00:27:19,000 --> 00:27:22,000
I started having such thoughts recently.
275
00:27:23,000 --> 00:27:25,300
Cloud owes a lot of debts.
276
00:27:28,000 --> 00:27:30,500
But they are not simple debts.
277
00:27:32,000 --> 00:27:35,850
How do I say it? It is something that
he has to overcome.
278
00:27:42,000 --> 00:27:44,950
It's an expression of wanting to do it.
279
00:27:45,000 --> 00:27:47,400
Cloud is actually very weak.
280
00:27:50,000 --> 00:27:52,800
To a child, heroes have no weakness.
281
00:27:55,000 --> 00:27:58,950
Although that is the idea, but...
how to put this in words?
282
00:28:06,000 --> 00:28:08,650
It has to be expressed carefully.
283
00:28:09,000 --> 00:28:11,200
Why is Cloud so useless?
284
00:28:14,000 --> 00:28:18,400
Thinking of it differently, it is
actually a very humane expression.
285
00:28:21,000 --> 00:28:24,600
He is this kind of a character,
this kind of a hero.
286
00:28:26,000 --> 00:28:29,900
This kind of hero is actually a weak
hero. It's not usual.
287
00:28:36,000 --> 00:28:39,850
Cloud's strength comes from wanting
to protect something.
288
00:28:42,000 --> 00:28:44,900
Seeing this and seeing these children.
289
00:28:48,000 --> 00:28:52,050
Even such a useless person, can become
strong with companions
290
00:29:02,000 --> 00:29:04,950
and something that he wants to protect.
291
00:29:04,000 --> 00:29:08,400
When reading the script, Cloud's smile
will appear in the last part.
292
00:29:15,000 --> 00:29:17,700
This is it! Cloud actually smiled!
293
00:29:23,000 --> 00:29:28,100
People who have played the game would
know that Cloud doesn't know how to express.
294
00:29:33,000 --> 00:29:37,850
Although I am like this too. Him smiling this time
is actually a great thing!
295
00:29:38,000 --> 00:29:40,500
This is a very important part.
296
00:29:43,000 --> 00:29:47,500
The last part where Cloud was surrounded
by children, is my favourite.
297
00:29:51,000 --> 00:29:53,500
Although there is no dialogue.
298
00:29:54,000 --> 00:29:56,600
Cloud's smile... is a bit shy...
299
00:30:02,000 --> 00:30:06,850
After seeing the children's bit, it's
the part I wanted to do most in the AC.
300
00:30:07,000 --> 00:30:09,300
I like this part the most.
301
00:30:17,000 --> 00:30:20,150
The 61st Venice International Film Festival
302
00:30:24,000 --> 00:30:34,800
In September 2004, FF7 Advent ChiIdren was invited to participate in
the 61st Venice InternationaI FiIm FestivaI. The speciaI screening
was 25 minutes Iong and it brought about exceIIent response.
303
00:30:37,000 --> 00:30:41,450
It allowed the expectation of
the audience to raise to another level.
304
00:31:36,000 --> 00:31:45,950
From FinaI Fantasy to Advent ChiIdren, from games to fiIm.
Creating a new way of expression, After making such a big step,
where does the future Iies? What is the expected resuIt?
305
00:31:54,000 --> 00:31:57,200
This is only the beginning of a new journey.
306
00:32:00,000 --> 00:32:03,250
For myself, the difference is not that great.
307
00:32:04,000 --> 00:32:08,700
The importance of the things I've done,
regarding CG, is only a beginning.
308
00:32:11,000 --> 00:32:16,600
It's just a precedent in Japan, I hope that
someone will progress further in this direction.
309
00:32:16,000 --> 00:32:20,900
Once you open a new box,
the possibility of new things appearing is increased.
310
00:32:23,000 --> 00:32:31,900
I've always been doing games, now that I've particiipating
in a different genre. I hope that my new experiencie
will allow me to procieed in a new direcition.
311
00:32:46,000 --> 00:32:50,700
I understood right from the start that
I will encounter a lot of problems.
312
00:32:53,000 --> 00:32:55,600
Getting the audience interested.
313
00:32:57,000 --> 00:32:59,550
This is a really enjoyable job.
314
00:33:01,000 --> 00:33:06,100
Being able to participate in such a meaningful job,
is a really happy thing to me.
315
00:33:09,000 --> 00:33:15,100
The responsibility and new parts in the future,
I will use another method of expression when it comes.
316
00:33:24,000 --> 00:33:27,150
Actually I'm very glad to have this chance.
317
00:33:30,000 --> 00:33:34,800
Being alone and having someone with me,
is the part I find most interesting.
318
00:33:37,000 --> 00:33:39,750
It's like ripples, expanding out...
319
00:33:39,000 --> 00:33:42,350
This is very interesting... very interesting...
320
00:33:43,000 --> 00:33:47,250
If the response and critic is good,
it might break many barriers.
321
00:33:50,000 --> 00:33:53,350
But, I've always treated my friends this way...
322
00:33:53,000 --> 00:33:55,950
It's really great, it's like a culture.
323
00:33:58,000 --> 00:34:01,600
Not only in Japan, it can be in the world's culture.
324
00:34:02,000 --> 00:34:05,050
This is possible, a more open production.
325
00:34:10,000 --> 00:34:13,500
Using peace as a key, I am looking at it that way.
326
00:34:14,000 --> 00:34:17,900
Looking at dreams,
I gathered a lot of feelings from this.
327
00:34:17,000 --> 00:34:23,100
This is really a likable piece of work. Although
I had a part in it, but it's really a work of dreams.
328
00:34:30,000 --> 00:34:34,450
I wanted to participate in the dubbing,
but they can do a better job.
329
00:34:46,000 --> 00:34:50,550
The most important thing is that the
youngsters can bring in more vibe.
330
00:34:54,000 --> 00:35:02,050
There is no such thing in the manual of the game.
But I hope the animation can bring a different feeling.
I also hope to have new challenges.
331
00:35:08,000 --> 00:35:10,000
This is not the end.
332
00:35:11,000 --> 00:35:14,450
I have a feeling that this is just the beginning.
333
00:35:16,000 --> 00:35:21,200
Saying this, I might be giving the illusion
that I will be creating more such works.
334
00:35:21,000 --> 00:35:27,400
I don' t mean simply that. Beciause of this first attempt,
there will be more cihancie to try something new.
335
00:35:34,000 --> 00:35:38,250
Because of this,
I hoep this can be an outstanding piece of work.
336
00:35:37,000 --> 00:35:41,850
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