Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (SoranĂ®)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
hey everybody Welcome to my jewelry
design course with blender 4.2 in my
course you're going to learn how to
design a lot of different pieces of
jewelry for 3D printing and casting and
uh become somewhat of a functional and
proficient jewelry designer in this
course we're going to cover setting up
blender using blender and there's going
to be probably 50 or 60 different video
lessons but uh I want you to get
familiar with from the start how to set
up blender how to get it all
organized and ready to use as we move
into every part of each
lesson blender is a really cool program
it has a lot of different features I
typically use it only for 3D modeling um
I do some animation work for it but
mostly 3D modeling and that's kind of
what I'm going to teach you here uh
mostly geared towards jewelry design
we're going to add in a few add-ons to
use for blender
and become a lot more proficient with it
as we move on here's a quick index of
this video and what you'll find here you
can skip to these sections that you see
here if you need to or come back and use
them as a
reference so here I just want to show
you a few of the thousands of models
that I've made over the years I've been
using blender productively since 2012
and it's worked out very well for me and
as the program continues to become
enhanced it it's actually much more
easier to do certain things I don't just
just do jewelry designs when I do
catting I also do uh 3D game models and
3D characters that's something that we
focused on uh a little bit over the
years and it's also U got me more and
more familiar with blender but for for
the most part I've been doing jewelry
designs since 2012 and I work with this
program pretty much every single day now
you can see from these designs i' I've
done quite a few and I you can see I've
done I'm showing you Rings pendants I've
done earrings I've done bracelets links
for certain things so there are a lot of
designs that you can do uh with within
blender using its basic features and a
couple of add-ons we're going to cover
some of the add-ons in another video but
for now let's just get started on
getting this set
up let's get started with the
installation and setup of blender the
first thing you're going to have to do
is go to the blender website that
website is
www.blender.org or just blender.org
when you get to this website you'll see
that you're at the blender website uh
where you can find information see its
features download files support get
involved all the little things that
blunder does here but the most important
one is at the at the time of this
recording we're using blunder 4.2 LTS
and I'm going to the whole course is
going to be based on this version so I
want you to go and hit the download
button don't worry about which version
of an operating system you're using
because when you click on the download
button it's going to bring you to the
download page depending on which
operating system you're currently
running you'll see the download option
right here for whatever version you're
using now I'm using a mac Apple silicone
version so it's automatically detected
that and it will allow me to download
the correct file if you're using a
Windows PC it'll come up with the
windows version of that and if you're
using an older Macintosh that has an x86
processor in it it'll come up with the
option for that also lenux the same go
ahead and download blender U I'm
assuming that you all know how to
install applications on your computer so
I'm not going to cover that but we're
going to we're going to continue with
this as we uh first launch blender and
the screen we get will be
this okay so here's the opening screen
of blender um now what you see here are
several little windows that are
appearing this main window here is
called the 3D viewport this 3D viewport
is used pretty much for with most of
these tabs up here um it allows you to
select objects rotate your screen zoom
in and out add and and remove objects
from your collection and we'll cover
that in a little bit but we're not going
to do that right now I just want to
cover what some of these things are we
have a tools menu on the left this tools
menu can be uh hidden with the T key so
if you press the T key you'll see the
tools menu goes away press it again and
it comes back so any tool tool that's
associated with any one of the operating
tabs uh will they'll all be slightly
different but you can show it and hide
it with the T key one of the other
things that you'll need to do is get
familiar with the N tab panel the N tab
panel is it's called that because you
press the N key to bring up that n tabs
panel and I'm going to go ahead and do
that now press n and I've got my cursor
in the 3D viewport and you'll see that
these little tabs here show up when you
press the N key if you want to hide that
press the N key again and it goes
away in addition to that um I typically
leave the end tabs open all the time
when I'm modeling I'll hide them
occasionally if I need more space in my
3D viewport which is the big area so
from the 3D viewport we'll go to the
outliner the outliner lists all the
objects that are in your scene your 3D
viewport shows your scene so here we
have a scene collection and then we have
an object collection here and in that
object collection we have a camera if I
click here you can see highlights the
camera we have a cube which is the
default blender Cube and we have a light
so we can make changes select these edit
uh control them move them anywhere we
want within our scene or our 3D view
port and we'll have them in our
collection a lot of times what I like to
do is change these around a little bit
because uh I like to be able to turn off
some environmental objects so that I
don't select them when I'm working on
particular models we'll cover that
either in this video or another video
when we're doing a setup so once you've
understood that this panel here the
objects or the outline panel and you can
see it's called outline just by putting
your mouse over here and hovering it'll
bring up a little box that shows you
what it is when we add objects to our
scene they will appear here now in the
on the on the lower half of this part of
the screen we have this other panel that
has tabs on it and we have our tool tab
we have a render tab we have a format
tab for our
rendering this panel here is our layers
tab we're not going to we're not going
to use a lot of these I'll cover them as
we use them um we are going to use the
scene tools because these scene tools
will have to change the setup to work
with jewelry we have our world options
and I'm going to show you how to set up
your environment later on in another
course or another lesson where we can do
some rendering and make our renders look
a little bit real we have our objects
parameters our physics parameters or
light parameters these are our
constraints I'll cover constraints in
another lesson and then we have for
instance we have our light selected so
we have functions for our light if I
change this to the cube you will see
that now we have all the parameters for
our Cube so we can we can basically
change the way this lower half looks
because it's tied to whatever object you
have selected for instance if I click on
the camera this lower half from here
this lower half here here kind of
corresponds to the camera and so on so
if I click the light again you can see
this lower half now applies to the
light over when we first install blender
by default it gives us a timeline now
that is going to be used for things like
animations or if you're doing video
editing because this jewelry course does
not cover animations or video editing
we're going to remove this at some point
uh later on in this video as we get set
up and then we have our toolbar at the
bottom which gives us you know like we
have a dope sheet here if we click on
the right Mouse button the left Mouse
button is change frame and this all
corresponds to uh our tool tab if I
click here in the 3D viewport now you
can see it's changed to address the the
functions of the viewport settings you
can see now I can hit the left Mouse
button and select I can right click on
it and get an objects properties and
chain certain and things which we'll be
covering as we again go through the
lessons so these are the things that you
need to know when you first install it
and just get a little bit familiar with
blender um there is another area that
we're going to cover quite a bit and
that is in the edit menu so we come down
to edit and preferences and this brings
up a new window which has all the
preferences for blender now I've gone
ahead and reset my blender application
to its default settings so I should be
working with blender just like you with
no add added just in the default stage
so what I want you to do in the next
stage of this lesson the next part of it
is we're going to go ahead and make
changes to blender I'm going to close
this up right now we're going to go
ahead and make changes to blender so
that we are working in a way that you
can follow along in the course so that I
can set you up to be very similar to how
I work that way when I give you
instructions to follow during the course
you can see just that your computer is
going to be very similar to mine in its
setup mode
okay so we have to make some changes to
blender now many changes to blender that
I'm going to walk you through here are
basically changes that I've made to make
my life in jewelry design much more easy
that I have access to all the things and
only have things turned on that are
predicated to jewelry design and 3D
printing because this has a lot to do
with 3D printing in the jewelry industry
we'll cover that in one of the next
lessons so let's get started with
changing our parameters first let's take
our viewport we don't need to have the
timeline as I mentioned before so I want
you to click somewhere in this viewport
and when you do that you can move your
mouse to the lower left corner and
you'll see it changes to a little plus
sign click and hold the left Mouse
button and drag down and you can see
we've removed our timeline we don't need
that for jewelry design so let's get rid
of
it the next thing we have to do is deal
with with the fact that blender by
default Works in meters in the jewelry
industry we work in millimeters so the
end all in the jewelry industry is
everything is measured by
millimeters except for ring sizes but
let's take a stone a 1 karat round
diamond is 62 millim so we want to work
in millimeters so that everything we do
corresponds to the the
design limitations
or the conditions that we need to design
in so that when we pass it off to a 3D
printer we get the right size models and
then when we send it to a Caster he gets
the right size model to work with
because you don't want to send a 3 meter
ring to a customer because obviously you
can't print it and cast it and you know
what I mean let's start changing
everything to millimeters just follow
along and you'll see that this is
relatively easy and what I want to do
now is come over to our properties
panels and properties tabs and we're
going to start with our scenes icon now
again if you hover your mouse over an
object it'll tell you what it is we're
going to go to the scenes Tab and we're
going to click on units when we do that
you'll see that we are in metric we have
a scale of one and we are currently
working in meters so first things first
let's change the length to
millimeters and what that's going to do
is basically just going to change the
way BL blender reports the size of an
object for instance if we click on this
Cube here we look at the items tab you
can see that our cube is 2 by 2 by two
meters so if I change this to
millimeters by doing that now we have a
2,000 mm Cube which is basically 2 m and
we have not changed the dimensions that
we're working in we've just changed the
reporting method so the next thing we
need to do is change our unit scale to
change this unit scale we're going to
click in this box and type in
0.001 and then press the enter or return
key now you will see that our cube is
reported in millimeters only so that how
that's how easy it is to adjust our
scale in blender but we have to make a
couple more changes just to uh fix some
other issues that we're going to have in
blender now if you don't have a keypad
on your computer keyboard let's say
you're using a laptop computer without a
keypad I encourage you to go buy one on
Amazon and use it because the keypad in
blender is a must have function you
can't get away without it but it's just
something to have that you want to use
on a daily basis so what I want to do is
I want to change the perspective I want
to look straight down from the top at
our model and that's the keyboard number
seven if I press that here you can see
that we're looking straight down at our
model we have a y AIS here denoted by
Green an xais denoted by red and we
can't see the z-axis because we're
looking straight down at it but you can
see now that this is a 2 mm Cube and we
have 1 mm blocks that represent the
scale or um the grid size of our work
area now I like to break these down so
that I have a further breakdown of 1 mm
divid by 10 so T of a millimeter and
I'll get a smaller grid Within These
large grids to denot that to do this
we're going to come up to this tab here
which is the overlays oh I'm sorry we're
going to come up to this tab here which
is the gizmos tab we're going to hit the
little drop- down arrow and we're going
to click on
move and that's going to put arrows
within our object parameters and then we
can just take these and move them around
so I want you to make that change now
and then we're going to come over to the
overlays Tab and you're going to see
there's an option here at the top called
scale again we're going to click in that
and we're going to type in
0.001 and press return or enter and now
you can see within our 1 mm cubes there
are 10 smaller 1/10 of a millimet cube
now that itself that grid helps us to
know where we're moving objects so for
instance if I wanted to take this and
move it over 210 of a millimeter I could
do that or I could change the parameters
here but it's it's up to you I do a lot
of free forming so I like to have these
grids here now when you move your cursor
and go at it from a different
perspective those small grids will
disappear they only work with a direct
orthographic View and if I click in one
to look at it from the front or three
from the side now these are the one and
three keys on my keypad or seven from
the top you see we get those sub sectors
within our dimensions on our
grid with that done we're going to
change one more thing just to make life
a little easier there is a little bug
that has appeared previous versions of
blender and that is in the view tab you
can see here we have a clip start and a
clip end and what we want to do is
change this clip end to something like 1
million and actually going give it
another zero couple zeros just to cover
myself this allows us to zoom out and in
on an object without losing or clipping
the screen so something disappears in
some cases blender kind of tweaks out
when it does that and we're just kind of
correcting for that now now that how we
work in millimeters we set up blender to
work in millimeters from that particular
Point what I want you to do is come over
to file and go down to the defaults menu
option here and then save startup file
and we're going to overwrite the
existing one and now every time that you
open a new version of blender no matter
what it is you're going to come over to
file new it's the same as opening up a
new one we'll go to General and what
happens is I'm not going to save this it
brings in all our information and if I
come over here to the items tab you can
see our cube is 2
millimet and not 2 MERS again this is
going to be very handy for 3D
printing the next part of this lesson is
going to be setting up the user
environment or the UI for blender and I
am going to cover that really quick here
and just want you to follow along we are
going to set up some parameters to
adjust the way our blender operates now
if I come over to edit and preferences
and I'm going to come over to interface
you can see that I'm at 1.0 so my screen
might look very small to you I'm going
to actually change this to 1.4 so that
everything's a little bigger and you can
see it better now depending on your
computer screen or your computer monitor
you may want to change this you can
click and drag back and forth just to
make it whatever size you want again I'm
going to go to 1.4 just for the course
of this video now these are the
parameters
that blender will have within its user
environment so for instance we have an
interface that's the whole interface of
the window and we can change you saw the
scale of that we have the splash screen
that always comes on we can turn that
off if we don't want to use it I'm going
to leave it the same developer extras if
you're a developer and adding or making
add-ons for blender this is you kind of
want this on as well as python tool tips
we're not going to do that I'm going to
leave user tool tips on because that
allows us to put our cursor over
something and bring up a little popup
that tells us what it is regional
overlays that's the area here and
navigational controls would be these
areas on the side here so if you turn
these off you can see uh the purpose of
that and I'm going to leave those on
because we're going to use them there's
nothing else here other than the status
bar and what I like to do with the
status bar is and follow me here uh
scene statistics and you'll notice the
status bar is down here it tells you
what version in the lower left corner or
lower right corner what the version
you're using is and we can change these
to we can add these scene
statistics scene duration we're not
going to use scene duration we don't
need that but system memory and
depending on the memory of your computer
you want to have that turned on blender
version U that was what I told you about
just a second ago and extensions updates
we're going to leave that there because
anytime there's an extension update that
come comes in while you're using blender
uh and if you're connected to the
internet it'll let you
know um that's under interface changes
now we'll go ahead and we're going to
hit the save preferences just to store
those now let's go to viewport and
there's nothing in viewport that we need
to change just yet if we make changes
it'll probably be during the course of
the lessons in the future lights we're
not going to change editing edit mode
and editing we're going to leave
basically the same way it's always been
by default um animations since we're not
doing any animating of characters we're
going to skip that for now add-ons get
extensions and themes we'll cover later
let's go to the input Tab and see if
there's anything here we want to use
again if you don't have a numeric
keyboard keypad on your keyboard you
might want to either purchase a keypad
to add to your system or emulate one now
I've always had a keypad on my keyboards
I'm not going to click on that because I
already have the keypad so let's move on
to the next part which would be
navigation under navigation and I'm
going to just kind of move this over
here actually we're going to leave that
on right now just like
this uh probably making that too small
we'll just put this off screen so
navigating in your 3D World or your 3D
viewport first of all if you click and
hold the middle Mouse button you can
rotate left and right up and down and
that rotates around the center point of
the screen not the object itself I could
take this object move it way over here
again hold the middle Mouse button and
you can see I'm rotating around the 3D
cursor
this 3D cursor is currently in the
center of your scene or Center of Your
World you can move this other places and
it will throw you off so here's what I
like to do let's take this and let's put
it back in the
center and we're going to bring up our
preferences tab here and what we want to
do is orbit round selected I'm going to
put a check mark there I'm going to hit
the save preferences and I'm going to
move this off screen for instance now if
I click on this Cube and I hold my
middle Mouse button you can see where
we're rotating around the cube if I
click on the light and I rotate now you
can see we're rotating around the
light and not the cube so that's what
rotating around selected is I always
keep rotation around selected on because
I like to look at a specific part of a
model by rotating around it just to see
how it fits into my models so I'm I'm
asking you to do this because it's going
to help you later in addition under has
in the past in some versions had depth
problems where you scroll into something
and it locks up into a specific depth
and you can't zoom in any further to
correct that we'll click on the depth uh
check mark here and we'll activate that
again we're going to hit save
preferences um Zoom to Mouse position
again so if I put my cursor up here and
I zoom in you can see it's only zooming
to the 3D cursor or whatever is in the
middle of the screen screen now let's
take this and let's change that we're
going to zoom to Mouse position I'm
going to hit save and I'm going to move
this off screen and now if I put my
cursor here and I zoom in you can see
it's zooming to wherever I'm
pointing again if you want to see the
camera you put your cursor over it you
can zoom into your camera and it just
makes things a lot easier to use and
navigate within the 3D
viewport now we're not really going to
change much else but I will cover the
the system folder here this is the
parameters for your graphics card or
your GPU I'm using an M1 Mac with eight
cores I'm going to activate uh the M1
and just leave it at that my online
access um it'll time out after 10
minutes it's con connection limit is
five tries just leave that set up and
you it'll it'll work when you first load
blender and then kind of stick or kick
off of the internet when it's not being
used uh let's see there's not much else
here memory undo limit uh for instance
right now everybody knows control Z will
cancel the last operation you have 32
cancellations or or steps that you can
go back I like to change this to
75 now that'll also be dependent on the
memory on your computer so be careful if
you have to change that you can go back
and change it later your save load this
is for Save prompts you always want it
to have a prompt so that you don't
overwrite a file if you don't want to it
gives you kind of like that last bit
effort that you're not going to
overwrite something uh relative paths
we're going to leave all these the same
and under file browser which will'll
cover in a lesson when we save and load
files I'll go through all this but we
want recent system and filter uh files
in that so then file paths this is a
little bit more of a detailed section of
the preferences but for instance we can
tell it where our fonts file is if you
have a a directory that has hundreds or
thousands of fonts you can add the
location of that textures sounds
temporary files Etc in addition since
blender 3.0 we've had asset libraries
and those are blender files that you can
bring in and Link objects within those
other files into your current file if
you so wish we'll cover that in another
lesson um I think it'll be lesson four
or five where we're going to set up our
own library of things that we'll need
for instance um some materials and some
objects that we use on a regular basis
so again we'll cover that later once
you've got all the preferences saved go
ahead and hit the save preferences
button and close up the preferences
window and you're pretty much good to go
and that's setting up blender basically
so that we can start using millimeters
and your user
interfaces part three of this lesson is
going to be setting up our environment
within our 3D viewport or our scene now
I like to take
certain things in my environment and
move them into a collection of objects
that I don't particularly want to have
accessible during my modeling but are
available within my scene so we can see
that we have a scene collection which is
everything within our scene and then
within our scene we have another
collection called
collection and all that doesn't make
sense but just hear me out here if we
right click on scene collection we go to
new collection and it'll bring out
collection number two I'm going to
double click that and I'm going to to
type in
environment okay within our environment
tab I kind of want to store my camera
and all my lighting and any ancillary
things that are in my scene that are
never going to change the reason for
that is that I can move the light into
the environment Tab and my camera into
the environment tab I'm just going to
move this up to the top here and then I
can turn this off with a little eye
dropper here and now I can't see it in
my scene however it's always there there
if that makes sense I just don't have
access to it for instance we can turn
things off by clicking this little box
here or we can make them invisible or
invis or visible by clicking the little
eyeball and this camera here is for
render settings so for instance if we
didn't want an object to be rendered we
could turn that object off for instance
the cube and if I go ahead and turn the
camera off this Cube will never get
rendered when we do a rendering of a
file now we're not going to really do
that with much here but just just so you
understand what all these are you can
put your cursor over that it'll give you
a little hint of what it does so again
this hides from the viewport we're going
to turn that off but again our camera
and our light are in scene we just can't
see them and if we want to go back to
them we can just turn on the eyeball and
boom they're
there so with that done I've got my
collection here and I've got my cube in
my collection um that's fine I tend to
just leave that the way it is uh we'll
deal with collections as we start
modeling in the in one of the first I
think lesson five or six so when we get
to modeling a simple object I'll show
you more about collections now that I've
got that all set up we're going to go
ahead and go save our default settings
file defaults save startup file and
we're going to overwrite it so now when
you go file new and general it brings up
that particular setup that you have
Within
just the way we have here and that's
perfect that's the end of this lesson
guys in the next lesson we're going to
cover setting up the add-ons that we're
going to need for blender to use in the
jeury design industry thanks for
watching I hope you like this video if
you did give it a thumbs up share it and
of course this is going to be part of uh
these lessons are going to be part of a
subscription or a if you become a member
of my Channel or a member of patreon
you'll be able to go and see all the
videos they're not all available to the
general public thanks have a good day
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.