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today in this video I will share with
you 10 tips that I didn't know in my
early days and now it becomes essential
in my workflow most of them goes around
modeling techniques so let's see what we
have
first tip for today is controlling your
bevel usually when we have any Edge to
Bevel we select it hit Ctrl B and with
the mouse wheel we can increase the subs
on the bevel curve and with moving our
Mouse we can expand the bevel area on
the edge we can also while beveling
press the P key this key flips the
direction of the curve to inside this
will help you smooth your work
especially with classic elements like
wall Trims and columns the bevel will
keep the same profile when you apply it
on another Edge and you can edit that
with the small menu that appears on the
bottom area under the shape value 0.5
would be the norm for the default bevel
the rest are for you to experiment with
it so have fun
second tip we have for today is super
easy with huge effect on your work and
it has to do with Edge direction see if
we have a piece of art like this donut
and want to make it more fabulous we can
select all faces in edit mode hit the
right Mouse button and choose poke faces
then again with the same button menu hit
try stick once and now we get this
topology shape we can achieve better
result with the decimate modifier added
to the shape switch to unsubdivide Tab
and increase the iterations to one with
this result we can open the door to more
options in modeling complex looking
shapes with easy steps
next in line we have Edge sliding I
learned this one from the guru himself
and it was mind-blowing for me at that
time the first step you probably knew if
we choose any Edge and press the G key
twice we can limit the edge movement on
its Direction only but won't let it
cross outside the shape boundaries
however if you press C after that you
can slide The Edge even more and that
can be very useful in making covering
like roofs and many other things
the fourth tip for today is matching
your Loop cuts for each corner of your
shape so on any mesh if you add a cut
with Ctrl R and try to move it the cut
with change to match the corner to
control that we can press either e or F
key to match the cut shape with one of
those Corners that can help you add
parallel cuts on the mesh and work on
them without any further edit to the
edges
next in line we have modeling with
Boolean and let's do an example on that
say we have two cubes we can select the
bottom Cube then add Boolean to it in
the modifier select the top one as the
cut object to view the cut area choose
the top Cube and with the viewport
setting make it display as bounds or
wire from here on you can select the
wired cut object and operate on it with
any modifier you have let's go with the
simple deform first we can twist it
stretch it and change any value
available to get a new result we can
also use the solidify modifier to get
nice shapes for hard surface modeling
and even sci-fi things to throw around
any scene you have
this next tip is essential for beginners
say you have a model any kind of mesh
and you have a set of vertices selected
but you need to work on another part so
before you lose selection how about
saving it you can save selection by
creating a Vertex group so hit the plus
button to add one name it anything in
mind and hit a sign this way you can go
and model any other part then come back
and hit the select button on the group
to highlight the assigned vertices with
these
if you have multiple objects selected
and you want to change a parameter on
all of them together like those four
amps if we select them or and Slide the
size value it will only affect the last
selection however if we hold the ALT key
before we can change any of those values
on all of the lights at once you can
also hold the ALT key then highlight any
value to insert a number there that also
will work for you
next we have the color palette an easy
way to add colors if you suck at
matching it and where to get those one
of the best sights for that is the Adobe
color you can get that and explore the
different palettes and search for the
ones that fits the C nor model you have
once you download some you can open an
image editor on the side drag the image
there then pick and choose from the
colors to fix your work
this next tip is quite awesome say you
have animation in your scene a cube
moving and you want it to disappear at
certain area or time to do that you can
keyframe the visibility on viewport and
render
see here in the layers you have two
icons for visibility and you can add
more from the Restriction toggles up top
now as usual most parameters in blender
are key frameable so we can choose a
time frame and hit I on the visibility
icon then move one frame forward turn
off the visibility for the cube and hit
I again for another keyframe jump to
wherever you want the object to appear
again and mirror the step with two
keyframes meaning hit it to keyframe it
while hidden then jump one frame turn on
the visibility back and keyframe it now
you have the cube disappearing on the
mid area
last but not least is save save your
file with quick control s pay attention
to the top Corner over the blender logo
if there's a star icon there that means
you're working with unsaved data so Ctrl
s my dear friend and that's it like and
share if you still here and see you guys
next time stay sharp goodbye
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