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in this video I will show you how you
can transform or Loft between multiple
shapes in blender so let's say we have a
couple of shapes a circle a square and a
triangle and we arrange them in one path
to make a mesh from those three with
smooth transition the tool we need to go
by is Edge looping so we need to join
those three shapes in one object with
control J then in edit mode we switch to
Edge selection hit a to select all and
with your right Mouse button choose
Bridge Edge
Loop the result is kind of messed up and
you can play with the numbers on the
pop-up menu you might like that in some
cases but this is an error and it's
because the vertices numbers do not
match between the shapes you can see the
circle has 16 vertices while the other
two shapes are four and three so we need
to match them up we can subdivide the
square two times and the triangle is the
same subdivide it a couple of times then
delete some of the vertices with CR X or
subdivide a specific Edge from it just
match it to the same number as the
others and now if we do the edge Loop
one more time the result will be much
nicer and we can go into adding some
cuts on it or play with the smoothness
value which is best at default one then
with some modifiers like solidify and
subsurface you can get some nice results
by lofting between shapes in
blender like you can add a circle and a
rectangle shapes then do the same method
and before and play with the smoothness
and profile in the popup menu to get
this piece for a hair dryer it's the
basic shape but you get the point of
transforming in blender from now on and
that's it if you want to learn about
smooth shapes merging in blender do
watch this video and see you next time
stay sharp goodbye
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