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So, let's check out something new in
Blender 5. Did you know that in Blender
5, we now have a new array modifier? So,
let's check out how it works. Now, if we
go to our modifier stack, you can see
under the generate tab, we now have two
arrays. Now, the legacy array is the
array we used to have, and now we have a
new array system. Now, don't be worried
about all these inputs. The new array is
actually a lot easier to use. And this
is mainly due to the fact that we can
adjust these settings right here in the
3D viewport. And this makes using the
array a lot easier. We can also adjust
the offset method just like we could
with the previous array. But there's
more. We have different types of arrays
as well. For example, the circle array.
Something that I'm probably going to use
quite often. We can also use a curve to
drive the array. Something we could do
in the past as well. And something new
here is the transform array. Now, with
this array, we can set a transform
that's going to be applied to each
segment individually, which I can
definitely see being useful in a lot of
cases. Another cool thing is that we can
add some randomization to our array. So,
as you can see, this is all really cool.
Now, if you want to check out more
things like this, check out our YouTube
channel.
Can't find what you're looking for?
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