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blender tricks workflow tips and overall
better and faster modeling process if
that's your aim then this is the video
for you there's a couple of classic
moves here but also many unknown gems so
make sure to subscribe like the video
cuz it sure helps in this YouTube
algorithm and let's
roll if you often import objects or
shapes to blender you will notice once
they are in mesh form the lines or the
to ology of the mesh is kind of sucks
and that's understandable every software
has its own operation so blender can
only adjust in this case we have an easy
solution called cleanup limited dissolve
you can get that from the F3 search bar
in edit mode so hit that while every
vertices is selected and it should do
you
wonders did you know that in blender you
can use the normal texts Unicode to
import various logos icons emojis and
symbols you name it you just search
online for Unicode shapes and you will
get the shape you need along with a code
under it copy it and paste it in blender
texts Unicode and you are good to go
with the shape to model things around
even with weird stuff which is
insane if you want to inset multiple
faces at once as long as they are the
same dimensions it should work fine
however if one of the faces is lacking
in one axis like this face is shorter on
the Y with inset vertices on the smaller
face will overlap sooner than others in
this case for even inset you just inset
all faces a bit then continue with scale
on individual pivot this can help a lot
in the long run if you keep it in
mind if we have a round shape like this
Dome and want to copy a shape or mesh
around it you just need to place the
mesh at one side then you can either set
its origin to the Curve curs which is
the Dome Center in my case or without
playing with the mesh origin just change
the pivot from top to cursor this way
you can hit shift d to copy then R to
rotate and finish with shift R to repeat
the action up until you're
done in the matter of mass copying High
poly shapes the shift d normal copy
method can become a disaster since now
you're doubling vertices count and
blender might give up on you thus you
need to use instance copy with alt D not
only your Grandma will be proud of you
but also the data on your file Will Not
Duplicate so it keeps the same poly
counts and you can make as much copy as
you want from this tree without
affecting your
workflow selecting inside blender can be
tricky when the view is packed with all
kind of models and stuff a quick way to
release belief your stress is to hold
alt while selecting this will give you a
list of all the object around you Mouse
click and you can choose the one you
want cuz it's so frustrating when the
damn light keep highlighting or the
camera is not selectable after 100
clicks and since we talked a lot about
the Pivot Point you should get familiar
with it you will use it with either
cursor pivot or individual it's just
essential if you want a quick process
with various result in rotation or
copying or any transforms you need
if you want to select this corner in a
more precise way you can just highlight
the three faces on the corner then use
the Control Plus to grow selection the
minus will shrink it of course the same
ones are located here in the select menu
if you forget the shortcuts but don't
they quite useful this works on the same
mesh so objects with multiple mesh won't
do you
well if you want to select every face
but skip the next one in a pattern the
normal selection will take you some time
thus you need to know Checker selection
you just highlight all faces in edit
mode and choose Checker deselect to get
the job done you can go further in the
side menu to flip the selected faces or
even get another pattern which can be
quite
fun connecting faces can be tricky if
they are curvy and the bridge tool is
there to get your job done so in the
case where you need to close a shape
like this you need to select both ring
edges and choose Edge Loop you can from
the side menu control the segments on it
to smooth it out or even give it a shape
profile inserting a shape on your mesh
is done with the knife project tool this
one works from your view so if I want to
project this star on the cube my view
will be the main thing I choose then I
select them both in edit mode by holding
shift and choose knife
project one of the essential work
process in blender is the extrude inset
smooth with this combination you can get
70 to 80% of your modeling done so get
your fingers customed to the Keys e for
extrude I for inset and a subdivision
level that suits your work another
method in modeling especially related to
organic stuff is the crosssection with
Loft this way we drew the outlines of
any shape at many levels tweak them
around then connect them with the loop
tools Loft option drop on it a smooth
modifier and with the extrude and inset
process you can get some amazing
results shape keys are also of
Incredible use if you know how to work
with them a method to to shift your
object from different shapes and
manipulate the transformation with ease
a good old weight paints goes well with
it so the combination of keys with
vertex groups is something you should
know might end up with a new way in
making
donuts the pivot point is not the only
thing to give Randomness to your
transformed object and that's because we
do have a random option in the trans
information with it you can select as
many objects as you want then from the
object menu choose randomize transform
playing with the side menu after that to
get the results you want on all
operations
available how to merge shapes see if we
have three objects we can use Union
Boolean on them then remesh the entire
things from scratch and smooth it with
corrective smoother on on High level so
you can get this weird thing how cool is
that The Art of Getting different
patterns on your mesh is done with
tessellation and that's inside the
tissue add-on in blender you just roll
with it by default or choose a profile
you have to spread it all over the mesh
topology patterns is something blender
still lacking on but this one can fix it
in times of need
need the contr L menu for link is a huge
timesaver with it we can link the object
data the materials between multiple
objects or even copy modifiers you just
need to select your Source at last and
also make sure to differentiate between
link and copy since after link both
objects change together unlike the copy
one next menu you need to know is the
control P set parent menu and ALT P to
clear it this one is dope in organizing
your scene objects or in animation you
can for example use it to parent chairs
to one table or place a camera on your
character face for firstperson
perspective the shift s menu for object
and cursor transformation is quite handy
especially when you're lost with it you
can send objects to cursor and vice
versa many other options like active
grid and send to world origin are quite
handy so get used to it the quick
favorite menu is there to cut the work
time for you use the right Mouse button
to add anything to it then with q key
open it in any mode keep in mind each
mode has its own quick menu so set them
up as you need the hashtag frame driver
is a quick way to do cycled animation
you can use it on any value in the
viewport or even with shaders it's
easily set and editable at any time to
get your animation running and that's
all people remember to like And
subscribe to not miss on upcoming videos
stay sharp goodbye
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