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Original subtitles

All right, welcome in to

my first tutorial in Blender teaching

you how to use Blender

to make objects that you can 3D print in

real life.

So, turn whatever's on the screen

into something tangible that you can

actually hold.

So, first things first, we're going to

get rid of the camera

as well as the light source cuz we won't

need those.

>> And if you accidentally delete the cube,

all you have to do is press shift A and

then go to mesh cube.

>> We're in metric

with

millimeters.

And then if we press

N

to check out the item, we can see

scale of this item

it's currently at 2,000 so

going back into the

scene, we're going to change unit scale

to 0.001.

And here you can see we've got a 2-mm

or

easier to see this way

got a

2-mm cube by 2-mm

so each line here is 2-mm.

And first thing that we're going to make

is a way for you to see your build plate

area.

So, the current 3D printer that I'm

working with

is the

Elegoo Neptune 4 Pro which has a maximum

build volume of I'll highlight both of

these here

cuz the X and the Y are the same

225 mm.

Here we're going to have to zoom out.

So, that's basically the build plate

right there the build plate area.

So, any part of the object that goes

outside of this area

won't turn out

if you 3D print it. Your slicer will

probably give you

an error unless you scale it down

significantly.

And now

the

height or the Z axis is 265 mm. So,

we're we're going to plug that in there.

And here is the build plate area. One

more thing we're going to want to do

with this is you're not going to be

printing

below

the axes.

So, we're just going to want to shift

this up half of

265

is 132.5.

So, we're going to change that

location 132.

I clicked out of there. 132.5.

And there you can see

it should be exactly or close to

where these axes are.

So, the reason why I'm doing this is so

you can visualize your prints in the

build area, which I found helpful. But,

a completely solid

just cube is going to be kind of hard to

see if your whatever you're making can

fit in there.

Even making it transparent still

pretty difficult to see another object

in there.

Like um

put

um

We'll do monkey.

Scale it way down.

Yeah.

So, I mean, you can still kind of see

what it would look like, but I feel like

we can do better than that. And then

that way you don't have to have x-ray on

the whole time. So, we're just going to

hide that.

Select this, and we're going to have to

go to the modifiers tab. Add a modifier.

Generate. Scroll all the way down to

wireframe. And then here I'm going to

put the thickness to about 2 mm.

Excuse me.

.02 mm.

And then

if we

re-show the monkey head there,

I feel like that's a much

more accurate

way to

you know, see the

the 3D build area.

And um

it at least helps me visualize the scale

because I know

what my build plate is in real life,

right? I know how big that is. And same

with the heights, and then I can see if

it'll fit in that area. But, we can

delete this, and then I'm just going to

double-click in here and rename this

Neptune

4 Pro

build area.

And then I'm going to

save this.

Neptune

4

Pro build area. I'm just going to name

it the same thing.

And then that way

when we open up another file

like let's see what I've been working on

lately. We'll just

All right. So, this was another project

that I was working on.

Don't know why it's rotated like this.

Um

Okay.

Okay, so I'm just going to select

copy

and paste this into the blend file that

I want to put it into.

And there you go. You can see

how that will turn out on

the build plate.

Um and then just double-checking

scene

units.

Well, either way it's still the same.

Um so, there you go. That is

one key trick that I use

to

use Blender to 3D print

objects that I want. Let me know

what other tutorials you'd like to see.

I'm going to be

doing some more here. Let me know some

specifics on what you

like to learn more about when it comes

to

3D printing and to

using Blender to 3D print or just 3D

printing in general.

Thanks for watching. Bye.

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