Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranî)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
creating a mirror for your scene in the
blender is actually quite easy so uh
let's start off by adding a plane
which we'll use as the mirror
and then i'm going to press r
y and 90 to rotate 90 degrees on the
y-axis
and then i'm going to press g then x
to grab it on the x-axis
and then g and then set to grab it on
the
axis
and then you can also press s and then y
to scale it down on the y axis
and let's go into rendered view
and we can add the mirror material so
add a new material
and then let's go into glossy
and then i'll set the roughness to zero
and as you can see we have the mirror
okay so now we can also add the frame of
the mirror
so let's go back to solid view
and by adding a cube and some simple
modifiers we can create a very simple
frame so press shift a and add a cube
then press s to scale it down and i
press g then set to move it on the x and
y axis
and then g to grab
and then s2 scale
and then i'm going to
scale it on the z axis so press s and
set to scale it on the z axis
and then press s and then shift set to
scale it only on the x and y axis
okay so now we have the frame on this
side
and then we can use a mirror modifier to
duplicate it to the other side as well
so uh let's select the mirror as the
mirror object
and mirror it on the y-axis
okay and
then next we can add the material to the
frame as well
so uh
let's make it a bit darker
something like this
and then we can duplicate the frames on
the side
and press r x then 90
to rotate them on the x-axis
then let's change the mirroring to the
x-axis
and then we can press
g
then set
to grab them on the z axis
okay
and then i'm going to grab them on the y
axis g then y
and then i'm also going to scale them
down on the y axis
and
i think this looks fine
you can fix the details later
let's go into red view
hide the overlay
and as you can see it looks great
i hope you learned something and more
tutorials coming very soon
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.