Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranî)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
in this video you will learn how to
model a Cuban chain like this in blender
blender version 2.7 8c is being used
while creating this video so let's start
by deleting everything press a key once
or twice to select everything and press
X and enter to delete press 5 on the
number pad for the orthographic view go
to the create menu and under the curve
section at Bezier circle move this
circle little bit away from the center
on the x axis by dragging this red arrow
come back to the create menu and add a
Bezier circle once again press 7 on the
number pad for the top view zoom it in
by mouse wheel up press tap to enter to
the edit mode
right mouse-click on this bottom hand to
select it and rotate on the x-axis by
pressing R X 60 and enter right mouse
click on this left hand to select it and
rotate on the y-axis by pressing R Y 60
and enter now right mouse click on this
top hand to select it and press R X
minus 60 and enter to rotate it finally
right mouse click on this right hand to
select it and press R Y minus 60 and
entered to rotate it on the y-axis now
press tap to return to the object mode
expand this right side panel to unhide
some of the features go to this curve
object data icon come down here to the
bevel section click on this little cube
icon and select Bezier circle now zoom
out a bit until you can see the circle
you've added first right mouse click on
the circle to select it and scale it
down by pressing s 0.3 and enter now
right mouse click on this link to
selectively press Alt + C keys on the
keyboard and click on mesh from curve
meta surf text now press 1 on the number
pad for the front view go to the create
menu and add a cube scale this cube up
by pressing s 1.5 and enter now go to
this object data icon
the display section change maximum draw
type to bounds
now assume the view and move the cube up
until the bottom of the cube reaches to
the top intersection point of the link
now press Shift + D keys on the keyboard
to duplicate the cube press Z key to
move along the z-axis and move your
mouse down until the top of the cube
meets the bottom intersecting point of
the link now press and hold the shift
key on the keyboard right mouse click on
the top cube to select cubes and press
ctrl + J keys on the keyboard to join
them now right mouse click on the link
to selectively go to this little
modifier icon click on Add modifier
button and add boolean modifier
now choose difference on operation click
on this little cube icon under the
object and select cube and click on this
apply button to apply the boolean
operation now zoom out a bit until you
can see that little circle you added for
the first time right mouse click on that
to select it press and hold the shift
key and right mouse click on this cube
to select both and press X and enter to
delete them
now press seven on the number pad for
the top view right mouse click on this
link and move it to the left dragging
this red arrow now press Shift + D keys
to duplicate the link press X key to
move it only on x-axis and move your
mouse to the right to move the link as
nearer as you can but don't let them to
touch each other press left mouse button
to confirm move now press shift + R keys
multiple times to add the links to your
chain now press and hold ctrl key on the
keyboard and draw area by clicking and
holding left mouse button containing all
the chains to select all now press ctrl
+ J keys to join them and make an single
object now go to the Tools menu and set
origin to geometry
now press shift + S keys on the keyboard
and click on selection to the cursor now
pan the view to the center by Shift +
middle mouse button now go back to the
create menu under the curve section add
in a circle again scale it up by
pressing S 5 and enter now right mouse
click on the chain to select it go to
the modifier icon click on add modifier
and add curve modifier click this little
cube icon under the object and select
Bezier circle
now you can scale this Bezier circle up
or down to get your desired result
right mouse click on the chain again to
select it and change this deformation
axis to minus X that will convert this
chain into bracelet shape zoom pen and
rotate the view to see the joining point
of the chain clearly select the circle
right-clicking on it press S key on the
keyboard to scale and move the mouse in
or out to join the bracelet perfectly
by pressing ctrl + Z keys on the
keyboard multiple times press 7 on the
number pad for the top view right mouse
click on the circle to select it press
tap to enter to the edit mode right
mouse click on this top node to select
it and move this up on the y axis by
dragging this green arrow to change the
shape of the chain press tab to return
back to the object mode once you are
done modeling your chain and you don't
need no change in the future right mouse
click on the chain to select it go to
this modifier section and apply this
curve modifier now you are free to
delete this Bezier circle by pressing X
and enter after selecting and this was
the very quick tutorial about how to
model a Cuban chain in blender feel free
to suggest me the next tutorial in the
comment section down below thanks for
watching please subscribe
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.