All language subtitles for How to make Transparent Glass Material in Blender using Principled BSDF Shader Node - English

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Original subtitles

hello, this is a video to show how to make transparent glass material using principled BSDF in Blender

this is default scene in Blender, I delete the default object

and then I add another Cube, go to Add > Mesh

to add a Cube

and then I will go to Edit Mode

and I want to make it thinner, I will use scale and reduce the thickness

and open the resize panel we can type the value, I will use 0.05 in Y

and then I want to add the Bevel on the edges to make more reflection and refraction

so I select all the edges Press A and then go to Edge

we can get the bevel edges or we can use shortcut Ctrl B to get the Bevel Edge

so I will use 0.01 for the width,

and then we can go back to object mode

so this is a piece of glass that we will use for adding material

for adding the glass material we can set up the scene first

we can go to render properties and I will switch to cycles

and go to here I will switch to render perview

this is quite dark because there is no lighting I will add the light

I will choose area light and adjust the size in radius about 3

and I move it backwards and move it upwards a bit

and we can rotate it

and I want to adjust the power so go to object data properties

we can find the power of light I will turn it to 1,000 watts

and then I want to add the ground under the glass

so go to Add > Mesh, I add a plane

actually I will use the transform panel to move it downwards

I will type -1.01

and then for the scale I will adjust this to 50

so this is a scene that's we will add in the glass material

and then I select the object and change the name to clear glass

and then go to material properties I add a new material

and change the name clear glass

in the base color we can choose the white color

and roughness, I will tune it to 0 to make it shiny

for the IOR, that is index of refraction

I will choose it 1.49

to make it clear we can and go to Transmission in the Weight, we can turn it to 1

so we got the clear glass material

and then I copy and paste and I rename it to frosted glass

and I move it backwards actually I want to use transform panel to Move It

I type 0.5 and in x I will choose 0.5

to make the frosted glass I change frosted glass in the name

and in the roughness, we can turn it so make it frosted

and then I copy and paste

and I'm move it backwards to 1 in X and and 1 in y

and I will rename it colored glass

and then rename it to color glass

I will change the roughness to 0 first, to make it shiny

and choose the color here

I will pick a green color

so this is how we can make transparent glass material in Blender using cycles as a render engine

thank you for watching this video, hope this helped

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I'm Artist B, see you in the next video, bye-bye

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