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welcome to lesson three of the blender
jewelry design course again we're
working with blender 4.2 long-term
service or LTS version and today I'm
going to cover in lesson three is
learning how to work in three dimensions
and I have to admit this is going to be
one of the most difficult things for you
to understand some of you are going to
get it right away some of you are going
to take a much more longer time to
getting used to working in three
dimensions if you're not used to working
in CAD and working in a
three-dimensional environment you may
have a very difficult time understanding
um when you move objects from one
location to another where they end up in
the 3D space or the 3D World so I'm
going to get you started here and then I
want you to go play as much as you can
it took me um probably about an hour to
get used to working in three dimensions
so I don't expect the fact that you know
everybody's different everybody learns
differently so you know there's 8
billion people in this world and there's
probably four billion ways to teach
somebody something go ahead get started
follow along and then go play like I T
like I'm going to teach you in this
lesson to add some objects and move them
around get used to where they go and how
they kind of fit into the 3D
viewports let's get
started okay so one of the hardest
things to learn when you're starting to
use blender is learning how to work in
three dimensions three dimensions can be
quite confusing to people now if you
remember correctly in lesson one I
talked about this small little red and
white circle in it's in the middle of
the screen and that is directly in I'm
going to hide the cube here and you can
see that's directly in the intersections
of the X and Y axises denoted by the
green and red line so no matter how I
move here you can see that little Center
is in the center of the intersections of
the X and Y axises and that is the
center of your view space let's get that
Cube back
okay so now with that
selected you have to understand about
Origins now if I take this Cube and we
look at this Cube and I rotate around if
you remember correctly I told you in
lesson one using the middle Mouse button
we can rotate around a selected object
if you look very closely in the center
of this object you'll see a yellow
dot that yellow dot represents the
origin or center point of this Cube
that dot right now is on the origin of
our 3D view space which is denoted by
the red and white line or red and white
circle if I move this over with the
arrow key here and if you remember we
activated that by going to the gizmos
Tab and activating the move function
putting a check mark there we can now
move our object left and right forward
and back or up and down okay and if you
ever want to put that back hit shift s
and then we can go shift s and select
selection to cursor and that'll bring it
back to the
middle what I'm trying to get to is that
working in three dimensions is kind of
tricky in blender because we can use the
arrow keys to move them along the
accesses and if we want to go backwards
to control Z or command Z depending on
your keyboard and it'll undo that
previous move or you can press the G key
to move things around now let's take a
look at what I meant if I I'm going to
duplicate this object by pressing shift
d and pressing enter and now I have two
cubes so here's our first Cube here's
our second Cube now they're over each
other so really you really can't tell
which one I have selected I'll come to
my outliner here and I'll select Cube
001 which is the cube I just duplicated
and I'm going to move that over with the
yellow arrow so I'm basically moving it
along the y axis all the way over
over or behind this particular cube in a
straight line and by doing that I've
basically kept its origin along the
plane this grid is our plane and I I've
just moved it over and it's still lined
up in jewelry design we have to keep
things lined up you can take a cube and
let's just put this one
back you can take a cube and let's say
I'm looking looking at it from this
perspective and if I hit G and I move it
if I just move it over here you can see
now that it's
not it's not in line with the original
Cube this is this being the original
Cube this being the duplicate it's off
the plane it's raised up because I moved
it just freely and using the G key you
can freely move an object anywhere you
want but it pulls it out of alignment so
just keep that in mind you might run
into situations where you grab an object
using the G key to move it and move it
somewhere and now it's way off to the
side and you can't figure out how to put
it back well don't fret because we can
always put it back to the center and get
things
reoriented when working in CAD in
general you're always going to be
working with perspective views we're
going to look from uh on the keypad
we'll be pressing the one button okay
and if I put my mouse here and press one
on the keypad this is the front view the
Seven View is a top down View and three
is the side
view now that may seem kind of funky to
you right now but don't worry don't fret
too much for instance I can press
negative Y and it's a front view of my
scene just like pressing one on the
keypad if I want to look at this from
the opposite side I can press the nine
and that'll flip me 180 Dees along that
view if I don't make sense really what I
want you to do is go ahead and play so
you can see see what happens when you do
certain things if I look at this from
the side with the three key on my keypad
now I'm looking at from let's say a
negative an exposition or a negative
Exposition and I can flip it with these
buttons here if I don't have a keypad or
I can press three on my keypad to get
the side view and then the opposite side
would be pressing nine it basically just
rotates it along that same axis 180
degrees again with the Top If I look top
down so I'm looking this from the
positive Z looking down at something I
can press nine now and look at it from
the bottom eventually that will make
sense to you but it's it's going to take
a little
time when modeling a cad you don't ever
want to free form move your object
because freely moving an object puts it
in a weird spot and what happens if you
move it someplace and now you don't know
how to get it back there's a panic and
now I've got this thing that I can't
align right with with what I'm doing and
you'll notice this as you go further
plane that uh you can get things out of
whack so for instance if I look at this
now you can see this Cube even though it
looks very similar along the uh the red
mark or the x-axis it's below that its
Center Point now is below that that line
that red line so we can manually move it
up and do it that way and try to get it
lined up and sometimes that works and if
I go to three and then nine you can see
we're not lined up with the Z axis so I
can take the Y arrow and I can move it
over just like so and then go back to
one and now I have to move it over to
the center so that's the hard way of
doing
it
and that makes life really complicated
you're going to get frustrated so try
not to do that but if you do that if you
grab it with G and you just freely move
it now it's way off in the middle of
nowhere and it's not organized in the
way you think you want it to be select
that object and press shift s
and then the top selection which is
selection to cursor selection to cursor
means whatever object you have it's
origin point will be moved from here to
that red and white line or that red and
white circle so click that and boom it
puts it right back and now you can go
back and move it along any one of these
axises and try to keep it lined up
wherever you want
it there are times where you'll work
with free form or free moving but for
the most part I don't and and there's a
reason because most CAD programs um
you're either working with symmetrics or
you you need to have something that's
going to be moved right next to another
object so just get used to using these
red arrows to move things the Green
Arrow to move it along the Y and the
blue to move it along the z-axis just
keep that in
mind I'm just going to put that back for
now put it back in the center now we can
change the origin of an object for
instance let's get rid of this object
here so now we're back to our Cube and
it's the duplicate Cube but it doesn't
really matter and if I look at this from
the front view by pressing one on my
keypad now I'm looking at this also here
negative y so just keep that or positive
wise so just keep that in mind if I want
to look at it from the opposite view I
can just click that and flip back and
forth between views but I'm looking at
this from front view which is one on the
keypad and if I repeat myself I'm just
kind of beating it into you
with that done I can move my object up
just like so and I can say I want to
change the origin point of this object
and I want to put it at the 3D cursor
and that's kind of what you'll be doing
most in this jewry class well not mostly
but if we change the origin points
that's kind of what we do a lot and
you'll catch on as we move forward but I
can right click here come down to set
origin and 3D cursor and now you see
that little Green Dot is right in the
middle bottom of our Cube at the 3D
cursor which is that little red and
white circle for instance now if I come
over here and I just freely move this
thing and just put it way off in the
space where I don't want it if I press
shift s and I move the selection back to
the cursor we'll look at this from the
front view again now you see because we
changed the origin point of our Cube it
puts that object at its origin point in
the center position of the view 3D
viewport I hope that makes sense to you
working in three dimensions can ofly be
can be very difficult and for instance
I'm just going to give you a real quick
scenario of why I tend not to do that
let's say that I'm making um a name
plate and that name plate is going to
have diamonds on
it I'm going to take this Cube I'm going
to I'm going to shrink it down on the
z-axis and I'm going to expand it on the
Z or the x axis so SX and I'm going to
expand
it and now I've got this plate here now
I want to add diamonds to this plate and
to do that if we do it free form I can
come to jewelcraft and I'm going to go
into jewelcraft a lot more extensively
um in in one of the upcoming lessons I
believe it's going to be lesson six or
five but uh for now let's just go ahead
and add in a 1 mm diamond and you can
see that diamond gets added it always
gets added into the center point of our
3D viewport now I can take it by the
blue arrow and just kind of move it up
and put it right there and that's on
let's say this is our name plate it's
right on top of the name plate where a
diamond should sit well let's say I want
to move a diamond or I want to copy this
diamond and move it along that X line
right so if and this is why it's
important to use the arrows for X Y and
Z I'm going to take this and I'm going
to hit shift d to duplicate it press
enter and now I can just hit G to move
it and now I'm going to move it over
here and you can see what happens
because I'm I'm looking at this from a
weird angle it's putting
my my model in a weird position because
I may be moving this left and right but
left and right in the 3D world is
different when you're working
in a non-orthographic view
so let's get rid of this diamond because
we don't want it so what I typically do
is I'll hit seven to look at it from the
top and here's my
diamond
and I can hit shift duplicate and then
move it along the x axis so I'm going to
move it over here now we can't see it
unfortunately because it's buried but if
I use the arrow key you can see I'm
moving it along X and that's kind of
what I want you to get used to we're
going to duplicate that again and then
click and then I'm going to move it over
our new one just like so because if I
try to move it this way I don't know
where it's going to end up it could end
up anywhere like over here and now we
look at this from the front view you can
see the diamond's too high and we don't
want to waste time trying to get it all
oriented in in a
position that we waste time on so just
get familiar with that because it's
important to learn three dimensions and
what I suggest is
go ahead and play and I'm going to give
you a little lesson that I want you to
play with I'm going to go ahead and
delete
these um I use the X key to delete you
can also hit uh to add in a model we're
going to hit shift a we're going to come
over to mesh and I'm going to cover this
in a little more detail in one of the
upcoming lessons but we're going to go
ahead and add in a cube and there you
can see we go back to our items tab we
have another 2 mm dimensionally correct
Cube
and then I want you to add in another
object shift a we'll add in a oh let's
see about a UV
sphere and then what I want you to do is
play with these two just keeping them
lined up in a in a straight line like I
get like I said if we select the UV
sphere right here and I press G I'm
moving it all over the place right now
and it's freely moving in a free
location and it's not aligned in any
particular way of getting it
organized so I'm going to press contrl Z
and put that back and now let's take a
look if we move it from the front and I
hit
G I'm only moving it along the Z and the
x axis so it's still flat on our on our
plane if we look at it from I think it's
three you can see from the side view I
haven't moved off the blue line so
whatever
you're working on when you're working in
an orthographic mode you're you're going
to
see you have more control over where it
goes consider like
when if any of you ever took a drafting
class in school I when I was in high
school we had drafting classes you
always work with like a top view a side
view and a front view and you you always
made your objects conform to those three
views which is why it's important to use
a keypad with your computer when using
blender because I can go
front side and top and I can make sure
that I always Orient my
objects in the proper
way and I'm just going to put that back
over here and I'm doing this freely but
I'm I'm only working in two
Dimensions okay so now you see how that
works again go play because it's going
to be very important as we move through
and you're going to find that when I'm
teaching you how to make jewelry I'll be
showing you how to use the
arrows because it's going to be your
Lifeline to coordinating things in three
dimensions there's no real way to teach
you that other than to tell you to go
and play with this so be my guest after
you finish this lesson go Ahad and start
playing with three
dimensions now if you want to add more
objects to your screen remember shift a
you hold shift down and press the a key
brings up the add menu and if you don't
want to do that you can come over to the
add menu that's right here which is the
submenu in our 3D view Port I can come
down and I can add a mesh any one of
these things and I'll just go and add in
a cylinder and now if you see I'll just
move that over here and now you can see
we've got a cylinder we've got
a sphere and a cube and just play with
those get the feel for how to use the
arrows when you're selecting an object
for instance if I select the cylinder
now the cylinder has objects and I can
move it along y I can move it along Z
and if I rotate my screen a bit I can
move it along X you can do that with
every single object within your 3D
viewport so that's it for lesson three
again go get used to it spend about a
half an hour moving things around seeing
how they get messed up try using the
arrows to keep them located in a in a
much more organized and correct position
and then we're going to come back in
lesson in one of the lessons we start
making some jewelry designs with and
we're going to work more closely with
this that's it for lesson three I hope
you like this guys if you did please
give it a thumbs up if you have any
questions please put them in the
comments section below I'm going to try
to do a Q&A session so every time I get
a question in the comments I'm going to
make a small video to go through that
and cover the things within that lesson
itself thanks for watching have a great
day
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