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Original subtitles

This is going to be the last video in

the farmhouse series. And as you can

see, I have finished it. The only thing

we didn't do together was this piece.

And that's very easy to do, but I've

gone ahead and I've textured it very

simply. I didn't spend a lot of time on

it, but this is this is what it ended up

looking like. All right. I left out the

concrete base

uh just because and I wanted to let you

know that this model is available on the

zero bio patron. If you uh want to pick

that up, you can do that. You can use it

in any way that you like or use parts of

it or whatever you choose to do. So that

is the farmhouse and there it is. Uh

this is just in the viewer here with the

shader editor or shader view. Uh not

rendered or anything. So it could look

different with various HDRIs

and that can definitely affect the uh

you know the the the way the materials

looked. Uh this was done in Substance

Painter. And I just want to show you a

quick thing with respect to how I

textured this uh working on the door. So

I'm just going to jump over here

to the door. This is not unwrapped yet.

And as you can see, there are no seams.

All right. But there's the door. And I'm

going to show you something really

simple for this. I'm going to jump over

to UV editing. And all I'm going to do

here is select it all and go U cube

project. Now, most of these pieces are

rectangles or cubes. With that done, I'm

going to pack the UVs. You could use

Blender. I'm going to use UV Packmaster.

And I'm just going to general pack the

thing. And it's done. And it's packed

pretty pretty tightly. Okay. Now, I'm

not saying this is the best way to UV

unwrap, but uh we're going to do it this

way. So, I'm now going to export this as

an FBX.

And uh let's just find a place for this.

We'll go here. We'll just call this door

video selected objects and mesh and

export.

Okay. So, I'm going to jump over to

Substance Painter now. File, new, select

door video. Bring that in.

And there it is. Let's make a change or

two and add anti-aliasing here.

All right. So, before we can texture, we

need to bake the mesh maps. I'll do this

at 2K. I'll uncheck ID and I'll uncheck

thickness. Sometimes I play with

curvature. I'm going to leave it for

this time. All right. So, it's done. So,

in the layer stack, I'm going to get rid

of the default layer. And, you know, we

could build up a material from scratch,

but a quicker way is to use um a texture

or a material that we already have. So,

I'm going to come to smart materials and

I'm going to type in wood.

Let's actually type in ZB wood and this

wood planks by Zero Bio here. I believe

I have put that on the Patreon and I'm

going to check later, but uh if if it's

there somewhere, I'll link you to this

um if you want to become a patron and

grab that. And this is what it looks

like. So, obviously, we're going to make

some changes. So, first of all, the tile

generator is what's creating the line.

So, we're going to just delete the tile

generator.

and we'll have this. Now, what I want

you to notice is the grain of the wood

is all over the place. Some of it

doesn't look too bad. And of course, you

could come in here and you could adjust

things. You could change the color. Uh

you could do a lot of stuff, but this is

a good starting point. But I want to

show you a quick way that you can fix

this rather than trying to get it all

set up properly in Blender. Um, in here

inside the folder, there is a layer here

called rotate grain. I'm going to click

on the black mask and I'm going to clear

it in case there's any information in

there. And what I'm going to do now is

I'm going to be able to change the

direction of the grain using using this

layer. So, I'm going to click on the

polygon fill tool, and I'll try this

mesh fill. Let's see. This one looks

okay.

The big ones look okay. Let's see. That

one looks okay. This one. Well, I may

not be able to use that because if I

click on that, it'll change a lot of the

mesh. Actually, actually worked on

there. Let's try it on here. See, it

changes a whole bunch of the model. And

I just want to change maybe this one to

go horizontal. These are going to go

vertical. This one horizontal. So, I'm

going to come over here. I'll try this

one. UV chunk. Let's zoom in. Click

that. And that actually was too much. So

once again, I'm going to try this one.

And that one will change it. Now, it may

not change this one underneath. So I'm

going to click that as well. And you can

see what we're doing. Let's switch over

here. And let's come over to this. This

stuff looks like it's going up

vertically. This one isn't. So let's try

it there. So that changed too much

again. So I'm going to come over to this

one. I'll click here. And I'm just going

to drag as much as I need. See, this

inner one is okay. So, just these three

here and maybe these three. No, not

these three. So, press X and come back.

Let's just have a look at that. Click

the paintbrush. See, it's starting to

look better. So, let's keep going. Uh,

maybe I ought to do all these ones. I

want this one vertical. I want this one

going horizontal. So, polygon fill. I'm

going to try the UV chunks. See if that

works. Make sure I'm white. Yeah. Okay,

that got the whole thing. And that I

think works. So, let's just come down to

the main pieces. Okay, looks like most

of the main pieces are okay. Ah, this

one isn't. There we go. Vertical,

vertical. Yeah, horizontal. Horizontal.

Okay, so back into here. How about this?

Let's do these ones. Let's have those

ones going vertical. Vertical. This one

isn't. So, let's change that. It changed

these ones, but we'll work on that in a

minute. Vertical. Vertical. Okay. So,

back up to the top. That one's okay.

Let's come over here. I'm going to come

to this one and I'm going to select

those ones are okay. This one isn't

actually these three. So, I'm going to

press X and change them back. This one

I'm going to press X to go to white

and not that one. So, X. Click that one.

Uh up here, uh let me just see. So, you

just cycle between X, white, and black

until you get the result that you want.

Think that's okay. All three of these,

including that one. There we go. All

right, let's go over here.

X. Okay,

I think those are okay.

I can't tell. Sometimes you can't tell

until you change it back. All right, try

over here. No, those are okay. Those are

okay. This one I want to come like that.

I think those are okay.

Um,

these ones actually I want differently.

I want them to go that way. What am I

thinking? Oh, and all the way down into

there. And that one, too. X. If it

doesn't give you what you want on white,

switch to black. And the way you do that

is by pressing X. It's white. It's

black. So, I'm going to come over here.

I'll put it on white

and change including that one. Oh, that

one changed cuz I hid it. Uh, these ones

I want vertical. No, that was not it.

Okay, these ones are fine. Those ones,

including the last one. Uh, now I got

this one by accident. There we go.

Okay, this one.

Uh, these ones I'm switching.

Keep hitting that one. These ones. Okay.

Not maybe those ones. So, X. So, it's

very easy to do, right? and uh

these ones. X.

I think we've mostly done it. Now, let's

have a look at this. Now, maybe these

should go the other way. Let's just try

it. Try it sideways. Uh can I use this

one?

Just clicking once in there. Is it

changing the others? It's changing the

others. So, let's just do this. Just

this face.

I'm actually I'm not sure I like it this

way. I think I don't.

So,

you get the idea, though.

Okay.

Yeah, I'm going to switch that back. I

prefer it like this. You may not like

this greenish kind of wood. Again, you

can come in here and you can change uh

change the color. Here's a different

color. I'm going to leave that on for

the moment. So, it's kind of a mix of

the red and green. Now, let's just have

a quick look at the uh the handle, the

door handle. Uh for that, I'm going to

type ZB metal, let's say. And let's see.

Metal pipes.

Maybe that's okay. I don't know. We'll

try. We'll bring that in. It'll go

everywhere at first. Let's uh

put on a black mask and a mesh. And

let's just

select these and see. Make sure we get

that little circle at the end.

All right. Well, we'll see. Now, you're

going to notice that it's getting the

grain from the wood as well. And so,

what I'm going to do is click on the the

main folder here. Come over to normal.

Switch this to replace. And I'll also do

that for height.

And now we have that. I'm going to

switch back to base color. And uh yeah,

you know, that looks kind of all right.

We could add some more dirt in there if

we wanted to.

But that's basically how how I would do

it. You can do lots of things, of

course.

Just put that in there. It might be too

much. And we'll add generator. We'll add

dirt like this. And we'll just tone it

down.

You know, you get that effect.

So that is how I did it. I used cube

project on everything and then I used

that layer in in here in the smart

material. Okay, this rotate grain to you

know orient the layers the right way cuz

there's nothing worse and I've done it

myself,

you know, throwing on a wood texture

quickly calling it done and then not

realizing the wood grain's going the

wrong way and you're wondering why does

this not look good? And that's one of

the reasons I built this separately

instead of just you'll notice here like

on the frame for example. I could have

just I had a plane in here and I used

inset.

I could have left it but then the wood

would be going like either vertical on

the whole thing or horizontal and it

just wouldn't look right. So I made in

separate pieces so I could control it a

bit better and uh and you know it just

looks a bit more realistic whether or

not you like this texture. But if you do

and you want to mess with it, it is on

the Zero Bio Patreon or it will be and

the link will be there. Just become a

patron. All right? Helps me out and

there's other uh textures there for you

and models including the model of the

farmhouse which is available right now.

You can grab the whole model. Okay. Ah,

and then of course we have the top here.

So that's, you know, if you're possibly

going to be seeing the top, let's just

fix that. So then you got to decide

which one do I want to use. Let's try

this one. That seem to change that. And

there we go. There's your model. All

right. So, that's going to be the end

for the farmhouse series. I got lots

more planned, so come on back soon.

Thanks for watching.

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