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Original subtitles

welcome back to the channel and in

today's tutorial I'm going to show you

how we can cut objects in blender using

other objects so here for example I have

a UV sphere and this UV sphere is

cutting a chunk out of this Cube here as

you can see I can turn it off and then

over here I have a cylinder which I can

move and adjust and I can hide that and

you can see it's cutting these shapes in

here not only can we do cuts we can also

do unions we can do intersections like

this and it's a whole ton of fun I'm

even going to show you how we can add

multiple

materials to the cut areas like so so

they share the same materials as the

cutter objects so this is a beginner

friendly introduction to people who've

never used Boolean operations in blender

just to teach you the very Basics so you

can start using them in your blender

workflow so let's jump in and have some

fun so jumping into blender we'll be

using the default Cube as our testing

object so let's say for example we

wanted to cut a circular or spherical

shape out of this Cube here a chunk so

in that case let's go shift a and under

our mesh options we'll add in a UV spere

so let's take this UV sphere in the

front view we'll go and move it up so

I'm just going to press G to move it and

I'm going to move it here to the corner

and then in the top view I'll move it

here like so so now I have this sphere

in place and what I'm going to do I'm

going to go ahead and give that a

subdivision surface just so it's a

little bit smoother and this is going to

be the object that I'm going to cut with

so what you're going to do is you're

going to take the cube over here and

this is the object we want to be cut and

we're going to go over to our modifiers

we're going to go add modifier search

and type in Boolean so b o l and then e

a n so Boolean and then you're going to

come here to the object and it's a

little ey dropper so if you click on

this ey dropper you can go and click on

whichever object you want to make the

cut so I'm going to click on the sphere

and if you can't see it all you have to

do is just select the sphere and you can

press h to hide it so I'm going to go

ahead and do that as you can see and now

we can see it is cut away like this and

the cool thing is if we select the cube

is we can come here and turn that off

and turn it on again which is really

cool so some of the main things we want

to look at here when we look at the

Boolean modifier is at the top here we

have intersect Union and difference by

default it's set to difference so that's

going to do a cut if we were to do a

union it's pretty much what the name

says it'll join these two together as

one mesh as you can see here right if we

go here and make it intersect then it

takes the actual chunk it's the negative

or the inverse of it as you can see here

so let's say you wanted to do more

objects what you can do is you can come

here to drop down and duplicate this

Boolean and you can always go ahead and

add in another object so I'm going to go

ahead and add in a cylinder and I'm

going to take the cylinder I'm going to

move it here to the side and going to

scale it and move it up so what I can do

is I can click on a cube I can go to the

eye dropper this time I'll get rid of

the sphere I'll click an eye dropper and

click on the cylinder and now I'm just

going to click on the cylinder here and

I'm going to press h to hide it and now

you can see I've made that cut as well

so if I were to select this Cube and

right click I can go shade Auto smoo but

you'll see it's not really smoing where

the cuts are and that is because if we

go over here and just bring back the

hidden objects we need to grab them as

well and give them shading so I'm going

to select the cylinder right click and

go shade Auto smoo then I'm going to

click on the sphere I'm going to right

click and go shade

smoo now if I come over here I can hide

them both and now I can see that's

looking nice and smooth so what if you

wanted to work with material so this is

really interesting if we actually select

a cube we can go to material properties

and by default a cube has a material

let's just call this a and let's come

over here down the bottom to our

viewport display let's make this kind of

like a bright color you can make it

whatever you want and let's say for

example we took this sphere here and we

gave this sphere a material and let's

call

this B and we're going to leave it white

right so I'm going to quickly go ahead

and hide the sphere up here how do I get

that material to be in display so what I

can do is I can select the object that's

getting cut and go over to the materials

Tab and click on plus and then come here

to the drop down and select that

material that we created B and now it's

using that as well and that's how you

can do that so if we were to come and

bring back the cylinder let's give the

cylinder a new material let's call that

c and let's just come down to the

viewport display and make that yellow

and let's hide the cylinder let's select

our Cube let's get to materials and

click on plus come to the drop down and

give it that c and now we can see it has

that color so this is the very

fundamental beginner-friendly basics of

Boolean operations in blunder if you

wanted to this to be permanent you could

just come here to the drop down and you

can come and apply these Boolean

modifiers that's all I have for you

today when it comes to the basics of the

bullan operations and blunder thank you

for watching and I'll see you next time

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