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hello, this is a video to show how to make transparent glass material using principled BSDF in Blender
this is default scene in Blender, I delete the default object
and then I add another Cube, go to Add > Mesh
to add a Cube
and then I will go to Edit Mode
and I want to make it thinner, I will use scale and reduce the thickness
and open the resize panel we can type the value, I will use 0.05 in Y
and then I want to add the Bevel on the edges to make more reflection and refraction
so I select all the edges Press A and then go to Edge
we can get the bevel edges or we can use shortcut Ctrl B to get the Bevel Edge
so I will use 0.01 for the width,
and then we can go back to object mode
so this is a piece of glass that we will use for adding material
for adding the glass material we can set up the scene first
we can go to render properties and I will switch to cycles
and go to here I will switch to render perview
this is quite dark because there is no lighting I will add the light
I will choose area light and adjust the size in radius about 3
and I move it backwards and move it upwards a bit
and we can rotate it
and I want to adjust the power so go to object data properties
we can find the power of light I will turn it to 1,000 watts
and then I want to add the ground under the glass
so go to Add > Mesh, I add a plane
actually I will use the transform panel to move it downwards
I will type -1.01
and then for the scale I will adjust this to 50
so this is a scene that's we will add in the glass material
and then I select the object and change the name to clear glass
and then go to material properties I add a new material
and change the name clear glass
in the base color we can choose the white color
and roughness, I will tune it to 0 to make it shiny
for the IOR, that is index of refraction
I will choose it 1.49
to make it clear we can and go to Transmission in the Weight, we can turn it to 1
so we got the clear glass material
and then I copy and paste and I rename it to frosted glass
and I move it backwards actually I want to use transform panel to Move It
I type 0.5 and in x I will choose 0.5
to make the frosted glass I change frosted glass in the name
and in the roughness, we can turn it so make it frosted
and then I copy and paste
and I'm move it backwards to 1 in X and and 1 in y
and I will rename it colored glass
and then rename it to color glass
I will change the roughness to 0 first, to make it shiny
and choose the color here
I will pick a green color
so this is how we can make transparent glass material in Blender using cycles as a render engine
thank you for watching this video, hope this helped
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I'm Artist B, see you in the next video, bye-bye
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