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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,000 Here 2 00:00:05,440 --> 00:00:10,080 is where we left off in part two for 3 00:00:08,480 --> 00:00:12,000 working on this farmhouse. And I'm going 4 00:00:10,080 --> 00:00:13,599 to continue a little bit, but I just 5 00:00:12,000 --> 00:00:15,440 thought maybe we could make a little 6 00:00:13,599 --> 00:00:18,080 small adjustment to this. It's not on 7 00:00:15,440 --> 00:00:21,359 the reference image, but just something 8 00:00:18,080 --> 00:00:23,359 for for fun. Switch back to global. What 9 00:00:21,359 --> 00:00:25,359 I'm going to do is I'm going to controlr 10 00:00:23,359 --> 00:00:27,680 and just drop an edge loop on all of 11 00:00:25,359 --> 00:00:31,039 these. Now I could either delete them 12 00:00:27,680 --> 00:00:33,040 and and you know array them again or I 13 00:00:31,039 --> 00:00:34,559 could just do I've skipped skipped the 14 00:00:33,040 --> 00:00:36,480 middle one. I can do them all at the 15 00:00:34,559 --> 00:00:39,760 same time. I think at least on this 16 00:00:36,480 --> 00:00:42,480 side. Okay. So looking from the front in 17 00:00:39,760 --> 00:00:47,120 wireframe should be able to just border 18 00:00:42,480 --> 00:00:48,800 select all of that. So I've got the uh 19 00:00:47,120 --> 00:00:50,480 the edge loop there. And then what I'm 20 00:00:48,800 --> 00:00:52,640 going to do is I'm going to press CtrlB 21 00:00:50,480 --> 00:00:54,960 to bevel and pull and just create a 22 00:00:52,640 --> 00:00:58,160 space like that. I'm going to leave it 23 00:00:54,960 --> 00:01:01,280 equally right in right in the middle. Uh 24 00:00:58,160 --> 00:01:03,120 now what I'm going to do is uh if I do a 25 00:01:01,280 --> 00:01:04,720 control I I end up getting the rest of 26 00:01:03,120 --> 00:01:06,880 the uh [laughter] 27 00:01:04,720 --> 00:01:08,400 the whole thing. So I'm going to and I 28 00:01:06,880 --> 00:01:11,280 press three for face selection. Shift 29 00:01:08,400 --> 00:01:13,040 alt and click and just shift alt and 30 00:01:11,280 --> 00:01:15,680 click here and I'll get all of these 31 00:01:13,040 --> 00:01:18,240 guys. I'm just going to expand them a 32 00:01:15,680 --> 00:01:20,320 bit so we have a slightly more 33 00:01:18,240 --> 00:01:21,520 interesting design and then we'll move 34 00:01:20,320 --> 00:01:23,920 on. So there's the middle one. I'm 35 00:01:21,520 --> 00:01:27,200 skipping that. So, shift alt and click 36 00:01:23,920 --> 00:01:31,600 each time getting all of those faces in 37 00:01:27,200 --> 00:01:35,040 this selection. There we go. Like that. 38 00:01:31,600 --> 00:01:36,640 This, and this. All right. So, now what 39 00:01:35,040 --> 00:01:37,920 I'm going to do is come in here, just 40 00:01:36,640 --> 00:01:40,479 sort of look from there. I'm going to 41 00:01:37,920 --> 00:01:43,439 press E and alt S, and I'm going to push 42 00:01:40,479 --> 00:01:45,280 and just push it out a little bit. 43 00:01:43,439 --> 00:01:46,960 Like that. 44 00:01:45,280 --> 00:01:50,240 And then I'm going to come back, shift, 45 00:01:46,960 --> 00:01:54,079 alt, and click all of these. 46 00:01:50,240 --> 00:01:56,720 We're almost done. all of these guys 47 00:01:54,079 --> 00:01:59,759 like that. And then I'm going to press 48 00:01:56,720 --> 00:02:01,920 Sz and scale and pull them downwards 49 00:01:59,759 --> 00:02:04,560 like this. 50 00:02:01,920 --> 00:02:06,799 Okay. So, we're getting this effect. 51 00:02:04,560 --> 00:02:09,679 Now, I could leave it at that or I can 52 00:02:06,799 --> 00:02:12,480 come in here. I can probably do this. 53 00:02:09,679 --> 00:02:15,360 Nah, not really. I'm just going to I 54 00:02:12,480 --> 00:02:17,840 press two for edge selection and and 55 00:02:15,360 --> 00:02:20,480 these are my almost my last selection. 56 00:02:17,840 --> 00:02:23,120 So, just bear with me and hopefully I 57 00:02:20,480 --> 00:02:25,200 will get them all. And then we'll just 58 00:02:23,120 --> 00:02:28,959 have to delete there's extra faces now 59 00:02:25,200 --> 00:02:30,080 that we created uh underneath the other 60 00:02:28,959 --> 00:02:33,120 pieces that we're going to have to 61 00:02:30,080 --> 00:02:36,720 delete. So, we'll do that and uh then we 62 00:02:33,120 --> 00:02:38,800 can move on to other things. 63 00:02:36,720 --> 00:02:42,400 All right. You'll notice that I made a 64 00:02:38,800 --> 00:02:45,599 change. I decided to bypass the time 65 00:02:42,400 --> 00:02:48,160 lapse and do the full videos here for 66 00:02:45,599 --> 00:02:50,239 you on YouTube. I'll do other stuff uh 67 00:02:48,160 --> 00:02:52,480 for the Patreon. But I decided I wanted 68 00:02:50,239 --> 00:02:55,040 this farmhouse to be available to 69 00:02:52,480 --> 00:02:56,879 anybody who's interested in building, 70 00:02:55,040 --> 00:02:58,640 you know, structures like this. Very 71 00:02:56,879 --> 00:03:00,000 simple. But all right. So, now that I've 72 00:02:58,640 --> 00:03:01,680 got that, I'm just going to zoom in a 73 00:03:00,000 --> 00:03:03,840 bit more. I hope I got them all. Control 74 00:03:01,680 --> 00:03:05,680 B to bevel. Pull. There's two. I'm going 75 00:03:03,840 --> 00:03:08,640 to roll up to get one more just to give 76 00:03:05,680 --> 00:03:10,239 it that beveled look. I'll have to copy 77 00:03:08,640 --> 00:03:13,040 it over to the other side. Oh, it's 78 00:03:10,239 --> 00:03:14,400 mirrored. We're all set then. Actually, 79 00:03:13,040 --> 00:03:16,720 now this middle one looks a little bit 80 00:03:14,400 --> 00:03:20,239 out of place, but All right. And now I 81 00:03:16,720 --> 00:03:23,440 want to come in here and uh just see if 82 00:03:20,239 --> 00:03:28,319 I can sort of grab the tops 83 00:03:23,440 --> 00:03:30,799 like this. X faces. And down here I want 84 00:03:28,319 --> 00:03:34,319 to grab all these. Getting nothing else. 85 00:03:30,799 --> 00:03:37,680 X faces. Done. All right. I just thought 86 00:03:34,319 --> 00:03:39,920 maybe that would be a nice touch. 87 00:03:37,680 --> 00:03:41,599 Okay. So cool. So now what I'm going to 88 00:03:39,920 --> 00:03:43,920 do is we're going to work on the 89 00:03:41,599 --> 00:03:45,360 supports for the roof here. And the way 90 00:03:43,920 --> 00:03:49,519 I'm going to do it is I'm going to come 91 00:03:45,360 --> 00:03:51,440 in here and um I'm going to select a bit 92 00:03:49,519 --> 00:03:53,120 of this. 93 00:03:51,440 --> 00:03:54,799 Ctrl L. I should just get one because 94 00:03:53,120 --> 00:03:56,640 remember these are separate pieces. 95 00:03:54,799 --> 00:03:58,959 Shift D to duplicate. Just pull it out 96 00:03:56,640 --> 00:04:00,480 for the moment. Look from the front in 97 00:03:58,959 --> 00:04:02,400 wireframe. 98 00:04:00,480 --> 00:04:04,159 And we'll sort of line it up with this 99 00:04:02,400 --> 00:04:07,040 one. But I'm going to scale it in the X 100 00:04:04,159 --> 00:04:09,599 a little bit. SX. 101 00:04:07,040 --> 00:04:12,239 There we go. And just let's just check 102 00:04:09,599 --> 00:04:13,599 where that piece is. That's like that. 103 00:04:12,239 --> 00:04:15,760 Now, we're going to put another piece of 104 00:04:13,599 --> 00:04:17,280 wood in front and behind later. 105 00:04:15,760 --> 00:04:20,479 Actually, may not even have to do the 106 00:04:17,280 --> 00:04:22,800 behind one. We'll see. So, uh, what I'll 107 00:04:20,479 --> 00:04:25,440 do is I want to I'm going to separate 108 00:04:22,800 --> 00:04:26,960 this out. And I'm just going to copy it 109 00:04:25,440 --> 00:04:29,280 by eye. I'm not going to array it or 110 00:04:26,960 --> 00:04:31,199 anything. So, I'm going there. I'm in 111 00:04:29,280 --> 00:04:32,720 shift D. And then I'm just going to sort 112 00:04:31,199 --> 00:04:34,240 of line it up with these. And if they're 113 00:04:32,720 --> 00:04:36,960 not perfect, it doesn't matter because 114 00:04:34,240 --> 00:04:39,440 there's no way that when they, you know, 115 00:04:36,960 --> 00:04:41,280 construct this would be perfect. And I 116 00:04:39,440 --> 00:04:44,479 see that I have a mirror on still. Well, 117 00:04:41,280 --> 00:04:47,520 that actually helps me out. So, I think 118 00:04:44,479 --> 00:04:51,360 I can go ahead and apply the mirror and 119 00:04:47,520 --> 00:04:52,960 have those there. All right, cool. Next 120 00:04:51,360 --> 00:04:54,479 thing, we're going to come down here. I 121 00:04:52,960 --> 00:04:56,240 got a nice straight edge right there 122 00:04:54,479 --> 00:04:59,120 that goes all the way across. Shifty Dy 123 00:04:56,240 --> 00:05:02,000 to duplicate. Pull it up. P to break it 124 00:04:59,120 --> 00:05:04,240 out. Uh we'll we'll get it started by 125 00:05:02,000 --> 00:05:06,720 giving it a little bit of of uh height 126 00:05:04,240 --> 00:05:09,280 like that. And we'll look from the 127 00:05:06,720 --> 00:05:12,960 front. And let's see if we can figure 128 00:05:09,280 --> 00:05:16,479 out where this is going to go. Um, I may 129 00:05:12,960 --> 00:05:19,360 have to look at the reference image just 130 00:05:16,479 --> 00:05:20,960 to see. Uh, I'm doing actually this 131 00:05:19,360 --> 00:05:23,360 piece. And it actually goes into those 132 00:05:20,960 --> 00:05:25,600 posts. All right. Well, now that I know 133 00:05:23,360 --> 00:05:27,759 that. Uh, and I'm just not sure how 134 00:05:25,600 --> 00:05:30,160 high. I think about there. Actually, I 135 00:05:27,759 --> 00:05:32,400 can look from the side. I take it back. 136 00:05:30,160 --> 00:05:35,680 So, here's here's the piece right here. 137 00:05:32,400 --> 00:05:39,440 So, just scale it down a little bit. 138 00:05:35,680 --> 00:05:42,320 I'm going to extrude out like that. 139 00:05:39,440 --> 00:05:44,240 And that's going to have to come out. 140 00:05:42,320 --> 00:05:49,240 I'm going to scale it in the X and see 141 00:05:44,240 --> 00:05:49,240 it poke through this side. SX. 142 00:05:50,160 --> 00:05:55,039 And I think I want it cutting that piece 143 00:05:53,199 --> 00:05:58,479 as well, 144 00:05:55,039 --> 00:06:00,080 but maybe more. Let's see. 145 00:05:58,479 --> 00:06:03,680 Yeah, it cuts through. And I'm going to 146 00:06:00,080 --> 00:06:08,400 make it come out a little bit more. 147 00:06:03,680 --> 00:06:10,319 scale in the XS sx. Okay. 148 00:06:08,400 --> 00:06:13,680 Uh something like that. These things 149 00:06:10,319 --> 00:06:16,800 push through it. I'm okay with that. 150 00:06:13,680 --> 00:06:19,199 And so, uh it's time just to bevel this 151 00:06:16,800 --> 00:06:24,360 guy. I'm not deleting anything. So, I'm 152 00:06:19,199 --> 00:06:24,360 just going to select the edges here. 153 00:06:25,039 --> 00:06:31,120 Did I get that? Yeah. 154 00:06:27,600 --> 00:06:33,600 Okay. And CtrlB little bevel the end. 155 00:06:31,120 --> 00:06:35,840 Shift, alt, and click. 156 00:06:33,600 --> 00:06:37,840 Shift, alt, and click. Where are you? 157 00:06:35,840 --> 00:06:41,960 There we are. 158 00:06:37,840 --> 00:06:41,960 A little bit of a bevel there. 159 00:06:42,479 --> 00:06:48,319 And we have that piece. Now, I could 160 00:06:45,199 --> 00:06:51,280 take this one and look from the side. 161 00:06:48,319 --> 00:06:54,800 I'll do this in edit mode. Shift D to 162 00:06:51,280 --> 00:06:57,840 duplicate and G. And pull it up here. 163 00:06:54,800 --> 00:06:59,840 Let's see how this works for us. And 164 00:06:57,840 --> 00:07:02,880 what it sticks through. Sticks through 165 00:06:59,840 --> 00:07:04,720 there. And I might want to 166 00:07:02,880 --> 00:07:08,240 I think I'm going to just go with that 167 00:07:04,720 --> 00:07:10,319 and and and leave it there. 168 00:07:08,240 --> 00:07:11,599 All right. So, relatively happy 169 00:07:10,319 --> 00:07:14,800 everything is still going in there. I'm 170 00:07:11,599 --> 00:07:17,280 going to rename this to model. So, I've 171 00:07:14,800 --> 00:07:20,400 got a models and a references section. 172 00:07:17,280 --> 00:07:22,080 Okay. Let's move on and do some windows 173 00:07:20,400 --> 00:07:24,160 and then maybe we'll do that thing 174 00:07:22,080 --> 00:07:27,120 there. So, here's what we have. I'm 175 00:07:24,160 --> 00:07:28,880 going to turn off the mirror slash key 176 00:07:27,120 --> 00:07:31,680 to just look at this. What I want to do 177 00:07:28,880 --> 00:07:32,880 is get rid of this edge. So the way I'm 178 00:07:31,680 --> 00:07:36,400 going to do that is I'm going to select 179 00:07:32,880 --> 00:07:38,400 those faces and go X only faces two for 180 00:07:36,400 --> 00:07:40,080 edge selection. Select that edge and 181 00:07:38,400 --> 00:07:41,520 delete that edge. Now I can take the 182 00:07:40,080 --> 00:07:47,199 whole thing and just F. Now it's just a 183 00:07:41,520 --> 00:07:50,000 big weird um end gone. Okay. Uh I'm 184 00:07:47,199 --> 00:07:51,759 going to bring back that and this and 185 00:07:50,000 --> 00:07:54,879 I'm going to slash key so we can just 186 00:07:51,759 --> 00:07:56,479 look from three side view and I can just 187 00:07:54,879 --> 00:07:59,039 focus on this. I'm going to go into edit 188 00:07:56,479 --> 00:08:02,639 mode and wireframe. And I want to make a 189 00:07:59,039 --> 00:08:04,720 hole for this window. The problem is I 190 00:08:02,639 --> 00:08:06,400 cannot drop an edge loop because this is 191 00:08:04,720 --> 00:08:09,840 uh an endgon. And so I'm going to use 192 00:08:06,400 --> 00:08:12,479 the knife tool to cut down down across 193 00:08:09,840 --> 00:08:14,879 across. And we'll have our hole. So K 194 00:08:12,479 --> 00:08:17,199 for the knife tool. I'm in orthographic 195 00:08:14,879 --> 00:08:18,639 view. And I'm just sort of lining up. 196 00:08:17,199 --> 00:08:20,319 Now there's ways I could you could bring 197 00:08:18,639 --> 00:08:22,080 in a plane that size and you could 198 00:08:20,319 --> 00:08:24,319 extend it up so you know exactly where. 199 00:08:22,080 --> 00:08:28,639 I'm just going to wing it. Um I'm going 200 00:08:24,319 --> 00:08:30,479 to click there. Click uh A. Should go 201 00:08:28,639 --> 00:08:34,840 straight. 202 00:08:30,479 --> 00:08:34,840 It's not going straight. So 203 00:08:35,279 --> 00:08:40,800 there. Click A. H. Went straight for a 204 00:08:38,000 --> 00:08:43,200 second there. And down to the bottom. 205 00:08:40,800 --> 00:08:45,519 Doesn't really matter that much. And 206 00:08:43,200 --> 00:08:49,279 spacebar. Okay. I want to do another 207 00:08:45,519 --> 00:08:51,600 one. Okay. 208 00:08:49,279 --> 00:08:53,200 There. Okay. So, I'm underneath the 209 00:08:51,600 --> 00:08:55,200 frame. 210 00:08:53,200 --> 00:08:58,240 I come over here. This one is a little 211 00:08:55,200 --> 00:09:02,320 tight. a little close to the top. 212 00:08:58,240 --> 00:09:04,000 And this one I can move. I just want to 213 00:09:02,320 --> 00:09:05,680 be aware of the end there. So, I'm just 214 00:09:04,000 --> 00:09:07,760 going to shift alt and click that and 215 00:09:05,680 --> 00:09:10,160 just pull it up a little bit. I still 216 00:09:07,760 --> 00:09:13,600 don't hit that point. So, that's fine. 217 00:09:10,160 --> 00:09:14,959 And now one more. 218 00:09:13,600 --> 00:09:18,080 And you can see that I'm a little bit 219 00:09:14,959 --> 00:09:21,839 low, but I can take that and I can move 220 00:09:18,080 --> 00:09:25,440 it uh up like that. Okay. Now, three for 221 00:09:21,839 --> 00:09:28,720 face selection. Select that. X faces and 222 00:09:25,440 --> 00:09:30,080 I now have a hole in there. And of 223 00:09:28,720 --> 00:09:32,480 course, that'll be mirrored to the other 224 00:09:30,080 --> 00:09:34,160 side as well. All right. So, I want to 225 00:09:32,480 --> 00:09:36,160 start working on the frame. And what I'm 226 00:09:34,160 --> 00:09:38,560 going to do is in edge selection, I'm 227 00:09:36,160 --> 00:09:40,399 going to select all of that. Shift D. 228 00:09:38,560 --> 00:09:43,200 That'll give me a good starting point. P 229 00:09:40,399 --> 00:09:44,560 to break it out. And now, I really don't 230 00:09:43,200 --> 00:09:46,959 even need that. I'm just going to hide 231 00:09:44,560 --> 00:09:49,760 it. I want to look at that. 232 00:09:46,959 --> 00:09:51,519 And I'll zoom in on that. Oh, I brought 233 00:09:49,760 --> 00:09:55,279 it anybody back. I didn't mean to do 234 00:09:51,519 --> 00:09:58,320 that. Okay, let's start again. That and 235 00:09:55,279 --> 00:10:01,040 that. Slash key. Oh, I hit the slash key 236 00:09:58,320 --> 00:10:03,360 instead of the period key. That's right. 237 00:10:01,040 --> 00:10:05,200 Three little from the side. Okay, so 238 00:10:03,360 --> 00:10:07,279 these pieces I'm going to do separate. 239 00:10:05,200 --> 00:10:10,160 What I want to do with this is I want to 240 00:10:07,279 --> 00:10:12,480 uh No, I want to take this and I want to 241 00:10:10,160 --> 00:10:17,200 scale it in a bit and I'm going to shape 242 00:10:12,480 --> 00:10:20,399 it um to the size of the the this frame 243 00:10:17,200 --> 00:10:22,480 here, this inner frame. And I can just 244 00:10:20,399 --> 00:10:24,399 move it a little bit. Okay. Something 245 00:10:22,480 --> 00:10:25,920 like that. F to make a face. I'll go in 246 00:10:24,399 --> 00:10:28,560 wireframe. 247 00:10:25,920 --> 00:10:30,240 I to inset. Pull it in till you get the 248 00:10:28,560 --> 00:10:32,720 size of the frame that you like. 249 00:10:30,240 --> 00:10:35,600 Something like that. X faces to get rid 250 00:10:32,720 --> 00:10:38,000 of that. And I now have this piece here. 251 00:10:35,600 --> 00:10:39,519 I don't know why I moved it. And I'm 252 00:10:38,000 --> 00:10:42,640 going to give it some thickness. E to 253 00:10:39,519 --> 00:10:44,959 extrude. Pull it back. Um, by the way, I 254 00:10:42,640 --> 00:10:47,839 don't need the mirror on that. I want to 255 00:10:44,959 --> 00:10:49,839 take it off. So, I have this so far. But 256 00:10:47,839 --> 00:10:51,680 I would like to have separate pieces. I 257 00:10:49,839 --> 00:10:53,120 feel it looks just a little bit better. 258 00:10:51,680 --> 00:10:54,880 First of all, I'm going to select that, 259 00:10:53,120 --> 00:10:57,360 pull it in a little bit, and get rid of 260 00:10:54,880 --> 00:10:59,040 those back faces. Unless you're going to 261 00:10:57,360 --> 00:11:01,519 be inside the room. So, the way I'm 262 00:10:59,040 --> 00:11:03,680 going to do this is I'm going to I can 263 00:11:01,519 --> 00:11:05,839 just do both of these. I'm going to 264 00:11:03,680 --> 00:11:08,480 select those and go P separate by 265 00:11:05,839 --> 00:11:11,360 selection. So, now I can shift H to 266 00:11:08,480 --> 00:11:13,360 focus on them. And like I did before, 267 00:11:11,360 --> 00:11:15,839 shift alt and click. I'm going to fill 268 00:11:13,360 --> 00:11:20,000 these, bevel this, and it'll look a 269 00:11:15,839 --> 00:11:21,839 little bit more like pieces of wood, uh, 270 00:11:20,000 --> 00:11:24,640 instead of one continuous thing. So, I'm 271 00:11:21,839 --> 00:11:27,120 going to select the outside edges 272 00:11:24,640 --> 00:11:29,600 and bevel them 273 00:11:27,120 --> 00:11:32,720 a little bit. Shift, alt, and click that 274 00:11:29,600 --> 00:11:36,079 one, that one, 275 00:11:32,720 --> 00:11:38,399 this one, and this one. Bevel that a 276 00:11:36,079 --> 00:11:40,320 little bit. 277 00:11:38,399 --> 00:11:42,399 Alt H to bring stuff back. See, it sort 278 00:11:40,320 --> 00:11:44,560 of looks like a piece of wood. And I'll 279 00:11:42,399 --> 00:11:47,519 do the same. Shift H for these ones. We 280 00:11:44,560 --> 00:11:50,028 got rid of the backs. Okay, good. So, 281 00:11:47,519 --> 00:11:52,560 what I need to do is I'm going to 282 00:11:50,028 --> 00:11:56,600 [snorts] fill. 283 00:11:52,560 --> 00:11:56,600 Nope. Certainly not that. 284 00:11:59,200 --> 00:12:02,560 And then I'm going to select the 285 00:12:00,640 --> 00:12:04,480 outermost edges, the ones that'll be 286 00:12:02,560 --> 00:12:07,200 visible, 287 00:12:04,480 --> 00:12:12,600 and bevel. 288 00:12:07,200 --> 00:12:12,600 And then the closed ones there. 289 00:12:15,680 --> 00:12:20,000 There we go. 290 00:12:18,399 --> 00:12:23,040 All right, let's see how this looks. Alt 291 00:12:20,000 --> 00:12:24,720 H. Okay, that kind of thing. Now, I can 292 00:12:23,040 --> 00:12:27,040 actually take this and join it back 293 00:12:24,720 --> 00:12:29,360 together. It'll still look like, you 294 00:12:27,040 --> 00:12:31,519 know, that kind of thing. Uh, okay. 295 00:12:29,360 --> 00:12:33,839 Let's look from the side there. So, 296 00:12:31,519 --> 00:12:36,000 we've got that frame. Now, I'm going to 297 00:12:33,839 --> 00:12:37,600 take this and I'm going to shift S 298 00:12:36,000 --> 00:12:38,800 cursor to select it to bring my 3D 299 00:12:37,600 --> 00:12:40,560 cursor right in the middle so I can do 300 00:12:38,800 --> 00:12:44,399 the window itself. 301 00:12:40,560 --> 00:12:47,519 So, I'm going to just bring in a plane, 302 00:12:44,399 --> 00:12:48,560 scale it down so it sort of fits. I need 303 00:12:47,519 --> 00:12:53,600 a little bit smaller. I'm going to 304 00:12:48,560 --> 00:12:55,600 rotate Y 90. And I could uh do it this 305 00:12:53,600 --> 00:12:57,360 way in wireframe. 306 00:12:55,600 --> 00:12:58,959 I could just try to get the size of the 307 00:12:57,360 --> 00:13:00,800 window, 308 00:12:58,959 --> 00:13:02,399 which wouldn't be a terrible idea, I 309 00:13:00,800 --> 00:13:05,279 suppose. 310 00:13:02,399 --> 00:13:07,040 Just like that. Maybe we go with that. 311 00:13:05,279 --> 00:13:09,040 Okay, one more time. We're going eye to 312 00:13:07,040 --> 00:13:10,720 inset. 313 00:13:09,040 --> 00:13:13,839 And really, I was going to repeat the 314 00:13:10,720 --> 00:13:17,600 same whole process. Let's just bring it 315 00:13:13,839 --> 00:13:20,160 out a little bit and all of that. So, I 316 00:13:17,600 --> 00:13:22,320 could just go ahead and do that. Um, 317 00:13:20,160 --> 00:13:24,160 let's shift H. So, you don't have to 318 00:13:22,320 --> 00:13:27,200 watch me do it all because if I leave it 319 00:13:24,160 --> 00:13:29,120 as one piece and I put wood on it, uh, 320 00:13:27,200 --> 00:13:30,639 if I texture this at all, the wood is 321 00:13:29,120 --> 00:13:33,440 either going to go all the way across 322 00:13:30,639 --> 00:13:35,279 there. I could put a seam there and then 323 00:13:33,440 --> 00:13:37,120 I can kind of control in Substance 324 00:13:35,279 --> 00:13:38,720 Painter, but really it always looks 325 00:13:37,120 --> 00:13:42,000 better when [clears throat] you do it 326 00:13:38,720 --> 00:13:44,240 this way. So, um, just bear with me and 327 00:13:42,000 --> 00:13:46,639 I'll repeat the process and then I'll 328 00:13:44,240 --> 00:13:49,120 come back and show you what we got. I'm 329 00:13:46,639 --> 00:13:52,000 going to, uh, just join the frame stuff 330 00:13:49,120 --> 00:13:54,560 for that. And we'll make the inside. I'm 331 00:13:52,000 --> 00:13:56,880 going to select that face. 332 00:13:54,560 --> 00:13:59,519 Shift D to duplicate. I'll pull it up to 333 00:13:56,880 --> 00:14:01,440 here. 334 00:13:59,519 --> 00:14:03,760 I'm going to scale it in the Y a little 335 00:14:01,440 --> 00:14:06,480 bit. E to extrude. So we get the 336 00:14:03,760 --> 00:14:09,040 approximate sort of thickness of that. 337 00:14:06,480 --> 00:14:12,880 Uh but I don't want it that thick. So 338 00:14:09,040 --> 00:14:15,680 Ctrl L P to separate by selection. Take 339 00:14:12,880 --> 00:14:19,760 the whole thing. I'm going to scale it 340 00:14:15,680 --> 00:14:21,120 in the X like this. I will get rid of 341 00:14:19,760 --> 00:14:24,399 the back face. We're not going to need 342 00:14:21,120 --> 00:14:28,480 that. Make sure that it's sticking in. 343 00:14:24,399 --> 00:14:30,639 We don't need that face in there. 344 00:14:28,480 --> 00:14:33,600 or that face in there. Yeah, got them 345 00:14:30,639 --> 00:14:36,320 both. Now I can select it and bevel. 346 00:14:33,600 --> 00:14:40,320 Crlb. 347 00:14:36,320 --> 00:14:45,079 Come here and then shifty rotate 90. And 348 00:14:40,320 --> 00:14:45,079 I just want to see how far that goes. 349 00:14:45,839 --> 00:14:51,199 Just going to pull it down a little bit. 350 00:14:48,000 --> 00:14:53,279 And I'm going to pull this one back a 351 00:14:51,199 --> 00:14:56,160 little just so that there's a little bit 352 00:14:53,279 --> 00:14:57,839 of this one overlapping that. I think 353 00:14:56,160 --> 00:15:00,959 we're okay, but I'm not sure it went 354 00:14:57,839 --> 00:15:02,880 down far enough. Did it? Well, I'm just 355 00:15:00,959 --> 00:15:04,800 going to take make sure I'm going to 356 00:15:02,880 --> 00:15:08,720 grab this and just pull it down into the 357 00:15:04,800 --> 00:15:10,480 frame a bit. So, I think Yeah, I mean, I 358 00:15:08,720 --> 00:15:13,760 think it's okay either way. I'm going to 359 00:15:10,480 --> 00:15:16,880 join that to the frame. So, there's a 360 00:15:13,760 --> 00:15:20,639 window. And then I'm going to shift D to 361 00:15:16,880 --> 00:15:23,519 duplicate. Pull that back. Uh, I'm 362 00:15:20,639 --> 00:15:25,760 wondering if I actually do need the back 363 00:15:23,519 --> 00:15:28,880 of these windows. Uh just I had a 364 00:15:25,760 --> 00:15:30,720 thought. Let's see what my thought is 365 00:15:28,880 --> 00:15:32,399 after 366 00:15:30,720 --> 00:15:37,040 like that. 367 00:15:32,399 --> 00:15:38,480 I don't know. I don't Maybe not. 368 00:15:37,040 --> 00:15:40,959 I guess I thought it would show through 369 00:15:38,480 --> 00:15:42,160 a little bit. Um if that's what I want, 370 00:15:40,959 --> 00:15:44,079 I'm going to take that and I'm going to 371 00:15:42,160 --> 00:15:46,560 join it to there. I'll come in though 372 00:15:44,079 --> 00:15:48,800 and I'll do a merge by distance. All 373 00:15:46,560 --> 00:15:50,959 right. So far so good. Next, we're going 374 00:15:48,800 --> 00:15:53,120 to do this. I'm going to use a little 375 00:15:50,959 --> 00:15:57,120 piece, an edge of this. Shift Dy to 376 00:15:53,120 --> 00:16:01,519 duplicate. pull it up, scale it, 377 00:15:57,120 --> 00:16:03,279 and extrude downwards like this. 378 00:16:01,519 --> 00:16:07,199 But I'm going to take that whole piece 379 00:16:03,279 --> 00:16:08,959 and break it out. And take that. And I'm 380 00:16:07,199 --> 00:16:12,560 probably going to have it stick out like 381 00:16:08,959 --> 00:16:14,320 that. E to extrude. Pull it back. X 382 00:16:12,560 --> 00:16:16,959 faces. 383 00:16:14,320 --> 00:16:18,399 And uh let's just before we go on, let's 384 00:16:16,959 --> 00:16:21,839 double check this. I'm sure self is 385 00:16:18,399 --> 00:16:24,639 flipped. Yeah. Alt, recalculate outside. 386 00:16:21,839 --> 00:16:27,360 Okay, everybody's good. 387 00:16:24,639 --> 00:16:30,800 So, what if I have that? And I think 388 00:16:27,360 --> 00:16:32,240 that this needs to come out further. Uh, 389 00:16:30,800 --> 00:16:34,720 I'll look at that in a second. We can 390 00:16:32,240 --> 00:16:37,440 move all this stuff. So, let's just for 391 00:16:34,720 --> 00:16:40,440 now shift D to duplicate. Pull that down 392 00:16:37,440 --> 00:16:40,440 here 393 00:16:41,279 --> 00:16:46,240 and grab this stuff and just pull it up. 394 00:16:44,240 --> 00:16:49,680 So, we've got that. That's good. No 395 00:16:46,240 --> 00:16:53,279 back. Um, actually I'm going to take 396 00:16:49,680 --> 00:16:56,240 both of these and extend them past. It 397 00:16:53,279 --> 00:16:58,320 just feels better. Uh, so far so good. 398 00:16:56,240 --> 00:17:01,279 We'll bevel in a bit. Let's take this 399 00:16:58,320 --> 00:17:05,199 piece. Keep doing that. Uh, just this 400 00:17:01,279 --> 00:17:07,839 one. Ctrl L, shift D, rotate 90. I'll go 401 00:17:05,199 --> 00:17:10,720 into wireframe G. 402 00:17:07,839 --> 00:17:13,360 Roughly position it. But I'm going to 403 00:17:10,720 --> 00:17:15,919 break it out. And then I can just work 404 00:17:13,360 --> 00:17:18,000 on it independently. 405 00:17:15,919 --> 00:17:20,079 So, I'm going to take this and pull it 406 00:17:18,000 --> 00:17:22,799 down. That's going to get stuck into 407 00:17:20,079 --> 00:17:25,280 there. So, it's not going to come out as 408 00:17:22,799 --> 00:17:29,120 far. Yeah, I want a little bit of the 409 00:17:25,280 --> 00:17:31,200 ledge there. Uh, so let's see. Let's 410 00:17:29,120 --> 00:17:34,480 take [snorts] this. 411 00:17:31,200 --> 00:17:36,640 Let's just pull it back under like that. 412 00:17:34,480 --> 00:17:39,120 This stuff doesn't have to line up or 413 00:17:36,640 --> 00:17:40,720 snap or anything like that. So, if 414 00:17:39,120 --> 00:17:43,200 that's the case there, I should be able 415 00:17:40,720 --> 00:17:46,880 to take that and mirror it across in the 416 00:17:43,200 --> 00:17:50,937 Y. Uh, but I'll set the origin to the 3D 417 00:17:46,880 --> 00:17:52,320 cursor. Okay, that works. 418 00:17:50,937 --> 00:17:54,960 [clears throat] Okay. And then I'm just 419 00:17:52,320 --> 00:17:57,360 going to play around with uh where I 420 00:17:54,960 --> 00:18:00,400 want this stuff. Maybe I want the like a 421 00:17:57,360 --> 00:18:04,692 window sill type thing stick out. And I 422 00:18:00,400 --> 00:18:06,080 see that there's a bit of a gap there. 423 00:18:04,692 --> 00:18:07,760 [clears throat] 424 00:18:06,080 --> 00:18:09,679 So, I'm going to go ahead and just move 425 00:18:07,760 --> 00:18:11,039 it in a little bit so it sort of almost 426 00:18:09,679 --> 00:18:13,039 touches the frame. Then you can think 427 00:18:11,039 --> 00:18:15,120 about you know do I need to get rid of 428 00:18:13,039 --> 00:18:17,792 unders sides of of this and that and you 429 00:18:15,120 --> 00:18:19,360 know you can do all that. Um but 430 00:18:17,792 --> 00:18:22,240 [clears throat] uh you know and it's a 431 00:18:19,360 --> 00:18:24,960 good thing to do. I may not bother with 432 00:18:22,240 --> 00:18:27,440 every little thing in this in this 433 00:18:24,960 --> 00:18:29,760 video. So at least the backs are gone. 434 00:18:27,440 --> 00:18:32,320 So now I'm going to start beveling. And 435 00:18:29,760 --> 00:18:35,440 I may I may bevel it together. I may 436 00:18:32,320 --> 00:18:37,120 not. I don't know. Uh that's not that's 437 00:18:35,440 --> 00:18:40,480 separate. Okay. I'll do this part first. 438 00:18:37,120 --> 00:18:43,280 Okay. I'm going to control V that. Take 439 00:18:40,480 --> 00:18:47,440 this and this. 440 00:18:43,280 --> 00:18:51,679 This and this. 441 00:18:47,440 --> 00:18:54,320 Ctrl B. There we go. And then, you know, 442 00:18:51,679 --> 00:18:56,320 I think let's shift H. I think I will 443 00:18:54,320 --> 00:18:58,880 get rid of faces that aren't seen on 444 00:18:56,320 --> 00:19:01,520 this. So, the top and the bottom, the 445 00:18:58,880 --> 00:19:04,799 back's gone. So, now I can take it and 446 00:19:01,520 --> 00:19:07,520 bevel. And I'll just push that in if if 447 00:19:04,799 --> 00:19:10,799 there's any gap, you know, in there. 448 00:19:07,520 --> 00:19:12,799 Um, again, I could just take it and 449 00:19:10,799 --> 00:19:15,520 scale and zed just a little bit to make 450 00:19:12,799 --> 00:19:17,919 sure. So, I think that's probably okay. 451 00:19:15,520 --> 00:19:20,880 I can still move pieces if I want my 452 00:19:17,919 --> 00:19:25,440 frames differently. In fact, as I look 453 00:19:20,880 --> 00:19:28,000 at this, I think I want to let's see 454 00:19:25,440 --> 00:19:31,200 what have I got. Yeah. To do to move 455 00:19:28,000 --> 00:19:33,280 this out a little bit. 456 00:19:31,200 --> 00:19:35,520 I don't know if you like it or not. So, 457 00:19:33,280 --> 00:19:38,559 I did that. So, I'm going to join all of 458 00:19:35,520 --> 00:19:41,440 that. Crl J. And I'm going to join all 459 00:19:38,559 --> 00:19:43,598 this to there. Ctrl J. Come in one more 460 00:19:41,440 --> 00:19:44,960 time. Merge by distance in case. 461 00:19:43,598 --> 00:19:46,480 [clears throat] And double check my 462 00:19:44,960 --> 00:19:47,919 orientation. 463 00:19:46,480 --> 00:19:50,160 All right. Slash key. Let's bring 464 00:19:47,919 --> 00:19:51,679 everything back. And let's take our nice 465 00:19:50,160 --> 00:19:54,320 window. 466 00:19:51,679 --> 00:19:55,919 And push it on. And I want it to stick 467 00:19:54,320 --> 00:19:58,799 out a little bit. You know, the frame 468 00:19:55,919 --> 00:20:02,000 sticking out. And yeah, we've got a 469 00:19:58,799 --> 00:20:04,080 window. Cool. And uh now what we'll do 470 00:20:02,000 --> 00:20:06,240 is select something central. Shift S 471 00:20:04,080 --> 00:20:10,000 cursor to selected. So, we could take 472 00:20:06,240 --> 00:20:12,720 this and we can set the origin to the 3D 473 00:20:10,000 --> 00:20:15,440 cursor and mirror this [snorts] 474 00:20:12,720 --> 00:20:18,240 in the X. And do we have a window on the 475 00:20:15,440 --> 00:20:21,440 other side? Come on. Yes. But we don't 476 00:20:18,240 --> 00:20:23,360 have the wall. Turn the mirror back on. 477 00:20:21,440 --> 00:20:25,600 And we have a window. And I just wanted 478 00:20:23,360 --> 00:20:27,520 to show you. I'll finish off uh with 479 00:20:25,600 --> 00:20:29,200 something on the front. I'm going to 480 00:20:27,520 --> 00:20:31,520 take this and I'm going to shift D to 481 00:20:29,200 --> 00:20:34,880 duplicate. Pull it out. Go into edit 482 00:20:31,520 --> 00:20:37,440 mode and rotate Z minus 90. So the 483 00:20:34,880 --> 00:20:39,760 window faces frontwards. Look from the 484 00:20:37,440 --> 00:20:41,440 front. And I'm going to take these and 485 00:20:39,760 --> 00:20:44,960 just slide it down. And we're going to 486 00:20:41,440 --> 00:20:46,799 do that for for our windows there. And 487 00:20:44,960 --> 00:20:49,919 then I'm going to take them and slide 488 00:20:46,799 --> 00:20:52,480 them back. Now there's no holes, so 489 00:20:49,919 --> 00:20:55,440 it'll look like uh it won't look right, 490 00:20:52,480 --> 00:20:58,720 but we'll fix that. Something, you know, 491 00:20:55,440 --> 00:21:00,240 a similar similar depth to that. Okay. 492 00:20:58,720 --> 00:21:02,080 Like that. And then what I'm going to do 493 00:21:00,240 --> 00:21:05,600 is take the windows and that piece 494 00:21:02,080 --> 00:21:08,320 there. slash key. Look directly from the 495 00:21:05,600 --> 00:21:09,760 front. And now come in here. I'm going 496 00:21:08,320 --> 00:21:12,880 to drop an edge loop right in the 497 00:21:09,760 --> 00:21:17,280 middle. CtrlB just with two. Slide it 498 00:21:12,880 --> 00:21:20,559 out till it's under the frame. 499 00:21:17,280 --> 00:21:22,960 Another one till it's under the closer 500 00:21:20,559 --> 00:21:25,280 frame. None of what I'm saying is making 501 00:21:22,960 --> 00:21:28,559 sense. Drop an edge loop up there under 502 00:21:25,280 --> 00:21:30,880 the frame. Down there under the frame. 503 00:21:28,559 --> 00:21:36,080 And now we can get rid of this stuff. 504 00:21:30,880 --> 00:21:39,200 and slash key. We have front windows. 505 00:21:36,080 --> 00:21:42,880 And that's good. So, left to do is the 506 00:21:39,200 --> 00:21:44,240 door, the chimney, and the lamps, unless 507 00:21:42,880 --> 00:21:46,559 I come up with anything else. And so, 508 00:21:44,240 --> 00:21:48,320 I'm going to leave it at that. Let's 509 00:21:46,559 --> 00:21:52,320 turn that off. Let's have a look with a 510 00:21:48,320 --> 00:21:55,360 cool matte cap with the white on it. And 511 00:21:52,320 --> 00:21:57,039 there's our our little farmhouse. I hope 512 00:21:55,360 --> 00:21:58,720 you like it if you're following along. I 513 00:21:57,039 --> 00:22:01,200 hope you're getting a nice product out 514 00:21:58,720 --> 00:22:04,400 of it. Thanks for watching and we'll see 515 00:22:01,200 --> 00:22:04,400 you in the next part.38546

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