All language subtitles for Creating Photo Frame Assets in Blender - English -generated) )

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian Download
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

hey everybody johnny here in this video

i wanted to go over how i created these

frame assets

so that i could quickly add them to my

scenes

with the only job left of going to each

one and assigning it a new image

the process was relatively simple i

wanted to show you how you could do it

so that you could get this done yourself

or if you want to you can visit my

gumroad and get my pack of 187 frames

for only a dollar but let's get into how

to create these frames yourself

the first thing to think about is how

you'll model them so that they'll work

well in the asset browser

if we have this suzanne model and then

place it on the ground plane like this

and then mark it as an asset

if we were to create a cube and go to

our asset browser and look at our

current file

if we drop this suzanne on this cube

it's going to align the bottom to the

cube because of that we're going to want

to model our photo frames laying flat on

the floor

that way when we drag them in from the

asset browser they'll line up nicely on

the walls

now let's model our photo frame

the first thing you're going to want to

do is come up with what type of frame

you want to make if you do a google

image search for photo frame profiles

you're going to find some images like

this this is what you're going to want

to get the most realistic looking

profiles and one thing you're going to

want to look for is ones like this one

that have measurements already on them

so you can line them up and make sure

that they're realistic size wise i'm

going to go ahead and use this one as a

template

now i'm running a plug-in called image

paste which i'd recommend you pick up

but this plug-in will let me copy an

image like this one

go into blender

and paste it

this puts it in as a reference image the

next thing we want to do is size our

image so that these profiles are the

correct size

let's go ahead and do this one

so as we can see it's three-quarter inch

by one and one sixteenth inch the way i

do sizing is like this

i'll add a cube

and open my end panel with my end panel

open

i'll adjust the size of my cube to match

the size that i want in this case

three-quarter by one and one-sixteenth

so here under y

i'll put .75

inches

and under my x

i'll put parentheses one plus one

divided by sixteen

parentheses inches

then i'll press ctrl a to apply scale

and as you can see it's gotten very

small so i'm going to take this image

and shrink it down

take the cube and bring it down here

then i'll just adjust the image until

this profile matches up with my cube

that looks pretty good now that my

reference image is correct i want to

lock its scale so that i can't change

its size

and then since we've got our sizing out

of the way i'm going to go ahead and get

rid of my sizing cube

with my image selected i'm going to go

to my image tab and set the opacity to

about 0.5 then in my outliner i'm going

to go to this filter enable selectable

and then make my image

unselectable now it's truly a background

image that i can't mess with and it's

the correct size the next thing i need

to do is to trace this profile i'm going

to do that with a bezier curve

for now i'm done with my reference image

so i'm going to hide it i would suggest

making a duplicate of your curve just to

keep it safe

take the original

and i'm going to press f3 and type in

convert i'm going to choose to convert

this to a mesh

so there we go

i'll drop into side view

and extrude this out

the next thing to do is to add faces to

the ends so i'll simply select the edges

on the end and press f select the edges

on the other end and press f

now i've chosen to model the sides of my

frames as four separate pieces but of

course you could do them all together

and merge them if you want but our

corners are going to need to be cut at

45 degree angles to do this i'm going to

use the shear command

with one end of my piece selected i'm

going to press f3 and type in shear

and then for a 45 degree angle

it's a value of 1.

now i'll do the same thing with the

other side i'll press f3 choose sheer

but this time i want it to go the other

way so it'll be negative one

now that we have our piece cut with 45

degree angles we can duplicate it

rotate it 90 degrees

and we're going to join it with this

first one

with both selected we'll press ctrl j

i'm going to go into edit mode select

one point on one of my pieces and press

l to select linked now i've got all the

vertices of this piece selected if i

zoom way in

i can get these lined up as close as i

want them now is the point where you

need to decide what size frame you're

going to make let's go ahead and make a

frame that can hold an 8 by 10 photo to

do that i'll add a

cube set its x dimension to 8 inches and

its y dimension to 10 inches

i'll grab my frame and bring it up to

the corner

[Music]

now that i have that there i'll go into

edit mode grab these bottom ones and

then pull them down

you'll notice i don't use the scaling

command because i want my profile curve

to stay the same size i just need to

extend the piece of wood i'll zoom into

this corner

and line this up

i'll do the same on the top

now that i've got those two sides done

i'm going to select all do a shift d to

duplicate

rotate 180 degrees i'll line this up

approximately and zoom into one of the

two corners

next i'll take the cube that i used for

sizing and shrink it down

and looking underneath i'm going to

extend it just a little bit so it goes

beyond this lip

and then lastly i'm going to delete the

bottom of this cube leaving just a

single plane to house my picture

one other thing you may want to do is uv

unwrap all of your frame

i've found the easiest way to do that is

to grab the edges in each corner

right click

and mark seam

then looking from the bottom

select these four edges underneath

and also mark those as seam

now if i go into uv editing mode select

all

press u to unwrap and do an unwrap

you'll see that i get the frame edges

unwrapped pretty well

i'm going to select my image plane

select my frame and join those together

then with my image plane selected

i'll press u and project from view

this is going to keep my uv unwrapping

proportional to what i have on the

screen and i can spread that out now we

would simply need to assign a material

to our picture

i'll add a frame texture

that's kind of glossy

and then i'll add a photo texture going

into my model with the image part

selected i'll assign that photo texture

now if i go to my shading menu

with my principled bsdf selected as long

as i'm using the node wrangler plugin i

can press ctrl t

and select an image

and i'll adjust the uv of the image

section to my liking

that i have that created i can go ahead

and mark it as an asset

say i add a cube

and go to my asset browser

[Music]

you'll notice when i add these to my

cube the bottom of the frame is sticking

to the side of the cube that's not what

we want the reason

is because my object is actually rotated

if i bring up my end panel you'll see

that it has a 90 degree x rotation and a

negative 180 degree z rotation but if i

press ctrl a

and apply rotation those all go to zero

and now when i place my image on my cube

it goes on correctly

and so there we are a fairly decent

looking photo frame

of course you can take this as far as

you want

and make your own library of photo

frames

and like i said before if you want to

visit my gumroad page

i have a library of 189 of these already

created that's 17 different frames in 11

different sizes each so you can just

drag them into your scene and go from

there either way i hope this inspires

you to make something awesome and until

next time

i'll catch you later

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.