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Mimic in its present incarnation
certainly stylistically is a movie of
mine and everybody says to me well do
you dislike mimic and I say I don't
dislike mimic what hurts me is what I
wanted to do in the same way that I
maintain that some of the best movies I
have are the movies I have not made the
screenplays that never got financed
mountains of madness or metos bridge age
or Monte Cristo. You know, the ones that
get away like any fisherman are the
biggest fishes.
In the 70s, I read a book that neatly
classified horror in two kinds. The
first kind of horror is the horror where
something from outside
attacks the group. And the second kind
of horror is the horror that comes from
within the group. Other than that then
you have infinite subcategories after
that. I mean there are thematic almost
subg genres. Haunted house, ghost story,
monster movie, Frankenstein monster. It
can be many others and it can
cross-pollinate with sci-fi,
you know, but ultimately it's about the
man-made monsters. Oh my god.
What I liked about the mimic short story
was that it was a reveal. It was not
starting uh it started almost like rare
window, you know, the Alfred Hitchcock
movie. It was about a guy spying on a
neighbor, a very strange, lanky overcoat
man, you know, and then at the end it
was the excursion into that neighbor's
apartment and finding a pod of young
ones and opening them and all these
little black um uh creatures come out
like looking like men in overcoats and
then fly out. They fly out the window.
That was a reveal. It it really
attracted me. the moment those things
opened up and you went they are the bugs
you know and mind you you may know that
from the start and so forth but the
moment is still thrilling in the movie
we combined that moment with the moment
where Serbino is kidnapped by it so it
was a really good way of addressing the
emotional thrill the jolt that you felt
reading the story
suspense is practically ally has to
exist since inception. In other words,
90% of the suspense is what you are
withholding from the audience or you are
withholding from the character.
In the case of suspense is you need to
have the audience know what's going on
but the character is unaware.
It's almost a lost art. I mean, I really
think that very few people are doing
suspense movies and very few people
maintain the suspense in movies because
studios are so eager for the audience to
understand the movie as if it was a
[ __ ] thesis or a manual. They don't
need to understand the movie. They need
to live the movie. Correct? I mean, when
is the last time you understood a movie
and said it was great because you
understood it. You know, if I I say [ __ ]
that [ __ ]
But suspense depends on them cleanly
being able to read it. That's that's
easy. But emotionally being able to to
hold. When you are executing as a
director,
suspense is all about holding the frame
and not cutting when people want to cut.
A cut is a release. Every time you cut,
you release. And it's almost like
fishing. Not cutting is reeling them in.
And every time you cut, you give them a
little bit, you know? So, it's about
that rhythm. Release, not release.
Oh god.
What's the problem?
I
think it's a kid.
Mimic is a very straight B movie idea
which is monsters that are created. When
you get a concept that is a B concept,
you need to try and execute it uh like
an A movie in terms of how delicate the
art direction needs to be. Even if the
moments themselves are still genre, you
can trace that more in my Spanish
language movies than you can in my
American movies. I try to execute it as
preciously as possible in terms of the
image design. I ask and demand or
present ideas that are uh not what you
would expect.
And with Mimic, we had no time. It's far
more straightforward. And I think I
think in some aspects it benefited from
that. It didn't get mannered in a way
that got in the way of its genre uh
needs, you know, and and I I like that.
But we try to have humans mimicking the
mimics and asking the question that is
essential to the things I do which is
what is it that makes us human and the
answer I give is always the same is
choice.
Joy listen to me.
They have Jesus on the cross
but that is not a holy place.
There was a whole subplot in the movie
about our time being over. That the
insects were not an anomaly. They were
God's plan. And Manny used to say, you
know, maybe it's not our time anymore.
Maybe God has favored the next creature.
Mr. Funny shoes.
The idea that is just the scientific
experiment was not attractive to me. I
was attracted to the fact that almost
like a fairy tale or a biblical idea of
uh God saying, "You know what? I'm done
with you guys. I'm going to give these
guys a chance." And to that ending, the
original ending in the screenplay that I
loved also before the ending of her
coming out the stairs and all that, the
male came out and finally reformed
because it was open. It was it looked
like a bug and then it survived the the
subway and it it started walking towards
a mirror in all six legs and then
started standing up and the legs folded
and the face plate folded and you
realize it was lit by a passing light of
a train and you saw a perfect naked
human silhouette and he came out of the
shadows and you saw a perfect human face
not like the other mimics he had a
perfect human face and he approached era
and pointed at her with a perfectly
formed digit and say leave
and I thought that was so scary and the
studio thought it was so not scary and
that is a battle I I I am sorry we lost
but the idea does what what is really
scary is not an explosion it's not a bog
what I find scary is that they were now
intelligent and they were now capable of
saying you can
We have restored the shreds of those
thematic things. You can spot them in
the movie. We have restored the idea of
humans exploiting humans with absolute
no regard with the sweat shop beneath
the church.
We have restored the idea of the dark
angels by the Chinese workers. We
restored the idea of the
mole people beneath the city also living
like bugs and leaving markings.
Essentially saying the guys in charge
are now the bugs. You know,
at the end of the movie, I was shooting
the attack on the subway car with the
where the bug gets split in half and I
saw the saturated ambers and I saw the
saturated blue
and I saw the deep blacks and the
texture, the rotting rich texture in the
car and I saw the fear in Charles Dton's
eyes and and I felt that's the movie. I
mean, at the end of the day, that's the
movie visually that I wanted to make.
It's free of second unit crap almost
95%. So, all you get is first unit crap.
So, if you hate the first unit crap, I'm
the guy. Come talk to me. And you say to
me you hated it, you know, I'll I'll
assume it because this incarnation I
own. I I really say this is the movie I
wanted.
The first thing you hear in Hollywood
that should give you a shudder is when
they say the rules.
We want to understand the rules. By that
they mean that in order to play a game
with the audience they have to know the
rules. And I disagree. I think that
internal logic in a movie means that
things just have to make sense in the
tail. What studios make of the rules is
they actually kind of want to castrate
that stuff and fit it in little neat
boxes, you know, and and tell you how it
is. They want to give you A to B to C to
D to E. That is horrible. But fairy tale
logic gives you A and C and assume you
don't need B and it gives you E and
assumes you know D. You know that's much
better. That's internal logic.
The rules are the castration of internal
logic. They are the systematization
unnecessarily of internal logic. Is
creating a manual for the movie
and that destroys it. And it's one of
the I must say that's one of the battles
that sooner or later
one has to have in every movie done in
Hollywood where you where you say well
these are the rules you know you better
be careful how you speak to people
you know I really think the moments that
were forced and then accepted by me
because it's impossible for a filmmaker
to say I didn't have any other choice
that's cowardice you always have the
choice of not being there of saying
goodbye, you know, in any way you want,
amicable or not, but uh that has to be
an extreme situation for that to happen.
And every change I accepted, I thought
would not destroy the movie I was
making, which was a movie that was
texturally, visually very beautiful and
with moments of fear and and the
introduction of creatures that were
biologically correct.
Hopefully when you do a movie that
responds to the model you wanted to make
the movie it changes.
Erodotus the philosopher maintained that
life is about flow and that ultimately
you never bathe in the same river twice
because the water is moving you know and
and it's flow and and I think that
movies are like that. When you meet a
movie and you're 15 and you think it's
the greatest movie on earth and you
watch it again at 30 or 40 and you go,
"What the hell was I thinking?" Or the
opposite, you meet it at 20 and you say
with enormous certainty, "What a
horrible movie." And then you meet it at
40 and you go, "What the hell was I
thinking? This is a great movie." I'm
hoping that if the movies are seen more
than once, you will have a different
experience. Because even if the movie
was not capable of change, which I tried
to make them capable of change, you
would have changed. And if not, you will
notice new things in the movie. It's not
about subconscious. I think that people
make too much about it like it really
implants a message and we are
manipulated like robots. But I do think
that you do catch a lot of things just
visually
and you get into a rhythm and a language
and an atmosphere and it's important to
codify it not because you want to
explain it on the DVD or in the Blu-ray.
I did this, I did that. Well, no. You
know, hopefully it had an effect in Pan
Labyrinth or Devil's Wagon or to some
degree in the more commercial movies,
but I think that at the end of the day,
we managed to preserve the movie I
wanted to make as much as it's ever
going to be.
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