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hey everybody Johnny here in this video
we're going to take a look at a new
asset that I've created called floor
it lets you take a simple mesh layout
like this
add in some cutter objects like this and
end up with a floor plan like this let's
jump into it
so the first thing that we're going to
want to do is locate a floor plan that
we want to use to base our scene off of
I did a quick search on Google for free
floor plans and I found this one on
civicconcepts.com
I'm going to right click on this and say
copy image
now in blender I've enabled the image
paste add-on
I'll put a link to where you can get
that in the description
and with that enabled I'll press Ctrl
shift V
now I want to scale this up to real
world size
the floor plan says that the dining room
is 11 feet by 10 feet so I'm going to
take our default Cube and put in the X
and Y dimensions of 11 feet and 10 feet
and then I'm going to scale up my image
until the dining room matches the size
of this new Cube
there I think that'll be close enough
for now
I'm going to move the image so it's
centered with my world coordinates
and make sure that it's at zero on the
z-axis
once it's here I'll press the N key to
open the tool shelf and then lock its
location rotation and scale
now I can't move this by accident
later on I don't want to fight with
having to keep selecting and unselecting
this either
so under the object properties I'm going
to go to visibility and uncheck
selectable
now the only way I can select this is
with the outliner
no matter how many times I click on it
one last thing we're going to want to do
to our image is go here under our object
data properties
and turn on opacity and then drop the
opacity quite a bit
there now we're ready to start laying
out our floor plan
I'm going to add a plane
and in edit mode
I'm just going to scale it up a bit
and just kind of work it into place
I'm going to add cuts to line up with
the walls
now that I have edges over each one of
the walls I'm going to go into edit mode
press 2 to go into Edge select mode
and now I'm going to get rid of edges
that aren't over the walls
I'm not worrying about any door openings
right now
only openings that go all the way from
the floor to the ceiling
in this case the opening between the
dining room and the kitchen we may want
the opening to only go up part way so
we're going to treat this like a door
opening
now that we have all this
I'm going to select everything
press X
and say delete only faces
so all I'm left with are a series of
edges that Define my walls
if you want to move things around later
that will be really easy
and you don't have to have it perfect
right now
next I'll pull up my asset browser
and then add in my floor planner
I'll go back into object mode and then
drag the floor planner onto my floor
plan
by default the walls are six inches wide
and nine feet tall
next we'll want to be able to add a
floor and a ceiling
so going back into edit mode while in
Edge select mode I'm going to select the
outer rim of my model
and then I'm going to come to the
attributes menu under my object property
details
create a new attribute
the name will be outlined
the domain is Edge
and the data type is float
now with this selected over here in the
3D window I'm going to press F3 to
search
and type in set attribute
and I'll type in a value of 1 for my
outline
now if I go to my modifiers tab
I can look at my options for the floor
planner one of the options is a floor
and ceiling outline
this is the attribute that contains the
edges of the outline of our floor plan
so I'll type in outline
once I have that I can press the add
floor button
and I can also add the add ceiling
button at this point I can change the
height of my walls if I want so if I
want eight foot walls I can do that
if I want four inch thick walls
and put that in
if I've created a material for my walls
I can choose that here
now let's look at how we cut out doors
and windows
what you'll want to do is create some
objects that will represent the holes
that will go in your walls
so I'll add a cube
my doors will be seven feet tall
we'll start with them being two and a
half feet wide
and then we can reduce the thickness to
something thicker than our walls let's
say eight inches
now that we have this we can place this
in our door openings
if you have a smaller door like say to
the bathroom here
you can shrink it down to fit or if you
have a larger opening
you can expand it
if you have precise measurements you can
of course put those in too
[Music]
foreign
we're going to move these up into place
and make sure they go all the way down
to the floor
or even just beyond it a hair once we've
placed our doors with them all selected
we'll press M to move them to a new
collection we'll call this wall cutters
and then here in our modifier under wall
Cutters we'll choose the collection we
created
now whether or not it looks like it the
holes have been cut
and so to get these cutting objects out
of the way we'll simply disable our wall
cutter collection
if you're building a multi-story model
you could of course duplicate your whole
floor plan
and move it up
and then you can use the floor and
ceiling cutter groups to cut holes for a
stairwell but we're not going to do that
in this particular tutorial
you can add a material for your floor
in this case I'll use the polyhaven
asset library and their textures
and their laminate floor texture
I'll drop that on my model
and under the floor material I'll choose
laminate floor
under shading
I'll adjust the scale in mapping so it's
the size that I want
having placed our camera down inside
we can easily toggle our ceiling
and we can see what kind of effects
we're getting
now just like your doors you can add
cutter objects for your windows
foreign
[Music]
[Music]
once you're done adding them
simply move them to your wall Cutters
collection
since the wall Cutters collection is
disabled they'll disappear
but your window holes will be added
I'm going to add a sky texture to my
world
and then move my camera around a little
bit
so with just these few steps we've been
able to create the entire floor plan of
our house that we can start filling in
with objects
and if at any time you wanted to extend
your ceiling say up to nine foot
ceilings
you could simply come into the modifier
and change the Wall height
the only real caveat that I've come up
with so far is when walls are not at 90
degree angles with each other
so if you do have walls that don't meet
up at 90 degree angles you may see
slight overlaps at the edges that you'll
either have to edit out manually or add
in those walls manually yourself later
but when you're doing a floor plan the
mass majority of walls will be at right
angles to one another
so this isn't usually a problem
the floor planner asset is available on
my gumroad page for free download right
now
so go there download it check it out if
you find it useful and you want to kick
in a few dollars at checkout you're more
than welcome to do that if you want this
source file that I've done in the video
it's available over on my patreon where
I have many of the project files from my
videos available to my subscribers
speaking of which as you see their names
scroll by I want to give them a big
shout out
for their continued support of the
channel
thanks to all of you so much
so anyway I hope this new tool inspires
you to create something awesome
and until next time
I'll catch you later
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