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This is how you make a pill-shaped hole
in a curved surface in Blender. To start
off, we have this curved surface. Then
I'll select this edge, hold control, and
select this edge to select the shortest
path. Then I'll press shift D to
duplicate it and right-click to cancel
any transformation, and press P to
separate by selection. In object mode, I
can select the new curve and
right-click, convert to curve. Now that
it's a curve, we can add a curve to tube
modifier, and we can increase the
thickness. We don't want to have flat
caps, so make sure you set it to round
instead. So now we have this pill-shaped
curve which follows the surface. So we
can right-click and convert to mesh. Now
select the mesh and then hold shift and
select surface and press control and
minus, assuming of course that you have
the bull tool add-on enabled. Now in
case you just get a hole like this, set
it to exact instead. And then apply the
boolean modifier. Now we can delete this
cutter object. Now obviously we need to
do a little bit of boolean clean up. So
add a weld modifier and set it to on
cage, and then just increase the amount
until it looks better. So this is
already an improvement. I'll apply that
in object mode. To solve these
triangles, we can just select these
edges and control X and dissolve them.
Then with this kind of area, if you're
not sure how to solve it, what you can
do is just take these faces and press F
to turn it into one big face. Then there
are no distracting edges and you can
just start to connect things that look
like it would be logical to connect. So
I'm just selecting vertices and pressing
J. Let me show you one more time. So
press three for face select, select
these, press F to fill, one for vertex
select, and then select these and press
J to join them. Next, go to face
selection mode, press C for circle
select, and then select all the faces on
the inside. Then press I for inset and
switch to outside by pressing O. That
way you can create a nice loop around
the hole. And then press I for inset and
O for outside again to make another loop
on the inside. Now let me subdivide it
and shade that smooth. And that's how we
solve this capsule-shaped hole to quads
topology.
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