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Original subtitles

Here

is where we left off in part two for

working on this farmhouse. And I'm going

to continue a little bit, but I just

thought maybe we could make a little

small adjustment to this. It's not on

the reference image, but just something

for for fun. Switch back to global. What

I'm going to do is I'm going to controlr

and just drop an edge loop on all of

these. Now I could either delete them

and and you know array them again or I

could just do I've skipped skipped the

middle one. I can do them all at the

same time. I think at least on this

side. Okay. So looking from the front in

wireframe should be able to just border

select all of that. So I've got the uh

the edge loop there. And then what I'm

going to do is I'm going to press CtrlB

to bevel and pull and just create a

space like that. I'm going to leave it

equally right in right in the middle. Uh

now what I'm going to do is uh if I do a

control I I end up getting the rest of

the uh [laughter]

the whole thing. So I'm going to and I

press three for face selection. Shift

alt and click and just shift alt and

click here and I'll get all of these

guys. I'm just going to expand them a

bit so we have a slightly more

interesting design and then we'll move

on. So there's the middle one. I'm

skipping that. So, shift alt and click

each time getting all of those faces in

this selection. There we go. Like that.

This, and this. All right. So, now what

I'm going to do is come in here, just

sort of look from there. I'm going to

press E and alt S, and I'm going to push

and just push it out a little bit.

Like that.

And then I'm going to come back, shift,

alt, and click all of these.

We're almost done. all of these guys

like that. And then I'm going to press

Sz and scale and pull them downwards

like this.

Okay. So, we're getting this effect.

Now, I could leave it at that or I can

come in here. I can probably do this.

Nah, not really. I'm just going to I

press two for edge selection and and

these are my almost my last selection.

So, just bear with me and hopefully I

will get them all. And then we'll just

have to delete there's extra faces now

that we created uh underneath the other

pieces that we're going to have to

delete. So, we'll do that and uh then we

can move on to other things.

All right. You'll notice that I made a

change. I decided to bypass the time

lapse and do the full videos here for

you on YouTube. I'll do other stuff uh

for the Patreon. But I decided I wanted

this farmhouse to be available to

anybody who's interested in building,

you know, structures like this. Very

simple. But all right. So, now that I've

got that, I'm just going to zoom in a

bit more. I hope I got them all. Control

B to bevel. Pull. There's two. I'm going

to roll up to get one more just to give

it that beveled look. I'll have to copy

it over to the other side. Oh, it's

mirrored. We're all set then. Actually,

now this middle one looks a little bit

out of place, but All right. And now I

want to come in here and uh just see if

I can sort of grab the tops

like this. X faces. And down here I want

to grab all these. Getting nothing else.

X faces. Done. All right. I just thought

maybe that would be a nice touch.

Okay. So cool. So now what I'm going to

do is we're going to work on the

supports for the roof here. And the way

I'm going to do it is I'm going to come

in here and um I'm going to select a bit

of this.

Ctrl L. I should just get one because

remember these are separate pieces.

Shift D to duplicate. Just pull it out

for the moment. Look from the front in

wireframe.

And we'll sort of line it up with this

one. But I'm going to scale it in the X

a little bit. SX.

There we go. And just let's just check

where that piece is. That's like that.

Now, we're going to put another piece of

wood in front and behind later.

Actually, may not even have to do the

behind one. We'll see. So, uh, what I'll

do is I want to I'm going to separate

this out. And I'm just going to copy it

by eye. I'm not going to array it or

anything. So, I'm going there. I'm in

shift D. And then I'm just going to sort

of line it up with these. And if they're

not perfect, it doesn't matter because

there's no way that when they, you know,

construct this would be perfect. And I

see that I have a mirror on still. Well,

that actually helps me out. So, I think

I can go ahead and apply the mirror and

have those there. All right, cool. Next

thing, we're going to come down here. I

got a nice straight edge right there

that goes all the way across. Shifty Dy

to duplicate. Pull it up. P to break it

out. Uh we'll we'll get it started by

giving it a little bit of of uh height

like that. And we'll look from the

front. And let's see if we can figure

out where this is going to go. Um, I may

have to look at the reference image just

to see. Uh, I'm doing actually this

piece. And it actually goes into those

posts. All right. Well, now that I know

that. Uh, and I'm just not sure how

high. I think about there. Actually, I

can look from the side. I take it back.

So, here's here's the piece right here.

So, just scale it down a little bit.

I'm going to extrude out like that.

And that's going to have to come out.

I'm going to scale it in the X and see

it poke through this side. SX.

And I think I want it cutting that piece

as well,

but maybe more. Let's see.

Yeah, it cuts through. And I'm going to

make it come out a little bit more.

scale in the XS sx. Okay.

Uh something like that. These things

push through it. I'm okay with that.

And so, uh it's time just to bevel this

guy. I'm not deleting anything. So, I'm

just going to select the edges here.

Did I get that? Yeah.

Okay. And CtrlB little bevel the end.

Shift, alt, and click.

Shift, alt, and click. Where are you?

There we are.

A little bit of a bevel there.

And we have that piece. Now, I could

take this one and look from the side.

I'll do this in edit mode. Shift D to

duplicate and G. And pull it up here.

Let's see how this works for us. And

what it sticks through. Sticks through

there. And I might want to

I think I'm going to just go with that

and and and leave it there.

All right. So, relatively happy

everything is still going in there. I'm

going to rename this to model. So, I've

got a models and a references section.

Okay. Let's move on and do some windows

and then maybe we'll do that thing

there. So, here's what we have. I'm

going to turn off the mirror slash key

to just look at this. What I want to do

is get rid of this edge. So the way I'm

going to do that is I'm going to select

those faces and go X only faces two for

edge selection. Select that edge and

delete that edge. Now I can take the

whole thing and just F. Now it's just a

big weird um end gone. Okay. Uh I'm

going to bring back that and this and

I'm going to slash key so we can just

look from three side view and I can just

focus on this. I'm going to go into edit

mode and wireframe. And I want to make a

hole for this window. The problem is I

cannot drop an edge loop because this is

uh an endgon. And so I'm going to use

the knife tool to cut down down across

across. And we'll have our hole. So K

for the knife tool. I'm in orthographic

view. And I'm just sort of lining up.

Now there's ways I could you could bring

in a plane that size and you could

extend it up so you know exactly where.

I'm just going to wing it. Um I'm going

to click there. Click uh A. Should go

straight.

It's not going straight. So

there. Click A. H. Went straight for a

second there. And down to the bottom.

Doesn't really matter that much. And

spacebar. Okay. I want to do another

one. Okay.

There. Okay. So, I'm underneath the

frame.

I come over here. This one is a little

tight. a little close to the top.

And this one I can move. I just want to

be aware of the end there. So, I'm just

going to shift alt and click that and

just pull it up a little bit. I still

don't hit that point. So, that's fine.

And now one more.

And you can see that I'm a little bit

low, but I can take that and I can move

it uh up like that. Okay. Now, three for

face selection. Select that. X faces and

I now have a hole in there. And of

course, that'll be mirrored to the other

side as well. All right. So, I want to

start working on the frame. And what I'm

going to do is in edge selection, I'm

going to select all of that. Shift D.

That'll give me a good starting point. P

to break it out. And now, I really don't

even need that. I'm just going to hide

it. I want to look at that.

And I'll zoom in on that. Oh, I brought

it anybody back. I didn't mean to do

that. Okay, let's start again. That and

that. Slash key. Oh, I hit the slash key

instead of the period key. That's right.

Three little from the side. Okay, so

these pieces I'm going to do separate.

What I want to do with this is I want to

uh No, I want to take this and I want to

scale it in a bit and I'm going to shape

it um to the size of the the this frame

here, this inner frame. And I can just

move it a little bit. Okay. Something

like that. F to make a face. I'll go in

wireframe.

I to inset. Pull it in till you get the

size of the frame that you like.

Something like that. X faces to get rid

of that. And I now have this piece here.

I don't know why I moved it. And I'm

going to give it some thickness. E to

extrude. Pull it back. Um, by the way, I

don't need the mirror on that. I want to

take it off. So, I have this so far. But

I would like to have separate pieces. I

feel it looks just a little bit better.

First of all, I'm going to select that,

pull it in a little bit, and get rid of

those back faces. Unless you're going to

be inside the room. So, the way I'm

going to do this is I'm going to I can

just do both of these. I'm going to

select those and go P separate by

selection. So, now I can shift H to

focus on them. And like I did before,

shift alt and click. I'm going to fill

these, bevel this, and it'll look a

little bit more like pieces of wood, uh,

instead of one continuous thing. So, I'm

going to select the outside edges

and bevel them

a little bit. Shift, alt, and click that

one, that one,

this one, and this one. Bevel that a

little bit.

Alt H to bring stuff back. See, it sort

of looks like a piece of wood. And I'll

do the same. Shift H for these ones. We

got rid of the backs. Okay, good. So,

what I need to do is I'm going to

[snorts] fill.

Nope. Certainly not that.

And then I'm going to select the

outermost edges, the ones that'll be

visible,

and bevel.

And then the closed ones there.

There we go.

All right, let's see how this looks. Alt

H. Okay, that kind of thing. Now, I can

actually take this and join it back

together. It'll still look like, you

know, that kind of thing. Uh, okay.

Let's look from the side there. So,

we've got that frame. Now, I'm going to

take this and I'm going to shift S

cursor to select it to bring my 3D

cursor right in the middle so I can do

the window itself.

So, I'm going to just bring in a plane,

scale it down so it sort of fits. I need

a little bit smaller. I'm going to

rotate Y 90. And I could uh do it this

way in wireframe.

I could just try to get the size of the

window,

which wouldn't be a terrible idea, I

suppose.

Just like that. Maybe we go with that.

Okay, one more time. We're going eye to

inset.

And really, I was going to repeat the

same whole process. Let's just bring it

out a little bit and all of that. So, I

could just go ahead and do that. Um,

let's shift H. So, you don't have to

watch me do it all because if I leave it

as one piece and I put wood on it, uh,

if I texture this at all, the wood is

either going to go all the way across

there. I could put a seam there and then

I can kind of control in Substance

Painter, but really it always looks

better when [clears throat] you do it

this way. So, um, just bear with me and

I'll repeat the process and then I'll

come back and show you what we got. I'm

going to, uh, just join the frame stuff

for that. And we'll make the inside. I'm

going to select that face.

Shift D to duplicate. I'll pull it up to

here.

I'm going to scale it in the Y a little

bit. E to extrude. So we get the

approximate sort of thickness of that.

Uh but I don't want it that thick. So

Ctrl L P to separate by selection. Take

the whole thing. I'm going to scale it

in the X like this. I will get rid of

the back face. We're not going to need

that. Make sure that it's sticking in.

We don't need that face in there.

or that face in there. Yeah, got them

both. Now I can select it and bevel.

Crlb.

Come here and then shifty rotate 90. And

I just want to see how far that goes.

Just going to pull it down a little bit.

And I'm going to pull this one back a

little just so that there's a little bit

of this one overlapping that. I think

we're okay, but I'm not sure it went

down far enough. Did it? Well, I'm just

going to take make sure I'm going to

grab this and just pull it down into the

frame a bit. So, I think Yeah, I mean, I

think it's okay either way. I'm going to

join that to the frame. So, there's a

window. And then I'm going to shift D to

duplicate. Pull that back. Uh, I'm

wondering if I actually do need the back

of these windows. Uh just I had a

thought. Let's see what my thought is

after

like that.

I don't know. I don't Maybe not.

I guess I thought it would show through

a little bit. Um if that's what I want,

I'm going to take that and I'm going to

join it to there. I'll come in though

and I'll do a merge by distance. All

right. So far so good. Next, we're going

to do this. I'm going to use a little

piece, an edge of this. Shift Dy to

duplicate. pull it up, scale it,

and extrude downwards like this.

But I'm going to take that whole piece

and break it out. And take that. And I'm

probably going to have it stick out like

that. E to extrude. Pull it back. X

faces.

And uh let's just before we go on, let's

double check this. I'm sure self is

flipped. Yeah. Alt, recalculate outside.

Okay, everybody's good.

So, what if I have that? And I think

that this needs to come out further. Uh,

I'll look at that in a second. We can

move all this stuff. So, let's just for

now shift D to duplicate. Pull that down

here

and grab this stuff and just pull it up.

So, we've got that. That's good. No

back. Um, actually I'm going to take

both of these and extend them past. It

just feels better. Uh, so far so good.

We'll bevel in a bit. Let's take this

piece. Keep doing that. Uh, just this

one. Ctrl L, shift D, rotate 90. I'll go

into wireframe G.

Roughly position it. But I'm going to

break it out. And then I can just work

on it independently.

So, I'm going to take this and pull it

down. That's going to get stuck into

there. So, it's not going to come out as

far. Yeah, I want a little bit of the

ledge there. Uh, so let's see. Let's

take [snorts] this.

Let's just pull it back under like that.

This stuff doesn't have to line up or

snap or anything like that. So, if

that's the case there, I should be able

to take that and mirror it across in the

Y. Uh, but I'll set the origin to the 3D

cursor. Okay, that works.

[clears throat] Okay. And then I'm just

going to play around with uh where I

want this stuff. Maybe I want the like a

window sill type thing stick out. And I

see that there's a bit of a gap there.

[clears throat]

So, I'm going to go ahead and just move

it in a little bit so it sort of almost

touches the frame. Then you can think

about you know do I need to get rid of

unders sides of of this and that and you

know you can do all that. Um but

[clears throat] uh you know and it's a

good thing to do. I may not bother with

every little thing in this in this

video. So at least the backs are gone.

So now I'm going to start beveling. And

I may I may bevel it together. I may

not. I don't know. Uh that's not that's

separate. Okay. I'll do this part first.

Okay. I'm going to control V that. Take

this and this.

This and this.

Ctrl B. There we go. And then, you know,

I think let's shift H. I think I will

get rid of faces that aren't seen on

this. So, the top and the bottom, the

back's gone. So, now I can take it and

bevel. And I'll just push that in if if

there's any gap, you know, in there.

Um, again, I could just take it and

scale and zed just a little bit to make

sure. So, I think that's probably okay.

I can still move pieces if I want my

frames differently. In fact, as I look

at this, I think I want to let's see

what have I got. Yeah. To do to move

this out a little bit.

I don't know if you like it or not. So,

I did that. So, I'm going to join all of

that. Crl J. And I'm going to join all

this to there. Ctrl J. Come in one more

time. Merge by distance in case.

[clears throat] And double check my

orientation.

All right. Slash key. Let's bring

everything back. And let's take our nice

window.

And push it on. And I want it to stick

out a little bit. You know, the frame

sticking out. And yeah, we've got a

window. Cool. And uh now what we'll do

is select something central. Shift S

cursor to selected. So, we could take

this and we can set the origin to the 3D

cursor and mirror this [snorts]

in the X. And do we have a window on the

other side? Come on. Yes. But we don't

have the wall. Turn the mirror back on.

And we have a window. And I just wanted

to show you. I'll finish off uh with

something on the front. I'm going to

take this and I'm going to shift D to

duplicate. Pull it out. Go into edit

mode and rotate Z minus 90. So the

window faces frontwards. Look from the

front. And I'm going to take these and

just slide it down. And we're going to

do that for for our windows there. And

then I'm going to take them and slide

them back. Now there's no holes, so

it'll look like uh it won't look right,

but we'll fix that. Something, you know,

a similar similar depth to that. Okay.

Like that. And then what I'm going to do

is take the windows and that piece

there. slash key. Look directly from the

front. And now come in here. I'm going

to drop an edge loop right in the

middle. CtrlB just with two. Slide it

out till it's under the frame.

Another one till it's under the closer

frame. None of what I'm saying is making

sense. Drop an edge loop up there under

the frame. Down there under the frame.

And now we can get rid of this stuff.

and slash key. We have front windows.

And that's good. So, left to do is the

door, the chimney, and the lamps, unless

I come up with anything else. And so,

I'm going to leave it at that. Let's

turn that off. Let's have a look with a

cool matte cap with the white on it. And

there's our our little farmhouse. I hope

you like it if you're following along. I

hope you're getting a nice product out

of it. Thanks for watching and we'll see

you in the next part.

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