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This is going to be the last video in
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the farmhouse series. And as you can
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see, I have finished it. The only thing
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we didn't do together was this piece.
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And that's very easy to do, but I've
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gone ahead and I've textured it very
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simply. I didn't spend a lot of time on
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it, but this is this is what it ended up
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looking like. All right. I left out the
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concrete base
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uh just because and I wanted to let you
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know that this model is available on the
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zero bio patron. If you uh want to pick
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that up, you can do that. You can use it
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in any way that you like or use parts of
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it or whatever you choose to do. So that
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is the farmhouse and there it is. Uh
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this is just in the viewer here with the
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shader editor or shader view. Uh not
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rendered or anything. So it could look
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different with various HDRIs
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and that can definitely affect the uh
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you know the the the way the materials
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looked. Uh this was done in Substance
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Painter. And I just want to show you a
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quick thing with respect to how I
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textured this uh working on the door. So
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I'm just going to jump over here
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to the door. This is not unwrapped yet.
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And as you can see, there are no seams.
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All right. But there's the door. And I'm
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going to show you something really
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simple for this. I'm going to jump over
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to UV editing. And all I'm going to do
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here is select it all and go U cube
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project. Now, most of these pieces are
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rectangles or cubes. With that done, I'm
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going to pack the UVs. You could use
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Blender. I'm going to use UV Packmaster.
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And I'm just going to general pack the
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thing. And it's done. And it's packed
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pretty pretty tightly. Okay. Now, I'm
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not saying this is the best way to UV
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unwrap, but uh we're going to do it this
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way. So, I'm now going to export this as
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an FBX.
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And uh let's just find a place for this.
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We'll go here. We'll just call this door
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video selected objects and mesh and
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export.
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Okay. So, I'm going to jump over to
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Substance Painter now. File, new, select
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door video. Bring that in.
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And there it is. Let's make a change or
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two and add anti-aliasing here.
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All right. So, before we can texture, we
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need to bake the mesh maps. I'll do this
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at 2K. I'll uncheck ID and I'll uncheck
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thickness. Sometimes I play with
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curvature. I'm going to leave it for
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this time. All right. So, it's done. So,
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in the layer stack, I'm going to get rid
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of the default layer. And, you know, we
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could build up a material from scratch,
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but a quicker way is to use um a texture
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or a material that we already have. So,
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I'm going to come to smart materials and
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I'm going to type in wood.
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Let's actually type in ZB wood and this
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wood planks by Zero Bio here. I believe
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I have put that on the Patreon and I'm
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going to check later, but uh if if it's
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there somewhere, I'll link you to this
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um if you want to become a patron and
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grab that. And this is what it looks
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like. So, obviously, we're going to make
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some changes. So, first of all, the tile
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generator is what's creating the line.
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So, we're going to just delete the tile
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generator.
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and we'll have this. Now, what I want
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you to notice is the grain of the wood
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is all over the place. Some of it
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doesn't look too bad. And of course, you
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could come in here and you could adjust
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things. You could change the color. Uh
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you could do a lot of stuff, but this is
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a good starting point. But I want to
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show you a quick way that you can fix
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this rather than trying to get it all
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set up properly in Blender. Um, in here
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inside the folder, there is a layer here
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called rotate grain. I'm going to click
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on the black mask and I'm going to clear
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it in case there's any information in
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there. And what I'm going to do now is
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I'm going to be able to change the
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direction of the grain using using this
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layer. So, I'm going to click on the
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polygon fill tool, and I'll try this
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mesh fill. Let's see. This one looks
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okay.
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The big ones look okay. Let's see. That
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one looks okay. This one. Well, I may
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not be able to use that because if I
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click on that, it'll change a lot of the
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mesh. Actually, actually worked on
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there. Let's try it on here. See, it
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changes a whole bunch of the model. And
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I just want to change maybe this one to
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go horizontal. These are going to go
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vertical. This one horizontal. So, I'm
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going to come over here. I'll try this
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one. UV chunk. Let's zoom in. Click
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that. And that actually was too much. So
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once again, I'm going to try this one.
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And that one will change it. Now, it may
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not change this one underneath. So I'm
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going to click that as well. And you can
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see what we're doing. Let's switch over
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here. And let's come over to this. This
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stuff looks like it's going up
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vertically. This one isn't. So let's try
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it there. So that changed too much
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again. So I'm going to come over to this
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one. I'll click here. And I'm just going
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to drag as much as I need. See, this
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inner one is okay. So, just these three
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here and maybe these three. No, not
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these three. So, press X and come back.
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Let's just have a look at that. Click
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the paintbrush. See, it's starting to
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look better. So, let's keep going. Uh,
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maybe I ought to do all these ones. I
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want this one vertical. I want this one
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going horizontal. So, polygon fill. I'm
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going to try the UV chunks. See if that
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works. Make sure I'm white. Yeah. Okay,
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that got the whole thing. And that I
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think works. So, let's just come down to
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the main pieces. Okay, looks like most
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of the main pieces are okay. Ah, this
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one isn't. There we go. Vertical,
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vertical. Yeah, horizontal. Horizontal.
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Okay, so back into here. How about this?
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Let's do these ones. Let's have those
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ones going vertical. Vertical. This one
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isn't. So, let's change that. It changed
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these ones, but we'll work on that in a
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minute. Vertical. Vertical. Okay. So,
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back up to the top. That one's okay.
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Let's come over here. I'm going to come
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to this one and I'm going to select
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those ones are okay. This one isn't
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actually these three. So, I'm going to
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press X and change them back. This one
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I'm going to press X to go to white
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and not that one. So, X. Click that one.
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Uh up here, uh let me just see. So, you
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just cycle between X, white, and black
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until you get the result that you want.
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Think that's okay. All three of these,
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including that one. There we go. All
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right, let's go over here.
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X. Okay,
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I think those are okay.
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I can't tell. Sometimes you can't tell
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until you change it back. All right, try
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over here. No, those are okay. Those are
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okay. This one I want to come like that.
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I think those are okay.
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Um,
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these ones actually I want differently.
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I want them to go that way. What am I
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thinking? Oh, and all the way down into
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there. And that one, too. X. If it
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doesn't give you what you want on white,
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switch to black. And the way you do that
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is by pressing X. It's white. It's
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black. So, I'm going to come over here.
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I'll put it on white
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and change including that one. Oh, that
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one changed cuz I hid it. Uh, these ones
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I want vertical. No, that was not it.
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Okay, these ones are fine. Those ones,
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including the last one. Uh, now I got
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this one by accident. There we go.
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Okay, this one.
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Uh, these ones I'm switching.
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Keep hitting that one. These ones. Okay.
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Not maybe those ones. So, X. So, it's
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very easy to do, right? and uh
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these ones. X.
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I think we've mostly done it. Now, let's
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have a look at this. Now, maybe these
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should go the other way. Let's just try
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it. Try it sideways. Uh can I use this
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one?
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Just clicking once in there. Is it
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changing the others? It's changing the
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others. So, let's just do this. Just
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this face.
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I'm actually I'm not sure I like it this
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way. I think I don't.
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So,
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you get the idea, though.
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Okay.
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Yeah, I'm going to switch that back. I
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prefer it like this. You may not like
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this greenish kind of wood. Again, you
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can come in here and you can change uh
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change the color. Here's a different
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color. I'm going to leave that on for
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the moment. So, it's kind of a mix of
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the red and green. Now, let's just have
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a quick look at the uh the handle, the
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door handle. Uh for that, I'm going to
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type ZB metal, let's say. And let's see.
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Metal pipes.
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Maybe that's okay. I don't know. We'll
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try. We'll bring that in. It'll go
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everywhere at first. Let's uh
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put on a black mask and a mesh. And
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let's just
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select these and see. Make sure we get
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that little circle at the end.
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All right. Well, we'll see. Now, you're
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going to notice that it's getting the
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grain from the wood as well. And so,
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what I'm going to do is click on the the
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main folder here. Come over to normal.
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Switch this to replace. And I'll also do
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that for height.
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And now we have that. I'm going to
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switch back to base color. And uh yeah,
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you know, that looks kind of all right.
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We could add some more dirt in there if
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we wanted to.
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But that's basically how how I would do
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it. You can do lots of things, of
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course.
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Just put that in there. It might be too
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much. And we'll add generator. We'll add
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dirt like this. And we'll just tone it
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down.
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You know, you get that effect.
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So that is how I did it. I used cube
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project on everything and then I used
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that layer in in here in the smart
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material. Okay, this rotate grain to you
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know orient the layers the right way cuz
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there's nothing worse and I've done it
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myself,
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you know, throwing on a wood texture
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quickly calling it done and then not
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realizing the wood grain's going the
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wrong way and you're wondering why does
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this not look good? And that's one of
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the reasons I built this separately
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instead of just you'll notice here like
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on the frame for example. I could have
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just I had a plane in here and I used
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inset.
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I could have left it but then the wood
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would be going like either vertical on
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the whole thing or horizontal and it
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just wouldn't look right. So I made in
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separate pieces so I could control it a
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bit better and uh and you know it just
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looks a bit more realistic whether or
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not you like this texture. But if you do
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and you want to mess with it, it is on
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the Zero Bio Patreon or it will be and
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the link will be there. Just become a
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patron. All right? Helps me out and
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there's other uh textures there for you
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and models including the model of the
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farmhouse which is available right now.
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You can grab the whole model. Okay. Ah,
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and then of course we have the top here.
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So that's, you know, if you're possibly
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going to be seeing the top, let's just
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fix that. So then you got to decide
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which one do I want to use. Let's try
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this one. That seem to change that. And
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there we go. There's your model. All
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right. So, that's going to be the end
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for the farmhouse series. I got lots
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more planned, so come on back soon.
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Thanks for watching.21650
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