All language subtitles for 10 Essential Tips To Improve Your Workflow in Blender - English -generated) )

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

today in this video I will share with

you 10 tips that I didn't know in my

early days and now it becomes essential

in my workflow most of them goes around

modeling techniques so let's see what we

have

first tip for today is controlling your

bevel usually when we have any Edge to

Bevel we select it hit Ctrl B and with

the mouse wheel we can increase the subs

on the bevel curve and with moving our

Mouse we can expand the bevel area on

the edge we can also while beveling

press the P key this key flips the

direction of the curve to inside this

will help you smooth your work

especially with classic elements like

wall Trims and columns the bevel will

keep the same profile when you apply it

on another Edge and you can edit that

with the small menu that appears on the

bottom area under the shape value 0.5

would be the norm for the default bevel

the rest are for you to experiment with

it so have fun

second tip we have for today is super

easy with huge effect on your work and

it has to do with Edge direction see if

we have a piece of art like this donut

and want to make it more fabulous we can

select all faces in edit mode hit the

right Mouse button and choose poke faces

then again with the same button menu hit

try stick once and now we get this

topology shape we can achieve better

result with the decimate modifier added

to the shape switch to unsubdivide Tab

and increase the iterations to one with

this result we can open the door to more

options in modeling complex looking

shapes with easy steps

next in line we have Edge sliding I

learned this one from the guru himself

and it was mind-blowing for me at that

time the first step you probably knew if

we choose any Edge and press the G key

twice we can limit the edge movement on

its Direction only but won't let it

cross outside the shape boundaries

however if you press C after that you

can slide The Edge even more and that

can be very useful in making covering

like roofs and many other things

the fourth tip for today is matching

your Loop cuts for each corner of your

shape so on any mesh if you add a cut

with Ctrl R and try to move it the cut

with change to match the corner to

control that we can press either e or F

key to match the cut shape with one of

those Corners that can help you add

parallel cuts on the mesh and work on

them without any further edit to the

edges

next in line we have modeling with

Boolean and let's do an example on that

say we have two cubes we can select the

bottom Cube then add Boolean to it in

the modifier select the top one as the

cut object to view the cut area choose

the top Cube and with the viewport

setting make it display as bounds or

wire from here on you can select the

wired cut object and operate on it with

any modifier you have let's go with the

simple deform first we can twist it

stretch it and change any value

available to get a new result we can

also use the solidify modifier to get

nice shapes for hard surface modeling

and even sci-fi things to throw around

any scene you have

this next tip is essential for beginners

say you have a model any kind of mesh

and you have a set of vertices selected

but you need to work on another part so

before you lose selection how about

saving it you can save selection by

creating a Vertex group so hit the plus

button to add one name it anything in

mind and hit a sign this way you can go

and model any other part then come back

and hit the select button on the group

to highlight the assigned vertices with

these

if you have multiple objects selected

and you want to change a parameter on

all of them together like those four

amps if we select them or and Slide the

size value it will only affect the last

selection however if we hold the ALT key

before we can change any of those values

on all of the lights at once you can

also hold the ALT key then highlight any

value to insert a number there that also

will work for you

next we have the color palette an easy

way to add colors if you suck at

matching it and where to get those one

of the best sights for that is the Adobe

color you can get that and explore the

different palettes and search for the

ones that fits the C nor model you have

once you download some you can open an

image editor on the side drag the image

there then pick and choose from the

colors to fix your work

this next tip is quite awesome say you

have animation in your scene a cube

moving and you want it to disappear at

certain area or time to do that you can

keyframe the visibility on viewport and

render

see here in the layers you have two

icons for visibility and you can add

more from the Restriction toggles up top

now as usual most parameters in blender

are key frameable so we can choose a

time frame and hit I on the visibility

icon then move one frame forward turn

off the visibility for the cube and hit

I again for another keyframe jump to

wherever you want the object to appear

again and mirror the step with two

keyframes meaning hit it to keyframe it

while hidden then jump one frame turn on

the visibility back and keyframe it now

you have the cube disappearing on the

mid area

last but not least is save save your

file with quick control s pay attention

to the top Corner over the blender logo

if there's a star icon there that means

you're working with unsaved data so Ctrl

s my dear friend and that's it like and

share if you still here and see you guys

next time stay sharp goodbye

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.