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This is going to be the last video in
the farmhouse series. And as you can
see, I have finished it. The only thing
we didn't do together was this piece.
And that's very easy to do, but I've
gone ahead and I've textured it very
simply. I didn't spend a lot of time on
it, but this is this is what it ended up
looking like. All right. I left out the
concrete base
uh just because and I wanted to let you
know that this model is available on the
zero bio patron. If you uh want to pick
that up, you can do that. You can use it
in any way that you like or use parts of
it or whatever you choose to do. So that
is the farmhouse and there it is. Uh
this is just in the viewer here with the
shader editor or shader view. Uh not
rendered or anything. So it could look
different with various HDRIs
and that can definitely affect the uh
you know the the the way the materials
looked. Uh this was done in Substance
Painter. And I just want to show you a
quick thing with respect to how I
textured this uh working on the door. So
I'm just going to jump over here
to the door. This is not unwrapped yet.
And as you can see, there are no seams.
All right. But there's the door. And I'm
going to show you something really
simple for this. I'm going to jump over
to UV editing. And all I'm going to do
here is select it all and go U cube
project. Now, most of these pieces are
rectangles or cubes. With that done, I'm
going to pack the UVs. You could use
Blender. I'm going to use UV Packmaster.
And I'm just going to general pack the
thing. And it's done. And it's packed
pretty pretty tightly. Okay. Now, I'm
not saying this is the best way to UV
unwrap, but uh we're going to do it this
way. So, I'm now going to export this as
an FBX.
And uh let's just find a place for this.
We'll go here. We'll just call this door
video selected objects and mesh and
export.
Okay. So, I'm going to jump over to
Substance Painter now. File, new, select
door video. Bring that in.
And there it is. Let's make a change or
two and add anti-aliasing here.
All right. So, before we can texture, we
need to bake the mesh maps. I'll do this
at 2K. I'll uncheck ID and I'll uncheck
thickness. Sometimes I play with
curvature. I'm going to leave it for
this time. All right. So, it's done. So,
in the layer stack, I'm going to get rid
of the default layer. And, you know, we
could build up a material from scratch,
but a quicker way is to use um a texture
or a material that we already have. So,
I'm going to come to smart materials and
I'm going to type in wood.
Let's actually type in ZB wood and this
wood planks by Zero Bio here. I believe
I have put that on the Patreon and I'm
going to check later, but uh if if it's
there somewhere, I'll link you to this
um if you want to become a patron and
grab that. And this is what it looks
like. So, obviously, we're going to make
some changes. So, first of all, the tile
generator is what's creating the line.
So, we're going to just delete the tile
generator.
and we'll have this. Now, what I want
you to notice is the grain of the wood
is all over the place. Some of it
doesn't look too bad. And of course, you
could come in here and you could adjust
things. You could change the color. Uh
you could do a lot of stuff, but this is
a good starting point. But I want to
show you a quick way that you can fix
this rather than trying to get it all
set up properly in Blender. Um, in here
inside the folder, there is a layer here
called rotate grain. I'm going to click
on the black mask and I'm going to clear
it in case there's any information in
there. And what I'm going to do now is
I'm going to be able to change the
direction of the grain using using this
layer. So, I'm going to click on the
polygon fill tool, and I'll try this
mesh fill. Let's see. This one looks
okay.
The big ones look okay. Let's see. That
one looks okay. This one. Well, I may
not be able to use that because if I
click on that, it'll change a lot of the
mesh. Actually, actually worked on
there. Let's try it on here. See, it
changes a whole bunch of the model. And
I just want to change maybe this one to
go horizontal. These are going to go
vertical. This one horizontal. So, I'm
going to come over here. I'll try this
one. UV chunk. Let's zoom in. Click
that. And that actually was too much. So
once again, I'm going to try this one.
And that one will change it. Now, it may
not change this one underneath. So I'm
going to click that as well. And you can
see what we're doing. Let's switch over
here. And let's come over to this. This
stuff looks like it's going up
vertically. This one isn't. So let's try
it there. So that changed too much
again. So I'm going to come over to this
one. I'll click here. And I'm just going
to drag as much as I need. See, this
inner one is okay. So, just these three
here and maybe these three. No, not
these three. So, press X and come back.
Let's just have a look at that. Click
the paintbrush. See, it's starting to
look better. So, let's keep going. Uh,
maybe I ought to do all these ones. I
want this one vertical. I want this one
going horizontal. So, polygon fill. I'm
going to try the UV chunks. See if that
works. Make sure I'm white. Yeah. Okay,
that got the whole thing. And that I
think works. So, let's just come down to
the main pieces. Okay, looks like most
of the main pieces are okay. Ah, this
one isn't. There we go. Vertical,
vertical. Yeah, horizontal. Horizontal.
Okay, so back into here. How about this?
Let's do these ones. Let's have those
ones going vertical. Vertical. This one
isn't. So, let's change that. It changed
these ones, but we'll work on that in a
minute. Vertical. Vertical. Okay. So,
back up to the top. That one's okay.
Let's come over here. I'm going to come
to this one and I'm going to select
those ones are okay. This one isn't
actually these three. So, I'm going to
press X and change them back. This one
I'm going to press X to go to white
and not that one. So, X. Click that one.
Uh up here, uh let me just see. So, you
just cycle between X, white, and black
until you get the result that you want.
Think that's okay. All three of these,
including that one. There we go. All
right, let's go over here.
X. Okay,
I think those are okay.
I can't tell. Sometimes you can't tell
until you change it back. All right, try
over here. No, those are okay. Those are
okay. This one I want to come like that.
I think those are okay.
Um,
these ones actually I want differently.
I want them to go that way. What am I
thinking? Oh, and all the way down into
there. And that one, too. X. If it
doesn't give you what you want on white,
switch to black. And the way you do that
is by pressing X. It's white. It's
black. So, I'm going to come over here.
I'll put it on white
and change including that one. Oh, that
one changed cuz I hid it. Uh, these ones
I want vertical. No, that was not it.
Okay, these ones are fine. Those ones,
including the last one. Uh, now I got
this one by accident. There we go.
Okay, this one.
Uh, these ones I'm switching.
Keep hitting that one. These ones. Okay.
Not maybe those ones. So, X. So, it's
very easy to do, right? and uh
these ones. X.
I think we've mostly done it. Now, let's
have a look at this. Now, maybe these
should go the other way. Let's just try
it. Try it sideways. Uh can I use this
one?
Just clicking once in there. Is it
changing the others? It's changing the
others. So, let's just do this. Just
this face.
I'm actually I'm not sure I like it this
way. I think I don't.
So,
you get the idea, though.
Okay.
Yeah, I'm going to switch that back. I
prefer it like this. You may not like
this greenish kind of wood. Again, you
can come in here and you can change uh
change the color. Here's a different
color. I'm going to leave that on for
the moment. So, it's kind of a mix of
the red and green. Now, let's just have
a quick look at the uh the handle, the
door handle. Uh for that, I'm going to
type ZB metal, let's say. And let's see.
Metal pipes.
Maybe that's okay. I don't know. We'll
try. We'll bring that in. It'll go
everywhere at first. Let's uh
put on a black mask and a mesh. And
let's just
select these and see. Make sure we get
that little circle at the end.
All right. Well, we'll see. Now, you're
going to notice that it's getting the
grain from the wood as well. And so,
what I'm going to do is click on the the
main folder here. Come over to normal.
Switch this to replace. And I'll also do
that for height.
And now we have that. I'm going to
switch back to base color. And uh yeah,
you know, that looks kind of all right.
We could add some more dirt in there if
we wanted to.
But that's basically how how I would do
it. You can do lots of things, of
course.
Just put that in there. It might be too
much. And we'll add generator. We'll add
dirt like this. And we'll just tone it
down.
You know, you get that effect.
So that is how I did it. I used cube
project on everything and then I used
that layer in in here in the smart
material. Okay, this rotate grain to you
know orient the layers the right way cuz
there's nothing worse and I've done it
myself,
you know, throwing on a wood texture
quickly calling it done and then not
realizing the wood grain's going the
wrong way and you're wondering why does
this not look good? And that's one of
the reasons I built this separately
instead of just you'll notice here like
on the frame for example. I could have
just I had a plane in here and I used
inset.
I could have left it but then the wood
would be going like either vertical on
the whole thing or horizontal and it
just wouldn't look right. So I made in
separate pieces so I could control it a
bit better and uh and you know it just
looks a bit more realistic whether or
not you like this texture. But if you do
and you want to mess with it, it is on
the Zero Bio Patreon or it will be and
the link will be there. Just become a
patron. All right? Helps me out and
there's other uh textures there for you
and models including the model of the
farmhouse which is available right now.
You can grab the whole model. Okay. Ah,
and then of course we have the top here.
So that's, you know, if you're possibly
going to be seeing the top, let's just
fix that. So then you got to decide
which one do I want to use. Let's try
this one. That seem to change that. And
there we go. There's your model. All
right. So, that's going to be the end
for the farmhouse series. I got lots
more planned, so come on back soon.
Thanks for watching.
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