All language subtitles for BLENDER_ FARM HOUSE (PART 2) - English -generated) )

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Original subtitles

Welcome to the simple farmhouse video

series. This is what we're going to be

making and I'm providing a reference

image for you as well and I'm going to

bring that in. The reference image is

free and I'm going to press one to look

from the front orthographic view. You

can see my screencast keys are on here

and we are ready to start. So, I'm going

to press shift A image reference

and I'm going to choose the reference

here. I'm going to press S4

and in the front view, I'm going to try

my best to center this. I think I'll go

around the door here.

Maybe somewhere somewhere around there.

Okay, and then I'm going to press three

and I'm just going to pull this back

away. So, what I'm modeling here,

hopefully we won't get in the way. Now

that I've got the front lined up, I'm

going to bring in a cube. I'll start

with a cube. We'll try that. Go on to

wireframe, scale it and just start

getting the approximate size and that'll

help us figure out. I mean, we're we're

only going to use the reference image

somewhat.

So, I'm going to grab the bottom here

and pull this down to about here. That's

the house part itself and I'm going to

the extremes of the roof and then

there's like this other base part here.

So, I'm just going to That's about good

right there. All right, for the for the

cube.

Now that I've done that, I'm going to

take the reference image. I'm going to

shift to rotate Z 90. I'm going to press

three to look from the side

and then I'm going to try to

line up the image with the cursor.

Now, I'm going to take this side view

pull it back

and you can see this here. And so, what

I'm going to do is I'm going to actually

move the reference image up she said

to where at like the top of the roof.

And it's pretty close not quite let's go

to wireframe.

And I didn't go maybe up to the top of

that so

I'll come just to the top where the roof

is. Now I'm going to select my cube and

I'm going to

I think I'll just do it this way I'm

going to grab this pull this.

Now these beams stick out a little

further than the roof so I'm just going

to kind of go halfway into a beam

take this one and I'm going to come

I think I'll come all the way out to

about there.

It's not perfect but let's see front

view.

Okay that hasn't really changed but now

you can see sort of the

the dimensions of the

of the house itself.

Okay so here's what we want to do I want

to look from the side

and I'm going to control our drop an

edge loop and I'm going to bring it into

here. So it's pretty much in the middle.

I'm going to take this end and I think

I'll do this separately I'm going to

pull this down till it's about in the

middle of this piece here.

Now I'm going to take this end here

and I'm going to pull it down and I'm

going to make the angle

go for this part I don't know if that

makes sense. Okay then I'm going to

control our drop an edge loop roughly in

the middle of that beam and then I'm

going to grab that point and I'll pull

this back up so we'll have this kind of

a shape

so far so let's look from the front

nothing has changed appreciably

everything looks good it might be a bit

too wide but we'll see we'll see.

Okay now I'm going to separate out the

roof by selecting it in face selection P

separate by selection so there's the

roof section. Back to the main body I

actually don't need So, I'm in face

selection. See this front is open. I

don't need this, this, or this. So, I'm

going to get rid of those faces.

And I'm also going to get rid of any of

the faces of the floor.

So, I have this so far with the roof as

a separate piece.

Now, this piece here is going to be the

same on both sides because there's going

to be a window there. And so, what I'm

going to do is I'm going to come in and

I'm going to take this

face here and I'm going to break it out

because we actually need a front face uh

for for the door and everything. So, I'm

going to switch over to edge selection

or edge snapping, sorry.

And I'm going to come in here, select

that, shift E to duplicate, pull it

forward, and snap it to there.

Then, I'll have to make a few

adjustments. I'm going to take it and

I'll bring it up and I'll snap to there.

So, I've got a front piece and a back

piece and I may actually take them and

separate them. So, I'm going to take

that piece, separate by selection.

And I want my roof to actually project a

little further. I'm going to look from

the side.

Right? I'm going to want the roof to

come down further. So,

I'm going to make sure I can select the

roof.

There it is. Going to edit mode, three

for

that side view. I'm going to go into

wireframe and one for vertex. I'm going

to select those.

And I could just drag them down. Now, if

I switch over to

normal, I don't know if that's going to

I think I guess I can do it. I can slide

that down to there.

And I can come over here, take this one,

and I can slide that down. So, now

the roof sort of projects the way that I

would want it. Uh however,

it's also got to project out a little

bit more on the sides. Let me look just

look from the front view in wire frame.

So, this the roof is the right width,

but the actually the building itself

needs to come in these the walls of the

building.

So, I've got that. What I'm going to do

here is I'm actually going to mirror

uh the this side.

So, let me come in here and select this

and this and X faces just get rid of

them.

And take this one.

My 3D cursor's there, so I should be

okay to just go ahead generate a mirror

on the other side. Okay, now I'm going

to look from the front.

Come in and select it and now I can pull

that and it's going to go a little bit

under this bar, which means now that the

front and the back have to be adjusted

and that's okay, we can do that. So, why

don't we uh hide the references for the

moment. In fact, I'm going to create a

collection

for the references so I can easily hide

them.

So, there we go.

And I can just hide those and back on

this. And so, what I need to do is

that's the back. I'm going to select

this edge and I'm going to snap it to

this one. So, uh I'm going to switch

back to global though

and snap to there.

And come on the other side of it.

And uh I want to go in snap to there.

I'll do the same on the front.

Snap to there.

Select that one and

snap to there. So, we should be in

better situation. Let's bring the

references back.

You can now sort of see the board

through there.

Um so, I may have to still make

adjustments, but let's just carry on.

Let's look from the side.

Go into edit mode and um I may tweak

this a little bit just to

uh

well, if I do that, maybe I'll just

leave it.

You know, I probably should.

Uh if I just bring it up a little bit,

I may have to adjust the sides. I'm

going to press E and Alt S

and pull down. It gives this sort of the

thickness roughly of that. So, this is

what we have now.

We've got some thickness to that roof.

That would be like wood planks or or you

know, something something along that

line. Uh I can adjust the heights of all

this later. In fact, it may not matter

because I'm going to be putting another

piece in there

in a minute. And I think I'm going to go

ahead and do that. So, what I'm going to

do is I'm going to select uh these three

faces here.

And not that one. Those three.

I'm going to press Shift D to duplicate.

I'm going to pull them down.

I'm going to P separate by selection.

I'll look from the front.

And what I want is this kind of

thickness. So, let me select that, pull

it It's going to be under a little bit

before it starts, so that there's a bit

of a a

I call it a lip or a bit of that edge.

And then I'm going to take that and I

will E to extrude and just pull it in

until we get roughly the thickness that

that we would need. So, I'll have that

piece. I'll mirror that to the other

side as well. But, I'm going to look

from the side and uh

we can see that it's roughly the size I

want. I think I may want to come down a

little bit more. So, I'm going to select

these faces

here.

Look from the side in wireframe. And I

think I'm just going to pull them down a

little bit more like that.

Okay, now.

Okay, now I want this face to be pulled

in, but you can see my arrows are weird.

So, I'm going to switch over to normal.

And then I should be able to just do

this.

Uh and in fact, I'm going to take this

one

take that face in normal and just extend

it a bit more. I just think it'll look a

little bit better. So, we're touching it

up as we go along.

Okay, so same thing over here in

wireframe.

We'll grab that one. We'll extend it

down. I might even extend it a little

bit. Well, no, let's let's try that.

And then we'll come into this one, grab

that, and I got something else selected.

Bring that to about there.

Let's see how that looks. It's not bad.

Okay.

Now, these would be separate

pieces, okay?

And um

you know, uh I

I may have to

tweak this. I mean, if I feel like

there's gaps, I could always grab this

and uh

you know, and pull it up a little bit,

you know, we could do all that. In fact,

I might be

um deleting

some some faces on the inside if if I

feel like they're going to be covered

anyhow.

Um maybe I'll just do all of these in

just a little bit like that.

Yeah, I I think it's a good idea if we

actually get rid of those faces.

But I also want to separate this out

into into like boards.

Um so, let's just slash key to focus on

this.

And what I think I'll do is is

shift alt and click this

and P separate by selection.

And I'll do the same here. Shift alt and

click separate by selection. I'm going

to press shift H and that'll hide

everything but this. And I'm going to

actually fill that face. Let's go back

to global. I'm going to fill that. Alt H

to bring that back. I'm going to do the

same. Shift H.

And [clears throat] this one will

probably have the two to fill. Yes. And

And then whoops. And then I'll bevel

this.

And maybe it'll look like uh

you know, three pieces of of wood coming

together. Maybe we'll put some nails or

something. So, Shift H. And let's

cap that.

That ends okay. Okay, now. So,

uh I said I was going to get rid of the

top. So, let's do that. Get rid of that

face.

And let's just again focus on these

three.

Now, did I do something here? I think I

may have included this somehow. So, I'm

going to delete that. And I'll have to

come back to this piece. We can look at

all of them actually at once. Slash key.

So, I messed up here. So, I want to put

a face on this.

Again, cuz I guess I still had it

selected when I did something.

So, did I get rid of Yes, I got rid of

that. So, let's come over here. Face

selection. Get rid of that.

Come over here. Get rid of that. Okay,

now. So, in terms of beveling this,

I'm going to select

the underside I can do all these at the

same time actually. Maybe that's better.

I'm going to select this edge and this

one, this one and this one, this one and

then oh.

Make sure it's a bottom one.

This one and man, [clears throat] keep

doing that. Those two. Not that one.

So, I think I got them all. Just a small

bevel. Control B. Pull. There's two

segments. I'm going to roll my mouse up

for three.

And then I'm going to bevel the ends.

So, now I'm going to take each one.

Shift H.

And because there's two ends on this,

and I'm going to Shift Alt and click

that. Shift and click that. Give that a

small bevel.

Like that shift H.

So, we'll see a little bit of a of a you

know a spot where they would join. Shift

H. So, I'm going to

bevel that.

And that.

Control B. A little bit of a bevel.

And this last one. A

>> [snorts]

>> lot of stuff stuff going on but I I I

think it'll be worth it. That end and

that end.

There we go. Alt H. Let's see how that

looks if I bring everything back. And it

looks a little bit like And then I can

have you know wood grain going this way

and then this way. And it's not going to

be all like you know otherwise it'd be

kind of straight across. It would It

just wouldn't look right I don't think.

Now that I've done that, I should start

unwrapping as I'm not guaranteeing that

I'm going to texture it.

Um

but I might. Uh but one thing I think I

want to do is just I'm going to scale it

a bit and just push it in a little bit.

It's not fully against the wall but I I

may lengthen the the wall out. Or

actually

what I think I'm going to do is is join

this. Control J. Still got its bevel

there.

Okay? So, I've done that. I just want to

look here and see where I'm at. I

probably will pull this wall out a bit.

So, let's just leave it at that for now.

The 3D cursor's still there I guess. So,

let's try

set the origin to the 3D cursor and try

mirroring this across and see how she's

doing.

Okay, I feel like I want more of the

roof overhang. I feel like I need more.

Let's let's double check that. Well, not

according to the diagram.

All right. Well,

let's save.

Maybe we can live with that. Let's work

on making a roof for this. So, the way

I'm going to do this, I think, is let's

take all these and duplicate them. Shift

D to duplicate. Just pull it up a bit. P

to break it out. So, we'll have this.

And I'm going to do this in geometry

rather than texture. So, I'm going to

control R and I'm going to roll up a

lot.

It maybe at least like that. Okay. So,

I've got those selected, those edges.

Then, with them still selected, I'm

going to press control B, hold shift and

pull. Separate them out with three. So,

I can now deselect and shift alt and

click this middle one.

So, it's going to take a minute to get

all of these middle ones.

I want to make that sort of um

typical old barn metal roof you would

see.

Or something like on a shipping

container or a garage door.

So, we're going to do this. And

normally, I would do this in texture,

but I'm going to do it in geometry. With

those selected, I'm going to press alt S

and push or pull. Now, I'm pulling to

make it go up, which means that this is

probably flipped. I'll just show you

without losing my selection. You can see

it's red. We have a lot of red. Before

losing that selection, I'm going to

press control plus.

That will expand my selection. And then

I'm going to bevel again. Control B,

pull with three. And I think I will

press C for clamp, so they'll hit and

then they won't go any further.

Now that I've done that, select

everything and press M, merge by

distance. And I will have gotten rid of

a lot of vertices and I'll have this.

Now, I can take this as a just a single

layer and bring it close down and I

think that looks okay rather than giving

it thickness, but on the other hand, I'm

going to shade smooth.

On the other hand, I think I might be

better off giving this a bit of

thickness. Let's try generate solidify.

And let's see if I actually go

downwards.

You know, a little bit of thickness like

that.

Um I think we're going to that that's

going to be beneficial. So, I'm going to

apply that. I'm going to come in alt n

recalculate outside. And we'll just

check the face orientation. We need to

do the roof itself. Recalculate outside.

This is flipped. Uh that looks like

that's also. I'm going to come in and go

alt n

flip.

So, everybody is blue again. So,

that's what we've got. So, that's there

and that extends. Good. Okay. Okay, I

think we're in decent shape. Um one

thing we may have to do is add a

modifier normals weighted normal and

that'll help fix up the roof. I'm going

to take that and apply that.

So, let's put some other um stuff on the

roof itself. Let's select that edge.

Shift D to duplicate, pull it up out of

the way, P to break it out.

Take this piece

and look down from the top and I'm going

to select that vertex.

And I'm going to drag it out and I'll

I'll probably snap to the edge there.

So, I have just this long thing.

And I can go back to the diagram and I

might be off it a little bit. You see,

I'm just going to leave that there. I'm

going to take my roof

and I'm going to see if I can GZ drop it

down a little bit, sort of immerse it

into the top. Just want to make sure

that it's still showing.

Yeah, I mean, that could work as well.

On the other hand,

Jeez, that I wouldn't mind a little more

thickness showing. So, let's let's not

worry about the roof matching up

perfectly with the diagram. So, let's

take this piece and extrude it not that

way.

We're going to eat and extrude down to

give it a bit of this kind of thing.

And then I can come in and use solidify,

switch the offset to zero so that when I

increase the thickness it'll go left and

right equally

like this. You see it's splitting like

that. Now, we can try to use the diagram

a bit even if we're a bit higher than

it. We can say, "Okay, let's let's

increase the size there."

Obviously, this is going to come down

and then and then we're going to bend

it. Okay, something like that. So, let's

just take this and make it not quite so

so high. I'm noticing I'm in wireframe

doing this.

And I'm now going to go ahead and apply

that.

Then I'm going to drop an edge loop in

the middle and then I'm going to select

here and here

and just pull it down. And I'm looking

at this to try and make it somewhat

equal. So, let's just have a look at

that.

Um

I want these round pieces to go into

this piece so I don't want this further

down.

That Well, that looks okay to me. So,

let's take that now

and let's do some beveling on this

piece. Okay. So, we're going to shift

alt and click here.

And maybe we'll do it all. Shift alt and

click here and here. I'll probably get

rid of the bottom.

Uh depends.

Let's go ahead and bevel it.

Like that.

And let's go ahead and shift alt and

click here.

Uh actually, maybe I'll do it the easier

way. Uh no, that's not what I want.

So, I don't want to get those middle

ones. So, we are going to do it this

way. In fact, let let's go ahead and get

rid of the bottom.

So, let's go here and let's

use uh paint select or circle select to

select all those faces, X faces.

And then, we'll bevel and then we'll see

if it fits nicely. Shift alt and click.

Um I don't really need the bottom. It

wouldn't do anything anyhow.

Uh there and I make sure we get that.

Come around to the other side.

Shift alt and click. Get that.

And that. Little bit of a bevel.

Just like that's fine. Slash key. Take

this and push it down to make sure

nothing is showing. I don't think

anything is anyhow. Oh, let's find where

it is actually.

All right. So, we have that piece and I

was thinking maybe we could reuse that

piece down here. Let's find that.

Let's take it. Shift E to duplicate.

And

let's look here.

And just push it down.

We're just going over the the the

the joint part there. We have to rotate

this a little bit. Let's see where we're

at. Yeah. All right, let's try. We may

not even need it there, but let's let's

zoom in and just rotate it and pull it

and uh

just see if that feels like it's going

to work. I could straighten that out.

See it'll I don't quite want it like

that, so I'm going to pull it up.

So, it looks like those go into it.

That's pretty good. Uh I'll fix the ends

to see if I like it. Do I like that? I

think that's what we're going to do.

So, let's come in here and

let's see.

Look from the side in wireframe. Let's

go one for ver- vertex. We can switch to

normal. That may help us out and that

doesn't in this case. All right, so I'm

just going to G pull it down and kind of

straighten it out and that'll just go in

there and we'll have that. Is that okay?

versus nothing on there. Let me separate

this out

and [clears throat] see what it's like

if I hide that.

I'm going to leave it for now because I

can easily get rid of it later.

Okay, let's go on and put some other

posts in here. Let's see if we look from

the front. Uh we're going to need yeah,

we're going to need posts at all sides

of the

the building itself. So let's do this.

Let's select this edge and shift S

cursor to selected and then bring in a

cube.

Start scaling it down.

I'm going to start scaling it in the Z

and we'll fix up how it attaches. So

let's just start looking at this.

Okay, I'm just going to actually

well I can scale shift Z and I suppose I

could do.

Let's see how this goes.

What I need to make sure of is that

there's a gap here

and a gap there and that's actually

looking good. So I'm just going to scale

shift Z a little bit more.

And I want to see where I want it

relative to this piece. I have a feeling

I want it on the inside of that. So just

want to look at I really want to look at

this.

Okay, you see the way this piece here

and then this is the post I just made.

And this piece here really is pushed

pretty far out so it could be

if I can find my model that this stuff

here

could maybe come out a little bit. Let's

try this. Selected it GX.

Let's see. You know what? I'm going to

make it a little bit narrower SX.

And then

have it round there.

And do we still have a bit of a lip? We

do, but not as much as I would have

liked. So, I'm going to take this and

I'm going to push it back in.

And maybe we'll take this.

And if I push it in a little bit to

there, let me just see if I get any

clearance. I get actually the kind of

clearance I want. And so, I'm going to

take this and bring it back a little bit

as well.

Because that's one thing I didn't really

look at there. So, you see it's a little

bit off the diagram.

But we got that.

And we're kind of in the right position

for this. Um what I might do is just I'm

just going to scale it a little bit more

in the X so it's kind of narrow. And I

still have the lip underneath and I can

fit the the post in here. So, let's

let's do this. I've got snap to edge on.

Let's take this face and snap it to the

bottom and then get rid of it.

And let's have a look at the top face.

And I might flatten this out a little

bit

to make it a bit different. Let's look

from the side.

Wireframe one. So, this is what we have

now. I'm going to take this vertex and

pull it down like that. Are we still

good? No, that doesn't make it into the

roof. That was only relative to there.

So, let's do that again.

I want it into this piece. So, I'm going

to actually pull it up.

I'm going to take this piece. It doesn't

have to be angled, but looks nice if it

is. I'm I'm to select the top and X

faces cuz we have a face on there.

So, I've got a a post there. Now, I'm

going to bevel this post. Slash key, I'm

going to come in here and select

and I can now just control B to bevel.

Just do that small bevel like that.

All right, so we're getting some

supports in there, so that's good. So,

now what I'll do is I'll take the

something central like that. Shift S,

cursor to selected. I'll take this

set the origin to the 3D cursor and

generate a mirror in the X.

Then we'll look from the front. We'll

see if we're kind of close to the

diagram. So, where are my posts?

So, my posts are there. So, they're a

little bit off of the diagram.

Um

I could stretch the roof out a bit, but

I think I might be okay with that

anyhow.

>> [snorts]

>> So, now these posts have to come to the

back as well. Then I may have to do some

more. So, let's just take that, shift D

to duplicate,

pull it back here. We can look from the

side and see if we

get any information. That's That's kind

of like this, right?

Yeah, okay. And let me just look at a

side view.

Yeah, that's that's probably okay. So,

let's now take the top of this

and

uh there's no no face on there, is

there?

What's that now?

No. Okay.

Cool.

Okay, let's take this.

We're going to pull it down and have it

embedded in this one.

I believe this is going to work. Let me

make sure.

That'll do it for that one.

Okay.

Yeah. All right, we're getting some

posts in there. Let's double check the

face orientation and alt N recalculate a

side for all of these. Good.

Now, can I take this one, select a bit,

control L to select it all, look from

the side. Can I take this post and shift

E to duplicate and pull it out

and have it work in this position as

well?

I believe I can and so I'm going to

grab the top just like before and pull

it in till it's embedded in there.

And that gives me one on each side

there. So, that's going good. Already

beveled. So, now I'm going to look from

the front.

And

yeah, I'm going to select a bit, control

L, I want it all selected

and I'm going to shift E to duplicate

and drag it to about here.

All right.

Cool. Let's get a base underneath there.

All right. So, let's just bring in a

cube, let's say.

Look from the front, pull it down. I

want to get this this sort of floor

thing here.

So, let's grab that and pull it out.

Take that. Let's scale it in the X.

So, grab that. Let's grab the back and

for this, we'll pull out Let me look

from the side.

And looks pretty good anyhow.

To about there.

Yeah, that didn't work though. So, we

need this out further. Yeah, that's

Let's look at it from here, of course.

Let's take this, pull it out in front of

that post. There we go.

It's starting to look like something

now.

All right, cool.

So, if we're happy so far, by the way,

we are going to get rid of this bottom

face here, and we'll double-check the

orientation.

Yeah, okay, good.

Let's do

this front fence thing here. From the

front,

Okay, so I'm just going to go ahead and

bring in a new object, a plane.

I'm going to scale it. I want it to go

into the posts,

and then I'm going to

Uh actually, I'm going to pull it like

that, about

equal. I'm going to scale it in the Y,

and I want it to be narrower

than the post.

Okay, scale in the Y.

I'm going to extrude down.

I'm going to get rid of that face.

I'm going to get rid of that face. Let's

have a look at that.

Okay, maybe.

Let's go ahead and bevel that. Select it

all now that there's no faces on the

end, and control B.

Only three, right?

Okay, there.

Look from the front, we're going to

duplicate this. Go back in wireframe

edit mode, shift E to duplicate. I'm

going to pull one down to about there.

I want a little space underneath it. I

kind of want more space than that.

Um

I'm actually going off the diagram on

purpose to do that.

All right. Then I'm going to take this

piece, shift it to duplicate, rotate Y

90, and break it out,

and use this. I just want it narrower,

scale it in the Y,

kind of like that. But, let's see.

Let's take the top of this and pull it

under that thing.

And this one just have it embedded a

little bit into the floor.

So, it goes through. Still have the

bevel. Everything's good. Hopefully,

that's going to be centered. We're going

to find out. So, let's take that, and

I'm going to shift it to duplicate. I'm

going to pull it out to here. But, I

think we're going to make it smaller.

I'm going to scale it in the X a little

bit.

This is just by eye.

And I'm going to scale it in the Y, so

it's a bit more like a cube almost.

Okay?

And then I'm going to take the bottom

here and pull it up, so it's embedded in

the top and the bottom railing. But, I

want this one separate. Control L, P

separate by selection,

because I'm going to take this one and

array it. Generate an array,

and I'm going to start pulling this to

the right, so I get this.

And then I'm going to increase the

count, three, four, five. And then

actually looks pretty good to me.

Uh double check this first of all, and

everybody's red.

We count the outside, better off that

way.

Okay, so I'm going to apply this array.

I really should be unwrapping.

All right, I'm going to take the and I'm

going to use this as my center point.

I'm going to select it, shift S, cursor

selected, so I can take this and set the

origin to the 3D cursor, and then I can

generate a mirror, and I just want to

see. So, I'm not super happy with that

yet.

So, what I need to do is I'm going to

take all of this and I'm going to center

it by eye a little bit.

This is not

as centered as I would have liked.

So, I think that's better. I'm going to

turn on the shadow.

And I'm going to make some adjustments

here. I'm going to switch to both and

increase this soon for this

re-visibility purposes.

Uh

we can see that. Okay, now if that's the

case,

if I select this, shift S cursor to

selected as something central.

And I need to adjust this. So, do I like

this? Yeah, it's okay the way it is.

Um

I just want to think so that's mirrored,

right? Okay.

I could probably live with that. So, I'm

going to apply that and I'm going to

join the whole thing together and I'll

set the origin to the 3D cursor and

let's try a mirror and see how it looks.

This is what we've got so far.

All right.

I think I'm going to quickly revisit

this

and look from the side, wireframe,

border select all of those. Let's try

normal again and now I'm able to just

push that down, make it flatter and I

might prefer that. Of course, I'm going

to get rid of stuff if I like that and I

think I'm going to go for that and so

what I'm going to do is I'm actually

going to delete or dissolve all these

edges and now it's somewhat flat and we

have this

arrangement now.

And I think that's going to be better. I

just want to make sure it's not flipped.

And I think that's a reasonable place

for us to leave it at for for time

being.

All right, Cuz we're well on our way Uh

uh on this model.

Just before we get ready to start, you

know, start cutting some windows and

stuff.

I'll switch the outline here to white so

we can just see it a little bit better

and appreciate our work. We have been

beveling. We have been getting rid of

certain faces.

If we don't like this, we can change

this a little bit, you know, or you

know,

it sometimes it takes a few run runs

through in order to get the shapes that

you really want. But I think we're

generally getting what we need. I'll

just have to decide if maybe we're

better off with that. I'm going to turn

it off for the time being.

But that's what we got. So I think in

the next video we're going to get into

cutting some windows in all of this and

building frames. Okay, then we'll move

on to the door and the lock

and steps and all of that good stuff.

All right? So thanks for watching and we

will see you in the next video.

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