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Original subtitles

hi everyone my name is siren in today's

video we will be creating moldings using

calendar

before we begin I will be appreciated if

you could take a moment to subscribe to

my channel if you find this video

helpful or enjoyable please consider

hitting the like button I also value

your suggestions for future videos so

please comment below if you have any

ideas or topics you would like me to

cover so let's get into this

first thing we need is a reference image

so go to pinterest.com or anywhere you

can find reference images

and search for molding and you will find

thousands of them

after finding a right surface image drag

and drop it into the blender

the next step is selecting the image and

hitting the alt R and ALT G to set the

rotational location of the image to zero

go to top view anything your image you

have multiple moldings just select one

and zoom in so you can see it better

then press shift a to create a plane

go to Warfare mode

and make it smaller

then move it to bottom corner of the

molding

after that

we go edit mode and remove one of the

vertices on the top

so now it depends on the molding you

want to create and for that you need to

put verses on the corner or any point

that you think you need to move like

this by hitting G and use E for extrude

for now forget about the curvy shape and

just try to create a basic shape we will

add them later

if you want vertices to be in the same

location as the other one you can use a

snapped

then use f to connect two vertices

now it's time to add bevels anywhere you

need to do that we can add the vertices

between two of them by Ctrl R and then

move it in or out depending on the shape

of the molding

after that we can use Ctrl shift B to

create devil and we can control the

number of the segments by scroll up or

down

the number of the segment depends on how

smooth you want it to be

for a bigger cap we need more segments

if you don't like the shape of your

curve or you want to change the location

of the vertices for a better angle for

your pedal

you can right unique to cancel that

operation

now go to object mode and hide the

reference image

shift a to create another plane This

Plane will be used as the top of the

walls

go to edit mode and delete only fish

after that F3 and search for master

curves I'm going to convert both of the

planes to Curves

then select plane that you created for

walls

and go to properties object data

geometry

object

play

to find it easier you can rename it

now you can go to Salt view to see how

it looks

if you want to make it this smaller or

bigger you just change the main molding

size

or if your modding looks weird speak out

of rotation with alt plus r we set the

rotation and use Ctrl a to apply

rotation and SK

at least if you are done about the size

and rotation you can convert it to mesh

so you can use 3D smooth for carry shape

of the molding

just remember after using 3D smooth go

to properties object data normals and

turn on auto smooth

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