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Original subtitles

Welcome back to the farmhouse video

series.

We were shopping for supplies for my

kids go back to school, so they're in

the background. They might be kind of

excited about all that. So, you may hear

some of that. Uh at any rate, I think

I'm going to do some

organization here. I just uh

Let's see.

They'll call that window.

And then let me just do one and copy it

around. We'll see. Now, what I really

want to do is get all of this stuff

slash key from the front and start

getting to work on this door here. So,

I'm going to select that, go into edit

mode.

And uh let's see if I just drop an edge

loop in there.

Control B, I'm going to pull out to the

frames. It may not be exactly on the

diagram. Something like that. And then I

think I can just take those and get rid

of that, so I have

I have the hole in there.

And what I think I'm going to do

actually is let's get rid of this mirror

for now.

Is use this window.

And see about just dragging it over, so

I duplicated it, dragging it over. It's

going to be I think at around the same

height for the door.

Uh but I'm just going to change some of

the sizes and I want to get rid of all

of this. So, I'm selecting little pieces

here.

Control L. Uh I'll get rid of that so

far.

And I'll get rid of this one down here.

Control [snorts] L X faces. I think I'm

getting rid of

uh

this inner frame. I'm just not sure. So,

let me just look at this. Now, there is

that. So, um let's

grab all this, control L, and separate

it out. So, that this is going to be the

door. So, it's actually going to be

actually Oh, I didn't need a separate

collection for that, really.

Uh

this is the window here. I'm just going

to call it window.

And uh I'm going to take that and drop

that into still the model. So, that's

the only thing I've got labeled so far

in there. And then that one I'm going to

uh move to the model as well.

And that's going to be door.

And I'll build it all together. So, I

got that. Okay.

Okay. So, now um let me What do I want

to do here?

Well, I'm not going to need this bottom

piece, for sure.

For that, X faces.

Uh I'm going to take all of that and

scale Z zero.

Pull it down. Maybe I can snap. Let's

see. So, that's the frame, right? So,

okay. What I can do

is I'll take

uh this piece first of all.

And I'm just going to move it out to

here. And that's about the right size

for that.

Uh yeah, let's just go back to there.

>> [clears throat]

>> And yeah, okay.

So, then I can get rid of this one. I'll

mirror the I'll mirror it over once I'm

organized here. I don't know if it's

helpful to be using this stuff or uh or

not. So, um just to make it easy, I'm

going to break that out.

And I'm going to select a bit of this,

and I'm going to break that out as well.

So, now I can come into Did I get that

piece? Yeah. I'm going to come into

that. Let's just look here. I'm going to

make this wider, so I'm going to scale

this in the X. I'll make it go past

uh

this post here.

And I'll use this as my centerpiece. So,

I can take this and set the origin to

the 3D cursor and check out check out a

mirror

and see uh

that. I think

I'm going to need them coming in. I'm

not sure yet. So, let's see. I've got

that piece. It looks a little wimpy uh

for me. So, actually maybe what I'll do

and let's go to wireframe. Maybe I'll

grab these vertices and these vertices

and scale them in the X. Make this a

little bit more

bigger and [clears throat] maybe I can

grab just these ones and pull them down.

Kind of make it equal and just get a

sense of that.

And now maybe I'll pull this over

underneath to the round there.

And that to around

there. I don't have another one on the

other side. Yes, I do.

Uh that's not actually bad. It's It's

coming along.

Uh

I need to get rid of Is there faces on

the bottom of this?

Uh

yeah, looks like and looks like it's

beveled.

Let's uh

So, now, you know what? I'll do it in

wireframe and just get rid of anything

on the bottom there. I don't need that.

So, how is that?

I think it's not bad.

Uh

this would get mirrored. Let's just see

if it roughly looks like it's in the

right position.

Okay.

And

yeah.

Let's save for the time being.

And then I would build a door within

that frame. And it might be off of the

diagram a little bit. So, with my 3D

cursor there, I think I'm going to go

ahead and bring in a plane.

Rotate X 90.

And that's going to be inside the frame.

Kind of like

that.

Um

I just want to think about this for a

second.

Okay, where is my

Where did my plane go?

There it is.

I'll take that and just snap it down and

I'm just going to build a door that's

similar to the one in the

in the image in the reference image.

That there for the moment.

So, let's just go ahead and

build something similar to that if we

can. So, I'm going to slash key to focus

on that. And I'll just bring my 3D

cursor up there and it matters. I'll

save. And okay, I can set the origin to

the geometry as well. So, it's trying to

be All right. So, what I want

is I'm first going to do control R and

I'm going to get the outside. I got just

got to remember that I need to put a

handle in there. So, let me see. I'm

going to bring that stuff back actually.

Um

Yeah, I think I'm going to

uh

So, it's so wide it is right now. I

think I'm going to take these and scale

them in the X a little bit more.

And

Yeah, okay. And I might scale the whole

thing out a little bit. Okay. So, at any

rate, I'm going to drop an edge loop

there and it's not on the diagram. So,

I'm just going to wing it. So, I'm going

to want a a split there. So, let's just

focus back on this door.

Okay, [snorts] I'm going to drag an edge

loop up here for the top making it kind

of similar to this middle.

This one is going to go up a little bit

higher than that one, something like

that.

And then I'm going to have a small

section there of squares, and then that

one with longer pieces. So, I still have

to

um I don't need that. I need

piece of wood coming across like that,

and I might take these up a little bit.

And then I need another one coming down

here.

And they're not going to be exactly

equal, but we'll make it we'll make it

work.

Okay, with that done, I'm going to um

take these pieces here.

And I'm going to break them out.

So, those are separate. I can just hide

those and I have this.

Now, I might pull this down a little

bit.

Yeah, it's pretty good.

Okay, so two for edge selection. I want

a solid piece of wood here, solid piece

of wood, solid piece of wood, and so on.

So, I'm going to start selecting some

edges on this.

And you'll see what I'm getting at. I'm

just going to go X dissolve edges. You

see that's like a piece of wood there,

piece of wood.

So, I just want to get rid of some of

these cuz of the way that I built it.

Not that one.

And then down here.

That might be a little bit thick

for my liking, but it'll look fine

anyhow.

Now, if I do that, I'm going to separate

these out.

I'll just grab those for the moment and

separate by selection. So, this

uh we have that.

And that could be all right actually as

is. I'm not sure. So, I'm going to

select it all, and I'm going to

uh I think I'm ready to extrude back to

give some thickness to the door. I'll

get rid of the back, though.

Have it like that. And let's try uh uh

just a typical bevel. So, it didn't go

on it everything went there. Let's make

that 0.005.

Let's see how much that is. Just want a

small bevel.

So, that we get a split here. So, it

looks like pieces of wood attached. And

I don't think I need that. It does

actually help if I add another segment.

Uh let's [clears throat] try this.

Select here and then and hold shift

select there and then control L and copy

modifiers.

So, we have that. And we may have some

extra faces that we really didn't need.

But [clears throat] I'm not going to

worry about that. Alt H might bring

those back.

Then I was thinking I'd come in and

select them.

And I'm going to

uh do some work down here. Let's pull

this down just a little bit.

To get it to kind of fit in there. A to

select them all.

I'm going to switch to uh individual

origins. So, I'm going to press I to

inset. Hold shift and pull.

Do a little thing like that.

I might pull these over. We'll see.

I'm going to extrude back a little ways.

And that might be too much, but I can

pull it out. And then still an

individual origin. So, I'm going to

press S to scale. I'll get that sort of

angled

look. I'm going to pull it out a little

bit.

Just like that.

Okay.

And then we're going to do some

beveling. And I think what we'll do is

we'll select here. Maybe there, too. So,

shift alt and click. Now, did that get

the whole No, it didn't actually. So,

that's a pain.

Let's start with this outside one. Shift

alt and click the outside edge

here.

I might not need to bevel that one.

Okay. So, that's all of those. Control

B. Let's pull. Let's roll up a bunch of

times like that.

And then let's try coming into the

corner. In fact, I could do this. I

could get rid of this side and just

mirror it or copy it. Let's just do it

once.

So, come in here into edge selection,

shift alt and click the corners.

I mean, whether or not you really want

to do it that way,

it's up to you.

Nope.

I don't want them that one.

This one.

This one.

This guy. So, shift and alt and click.

Okay, let's try this and see.

I'm going to come down just a three,

just a small bevel to round it a little

bit.

And then let's shift H to focus on those

and just to make it a little bit better.

Two for edge selection,

we will

Yeah, okay. I turn off shadow maybe for

a moment.

I want to grab this outside edge.

There. And I want to extrude that back a

little bit. Let's just have a look at

that and see if that's helpful in any

way. Because then I can come in here,

shift alt and click that outer edge, and

I can bevel that, too. I don't know that

I really need that. Um and if it's

overkill,

control B and pull.

You know, I could do that.

Yeah, I really don't know that that was

necessary, but

I probably would have to select the

inside and just

hide inside one more time. Just pull it.

No, I could they crossed over. Actually,

maybe not. Let me see if I shade smooth.

Uh I get that. Let's try adding normals

weighted normal.

And by the way, let's let's do that. So,

let's

recalculate them.

I'm going to go ahead and apply that and

then I'll take that and let's see if we

can just mirror it over.

So, I'm going to apply that and join it

to there and then I I lose that or I

have to bevel on. So,

I'm going to

join those because they have the same

bevel.

And now you can see that we have a

little bit of a gap which kind of looks

cool,

but

kind of not in a way.

So, I'm going to come back

and I'll apply that bevel. Let's see if

I apply that bevel. If I join them,

will I get the same? Yeah, I do.

And so, I can come in

and uh in wireframe

uh I can

try to

let's see if I can grab all of these. If

I do that, let's just go back to median

points. I try to scale them in the Z and

does that, eh?

All right. So, tell you what I'll do.

I'll select all of these

uh

all of these pieces here

and I'll go control L and I'll go back

to individual origins and I'll scale

these in the Z and just push them in a

little bit more.

And that's not not bad, I don't think.

Um

do I want Would I want to do it for

these as well?

We'll change the size of the door a

little bit. Let's just try to scale in

the Z.

Yeah, I I I like it. So, I'm going to

take these and these and I'm going to

control J.

Come in here, merge by distance, got rid

of a couple of vertices. Double check

that it's facing the right way. Slash

key, have a look. There's our cool

looking door.

And just position it and let's see if we

can get that that door knob.

I feel like this is a little bit too

too wide and so what I might try to do

is shift alt and click. I got multiples,

don't I?

All right, let's select this face, this

face and this face and go control plus

control plus. That should bring it out

to the edge of the bevel. Let me just

try and alt S and and pull, I guess. And

it's going to pull it out, eh?

Uh actually, let's put on median point.

Alt S.

Now separate it.

Okay.

Uh so another thing I'm going to do is

I'm going to select all of this, like

that.

And I'm going to scale X.

And I'm going to in wireframe grab this

and just pull it up a tiny bit just to

get back to whoops to where we were.

I can I can always increase the size of

the door a bit. All right, anyways,

let's stop fooling around.

All right, so I've got that there. All

right, so I'm going to try to make that.

So my 3D cursor is right there, that's

okay. I'm going to bring in a circle.

And I may go ahead and just leave it at

32.

And I'm going to bring that in. I'm

going to rotate X 90, scale it down a

bit. I'm just going to bring it in. So

we'll make it and then I'll make it fit.

Whatever I have to do. So I'm going to

box like There's There's half the

circle. I'm going to come up to about

there, actually.

Delete. I'm going to take these two

points and I'm going to press E and S X

to pull them out.

And I'll just take it and squeeze it

down a bit and maneuver it. I'm not

going to be on the diagram, but I'm not

going to worry about it. Take those E to

extrude, pull them down. All right, so

I've got that. Shift D, rotate 180°.

Pull it down. Don't worry about the

size. Select those, F

F Select all these, X dissolve vertices,

and now I have this. And um

it's a little hard to tell how far it

comes down, so just make something that

looks

reasonable.

Okay, I'm going to select these four

outer vertices. A little bit too sharp.

Shift control B. Hold shift and pull,

and I just need three vertices in there

to give it a little bit of rounding.

Have to make a face.

Okay, let's focus on that uh with the

slash key. And in solid view. All right,

so I have that. Okay, so I'm going to

now extrude.

And I might look from the front, and S

to scale, and scale it like that a bit,

and then scale it in the X to sort even

it out.

Do a bit of that, and then E to extrude,

come straight back.

And X faces to get rid of the back face.

So, I'll now have this.

And then I'll come in here, and I will

Shift alt and click there and there, and

let's see if I can get a little bevel in

there. Three. Let's try shade smooth.

Now I'll take this front face and

control E, mark sharp.

And we'll have that.

Uh let's alt and recalculate case.

All right, and then let's have a look.

I'll probably move the move this in a

bit, or widen the door a bit. So, I'm

going to scale that down a bit, and just

get it on there.

And that's roughly where the position

that I would want. Uh this is going to

have a handle and a little flipper

thing, so I think I will uh make that a

bit taller. Sort of looking at the

diagram.

And I'll come down to there. Then I'm

going to take it, shift D to duplicate,

and I'll pull it in.

And I'm going to scale that down like

that. And then take the bottom, and I

want a small piece like that, but I want

it in line with that. Like that.

Okay.

So, take this. Make sure that it's

pushing out to the door like that.

Okay, cool. I just wonder if

>> [snorts]

>> this piece should be above that cut in

the door. I wonder if that looks better.

And I don't think it matters, really.

Okay, so

um

I'm going to

um

look at just widening the door a little

bit, grabbing the uh outside.

And [clears throat]

and going scale X,

and just make it

fit a little bit better.

Yeah, all right, like that.

Okay, so the next thing I need to do is

select there.

And I'm going to bring in a curve

path.

I'll scale it.

I'm going to rotate 90. So, I'll scale

some more. I'm going to pull that down.

And now we're going to focus on that and

this. And I'll just focus on those two

things.

I'm going to select the curve here, look

from the side.

I'll just pull it out.

Uh this

is going to come down. E to extrude uh

and pull it in.

I'm going to take this and just pull it.

And I'm just going to create some kind

of a pleasing shape.

Okay, this is going to sort of come and

bounce off that and then stick out.

Maybe not as far as that though. So,

let's see what happens if I just pull

that out and see what we're getting.

Not bad.

Maybe uh

a little bit more than this so that the

curve ends around halfway. Look at that

S curve.

Let's go ahead and give this some

thickness first of all.

All right. And we can look at the

diagram or we can just kind of wing it.

See, that's a little bit much.

Um, I can also come in here now, select

a point and press Alt S

and make it smaller,

thinner like that cuz I want the outside

to be this part to be thicker.

Uh, so I'm going to take You can do two

at a time. Alt S, narrow it.

And I don't want the tail of this to be

even smaller.

Something like that to start with, but I

actually would like

this part to be wider. Alt S.

Okay. And I'm going to come over to

profile here.

And I'm going to click and drag up.

Like that. I want these kind of two

separate sections. So, just drag this

along

and see how we like this. Kind of like

that.

So, it's kind of squarish. Maybe not so

much.

Uh, something like that. Let's try just

if I click one more. I just want to see

that it's a little bit sharper, a little

a like a banana.

So, you just play around with this until

you get a pleasing shape. Not going to

see it overly up close. So, that's

roughly in the middle going in.

And this touches down here.

And you know, you could spend a little

while on this, but I'm not too worried.

Like that.

And

that's reasonably what I would want.

Maybe a tiny bit more down like that.

Bit more in the middle. And I'm going to

accept that. Now, when I come to the

resolution, I'm going to use around six

to keep the smoothness. So, I'm just

going to do that and I'm going to

convert to mesh. And it'll be like that.

And it's you know, kind of heavy, kind

of not. Um I can select the point, the

sharp point. If I wanted a bit sharper,

instead of just mark sharp, I can go uh

shifty and pull for mean crease.

And when it gets really

red, it's pretty sharp. So, I'm just

going to go kind of like a little bit

like halfway in there. It'll just

sharpen it up a little bit. Um

yeah, but that's what I'm going to go

for. So, that's already a um a mesh. So,

I'm going to take it and I'm going to

join it to there.

And I'm going to come down here.

And

let's see if I if I was to dissolve that

edge, it's always good practice to try

doing stuff like that. Seeing if you

want to do that. What if we take these

and S actually might get a little bit

too tight.

Yeah, I think that's okay. As long as

nothing's over overlapping. I'm going to

select there, shift S cursor to selected

and then I'm going to bring in a UV

sphere and I'll make it something like

14 and 12 or something. Scale it down.

Pretty small.

Look from the side.

And then just rotate it to sort of

follow that and position it the way that

I like. That might be too big still.

It's a very small detail. If I turn that

off,

you know, just a

kind of hint to that. I don't know if

that looks any good.

Uh otherwise, and I may not like it

actually, you could just try to fill

this

um

after make a face and then bevel just

watch that doesn't overlap.

I I think maybe that's that's better.

And then I thought what I would do is um

just on this piece. And I'm going to

take this actually and pull it up a

little bit so that this is about a third

from the bottom.

And uh I'll bring my 3D cursor there.

And I'm going to bring in another

circle. And again, you can choose

however many vertices. I'm not too

worried, so I'm just going to do this.

I'm going to look down from the top.

And I'm going to select There's the the

middle vertex. You can go control

[snorts] plus, control plus maybe twice.

X vertices and then take these, either

extrude, pull them in, take these.

You'll never see this detail, but

uh

I mean, what I'm about to do. I'm just

going to bevel those so it's be rounder.

After make a face, uh this might have to

come in a little bit more. Actually, I'm

not even sure how far comes in. That's

fine.

Okay, I'm going to extrude this upwards

to give it some thickness. I'm going to

shift H. We want to get rid of this face

here. Select the top and the bottom in

face selection and bevel

like that. We can shade smooth, but I'll

probably want to mark sharp. Select the

top face again and the bottom face and

control E mark sharp so the shading

looks better. Uh

bring that back. And then take this

piece.

I'm not even looking at the diagram,

pull it up a little bit and then we'll

just rotate in the axe down a little.

And then just adjust this, push it in.

You know, for that kind of thing. I mean

that's that's good enough.

I'm just curious as to where it is on

the diagram. But

does it even really matter?

It might be a little closer.

You know, it's just you just imagine

grabbing that and trying to use your

thumb on that or whatever.

I think it's it's probably fine. So

>> [snorts]

>> you can put bolts in this and all, but

I'm just going to take this and this and

I'm going to join it.

And I'm actually going to join all of

this to the door.

And I think that's probably okay for the

door. Let's go back to the mat cap, to

the shadow.

And let's double check this. Okay, I do

have some stuff to flip. So let's just

take care of that right now and then

we'll come back to that. So this whole

wall

which is mirrored so flip these things,

alt and we copy it inside. Okay,

obviously the inside is, you know, open

once one-sided. Um

so this is what we have

for our door.

Uh we'll look with another mat cap so

it's not so it's a little bit

easier to see.

Um

yeah, okay. I might consider, you know,

moving moving this in even more.

It's just a little hard to to get to

that handle. So, you know, these are the

details that you you might want to think

about. Um if I take this and this, yeah,

I think the best way is

the Let me let me focus just on that.

So maybe I was better

with the with the window

frame as it was.

Uh

let's bring that stuff back.

And then I could

take the door.

Yeah, all that stuff was still selected.

I don't believe I got that other stuff.

Let's see.

No, let me redo it.

No, that's too much.

Okay, little bits at a time

and zoom in.

We'll just widen the door a little bit

and then we can come back to here.

And now I can Do I have anything else?

See, I don't want this stuff in there.

No, I do not want to select anything.

Just the outer part.

I hope there's nothing else in there.

Let me Let me give it a try.

S X

It doesn't seem to be pulling anything.

I think I got what I need, so I'm going

to S X.

Do that. Then I'm going to select this

stuff here, control L,

and just move it a little bit.

Good enough. Let's just save.

All right, let's quickly move on and do

a little bit more. Let's quickly do a

step. I'm going to select here, shift D

to duplicate, scale in the X.

P to break it out. I'm going to take

this step.

And um

extrude out like this.

I'll grab the top, pull it down.

I'm going to drop an edge loop right

there, and then I'm going to grab this

either extrude and we have a step.

Let's get rid of these faces and we can

get rid of these back faces.

Then we have a front step. Let's scale

in the X a little bit.

Okay, save that.

And we still have the lamps to do. Let's

quickly see if we can do a lamp.

There it is there. Where's my 3D cursor?

Right there. It's a little hard to see,

I realize, so

let's do this in object mode. We'll

bring in We'll bring in a circle. I'll

leave it at 32. Yeah, it's down there.

Okay.

Okay, back to my layout.

Okay, it's not there. Oh, it was huge,

that's why.

Something like this. I'll take it here

and all I'll do is I'll press E to

extrude, come up a bit.

E to extrude, come up to here, go to

wireframe and scale it.

I'll go E to extrude. This may look a

little bit different and then extrude up

to here, scale it in.

And then we'll extrude up kind of like a

cylinder. You can go to there and come

up and

Then we can come up one more.

And then I'm going to leave it at that

for the moment. Let's focus on that if I

can find it again.

Just slash key. We're going to flip it.

Like that and then we're going to give

it some thickness.

E and alt S and pull.

Like that, so we get some thickness on

there. We're going to have to recopy it

again and then we're going to start

beveling.

But I actually won't need these faces,

you know, so I might as well get rid of

those. Then I can take this and I can

just scale it in a bit. So, let's go

ahead and bevel shift alt and click.

Let's get all of these edges here,

including this one. Control B, bevel it

with three.

Okay, we can shade smooth now and see

what we got. That's not bad. Just

something.

Uh let's uh slash key. Look from the

side.

Okay, so let's just take that and put in

the 3D cursor there and we'll do another

curve path.

We'll take this rotate 90. No, I didn't

do it. Where is it?

Okay, let's rotate Y 90.

Scale it.

Okay, I'm going to take this point here,

just drag it over to the end.

And just start

trying to make the curve. I'm going to

take that point and this one and uh

subdivide.

Pull that down.

Take these two points and subdivide.

Pull this out.

And then, you know, just just shape it.

Some people are good with Bezier curves.

I'm not.

Um it's not a bad start.

And [clears throat] let's

give this Yeah, I don't like that yet.

You know, try not to do too many. Let's

give this some thickness here.

Just something like that.

You know, that could probably do it

unless we wanted to do a better job.

You know.

But I don't have a problem with that

really almost.

Okay, yeah. All right, I'm going to give

this Let's Do you see if I start three,

it's kind of chunky.

Four, that's probably all right. Okay,

let's just do it. Convert to mesh. I'm

going to join it to this and I'm going

to come over here to this part here,

shift alt and click.

And I'm going to scale Y zero to

straighten it, shift E, scale it out and

I can't see anything here, so I'm just

going to make something. Pull it back a

bit, E to extrude, pull it out, scale

it.

A little bit thicker. E to extrude,

that'll come into the wall. We need to

flip this

and I will have to make a face. We'll

bevel here.

I'll take this, we'll bevel that

and make sure there's no face on the

back. We're going to shade smooth.

So, that's going to go in. Let's just

finish up with a bit of a a bulb and

there's a lot of vertices, so I'm going

to use the 32. Shift E to duplicate,

scale it down

and

just bring it to here somewhere to hang

down. E to extrude and push it up.

That's fine.

Uh take that face, I have to make a

face, I mean. Control B to bevel. I'm

going to pull it quite tight, but not

overlapping and then roll up a few times

to get that shade smooth. I mean, that's

good enough. We're never going to look

on the inside. So, I'm going to take

this and and now as all joy. Okay, so

let's merge by distance and double check

the orientation. Okay, cool. And now

we'll take this and we'll push it on and

that'll be all we'll do for now.

Uh we'll come back and finish this up.

Uh so, let's just get this into

position. I kind of feel like this whole

base thing here, control L, should be

bigger, so I'm going to scale shift Y.

Just make it a little bit more

substantial.

Okay, and take the whole thing and G Y

till it makes contact with the wall.

Let's look from the front, see where it

is. We can do this and you You try to

get it like that. And then I'll find

something central like I guess that

frame is kind of central.

And then I'll set the origin to the 3D

cursor and mirror this lamp.

There, let's see how she's looking.

Okay, let's turn these off. Let's save

and let's check out Okay, we already

have a backup. I'm going to go back to

that one for now.

I'll show you with

out the white outlines in case you

prefer that. That is a little dark, so

you can try different, you know, mat

caps. Whatever, let's go let's go to

that so we see

where we're at.

All right, so looking pretty cool. We

just have a couple more things to left

to do, really, the chimney and uh

and that might be it. I was thinking of

one more thing just for fun. Okay, just

for fun to see if you would like it at

all.

Um I'll take that shift D scale in the

X.

This is not necessarily the way that I

would do this,

but you could if you really wanted to to

make like planks of wood. I'm going to

bring that down. In fact, we can snap it

to there.

Uh I'm just going to um bring it up a

little bit

so I can extrude downwards.

Uh so E and I'll come down.

I can get rid of that and uh let's break

this out.

Try to break it out. I'll take that and

uh recalculated. I was thinking we could

try that this bevel 0.005

maybe. Let's just leave it at that.

Let's try a shade smooth see how that

looks. Okay. Uh so the bevel's there and

generate array. We're going to be coming

in the minus one direction.

Uh before I do that, I can try I mean I

can fix it up in numerous ways, but I'll

do that and then just increase the array

until you get to the other side just to

see what it would look like cuz it kind

of looks a little bit more western.

Let's say I use that many

I'm going to scale in the X and just

pull it out till it kind of fits. It's

just something you know to make it look

a little bit more

you know like a western scene. Obviously

these planks are very thin and they're

and they're very you know perfect.

So they might not look you know like the

real thing whatever but uh

I'm going to leave those there for now

cuz it does look kind of cute and it

goes on the inside looks like a little

country store or something.

All right. So that's going to be it for

the time being we'll try to come back

with one more video at least for the

modeling and then I'll decide if I want

to texture this. This model

I want to get rid of that though. I

don't like that. This model will be

available to patrons on the zero bar

patron if you want to take it apart and

just use a door practice your texturing

or whatever or you want to use the whole

thing I do not mind.

Uh so that's going to be it for now.

We'll see you next time.

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