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Hi everyone. Many of you were asking how
to take an output image from Blender.
Once you have a 3D model, you are
working on something, how to save it as
an image that you can place in a word
document or a PowerPoint presentation.
So it is very easy to do. So it is
called rendering. So let me show you
that ukulele. Okay. So first here I have
a new project. Here you can see a cube
is there. By default there will be a
light source here. You can see this is a
camera. Okay. So I'll delete everything
so that I'll explain everything one by
one. Let me press delete. So I'll add a
cube quickly. Going to add mesh cube.
Now we have a cube. Okay. So on the
right top side you can see four circles
representing different preview modes.
I'll explain all the basics in another
video. Now let's focus only taking an
output. how to take an image of this
cube. So first we need to make sure that
there is enough lighting.
Okay. So for this cube I'll add a
material on the right side. Here you can
material. Click on new and there is a
material. Click on base color and change
the color. Now you don't see any color.
You need to switch to material preview
mode. Let's add a light. Shift a light
area. Here you can see a light has been
added. it is inside the cube. So simply
select the move tool. You will see this
axis. Move it up like that and scale it
up. We need more area for the light. Uh
so how this light works?
It is adding light parallelly in this
direction. Right? So if we need more
light throughout, we need to increase
the size of the light. So select this
scale tool and left click on the circle
and move it up. Okay. Now go to fourth
preview mode here which will show you
how everything will look like finally
which will appear inside the camera.
Okay. So let's increase the light power.
Go to light properties here. Make sure
that light is selected here. Increase
the light power to higher value 2,000
for example.
Now next we need a camera. So Blender
works same way how photography works. We
have a camera. We look through the
camera. We capture an image. So let's
add a camera. Shift a
camera. When you open a new project,
there will be a camera. Okay. But we
have deleted it. So camera also has been
added at the center. Whenever you add a
new object, it will be added at the
center. So you can locate all the
objects here in this uh window which is
called outliner window. Here you can see
camera. Again I'll select more tool so
that I can move the camera out. See now
I'll move the camera here like that.
Okay. Now we have a camera. Uh if you
click on this camera icon you can see
what camera is actually seeing in the
scene. So that is what we will get as an
output image. Just like photography, we
could have a landscape in front of us,
but how we position the camera that will
decide how the image will be, right? So
the camera is now aligning in this
direction. So you will be getting this
part whatever camera is seeing as an
output image. Okay. So if you click on
camera, this is how you will see. Let me
zoom in using scroll wheel a little bit.
Here you can see hand icon. You can pan
the screen like this.
And first let's lock the camera. Click
on this lock button. Now camera is
locked. Now you don't have to worry
about camera. If you zoom in, zoom out,
camera will remain there. Now I'll
rotate the scenes. Still you can see
this rectangle representing camera. We
are now always looking through the
camera because camera is locked. So now
click and pan the screen. Okay. Now we
have a cube. Now let's quickly take an
image of this cube. It is very easy.
Simply go to render and click on render
image. So when you click on this render
image button, camera captures an image.
See now you have an image. This you can
save by going to image. Click on save
as.
Go to a location that you want to save
the image. Type image one. You can also
see here file format. This is important.
If you click here, you can see all other
file formats. By default, PNG is the
best option. Always go with PNG unless
you are specifically asked for any other
file formats. So, PNG gives you best
output quality. Click on save as image.
Now, if you go to desktop,
double click on the image. See, you have
an image file. But you can see there is
a gray background. How to get rid of
that? For for getting an image with
transparent background, go to render
properties. Here you can see a camera
icon. Click on that. Scroll down. You
can find film. This option is important.
Click and expand that option and
activate transparent. Now look at this
change that is going to happen here when
we activate transparent.
See, now we have a checkerboard which
means the background is transparent.
This is how we will need 3D objects with
no background so that we can directly
place inside PPT or way document. Click
on render render image.
Okay, let's save this again. I'll name
it image two and click on save as image.
Now let's look at the output. Image two.
See this doesn't have any background. If
you open the other one, see it has a
background, gray background. This one
doesn't have any background. It is
actually transparent. Okay. I have
opened a word document. Let's go to
insert image.
Let's select both images that we have
saved. Image one. Insert image.
Image two. See image two doesn't have
any background. Image one has a
background. So this is how we need. So
now you have learned the very basics of
a rendering a scene. Now let's learn
um more about rendering. So this
rendering is called realtime rendering
which means we are using a rendering
engine called EV which means in
photography you could have an old uh
camera right you could have also a
high-end digital camera the output from
both will be different. Similarly, by
default, we have a very fast camera. It
takes an image very fast. It gives you
decent enough quality. But if you need
very hyper realistic output with high
quality, you need to go to camera
properties here. And here you can see if
you expand this window, render engine,
click here and change that to cycles.
Now you can see the output will be of
much higher quality. But it will take a
lot of time. I can talk about cycles in
a different video. But for now, you can
try rendering in both engine. But when
you render with cycles, make sure that
under render maximum samples
uh kept you know very low. Now it is
4,000. I'll keep it 100. 4,000 means it
will take 4,000 samples to get a high
resolution image, high quality image.
But it will take a lot of time. Let's
keep it 100. And also in general cycles
is very slow compared to EV. Okay, keep
these points in mind. So high quality
output like art architecture
visualization if you have devices, if
you have something which need to have
high quality cover art illustrations. So
we more or less try to use cycles. Uh
but it will take more time also. your
computer will require you know much more
better RAM uh processor graphics cards
and so on. Let me open a new project
file open.
Okay, let's render these three objects.
So let's go to render preview mode. We
don't have any lights. I'll add a light.
Shift a light area and move the light
up. See there is some lighting now but
we need more size. Press S and scale it
up and go to light properties here and
change that to higher values. See now we
have enough lighting. So lighting is
also very important part of the
workflow. I'll create a dedicated video
on lighting but for now simply focus on
keeping an area lamp to fill you know
light properly. So now you can see there
is enough light. So let's add a camera.
Shift a camera.
Camera is at the center. I'll move it
here.
And click on camera view. Zoom in. Lock
the camera. Zoom out. Use this hand icon
to pan and center the scene.
Okay. If you think this is good, now you
can go to render properties under film
activate transparent. Now simply click
render render image. That's all. That's
how you render an image. See now you can
straight away use this in your research
paper. If you need high quality image as
I said earlier change this render engine
in render properties to cycles. See now
it takes more time to load but the
quality is much better. Much much
better. So that's the difference. And if
I want this quality, I'll change this to
100 under render. You can see maximum
samples. And
now let's click on render.
But this will take more time compared to
EV. EV is instant. Right? Here you can
see sample. It has to reach 100. So it
is taking time. It is adding pixel by
pixel to get give you best output
possible. By default it it will be
4,000. So it means it will take you know
15 minutes 20 minutes or so uh to
complete all those sampling but most of
the time 100 samples will give you best
output. Okay. So that's all about taking
output image from Blender. I have
covered everything and if you need to
know anything other than this let me
know in the comment box and also if you
go to output properties here you can see
resolution X and Y which means which
represent the size of the image height
and width.
So if you change the height and width of
the camera the output will change right
that's the logic here you can see
resolution X and Y if you change this
value for example let me change this to
1,000 now look at the camera and press
enter see I'll unlock the camera zoom
out see the camera size has changed so
similarly the output image also will
change so if you are preparing a cover
art illustration you need to go to
journal author guideline and find the
value in centimeter or millimeter and go
to uh Google and search for uh cm to
pixel converter and take those values
here x and y. Here you can see
percentage uh resolution. If I change
this to 200 it will take the image in a
double resolution which means this
instead of th00and it will go to 2,000.
it will take more time but the idea is
if you can even render test render with
low resolution so that you'll get an
output faster with lesser resolution
okay and here you can see the file
format you can change the output
location here as well okay so that's all
I think this video summarizes everything
about uh taking an output image
first make sure that the object is ready
second make sure that all the materials
and everything is ready. Then lighting,
then camera. Okay, it is called
rendering.
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