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Is it easy to make a chain link fence in
Blender? The idea in achieving this kind
of link is in the use of the bridge tool
cuz if we have two faces in the same
object, even if they face a different
direction, we can still select them
both, bridge them and smooth the
connection. Now with this in mind we can
add a cube or a sphere yet the cube is
lighter here and delete the faces on one
of the axis say like the Y then extend
the cube on the same axis.
Next we need to rotate this by 45. Then
from the top hit shift D to copy this
inside the object cuz we still in edit
mode. Move the copy to the side a bit
and rotate it by 180 to flip it.
You can adjust the spacing between those
two parts. But you should get something
like this cuz now we can select the top
ring edges from both sides and
rightclick to bridge them. In the popup
menu of the bridge, increase the number
of cuts to smooth the connection and
make it as a curve.
After that, hit A to select all and make
a copy on the Yaxis again. And repeat
the same bridge connection from the
bottom side to add a curve in there.
Highlight all again by hitting A and
copy it to the top. Then rotate it by
180 to flip it and move that down to
past the main shape. So they twist on
each other now. And a simple subdivision
surface will make the look pop up.
You can array this on both horizontal
and vertical axis to make the fence. You
might end up with weird fence shape if
you leave it like that. But we can
delete some of the side vertices. So the
shape intersect in the array without any
issue.
So add two array modifiers to make the
fence to the size you want. You can also
rescale this shape, but always control A
and apply scale after that so you don't
run into other issues. The merge
checkbox is available in the array
modifier if you want to weld the closed
vertices, but I think it will go fine
without it and the merge might do some
shading problems. And that's about it.
Give it a try. Might be fun. and save it
in a place you will never find. Stay
sharp. Goodbye.
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