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Original subtitles

hi everybody and welcome back to the

channel

we are going to be doing a little bit of

architecture stuff in fact

we're just going to be doing a window

actually um i want to do some windows

i've downloaded some software called

twin motion

um

yeah it's by epic epic games i think

who obviously do unreal engine um so i

want to do a little bit of

um architecture so we're going to

create some windows today

i've had been i've been looking around

just to see

the average sizes of on windows

um and we've got this one

which is um oh

come on 0.1

by 1.8

why isn't that working oh it is

by 1.2

so apparently this is the average size

of a window

i guess like a bay window

double window um

and apparently it's got well let's just

do some

loop cuts in here um

we need

so we're gonna

right so we need one

for four for now

um

oh no not what we need to do um we just

need to come out there

go control a reset scale

go back in select this

phase and the back face and do inset

so this is going to be the framework

around the window

um and then we're going to do

loop cuts again i'm gonna do four loop

cuts

so this one

and this one we're gonna scale in on the

y

um again this is the

framework and this one

and this one we're going to scale in on

the y

like so i think

maybe

[Music]

we need to

scale in on the y to about

there okay and then we can

this window set has got

the so i'm going to select this one

and this one okay we're going to go into

w

and then bridge faces

and then this one and this one

w bridge faces

okay and then up here

we need to do two

[Music]

loop cuts scale on a zed

um there

and then we're just gonna bring that up

to the top

because it looks like there's like a

little small window that

opens up so these two windows open up

and this top window opens up

and then we're just gonna select this

face and

this face and we

are gonna w and bridge faces

i'm gonna bridge faces on this one as

well

so there's our frame work for our window

okay so that was easy enough what we

need to do

now is i'm going to

select four vertices here

then we're going to do control d

on the x shift the

on the x and then we're gonna

fill and then we're gonna pee

by selection and then we can just tab

out and select this on its own so this

is gonna be

the window the framework if you like

um and we're going to do the same

in fact technically if we've done this

right

it should fit that one

now this this will be the test okay so

we're going to shift

the on the y just bring it over

and then we're just going to pull that

in there just to make sure

that it does yeah not bad

not bad let's just align our

um origin to

so we're in the center there okay

this is going to be our windows

and we need to do the same for these but

first of all what we're going to do

is i'm going to let's just delete that

one

because we can just duplicate we can

work on one and then duplicate it

so we're going to select this one i'm

going to select the faces we're going to

extrude on the x

like so so that's going to be

the window what did i say it was not

point

one or something um let's just

object set origin to geometry

let's just bring that back in there

lovely jubbly

if we extrude that

bring out a little bit more because here

again what we need to do is

i know the scales for fine and we need

to select this face

and this face and then we're gonna inset

like so

okay and then again the two faces are

gonna

um w

and we're going to bridge those so this

is going to be like

the the window

um pane

the area where the window goes in the

glass um

i'm going to do is ctrl r and do a loop

cut

and just bring it up to the top there

select faces and do an alt so we can

select all the way around

and then we're going to extrude along

normals so we can just extrude

out so this is like the lip

if you like um and then what we can do

is just select all these along the

outside

and just give it we're not going to use

the bevel tool

but we're just going to give it we're

just going to come back a little bit

to give it that bit of a bevel

and hopefully let's um

i need to go in here and click on cavity

this will you can see all the edges see

what i mean

so if we were to switch it off turn off

cavity

the edges kind of blend in together

either that was just my eyesight

and i'm going to switch on cavity and as

i say i do both

world and screen okay and then what we

can do

is just slot that in

like that so we've got the look a bit of

an edge over it

okay and then i'm quite happy with that

um

what we will need to do is if we just

select all these around the edges

and then just bring it so it's flush

with the inside there

because obviously you need a lock a

locking

mechanism on there um and then

on here we're gonna select or here we're

gonna do a

loop cut and maybe just

bring it forward a bit and then fill

okay so that's kind of like

a window

one um and then we can shift

d on the y and move it

over there just make sure it all fits in

nicely um we're going

to on

[Music]

here this one here let's just go into

edit mode and then

select all these internal ones

and then ctrl r on there and just bring

that

forward and then f to fill

and then up here we're going to

shift d on the y

and then that fits in just nicely

we're going to i don't know if it's

going to work

um i'll tell you what i could do let's

just go

into um

wireframe mode select add odd edit

um vertices and box select

and then we're going to select all those

and then yeah

what we don't want is

alt a box select

and then just bring that up into

there let's just go back into shading to

make sure we're all

it fits nicely

okay and then i'm going to give this

i'm going to just give it a little bit

of a sh color

shading so i'm going to add two

i know it's gonna have one on there um

and this is just gonna be

the plain old um white

color um

let's just go in there okay

and then this one here

i'm just going to go ahead two on here

so one's going to be frame

and the other one's gonna be

glass there we

go because obviously we need a glass

um so i'm happy with the

the white frame and then at the glass

we're going to

change to a mix shader

so the first one is going to be glass

obviously and then the second one's

going to be

transparent

let's have a little lookie and then

if we go into edit

so the frames already got the white on

where the whole thing's got the white on

we just need to assign the glass there

we go

to the glass i'm just gonna

change this to 1.2

and what we can do

is if we select if we select that

we can put the frame

on there

so at least that's got that

and then we need just to add a new one

which is going to be there

um and again just change it to

mix shader

glass transparent

and then if we go into edit we can just

assign that

um we need to do the same

here so we'll just do the

frame we'll just copy that across

and then we just need

okay we just add two white

and glass glass

and frame

just so we're all singing from the same

hem sheet um let's just crank that up

the number three for the faces

and yeah mixed shader again

you know what to do glass

and uh transparent

okay and then let's just assign that

um 1.2

i can't remember if i change that one

here that one's

class is 1.2

and then we need to we do need to add

the glass on this one

um it's a glass

glass i'll just call that frame

okay um just crank that up right that

was already cranked up the glass

uh mix glass

transparent just change it to 1.2

edit mode and then assign the glass on

here

um also what you can do so that's our

that's our window

um what we can

do is

um reset the

where the axis is so we can

object set origin

um to the 3d cursor

so then if you go into the rotate you

can actually rotate the window open

like so and you can do the same on this

one

just put the 3d cursor over there

object set origin origin to 3d cursor

and then obviously the thing is about

these

windows from what i understand is

they've got a piece of framework

um up here but i don't really know

how it all works and then obviously this

one

you can set the origin

3d cursor and then obviously you can

crank that open i mean if you want you

can make these a little bit thinner

you'd obviously have to make the frame a

bit thinner as well

um but yeah there's our windows

um we also need to

[Music]

add in let's just close let's just undo

all that okay

and so

obviously we need some form of

uh block locking mechanism

um someone's gonna start with a cube oh

is there way too big

let's crank that down

and we can let's just go into that one

there

we can make that a lot

thinner like that this is going to be

like a handle

um let's just make that thinner there

and then obviously make it a little bit

longer

i think we may need to make it a little

bit thinner there

and then what we're going to do is going

to edit

ctrl r put a loop

cut in there just so it's

up there and then this bit here number

three

i'm just going to extrude that on the y

like so um

let's just control a and reset

scale because this one here let's put

the

focus on there um edges

select that and that's um control

b for bevel and something like

that and just crank up the segments

just so it's nice and that curve to

probably have to do the same

here ctrl b like

so and then oh god let's just go to town

let's just

crank it up there as well there we go

and then we need some sort of

mechanism here so we're going to just

chuck in a

cylinder let's chuck in the cylinder

here

uh where is the sun oh that's big big

cylinder

let's rotate on

y 90 let's scale that

puppy down and then just line it up to

the center there

up to there

yeah that looks that looks okay

and then on this bit we need

a a a um

a cube let's do a cube scale that

down and i think

basically it needs to be like

that let's just scale that down

um it needs to be like that

let's just push it up so it's in

line there like that okay now that's

cool

and then let's just scale that like

that and then just push that underneath

so it's in line there

um i think it's like a little bit longer

than that and we need to go into edit

control r put a couple of

loop cuts in there scale on the z

like so and then these

two edges here we need to just

bring them down i think we need to

[Music]

maybe bring that out a little bit more

um yeah i think we need to bring out a

little bit more

probably something like that

yeah like that i think

so there we've got our locking mechanism

um

i'm looking at the ones on my window

here yeah she looks like there's

one here here so we've got this one

so we need to move it up

and then shift d on the

z so we've got two of them

okay and then we can

shift d on the y

let's just move

that up here and across

and then rotate so we've got one on the

window there

let's just make sure it lines up let's

just focus

like so yeah that's

looking good to me um

and then we need to

select that one that one that one

that one that one oh no not that one

not that

i need to shift d on the y

oh it did it

it bloody well did it let's just select

that

that that that

that shift d

on the y

um and we need to

mirror if that's gonna work on

the uh

not that way and we need to mirror

on the y there we go

cool and then we can just

move them across a little bit and then

we've got our

locks on the window

so there we go there we have it and then

if you want to

open the windows you need to

you will need to um

put the um

3d cursor there object set origin

um origin to 3d cursor

and then you need to do the same on this

one so just come out of there set the

um 3d cursor in the center there

select the lock

object set origin so origin to 3d cursor

and then hopefully when we swing that up

yay we can

no that one didn't work um okay

oh it did work oh that's why

god damn it

okay we need to reset that one to the

geometry

i need to select this

and then select that and then select

object set origin

original 3d cursor

boom and then oh yeah

okay so we need to reset this

back to there set origin

set origin to a 3d cursor

and then we need to

object set origin to 3d

cursor and then we should be able to

open the window and there are the locks

already on there

boom there we go anyway that's the video

for today we're going to be doing a bit

more on this type of thing

um because i say twin motion i want to

see what it's like

so we're just going to build stuff in

here

stuff we're gonna build architectural

stuff and then import it into twin

motion

um and see how we look

um yeah so that's the video for today i

hope you enjoyed it

um don't forget to subscribe to the

channel if you did give us a thumbs up

and hit that notification bell where

you'll see more great videos like

this um so we'll see you on the next

video thanks for watching tada for now

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