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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:05,040 --> 00:00:09,360 This is going to be the last video in 2 00:00:07,040 --> 00:00:11,759 the farmhouse series. And as you can 3 00:00:09,360 --> 00:00:13,840 see, I have finished it. The only thing 4 00:00:11,759 --> 00:00:15,759 we didn't do together was this piece. 5 00:00:13,840 --> 00:00:17,680 And that's very easy to do, but I've 6 00:00:15,759 --> 00:00:19,680 gone ahead and I've textured it very 7 00:00:17,680 --> 00:00:22,000 simply. I didn't spend a lot of time on 8 00:00:19,680 --> 00:00:24,560 it, but this is this is what it ended up 9 00:00:22,000 --> 00:00:26,560 looking like. All right. I left out the 10 00:00:24,560 --> 00:00:29,920 concrete base 11 00:00:26,560 --> 00:00:32,320 uh just because and I wanted to let you 12 00:00:29,920 --> 00:00:34,880 know that this model is available on the 13 00:00:32,320 --> 00:00:37,120 zero bio patron. If you uh want to pick 14 00:00:34,880 --> 00:00:39,120 that up, you can do that. You can use it 15 00:00:37,120 --> 00:00:43,600 in any way that you like or use parts of 16 00:00:39,120 --> 00:00:46,719 it or whatever you choose to do. So that 17 00:00:43,600 --> 00:00:50,239 is the farmhouse and there it is. Uh 18 00:00:46,719 --> 00:00:54,079 this is just in the viewer here with the 19 00:00:50,239 --> 00:00:56,480 shader editor or shader view. Uh not 20 00:00:54,079 --> 00:00:59,440 rendered or anything. So it could look 21 00:00:56,480 --> 00:01:03,039 different with various HDRIs 22 00:00:59,440 --> 00:01:04,960 and that can definitely affect the uh 23 00:01:03,039 --> 00:01:08,000 you know the the the way the materials 24 00:01:04,960 --> 00:01:11,200 looked. Uh this was done in Substance 25 00:01:08,000 --> 00:01:13,840 Painter. And I just want to show you a 26 00:01:11,200 --> 00:01:16,799 quick thing with respect to how I 27 00:01:13,840 --> 00:01:19,600 textured this uh working on the door. So 28 00:01:16,799 --> 00:01:23,119 I'm just going to jump over here 29 00:01:19,600 --> 00:01:25,360 to the door. This is not unwrapped yet. 30 00:01:23,119 --> 00:01:27,439 And as you can see, there are no seams. 31 00:01:25,360 --> 00:01:28,560 All right. But there's the door. And I'm 32 00:01:27,439 --> 00:01:30,640 going to show you something really 33 00:01:28,560 --> 00:01:33,280 simple for this. I'm going to jump over 34 00:01:30,640 --> 00:01:35,360 to UV editing. And all I'm going to do 35 00:01:33,280 --> 00:01:38,000 here is select it all and go U cube 36 00:01:35,360 --> 00:01:41,200 project. Now, most of these pieces are 37 00:01:38,000 --> 00:01:43,280 rectangles or cubes. With that done, I'm 38 00:01:41,200 --> 00:01:47,040 going to pack the UVs. You could use 39 00:01:43,280 --> 00:01:49,759 Blender. I'm going to use UV Packmaster. 40 00:01:47,040 --> 00:01:51,759 And I'm just going to general pack the 41 00:01:49,759 --> 00:01:54,960 thing. And it's done. And it's packed 42 00:01:51,759 --> 00:01:57,280 pretty pretty tightly. Okay. Now, I'm 43 00:01:54,960 --> 00:01:59,360 not saying this is the best way to UV 44 00:01:57,280 --> 00:02:02,000 unwrap, but uh we're going to do it this 45 00:01:59,360 --> 00:02:04,240 way. So, I'm now going to export this as 46 00:02:02,000 --> 00:02:09,039 an FBX. 47 00:02:04,240 --> 00:02:11,280 And uh let's just find a place for this. 48 00:02:09,039 --> 00:02:14,560 We'll go here. We'll just call this door 49 00:02:11,280 --> 00:02:16,160 video selected objects and mesh and 50 00:02:14,560 --> 00:02:18,160 export. 51 00:02:16,160 --> 00:02:22,720 Okay. So, I'm going to jump over to 52 00:02:18,160 --> 00:02:26,160 Substance Painter now. File, new, select 53 00:02:22,720 --> 00:02:29,040 door video. Bring that in. 54 00:02:26,160 --> 00:02:34,800 And there it is. Let's make a change or 55 00:02:29,040 --> 00:02:36,959 two and add anti-aliasing here. 56 00:02:34,800 --> 00:02:38,959 All right. So, before we can texture, we 57 00:02:36,959 --> 00:02:43,599 need to bake the mesh maps. I'll do this 58 00:02:38,959 --> 00:02:44,879 at 2K. I'll uncheck ID and I'll uncheck 59 00:02:43,599 --> 00:02:46,160 thickness. Sometimes I play with 60 00:02:44,879 --> 00:02:48,319 curvature. I'm going to leave it for 61 00:02:46,160 --> 00:02:49,920 this time. All right. So, it's done. So, 62 00:02:48,319 --> 00:02:52,319 in the layer stack, I'm going to get rid 63 00:02:49,920 --> 00:02:54,080 of the default layer. And, you know, we 64 00:02:52,319 --> 00:02:57,200 could build up a material from scratch, 65 00:02:54,080 --> 00:02:59,599 but a quicker way is to use um a texture 66 00:02:57,200 --> 00:03:01,280 or a material that we already have. So, 67 00:02:59,599 --> 00:03:03,440 I'm going to come to smart materials and 68 00:03:01,280 --> 00:03:08,080 I'm going to type in wood. 69 00:03:03,440 --> 00:03:10,640 Let's actually type in ZB wood and this 70 00:03:08,080 --> 00:03:13,680 wood planks by Zero Bio here. I believe 71 00:03:10,640 --> 00:03:16,239 I have put that on the Patreon and I'm 72 00:03:13,680 --> 00:03:19,280 going to check later, but uh if if it's 73 00:03:16,239 --> 00:03:21,519 there somewhere, I'll link you to this 74 00:03:19,280 --> 00:03:23,680 um if you want to become a patron and 75 00:03:21,519 --> 00:03:25,120 grab that. And this is what it looks 76 00:03:23,680 --> 00:03:27,599 like. So, obviously, we're going to make 77 00:03:25,120 --> 00:03:29,519 some changes. So, first of all, the tile 78 00:03:27,599 --> 00:03:31,360 generator is what's creating the line. 79 00:03:29,519 --> 00:03:32,799 So, we're going to just delete the tile 80 00:03:31,360 --> 00:03:34,959 generator. 81 00:03:32,799 --> 00:03:38,159 and we'll have this. Now, what I want 82 00:03:34,959 --> 00:03:41,440 you to notice is the grain of the wood 83 00:03:38,159 --> 00:03:43,280 is all over the place. Some of it 84 00:03:41,440 --> 00:03:45,599 doesn't look too bad. And of course, you 85 00:03:43,280 --> 00:03:48,480 could come in here and you could adjust 86 00:03:45,599 --> 00:03:50,480 things. You could change the color. Uh 87 00:03:48,480 --> 00:03:52,640 you could do a lot of stuff, but this is 88 00:03:50,480 --> 00:03:54,480 a good starting point. But I want to 89 00:03:52,640 --> 00:03:56,400 show you a quick way that you can fix 90 00:03:54,480 --> 00:04:00,159 this rather than trying to get it all 91 00:03:56,400 --> 00:04:03,280 set up properly in Blender. Um, in here 92 00:04:00,159 --> 00:04:05,360 inside the folder, there is a layer here 93 00:04:03,280 --> 00:04:07,599 called rotate grain. I'm going to click 94 00:04:05,360 --> 00:04:09,360 on the black mask and I'm going to clear 95 00:04:07,599 --> 00:04:11,680 it in case there's any information in 96 00:04:09,360 --> 00:04:13,519 there. And what I'm going to do now is 97 00:04:11,680 --> 00:04:16,720 I'm going to be able to change the 98 00:04:13,519 --> 00:04:18,880 direction of the grain using using this 99 00:04:16,720 --> 00:04:23,280 layer. So, I'm going to click on the 100 00:04:18,880 --> 00:04:25,840 polygon fill tool, and I'll try this 101 00:04:23,280 --> 00:04:27,360 mesh fill. Let's see. This one looks 102 00:04:25,840 --> 00:04:30,479 okay. 103 00:04:27,360 --> 00:04:32,479 The big ones look okay. Let's see. That 104 00:04:30,479 --> 00:04:35,120 one looks okay. This one. Well, I may 105 00:04:32,479 --> 00:04:38,080 not be able to use that because if I 106 00:04:35,120 --> 00:04:39,520 click on that, it'll change a lot of the 107 00:04:38,080 --> 00:04:41,280 mesh. Actually, actually worked on 108 00:04:39,520 --> 00:04:44,560 there. Let's try it on here. See, it 109 00:04:41,280 --> 00:04:46,479 changes a whole bunch of the model. And 110 00:04:44,560 --> 00:04:48,160 I just want to change maybe this one to 111 00:04:46,479 --> 00:04:50,080 go horizontal. These are going to go 112 00:04:48,160 --> 00:04:51,440 vertical. This one horizontal. So, I'm 113 00:04:50,080 --> 00:04:54,320 going to come over here. I'll try this 114 00:04:51,440 --> 00:04:57,360 one. UV chunk. Let's zoom in. Click 115 00:04:54,320 --> 00:05:00,000 that. And that actually was too much. So 116 00:04:57,360 --> 00:05:01,919 once again, I'm going to try this one. 117 00:05:00,000 --> 00:05:03,520 And that one will change it. Now, it may 118 00:05:01,919 --> 00:05:06,000 not change this one underneath. So I'm 119 00:05:03,520 --> 00:05:07,600 going to click that as well. And you can 120 00:05:06,000 --> 00:05:09,600 see what we're doing. Let's switch over 121 00:05:07,600 --> 00:05:11,919 here. And let's come over to this. This 122 00:05:09,600 --> 00:05:13,759 stuff looks like it's going up 123 00:05:11,919 --> 00:05:15,280 vertically. This one isn't. So let's try 124 00:05:13,759 --> 00:05:16,720 it there. So that changed too much 125 00:05:15,280 --> 00:05:18,800 again. So I'm going to come over to this 126 00:05:16,720 --> 00:05:21,600 one. I'll click here. And I'm just going 127 00:05:18,800 --> 00:05:23,919 to drag as much as I need. See, this 128 00:05:21,600 --> 00:05:27,440 inner one is okay. So, just these three 129 00:05:23,919 --> 00:05:31,919 here and maybe these three. No, not 130 00:05:27,440 --> 00:05:33,039 these three. So, press X and come back. 131 00:05:31,919 --> 00:05:34,720 Let's just have a look at that. Click 132 00:05:33,039 --> 00:05:37,120 the paintbrush. See, it's starting to 133 00:05:34,720 --> 00:05:38,720 look better. So, let's keep going. Uh, 134 00:05:37,120 --> 00:05:40,880 maybe I ought to do all these ones. I 135 00:05:38,720 --> 00:05:43,759 want this one vertical. I want this one 136 00:05:40,880 --> 00:05:46,400 going horizontal. So, polygon fill. I'm 137 00:05:43,759 --> 00:05:49,120 going to try the UV chunks. See if that 138 00:05:46,400 --> 00:05:51,440 works. Make sure I'm white. Yeah. Okay, 139 00:05:49,120 --> 00:05:53,039 that got the whole thing. And that I 140 00:05:51,440 --> 00:05:55,520 think works. So, let's just come down to 141 00:05:53,039 --> 00:05:57,199 the main pieces. Okay, looks like most 142 00:05:55,520 --> 00:05:59,759 of the main pieces are okay. Ah, this 143 00:05:57,199 --> 00:06:02,720 one isn't. There we go. Vertical, 144 00:05:59,759 --> 00:06:05,360 vertical. Yeah, horizontal. Horizontal. 145 00:06:02,720 --> 00:06:06,880 Okay, so back into here. How about this? 146 00:06:05,360 --> 00:06:08,720 Let's do these ones. Let's have those 147 00:06:06,880 --> 00:06:10,960 ones going vertical. Vertical. This one 148 00:06:08,720 --> 00:06:12,639 isn't. So, let's change that. It changed 149 00:06:10,960 --> 00:06:15,280 these ones, but we'll work on that in a 150 00:06:12,639 --> 00:06:17,759 minute. Vertical. Vertical. Okay. So, 151 00:06:15,280 --> 00:06:20,000 back up to the top. That one's okay. 152 00:06:17,759 --> 00:06:23,280 Let's come over here. I'm going to come 153 00:06:20,000 --> 00:06:25,600 to this one and I'm going to select 154 00:06:23,280 --> 00:06:26,800 those ones are okay. This one isn't 155 00:06:25,600 --> 00:06:30,800 actually these three. So, I'm going to 156 00:06:26,800 --> 00:06:33,759 press X and change them back. This one 157 00:06:30,800 --> 00:06:37,600 I'm going to press X to go to white 158 00:06:33,759 --> 00:06:41,360 and not that one. So, X. Click that one. 159 00:06:37,600 --> 00:06:44,319 Uh up here, uh let me just see. So, you 160 00:06:41,360 --> 00:06:46,880 just cycle between X, white, and black 161 00:06:44,319 --> 00:06:50,400 until you get the result that you want. 162 00:06:46,880 --> 00:06:53,600 Think that's okay. All three of these, 163 00:06:50,400 --> 00:06:56,560 including that one. There we go. All 164 00:06:53,600 --> 00:06:59,360 right, let's go over here. 165 00:06:56,560 --> 00:07:02,000 X. Okay, 166 00:06:59,360 --> 00:07:04,080 I think those are okay. 167 00:07:02,000 --> 00:07:07,120 I can't tell. Sometimes you can't tell 168 00:07:04,080 --> 00:07:10,080 until you change it back. All right, try 169 00:07:07,120 --> 00:07:13,759 over here. No, those are okay. Those are 170 00:07:10,080 --> 00:07:17,120 okay. This one I want to come like that. 171 00:07:13,759 --> 00:07:18,800 I think those are okay. 172 00:07:17,120 --> 00:07:21,520 Um, 173 00:07:18,800 --> 00:07:23,120 these ones actually I want differently. 174 00:07:21,520 --> 00:07:24,960 I want them to go that way. What am I 175 00:07:23,120 --> 00:07:28,560 thinking? Oh, and all the way down into 176 00:07:24,960 --> 00:07:31,199 there. And that one, too. X. If it 177 00:07:28,560 --> 00:07:32,560 doesn't give you what you want on white, 178 00:07:31,199 --> 00:07:34,240 switch to black. And the way you do that 179 00:07:32,560 --> 00:07:36,240 is by pressing X. It's white. It's 180 00:07:34,240 --> 00:07:38,639 black. So, I'm going to come over here. 181 00:07:36,240 --> 00:07:40,639 I'll put it on white 182 00:07:38,639 --> 00:07:43,759 and change including that one. Oh, that 183 00:07:40,639 --> 00:07:47,759 one changed cuz I hid it. Uh, these ones 184 00:07:43,759 --> 00:07:50,880 I want vertical. No, that was not it. 185 00:07:47,759 --> 00:07:53,520 Okay, these ones are fine. Those ones, 186 00:07:50,880 --> 00:07:57,280 including the last one. Uh, now I got 187 00:07:53,520 --> 00:08:01,039 this one by accident. There we go. 188 00:07:57,280 --> 00:08:04,879 Okay, this one. 189 00:08:01,039 --> 00:08:08,479 Uh, these ones I'm switching. 190 00:08:04,879 --> 00:08:11,199 Keep hitting that one. These ones. Okay. 191 00:08:08,479 --> 00:08:16,400 Not maybe those ones. So, X. So, it's 192 00:08:11,199 --> 00:08:19,039 very easy to do, right? and uh 193 00:08:16,400 --> 00:08:22,960 these ones. X. 194 00:08:19,039 --> 00:08:25,039 I think we've mostly done it. Now, let's 195 00:08:22,960 --> 00:08:26,479 have a look at this. Now, maybe these 196 00:08:25,039 --> 00:08:29,759 should go the other way. Let's just try 197 00:08:26,479 --> 00:08:32,399 it. Try it sideways. Uh can I use this 198 00:08:29,759 --> 00:08:34,240 one? 199 00:08:32,399 --> 00:08:35,839 Just clicking once in there. Is it 200 00:08:34,240 --> 00:08:38,240 changing the others? It's changing the 201 00:08:35,839 --> 00:08:40,959 others. So, let's just do this. Just 202 00:08:38,240 --> 00:08:43,440 this face. 203 00:08:40,959 --> 00:08:47,640 I'm actually I'm not sure I like it this 204 00:08:43,440 --> 00:08:47,640 way. I think I don't. 205 00:08:47,839 --> 00:08:53,200 So, 206 00:08:50,000 --> 00:08:55,519 you get the idea, though. 207 00:08:53,200 --> 00:08:57,920 Okay. 208 00:08:55,519 --> 00:09:00,000 Yeah, I'm going to switch that back. I 209 00:08:57,920 --> 00:09:01,839 prefer it like this. You may not like 210 00:09:00,000 --> 00:09:04,240 this greenish kind of wood. Again, you 211 00:09:01,839 --> 00:09:06,160 can come in here and you can change uh 212 00:09:04,240 --> 00:09:07,680 change the color. Here's a different 213 00:09:06,160 --> 00:09:09,279 color. I'm going to leave that on for 214 00:09:07,680 --> 00:09:11,680 the moment. So, it's kind of a mix of 215 00:09:09,279 --> 00:09:14,160 the red and green. Now, let's just have 216 00:09:11,680 --> 00:09:18,240 a quick look at the uh the handle, the 217 00:09:14,160 --> 00:09:22,800 door handle. Uh for that, I'm going to 218 00:09:18,240 --> 00:09:25,760 type ZB metal, let's say. And let's see. 219 00:09:22,800 --> 00:09:27,519 Metal pipes. 220 00:09:25,760 --> 00:09:29,440 Maybe that's okay. I don't know. We'll 221 00:09:27,519 --> 00:09:33,279 try. We'll bring that in. It'll go 222 00:09:29,440 --> 00:09:36,480 everywhere at first. Let's uh 223 00:09:33,279 --> 00:09:38,640 put on a black mask and a mesh. And 224 00:09:36,480 --> 00:09:41,120 let's just 225 00:09:38,640 --> 00:09:44,399 select these and see. Make sure we get 226 00:09:41,120 --> 00:09:46,320 that little circle at the end. 227 00:09:44,399 --> 00:09:47,839 All right. Well, we'll see. Now, you're 228 00:09:46,320 --> 00:09:49,920 going to notice that it's getting the 229 00:09:47,839 --> 00:09:52,240 grain from the wood as well. And so, 230 00:09:49,920 --> 00:09:55,680 what I'm going to do is click on the the 231 00:09:52,240 --> 00:09:58,399 main folder here. Come over to normal. 232 00:09:55,680 --> 00:10:01,440 Switch this to replace. And I'll also do 233 00:09:58,399 --> 00:10:02,959 that for height. 234 00:10:01,440 --> 00:10:07,040 And now we have that. I'm going to 235 00:10:02,959 --> 00:10:08,959 switch back to base color. And uh yeah, 236 00:10:07,040 --> 00:10:12,560 you know, that looks kind of all right. 237 00:10:08,959 --> 00:10:14,880 We could add some more dirt in there if 238 00:10:12,560 --> 00:10:17,120 we wanted to. 239 00:10:14,880 --> 00:10:18,720 But that's basically how how I would do 240 00:10:17,120 --> 00:10:20,320 it. You can do lots of things, of 241 00:10:18,720 --> 00:10:22,480 course. 242 00:10:20,320 --> 00:10:25,839 Just put that in there. It might be too 243 00:10:22,480 --> 00:10:27,760 much. And we'll add generator. We'll add 244 00:10:25,839 --> 00:10:30,640 dirt like this. And we'll just tone it 245 00:10:27,760 --> 00:10:34,079 down. 246 00:10:30,640 --> 00:10:37,040 You know, you get that effect. 247 00:10:34,079 --> 00:10:40,560 So that is how I did it. I used cube 248 00:10:37,040 --> 00:10:43,360 project on everything and then I used 249 00:10:40,560 --> 00:10:47,920 that layer in in here in the smart 250 00:10:43,360 --> 00:10:49,600 material. Okay, this rotate grain to you 251 00:10:47,920 --> 00:10:51,600 know orient the layers the right way cuz 252 00:10:49,600 --> 00:10:53,360 there's nothing worse and I've done it 253 00:10:51,600 --> 00:10:55,279 myself, 254 00:10:53,360 --> 00:10:57,600 you know, throwing on a wood texture 255 00:10:55,279 --> 00:10:59,680 quickly calling it done and then not 256 00:10:57,600 --> 00:11:00,880 realizing the wood grain's going the 257 00:10:59,680 --> 00:11:03,040 wrong way and you're wondering why does 258 00:11:00,880 --> 00:11:05,120 this not look good? And that's one of 259 00:11:03,040 --> 00:11:07,440 the reasons I built this separately 260 00:11:05,120 --> 00:11:10,000 instead of just you'll notice here like 261 00:11:07,440 --> 00:11:12,079 on the frame for example. I could have 262 00:11:10,000 --> 00:11:13,839 just I had a plane in here and I used 263 00:11:12,079 --> 00:11:15,760 inset. 264 00:11:13,839 --> 00:11:17,839 I could have left it but then the wood 265 00:11:15,760 --> 00:11:19,760 would be going like either vertical on 266 00:11:17,839 --> 00:11:22,079 the whole thing or horizontal and it 267 00:11:19,760 --> 00:11:23,920 just wouldn't look right. So I made in 268 00:11:22,079 --> 00:11:26,640 separate pieces so I could control it a 269 00:11:23,920 --> 00:11:28,160 bit better and uh and you know it just 270 00:11:26,640 --> 00:11:30,399 looks a bit more realistic whether or 271 00:11:28,160 --> 00:11:32,399 not you like this texture. But if you do 272 00:11:30,399 --> 00:11:34,800 and you want to mess with it, it is on 273 00:11:32,399 --> 00:11:36,640 the Zero Bio Patreon or it will be and 274 00:11:34,800 --> 00:11:38,640 the link will be there. Just become a 275 00:11:36,640 --> 00:11:41,040 patron. All right? Helps me out and 276 00:11:38,640 --> 00:11:43,600 there's other uh textures there for you 277 00:11:41,040 --> 00:11:46,399 and models including the model of the 278 00:11:43,600 --> 00:11:49,440 farmhouse which is available right now. 279 00:11:46,399 --> 00:11:51,120 You can grab the whole model. Okay. Ah, 280 00:11:49,440 --> 00:11:53,519 and then of course we have the top here. 281 00:11:51,120 --> 00:11:56,000 So that's, you know, if you're possibly 282 00:11:53,519 --> 00:11:57,519 going to be seeing the top, let's just 283 00:11:56,000 --> 00:11:59,600 fix that. So then you got to decide 284 00:11:57,519 --> 00:12:02,800 which one do I want to use. Let's try 285 00:11:59,600 --> 00:12:05,360 this one. That seem to change that. And 286 00:12:02,800 --> 00:12:06,959 there we go. There's your model. All 287 00:12:05,360 --> 00:12:08,800 right. So, that's going to be the end 288 00:12:06,959 --> 00:12:10,639 for the farmhouse series. I got lots 289 00:12:08,800 --> 00:12:13,839 more planned, so come on back soon. 290 00:12:10,639 --> 00:12:13,839 Thanks for watching.21650

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