All language subtitles for BLENDER_ FARM HOUSE (PART 2) - English -generated) )

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian Download
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:10,280 Welcome to the simple farmhouse video 2 00:00:08,000 --> 00:00:13,800 series. This is what we're going to be 3 00:00:10,280 --> 00:00:15,720 making and I'm providing a reference 4 00:00:13,800 --> 00:00:17,320 image for you as well and I'm going to 5 00:00:15,720 --> 00:00:19,720 bring that in. The reference image is 6 00:00:17,320 --> 00:00:21,560 free and I'm going to press one to look 7 00:00:19,720 --> 00:00:24,240 from the front orthographic view. You 8 00:00:21,560 --> 00:00:25,600 can see my screencast keys are on here 9 00:00:24,240 --> 00:00:28,520 and we are ready to start. So, I'm going 10 00:00:25,600 --> 00:00:30,880 to press shift A image reference 11 00:00:28,520 --> 00:00:34,280 and I'm going to choose the reference 12 00:00:30,880 --> 00:00:36,400 here. I'm going to press S4 13 00:00:34,280 --> 00:00:39,760 and in the front view, I'm going to try 14 00:00:36,400 --> 00:00:42,720 my best to center this. I think I'll go 15 00:00:39,760 --> 00:00:47,200 around the door here. 16 00:00:42,720 --> 00:00:49,080 Maybe somewhere somewhere around there. 17 00:00:47,200 --> 00:00:50,720 Okay, and then I'm going to press three 18 00:00:49,080 --> 00:00:52,840 and I'm just going to pull this back 19 00:00:50,720 --> 00:00:54,760 away. So, what I'm modeling here, 20 00:00:52,840 --> 00:00:56,320 hopefully we won't get in the way. Now 21 00:00:54,760 --> 00:00:58,920 that I've got the front lined up, I'm 22 00:00:56,320 --> 00:01:00,960 going to bring in a cube. I'll start 23 00:00:58,920 --> 00:01:04,080 with a cube. We'll try that. Go on to 24 00:01:00,960 --> 00:01:07,200 wireframe, scale it and just start 25 00:01:04,080 --> 00:01:08,960 getting the approximate size and that'll 26 00:01:07,200 --> 00:01:11,040 help us figure out. I mean, we're we're 27 00:01:08,960 --> 00:01:12,600 only going to use the reference image 28 00:01:11,040 --> 00:01:14,400 somewhat. 29 00:01:12,600 --> 00:01:17,360 So, I'm going to grab the bottom here 30 00:01:14,400 --> 00:01:20,160 and pull this down to about here. That's 31 00:01:17,360 --> 00:01:22,560 the house part itself and I'm going to 32 00:01:20,160 --> 00:01:25,080 the extremes of the roof and then 33 00:01:22,560 --> 00:01:27,200 there's like this other base part here. 34 00:01:25,080 --> 00:01:29,120 So, I'm just going to That's about good 35 00:01:27,200 --> 00:01:30,320 right there. All right, for the for the 36 00:01:29,120 --> 00:01:31,320 cube. 37 00:01:30,320 --> 00:01:32,920 Now that I've done that, I'm going to 38 00:01:31,320 --> 00:01:36,080 take the reference image. I'm going to 39 00:01:32,920 --> 00:01:38,680 shift to rotate Z 90. I'm going to press 40 00:01:36,080 --> 00:01:42,560 three to look from the side 41 00:01:38,680 --> 00:01:46,280 and then I'm going to try to 42 00:01:42,560 --> 00:01:49,440 line up the image with the cursor. 43 00:01:46,280 --> 00:01:51,600 Now, I'm going to take this side view 44 00:01:49,440 --> 00:01:54,760 pull it back 45 00:01:51,600 --> 00:01:57,560 and you can see this here. And so, what 46 00:01:54,760 --> 00:02:01,760 I'm going to do is I'm going to actually 47 00:01:57,560 --> 00:02:05,160 move the reference image up she said 48 00:02:01,760 --> 00:02:08,320 to where at like the top of the roof. 49 00:02:05,160 --> 00:02:10,560 And it's pretty close not quite let's go 50 00:02:08,320 --> 00:02:12,280 to wireframe. 51 00:02:10,560 --> 00:02:13,880 And I didn't go maybe up to the top of 52 00:02:12,280 --> 00:02:15,920 that so 53 00:02:13,880 --> 00:02:18,600 I'll come just to the top where the roof 54 00:02:15,920 --> 00:02:19,760 is. Now I'm going to select my cube and 55 00:02:18,600 --> 00:02:20,880 I'm going to 56 00:02:19,760 --> 00:02:22,760 I think I'll just do it this way I'm 57 00:02:20,880 --> 00:02:24,840 going to grab this pull this. 58 00:02:22,760 --> 00:02:26,240 Now these beams stick out a little 59 00:02:24,840 --> 00:02:29,200 further than the roof so I'm just going 60 00:02:26,240 --> 00:02:32,360 to kind of go halfway into a beam 61 00:02:29,200 --> 00:02:34,840 take this one and I'm going to come 62 00:02:32,360 --> 00:02:36,520 I think I'll come all the way out to 63 00:02:34,840 --> 00:02:38,959 about there. 64 00:02:36,520 --> 00:02:39,959 It's not perfect but let's see front 65 00:02:38,959 --> 00:02:42,400 view. 66 00:02:39,959 --> 00:02:44,160 Okay that hasn't really changed but now 67 00:02:42,400 --> 00:02:46,080 you can see sort of the 68 00:02:44,160 --> 00:02:48,080 the dimensions of the 69 00:02:46,080 --> 00:02:50,720 of the house itself. 70 00:02:48,080 --> 00:02:52,920 Okay so here's what we want to do I want 71 00:02:50,720 --> 00:02:54,840 to look from the side 72 00:02:52,920 --> 00:02:56,600 and I'm going to control our drop an 73 00:02:54,840 --> 00:03:00,440 edge loop and I'm going to bring it into 74 00:02:56,600 --> 00:03:02,280 here. So it's pretty much in the middle. 75 00:03:00,440 --> 00:03:03,480 I'm going to take this end and I think 76 00:03:02,280 --> 00:03:06,080 I'll do this separately I'm going to 77 00:03:03,480 --> 00:03:09,560 pull this down till it's about in the 78 00:03:06,080 --> 00:03:12,280 middle of this piece here. 79 00:03:09,560 --> 00:03:14,000 Now I'm going to take this end here 80 00:03:12,280 --> 00:03:16,560 and I'm going to pull it down and I'm 81 00:03:14,000 --> 00:03:19,120 going to make the angle 82 00:03:16,560 --> 00:03:21,120 go for this part I don't know if that 83 00:03:19,120 --> 00:03:23,200 makes sense. Okay then I'm going to 84 00:03:21,120 --> 00:03:24,519 control our drop an edge loop roughly in 85 00:03:23,200 --> 00:03:26,880 the middle of that beam and then I'm 86 00:03:24,519 --> 00:03:29,560 going to grab that point and I'll pull 87 00:03:26,880 --> 00:03:30,920 this back up so we'll have this kind of 88 00:03:29,560 --> 00:03:33,080 a shape 89 00:03:30,920 --> 00:03:35,480 so far so let's look from the front 90 00:03:33,080 --> 00:03:37,400 nothing has changed appreciably 91 00:03:35,480 --> 00:03:41,040 everything looks good it might be a bit 92 00:03:37,400 --> 00:03:44,400 too wide but we'll see we'll see. 93 00:03:41,040 --> 00:03:47,800 Okay now I'm going to separate out the 94 00:03:44,400 --> 00:03:49,560 roof by selecting it in face selection P 95 00:03:47,800 --> 00:03:52,320 separate by selection so there's the 96 00:03:49,560 --> 00:03:54,160 roof section. Back to the main body I 97 00:03:52,320 --> 00:03:56,280 actually don't need So, I'm in face 98 00:03:54,160 --> 00:03:58,480 selection. See this front is open. I 99 00:03:56,280 --> 00:04:00,920 don't need this, this, or this. So, I'm 100 00:03:58,480 --> 00:04:02,720 going to get rid of those faces. 101 00:04:00,920 --> 00:04:05,040 And I'm also going to get rid of any of 102 00:04:02,720 --> 00:04:07,040 the faces of the floor. 103 00:04:05,040 --> 00:04:10,360 So, I have this so far with the roof as 104 00:04:07,040 --> 00:04:10,360 a separate piece. 105 00:04:10,720 --> 00:04:15,720 Now, this piece here is going to be the 106 00:04:13,640 --> 00:04:18,239 same on both sides because there's going 107 00:04:15,720 --> 00:04:19,880 to be a window there. And so, what I'm 108 00:04:18,239 --> 00:04:21,920 going to do is I'm going to come in and 109 00:04:19,880 --> 00:04:24,600 I'm going to take this 110 00:04:21,920 --> 00:04:27,800 face here and I'm going to break it out 111 00:04:24,600 --> 00:04:30,480 because we actually need a front face uh 112 00:04:27,800 --> 00:04:32,800 for for the door and everything. So, I'm 113 00:04:30,480 --> 00:04:35,040 going to switch over to edge selection 114 00:04:32,800 --> 00:04:36,560 or edge snapping, sorry. 115 00:04:35,040 --> 00:04:38,600 And I'm going to come in here, select 116 00:04:36,560 --> 00:04:41,760 that, shift E to duplicate, pull it 117 00:04:38,600 --> 00:04:42,960 forward, and snap it to there. 118 00:04:41,760 --> 00:04:44,520 Then, I'll have to make a few 119 00:04:42,960 --> 00:04:48,560 adjustments. I'm going to take it and 120 00:04:44,520 --> 00:04:50,720 I'll bring it up and I'll snap to there. 121 00:04:48,560 --> 00:04:54,120 So, I've got a front piece and a back 122 00:04:50,720 --> 00:04:55,320 piece and I may actually take them and 123 00:04:54,120 --> 00:04:58,480 separate them. So, I'm going to take 124 00:04:55,320 --> 00:05:01,760 that piece, separate by selection. 125 00:04:58,480 --> 00:05:03,120 And I want my roof to actually project a 126 00:05:01,760 --> 00:05:04,520 little further. I'm going to look from 127 00:05:03,120 --> 00:05:05,800 the side. 128 00:05:04,520 --> 00:05:08,560 Right? I'm going to want the roof to 129 00:05:05,800 --> 00:05:10,640 come down further. So, 130 00:05:08,560 --> 00:05:12,000 I'm going to make sure I can select the 131 00:05:10,640 --> 00:05:14,200 roof. 132 00:05:12,000 --> 00:05:15,120 There it is. Going to edit mode, three 133 00:05:14,200 --> 00:05:16,640 for 134 00:05:15,120 --> 00:05:19,040 that side view. I'm going to go into 135 00:05:16,640 --> 00:05:20,720 wireframe and one for vertex. I'm going 136 00:05:19,040 --> 00:05:22,840 to select those. 137 00:05:20,720 --> 00:05:24,800 And I could just drag them down. Now, if 138 00:05:22,840 --> 00:05:26,680 I switch over to 139 00:05:24,800 --> 00:05:29,440 normal, I don't know if that's going to 140 00:05:26,680 --> 00:05:31,640 I think I guess I can do it. I can slide 141 00:05:29,440 --> 00:05:34,240 that down to there. 142 00:05:31,640 --> 00:05:36,680 And I can come over here, take this one, 143 00:05:34,240 --> 00:05:38,680 and I can slide that down. So, now 144 00:05:36,680 --> 00:05:41,880 the roof sort of projects the way that I 145 00:05:38,680 --> 00:05:43,919 would want it. Uh however, 146 00:05:41,880 --> 00:05:46,080 it's also got to project out a little 147 00:05:43,919 --> 00:05:48,640 bit more on the sides. Let me look just 148 00:05:46,080 --> 00:05:50,360 look from the front view in wire frame. 149 00:05:48,640 --> 00:05:52,840 So, this the roof is the right width, 150 00:05:50,360 --> 00:05:55,240 but the actually the building itself 151 00:05:52,840 --> 00:05:56,560 needs to come in these the walls of the 152 00:05:55,240 --> 00:05:59,040 building. 153 00:05:56,560 --> 00:06:01,560 So, I've got that. What I'm going to do 154 00:05:59,040 --> 00:06:03,720 here is I'm actually going to mirror 155 00:06:01,560 --> 00:06:07,040 uh the this side. 156 00:06:03,720 --> 00:06:09,280 So, let me come in here and select this 157 00:06:07,040 --> 00:06:10,360 and this and X faces just get rid of 158 00:06:09,280 --> 00:06:12,440 them. 159 00:06:10,360 --> 00:06:14,400 And take this one. 160 00:06:12,440 --> 00:06:17,480 My 3D cursor's there, so I should be 161 00:06:14,400 --> 00:06:18,960 okay to just go ahead generate a mirror 162 00:06:17,480 --> 00:06:20,760 on the other side. Okay, now I'm going 163 00:06:18,960 --> 00:06:23,680 to look from the front. 164 00:06:20,760 --> 00:06:26,480 Come in and select it and now I can pull 165 00:06:23,680 --> 00:06:30,680 that and it's going to go a little bit 166 00:06:26,480 --> 00:06:32,919 under this bar, which means now that the 167 00:06:30,680 --> 00:06:36,480 front and the back have to be adjusted 168 00:06:32,919 --> 00:06:39,240 and that's okay, we can do that. So, why 169 00:06:36,480 --> 00:06:40,680 don't we uh hide the references for the 170 00:06:39,240 --> 00:06:42,120 moment. In fact, I'm going to create a 171 00:06:40,680 --> 00:06:44,480 collection 172 00:06:42,120 --> 00:06:46,800 for the references so I can easily hide 173 00:06:44,480 --> 00:06:46,800 them. 174 00:06:48,200 --> 00:06:52,640 So, there we go. 175 00:06:50,640 --> 00:06:55,440 And I can just hide those and back on 176 00:06:52,640 --> 00:06:57,640 this. And so, what I need to do is 177 00:06:55,440 --> 00:07:00,560 that's the back. I'm going to select 178 00:06:57,640 --> 00:07:02,600 this edge and I'm going to snap it to 179 00:07:00,560 --> 00:07:04,240 this one. So, uh I'm going to switch 180 00:07:02,600 --> 00:07:06,560 back to global though 181 00:07:04,240 --> 00:07:11,000 and snap to there. 182 00:07:06,560 --> 00:07:11,000 And come on the other side of it. 183 00:07:11,080 --> 00:07:17,720 And uh I want to go in snap to there. 184 00:07:13,919 --> 00:07:17,720 I'll do the same on the front. 185 00:07:18,040 --> 00:07:23,600 Snap to there. 186 00:07:20,720 --> 00:07:26,480 Select that one and 187 00:07:23,600 --> 00:07:28,280 snap to there. So, we should be in 188 00:07:26,480 --> 00:07:30,280 better situation. Let's bring the 189 00:07:28,280 --> 00:07:31,880 references back. 190 00:07:30,280 --> 00:07:33,320 You can now sort of see the board 191 00:07:31,880 --> 00:07:35,280 through there. 192 00:07:33,320 --> 00:07:37,800 Um so, I may have to still make 193 00:07:35,280 --> 00:07:40,280 adjustments, but let's just carry on. 194 00:07:37,800 --> 00:07:45,240 Let's look from the side. 195 00:07:40,280 --> 00:07:48,080 Go into edit mode and um I may tweak 196 00:07:45,240 --> 00:07:48,640 this a little bit just to 197 00:07:48,080 --> 00:07:50,520 uh 198 00:07:48,640 --> 00:07:52,320 well, if I do that, maybe I'll just 199 00:07:50,520 --> 00:07:54,680 leave it. 200 00:07:52,320 --> 00:07:57,840 You know, I probably should. 201 00:07:54,680 --> 00:07:59,200 Uh if I just bring it up a little bit, 202 00:07:57,840 --> 00:08:01,640 I may have to adjust the sides. I'm 203 00:07:59,200 --> 00:08:04,040 going to press E and Alt S 204 00:08:01,640 --> 00:08:07,320 and pull down. It gives this sort of the 205 00:08:04,040 --> 00:08:09,000 thickness roughly of that. So, this is 206 00:08:07,320 --> 00:08:10,840 what we have now. 207 00:08:09,000 --> 00:08:13,640 We've got some thickness to that roof. 208 00:08:10,840 --> 00:08:15,080 That would be like wood planks or or you 209 00:08:13,640 --> 00:08:17,680 know, something something along that 210 00:08:15,080 --> 00:08:20,240 line. Uh I can adjust the heights of all 211 00:08:17,680 --> 00:08:21,640 this later. In fact, it may not matter 212 00:08:20,240 --> 00:08:23,160 because I'm going to be putting another 213 00:08:21,640 --> 00:08:24,480 piece in there 214 00:08:23,160 --> 00:08:25,720 in a minute. And I think I'm going to go 215 00:08:24,480 --> 00:08:29,000 ahead and do that. So, what I'm going to 216 00:08:25,720 --> 00:08:30,960 do is I'm going to select uh these three 217 00:08:29,000 --> 00:08:33,719 faces here. 218 00:08:30,960 --> 00:08:36,400 And not that one. Those three. 219 00:08:33,719 --> 00:08:38,800 I'm going to press Shift D to duplicate. 220 00:08:36,400 --> 00:08:42,280 I'm going to pull them down. 221 00:08:38,800 --> 00:08:44,880 I'm going to P separate by selection. 222 00:08:42,280 --> 00:08:47,160 I'll look from the front. 223 00:08:44,880 --> 00:08:49,960 And what I want is this kind of 224 00:08:47,160 --> 00:08:52,160 thickness. So, let me select that, pull 225 00:08:49,960 --> 00:08:54,600 it It's going to be under a little bit 226 00:08:52,160 --> 00:08:56,080 before it starts, so that there's a bit 227 00:08:54,600 --> 00:08:59,200 of a a 228 00:08:56,080 --> 00:09:01,040 I call it a lip or a bit of that edge. 229 00:08:59,200 --> 00:09:04,000 And then I'm going to take that and I 230 00:09:01,040 --> 00:09:05,920 will E to extrude and just pull it in 231 00:09:04,000 --> 00:09:08,320 until we get roughly the thickness that 232 00:09:05,920 --> 00:09:09,720 that we would need. So, I'll have that 233 00:09:08,320 --> 00:09:12,720 piece. I'll mirror that to the other 234 00:09:09,720 --> 00:09:15,520 side as well. But, I'm going to look 235 00:09:12,720 --> 00:09:18,880 from the side and uh 236 00:09:15,520 --> 00:09:21,120 we can see that it's roughly the size I 237 00:09:18,880 --> 00:09:22,640 want. I think I may want to come down a 238 00:09:21,120 --> 00:09:24,520 little bit more. So, I'm going to select 239 00:09:22,640 --> 00:09:26,160 these faces 240 00:09:24,520 --> 00:09:28,760 here. 241 00:09:26,160 --> 00:09:30,839 Look from the side in wireframe. And I 242 00:09:28,760 --> 00:09:33,320 think I'm just going to pull them down a 243 00:09:30,839 --> 00:09:35,600 little bit more like that. 244 00:09:33,320 --> 00:09:39,520 Okay, now. 245 00:09:35,600 --> 00:09:41,080 Okay, now I want this face to be pulled 246 00:09:39,520 --> 00:09:43,520 in, but you can see my arrows are weird. 247 00:09:41,080 --> 00:09:45,160 So, I'm going to switch over to normal. 248 00:09:43,520 --> 00:09:46,360 And then I should be able to just do 249 00:09:45,160 --> 00:09:48,920 this. 250 00:09:46,360 --> 00:09:50,000 Uh and in fact, I'm going to take this 251 00:09:48,920 --> 00:09:52,320 one 252 00:09:50,000 --> 00:09:53,920 take that face in normal and just extend 253 00:09:52,320 --> 00:09:55,200 it a bit more. I just think it'll look a 254 00:09:53,920 --> 00:09:57,240 little bit better. So, we're touching it 255 00:09:55,200 --> 00:09:59,560 up as we go along. 256 00:09:57,240 --> 00:10:01,800 Okay, so same thing over here in 257 00:09:59,560 --> 00:10:03,920 wireframe. 258 00:10:01,800 --> 00:10:05,800 We'll grab that one. We'll extend it 259 00:10:03,920 --> 00:10:08,600 down. I might even extend it a little 260 00:10:05,800 --> 00:10:10,960 bit. Well, no, let's let's try that. 261 00:10:08,600 --> 00:10:13,920 And then we'll come into this one, grab 262 00:10:10,960 --> 00:10:16,000 that, and I got something else selected. 263 00:10:13,920 --> 00:10:21,120 Bring that to about there. 264 00:10:16,000 --> 00:10:22,560 Let's see how that looks. It's not bad. 265 00:10:21,120 --> 00:10:25,440 Okay. 266 00:10:22,560 --> 00:10:27,480 Now, these would be separate 267 00:10:25,440 --> 00:10:29,040 pieces, okay? 268 00:10:27,480 --> 00:10:31,520 And um 269 00:10:29,040 --> 00:10:33,440 you know, uh I 270 00:10:31,520 --> 00:10:35,680 I may have to 271 00:10:33,440 --> 00:10:38,760 tweak this. I mean, if I feel like 272 00:10:35,680 --> 00:10:40,200 there's gaps, I could always grab this 273 00:10:38,760 --> 00:10:42,000 and uh 274 00:10:40,200 --> 00:10:43,400 you know, and pull it up a little bit, 275 00:10:42,000 --> 00:10:44,839 you know, we could do all that. In fact, 276 00:10:43,400 --> 00:10:47,800 I might be 277 00:10:44,839 --> 00:10:50,680 um deleting 278 00:10:47,800 --> 00:10:52,120 some some faces on the inside if if I 279 00:10:50,680 --> 00:10:53,400 feel like they're going to be covered 280 00:10:52,120 --> 00:10:55,920 anyhow. 281 00:10:53,400 --> 00:10:59,160 Um maybe I'll just do all of these in 282 00:10:55,920 --> 00:11:01,720 just a little bit like that. 283 00:10:59,160 --> 00:11:03,960 Yeah, I I think it's a good idea if we 284 00:11:01,720 --> 00:11:05,800 actually get rid of those faces. 285 00:11:03,960 --> 00:11:08,360 But I also want to separate this out 286 00:11:05,800 --> 00:11:11,240 into into like boards. 287 00:11:08,360 --> 00:11:12,440 Um so, let's just slash key to focus on 288 00:11:11,240 --> 00:11:16,120 this. 289 00:11:12,440 --> 00:11:18,280 And what I think I'll do is is 290 00:11:16,120 --> 00:11:21,000 shift alt and click this 291 00:11:18,280 --> 00:11:22,960 and P separate by selection. 292 00:11:21,000 --> 00:11:25,240 And I'll do the same here. Shift alt and 293 00:11:22,960 --> 00:11:27,720 click separate by selection. I'm going 294 00:11:25,240 --> 00:11:28,920 to press shift H and that'll hide 295 00:11:27,720 --> 00:11:31,400 everything but this. And I'm going to 296 00:11:28,920 --> 00:11:35,080 actually fill that face. Let's go back 297 00:11:31,400 --> 00:11:36,320 to global. I'm going to fill that. Alt H 298 00:11:35,080 --> 00:11:38,080 to bring that back. I'm going to do the 299 00:11:36,320 --> 00:11:38,840 same. Shift H. 300 00:11:38,080 --> 00:11:42,880 And [clears throat] this one will 301 00:11:38,840 --> 00:11:44,480 probably have the two to fill. Yes. And 302 00:11:42,880 --> 00:11:45,600 And then whoops. And then I'll bevel 303 00:11:44,480 --> 00:11:48,840 this. 304 00:11:45,600 --> 00:11:52,200 And maybe it'll look like uh 305 00:11:48,840 --> 00:11:53,960 you know, three pieces of of wood coming 306 00:11:52,200 --> 00:11:58,400 together. Maybe we'll put some nails or 307 00:11:53,960 --> 00:12:00,200 something. So, Shift H. And let's 308 00:11:58,400 --> 00:12:03,400 cap that. 309 00:12:00,200 --> 00:12:05,320 That ends okay. Okay, now. So, 310 00:12:03,400 --> 00:12:07,480 uh I said I was going to get rid of the 311 00:12:05,320 --> 00:12:08,840 top. So, let's do that. Get rid of that 312 00:12:07,480 --> 00:12:10,960 face. 313 00:12:08,840 --> 00:12:12,520 And let's just again focus on these 314 00:12:10,960 --> 00:12:15,400 three. 315 00:12:12,520 --> 00:12:18,520 Now, did I do something here? I think I 316 00:12:15,400 --> 00:12:20,560 may have included this somehow. So, I'm 317 00:12:18,520 --> 00:12:22,320 going to delete that. And I'll have to 318 00:12:20,560 --> 00:12:25,760 come back to this piece. We can look at 319 00:12:22,320 --> 00:12:28,560 all of them actually at once. Slash key. 320 00:12:25,760 --> 00:12:30,680 So, I messed up here. So, I want to put 321 00:12:28,560 --> 00:12:32,240 a face on this. 322 00:12:30,680 --> 00:12:34,240 Again, cuz I guess I still had it 323 00:12:32,240 --> 00:12:36,160 selected when I did something. 324 00:12:34,240 --> 00:12:37,960 So, did I get rid of Yes, I got rid of 325 00:12:36,160 --> 00:12:40,200 that. So, let's come over here. Face 326 00:12:37,960 --> 00:12:43,200 selection. Get rid of that. 327 00:12:40,200 --> 00:12:46,200 Come over here. Get rid of that. Okay, 328 00:12:43,200 --> 00:12:47,800 now. So, in terms of beveling this, 329 00:12:46,200 --> 00:12:49,560 I'm going to select 330 00:12:47,800 --> 00:12:52,520 the underside I can do all these at the 331 00:12:49,560 --> 00:12:54,040 same time actually. Maybe that's better. 332 00:12:52,520 --> 00:12:56,800 I'm going to select this edge and this 333 00:12:54,040 --> 00:12:58,120 one, this one and this one, this one and 334 00:12:56,800 --> 00:13:00,600 then oh. 335 00:12:58,120 --> 00:13:02,480 Make sure it's a bottom one. 336 00:13:00,600 --> 00:13:05,920 This one and man, [clears throat] keep 337 00:13:02,480 --> 00:13:08,560 doing that. Those two. Not that one. 338 00:13:05,920 --> 00:13:11,360 So, I think I got them all. Just a small 339 00:13:08,560 --> 00:13:12,880 bevel. Control B. Pull. There's two 340 00:13:11,360 --> 00:13:14,560 segments. I'm going to roll my mouse up 341 00:13:12,880 --> 00:13:16,600 for three. 342 00:13:14,560 --> 00:13:19,560 And then I'm going to bevel the ends. 343 00:13:16,600 --> 00:13:21,640 So, now I'm going to take each one. 344 00:13:19,560 --> 00:13:24,160 Shift H. 345 00:13:21,640 --> 00:13:25,760 And because there's two ends on this, 346 00:13:24,160 --> 00:13:29,480 and I'm going to Shift Alt and click 347 00:13:25,760 --> 00:13:32,480 that. Shift and click that. Give that a 348 00:13:29,480 --> 00:13:32,480 small bevel. 349 00:13:32,520 --> 00:13:37,640 Like that shift H. 350 00:13:34,720 --> 00:13:39,840 So, we'll see a little bit of a of a you 351 00:13:37,640 --> 00:13:42,080 know a spot where they would join. Shift 352 00:13:39,840 --> 00:13:44,520 H. So, I'm going to 353 00:13:42,080 --> 00:13:48,240 bevel that. 354 00:13:44,520 --> 00:13:48,240 And that. 355 00:13:48,920 --> 00:13:54,479 Control B. A little bit of a bevel. 356 00:13:52,280 --> 00:13:54,600 And this last one. A 357 00:13:54,479 --> 00:13:56,200 >> [snorts] 358 00:13:54,600 --> 00:13:59,640 >> lot of stuff stuff going on but I I I 359 00:13:56,200 --> 00:14:02,600 think it'll be worth it. That end and 360 00:13:59,640 --> 00:14:02,600 that end. 361 00:14:02,680 --> 00:14:07,120 There we go. Alt H. Let's see how that 362 00:14:04,880 --> 00:14:08,600 looks if I bring everything back. And it 363 00:14:07,120 --> 00:14:10,160 looks a little bit like And then I can 364 00:14:08,600 --> 00:14:12,080 have you know wood grain going this way 365 00:14:10,160 --> 00:14:13,880 and then this way. And it's not going to 366 00:14:12,080 --> 00:14:15,520 be all like you know otherwise it'd be 367 00:14:13,880 --> 00:14:18,040 kind of straight across. It would It 368 00:14:15,520 --> 00:14:20,360 just wouldn't look right I don't think. 369 00:14:18,040 --> 00:14:23,440 Now that I've done that, I should start 370 00:14:20,360 --> 00:14:25,680 unwrapping as I'm not guaranteeing that 371 00:14:23,440 --> 00:14:27,360 I'm going to texture it. 372 00:14:25,680 --> 00:14:30,240 Um 373 00:14:27,360 --> 00:14:32,280 but I might. Uh but one thing I think I 374 00:14:30,240 --> 00:14:34,960 want to do is just I'm going to scale it 375 00:14:32,280 --> 00:14:37,400 a bit and just push it in a little bit. 376 00:14:34,960 --> 00:14:40,600 It's not fully against the wall but I I 377 00:14:37,400 --> 00:14:43,440 may lengthen the the wall out. Or 378 00:14:40,600 --> 00:14:45,839 actually 379 00:14:43,440 --> 00:14:48,120 what I think I'm going to do is is join 380 00:14:45,839 --> 00:14:49,000 this. Control J. Still got its bevel 381 00:14:48,120 --> 00:14:51,320 there. 382 00:14:49,000 --> 00:14:54,480 Okay? So, I've done that. I just want to 383 00:14:51,320 --> 00:14:57,360 look here and see where I'm at. I 384 00:14:54,480 --> 00:15:00,280 probably will pull this wall out a bit. 385 00:14:57,360 --> 00:15:02,360 So, let's just leave it at that for now. 386 00:15:00,280 --> 00:15:04,320 The 3D cursor's still there I guess. So, 387 00:15:02,360 --> 00:15:06,839 let's try 388 00:15:04,320 --> 00:15:10,200 set the origin to the 3D cursor and try 389 00:15:06,839 --> 00:15:11,720 mirroring this across and see how she's 390 00:15:10,200 --> 00:15:14,560 doing. 391 00:15:11,720 --> 00:15:17,280 Okay, I feel like I want more of the 392 00:15:14,560 --> 00:15:20,280 roof overhang. I feel like I need more. 393 00:15:17,280 --> 00:15:22,600 Let's let's double check that. Well, not 394 00:15:20,280 --> 00:15:24,200 according to the diagram. 395 00:15:22,600 --> 00:15:25,720 All right. Well, 396 00:15:24,200 --> 00:15:28,240 let's save. 397 00:15:25,720 --> 00:15:32,240 Maybe we can live with that. Let's work 398 00:15:28,240 --> 00:15:34,000 on making a roof for this. So, the way 399 00:15:32,240 --> 00:15:36,600 I'm going to do this, I think, is let's 400 00:15:34,000 --> 00:15:39,440 take all these and duplicate them. Shift 401 00:15:36,600 --> 00:15:42,960 D to duplicate. Just pull it up a bit. P 402 00:15:39,440 --> 00:15:45,640 to break it out. So, we'll have this. 403 00:15:42,960 --> 00:15:47,880 And I'm going to do this in geometry 404 00:15:45,640 --> 00:15:49,720 rather than texture. So, I'm going to 405 00:15:47,880 --> 00:15:51,440 control R and I'm going to roll up a 406 00:15:49,720 --> 00:15:54,600 lot. 407 00:15:51,440 --> 00:15:57,400 It maybe at least like that. Okay. So, 408 00:15:54,600 --> 00:15:59,040 I've got those selected, those edges. 409 00:15:57,400 --> 00:16:01,400 Then, with them still selected, I'm 410 00:15:59,040 --> 00:16:05,840 going to press control B, hold shift and 411 00:16:01,400 --> 00:16:08,200 pull. Separate them out with three. So, 412 00:16:05,840 --> 00:16:10,120 I can now deselect and shift alt and 413 00:16:08,200 --> 00:16:11,640 click this middle one. 414 00:16:10,120 --> 00:16:15,520 So, it's going to take a minute to get 415 00:16:11,640 --> 00:16:15,520 all of these middle ones. 416 00:16:18,880 --> 00:16:24,520 I want to make that sort of um 417 00:16:21,440 --> 00:16:26,160 typical old barn metal roof you would 418 00:16:24,520 --> 00:16:28,040 see. 419 00:16:26,160 --> 00:16:30,720 Or something like on a shipping 420 00:16:28,040 --> 00:16:32,320 container or a garage door. 421 00:16:30,720 --> 00:16:34,800 So, we're going to do this. And 422 00:16:32,320 --> 00:16:36,800 normally, I would do this in texture, 423 00:16:34,800 --> 00:16:39,920 but I'm going to do it in geometry. With 424 00:16:36,800 --> 00:16:42,600 those selected, I'm going to press alt S 425 00:16:39,920 --> 00:16:45,120 and push or pull. Now, I'm pulling to 426 00:16:42,600 --> 00:16:46,680 make it go up, which means that this is 427 00:16:45,120 --> 00:16:48,240 probably flipped. I'll just show you 428 00:16:46,680 --> 00:16:50,640 without losing my selection. You can see 429 00:16:48,240 --> 00:16:51,920 it's red. We have a lot of red. Before 430 00:16:50,640 --> 00:16:54,240 losing that selection, I'm going to 431 00:16:51,920 --> 00:16:56,680 press control plus. 432 00:16:54,240 --> 00:16:59,640 That will expand my selection. And then 433 00:16:56,680 --> 00:17:01,520 I'm going to bevel again. Control B, 434 00:16:59,640 --> 00:17:05,240 pull with three. And I think I will 435 00:17:01,520 --> 00:17:07,160 press C for clamp, so they'll hit and 436 00:17:05,240 --> 00:17:09,280 then they won't go any further. 437 00:17:07,160 --> 00:17:12,000 Now that I've done that, select 438 00:17:09,280 --> 00:17:13,520 everything and press M, merge by 439 00:17:12,000 --> 00:17:17,400 distance. And I will have gotten rid of 440 00:17:13,520 --> 00:17:20,959 a lot of vertices and I'll have this. 441 00:17:17,400 --> 00:17:23,600 Now, I can take this as a just a single 442 00:17:20,959 --> 00:17:26,199 layer and bring it close down and I 443 00:17:23,600 --> 00:17:28,480 think that looks okay rather than giving 444 00:17:26,199 --> 00:17:30,720 it thickness, but on the other hand, I'm 445 00:17:28,480 --> 00:17:33,080 going to shade smooth. 446 00:17:30,720 --> 00:17:34,320 On the other hand, I think I might be 447 00:17:33,080 --> 00:17:38,520 better off giving this a bit of 448 00:17:34,320 --> 00:17:40,480 thickness. Let's try generate solidify. 449 00:17:38,520 --> 00:17:42,680 And let's see if I actually go 450 00:17:40,480 --> 00:17:44,160 downwards. 451 00:17:42,680 --> 00:17:45,760 You know, a little bit of thickness like 452 00:17:44,160 --> 00:17:48,440 that. 453 00:17:45,760 --> 00:17:49,560 Um I think we're going to that that's 454 00:17:48,440 --> 00:17:52,080 going to be beneficial. So, I'm going to 455 00:17:49,560 --> 00:17:55,200 apply that. I'm going to come in alt n 456 00:17:52,080 --> 00:17:57,560 recalculate outside. And we'll just 457 00:17:55,200 --> 00:18:01,280 check the face orientation. We need to 458 00:17:57,560 --> 00:18:03,840 do the roof itself. Recalculate outside. 459 00:18:01,280 --> 00:18:05,720 This is flipped. Uh that looks like 460 00:18:03,840 --> 00:18:06,880 that's also. I'm going to come in and go 461 00:18:05,720 --> 00:18:08,040 alt n 462 00:18:06,880 --> 00:18:11,240 flip. 463 00:18:08,040 --> 00:18:13,320 So, everybody is blue again. So, 464 00:18:11,240 --> 00:18:15,520 that's what we've got. So, that's there 465 00:18:13,320 --> 00:18:19,280 and that extends. Good. Okay. Okay, I 466 00:18:15,520 --> 00:18:22,040 think we're in decent shape. Um one 467 00:18:19,280 --> 00:18:24,680 thing we may have to do is add a 468 00:18:22,040 --> 00:18:26,360 modifier normals weighted normal and 469 00:18:24,680 --> 00:18:29,280 that'll help fix up the roof. I'm going 470 00:18:26,360 --> 00:18:32,440 to take that and apply that. 471 00:18:29,280 --> 00:18:35,120 So, let's put some other um stuff on the 472 00:18:32,440 --> 00:18:37,080 roof itself. Let's select that edge. 473 00:18:35,120 --> 00:18:39,560 Shift D to duplicate, pull it up out of 474 00:18:37,080 --> 00:18:41,960 the way, P to break it out. 475 00:18:39,560 --> 00:18:44,400 Take this piece 476 00:18:41,960 --> 00:18:46,880 and look down from the top and I'm going 477 00:18:44,400 --> 00:18:48,600 to select that vertex. 478 00:18:46,880 --> 00:18:51,040 And I'm going to drag it out and I'll 479 00:18:48,600 --> 00:18:54,120 I'll probably snap to the edge there. 480 00:18:51,040 --> 00:18:56,760 So, I have just this long thing. 481 00:18:54,120 --> 00:18:58,800 And I can go back to the diagram and I 482 00:18:56,760 --> 00:18:59,960 might be off it a little bit. You see, 483 00:18:58,800 --> 00:19:01,960 I'm just going to leave that there. I'm 484 00:18:59,960 --> 00:19:04,800 going to take my roof 485 00:19:01,960 --> 00:19:06,800 and I'm going to see if I can GZ drop it 486 00:19:04,800 --> 00:19:08,680 down a little bit, sort of immerse it 487 00:19:06,800 --> 00:19:11,000 into the top. Just want to make sure 488 00:19:08,680 --> 00:19:14,080 that it's still showing. 489 00:19:11,000 --> 00:19:16,560 Yeah, I mean, that could work as well. 490 00:19:14,080 --> 00:19:18,640 On the other hand, 491 00:19:16,560 --> 00:19:20,920 Jeez, that I wouldn't mind a little more 492 00:19:18,640 --> 00:19:23,280 thickness showing. So, let's let's not 493 00:19:20,920 --> 00:19:25,040 worry about the roof matching up 494 00:19:23,280 --> 00:19:28,440 perfectly with the diagram. So, let's 495 00:19:25,040 --> 00:19:29,720 take this piece and extrude it not that 496 00:19:28,440 --> 00:19:32,240 way. 497 00:19:29,720 --> 00:19:35,040 We're going to eat and extrude down to 498 00:19:32,240 --> 00:19:39,360 give it a bit of this kind of thing. 499 00:19:35,040 --> 00:19:41,760 And then I can come in and use solidify, 500 00:19:39,360 --> 00:19:43,680 switch the offset to zero so that when I 501 00:19:41,760 --> 00:19:45,240 increase the thickness it'll go left and 502 00:19:43,680 --> 00:19:47,520 right equally 503 00:19:45,240 --> 00:19:50,600 like this. You see it's splitting like 504 00:19:47,520 --> 00:19:52,360 that. Now, we can try to use the diagram 505 00:19:50,600 --> 00:19:54,320 a bit even if we're a bit higher than 506 00:19:52,360 --> 00:19:56,680 it. We can say, "Okay, let's let's 507 00:19:54,320 --> 00:19:58,480 increase the size there." 508 00:19:56,680 --> 00:19:59,840 Obviously, this is going to come down 509 00:19:58,480 --> 00:20:02,200 and then and then we're going to bend 510 00:19:59,840 --> 00:20:05,000 it. Okay, something like that. So, let's 511 00:20:02,200 --> 00:20:07,000 just take this and make it not quite so 512 00:20:05,000 --> 00:20:08,280 so high. I'm noticing I'm in wireframe 513 00:20:07,000 --> 00:20:10,720 doing this. 514 00:20:08,280 --> 00:20:12,240 And I'm now going to go ahead and apply 515 00:20:10,720 --> 00:20:13,680 that. 516 00:20:12,240 --> 00:20:15,440 Then I'm going to drop an edge loop in 517 00:20:13,680 --> 00:20:17,520 the middle and then I'm going to select 518 00:20:15,440 --> 00:20:19,520 here and here 519 00:20:17,520 --> 00:20:21,760 and just pull it down. And I'm looking 520 00:20:19,520 --> 00:20:23,760 at this to try and make it somewhat 521 00:20:21,760 --> 00:20:25,000 equal. So, let's just have a look at 522 00:20:23,760 --> 00:20:25,760 that. 523 00:20:25,000 --> 00:20:28,600 Um 524 00:20:25,760 --> 00:20:30,520 I want these round pieces to go into 525 00:20:28,600 --> 00:20:31,680 this piece so I don't want this further 526 00:20:30,520 --> 00:20:33,840 down. 527 00:20:31,680 --> 00:20:36,080 That Well, that looks okay to me. So, 528 00:20:33,840 --> 00:20:38,520 let's take that now 529 00:20:36,080 --> 00:20:42,120 and let's do some beveling on this 530 00:20:38,520 --> 00:20:44,560 piece. Okay. So, we're going to shift 531 00:20:42,120 --> 00:20:47,280 alt and click here. 532 00:20:44,560 --> 00:20:50,400 And maybe we'll do it all. Shift alt and 533 00:20:47,280 --> 00:20:51,920 click here and here. I'll probably get 534 00:20:50,400 --> 00:20:54,200 rid of the bottom. 535 00:20:51,920 --> 00:20:57,360 Uh depends. 536 00:20:54,200 --> 00:20:59,040 Let's go ahead and bevel it. 537 00:20:57,360 --> 00:21:02,120 Like that. 538 00:20:59,040 --> 00:21:03,800 And let's go ahead and shift alt and 539 00:21:02,120 --> 00:21:05,960 click here. 540 00:21:03,800 --> 00:21:09,080 Uh actually, maybe I'll do it the easier 541 00:21:05,960 --> 00:21:10,240 way. Uh no, that's not what I want. 542 00:21:09,080 --> 00:21:12,560 So, I don't want to get those middle 543 00:21:10,240 --> 00:21:14,560 ones. So, we are going to do it this 544 00:21:12,560 --> 00:21:16,120 way. In fact, let let's go ahead and get 545 00:21:14,560 --> 00:21:19,760 rid of the bottom. 546 00:21:16,120 --> 00:21:22,720 So, let's go here and let's 547 00:21:19,760 --> 00:21:26,240 use uh paint select or circle select to 548 00:21:22,720 --> 00:21:28,120 select all those faces, X faces. 549 00:21:26,240 --> 00:21:31,520 And then, we'll bevel and then we'll see 550 00:21:28,120 --> 00:21:33,880 if it fits nicely. Shift alt and click. 551 00:21:31,520 --> 00:21:35,680 Um I don't really need the bottom. It 552 00:21:33,880 --> 00:21:38,440 wouldn't do anything anyhow. 553 00:21:35,680 --> 00:21:41,560 Uh there and I make sure we get that. 554 00:21:38,440 --> 00:21:44,160 Come around to the other side. 555 00:21:41,560 --> 00:21:48,280 Shift alt and click. Get that. 556 00:21:44,160 --> 00:21:51,760 And that. Little bit of a bevel. 557 00:21:48,280 --> 00:21:53,600 Just like that's fine. Slash key. Take 558 00:21:51,760 --> 00:21:55,040 this and push it down to make sure 559 00:21:53,600 --> 00:21:57,160 nothing is showing. I don't think 560 00:21:55,040 --> 00:21:59,160 anything is anyhow. Oh, let's find where 561 00:21:57,160 --> 00:22:01,800 it is actually. 562 00:21:59,160 --> 00:22:03,720 All right. So, we have that piece and I 563 00:22:01,800 --> 00:22:05,720 was thinking maybe we could reuse that 564 00:22:03,720 --> 00:22:08,360 piece down here. Let's find that. 565 00:22:05,720 --> 00:22:09,800 Let's take it. Shift E to duplicate. 566 00:22:08,360 --> 00:22:12,680 And 567 00:22:09,800 --> 00:22:15,520 let's look here. 568 00:22:12,680 --> 00:22:17,840 And just push it down. 569 00:22:15,520 --> 00:22:20,120 We're just going over the the the 570 00:22:17,840 --> 00:22:22,200 the joint part there. We have to rotate 571 00:22:20,120 --> 00:22:24,400 this a little bit. Let's see where we're 572 00:22:22,200 --> 00:22:26,440 at. Yeah. All right, let's try. We may 573 00:22:24,400 --> 00:22:29,480 not even need it there, but let's let's 574 00:22:26,440 --> 00:22:31,000 zoom in and just rotate it and pull it 575 00:22:29,480 --> 00:22:32,720 and uh 576 00:22:31,000 --> 00:22:34,800 just see if that feels like it's going 577 00:22:32,720 --> 00:22:36,400 to work. I could straighten that out. 578 00:22:34,800 --> 00:22:39,600 See it'll I don't quite want it like 579 00:22:36,400 --> 00:22:42,400 that, so I'm going to pull it up. 580 00:22:39,600 --> 00:22:45,640 So, it looks like those go into it. 581 00:22:42,400 --> 00:22:48,360 That's pretty good. Uh I'll fix the ends 582 00:22:45,640 --> 00:22:50,200 to see if I like it. Do I like that? I 583 00:22:48,360 --> 00:22:53,400 think that's what we're going to do. 584 00:22:50,200 --> 00:22:55,160 So, let's come in here and 585 00:22:53,400 --> 00:22:57,880 let's see. 586 00:22:55,160 --> 00:23:01,200 Look from the side in wireframe. Let's 587 00:22:57,880 --> 00:23:03,200 go one for ver- vertex. We can switch to 588 00:23:01,200 --> 00:23:05,320 normal. That may help us out and that 589 00:23:03,200 --> 00:23:07,640 doesn't in this case. All right, so I'm 590 00:23:05,320 --> 00:23:10,160 just going to G pull it down and kind of 591 00:23:07,640 --> 00:23:14,800 straighten it out and that'll just go in 592 00:23:10,160 --> 00:23:18,160 there and we'll have that. Is that okay? 593 00:23:14,800 --> 00:23:20,200 versus nothing on there. Let me separate 594 00:23:18,160 --> 00:23:21,040 this out 595 00:23:20,200 --> 00:23:24,200 and [clears throat] see what it's like 596 00:23:21,040 --> 00:23:24,200 if I hide that. 597 00:23:25,760 --> 00:23:30,680 I'm going to leave it for now because I 598 00:23:27,520 --> 00:23:33,400 can easily get rid of it later. 599 00:23:30,680 --> 00:23:36,360 Okay, let's go on and put some other 600 00:23:33,400 --> 00:23:39,160 posts in here. Let's see if we look from 601 00:23:36,360 --> 00:23:41,040 the front. Uh we're going to need yeah, 602 00:23:39,160 --> 00:23:42,160 we're going to need posts at all sides 603 00:23:41,040 --> 00:23:45,160 of the 604 00:23:42,160 --> 00:23:47,440 the building itself. So let's do this. 605 00:23:45,160 --> 00:23:49,840 Let's select this edge and shift S 606 00:23:47,440 --> 00:23:51,440 cursor to selected and then bring in a 607 00:23:49,840 --> 00:23:54,400 cube. 608 00:23:51,440 --> 00:23:57,240 Start scaling it down. 609 00:23:54,400 --> 00:23:59,840 I'm going to start scaling it in the Z 610 00:23:57,240 --> 00:24:02,800 and we'll fix up how it attaches. So 611 00:23:59,840 --> 00:24:04,720 let's just start looking at this. 612 00:24:02,800 --> 00:24:06,680 Okay, I'm just going to actually 613 00:24:04,720 --> 00:24:09,200 well I can scale shift Z and I suppose I 614 00:24:06,680 --> 00:24:09,200 could do. 615 00:24:10,240 --> 00:24:15,520 Let's see how this goes. 616 00:24:13,560 --> 00:24:17,560 What I need to make sure of is that 617 00:24:15,520 --> 00:24:19,000 there's a gap here 618 00:24:17,560 --> 00:24:22,960 and a gap there and that's actually 619 00:24:19,000 --> 00:24:26,800 looking good. So I'm just going to scale 620 00:24:22,960 --> 00:24:30,520 shift Z a little bit more. 621 00:24:26,800 --> 00:24:33,240 And I want to see where I want it 622 00:24:30,520 --> 00:24:36,680 relative to this piece. I have a feeling 623 00:24:33,240 --> 00:24:40,000 I want it on the inside of that. So just 624 00:24:36,680 --> 00:24:41,720 want to look at I really want to look at 625 00:24:40,000 --> 00:24:44,880 this. 626 00:24:41,720 --> 00:24:47,680 Okay, you see the way this piece here 627 00:24:44,880 --> 00:24:49,760 and then this is the post I just made. 628 00:24:47,680 --> 00:24:53,040 And this piece here really is pushed 629 00:24:49,760 --> 00:24:56,240 pretty far out so it could be 630 00:24:53,040 --> 00:24:59,000 if I can find my model that this stuff 631 00:24:56,240 --> 00:24:59,000 here 632 00:24:59,040 --> 00:25:05,640 could maybe come out a little bit. Let's 633 00:25:01,880 --> 00:25:07,040 try this. Selected it GX. 634 00:25:05,640 --> 00:25:11,160 Let's see. You know what? I'm going to 635 00:25:07,040 --> 00:25:12,120 make it a little bit narrower SX. 636 00:25:11,160 --> 00:25:14,160 And then 637 00:25:12,120 --> 00:25:17,360 have it round there. 638 00:25:14,160 --> 00:25:19,360 And do we still have a bit of a lip? We 639 00:25:17,360 --> 00:25:22,560 do, but not as much as I would have 640 00:25:19,360 --> 00:25:26,200 liked. So, I'm going to take this and 641 00:25:22,560 --> 00:25:26,200 I'm going to push it back in. 642 00:25:26,360 --> 00:25:30,200 And maybe we'll take this. 643 00:25:31,320 --> 00:25:35,120 And if I push it in a little bit to 644 00:25:33,640 --> 00:25:37,600 there, let me just see if I get any 645 00:25:35,120 --> 00:25:39,720 clearance. I get actually the kind of 646 00:25:37,600 --> 00:25:43,360 clearance I want. And so, I'm going to 647 00:25:39,720 --> 00:25:45,640 take this and bring it back a little bit 648 00:25:43,360 --> 00:25:47,520 as well. 649 00:25:45,640 --> 00:25:49,240 Because that's one thing I didn't really 650 00:25:47,520 --> 00:25:51,480 look at there. So, you see it's a little 651 00:25:49,240 --> 00:25:53,200 bit off the diagram. 652 00:25:51,480 --> 00:25:56,160 But we got that. 653 00:25:53,200 --> 00:25:59,040 And we're kind of in the right position 654 00:25:56,160 --> 00:26:00,840 for this. Um what I might do is just I'm 655 00:25:59,040 --> 00:26:03,040 just going to scale it a little bit more 656 00:26:00,840 --> 00:26:04,760 in the X so it's kind of narrow. And I 657 00:26:03,040 --> 00:26:07,720 still have the lip underneath and I can 658 00:26:04,760 --> 00:26:09,840 fit the the post in here. So, let's 659 00:26:07,720 --> 00:26:13,080 let's do this. I've got snap to edge on. 660 00:26:09,840 --> 00:26:15,360 Let's take this face and snap it to the 661 00:26:13,080 --> 00:26:18,280 bottom and then get rid of it. 662 00:26:15,360 --> 00:26:20,440 And let's have a look at the top face. 663 00:26:18,280 --> 00:26:21,640 And I might flatten this out a little 664 00:26:20,440 --> 00:26:23,280 bit 665 00:26:21,640 --> 00:26:24,960 to make it a bit different. Let's look 666 00:26:23,280 --> 00:26:28,200 from the side. 667 00:26:24,960 --> 00:26:31,240 Wireframe one. So, this is what we have 668 00:26:28,200 --> 00:26:33,200 now. I'm going to take this vertex and 669 00:26:31,240 --> 00:26:35,520 pull it down like that. Are we still 670 00:26:33,200 --> 00:26:37,800 good? No, that doesn't make it into the 671 00:26:35,520 --> 00:26:41,480 roof. That was only relative to there. 672 00:26:37,800 --> 00:26:43,280 So, let's do that again. 673 00:26:41,480 --> 00:26:45,280 I want it into this piece. So, I'm going 674 00:26:43,280 --> 00:26:46,960 to actually pull it up. 675 00:26:45,280 --> 00:26:49,240 I'm going to take this piece. It doesn't 676 00:26:46,960 --> 00:26:51,520 have to be angled, but looks nice if it 677 00:26:49,240 --> 00:26:54,000 is. I'm I'm to select the top and X 678 00:26:51,520 --> 00:26:56,040 faces cuz we have a face on there. 679 00:26:54,000 --> 00:26:59,360 So, I've got a a post there. Now, I'm 680 00:26:56,040 --> 00:27:01,920 going to bevel this post. Slash key, I'm 681 00:26:59,360 --> 00:27:05,960 going to come in here and select 682 00:27:01,920 --> 00:27:09,160 and I can now just control B to bevel. 683 00:27:05,960 --> 00:27:10,160 Just do that small bevel like that. 684 00:27:09,160 --> 00:27:12,240 All right, so we're getting some 685 00:27:10,160 --> 00:27:14,560 supports in there, so that's good. So, 686 00:27:12,240 --> 00:27:16,520 now what I'll do is I'll take the 687 00:27:14,560 --> 00:27:19,840 something central like that. Shift S, 688 00:27:16,520 --> 00:27:22,560 cursor to selected. I'll take this 689 00:27:19,840 --> 00:27:24,880 set the origin to the 3D cursor and 690 00:27:22,560 --> 00:27:26,040 generate a mirror in the X. 691 00:27:24,880 --> 00:27:27,320 Then we'll look from the front. We'll 692 00:27:26,040 --> 00:27:30,400 see if we're kind of close to the 693 00:27:27,320 --> 00:27:32,440 diagram. So, where are my posts? 694 00:27:30,400 --> 00:27:35,120 So, my posts are there. So, they're a 695 00:27:32,440 --> 00:27:36,600 little bit off of the diagram. 696 00:27:35,120 --> 00:27:38,520 Um 697 00:27:36,600 --> 00:27:40,640 I could stretch the roof out a bit, but 698 00:27:38,520 --> 00:27:41,754 I think I might be okay with that 699 00:27:40,640 --> 00:27:41,800 anyhow. 700 00:27:41,754 --> 00:27:43,480 >> [snorts] 701 00:27:41,800 --> 00:27:45,760 >> So, now these posts have to come to the 702 00:27:43,480 --> 00:27:47,440 back as well. Then I may have to do some 703 00:27:45,760 --> 00:27:48,880 more. So, let's just take that, shift D 704 00:27:47,440 --> 00:27:51,920 to duplicate, 705 00:27:48,880 --> 00:27:54,200 pull it back here. We can look from the 706 00:27:51,920 --> 00:27:56,440 side and see if we 707 00:27:54,200 --> 00:27:59,880 get any information. That's That's kind 708 00:27:56,440 --> 00:27:59,880 of like this, right? 709 00:28:00,280 --> 00:28:05,160 Yeah, okay. And let me just look at a 710 00:28:03,080 --> 00:28:07,880 side view. 711 00:28:05,160 --> 00:28:11,240 Yeah, that's that's probably okay. So, 712 00:28:07,880 --> 00:28:12,840 let's now take the top of this 713 00:28:11,240 --> 00:28:14,440 and 714 00:28:12,840 --> 00:28:15,200 uh there's no no face on there, is 715 00:28:14,440 --> 00:28:17,000 there? 716 00:28:15,200 --> 00:28:19,560 What's that now? 717 00:28:17,000 --> 00:28:21,560 No. Okay. 718 00:28:19,560 --> 00:28:23,960 Cool. 719 00:28:21,560 --> 00:28:26,200 Okay, let's take this. 720 00:28:23,960 --> 00:28:28,520 We're going to pull it down and have it 721 00:28:26,200 --> 00:28:30,640 embedded in this one. 722 00:28:28,520 --> 00:28:33,800 I believe this is going to work. Let me 723 00:28:30,640 --> 00:28:33,800 make sure. 724 00:28:34,880 --> 00:28:40,520 That'll do it for that one. 725 00:28:38,000 --> 00:28:40,520 Okay. 726 00:28:41,360 --> 00:28:44,480 Yeah. All right, we're getting some 727 00:28:43,000 --> 00:28:48,520 posts in there. Let's double check the 728 00:28:44,480 --> 00:28:51,920 face orientation and alt N recalculate a 729 00:28:48,520 --> 00:28:58,080 side for all of these. Good. 730 00:28:51,920 --> 00:29:00,240 Now, can I take this one, select a bit, 731 00:28:58,080 --> 00:29:03,000 control L to select it all, look from 732 00:29:00,240 --> 00:29:06,000 the side. Can I take this post and shift 733 00:29:03,000 --> 00:29:08,880 E to duplicate and pull it out 734 00:29:06,000 --> 00:29:10,280 and have it work in this position as 735 00:29:08,880 --> 00:29:15,920 well? 736 00:29:10,280 --> 00:29:18,120 I believe I can and so I'm going to 737 00:29:15,920 --> 00:29:22,520 grab the top just like before and pull 738 00:29:18,120 --> 00:29:22,520 it in till it's embedded in there. 739 00:29:22,600 --> 00:29:27,880 And that gives me one on each side 740 00:29:24,840 --> 00:29:29,440 there. So, that's going good. Already 741 00:29:27,880 --> 00:29:30,920 beveled. So, now I'm going to look from 742 00:29:29,440 --> 00:29:33,000 the front. 743 00:29:30,920 --> 00:29:35,760 And 744 00:29:33,000 --> 00:29:37,880 yeah, I'm going to select a bit, control 745 00:29:35,760 --> 00:29:39,800 L, I want it all selected 746 00:29:37,880 --> 00:29:44,320 and I'm going to shift E to duplicate 747 00:29:39,800 --> 00:29:44,320 and drag it to about here. 748 00:29:45,800 --> 00:29:51,240 All right. 749 00:29:47,480 --> 00:29:54,160 Cool. Let's get a base underneath there. 750 00:29:51,240 --> 00:29:56,520 All right. So, let's just bring in a 751 00:29:54,160 --> 00:29:58,920 cube, let's say. 752 00:29:56,520 --> 00:30:01,640 Look from the front, pull it down. I 753 00:29:58,920 --> 00:30:03,400 want to get this this sort of floor 754 00:30:01,640 --> 00:30:07,720 thing here. 755 00:30:03,400 --> 00:30:07,720 So, let's grab that and pull it out. 756 00:30:08,040 --> 00:30:12,640 Take that. Let's scale it in the X. 757 00:30:13,120 --> 00:30:19,200 So, grab that. Let's grab the back and 758 00:30:16,760 --> 00:30:21,000 for this, we'll pull out Let me look 759 00:30:19,200 --> 00:30:24,680 from the side. 760 00:30:21,000 --> 00:30:27,960 And looks pretty good anyhow. 761 00:30:24,680 --> 00:30:27,960 To about there. 762 00:30:28,840 --> 00:30:33,080 Yeah, that didn't work though. So, we 763 00:30:30,800 --> 00:30:35,640 need this out further. Yeah, that's 764 00:30:33,080 --> 00:30:37,600 Let's look at it from here, of course. 765 00:30:35,640 --> 00:30:40,320 Let's take this, pull it out in front of 766 00:30:37,600 --> 00:30:41,800 that post. There we go. 767 00:30:40,320 --> 00:30:44,000 It's starting to look like something 768 00:30:41,800 --> 00:30:46,240 now. 769 00:30:44,000 --> 00:30:49,160 All right, cool. 770 00:30:46,240 --> 00:30:50,880 So, if we're happy so far, by the way, 771 00:30:49,160 --> 00:30:53,720 we are going to get rid of this bottom 772 00:30:50,880 --> 00:30:56,120 face here, and we'll double-check the 773 00:30:53,720 --> 00:30:58,160 orientation. 774 00:30:56,120 --> 00:31:00,880 Yeah, okay, good. 775 00:30:58,160 --> 00:31:03,840 Let's do 776 00:31:00,880 --> 00:31:06,440 this front fence thing here. From the 777 00:31:03,840 --> 00:31:09,120 front, 778 00:31:06,440 --> 00:31:13,680 Okay, so I'm just going to go ahead and 779 00:31:09,120 --> 00:31:15,640 bring in a new object, a plane. 780 00:31:13,680 --> 00:31:17,680 I'm going to scale it. I want it to go 781 00:31:15,640 --> 00:31:21,680 into the posts, 782 00:31:17,680 --> 00:31:21,680 and then I'm going to 783 00:31:23,080 --> 00:31:26,760 Uh actually, I'm going to pull it like 784 00:31:25,320 --> 00:31:30,800 that, about 785 00:31:26,760 --> 00:31:34,280 equal. I'm going to scale it in the Y, 786 00:31:30,800 --> 00:31:37,480 and I want it to be narrower 787 00:31:34,280 --> 00:31:37,480 than the post. 788 00:31:39,720 --> 00:31:43,600 Okay, scale in the Y. 789 00:31:48,080 --> 00:31:51,680 I'm going to extrude down. 790 00:31:54,560 --> 00:31:59,440 I'm going to get rid of that face. 791 00:31:57,760 --> 00:32:02,360 I'm going to get rid of that face. Let's 792 00:31:59,440 --> 00:32:04,120 have a look at that. 793 00:32:02,360 --> 00:32:06,240 Okay, maybe. 794 00:32:04,120 --> 00:32:07,960 Let's go ahead and bevel that. Select it 795 00:32:06,240 --> 00:32:10,880 all now that there's no faces on the 796 00:32:07,960 --> 00:32:12,640 end, and control B. 797 00:32:10,880 --> 00:32:14,680 Only three, right? 798 00:32:12,640 --> 00:32:16,040 Okay, there. 799 00:32:14,680 --> 00:32:18,880 Look from the front, we're going to 800 00:32:16,040 --> 00:32:21,120 duplicate this. Go back in wireframe 801 00:32:18,880 --> 00:32:24,320 edit mode, shift E to duplicate. I'm 802 00:32:21,120 --> 00:32:26,680 going to pull one down to about there. 803 00:32:24,320 --> 00:32:30,400 I want a little space underneath it. I 804 00:32:26,680 --> 00:32:32,160 kind of want more space than that. 805 00:32:30,400 --> 00:32:34,160 Um 806 00:32:32,160 --> 00:32:37,200 I'm actually going off the diagram on 807 00:32:34,160 --> 00:32:39,400 purpose to do that. 808 00:32:37,200 --> 00:32:42,040 All right. Then I'm going to take this 809 00:32:39,400 --> 00:32:44,880 piece, shift it to duplicate, rotate Y 810 00:32:42,040 --> 00:32:47,880 90, and break it out, 811 00:32:44,880 --> 00:32:50,360 and use this. I just want it narrower, 812 00:32:47,880 --> 00:32:53,080 scale it in the Y, 813 00:32:50,360 --> 00:32:55,760 kind of like that. But, let's see. 814 00:32:53,080 --> 00:32:58,360 Let's take the top of this and pull it 815 00:32:55,760 --> 00:33:00,600 under that thing. 816 00:32:58,360 --> 00:33:02,760 And this one just have it embedded a 817 00:33:00,600 --> 00:33:04,280 little bit into the floor. 818 00:33:02,760 --> 00:33:06,320 So, it goes through. Still have the 819 00:33:04,280 --> 00:33:07,600 bevel. Everything's good. Hopefully, 820 00:33:06,320 --> 00:33:11,280 that's going to be centered. We're going 821 00:33:07,600 --> 00:33:13,240 to find out. So, let's take that, and 822 00:33:11,280 --> 00:33:15,560 I'm going to shift it to duplicate. I'm 823 00:33:13,240 --> 00:33:16,840 going to pull it out to here. But, I 824 00:33:15,560 --> 00:33:18,480 think we're going to make it smaller. 825 00:33:16,840 --> 00:33:19,920 I'm going to scale it in the X a little 826 00:33:18,480 --> 00:33:21,640 bit. 827 00:33:19,920 --> 00:33:23,440 This is just by eye. 828 00:33:21,640 --> 00:33:27,040 And I'm going to scale it in the Y, so 829 00:33:23,440 --> 00:33:28,320 it's a bit more like a cube almost. 830 00:33:27,040 --> 00:33:30,000 Okay? 831 00:33:28,320 --> 00:33:32,520 And then I'm going to take the bottom 832 00:33:30,000 --> 00:33:34,720 here and pull it up, so it's embedded in 833 00:33:32,520 --> 00:33:37,480 the top and the bottom railing. But, I 834 00:33:34,720 --> 00:33:39,680 want this one separate. Control L, P 835 00:33:37,480 --> 00:33:41,240 separate by selection, 836 00:33:39,680 --> 00:33:44,080 because I'm going to take this one and 837 00:33:41,240 --> 00:33:45,920 array it. Generate an array, 838 00:33:44,080 --> 00:33:49,160 and I'm going to start pulling this to 839 00:33:45,920 --> 00:33:50,360 the right, so I get this. 840 00:33:49,160 --> 00:33:53,040 And then I'm going to increase the 841 00:33:50,360 --> 00:33:56,800 count, three, four, five. And then 842 00:33:53,040 --> 00:33:59,200 actually looks pretty good to me. 843 00:33:56,800 --> 00:34:02,280 Uh double check this first of all, and 844 00:33:59,200 --> 00:34:04,680 everybody's red. 845 00:34:02,280 --> 00:34:06,200 We count the outside, better off that 846 00:34:04,680 --> 00:34:10,840 way. 847 00:34:06,200 --> 00:34:13,520 Okay, so I'm going to apply this array. 848 00:34:10,840 --> 00:34:15,200 I really should be unwrapping. 849 00:34:13,520 --> 00:34:16,840 All right, I'm going to take the and I'm 850 00:34:15,200 --> 00:34:18,560 going to use this as my center point. 851 00:34:16,840 --> 00:34:21,120 I'm going to select it, shift S, cursor 852 00:34:18,560 --> 00:34:23,879 selected, so I can take this and set the 853 00:34:21,120 --> 00:34:26,000 origin to the 3D cursor, and then I can 854 00:34:23,879 --> 00:34:28,399 generate a mirror, and I just want to 855 00:34:26,000 --> 00:34:29,520 see. So, I'm not super happy with that 856 00:34:28,399 --> 00:34:31,760 yet. 857 00:34:29,520 --> 00:34:33,919 So, what I need to do is I'm going to 858 00:34:31,760 --> 00:34:36,080 take all of this and I'm going to center 859 00:34:33,919 --> 00:34:37,760 it by eye a little bit. 860 00:34:36,080 --> 00:34:40,159 This is not 861 00:34:37,760 --> 00:34:42,360 as centered as I would have liked. 862 00:34:40,159 --> 00:34:44,919 So, I think that's better. I'm going to 863 00:34:42,360 --> 00:34:46,639 turn on the shadow. 864 00:34:44,919 --> 00:34:48,320 And I'm going to make some adjustments 865 00:34:46,639 --> 00:34:49,879 here. I'm going to switch to both and 866 00:34:48,320 --> 00:34:52,159 increase this soon for this 867 00:34:49,879 --> 00:34:52,879 re-visibility purposes. 868 00:34:52,159 --> 00:34:55,720 Uh 869 00:34:52,879 --> 00:34:57,080 we can see that. Okay, now if that's the 870 00:34:55,720 --> 00:34:59,120 case, 871 00:34:57,080 --> 00:35:01,400 if I select this, shift S cursor to 872 00:34:59,120 --> 00:35:04,760 selected as something central. 873 00:35:01,400 --> 00:35:07,280 And I need to adjust this. So, do I like 874 00:35:04,760 --> 00:35:10,040 this? Yeah, it's okay the way it is. 875 00:35:07,280 --> 00:35:10,040 Um 876 00:35:10,240 --> 00:35:15,080 I just want to think so that's mirrored, 877 00:35:13,200 --> 00:35:16,960 right? Okay. 878 00:35:15,080 --> 00:35:19,320 I could probably live with that. So, I'm 879 00:35:16,960 --> 00:35:21,720 going to apply that and I'm going to 880 00:35:19,320 --> 00:35:25,120 join the whole thing together and I'll 881 00:35:21,720 --> 00:35:30,680 set the origin to the 3D cursor and 882 00:35:25,120 --> 00:35:30,680 let's try a mirror and see how it looks. 883 00:35:31,200 --> 00:35:34,840 This is what we've got so far. 884 00:35:34,960 --> 00:35:37,520 All right. 885 00:35:38,560 --> 00:35:42,720 I think I'm going to quickly revisit 886 00:35:41,680 --> 00:35:46,040 this 887 00:35:42,720 --> 00:35:48,600 and look from the side, wireframe, 888 00:35:46,040 --> 00:35:51,800 border select all of those. Let's try 889 00:35:48,600 --> 00:35:55,280 normal again and now I'm able to just 890 00:35:51,800 --> 00:35:57,480 push that down, make it flatter and I 891 00:35:55,280 --> 00:35:59,880 might prefer that. Of course, I'm going 892 00:35:57,480 --> 00:36:01,560 to get rid of stuff if I like that and I 893 00:35:59,880 --> 00:36:03,680 think I'm going to go for that and so 894 00:36:01,560 --> 00:36:06,400 what I'm going to do is I'm actually 895 00:36:03,680 --> 00:36:10,200 going to delete or dissolve all these 896 00:36:06,400 --> 00:36:11,600 edges and now it's somewhat flat and we 897 00:36:10,200 --> 00:36:14,760 have this 898 00:36:11,600 --> 00:36:14,760 arrangement now. 899 00:36:14,960 --> 00:36:20,520 And I think that's going to be better. I 900 00:36:17,560 --> 00:36:22,920 just want to make sure it's not flipped. 901 00:36:20,520 --> 00:36:25,480 And I think that's a reasonable place 902 00:36:22,920 --> 00:36:26,600 for us to leave it at for for time 903 00:36:25,480 --> 00:36:30,040 being. 904 00:36:26,600 --> 00:36:32,400 All right, Cuz we're well on our way Uh 905 00:36:30,040 --> 00:36:34,160 uh on this model. 906 00:36:32,400 --> 00:36:36,040 Just before we get ready to start, you 907 00:36:34,160 --> 00:36:37,160 know, start cutting some windows and 908 00:36:36,040 --> 00:36:39,320 stuff. 909 00:36:37,160 --> 00:36:41,360 I'll switch the outline here to white so 910 00:36:39,320 --> 00:36:43,520 we can just see it a little bit better 911 00:36:41,360 --> 00:36:45,520 and appreciate our work. We have been 912 00:36:43,520 --> 00:36:47,040 beveling. We have been getting rid of 913 00:36:45,520 --> 00:36:48,960 certain faces. 914 00:36:47,040 --> 00:36:50,960 If we don't like this, we can change 915 00:36:48,960 --> 00:36:51,880 this a little bit, you know, or you 916 00:36:50,960 --> 00:36:54,040 know, 917 00:36:51,880 --> 00:36:56,520 it sometimes it takes a few run runs 918 00:36:54,040 --> 00:36:58,040 through in order to get the shapes that 919 00:36:56,520 --> 00:37:01,320 you really want. But I think we're 920 00:36:58,040 --> 00:37:03,240 generally getting what we need. I'll 921 00:37:01,320 --> 00:37:05,000 just have to decide if maybe we're 922 00:37:03,240 --> 00:37:07,800 better off with that. I'm going to turn 923 00:37:05,000 --> 00:37:09,640 it off for the time being. 924 00:37:07,800 --> 00:37:11,120 But that's what we got. So I think in 925 00:37:09,640 --> 00:37:13,920 the next video we're going to get into 926 00:37:11,120 --> 00:37:16,080 cutting some windows in all of this and 927 00:37:13,920 --> 00:37:18,200 building frames. Okay, then we'll move 928 00:37:16,080 --> 00:37:21,000 on to the door and the lock 929 00:37:18,200 --> 00:37:23,880 and steps and all of that good stuff. 930 00:37:21,000 --> 00:37:27,640 All right? So thanks for watching and we 931 00:37:23,880 --> 00:37:27,640 will see you in the next video.65903

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.