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Original subtitles

is it hard to add molding and blender

the answer is no rather actually quite

easy see if we have this mesh and want

to add some molding inside we just need

two things a curve and a mold profile

which you can either Drew in blender or

get it online where you can find many of

those for molding profile from the web

you can look for dxf files to import

them directly in blender or for more

various results search for CAD files and

switch them to dxf with online

converters the import menu in blender

won't have the dxf format by default so

head to the add-ons in the properties

and enable the dxf file

importer now we can get the file we need

or the one we downloaded in blender

delete the parts that comes with it

beside the profile like the name or the

frame and put it on the side make sure

the profile origin is on the needed area

and it's fixed here so we don't need to

change anything

now for the mold path or the main curve

we can select any room maybe go with

this one on the corner highlight the

ring Edge on top by holding control and

selecting each part of it then with

shift d make a copy of it and finally

hit P to separate this Edge from the

main

mesh this new shape we have is still a

mesh so name it if you want and convert

it to curve to get the profile settings

in the curves geometry tab under bevel

go for the object option and pick the

mold profile we imported as the object

using the Picker or from the list this

is huge that's what she

said we need to scale it down a bit most

the adjustment you do is on the profile

so make it fit the walls you

have it seems fitting but the shades on

it is shifting on some parts like this

one and and that's because we have an

extra vertex here which can make it look

Shady so hold control with X to delete

it and clean the remaining walls in the

same

way now let's import another profile and

we will use another space to add molding

to it using the new shape the profile

origin is assigned to Geometry this

won't work with us we need to move it to

the needed corner on the profile which

is the one on the bottom right so hold

shift and with the right Mouse button

move the cursor there then set the

origin to

cursor for the curve I will select this

area the upper Edge ring of it copy it

with shift d then separate it from the

main mesh clean any extra dots on the

shape to not end up with weird shadings

on the mold and convert it to curve just

like we did before

once you're done making the curve go to

the bevel object in the curve geometry

and select the

profile two things to do here scaling

down the profile to fit and that's in

object mode but also we need to

rearrange its sweep cuz now it's

sweeping on this long Edge and we need

it to go on the short one along the wall

so those fixes are done in edit mode for

the profile curve to rotate the profile

around its origin in edit mode you can

use the pivot transforms option the

cursor one or the active can help you in

different cases then rotate the profile

around to get the result you need like

here I need to rotate it around the Zed

by 90 that will make it right but the

straight part should be at top so a

mirror on the Y should fix it to us this

way we end up with it on the wall fine

and

shine and that's it quite easy once you

get the feeling of it so do it once or

twice and you should be fine with

moldings from now on see you next time

stay sharp goodbye

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