Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Welcome to the simple farmhouse video
series. This is what we're going to be
making and I'm providing a reference
image for you as well and I'm going to
bring that in. The reference image is
free and I'm going to press one to look
from the front orthographic view. You
can see my screencast keys are on here
and we are ready to start. So, I'm going
to press shift A image reference
and I'm going to choose the reference
here. I'm going to press S4
and in the front view, I'm going to try
my best to center this. I think I'll go
around the door here.
Maybe somewhere somewhere around there.
Okay, and then I'm going to press three
and I'm just going to pull this back
away. So, what I'm modeling here,
hopefully we won't get in the way. Now
that I've got the front lined up, I'm
going to bring in a cube. I'll start
with a cube. We'll try that. Go on to
wireframe, scale it and just start
getting the approximate size and that'll
help us figure out. I mean, we're we're
only going to use the reference image
somewhat.
So, I'm going to grab the bottom here
and pull this down to about here. That's
the house part itself and I'm going to
the extremes of the roof and then
there's like this other base part here.
So, I'm just going to That's about good
right there. All right, for the for the
cube.
Now that I've done that, I'm going to
take the reference image. I'm going to
shift to rotate Z 90. I'm going to press
three to look from the side
and then I'm going to try to
line up the image with the cursor.
Now, I'm going to take this side view
pull it back
and you can see this here. And so, what
I'm going to do is I'm going to actually
move the reference image up she said
to where at like the top of the roof.
And it's pretty close not quite let's go
to wireframe.
And I didn't go maybe up to the top of
that so
I'll come just to the top where the roof
is. Now I'm going to select my cube and
I'm going to
I think I'll just do it this way I'm
going to grab this pull this.
Now these beams stick out a little
further than the roof so I'm just going
to kind of go halfway into a beam
take this one and I'm going to come
I think I'll come all the way out to
about there.
It's not perfect but let's see front
view.
Okay that hasn't really changed but now
you can see sort of the
the dimensions of the
of the house itself.
Okay so here's what we want to do I want
to look from the side
and I'm going to control our drop an
edge loop and I'm going to bring it into
here. So it's pretty much in the middle.
I'm going to take this end and I think
I'll do this separately I'm going to
pull this down till it's about in the
middle of this piece here.
Now I'm going to take this end here
and I'm going to pull it down and I'm
going to make the angle
go for this part I don't know if that
makes sense. Okay then I'm going to
control our drop an edge loop roughly in
the middle of that beam and then I'm
going to grab that point and I'll pull
this back up so we'll have this kind of
a shape
so far so let's look from the front
nothing has changed appreciably
everything looks good it might be a bit
too wide but we'll see we'll see.
Okay now I'm going to separate out the
roof by selecting it in face selection P
separate by selection so there's the
roof section. Back to the main body I
actually don't need So, I'm in face
selection. See this front is open. I
don't need this, this, or this. So, I'm
going to get rid of those faces.
And I'm also going to get rid of any of
the faces of the floor.
So, I have this so far with the roof as
a separate piece.
Now, this piece here is going to be the
same on both sides because there's going
to be a window there. And so, what I'm
going to do is I'm going to come in and
I'm going to take this
face here and I'm going to break it out
because we actually need a front face uh
for for the door and everything. So, I'm
going to switch over to edge selection
or edge snapping, sorry.
And I'm going to come in here, select
that, shift E to duplicate, pull it
forward, and snap it to there.
Then, I'll have to make a few
adjustments. I'm going to take it and
I'll bring it up and I'll snap to there.
So, I've got a front piece and a back
piece and I may actually take them and
separate them. So, I'm going to take
that piece, separate by selection.
And I want my roof to actually project a
little further. I'm going to look from
the side.
Right? I'm going to want the roof to
come down further. So,
I'm going to make sure I can select the
roof.
There it is. Going to edit mode, three
for
that side view. I'm going to go into
wireframe and one for vertex. I'm going
to select those.
And I could just drag them down. Now, if
I switch over to
normal, I don't know if that's going to
I think I guess I can do it. I can slide
that down to there.
And I can come over here, take this one,
and I can slide that down. So, now
the roof sort of projects the way that I
would want it. Uh however,
it's also got to project out a little
bit more on the sides. Let me look just
look from the front view in wire frame.
So, this the roof is the right width,
but the actually the building itself
needs to come in these the walls of the
building.
So, I've got that. What I'm going to do
here is I'm actually going to mirror
uh the this side.
So, let me come in here and select this
and this and X faces just get rid of
them.
And take this one.
My 3D cursor's there, so I should be
okay to just go ahead generate a mirror
on the other side. Okay, now I'm going
to look from the front.
Come in and select it and now I can pull
that and it's going to go a little bit
under this bar, which means now that the
front and the back have to be adjusted
and that's okay, we can do that. So, why
don't we uh hide the references for the
moment. In fact, I'm going to create a
collection
for the references so I can easily hide
them.
So, there we go.
And I can just hide those and back on
this. And so, what I need to do is
that's the back. I'm going to select
this edge and I'm going to snap it to
this one. So, uh I'm going to switch
back to global though
and snap to there.
And come on the other side of it.
And uh I want to go in snap to there.
I'll do the same on the front.
Snap to there.
Select that one and
snap to there. So, we should be in
better situation. Let's bring the
references back.
You can now sort of see the board
through there.
Um so, I may have to still make
adjustments, but let's just carry on.
Let's look from the side.
Go into edit mode and um I may tweak
this a little bit just to
uh
well, if I do that, maybe I'll just
leave it.
You know, I probably should.
Uh if I just bring it up a little bit,
I may have to adjust the sides. I'm
going to press E and Alt S
and pull down. It gives this sort of the
thickness roughly of that. So, this is
what we have now.
We've got some thickness to that roof.
That would be like wood planks or or you
know, something something along that
line. Uh I can adjust the heights of all
this later. In fact, it may not matter
because I'm going to be putting another
piece in there
in a minute. And I think I'm going to go
ahead and do that. So, what I'm going to
do is I'm going to select uh these three
faces here.
And not that one. Those three.
I'm going to press Shift D to duplicate.
I'm going to pull them down.
I'm going to P separate by selection.
I'll look from the front.
And what I want is this kind of
thickness. So, let me select that, pull
it It's going to be under a little bit
before it starts, so that there's a bit
of a a
I call it a lip or a bit of that edge.
And then I'm going to take that and I
will E to extrude and just pull it in
until we get roughly the thickness that
that we would need. So, I'll have that
piece. I'll mirror that to the other
side as well. But, I'm going to look
from the side and uh
we can see that it's roughly the size I
want. I think I may want to come down a
little bit more. So, I'm going to select
these faces
here.
Look from the side in wireframe. And I
think I'm just going to pull them down a
little bit more like that.
Okay, now.
Okay, now I want this face to be pulled
in, but you can see my arrows are weird.
So, I'm going to switch over to normal.
And then I should be able to just do
this.
Uh and in fact, I'm going to take this
one
take that face in normal and just extend
it a bit more. I just think it'll look a
little bit better. So, we're touching it
up as we go along.
Okay, so same thing over here in
wireframe.
We'll grab that one. We'll extend it
down. I might even extend it a little
bit. Well, no, let's let's try that.
And then we'll come into this one, grab
that, and I got something else selected.
Bring that to about there.
Let's see how that looks. It's not bad.
Okay.
Now, these would be separate
pieces, okay?
And um
you know, uh I
I may have to
tweak this. I mean, if I feel like
there's gaps, I could always grab this
and uh
you know, and pull it up a little bit,
you know, we could do all that. In fact,
I might be
um deleting
some some faces on the inside if if I
feel like they're going to be covered
anyhow.
Um maybe I'll just do all of these in
just a little bit like that.
Yeah, I I think it's a good idea if we
actually get rid of those faces.
But I also want to separate this out
into into like boards.
Um so, let's just slash key to focus on
this.
And what I think I'll do is is
shift alt and click this
and P separate by selection.
And I'll do the same here. Shift alt and
click separate by selection. I'm going
to press shift H and that'll hide
everything but this. And I'm going to
actually fill that face. Let's go back
to global. I'm going to fill that. Alt H
to bring that back. I'm going to do the
same. Shift H.
And [clears throat] this one will
probably have the two to fill. Yes. And
And then whoops. And then I'll bevel
this.
And maybe it'll look like uh
you know, three pieces of of wood coming
together. Maybe we'll put some nails or
something. So, Shift H. And let's
cap that.
That ends okay. Okay, now. So,
uh I said I was going to get rid of the
top. So, let's do that. Get rid of that
face.
And let's just again focus on these
three.
Now, did I do something here? I think I
may have included this somehow. So, I'm
going to delete that. And I'll have to
come back to this piece. We can look at
all of them actually at once. Slash key.
So, I messed up here. So, I want to put
a face on this.
Again, cuz I guess I still had it
selected when I did something.
So, did I get rid of Yes, I got rid of
that. So, let's come over here. Face
selection. Get rid of that.
Come over here. Get rid of that. Okay,
now. So, in terms of beveling this,
I'm going to select
the underside I can do all these at the
same time actually. Maybe that's better.
I'm going to select this edge and this
one, this one and this one, this one and
then oh.
Make sure it's a bottom one.
This one and man, [clears throat] keep
doing that. Those two. Not that one.
So, I think I got them all. Just a small
bevel. Control B. Pull. There's two
segments. I'm going to roll my mouse up
for three.
And then I'm going to bevel the ends.
So, now I'm going to take each one.
Shift H.
And because there's two ends on this,
and I'm going to Shift Alt and click
that. Shift and click that. Give that a
small bevel.
Like that shift H.
So, we'll see a little bit of a of a you
know a spot where they would join. Shift
H. So, I'm going to
bevel that.
And that.
Control B. A little bit of a bevel.
And this last one. A
>> [snorts]
>> lot of stuff stuff going on but I I I
think it'll be worth it. That end and
that end.
There we go. Alt H. Let's see how that
looks if I bring everything back. And it
looks a little bit like And then I can
have you know wood grain going this way
and then this way. And it's not going to
be all like you know otherwise it'd be
kind of straight across. It would It
just wouldn't look right I don't think.
Now that I've done that, I should start
unwrapping as I'm not guaranteeing that
I'm going to texture it.
Um
but I might. Uh but one thing I think I
want to do is just I'm going to scale it
a bit and just push it in a little bit.
It's not fully against the wall but I I
may lengthen the the wall out. Or
actually
what I think I'm going to do is is join
this. Control J. Still got its bevel
there.
Okay? So, I've done that. I just want to
look here and see where I'm at. I
probably will pull this wall out a bit.
So, let's just leave it at that for now.
The 3D cursor's still there I guess. So,
let's try
set the origin to the 3D cursor and try
mirroring this across and see how she's
doing.
Okay, I feel like I want more of the
roof overhang. I feel like I need more.
Let's let's double check that. Well, not
according to the diagram.
All right. Well,
let's save.
Maybe we can live with that. Let's work
on making a roof for this. So, the way
I'm going to do this, I think, is let's
take all these and duplicate them. Shift
D to duplicate. Just pull it up a bit. P
to break it out. So, we'll have this.
And I'm going to do this in geometry
rather than texture. So, I'm going to
control R and I'm going to roll up a
lot.
It maybe at least like that. Okay. So,
I've got those selected, those edges.
Then, with them still selected, I'm
going to press control B, hold shift and
pull. Separate them out with three. So,
I can now deselect and shift alt and
click this middle one.
So, it's going to take a minute to get
all of these middle ones.
I want to make that sort of um
typical old barn metal roof you would
see.
Or something like on a shipping
container or a garage door.
So, we're going to do this. And
normally, I would do this in texture,
but I'm going to do it in geometry. With
those selected, I'm going to press alt S
and push or pull. Now, I'm pulling to
make it go up, which means that this is
probably flipped. I'll just show you
without losing my selection. You can see
it's red. We have a lot of red. Before
losing that selection, I'm going to
press control plus.
That will expand my selection. And then
I'm going to bevel again. Control B,
pull with three. And I think I will
press C for clamp, so they'll hit and
then they won't go any further.
Now that I've done that, select
everything and press M, merge by
distance. And I will have gotten rid of
a lot of vertices and I'll have this.
Now, I can take this as a just a single
layer and bring it close down and I
think that looks okay rather than giving
it thickness, but on the other hand, I'm
going to shade smooth.
On the other hand, I think I might be
better off giving this a bit of
thickness. Let's try generate solidify.
And let's see if I actually go
downwards.
You know, a little bit of thickness like
that.
Um I think we're going to that that's
going to be beneficial. So, I'm going to
apply that. I'm going to come in alt n
recalculate outside. And we'll just
check the face orientation. We need to
do the roof itself. Recalculate outside.
This is flipped. Uh that looks like
that's also. I'm going to come in and go
alt n
flip.
So, everybody is blue again. So,
that's what we've got. So, that's there
and that extends. Good. Okay. Okay, I
think we're in decent shape. Um one
thing we may have to do is add a
modifier normals weighted normal and
that'll help fix up the roof. I'm going
to take that and apply that.
So, let's put some other um stuff on the
roof itself. Let's select that edge.
Shift D to duplicate, pull it up out of
the way, P to break it out.
Take this piece
and look down from the top and I'm going
to select that vertex.
And I'm going to drag it out and I'll
I'll probably snap to the edge there.
So, I have just this long thing.
And I can go back to the diagram and I
might be off it a little bit. You see,
I'm just going to leave that there. I'm
going to take my roof
and I'm going to see if I can GZ drop it
down a little bit, sort of immerse it
into the top. Just want to make sure
that it's still showing.
Yeah, I mean, that could work as well.
On the other hand,
Jeez, that I wouldn't mind a little more
thickness showing. So, let's let's not
worry about the roof matching up
perfectly with the diagram. So, let's
take this piece and extrude it not that
way.
We're going to eat and extrude down to
give it a bit of this kind of thing.
And then I can come in and use solidify,
switch the offset to zero so that when I
increase the thickness it'll go left and
right equally
like this. You see it's splitting like
that. Now, we can try to use the diagram
a bit even if we're a bit higher than
it. We can say, "Okay, let's let's
increase the size there."
Obviously, this is going to come down
and then and then we're going to bend
it. Okay, something like that. So, let's
just take this and make it not quite so
so high. I'm noticing I'm in wireframe
doing this.
And I'm now going to go ahead and apply
that.
Then I'm going to drop an edge loop in
the middle and then I'm going to select
here and here
and just pull it down. And I'm looking
at this to try and make it somewhat
equal. So, let's just have a look at
that.
Um
I want these round pieces to go into
this piece so I don't want this further
down.
That Well, that looks okay to me. So,
let's take that now
and let's do some beveling on this
piece. Okay. So, we're going to shift
alt and click here.
And maybe we'll do it all. Shift alt and
click here and here. I'll probably get
rid of the bottom.
Uh depends.
Let's go ahead and bevel it.
Like that.
And let's go ahead and shift alt and
click here.
Uh actually, maybe I'll do it the easier
way. Uh no, that's not what I want.
So, I don't want to get those middle
ones. So, we are going to do it this
way. In fact, let let's go ahead and get
rid of the bottom.
So, let's go here and let's
use uh paint select or circle select to
select all those faces, X faces.
And then, we'll bevel and then we'll see
if it fits nicely. Shift alt and click.
Um I don't really need the bottom. It
wouldn't do anything anyhow.
Uh there and I make sure we get that.
Come around to the other side.
Shift alt and click. Get that.
And that. Little bit of a bevel.
Just like that's fine. Slash key. Take
this and push it down to make sure
nothing is showing. I don't think
anything is anyhow. Oh, let's find where
it is actually.
All right. So, we have that piece and I
was thinking maybe we could reuse that
piece down here. Let's find that.
Let's take it. Shift E to duplicate.
And
let's look here.
And just push it down.
We're just going over the the the
the joint part there. We have to rotate
this a little bit. Let's see where we're
at. Yeah. All right, let's try. We may
not even need it there, but let's let's
zoom in and just rotate it and pull it
and uh
just see if that feels like it's going
to work. I could straighten that out.
See it'll I don't quite want it like
that, so I'm going to pull it up.
So, it looks like those go into it.
That's pretty good. Uh I'll fix the ends
to see if I like it. Do I like that? I
think that's what we're going to do.
So, let's come in here and
let's see.
Look from the side in wireframe. Let's
go one for ver- vertex. We can switch to
normal. That may help us out and that
doesn't in this case. All right, so I'm
just going to G pull it down and kind of
straighten it out and that'll just go in
there and we'll have that. Is that okay?
versus nothing on there. Let me separate
this out
and [clears throat] see what it's like
if I hide that.
I'm going to leave it for now because I
can easily get rid of it later.
Okay, let's go on and put some other
posts in here. Let's see if we look from
the front. Uh we're going to need yeah,
we're going to need posts at all sides
of the
the building itself. So let's do this.
Let's select this edge and shift S
cursor to selected and then bring in a
cube.
Start scaling it down.
I'm going to start scaling it in the Z
and we'll fix up how it attaches. So
let's just start looking at this.
Okay, I'm just going to actually
well I can scale shift Z and I suppose I
could do.
Let's see how this goes.
What I need to make sure of is that
there's a gap here
and a gap there and that's actually
looking good. So I'm just going to scale
shift Z a little bit more.
And I want to see where I want it
relative to this piece. I have a feeling
I want it on the inside of that. So just
want to look at I really want to look at
this.
Okay, you see the way this piece here
and then this is the post I just made.
And this piece here really is pushed
pretty far out so it could be
if I can find my model that this stuff
here
could maybe come out a little bit. Let's
try this. Selected it GX.
Let's see. You know what? I'm going to
make it a little bit narrower SX.
And then
have it round there.
And do we still have a bit of a lip? We
do, but not as much as I would have
liked. So, I'm going to take this and
I'm going to push it back in.
And maybe we'll take this.
And if I push it in a little bit to
there, let me just see if I get any
clearance. I get actually the kind of
clearance I want. And so, I'm going to
take this and bring it back a little bit
as well.
Because that's one thing I didn't really
look at there. So, you see it's a little
bit off the diagram.
But we got that.
And we're kind of in the right position
for this. Um what I might do is just I'm
just going to scale it a little bit more
in the X so it's kind of narrow. And I
still have the lip underneath and I can
fit the the post in here. So, let's
let's do this. I've got snap to edge on.
Let's take this face and snap it to the
bottom and then get rid of it.
And let's have a look at the top face.
And I might flatten this out a little
bit
to make it a bit different. Let's look
from the side.
Wireframe one. So, this is what we have
now. I'm going to take this vertex and
pull it down like that. Are we still
good? No, that doesn't make it into the
roof. That was only relative to there.
So, let's do that again.
I want it into this piece. So, I'm going
to actually pull it up.
I'm going to take this piece. It doesn't
have to be angled, but looks nice if it
is. I'm I'm to select the top and X
faces cuz we have a face on there.
So, I've got a a post there. Now, I'm
going to bevel this post. Slash key, I'm
going to come in here and select
and I can now just control B to bevel.
Just do that small bevel like that.
All right, so we're getting some
supports in there, so that's good. So,
now what I'll do is I'll take the
something central like that. Shift S,
cursor to selected. I'll take this
set the origin to the 3D cursor and
generate a mirror in the X.
Then we'll look from the front. We'll
see if we're kind of close to the
diagram. So, where are my posts?
So, my posts are there. So, they're a
little bit off of the diagram.
Um
I could stretch the roof out a bit, but
I think I might be okay with that
anyhow.
>> [snorts]
>> So, now these posts have to come to the
back as well. Then I may have to do some
more. So, let's just take that, shift D
to duplicate,
pull it back here. We can look from the
side and see if we
get any information. That's That's kind
of like this, right?
Yeah, okay. And let me just look at a
side view.
Yeah, that's that's probably okay. So,
let's now take the top of this
and
uh there's no no face on there, is
there?
What's that now?
No. Okay.
Cool.
Okay, let's take this.
We're going to pull it down and have it
embedded in this one.
I believe this is going to work. Let me
make sure.
That'll do it for that one.
Okay.
Yeah. All right, we're getting some
posts in there. Let's double check the
face orientation and alt N recalculate a
side for all of these. Good.
Now, can I take this one, select a bit,
control L to select it all, look from
the side. Can I take this post and shift
E to duplicate and pull it out
and have it work in this position as
well?
I believe I can and so I'm going to
grab the top just like before and pull
it in till it's embedded in there.
And that gives me one on each side
there. So, that's going good. Already
beveled. So, now I'm going to look from
the front.
And
yeah, I'm going to select a bit, control
L, I want it all selected
and I'm going to shift E to duplicate
and drag it to about here.
All right.
Cool. Let's get a base underneath there.
All right. So, let's just bring in a
cube, let's say.
Look from the front, pull it down. I
want to get this this sort of floor
thing here.
So, let's grab that and pull it out.
Take that. Let's scale it in the X.
So, grab that. Let's grab the back and
for this, we'll pull out Let me look
from the side.
And looks pretty good anyhow.
To about there.
Yeah, that didn't work though. So, we
need this out further. Yeah, that's
Let's look at it from here, of course.
Let's take this, pull it out in front of
that post. There we go.
It's starting to look like something
now.
All right, cool.
So, if we're happy so far, by the way,
we are going to get rid of this bottom
face here, and we'll double-check the
orientation.
Yeah, okay, good.
Let's do
this front fence thing here. From the
front,
Okay, so I'm just going to go ahead and
bring in a new object, a plane.
I'm going to scale it. I want it to go
into the posts,
and then I'm going to
Uh actually, I'm going to pull it like
that, about
equal. I'm going to scale it in the Y,
and I want it to be narrower
than the post.
Okay, scale in the Y.
I'm going to extrude down.
I'm going to get rid of that face.
I'm going to get rid of that face. Let's
have a look at that.
Okay, maybe.
Let's go ahead and bevel that. Select it
all now that there's no faces on the
end, and control B.
Only three, right?
Okay, there.
Look from the front, we're going to
duplicate this. Go back in wireframe
edit mode, shift E to duplicate. I'm
going to pull one down to about there.
I want a little space underneath it. I
kind of want more space than that.
Um
I'm actually going off the diagram on
purpose to do that.
All right. Then I'm going to take this
piece, shift it to duplicate, rotate Y
90, and break it out,
and use this. I just want it narrower,
scale it in the Y,
kind of like that. But, let's see.
Let's take the top of this and pull it
under that thing.
And this one just have it embedded a
little bit into the floor.
So, it goes through. Still have the
bevel. Everything's good. Hopefully,
that's going to be centered. We're going
to find out. So, let's take that, and
I'm going to shift it to duplicate. I'm
going to pull it out to here. But, I
think we're going to make it smaller.
I'm going to scale it in the X a little
bit.
This is just by eye.
And I'm going to scale it in the Y, so
it's a bit more like a cube almost.
Okay?
And then I'm going to take the bottom
here and pull it up, so it's embedded in
the top and the bottom railing. But, I
want this one separate. Control L, P
separate by selection,
because I'm going to take this one and
array it. Generate an array,
and I'm going to start pulling this to
the right, so I get this.
And then I'm going to increase the
count, three, four, five. And then
actually looks pretty good to me.
Uh double check this first of all, and
everybody's red.
We count the outside, better off that
way.
Okay, so I'm going to apply this array.
I really should be unwrapping.
All right, I'm going to take the and I'm
going to use this as my center point.
I'm going to select it, shift S, cursor
selected, so I can take this and set the
origin to the 3D cursor, and then I can
generate a mirror, and I just want to
see. So, I'm not super happy with that
yet.
So, what I need to do is I'm going to
take all of this and I'm going to center
it by eye a little bit.
This is not
as centered as I would have liked.
So, I think that's better. I'm going to
turn on the shadow.
And I'm going to make some adjustments
here. I'm going to switch to both and
increase this soon for this
re-visibility purposes.
Uh
we can see that. Okay, now if that's the
case,
if I select this, shift S cursor to
selected as something central.
And I need to adjust this. So, do I like
this? Yeah, it's okay the way it is.
Um
I just want to think so that's mirrored,
right? Okay.
I could probably live with that. So, I'm
going to apply that and I'm going to
join the whole thing together and I'll
set the origin to the 3D cursor and
let's try a mirror and see how it looks.
This is what we've got so far.
All right.
I think I'm going to quickly revisit
this
and look from the side, wireframe,
border select all of those. Let's try
normal again and now I'm able to just
push that down, make it flatter and I
might prefer that. Of course, I'm going
to get rid of stuff if I like that and I
think I'm going to go for that and so
what I'm going to do is I'm actually
going to delete or dissolve all these
edges and now it's somewhat flat and we
have this
arrangement now.
And I think that's going to be better. I
just want to make sure it's not flipped.
And I think that's a reasonable place
for us to leave it at for for time
being.
All right, Cuz we're well on our way Uh
uh on this model.
Just before we get ready to start, you
know, start cutting some windows and
stuff.
I'll switch the outline here to white so
we can just see it a little bit better
and appreciate our work. We have been
beveling. We have been getting rid of
certain faces.
If we don't like this, we can change
this a little bit, you know, or you
know,
it sometimes it takes a few run runs
through in order to get the shapes that
you really want. But I think we're
generally getting what we need. I'll
just have to decide if maybe we're
better off with that. I'm going to turn
it off for the time being.
But that's what we got. So I think in
the next video we're going to get into
cutting some windows in all of this and
building frames. Okay, then we'll move
on to the door and the lock
and steps and all of that good stuff.
All right? So thanks for watching and we
will see you in the next video.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.