All language subtitles for 22 Essential Tips To Improve Your Workflow in Blender - English -generated) )

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

blender tricks workflow tips and overall

better and faster modeling process if

that's your aim then this is the video

for you there's a couple of classic

moves here but also many unknown gems so

make sure to subscribe like the video

cuz it sure helps in this YouTube

algorithm and let's

roll if you often import objects or

shapes to blender you will notice once

they are in mesh form the lines or the

to ology of the mesh is kind of sucks

and that's understandable every software

has its own operation so blender can

only adjust in this case we have an easy

solution called cleanup limited dissolve

you can get that from the F3 search bar

in edit mode so hit that while every

vertices is selected and it should do

you

wonders did you know that in blender you

can use the normal texts Unicode to

import various logos icons emojis and

symbols you name it you just search

online for Unicode shapes and you will

get the shape you need along with a code

under it copy it and paste it in blender

texts Unicode and you are good to go

with the shape to model things around

even with weird stuff which is

insane if you want to inset multiple

faces at once as long as they are the

same dimensions it should work fine

however if one of the faces is lacking

in one axis like this face is shorter on

the Y with inset vertices on the smaller

face will overlap sooner than others in

this case for even inset you just inset

all faces a bit then continue with scale

on individual pivot this can help a lot

in the long run if you keep it in

mind if we have a round shape like this

Dome and want to copy a shape or mesh

around it you just need to place the

mesh at one side then you can either set

its origin to the Curve curs which is

the Dome Center in my case or without

playing with the mesh origin just change

the pivot from top to cursor this way

you can hit shift d to copy then R to

rotate and finish with shift R to repeat

the action up until you're

done in the matter of mass copying High

poly shapes the shift d normal copy

method can become a disaster since now

you're doubling vertices count and

blender might give up on you thus you

need to use instance copy with alt D not

only your Grandma will be proud of you

but also the data on your file Will Not

Duplicate so it keeps the same poly

counts and you can make as much copy as

you want from this tree without

affecting your

workflow selecting inside blender can be

tricky when the view is packed with all

kind of models and stuff a quick way to

release belief your stress is to hold

alt while selecting this will give you a

list of all the object around you Mouse

click and you can choose the one you

want cuz it's so frustrating when the

damn light keep highlighting or the

camera is not selectable after 100

clicks and since we talked a lot about

the Pivot Point you should get familiar

with it you will use it with either

cursor pivot or individual it's just

essential if you want a quick process

with various result in rotation or

copying or any transforms you need

if you want to select this corner in a

more precise way you can just highlight

the three faces on the corner then use

the Control Plus to grow selection the

minus will shrink it of course the same

ones are located here in the select menu

if you forget the shortcuts but don't

they quite useful this works on the same

mesh so objects with multiple mesh won't

do you

well if you want to select every face

but skip the next one in a pattern the

normal selection will take you some time

thus you need to know Checker selection

you just highlight all faces in edit

mode and choose Checker deselect to get

the job done you can go further in the

side menu to flip the selected faces or

even get another pattern which can be

quite

fun connecting faces can be tricky if

they are curvy and the bridge tool is

there to get your job done so in the

case where you need to close a shape

like this you need to select both ring

edges and choose Edge Loop you can from

the side menu control the segments on it

to smooth it out or even give it a shape

profile inserting a shape on your mesh

is done with the knife project tool this

one works from your view so if I want to

project this star on the cube my view

will be the main thing I choose then I

select them both in edit mode by holding

shift and choose knife

project one of the essential work

process in blender is the extrude inset

smooth with this combination you can get

70 to 80% of your modeling done so get

your fingers customed to the Keys e for

extrude I for inset and a subdivision

level that suits your work another

method in modeling especially related to

organic stuff is the crosssection with

Loft this way we drew the outlines of

any shape at many levels tweak them

around then connect them with the loop

tools Loft option drop on it a smooth

modifier and with the extrude and inset

process you can get some amazing

results shape keys are also of

Incredible use if you know how to work

with them a method to to shift your

object from different shapes and

manipulate the transformation with ease

a good old weight paints goes well with

it so the combination of keys with

vertex groups is something you should

know might end up with a new way in

making

donuts the pivot point is not the only

thing to give Randomness to your

transformed object and that's because we

do have a random option in the trans

information with it you can select as

many objects as you want then from the

object menu choose randomize transform

playing with the side menu after that to

get the results you want on all

operations

available how to merge shapes see if we

have three objects we can use Union

Boolean on them then remesh the entire

things from scratch and smooth it with

corrective smoother on on High level so

you can get this weird thing how cool is

that The Art of Getting different

patterns on your mesh is done with

tessellation and that's inside the

tissue add-on in blender you just roll

with it by default or choose a profile

you have to spread it all over the mesh

topology patterns is something blender

still lacking on but this one can fix it

in times of need

need the contr L menu for link is a huge

timesaver with it we can link the object

data the materials between multiple

objects or even copy modifiers you just

need to select your Source at last and

also make sure to differentiate between

link and copy since after link both

objects change together unlike the copy

one next menu you need to know is the

control P set parent menu and ALT P to

clear it this one is dope in organizing

your scene objects or in animation you

can for example use it to parent chairs

to one table or place a camera on your

character face for firstperson

perspective the shift s menu for object

and cursor transformation is quite handy

especially when you're lost with it you

can send objects to cursor and vice

versa many other options like active

grid and send to world origin are quite

handy so get used to it the quick

favorite menu is there to cut the work

time for you use the right Mouse button

to add anything to it then with q key

open it in any mode keep in mind each

mode has its own quick menu so set them

up as you need the hashtag frame driver

is a quick way to do cycled animation

you can use it on any value in the

viewport or even with shaders it's

easily set and editable at any time to

get your animation running and that's

all people remember to like And

subscribe to not miss on upcoming videos

stay sharp goodbye

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.