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Here
is where we left off in part two for
working on this farmhouse. And I'm going
to continue a little bit, but I just
thought maybe we could make a little
small adjustment to this. It's not on
the reference image, but just something
for for fun. Switch back to global. What
I'm going to do is I'm going to controlr
and just drop an edge loop on all of
these. Now I could either delete them
and and you know array them again or I
could just do I've skipped skipped the
middle one. I can do them all at the
same time. I think at least on this
side. Okay. So looking from the front in
wireframe should be able to just border
select all of that. So I've got the uh
the edge loop there. And then what I'm
going to do is I'm going to press CtrlB
to bevel and pull and just create a
space like that. I'm going to leave it
equally right in right in the middle. Uh
now what I'm going to do is uh if I do a
control I I end up getting the rest of
the uh [laughter]
the whole thing. So I'm going to and I
press three for face selection. Shift
alt and click and just shift alt and
click here and I'll get all of these
guys. I'm just going to expand them a
bit so we have a slightly more
interesting design and then we'll move
on. So there's the middle one. I'm
skipping that. So, shift alt and click
each time getting all of those faces in
this selection. There we go. Like that.
This, and this. All right. So, now what
I'm going to do is come in here, just
sort of look from there. I'm going to
press E and alt S, and I'm going to push
and just push it out a little bit.
Like that.
And then I'm going to come back, shift,
alt, and click all of these.
We're almost done. all of these guys
like that. And then I'm going to press
Sz and scale and pull them downwards
like this.
Okay. So, we're getting this effect.
Now, I could leave it at that or I can
come in here. I can probably do this.
Nah, not really. I'm just going to I
press two for edge selection and and
these are my almost my last selection.
So, just bear with me and hopefully I
will get them all. And then we'll just
have to delete there's extra faces now
that we created uh underneath the other
pieces that we're going to have to
delete. So, we'll do that and uh then we
can move on to other things.
All right. You'll notice that I made a
change. I decided to bypass the time
lapse and do the full videos here for
you on YouTube. I'll do other stuff uh
for the Patreon. But I decided I wanted
this farmhouse to be available to
anybody who's interested in building,
you know, structures like this. Very
simple. But all right. So, now that I've
got that, I'm just going to zoom in a
bit more. I hope I got them all. Control
B to bevel. Pull. There's two. I'm going
to roll up to get one more just to give
it that beveled look. I'll have to copy
it over to the other side. Oh, it's
mirrored. We're all set then. Actually,
now this middle one looks a little bit
out of place, but All right. And now I
want to come in here and uh just see if
I can sort of grab the tops
like this. X faces. And down here I want
to grab all these. Getting nothing else.
X faces. Done. All right. I just thought
maybe that would be a nice touch.
Okay. So cool. So now what I'm going to
do is we're going to work on the
supports for the roof here. And the way
I'm going to do it is I'm going to come
in here and um I'm going to select a bit
of this.
Ctrl L. I should just get one because
remember these are separate pieces.
Shift D to duplicate. Just pull it out
for the moment. Look from the front in
wireframe.
And we'll sort of line it up with this
one. But I'm going to scale it in the X
a little bit. SX.
There we go. And just let's just check
where that piece is. That's like that.
Now, we're going to put another piece of
wood in front and behind later.
Actually, may not even have to do the
behind one. We'll see. So, uh, what I'll
do is I want to I'm going to separate
this out. And I'm just going to copy it
by eye. I'm not going to array it or
anything. So, I'm going there. I'm in
shift D. And then I'm just going to sort
of line it up with these. And if they're
not perfect, it doesn't matter because
there's no way that when they, you know,
construct this would be perfect. And I
see that I have a mirror on still. Well,
that actually helps me out. So, I think
I can go ahead and apply the mirror and
have those there. All right, cool. Next
thing, we're going to come down here. I
got a nice straight edge right there
that goes all the way across. Shifty Dy
to duplicate. Pull it up. P to break it
out. Uh we'll we'll get it started by
giving it a little bit of of uh height
like that. And we'll look from the
front. And let's see if we can figure
out where this is going to go. Um, I may
have to look at the reference image just
to see. Uh, I'm doing actually this
piece. And it actually goes into those
posts. All right. Well, now that I know
that. Uh, and I'm just not sure how
high. I think about there. Actually, I
can look from the side. I take it back.
So, here's here's the piece right here.
So, just scale it down a little bit.
I'm going to extrude out like that.
And that's going to have to come out.
I'm going to scale it in the X and see
it poke through this side. SX.
And I think I want it cutting that piece
as well,
but maybe more. Let's see.
Yeah, it cuts through. And I'm going to
make it come out a little bit more.
scale in the XS sx. Okay.
Uh something like that. These things
push through it. I'm okay with that.
And so, uh it's time just to bevel this
guy. I'm not deleting anything. So, I'm
just going to select the edges here.
Did I get that? Yeah.
Okay. And CtrlB little bevel the end.
Shift, alt, and click.
Shift, alt, and click. Where are you?
There we are.
A little bit of a bevel there.
And we have that piece. Now, I could
take this one and look from the side.
I'll do this in edit mode. Shift D to
duplicate and G. And pull it up here.
Let's see how this works for us. And
what it sticks through. Sticks through
there. And I might want to
I think I'm going to just go with that
and and and leave it there.
All right. So, relatively happy
everything is still going in there. I'm
going to rename this to model. So, I've
got a models and a references section.
Okay. Let's move on and do some windows
and then maybe we'll do that thing
there. So, here's what we have. I'm
going to turn off the mirror slash key
to just look at this. What I want to do
is get rid of this edge. So the way I'm
going to do that is I'm going to select
those faces and go X only faces two for
edge selection. Select that edge and
delete that edge. Now I can take the
whole thing and just F. Now it's just a
big weird um end gone. Okay. Uh I'm
going to bring back that and this and
I'm going to slash key so we can just
look from three side view and I can just
focus on this. I'm going to go into edit
mode and wireframe. And I want to make a
hole for this window. The problem is I
cannot drop an edge loop because this is
uh an endgon. And so I'm going to use
the knife tool to cut down down across
across. And we'll have our hole. So K
for the knife tool. I'm in orthographic
view. And I'm just sort of lining up.
Now there's ways I could you could bring
in a plane that size and you could
extend it up so you know exactly where.
I'm just going to wing it. Um I'm going
to click there. Click uh A. Should go
straight.
It's not going straight. So
there. Click A. H. Went straight for a
second there. And down to the bottom.
Doesn't really matter that much. And
spacebar. Okay. I want to do another
one. Okay.
There. Okay. So, I'm underneath the
frame.
I come over here. This one is a little
tight. a little close to the top.
And this one I can move. I just want to
be aware of the end there. So, I'm just
going to shift alt and click that and
just pull it up a little bit. I still
don't hit that point. So, that's fine.
And now one more.
And you can see that I'm a little bit
low, but I can take that and I can move
it uh up like that. Okay. Now, three for
face selection. Select that. X faces and
I now have a hole in there. And of
course, that'll be mirrored to the other
side as well. All right. So, I want to
start working on the frame. And what I'm
going to do is in edge selection, I'm
going to select all of that. Shift D.
That'll give me a good starting point. P
to break it out. And now, I really don't
even need that. I'm just going to hide
it. I want to look at that.
And I'll zoom in on that. Oh, I brought
it anybody back. I didn't mean to do
that. Okay, let's start again. That and
that. Slash key. Oh, I hit the slash key
instead of the period key. That's right.
Three little from the side. Okay, so
these pieces I'm going to do separate.
What I want to do with this is I want to
uh No, I want to take this and I want to
scale it in a bit and I'm going to shape
it um to the size of the the this frame
here, this inner frame. And I can just
move it a little bit. Okay. Something
like that. F to make a face. I'll go in
wireframe.
I to inset. Pull it in till you get the
size of the frame that you like.
Something like that. X faces to get rid
of that. And I now have this piece here.
I don't know why I moved it. And I'm
going to give it some thickness. E to
extrude. Pull it back. Um, by the way, I
don't need the mirror on that. I want to
take it off. So, I have this so far. But
I would like to have separate pieces. I
feel it looks just a little bit better.
First of all, I'm going to select that,
pull it in a little bit, and get rid of
those back faces. Unless you're going to
be inside the room. So, the way I'm
going to do this is I'm going to I can
just do both of these. I'm going to
select those and go P separate by
selection. So, now I can shift H to
focus on them. And like I did before,
shift alt and click. I'm going to fill
these, bevel this, and it'll look a
little bit more like pieces of wood, uh,
instead of one continuous thing. So, I'm
going to select the outside edges
and bevel them
a little bit. Shift, alt, and click that
one, that one,
this one, and this one. Bevel that a
little bit.
Alt H to bring stuff back. See, it sort
of looks like a piece of wood. And I'll
do the same. Shift H for these ones. We
got rid of the backs. Okay, good. So,
what I need to do is I'm going to
[snorts] fill.
Nope. Certainly not that.
And then I'm going to select the
outermost edges, the ones that'll be
visible,
and bevel.
And then the closed ones there.
There we go.
All right, let's see how this looks. Alt
H. Okay, that kind of thing. Now, I can
actually take this and join it back
together. It'll still look like, you
know, that kind of thing. Uh, okay.
Let's look from the side there. So,
we've got that frame. Now, I'm going to
take this and I'm going to shift S
cursor to select it to bring my 3D
cursor right in the middle so I can do
the window itself.
So, I'm going to just bring in a plane,
scale it down so it sort of fits. I need
a little bit smaller. I'm going to
rotate Y 90. And I could uh do it this
way in wireframe.
I could just try to get the size of the
window,
which wouldn't be a terrible idea, I
suppose.
Just like that. Maybe we go with that.
Okay, one more time. We're going eye to
inset.
And really, I was going to repeat the
same whole process. Let's just bring it
out a little bit and all of that. So, I
could just go ahead and do that. Um,
let's shift H. So, you don't have to
watch me do it all because if I leave it
as one piece and I put wood on it, uh,
if I texture this at all, the wood is
either going to go all the way across
there. I could put a seam there and then
I can kind of control in Substance
Painter, but really it always looks
better when [clears throat] you do it
this way. So, um, just bear with me and
I'll repeat the process and then I'll
come back and show you what we got. I'm
going to, uh, just join the frame stuff
for that. And we'll make the inside. I'm
going to select that face.
Shift D to duplicate. I'll pull it up to
here.
I'm going to scale it in the Y a little
bit. E to extrude. So we get the
approximate sort of thickness of that.
Uh but I don't want it that thick. So
Ctrl L P to separate by selection. Take
the whole thing. I'm going to scale it
in the X like this. I will get rid of
the back face. We're not going to need
that. Make sure that it's sticking in.
We don't need that face in there.
or that face in there. Yeah, got them
both. Now I can select it and bevel.
Crlb.
Come here and then shifty rotate 90. And
I just want to see how far that goes.
Just going to pull it down a little bit.
And I'm going to pull this one back a
little just so that there's a little bit
of this one overlapping that. I think
we're okay, but I'm not sure it went
down far enough. Did it? Well, I'm just
going to take make sure I'm going to
grab this and just pull it down into the
frame a bit. So, I think Yeah, I mean, I
think it's okay either way. I'm going to
join that to the frame. So, there's a
window. And then I'm going to shift D to
duplicate. Pull that back. Uh, I'm
wondering if I actually do need the back
of these windows. Uh just I had a
thought. Let's see what my thought is
after
like that.
I don't know. I don't Maybe not.
I guess I thought it would show through
a little bit. Um if that's what I want,
I'm going to take that and I'm going to
join it to there. I'll come in though
and I'll do a merge by distance. All
right. So far so good. Next, we're going
to do this. I'm going to use a little
piece, an edge of this. Shift Dy to
duplicate. pull it up, scale it,
and extrude downwards like this.
But I'm going to take that whole piece
and break it out. And take that. And I'm
probably going to have it stick out like
that. E to extrude. Pull it back. X
faces.
And uh let's just before we go on, let's
double check this. I'm sure self is
flipped. Yeah. Alt, recalculate outside.
Okay, everybody's good.
So, what if I have that? And I think
that this needs to come out further. Uh,
I'll look at that in a second. We can
move all this stuff. So, let's just for
now shift D to duplicate. Pull that down
here
and grab this stuff and just pull it up.
So, we've got that. That's good. No
back. Um, actually I'm going to take
both of these and extend them past. It
just feels better. Uh, so far so good.
We'll bevel in a bit. Let's take this
piece. Keep doing that. Uh, just this
one. Ctrl L, shift D, rotate 90. I'll go
into wireframe G.
Roughly position it. But I'm going to
break it out. And then I can just work
on it independently.
So, I'm going to take this and pull it
down. That's going to get stuck into
there. So, it's not going to come out as
far. Yeah, I want a little bit of the
ledge there. Uh, so let's see. Let's
take [snorts] this.
Let's just pull it back under like that.
This stuff doesn't have to line up or
snap or anything like that. So, if
that's the case there, I should be able
to take that and mirror it across in the
Y. Uh, but I'll set the origin to the 3D
cursor. Okay, that works.
[clears throat] Okay. And then I'm just
going to play around with uh where I
want this stuff. Maybe I want the like a
window sill type thing stick out. And I
see that there's a bit of a gap there.
[clears throat]
So, I'm going to go ahead and just move
it in a little bit so it sort of almost
touches the frame. Then you can think
about you know do I need to get rid of
unders sides of of this and that and you
know you can do all that. Um but
[clears throat] uh you know and it's a
good thing to do. I may not bother with
every little thing in this in this
video. So at least the backs are gone.
So now I'm going to start beveling. And
I may I may bevel it together. I may
not. I don't know. Uh that's not that's
separate. Okay. I'll do this part first.
Okay. I'm going to control V that. Take
this and this.
This and this.
Ctrl B. There we go. And then, you know,
I think let's shift H. I think I will
get rid of faces that aren't seen on
this. So, the top and the bottom, the
back's gone. So, now I can take it and
bevel. And I'll just push that in if if
there's any gap, you know, in there.
Um, again, I could just take it and
scale and zed just a little bit to make
sure. So, I think that's probably okay.
I can still move pieces if I want my
frames differently. In fact, as I look
at this, I think I want to let's see
what have I got. Yeah. To do to move
this out a little bit.
I don't know if you like it or not. So,
I did that. So, I'm going to join all of
that. Crl J. And I'm going to join all
this to there. Ctrl J. Come in one more
time. Merge by distance in case.
[clears throat] And double check my
orientation.
All right. Slash key. Let's bring
everything back. And let's take our nice
window.
And push it on. And I want it to stick
out a little bit. You know, the frame
sticking out. And yeah, we've got a
window. Cool. And uh now what we'll do
is select something central. Shift S
cursor to selected. So, we could take
this and we can set the origin to the 3D
cursor and mirror this [snorts]
in the X. And do we have a window on the
other side? Come on. Yes. But we don't
have the wall. Turn the mirror back on.
And we have a window. And I just wanted
to show you. I'll finish off uh with
something on the front. I'm going to
take this and I'm going to shift D to
duplicate. Pull it out. Go into edit
mode and rotate Z minus 90. So the
window faces frontwards. Look from the
front. And I'm going to take these and
just slide it down. And we're going to
do that for for our windows there. And
then I'm going to take them and slide
them back. Now there's no holes, so
it'll look like uh it won't look right,
but we'll fix that. Something, you know,
a similar similar depth to that. Okay.
Like that. And then what I'm going to do
is take the windows and that piece
there. slash key. Look directly from the
front. And now come in here. I'm going
to drop an edge loop right in the
middle. CtrlB just with two. Slide it
out till it's under the frame.
Another one till it's under the closer
frame. None of what I'm saying is making
sense. Drop an edge loop up there under
the frame. Down there under the frame.
And now we can get rid of this stuff.
and slash key. We have front windows.
And that's good. So, left to do is the
door, the chimney, and the lamps, unless
I come up with anything else. And so,
I'm going to leave it at that. Let's
turn that off. Let's have a look with a
cool matte cap with the white on it. And
there's our our little farmhouse. I hope
you like it if you're following along. I
hope you're getting a nice product out
of it. Thanks for watching and we'll see
you in the next part.
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