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blender tricks workflow tips and overall
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better and faster modeling process if
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that's your aim then this is the video
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for you there's a couple of classic
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moves here but also many unknown gems so
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make sure to subscribe like the video
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cuz it sure helps in this YouTube
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algorithm and let's
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roll if you often import objects or
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shapes to blender you will notice once
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they are in mesh form the lines or the
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to ology of the mesh is kind of sucks
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and that's understandable every software
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has its own operation so blender can
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only adjust in this case we have an easy
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solution called cleanup limited dissolve
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you can get that from the F3 search bar
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in edit mode so hit that while every
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vertices is selected and it should do
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you
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wonders did you know that in blender you
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can use the normal texts Unicode to
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import various logos icons emojis and
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symbols you name it you just search
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online for Unicode shapes and you will
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get the shape you need along with a code
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under it copy it and paste it in blender
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texts Unicode and you are good to go
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with the shape to model things around
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even with weird stuff which is
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insane if you want to inset multiple
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faces at once as long as they are the
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same dimensions it should work fine
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however if one of the faces is lacking
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in one axis like this face is shorter on
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the Y with inset vertices on the smaller
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face will overlap sooner than others in
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this case for even inset you just inset
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all faces a bit then continue with scale
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on individual pivot this can help a lot
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in the long run if you keep it in
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mind if we have a round shape like this
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Dome and want to copy a shape or mesh
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around it you just need to place the
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mesh at one side then you can either set
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its origin to the Curve curs which is
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the Dome Center in my case or without
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playing with the mesh origin just change
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the pivot from top to cursor this way
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you can hit shift d to copy then R to
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rotate and finish with shift R to repeat
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the action up until you're
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done in the matter of mass copying High
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poly shapes the shift d normal copy
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method can become a disaster since now
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you're doubling vertices count and
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blender might give up on you thus you
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need to use instance copy with alt D not
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only your Grandma will be proud of you
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but also the data on your file Will Not
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Duplicate so it keeps the same poly
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counts and you can make as much copy as
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you want from this tree without
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affecting your
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workflow selecting inside blender can be
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tricky when the view is packed with all
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kind of models and stuff a quick way to
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release belief your stress is to hold
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alt while selecting this will give you a
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list of all the object around you Mouse
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click and you can choose the one you
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want cuz it's so frustrating when the
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damn light keep highlighting or the
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camera is not selectable after 100
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clicks and since we talked a lot about
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the Pivot Point you should get familiar
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with it you will use it with either
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cursor pivot or individual it's just
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essential if you want a quick process
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with various result in rotation or
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copying or any transforms you need
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if you want to select this corner in a
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more precise way you can just highlight
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the three faces on the corner then use
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the Control Plus to grow selection the
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minus will shrink it of course the same
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ones are located here in the select menu
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if you forget the shortcuts but don't
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they quite useful this works on the same
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mesh so objects with multiple mesh won't
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do you
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well if you want to select every face
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but skip the next one in a pattern the
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normal selection will take you some time
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thus you need to know Checker selection
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you just highlight all faces in edit
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mode and choose Checker deselect to get
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the job done you can go further in the
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side menu to flip the selected faces or
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even get another pattern which can be
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quite
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fun connecting faces can be tricky if
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they are curvy and the bridge tool is
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there to get your job done so in the
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case where you need to close a shape
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like this you need to select both ring
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edges and choose Edge Loop you can from
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the side menu control the segments on it
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to smooth it out or even give it a shape
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profile inserting a shape on your mesh
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is done with the knife project tool this
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one works from your view so if I want to
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project this star on the cube my view
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will be the main thing I choose then I
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select them both in edit mode by holding
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shift and choose knife
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project one of the essential work
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process in blender is the extrude inset
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smooth with this combination you can get
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70 to 80% of your modeling done so get
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your fingers customed to the Keys e for
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extrude I for inset and a subdivision
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level that suits your work another
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method in modeling especially related to
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organic stuff is the crosssection with
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Loft this way we drew the outlines of
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any shape at many levels tweak them
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around then connect them with the loop
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tools Loft option drop on it a smooth
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modifier and with the extrude and inset
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process you can get some amazing
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results shape keys are also of
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Incredible use if you know how to work
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with them a method to to shift your
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object from different shapes and
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manipulate the transformation with ease
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a good old weight paints goes well with
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it so the combination of keys with
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vertex groups is something you should
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know might end up with a new way in
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making
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donuts the pivot point is not the only
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thing to give Randomness to your
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transformed object and that's because we
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do have a random option in the trans
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information with it you can select as
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many objects as you want then from the
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object menu choose randomize transform
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playing with the side menu after that to
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get the results you want on all
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operations
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available how to merge shapes see if we
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have three objects we can use Union
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Boolean on them then remesh the entire
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things from scratch and smooth it with
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corrective smoother on on High level so
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you can get this weird thing how cool is
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that The Art of Getting different
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patterns on your mesh is done with
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tessellation and that's inside the
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tissue add-on in blender you just roll
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with it by default or choose a profile
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you have to spread it all over the mesh
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topology patterns is something blender
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still lacking on but this one can fix it
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in times of need
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need the contr L menu for link is a huge
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timesaver with it we can link the object
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data the materials between multiple
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objects or even copy modifiers you just
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need to select your Source at last and
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also make sure to differentiate between
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link and copy since after link both
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objects change together unlike the copy
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one next menu you need to know is the
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control P set parent menu and ALT P to
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clear it this one is dope in organizing
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your scene objects or in animation you
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can for example use it to parent chairs
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to one table or place a camera on your
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character face for firstperson
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perspective the shift s menu for object
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and cursor transformation is quite handy
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especially when you're lost with it you
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can send objects to cursor and vice
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versa many other options like active
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grid and send to world origin are quite
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handy so get used to it the quick
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favorite menu is there to cut the work
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time for you use the right Mouse button
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to add anything to it then with q key
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open it in any mode keep in mind each
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mode has its own quick menu so set them
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up as you need the hashtag frame driver
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is a quick way to do cycled animation
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you can use it on any value in the
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viewport or even with shaders it's
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easily set and editable at any time to
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get your animation running and that's
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all people remember to like And
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subscribe to not miss on upcoming videos
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stay sharp goodbye15248
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