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Original subtitles

welcome to this video on blender

beginners window and if you are a

beginner in blender and you missed the

previous video where I modeled this

window then I will leave a link in the

description and you can go check it out

and in that video I talk a little bit

about the blender interface and uh the

tools and techniques needed to create

this window and as you can see here I've

got a bit of a window frame the parts of

the window and this cross piece there's

a piece of what would be glass in behind

here and I've got a handle all right

we've got modifiers on here I've got a

bevel on here I've got a bevel on here

Etc and if you don't know anything about

that at all then go back and check my

first video and see if that brings you

up to speed and what I'm going to do now

in this video is just continue to work

with this use a couple more tools and

techniques to create a sliding window

we're going to have two of these windows

and one is going to slide up we're going

to put a window frame and then we're

going to put this in a little bit of an

indentation or hole actually in a wall

all right so again we're looking at

doing this from a very simple

perspective I'm going to try to explain

what I'm doing as best I can and if you

are more advanced than this and I would

certainly understand understand that

then hopefully there might be something

on my channel that would interest you in

terms of making some sci-fi props or

some apocalyptic you know rooms or

flashlights lanterns all that kind of

stuff that I might have but what we're

doing now is we're looking at people

that are just getting into blender and

want to do some simple modeling and I

would think that this is relatively

simple but there's a lot of techniques

so let's get going on this the first

thing that I should mention is if I

press a I can select everything and if

we look over here in my hierarchy you'll

see the word collection here if I open

this up you'll see all the parts inside

this window so this is in a group or a

collection of items which is a nice way

to store like putting it in a folder I

can double click here and change this

and I'm going to call this window

one so I've now changed it and if I want

to select all of the pieces I don't have

to go through and individually select

them of course I could just with my

mouse left click and draw a box around

this and i' I've got it all or I can

come over here and I can highlight this

rightclick and choose select objects and

now I can do whatever it is that I want

to do so it's in a collection and that's

important for a couple of

reasons the another thing I want to show

you before we actually get modeling is

you'll notice my 3D cursor this red and

white circle is right at the bottom in

the middle of this window and if I come

over here and I turn on the statistics

if you're concerned about how many edges

faces or vertices that you have and if

you're into the game making you probably

are one thing that we can do if we're

making a scene let's say I had a 100

windows on a building although this is

not that many Poes right here if you had

a hundred of them then you know things

start going up with the collect

you can do the following shift a scroll

all the way down to the bottom where it

says collection instance and then choose

the collection click it another window

has been brought in right at that spot

and if I just take this and I pull it to

the side you'll see it has all of the

parts of this first one I can't go into

edit mode on this one however but I can

on this so if I come in here if I make a

change to this one you'll see it

highlights there if I was to pull this

it affects the instance now you'll also

notice that the poly just in general we

call it the policy the poly did not go

up by using an instance so if I take

this and if I shift e to duplicate make

another one and they're showing up under

here all right I can hide that one and

that one again the polyes didn't go up

if I take this I can do this any number

of times

and the PO are not increasing so you

could build your building or whatever

you want here that goes across and the

Poes don't go up and of course we can

edit this one and it will affect all of

these ones so that's just something to

make note of I'm going to delete those

and I'm going to shut off the

statistics all right so at any

rate here's what we want to do I'm going

to press a to select everything and I'm

going to use my middle Mouse button to

sort of scroll around here I want to

make a duplicate a copy of this one so

I'm going to press shift d and click

it's right on top of the other one I'm

going to pull it in the y direction in

behind a little bit like this and before

I deselect it I'm going to put it in its

own collection I'm going to press M move

to collection new collection and I'm

going to call this window

2 so now if I deselect

I'm just going to close that if I

deselect I can just come over here right

click select objects because what I want

to do look from the front is I want to

move this up from in behind and I just

I'm not sure where I want to put it I

might put let's start it around the

middle of the other

one so that there's a window in behind

but I don't want to have this piece on

this other window so I'm going to select

that X delete so I have just this so

what I'm getting at is I could come back

to window one select it and imagine if

there's a frame around it when it's a

hot summer day and you could pull that

up oh to open the window now I'm not

sure of the exact positioning of this

one yet so I'm just going to leave it

there for now and see if that makes

sense all right so I want to put a frame

around

here and so the way that I'm going to do

this is I'm going to with my 3D cursor

right there and if your 3D cursor ever

is not out there let's say you put it

out there by accident you can always go

shift C and that'll bring it back to the

origin there the middle of the X and the

Zed axis while we're looking in front

orthographic View and of course to get

to front orthographic view we just press

one so we're looking straight on so with

my 3D cursor there I'm going to press

shift a that brings up the ad menu I'm

going to choose mesh

plane and there's my plane down there

you can see it in Orange I'm going to go

into edit mode right away by pressing

Tab and you can see that it's all

selected press one to look from front

view again I'm going to rotate this

around the X

rx90 so now it's facing us and I want to

scale this out in the X a little bit

wider than the window to decide how big

I want my frame so I'm going to start by

pressing X SX and Pull and you can see

that it's getting wider now a nice

feature that you can use is to look in

wireframe mode I'm going to press Zed

that'll bring up this pie chart and I'm

going to choose wireframe and now I can

see through and I can still edit what

I've got so for example I'm going to

press two to go into Edge selection and

click this bottom Edge and select that

and I'm going to pull it up an

approximate distance that I would want

my frame to be I'll show you what I'm

going to do here I'm GNA select this top

Edge and I'm going to pull it up above

the top window and I'm trying to get

this kind of even on all sides so that's

not bad if I press a I can select it all

and we can still see the window through

this now it may not be perfectly equal

doesn't really matter now I want to make

this into like a piece of wood in the

previous video we made separate pieces

of wood for the wind I'll call it the

window frame and this is the main frame

here I'm going to do this a little

differently I'm going to make one piece

as you'll see that will stand in for the

wood frame and with the entire plane

selected I'm going to press I that's for

inset I clicked I you can see it on my

screen cast key and now there's a line a

DOT line in the cross and I'm going to

pull in and you can see what's happening

and I'm going to pull this in to pretty

much hug you can hold shift to move

slower to hug the window now let me

actually come out and do that again

let's see if I just press I to inset

hold shift pull it in until it just

about

touches the the window like

that and this is what we have I'm going

to deselect now and go back Zed go back

into solid View all right and you can

see what I've got now I'm still in edit

mode if I go tab I'm now in object mode

and it just looks like a rectangle if I

go back into edit mode you can see uh

you can see that I'm in Edge selection

I'm going to switch over to face

selection I'm going to select this face

right there and delete it to make a hole

X that brings up the delete menu scroll

down to faces or you can just press F so

that's deleted now so we now have this I

just pressed a to select it all that we

can use to make the outer frame so let's

do that we're going to extrude now I'm

going to be pressing e left clicking and

then pulling back in the y direction

either gesturing back or using the arrow

so I'll use the arrow for this so let's

do this e left click and then pull back

to make sort of a a big piece of wood

now let's see what we need to do to

position this I'm going to press a to

select it all and I'm going to pull it

forward so the window's sort of inside

the frame I'm going to deselect and go

back into object mode and just have a

look at that and see if that looks like

roughly what I want to

do and I think I think it probably does

we may have a bit of a gap down there we

can always fix that so let's do the

following in the last video we deleted

faces that we won't need because they

won't be seen and this Frame will be

pushed inside a wall and so we're

definitely not going to see the back so

let's let's get rid of that let's go

into edit mode and press three for face

selection and select this FR this part

hold shift this part this part and this

part so I held shift the whole time

selected those faces and click X and

choose faces so we got rid of faces that

we don't need

all right now I have a feeling this may

be flipped in other words the Poes are

actually facing the wrong way I'm not

certain of that so I'm going to come up

here to the overlays and choose face

orientation and you can see that it is

red so it's not facing the right way it

should be blue so a to select it all and

then

altn and you might want to write down

some of the shortcuts as we do this

these are common ones you're going to

use all the time we're going to choose

calculate outside and now it's all blue

so deselect change this

back and we have that so we have a bit

of a frame and we deleted some stuff now

let's deal with whether or not this fits

properly in here so I'm going to press

one to look from front view front

orthographic and there is a bit of a gap

now of course we could select this

window right click select window

and oh I've got the frame selected as

well let's put that in its own

collection let's select this you can

have just one thing select this go M new

collection and let's call this

Frame and there it is okay so I can just

deal with that now I can just

select window

one and I could just pull it down of

course and say okay it's going to start

there that's probably

fine okay so we got that going on now

this Frame was brought in as a plane and

while there is a bit of a white line

that's really caused by the cavity

Shader here otherwise it's very hard to

see whereas these pieces have a bevel

modifier on here and so I'm going to put

that bevel modifier on the frame it'll

make it look a little bit better as well

one cool thing is you can either add

modifier from the wrench icon and again

if you're using a newer version of

blender than me and you probably are

your modifiers are put into categories

and you have to search around for where

bevel is you can do it this way or if

you have a bevel that you already like

right here I'm just open that up it had

segments of two and it was

0.01 if you have one you already like

you can select your first object and

then shift and click on the object that

has the bevel you like or has the

modifier you like and then go contrl L

for like link them together and choose

copy modifiers that will copy the

modifiers from the second thing onto the

first now the bevel is now on the frame

itself of course be careful if this

piece had more than just the bevel if it

had a mirror on for example both the

bevel and the mirror would go onto the

frame so it's not always the way to do

it but it's up to you so we have a bevel

on our frame and we are able to move our

window let's just select that again and

let's just pull it up in the Zed

Direction a little bit like you're

opening the window uh in the

summertime all right well let's do a

similar thing to create a bit of a piece

of the wall and then we'll make a little

window cell and then we'll try putting

some colors on here as well so it looks

kind of cool just don't forget to save

once in a while all right so I'm going

to bring in another plane shift a mesh

plane go into edit mode rotate

X90 and I'm just going to press s

globally to scale it in all Dimensions

CU we're making a piece of wall so I'm

going to do that maybe I'm going to pull

it up maybe I'll make it a bit bigger

and maybe I'll make it a little bit

narrower SX let's just pretend that's

our piece of wall I'm going to pull it

out in

front so now we can't see what's in

behind here we want this to be a wall

with a hole in it so the window can be

recessed in and the frame can also go

back in a little bit so let's go into

wireframe mode by pressing Zed and in

the pie chart choosing wireframe so we

can see through and we want our opening

to be pretty much the size of the outer

frame on this so we need to create a

hole and the way we're going to do that

is we're going to throw in some Edge

loops and Define a region that is a

rectangular hole

and so in edit mode of this new plane

and uh in wireframe mode so we can see

through it I'm going to hover my mouse

over one of these edges this this

horizontal Edge or this horizontal Edge

and I'm going to press

controlr and you can see my shortcut key

controlr that is the shortcut for

creating a new Edge or an edge Loop all

right I can click and after I've clicked

once I can move this around if I click

again it's done although I can use the

arrows to move and I can't use it with

the mouse I'm going to get rid of that

edge and do that again I'm going to

choose X instead of edges I'm going to

choose dissolve edges because this Edge

if I put it out there again is actually

part of the the geometry now here I'll

go into solid view it's actually in

there and it's attached up here and down

here and so if I take this Edge and just

go edges it it deletes a whole bunch of

stuff so you don't really have to worry

about that I'm just going to dissolve

that edge come back go in a

wireframe and I don't have to have it

selected to put in an edge Loop so there

are a couple of ways to do this we can

put one Edge Loop in and use the bevel

um in order to split it and and that way

we can get it nice and equal and I'll

show you what I mean by that so because

my 3D cursor is right in the middle at

least on the Z AIS in the middle of this

plane this wall piece I can go controlr

click to set it right click so I clicked

it left to to sort of put it in there

and I right clicked in order to finalize

the operation you'll just get used to

that like riding a bike so there is my

line now what I want to do is I want to

split it into a left and a right piece

and I'm going to use bevel to do that

I'm going to press contrl B pull and you

can see it's separating out now if I

roll my mouse up I get a number of

segments in there I don't want that I'm

going to roll back till I can't roll

anymore and I'm going to keep pulling to

the left and you can hold shift by the

way to go bit see I went a bit quick

hold shift H sometimes you you got to

get it to around there and then hold

shift pull it to about there now we can

adjust these edges so if you go a little

bit far A little bit short that's okay

pull it to about there and then left

click

deselect which is alt a and there now

that I just hit three for face selection

is a separate piece now we've put in

some Edge loops and we've defined the

sort of outer boundaries on the left and

right for our hall now I'm not sure sure

if this is perfectly in the center of my

plane we can try this in the horizontal

Direction in other words hover over a

vertical Edge because I want to put in

vertical I want to put Edge Loops that

are going up and down I'll show you what

I mean controlr

click contrl B and Pull and let's just

look let's see even if it doesn't work

we can stretch these out go to around

there left click

and ah I can see the hole which is going

to be down here is too far down compared

to the top these aren't too tight but we

can fix this so let's do that I think

that's good so what do we do now if we

have an edge that we want to move up a

little bit well we can box select so I'm

just left clicking dragging around this

Edge on the other hand if I'm in Edge

selection I can shift alt and click that

Edge and that would work just fine or

like I say we can just drag a rectangle

around it and select it and now it is

important to select the entire Edge

because if I was just to select this we

say we want that up Watch What Happens

see the way it sort of bends we get

these things on an angle really you

probably want this straight up you might

as well do it straight up if you can

it's a lot cleaner so hold down shift

and middle Mouse button to move around

and then scroll in as much as you need

and grab the Zed arrow and Pull It in

close and I might come a little closer

than the side ones and then let's go up

here shift alt and click this line up

here let's pull it down a little bit get

it a little bit more snug now we have

the two vertical lines to fix shift alt

and click this one and shift alt and

click that one we can do both at the

same time and we can scale them in the

the X in the horizontal X Arrow there we

can pull them in so all I have to do is

I don't have to look at both of them I

can zoom in on one and go SX hold shift

pull in and that line is coming in to

maybe about there and oops if we come

over here you'll notice it pulled the

other one alate to

deselect let's go back into solid View

and you will see we have the wall piece

in front of the window we now want to

hit three for face selection and select

just this face we're going to delete it

but I think first instead of just having

a flat hole like

this all right that doesn't look too

realistic instead of that we're going to

extrude this hole area back so I'm going

to press e to extrude and I'm going to

gesture backwards if that doesn't work

you can use the arrow I'm going to pull

back you can see the window there and

I'm now going to X faces delete that

face and come back into object mode so

we've now created a hole that has this

side piece here and here those pieces

all around the side so it's like a brick

wall makes a little bit more sense now

we're going to move it out a little bit

or are we going to move it in let's just

see I think what I need to do let's take

it and try this I'm going to select the

whole wall and let's use gy and see what

it's like

gy pull it back so that the frame sticks

out of the hole a little bit and we have

this now is this plane facing the right

way let's go over here face orientation

ah it's blue good myk goodness so we now

have a wall piece with our outer frame

and our window sliding up on top of the

other one we have a bevel on this don't

need a bevel on this piece but let's

make sure that this wall uh is either in

its own collection or is in a collection

we like like the frame one but I think

I'm going to do its own collection I'm

going to click M new collection call

this

wall and at this point you can arrange

these select it and just drag it up just

make sure you don't drop it into another

collection so I'm going to have frame

there and alphabetically wall will come

next and then window one window two save

it and we have this so far so good all

right let's throw some colors on here so

it starts to look a little bit more

realistic but actually just before we do

that let's create a window sill under

here so I can bring in another plane but

what I often like to do is use a piece

of geometry that's in the right position

that I just have to modify a bit to

create what I need so you know a window

frame or a window sill sorry it's just

like sort of this rectangular piece out

here maybe put a plant on it or your

keys or whatever this piece here looks

like it's a really nice piece if I could

just go into edit mode three for face

selection because I want to select this

face I could imagine building it out of

this and it's already centered I'm may

want to stretch it wider but let's use

that so let's select that face shift d

to duplicate pull it out and you can

pull it far away from the model to start

working on it but it's still attached to

the frame so I'm going to break it out

like we did in the last video I'm going

to press P separate by selection go back

into object mode and now this is a

separate piece from the frame but it's

like thank you very much for letting me

use that all right let's go into edit

mode of this and don't worry that it's

in its own collection here in the frame

collection let's see now it's kind of

hard to see when you look straight on so

let's just look from here I'm going to

SX I'm going to make it wider than the

frame and I'm going to start pulling it

back to get a sense of what it's like

maybe I'll have it under the frame we

could try that like that I think I want

to go a little bit wider let's try that

and then let's extrude down to give it

some thickness e to extrude gesture down

or click this and pull down let's say we

do that uh it's looking kind of weird we

l gray it's not the same gray as this I

think it's flipped I'm going to just

select it all alt n recalculate outside

and even if it wasn't flipped if it was

normal if I do that alt a thing it

doesn't cause any problems it's just

like well we don't need to do that but I

just sort of intuitively do that

periodically now I want this more

against the wall so I'm going to select

it all and just slide it onto the wall

even pushing it in now I'm thinking to

myself you know what I don't really need

the back face do I that face is not

going to be seen and it's pushed into

the wall so let's just select that X

faces get rid of it and you have a

little window sill and if you want to

make it a little bit more fancy you

could take this duplicate it and I like

to do that in edit mode it it may

require another step because you'll see

I'm going to shift d to duplicate it and

pull it down and now I have to break it

out P separate by selection I don't mind

that extra step rather than just taking

it and in object mode Shifty and

duplicating it and just doing it I'm

just used to this but what I want to do

here is I want to select this and I want

to scale it less wide SX Pull It in like

this I'm going to push it up to there

well it's the same

exact um what's that thickness width not

width uh depth and I don't want that so

I'm going to select this face I'm just

going to pull it under a little bit and

it's starting ah okay it's starting to

look a little bit better better and if

you want to make it fancy we could go to

Edge selection and select just this Edge

and just pull it back a little bit and

give yourself a bit of an

angle uh I'm not sure if it's flipped

I'm going to alt and recalculate outside

no I didn't see any color change so it

doesn't look like it was we already

don't have the back on it and we do have

the bevel modifier because we copied it

from this one so there's my window frame

now I can join these in fact let's

isolate them and look at them on their

own that's a good thing to do as well if

you want to do some work on something to

isolate it and get it on its own so

select it and press the slash key under

the question mark on your keyboard now

that is on its own and I want to take

this piece I just want to pull it down

for a moment and go oh well it's got a

top on it doesn't it but the but if I

control Z it's not going to be seen it's

embedded in this one so I'm going to

take this one and I'm going to pull it

down go into edit mode three for face

selection select that face X faces get

rid of it select it all and pull it back

and now I'm not wasting faces that I

don't need all right and you know what

we could actually join this together and

make it one window sill because it has

the same bevel and it doesn't have

anything else special on it so I'm going

to select this one hold shift and select

that one and to join it it's contrl j

now it's one object slash key to bring

stuff back so slash to isolate slash to

bring things back there's also hiding

that you can do if you wanted to hide

just this piece instead of selecting all

of these and using the slash key to

isolate it if you just want to hide this

one you just press

h and ALT H to bring it back and where

is it here that one H see the way the I

went uh close or whatever alt H and the

I is back okay this is the window cell I

may leave it in the frame in the frame

but you could call this here sill did I

call it will like sill or window sill

and I can just call this

Frame so in the frame thing we have the

window sill as

well all right hopefully that looks okay

yeah all right okay save that so what we

want to do now is finish this off by

putting some colors now this is not a

mandatory thing to do and this is not

really the way you would do it if you

want to take a render of this and we can

talk about that later on so just to put

colors to make it look cool in the

viewport display I'm going to come over

here and I'm on mat cap right now this

is Studio I'm going switch to mat cap

and

choose this one now I'm not sure if you

will have this this uh matte cap which

is like a um a material that that has a

particular lighting to it you could

choose whichever one you want I like

this one because it's nice and bright uh

but I mean you could choose any other

one the problem is if you choose and

some of these I've bought so you

definitely won't have them but if you

choose a dark one of these it's going to

be a lot harder to see the color so I

like to choose this one I just think it

looks good for this all right so we came

over here and we switch from Studio to

matat and chose a nice bright one and

then we're going to switch in this color

section to object that will brighten it

up a little bit more but with that done

we can now select an object come over

here to this Square it's like a square

inside a square it's called object

properties click on that and don't worry

about any of this stuff come down to

viewport display this is the viewport

and we want to see how it looks in this

display area open this up scroll down

and you see color click on that and then

I'm going to have maybe a gray kind of

wall so I'm just going to drag this down

and notice the color in the viewport is

changing I'll go for like a mid gray for

now so now we can really see the wall

versus the window itself so let's go on

let's make the frame of

this sort of a brownish color so select

the frame come over over to the color

drag into the brown area and pull the

lightness down and maybe know somewhere

around there okay I would like the

window sill to be the same color as the

frame so I'm going to click here I'm

going to click on the hex color here

select this box and go contrl C enter so

I've copied that hex code I'm going to

come to the window cell click on the

make sure I'm on Hex come into this box

and contrl + V and paste and so that's

the same color so that's looking kind of

cool all right now the thing about this

method is you have to have the pieces

separate in other words anything joined

it just so happens that all of this

stuff is pretty much separate I could

actually join the these pieces including

these ones if I want to have the same

color but if if I want to have a

different color on a certain piece it

has to be a separate piece for this

method to work and you'll see what I'm

what I'm getting at I think in a bit so

let me just come back to here and look

at the modifiers I don't have a mirror I

wondered if I had a mirror modifier on

here or on here and I don't I just have

a bevel and I believe I've used all the

same values you don't want to join

something if the value of this bevel

let's say is three segments and the

value is on this one is two because when

you join them together you have just one

object with one bevel modifier doesn't

know which one to use but if you have

all of the same modifiers or just one

modifier all with the same values you

can

shift and click shift and click and

controll J and they're all joined I will

tell you that when they're all joined

and you go into edit mode what I often

like to do is press M and merge by

distance sometimes when you bring

different pieces of of of uh models

together you may have extra vertices

that you don't need and and this way you

can select them and get rid of them if

it's a problem it wasn't a problem and

we're not going to worry about it too

much uh right now so this is all one

object right now which means if I come

over here and I put a color on here and

I'm going to come to the I don't know I

might just use a sort of an orangey

color for now cuz sort of a cartoon wood

and it sticks out from here and so okay

we're all right so let's come to I can't

really see window two very well maybe I

can just close the eye on that and come

over here to this window and I should be

able to just select all these pieces

again and go contrl J and now I'm going

to alt H or unhide that I think I need

to copy this color so I'm going to come

here contrl

C select the frame and contrl V all

right cool now we need to do the glass

and this piece and I think for this

piece I'm just going to make it a little

bit blue like Metals do and I'm just

going to leave it like that let's save

once in a while so let's do the glass

now we can't really do the glass in this

viewport but we can do something that

kind of looks like glass so I'm going to

separate this class but I want to show

you something let's make sure there's no

modifiers on this if I just temporarily

join this white plane this Glass to this

I'm going to shift select and contrl J

it gets the same color I cannot put a

separate color on the glass even if I go

into edit mode and just select it I

can't do it that way I have to have this

as a separate object for this to work

it's not a problem in this simple model

but often you will have models where you

join things together and if you want to

use this method which is again is not

rendering we're going to take a

screenshot in a minute if you just want

to see it in the view cord you have to

have them separate so for example I

usually would would attach this this

handle to the window but it'll all have

the same or the window frame itself

it'll all have the same color so what

I'm going to do is I'm going to select

here and I'm going to come over here and

I'm going to switch this to maybe a

little bit

greenish I don't know real itic that is

and to make it look a bit more like a

window over here this a which stands for

Alpha how visible it is or how

transparent I'm going to click left

click and drag and we're starting to be

able to see through it and I'm just

going to bring that down to maybe about

0.35 or so so it's somewhat transparent

kind of looks like a window now I'm

going to click here again take the hex

value contrl C come over to this one and

paste it but it doesn't paste the alpha

so I will have to point the to type that

in myself there we go and that is what

we have now I'm starting to think I want

to make this something different I don't

know now we we stick with that okay

let's shut this stuff off and now we can

see just our

window all right and if I right click

and select object you can't see that

it's selected but it is cuz I turned

this stuff off Zed is in the upwards and

downwards direction if I press gz I

should have the whole window so there

it's closed and then it's like it's hot

let's open the window and there it's

open like that I'm going to turn off my

screencast Keys

now just to show you something and I'm

going to press control space bar that

maximizes this view or you can click

this back to previous or control space

bar control space bar control space bar

just to maximize it what I often like to

do is you know get my model like this

and then take a screenshot so just press

print screen and then come over to

or something like

that

and press contrl V and there you have it

and then I'll go select invert choose

the rectangle and just box select the

area I didn't really set this up select

invert image crop to selection and then

now you can do whatever you want you can

add let's say unsharp mask if you want

you can play with the color balance if

you

want you know you can do all those

things and then you can save yourself

the screenshot and you've got your

model all right so I hope that was

reasonable enough for you to follow

along with and we will go on I think in

future videos have a couple of other

styles of window that I would like to

show you uh from a relative beginnner

point of view all right so if you have

any questions feel free to ask them in

the comment section I hope you will give

this video a like And subscribe to the

channel and come on by the zerob bio

Discord and come on back here again for

another video sometime soon take care

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