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hi everybody and welcome back to the
channel
we are going to be doing a little bit of
architecture stuff in fact
we're just going to be doing a window
actually um i want to do some windows
i've downloaded some software called
twin motion
um
yeah it's by epic epic games i think
who obviously do unreal engine um so i
want to do a little bit of
um architecture so we're going to
create some windows today
i've had been i've been looking around
just to see
the average sizes of on windows
um and we've got this one
which is um oh
come on 0.1
by 1.8
why isn't that working oh it is
by 1.2
so apparently this is the average size
of a window
i guess like a bay window
double window um
and apparently it's got well let's just
do some
loop cuts in here um
we need
so we're gonna
right so we need one
for four for now
um
oh no not what we need to do um we just
need to come out there
go control a reset scale
go back in select this
phase and the back face and do inset
so this is going to be the framework
around the window
um and then we're going to do
loop cuts again i'm gonna do four loop
cuts
so this one
and this one we're gonna scale in on the
y
um again this is the
framework and this one
and this one we're going to scale in on
the y
like so i think
maybe
[Music]
we need to
scale in on the y to about
there okay and then we can
this window set has got
the so i'm going to select this one
and this one okay we're going to go into
w
and then bridge faces
and then this one and this one
w bridge faces
okay and then up here
we need to do two
[Music]
loop cuts scale on a zed
um there
and then we're just gonna bring that up
to the top
because it looks like there's like a
little small window that
opens up so these two windows open up
and this top window opens up
and then we're just gonna select this
face and
this face and we
are gonna w and bridge faces
i'm gonna bridge faces on this one as
well
so there's our frame work for our window
okay so that was easy enough what we
need to do
now is i'm going to
select four vertices here
then we're going to do control d
on the x shift the
on the x and then we're gonna
fill and then we're gonna pee
by selection and then we can just tab
out and select this on its own so this
is gonna be
the window the framework if you like
um and we're going to do the same
in fact technically if we've done this
right
it should fit that one
now this this will be the test okay so
we're going to shift
the on the y just bring it over
and then we're just going to pull that
in there just to make sure
that it does yeah not bad
not bad let's just align our
um origin to
so we're in the center there okay
this is going to be our windows
and we need to do the same for these but
first of all what we're going to do
is i'm going to let's just delete that
one
because we can just duplicate we can
work on one and then duplicate it
so we're going to select this one i'm
going to select the faces we're going to
extrude on the x
like so so that's going to be
the window what did i say it was not
point
one or something um let's just
object set origin to geometry
let's just bring that back in there
lovely jubbly
if we extrude that
bring out a little bit more because here
again what we need to do is
i know the scales for fine and we need
to select this face
and this face and then we're gonna inset
like so
okay and then again the two faces are
gonna
um w
and we're going to bridge those so this
is going to be like
the the window
um pane
the area where the window goes in the
glass um
i'm going to do is ctrl r and do a loop
cut
and just bring it up to the top there
select faces and do an alt so we can
select all the way around
and then we're going to extrude along
normals so we can just extrude
out so this is like the lip
if you like um and then what we can do
is just select all these along the
outside
and just give it we're not going to use
the bevel tool
but we're just going to give it we're
just going to come back a little bit
to give it that bit of a bevel
and hopefully let's um
i need to go in here and click on cavity
this will you can see all the edges see
what i mean
so if we were to switch it off turn off
cavity
the edges kind of blend in together
either that was just my eyesight
and i'm going to switch on cavity and as
i say i do both
world and screen okay and then what we
can do
is just slot that in
like that so we've got the look a bit of
an edge over it
okay and then i'm quite happy with that
um
what we will need to do is if we just
select all these around the edges
and then just bring it so it's flush
with the inside there
because obviously you need a lock a
locking
mechanism on there um and then
on here we're gonna select or here we're
gonna do a
loop cut and maybe just
bring it forward a bit and then fill
okay so that's kind of like
a window
one um and then we can shift
d on the y and move it
over there just make sure it all fits in
nicely um we're going
to on
[Music]
here this one here let's just go into
edit mode and then
select all these internal ones
and then ctrl r on there and just bring
that
forward and then f to fill
and then up here we're going to
shift d on the y
and then that fits in just nicely
we're going to i don't know if it's
going to work
um i'll tell you what i could do let's
just go
into um
wireframe mode select add odd edit
um vertices and box select
and then we're going to select all those
and then yeah
what we don't want is
alt a box select
and then just bring that up into
there let's just go back into shading to
make sure we're all
it fits nicely
okay and then i'm going to give this
i'm going to just give it a little bit
of a sh color
shading so i'm going to add two
i know it's gonna have one on there um
and this is just gonna be
the plain old um white
color um
let's just go in there okay
and then this one here
i'm just going to go ahead two on here
so one's going to be frame
and the other one's gonna be
glass there we
go because obviously we need a glass
um so i'm happy with the
the white frame and then at the glass
we're going to
change to a mix shader
so the first one is going to be glass
obviously and then the second one's
going to be
transparent
let's have a little lookie and then
if we go into edit
so the frames already got the white on
where the whole thing's got the white on
we just need to assign the glass there
we go
to the glass i'm just gonna
change this to 1.2
and what we can do
is if we select if we select that
we can put the frame
on there
so at least that's got that
and then we need just to add a new one
which is going to be there
um and again just change it to
mix shader
glass transparent
and then if we go into edit we can just
assign that
um we need to do the same
here so we'll just do the
frame we'll just copy that across
and then we just need
okay we just add two white
and glass glass
and frame
just so we're all singing from the same
hem sheet um let's just crank that up
the number three for the faces
and yeah mixed shader again
you know what to do glass
and uh transparent
okay and then let's just assign that
um 1.2
i can't remember if i change that one
here that one's
class is 1.2
and then we need to we do need to add
the glass on this one
um it's a glass
glass i'll just call that frame
okay um just crank that up right that
was already cranked up the glass
uh mix glass
transparent just change it to 1.2
edit mode and then assign the glass on
here
um also what you can do so that's our
that's our window
um what we can
do is
um reset the
where the axis is so we can
object set origin
um to the 3d cursor
so then if you go into the rotate you
can actually rotate the window open
like so and you can do the same on this
one
just put the 3d cursor over there
object set origin origin to 3d cursor
and then obviously the thing is about
these
windows from what i understand is
they've got a piece of framework
um up here but i don't really know
how it all works and then obviously this
one
you can set the origin
3d cursor and then obviously you can
crank that open i mean if you want you
can make these a little bit thinner
you'd obviously have to make the frame a
bit thinner as well
um but yeah there's our windows
um we also need to
[Music]
add in let's just close let's just undo
all that okay
and so
obviously we need some form of
uh block locking mechanism
um someone's gonna start with a cube oh
is there way too big
let's crank that down
and we can let's just go into that one
there
we can make that a lot
thinner like that this is going to be
like a handle
um let's just make that thinner there
and then obviously make it a little bit
longer
i think we may need to make it a little
bit thinner there
and then what we're going to do is going
to edit
ctrl r put a loop
cut in there just so it's
up there and then this bit here number
three
i'm just going to extrude that on the y
like so um
let's just control a and reset
scale because this one here let's put
the
focus on there um edges
select that and that's um control
b for bevel and something like
that and just crank up the segments
just so it's nice and that curve to
probably have to do the same
here ctrl b like
so and then oh god let's just go to town
let's just
crank it up there as well there we go
and then we need some sort of
mechanism here so we're going to just
chuck in a
cylinder let's chuck in the cylinder
here
uh where is the sun oh that's big big
cylinder
let's rotate on
y 90 let's scale that
puppy down and then just line it up to
the center there
up to there
yeah that looks that looks okay
and then on this bit we need
a a a um
a cube let's do a cube scale that
down and i think
basically it needs to be like
that let's just scale that down
um it needs to be like that
let's just push it up so it's in
line there like that okay now that's
cool
and then let's just scale that like
that and then just push that underneath
so it's in line there
um i think it's like a little bit longer
than that and we need to go into edit
control r put a couple of
loop cuts in there scale on the z
like so and then these
two edges here we need to just
bring them down i think we need to
[Music]
maybe bring that out a little bit more
um yeah i think we need to bring out a
little bit more
probably something like that
yeah like that i think
so there we've got our locking mechanism
um
i'm looking at the ones on my window
here yeah she looks like there's
one here here so we've got this one
so we need to move it up
and then shift d on the
z so we've got two of them
okay and then we can
shift d on the y
let's just move
that up here and across
and then rotate so we've got one on the
window there
let's just make sure it lines up let's
just focus
like so yeah that's
looking good to me um
and then we need to
select that one that one that one
that one that one oh no not that one
not that
i need to shift d on the y
oh it did it
it bloody well did it let's just select
that
that that that
that shift d
on the y
um and we need to
mirror if that's gonna work on
the uh
not that way and we need to mirror
on the y there we go
cool and then we can just
move them across a little bit and then
we've got our
locks on the window
so there we go there we have it and then
if you want to
open the windows you need to
you will need to um
put the um
3d cursor there object set origin
um origin to 3d cursor
and then you need to do the same on this
one so just come out of there set the
um 3d cursor in the center there
select the lock
object set origin so origin to 3d cursor
and then hopefully when we swing that up
yay we can
no that one didn't work um okay
oh it did work oh that's why
god damn it
okay we need to reset that one to the
geometry
i need to select this
and then select that and then select
object set origin
original 3d cursor
boom and then oh yeah
okay so we need to reset this
back to there set origin
set origin to a 3d cursor
and then we need to
object set origin to 3d
cursor and then we should be able to
open the window and there are the locks
already on there
boom there we go anyway that's the video
for today we're going to be doing a bit
more on this type of thing
um because i say twin motion i want to
see what it's like
so we're just going to build stuff in
here
stuff we're gonna build architectural
stuff and then import it into twin
motion
um and see how we look
um yeah so that's the video for today i
hope you enjoyed it
um don't forget to subscribe to the
channel if you did give us a thumbs up
and hit that notification bell where
you'll see more great videos like
this um so we'll see you on the next
video thanks for watching tada for now
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