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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:07,725 hello, this is a video to show how to make  transparent glass material using principled BSDF in Blender 2 00:00:07,725 --> 00:00:11,730 this is default scene in Blender, I delete the default object 3 00:00:11,730 --> 00:00:15,339 and then I add another Cube, go to Add > Mesh 4 00:00:15,339 --> 00:00:16,592 to add a Cube 5 00:00:16,592 --> 00:00:20,589 and then I will go to Edit Mode 6 00:00:20,589 --> 00:00:27,910 and I want to make it thinner, I will use scale and reduce the thickness 7 00:00:27,910 --> 00:00:36,322 and open the resize panel we can type the value, I will use 0.05 in Y 8 00:00:36,322 --> 00:00:42,701 and then I want to add the Bevel on the edges to make more reflection and refraction 9 00:00:42,701 --> 00:00:47,548 so I select all the edges Press A and then go to Edge 10 00:00:47,548 --> 00:00:56,252 we can get the bevel edges  or we can use shortcut Ctrl B to get the Bevel Edge 11 00:00:56,252 --> 00:01:00,082 so I will use 0.01 for the width, 12 00:01:00,082 --> 00:01:03,297 and then we can go back to object mode 13 00:01:03,297 --> 00:01:07,732 so this is a piece of glass that we will use for adding material 14 00:01:07,732 --> 00:01:11,471 for adding the glass material we can set up the scene first 15 00:01:11,471 --> 00:01:16,324 we can go to render properties and I will switch to cycles 16 00:01:16,324 --> 00:01:20,153 and go to here I will switch to render perview 17 00:01:20,153 --> 00:01:25,198 this is quite dark because there is no lighting I will add the light 18 00:01:25,198 --> 00:01:32,625 I will choose area light and adjust the size in radius about 3 19 00:01:32,625 --> 00:01:40,037 and I move it backwards and move it upwards a bit 20 00:01:40,037 --> 00:01:43,902 and we can rotate it 21 00:01:43,902 --> 00:01:48,281 and I want to adjust the power so go to object data properties 22 00:01:48,281 --> 00:01:53,973 we can find the power of light I will turn it to 1,000 watts 23 00:01:53,973 --> 00:01:57,657 and then I want  to add the ground under the glass 24 00:01:57,657 --> 00:02:01,164 so go to Add > Mesh, I add a plane 25 00:02:01,164 --> 00:02:06,049 actually I will use the transform panel to move it downwards 26 00:02:06,049 --> 00:02:11,603 I will type -1.01 27 00:02:11,603 --> 00:02:15,546 and then for the scale I will adjust this to 50 28 00:02:15,546 --> 00:02:20,996 so this is a scene that's we will add in the glass material 29 00:02:20,996 --> 00:02:27,279 and then I select the object and change the name to clear glass 30 00:02:27,279 --> 00:02:34,036 and then go to material properties I add a new material 31 00:02:34,036 --> 00:02:38,610 and change the name clear glass 32 00:02:38,610 --> 00:02:44,135 in the base color we can choose the white color 33 00:02:44,135 --> 00:02:48,308 and roughness, I will tune it to 0 to make it shiny 34 00:02:48,308 --> 00:02:52,339 for the IOR, that is index of refraction 35 00:02:52,339 --> 00:02:57,895 I will choose it 1.49 36 00:02:57,895 --> 00:03:05,043 to make it clear we can and go to Transmission in the Weight, we can turn it to 1 37 00:03:05,043 --> 00:03:08,081 so we got the clear glass material 38 00:03:08,081 --> 00:03:18,414 and then I copy and paste and I rename it to frosted glass 39 00:03:18,414 --> 00:03:24,919 and I move it backwards actually I want to use transform panel to Move It 40 00:03:24,919 --> 00:03:33,159 I type 0.5 and in x I will choose 0.5 41 00:03:33,159 --> 00:03:40,969 to make the frosted glass I change frosted glass in the name 42 00:03:40,969 --> 00:03:49,022 and in the roughness, we can turn it so make it frosted 43 00:03:49,022 --> 00:03:54,683 and then I copy and paste 44 00:03:54,683 --> 00:04:01,385 and I'm move it backwards to 1 in X and and 1 in y 45 00:04:01,385 --> 00:04:08,177 and I will rename it colored glass 46 00:04:08,177 --> 00:04:14,406 and then rename it to color glass 47 00:04:14,406 --> 00:04:19,961 I will change the roughness to 0 first, to make it shiny 48 00:04:19,961 --> 00:04:22,440 and choose the color here 49 00:04:22,440 --> 00:04:24,496 I will pick a green color 50 00:04:24,496 --> 00:04:31,397 so this is how we can make transparent glass material in Blender using cycles as a render engine 51 00:04:31,397 --> 00:04:34,702 thank you for watching this video, hope this helped 52 00:04:34,702 --> 00:04:37,870 Please Subscribe this channel , more video will be shared with you 53 00:04:37,870 --> 00:04:42,040 I'm Artist B, see you in the next video, bye-bye4827

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