Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,399 --> 00:00:04,160
hi everybody and welcome back to the
2
00:00:03,120 --> 00:00:09,120
channel
3
00:00:04,160 --> 00:00:09,120
we are going to be doing a little bit of
4
00:00:09,200 --> 00:00:13,360
architecture stuff in fact
5
00:00:12,240 --> 00:00:15,839
we're just going to be doing a window
6
00:00:13,360 --> 00:00:17,199
actually um i want to do some windows
7
00:00:15,839 --> 00:00:19,119
i've downloaded some software called
8
00:00:17,199 --> 00:00:21,439
twin motion
9
00:00:19,119 --> 00:00:21,439
um
10
00:00:22,160 --> 00:00:29,279
yeah it's by epic epic games i think
11
00:00:26,080 --> 00:00:32,399
who obviously do unreal engine um so i
12
00:00:29,279 --> 00:00:35,840
want to do a little bit of
13
00:00:32,399 --> 00:00:38,879
um architecture so we're going to
14
00:00:35,840 --> 00:00:40,879
create some windows today
15
00:00:38,879 --> 00:00:42,559
i've had been i've been looking around
16
00:00:40,879 --> 00:00:47,440
just to see
17
00:00:42,559 --> 00:00:47,440
the average sizes of on windows
18
00:00:47,760 --> 00:00:55,360
um and we've got this one
19
00:00:52,079 --> 00:01:00,480
which is um oh
20
00:00:55,360 --> 00:01:03,840
come on 0.1
21
00:01:00,480 --> 00:01:08,640
by 1.8
22
00:01:03,840 --> 00:01:13,520
why isn't that working oh it is
23
00:01:08,640 --> 00:01:16,640
by 1.2
24
00:01:13,520 --> 00:01:17,520
so apparently this is the average size
25
00:01:16,640 --> 00:01:21,360
of a window
26
00:01:17,520 --> 00:01:24,720
i guess like a bay window
27
00:01:21,360 --> 00:01:27,200
double window um
28
00:01:24,720 --> 00:01:27,840
and apparently it's got well let's just
29
00:01:27,200 --> 00:01:30,960
do some
30
00:01:27,840 --> 00:01:34,240
loop cuts in here um
31
00:01:30,960 --> 00:01:34,240
we need
32
00:01:35,119 --> 00:01:41,840
so we're gonna
33
00:01:43,680 --> 00:01:51,680
right so we need one
34
00:01:46,880 --> 00:01:51,680
for four for now
35
00:01:52,840 --> 00:01:58,000
um
36
00:01:55,280 --> 00:01:59,200
oh no not what we need to do um we just
37
00:01:58,000 --> 00:02:02,240
need to come out there
38
00:01:59,200 --> 00:02:06,079
go control a reset scale
39
00:02:02,240 --> 00:02:10,080
go back in select this
40
00:02:06,079 --> 00:02:12,239
phase and the back face and do inset
41
00:02:10,080 --> 00:02:14,959
so this is going to be the framework
42
00:02:12,239 --> 00:02:19,760
around the window
43
00:02:14,959 --> 00:02:23,120
um and then we're going to do
44
00:02:19,760 --> 00:02:24,800
loop cuts again i'm gonna do four loop
45
00:02:23,120 --> 00:02:28,080
cuts
46
00:02:24,800 --> 00:02:28,080
so this one
47
00:02:28,560 --> 00:02:33,120
and this one we're gonna scale in on the
48
00:02:31,680 --> 00:02:36,400
y
49
00:02:33,120 --> 00:02:40,319
um again this is the
50
00:02:36,400 --> 00:02:44,080
framework and this one
51
00:02:40,319 --> 00:02:46,400
and this one we're going to scale in on
52
00:02:44,080 --> 00:02:50,000
the y
53
00:02:46,400 --> 00:02:50,730
like so i think
54
00:02:50,000 --> 00:02:53,760
maybe
55
00:02:50,730 --> 00:02:56,560
[Music]
56
00:02:53,760 --> 00:02:56,560
we need to
57
00:03:00,159 --> 00:03:09,920
scale in on the y to about
58
00:03:05,200 --> 00:03:13,760
there okay and then we can
59
00:03:09,920 --> 00:03:17,200
this window set has got
60
00:03:13,760 --> 00:03:20,080
the so i'm going to select this one
61
00:03:17,200 --> 00:03:21,519
and this one okay we're going to go into
62
00:03:20,080 --> 00:03:25,280
w
63
00:03:21,519 --> 00:03:29,280
and then bridge faces
64
00:03:25,280 --> 00:03:33,120
and then this one and this one
65
00:03:29,280 --> 00:03:36,400
w bridge faces
66
00:03:33,120 --> 00:03:38,190
okay and then up here
67
00:03:36,400 --> 00:03:39,599
we need to do two
68
00:03:38,190 --> 00:03:44,840
[Music]
69
00:03:39,599 --> 00:03:48,000
loop cuts scale on a zed
70
00:03:44,840 --> 00:03:50,000
um there
71
00:03:48,000 --> 00:03:51,760
and then we're just gonna bring that up
72
00:03:50,000 --> 00:03:52,959
to the top
73
00:03:51,760 --> 00:03:55,760
because it looks like there's like a
74
00:03:52,959 --> 00:03:57,680
little small window that
75
00:03:55,760 --> 00:03:59,680
opens up so these two windows open up
76
00:03:57,680 --> 00:04:01,680
and this top window opens up
77
00:03:59,680 --> 00:04:02,799
and then we're just gonna select this
78
00:04:01,680 --> 00:04:05,920
face and
79
00:04:02,799 --> 00:04:10,400
this face and we
80
00:04:05,920 --> 00:04:12,000
are gonna w and bridge faces
81
00:04:10,400 --> 00:04:13,599
i'm gonna bridge faces on this one as
82
00:04:12,000 --> 00:04:18,560
well
83
00:04:13,599 --> 00:04:21,359
so there's our frame work for our window
84
00:04:18,560 --> 00:04:23,919
okay so that was easy enough what we
85
00:04:21,359 --> 00:04:29,120
need to do
86
00:04:23,919 --> 00:04:35,199
now is i'm going to
87
00:04:29,120 --> 00:04:35,199
select four vertices here
88
00:04:35,840 --> 00:04:43,199
then we're going to do control d
89
00:04:39,280 --> 00:04:46,880
on the x shift the
90
00:04:43,199 --> 00:04:50,080
on the x and then we're gonna
91
00:04:46,880 --> 00:04:52,240
fill and then we're gonna pee
92
00:04:50,080 --> 00:04:54,320
by selection and then we can just tab
93
00:04:52,240 --> 00:04:56,400
out and select this on its own so this
94
00:04:54,320 --> 00:05:01,919
is gonna be
95
00:04:56,400 --> 00:05:01,919
the window the framework if you like
96
00:05:02,160 --> 00:05:09,280
um and we're going to do the same
97
00:05:06,320 --> 00:05:10,240
in fact technically if we've done this
98
00:05:09,280 --> 00:05:13,440
right
99
00:05:10,240 --> 00:05:16,080
it should fit that one
100
00:05:13,440 --> 00:05:17,039
now this this will be the test okay so
101
00:05:16,080 --> 00:05:21,600
we're going to shift
102
00:05:17,039 --> 00:05:23,440
the on the y just bring it over
103
00:05:21,600 --> 00:05:25,919
and then we're just going to pull that
104
00:05:23,440 --> 00:05:28,960
in there just to make sure
105
00:05:25,919 --> 00:05:34,240
that it does yeah not bad
106
00:05:28,960 --> 00:05:34,240
not bad let's just align our
107
00:05:34,320 --> 00:05:38,720
um origin to
108
00:05:39,600 --> 00:05:45,919
so we're in the center there okay
109
00:05:42,800 --> 00:05:48,080
this is going to be our windows
110
00:05:45,919 --> 00:05:51,120
and we need to do the same for these but
111
00:05:48,080 --> 00:05:53,919
first of all what we're going to do
112
00:05:51,120 --> 00:05:54,320
is i'm going to let's just delete that
113
00:05:53,919 --> 00:05:56,080
one
114
00:05:54,320 --> 00:05:58,800
because we can just duplicate we can
115
00:05:56,080 --> 00:06:00,240
work on one and then duplicate it
116
00:05:58,800 --> 00:06:01,919
so we're going to select this one i'm
117
00:06:00,240 --> 00:06:04,880
going to select the faces we're going to
118
00:06:01,919 --> 00:06:09,280
extrude on the x
119
00:06:04,880 --> 00:06:09,280
like so so that's going to be
120
00:06:10,000 --> 00:06:13,919
the window what did i say it was not
121
00:06:11,600 --> 00:06:17,919
point
122
00:06:13,919 --> 00:06:21,280
one or something um let's just
123
00:06:17,919 --> 00:06:25,280
object set origin to geometry
124
00:06:21,280 --> 00:06:28,319
let's just bring that back in there
125
00:06:25,280 --> 00:06:28,319
lovely jubbly
126
00:06:29,600 --> 00:06:37,919
if we extrude that
127
00:06:34,080 --> 00:06:41,280
bring out a little bit more because here
128
00:06:37,919 --> 00:06:45,039
again what we need to do is
129
00:06:41,280 --> 00:06:46,400
i know the scales for fine and we need
130
00:06:45,039 --> 00:06:50,560
to select this face
131
00:06:46,400 --> 00:06:54,240
and this face and then we're gonna inset
132
00:06:50,560 --> 00:06:54,240
like so
133
00:06:54,319 --> 00:06:58,479
okay and then again the two faces are
134
00:06:57,440 --> 00:07:02,400
gonna
135
00:06:58,479 --> 00:07:04,720
um w
136
00:07:02,400 --> 00:07:05,840
and we're going to bridge those so this
137
00:07:04,720 --> 00:07:09,280
is going to be like
138
00:07:05,840 --> 00:07:12,960
the the window
139
00:07:09,280 --> 00:07:14,840
um pane
140
00:07:12,960 --> 00:07:16,080
the area where the window goes in the
141
00:07:14,840 --> 00:07:19,840
glass um
142
00:07:16,080 --> 00:07:20,240
i'm going to do is ctrl r and do a loop
143
00:07:19,840 --> 00:07:24,479
cut
144
00:07:20,240 --> 00:07:27,440
and just bring it up to the top there
145
00:07:24,479 --> 00:07:29,280
select faces and do an alt so we can
146
00:07:27,440 --> 00:07:33,199
select all the way around
147
00:07:29,280 --> 00:07:37,039
and then we're going to extrude along
148
00:07:33,199 --> 00:07:40,639
normals so we can just extrude
149
00:07:37,039 --> 00:07:44,800
out so this is like the lip
150
00:07:40,639 --> 00:07:47,160
if you like um and then what we can do
151
00:07:44,800 --> 00:07:48,879
is just select all these along the
152
00:07:47,160 --> 00:07:51,919
outside
153
00:07:48,879 --> 00:07:53,360
and just give it we're not going to use
154
00:07:51,919 --> 00:07:54,639
the bevel tool
155
00:07:53,360 --> 00:07:56,879
but we're just going to give it we're
156
00:07:54,639 --> 00:08:01,280
just going to come back a little bit
157
00:07:56,879 --> 00:08:01,280
to give it that bit of a bevel
158
00:08:01,520 --> 00:08:09,280
and hopefully let's um
159
00:08:04,800 --> 00:08:12,080
i need to go in here and click on cavity
160
00:08:09,280 --> 00:08:12,800
this will you can see all the edges see
161
00:08:12,080 --> 00:08:16,000
what i mean
162
00:08:12,800 --> 00:08:17,039
so if we were to switch it off turn off
163
00:08:16,000 --> 00:08:18,800
cavity
164
00:08:17,039 --> 00:08:21,120
the edges kind of blend in together
165
00:08:18,800 --> 00:08:24,160
either that was just my eyesight
166
00:08:21,120 --> 00:08:26,160
and i'm going to switch on cavity and as
167
00:08:24,160 --> 00:08:29,680
i say i do both
168
00:08:26,160 --> 00:08:30,319
world and screen okay and then what we
169
00:08:29,680 --> 00:08:35,279
can do
170
00:08:30,319 --> 00:08:38,479
is just slot that in
171
00:08:35,279 --> 00:08:40,320
like that so we've got the look a bit of
172
00:08:38,479 --> 00:08:43,039
an edge over it
173
00:08:40,320 --> 00:08:43,839
okay and then i'm quite happy with that
174
00:08:43,039 --> 00:08:46,080
um
175
00:08:43,839 --> 00:08:48,800
what we will need to do is if we just
176
00:08:46,080 --> 00:08:51,120
select all these around the edges
177
00:08:48,800 --> 00:08:53,440
and then just bring it so it's flush
178
00:08:51,120 --> 00:08:56,080
with the inside there
179
00:08:53,440 --> 00:08:56,640
because obviously you need a lock a
180
00:08:56,080 --> 00:09:00,399
locking
181
00:08:56,640 --> 00:09:03,519
mechanism on there um and then
182
00:09:00,399 --> 00:09:06,399
on here we're gonna select or here we're
183
00:09:03,519 --> 00:09:06,399
gonna do a
184
00:09:06,640 --> 00:09:16,720
loop cut and maybe just
185
00:09:11,920 --> 00:09:20,839
bring it forward a bit and then fill
186
00:09:16,720 --> 00:09:23,120
okay so that's kind of like
187
00:09:20,839 --> 00:09:26,480
a window
188
00:09:23,120 --> 00:09:29,920
one um and then we can shift
189
00:09:26,480 --> 00:09:34,839
d on the y and move it
190
00:09:29,920 --> 00:09:37,120
over there just make sure it all fits in
191
00:09:34,839 --> 00:09:38,800
nicely um we're going
192
00:09:37,120 --> 00:09:41,040
to on
193
00:09:38,800 --> 00:09:44,880
[Music]
194
00:09:41,040 --> 00:09:46,399
here this one here let's just go into
195
00:09:44,880 --> 00:09:49,760
edit mode and then
196
00:09:46,399 --> 00:09:53,839
select all these internal ones
197
00:09:49,760 --> 00:09:54,320
and then ctrl r on there and just bring
198
00:09:53,839 --> 00:09:58,240
that
199
00:09:54,320 --> 00:10:02,160
forward and then f to fill
200
00:09:58,240 --> 00:10:05,920
and then up here we're going to
201
00:10:02,160 --> 00:10:10,560
shift d on the y
202
00:10:05,920 --> 00:10:14,079
and then that fits in just nicely
203
00:10:10,560 --> 00:10:16,079
we're going to i don't know if it's
204
00:10:14,079 --> 00:10:18,560
going to work
205
00:10:16,079 --> 00:10:19,360
um i'll tell you what i could do let's
206
00:10:18,560 --> 00:10:23,839
just go
207
00:10:19,360 --> 00:10:23,839
into um
208
00:10:25,040 --> 00:10:33,279
wireframe mode select add odd edit
209
00:10:29,120 --> 00:10:36,399
um vertices and box select
210
00:10:33,279 --> 00:10:39,920
and then we're going to select all those
211
00:10:36,399 --> 00:10:43,120
and then yeah
212
00:10:39,920 --> 00:10:43,120
what we don't want is
213
00:10:45,200 --> 00:10:53,680
alt a box select
214
00:10:49,680 --> 00:10:57,200
and then just bring that up into
215
00:10:53,680 --> 00:11:00,480
there let's just go back into shading to
216
00:10:57,200 --> 00:11:04,079
make sure we're all
217
00:11:00,480 --> 00:11:04,079
it fits nicely
218
00:11:04,560 --> 00:11:10,320
okay and then i'm going to give this
219
00:11:09,120 --> 00:11:12,160
i'm going to just give it a little bit
220
00:11:10,320 --> 00:11:15,279
of a sh color
221
00:11:12,160 --> 00:11:17,839
shading so i'm going to add two
222
00:11:15,279 --> 00:11:19,200
i know it's gonna have one on there um
223
00:11:17,839 --> 00:11:22,399
and this is just gonna be
224
00:11:19,200 --> 00:11:26,160
the plain old um white
225
00:11:22,399 --> 00:11:31,360
color um
226
00:11:26,160 --> 00:11:34,399
let's just go in there okay
227
00:11:31,360 --> 00:11:37,680
and then this one here
228
00:11:34,399 --> 00:11:42,560
i'm just going to go ahead two on here
229
00:11:37,680 --> 00:11:47,519
so one's going to be frame
230
00:11:42,560 --> 00:11:50,560
and the other one's gonna be
231
00:11:47,519 --> 00:11:54,160
glass there we
232
00:11:50,560 --> 00:11:57,920
go because obviously we need a glass
233
00:11:54,160 --> 00:12:01,279
um so i'm happy with the
234
00:11:57,920 --> 00:12:02,800
the white frame and then at the glass
235
00:12:01,279 --> 00:12:07,040
we're going to
236
00:12:02,800 --> 00:12:10,480
change to a mix shader
237
00:12:07,040 --> 00:12:12,880
so the first one is going to be glass
238
00:12:10,480 --> 00:12:14,560
obviously and then the second one's
239
00:12:12,880 --> 00:12:17,279
going to be
240
00:12:14,560 --> 00:12:17,279
transparent
241
00:12:17,600 --> 00:12:25,040
let's have a little lookie and then
242
00:12:21,760 --> 00:12:27,680
if we go into edit
243
00:12:25,040 --> 00:12:29,680
so the frames already got the white on
244
00:12:27,680 --> 00:12:32,399
where the whole thing's got the white on
245
00:12:29,680 --> 00:12:33,760
we just need to assign the glass there
246
00:12:32,399 --> 00:12:37,360
we go
247
00:12:33,760 --> 00:12:40,560
to the glass i'm just gonna
248
00:12:37,360 --> 00:12:44,000
change this to 1.2
249
00:12:40,560 --> 00:12:47,920
and what we can do
250
00:12:44,000 --> 00:12:51,279
is if we select if we select that
251
00:12:47,920 --> 00:12:54,320
we can put the frame
252
00:12:51,279 --> 00:12:54,320
on there
253
00:12:54,800 --> 00:13:02,320
so at least that's got that
254
00:12:58,160 --> 00:13:06,959
and then we need just to add a new one
255
00:13:02,320 --> 00:13:10,399
which is going to be there
256
00:13:06,959 --> 00:13:13,279
um and again just change it to
257
00:13:10,399 --> 00:13:13,279
mix shader
258
00:13:13,760 --> 00:13:19,360
glass transparent
259
00:13:19,680 --> 00:13:24,560
and then if we go into edit we can just
260
00:13:21,920 --> 00:13:28,320
assign that
261
00:13:24,560 --> 00:13:31,360
um we need to do the same
262
00:13:28,320 --> 00:13:34,480
here so we'll just do the
263
00:13:31,360 --> 00:13:37,519
frame we'll just copy that across
264
00:13:34,480 --> 00:13:41,760
and then we just need
265
00:13:37,519 --> 00:13:46,880
okay we just add two white
266
00:13:41,760 --> 00:13:50,560
and glass glass
267
00:13:46,880 --> 00:13:53,760
and frame
268
00:13:50,560 --> 00:13:58,160
just so we're all singing from the same
269
00:13:53,760 --> 00:14:03,120
hem sheet um let's just crank that up
270
00:13:58,160 --> 00:14:07,920
the number three for the faces
271
00:14:03,120 --> 00:14:11,199
and yeah mixed shader again
272
00:14:07,920 --> 00:14:15,360
you know what to do glass
273
00:14:11,199 --> 00:14:19,120
and uh transparent
274
00:14:15,360 --> 00:14:23,040
okay and then let's just assign that
275
00:14:19,120 --> 00:14:24,480
um 1.2
276
00:14:23,040 --> 00:14:27,199
i can't remember if i change that one
277
00:14:24,480 --> 00:14:31,839
here that one's
278
00:14:27,199 --> 00:14:31,839
class is 1.2
279
00:14:31,920 --> 00:14:36,880
and then we need to we do need to add
280
00:14:34,639 --> 00:14:40,639
the glass on this one
281
00:14:36,880 --> 00:14:40,639
um it's a glass
282
00:14:41,120 --> 00:14:45,839
glass i'll just call that frame
283
00:14:49,920 --> 00:14:56,240
okay um just crank that up right that
284
00:14:53,360 --> 00:15:01,199
was already cranked up the glass
285
00:14:56,240 --> 00:15:07,360
uh mix glass
286
00:15:01,199 --> 00:15:12,160
transparent just change it to 1.2
287
00:15:07,360 --> 00:15:14,000
edit mode and then assign the glass on
288
00:15:12,160 --> 00:15:16,959
here
289
00:15:14,000 --> 00:15:18,959
um also what you can do so that's our
290
00:15:16,959 --> 00:15:22,399
that's our window
291
00:15:18,959 --> 00:15:27,040
um what we can
292
00:15:22,399 --> 00:15:32,000
do is
293
00:15:27,040 --> 00:15:32,000
um reset the
294
00:15:32,560 --> 00:15:38,800
where the axis is so we can
295
00:15:35,759 --> 00:15:42,079
object set origin
296
00:15:38,800 --> 00:15:44,880
um to the 3d cursor
297
00:15:42,079 --> 00:15:48,480
so then if you go into the rotate you
298
00:15:44,880 --> 00:15:48,480
can actually rotate the window open
299
00:15:48,720 --> 00:15:51,920
like so and you can do the same on this
300
00:15:50,959 --> 00:15:55,440
one
301
00:15:51,920 --> 00:16:00,800
just put the 3d cursor over there
302
00:15:55,440 --> 00:16:03,519
object set origin origin to 3d cursor
303
00:16:00,800 --> 00:16:05,759
and then obviously the thing is about
304
00:16:03,519 --> 00:16:07,519
these
305
00:16:05,759 --> 00:16:10,079
windows from what i understand is
306
00:16:07,519 --> 00:16:14,079
they've got a piece of framework
307
00:16:10,079 --> 00:16:17,360
um up here but i don't really know
308
00:16:14,079 --> 00:16:18,720
how it all works and then obviously this
309
00:16:17,360 --> 00:16:22,320
one
310
00:16:18,720 --> 00:16:26,240
you can set the origin
311
00:16:22,320 --> 00:16:28,959
3d cursor and then obviously you can
312
00:16:26,240 --> 00:16:30,800
crank that open i mean if you want you
313
00:16:28,959 --> 00:16:32,399
can make these a little bit thinner
314
00:16:30,800 --> 00:16:34,560
you'd obviously have to make the frame a
315
00:16:32,399 --> 00:16:37,600
bit thinner as well
316
00:16:34,560 --> 00:16:40,050
um but yeah there's our windows
317
00:16:37,600 --> 00:16:41,759
um we also need to
318
00:16:40,050 --> 00:16:45,279
[Music]
319
00:16:41,759 --> 00:16:48,839
add in let's just close let's just undo
320
00:16:45,279 --> 00:16:52,320
all that okay
321
00:16:48,839 --> 00:16:57,040
and so
322
00:16:52,320 --> 00:17:00,880
obviously we need some form of
323
00:16:57,040 --> 00:17:03,440
uh block locking mechanism
324
00:17:00,880 --> 00:17:05,839
um someone's gonna start with a cube oh
325
00:17:03,440 --> 00:17:09,439
is there way too big
326
00:17:05,839 --> 00:17:13,120
let's crank that down
327
00:17:09,439 --> 00:17:14,319
and we can let's just go into that one
328
00:17:13,120 --> 00:17:17,520
there
329
00:17:14,319 --> 00:17:20,880
we can make that a lot
330
00:17:17,520 --> 00:17:23,360
thinner like that this is going to be
331
00:17:20,880 --> 00:17:28,319
like a handle
332
00:17:23,360 --> 00:17:28,319
um let's just make that thinner there
333
00:17:28,880 --> 00:17:33,840
and then obviously make it a little bit
334
00:17:31,440 --> 00:17:33,840
longer
335
00:17:35,760 --> 00:17:39,360
i think we may need to make it a little
336
00:17:37,440 --> 00:17:41,760
bit thinner there
337
00:17:39,360 --> 00:17:42,559
and then what we're going to do is going
338
00:17:41,760 --> 00:17:45,600
to edit
339
00:17:42,559 --> 00:17:49,440
ctrl r put a loop
340
00:17:45,600 --> 00:17:52,720
cut in there just so it's
341
00:17:49,440 --> 00:17:53,600
up there and then this bit here number
342
00:17:52,720 --> 00:17:57,280
three
343
00:17:53,600 --> 00:18:00,880
i'm just going to extrude that on the y
344
00:17:57,280 --> 00:18:04,240
like so um
345
00:18:00,880 --> 00:18:07,440
let's just control a and reset
346
00:18:04,240 --> 00:18:07,840
scale because this one here let's put
347
00:18:07,440 --> 00:18:12,320
the
348
00:18:07,840 --> 00:18:15,440
focus on there um edges
349
00:18:12,320 --> 00:18:19,200
select that and that's um control
350
00:18:15,440 --> 00:18:23,760
b for bevel and something like
351
00:18:19,200 --> 00:18:26,799
that and just crank up the segments
352
00:18:23,760 --> 00:18:28,160
just so it's nice and that curve to
353
00:18:26,799 --> 00:18:32,320
probably have to do the same
354
00:18:28,160 --> 00:18:36,400
here ctrl b like
355
00:18:32,320 --> 00:18:38,640
so and then oh god let's just go to town
356
00:18:36,400 --> 00:18:43,840
let's just
357
00:18:38,640 --> 00:18:43,840
crank it up there as well there we go
358
00:18:44,880 --> 00:18:49,760
and then we need some sort of
359
00:18:50,160 --> 00:18:56,480
mechanism here so we're going to just
360
00:18:53,360 --> 00:18:59,520
chuck in a
361
00:18:56,480 --> 00:19:01,039
cylinder let's chuck in the cylinder
362
00:18:59,520 --> 00:19:04,160
here
363
00:19:01,039 --> 00:19:05,600
uh where is the sun oh that's big big
364
00:19:04,160 --> 00:19:09,200
cylinder
365
00:19:05,600 --> 00:19:12,880
let's rotate on
366
00:19:09,200 --> 00:19:16,640
y 90 let's scale that
367
00:19:12,880 --> 00:19:19,120
puppy down and then just line it up to
368
00:19:16,640 --> 00:19:25,840
the center there
369
00:19:19,120 --> 00:19:25,840
up to there
370
00:19:25,919 --> 00:19:32,480
yeah that looks that looks okay
371
00:19:29,120 --> 00:19:36,080
and then on this bit we need
372
00:19:32,480 --> 00:19:40,480
a a a um
373
00:19:36,080 --> 00:19:43,919
a cube let's do a cube scale that
374
00:19:40,480 --> 00:19:47,120
down and i think
375
00:19:43,919 --> 00:19:52,080
basically it needs to be like
376
00:19:47,120 --> 00:19:56,000
that let's just scale that down
377
00:19:52,080 --> 00:20:00,480
um it needs to be like that
378
00:19:56,000 --> 00:20:00,480
let's just push it up so it's in
379
00:20:01,280 --> 00:20:06,240
line there like that okay now that's
380
00:20:04,840 --> 00:20:09,600
cool
381
00:20:06,240 --> 00:20:12,400
and then let's just scale that like
382
00:20:09,600 --> 00:20:14,640
that and then just push that underneath
383
00:20:12,400 --> 00:20:18,480
so it's in line there
384
00:20:14,640 --> 00:20:21,919
um i think it's like a little bit longer
385
00:20:18,480 --> 00:20:24,960
than that and we need to go into edit
386
00:20:21,919 --> 00:20:29,520
control r put a couple of
387
00:20:24,960 --> 00:20:32,799
loop cuts in there scale on the z
388
00:20:29,520 --> 00:20:36,640
like so and then these
389
00:20:32,799 --> 00:20:39,570
two edges here we need to just
390
00:20:36,640 --> 00:20:41,600
bring them down i think we need to
391
00:20:39,570 --> 00:20:45,760
[Music]
392
00:20:41,600 --> 00:20:48,159
maybe bring that out a little bit more
393
00:20:45,760 --> 00:20:49,520
um yeah i think we need to bring out a
394
00:20:48,159 --> 00:20:52,640
little bit more
395
00:20:49,520 --> 00:20:52,640
probably something like that
396
00:20:55,280 --> 00:20:58,400
yeah like that i think
397
00:20:58,640 --> 00:21:02,720
so there we've got our locking mechanism
398
00:21:01,679 --> 00:21:06,080
um
399
00:21:02,720 --> 00:21:10,320
i'm looking at the ones on my window
400
00:21:06,080 --> 00:21:13,679
here yeah she looks like there's
401
00:21:10,320 --> 00:21:18,400
one here here so we've got this one
402
00:21:13,679 --> 00:21:22,159
so we need to move it up
403
00:21:18,400 --> 00:21:26,559
and then shift d on the
404
00:21:22,159 --> 00:21:31,120
z so we've got two of them
405
00:21:26,559 --> 00:21:35,120
okay and then we can
406
00:21:31,120 --> 00:21:38,880
shift d on the y
407
00:21:35,120 --> 00:21:42,720
let's just move
408
00:21:38,880 --> 00:21:45,679
that up here and across
409
00:21:42,720 --> 00:21:48,320
and then rotate so we've got one on the
410
00:21:45,679 --> 00:21:48,320
window there
411
00:21:48,720 --> 00:21:53,520
let's just make sure it lines up let's
412
00:21:50,799 --> 00:21:57,520
just focus
413
00:21:53,520 --> 00:22:00,960
like so yeah that's
414
00:21:57,520 --> 00:22:04,240
looking good to me um
415
00:22:00,960 --> 00:22:07,919
and then we need to
416
00:22:04,240 --> 00:22:12,400
select that one that one that one
417
00:22:07,919 --> 00:22:14,880
that one that one oh no not that one
418
00:22:12,400 --> 00:22:14,880
not that
419
00:22:15,440 --> 00:22:22,080
i need to shift d on the y
420
00:22:19,039 --> 00:22:22,080
oh it did it
421
00:22:22,400 --> 00:22:26,640
it bloody well did it let's just select
422
00:22:25,600 --> 00:22:30,960
that
423
00:22:26,640 --> 00:22:34,320
that that that
424
00:22:30,960 --> 00:22:36,880
that shift d
425
00:22:34,320 --> 00:22:36,880
on the y
426
00:22:38,880 --> 00:22:46,720
um and we need to
427
00:22:43,120 --> 00:22:50,159
mirror if that's gonna work on
428
00:22:46,720 --> 00:22:54,320
the uh
429
00:22:50,159 --> 00:22:57,600
not that way and we need to mirror
430
00:22:54,320 --> 00:23:00,640
on the y there we go
431
00:22:57,600 --> 00:23:03,919
cool and then we can just
432
00:23:00,640 --> 00:23:05,200
move them across a little bit and then
433
00:23:03,919 --> 00:23:09,600
we've got our
434
00:23:05,200 --> 00:23:12,159
locks on the window
435
00:23:09,600 --> 00:23:12,960
so there we go there we have it and then
436
00:23:12,159 --> 00:23:17,280
if you want to
437
00:23:12,960 --> 00:23:17,280
open the windows you need to
438
00:23:17,679 --> 00:23:24,720
you will need to um
439
00:23:21,679 --> 00:23:28,559
put the um
440
00:23:24,720 --> 00:23:33,039
3d cursor there object set origin
441
00:23:28,559 --> 00:23:36,159
um origin to 3d cursor
442
00:23:33,039 --> 00:23:41,120
and then you need to do the same on this
443
00:23:36,159 --> 00:23:44,159
one so just come out of there set the
444
00:23:41,120 --> 00:23:47,279
um 3d cursor in the center there
445
00:23:44,159 --> 00:23:51,760
select the lock
446
00:23:47,279 --> 00:23:54,960
object set origin so origin to 3d cursor
447
00:23:51,760 --> 00:23:59,679
and then hopefully when we swing that up
448
00:23:54,960 --> 00:24:03,440
yay we can
449
00:23:59,679 --> 00:24:07,120
no that one didn't work um okay
450
00:24:03,440 --> 00:24:09,760
oh it did work oh that's why
451
00:24:07,120 --> 00:24:09,760
god damn it
452
00:24:10,159 --> 00:24:14,960
okay we need to reset that one to the
453
00:24:13,600 --> 00:24:18,240
geometry
454
00:24:14,960 --> 00:24:20,000
i need to select this
455
00:24:18,240 --> 00:24:21,440
and then select that and then select
456
00:24:20,000 --> 00:24:24,720
object set origin
457
00:24:21,440 --> 00:24:24,720
original 3d cursor
458
00:24:24,799 --> 00:24:32,000
boom and then oh yeah
459
00:24:28,320 --> 00:24:36,960
okay so we need to reset this
460
00:24:32,000 --> 00:24:36,960
back to there set origin
461
00:24:37,360 --> 00:24:44,480
set origin to a 3d cursor
462
00:24:41,039 --> 00:24:44,480
and then we need to
463
00:24:45,440 --> 00:24:52,159
object set origin to 3d
464
00:24:48,880 --> 00:24:54,720
cursor and then we should be able to
465
00:24:52,159 --> 00:24:57,520
open the window and there are the locks
466
00:24:54,720 --> 00:24:57,520
already on there
467
00:24:57,679 --> 00:25:03,360
boom there we go anyway that's the video
468
00:25:01,760 --> 00:25:05,679
for today we're going to be doing a bit
469
00:25:03,360 --> 00:25:08,320
more on this type of thing
470
00:25:05,679 --> 00:25:09,760
um because i say twin motion i want to
471
00:25:08,320 --> 00:25:12,559
see what it's like
472
00:25:09,760 --> 00:25:13,360
so we're just going to build stuff in
473
00:25:12,559 --> 00:25:15,919
here
474
00:25:13,360 --> 00:25:17,200
stuff we're gonna build architectural
475
00:25:15,919 --> 00:25:18,799
stuff and then import it into twin
476
00:25:17,200 --> 00:25:21,919
motion
477
00:25:18,799 --> 00:25:23,840
um and see how we look
478
00:25:21,919 --> 00:25:25,360
um yeah so that's the video for today i
479
00:25:23,840 --> 00:25:27,360
hope you enjoyed it
480
00:25:25,360 --> 00:25:29,600
um don't forget to subscribe to the
481
00:25:27,360 --> 00:25:32,559
channel if you did give us a thumbs up
482
00:25:29,600 --> 00:25:34,320
and hit that notification bell where
483
00:25:32,559 --> 00:25:37,520
you'll see more great videos like
484
00:25:34,320 --> 00:25:42,880
this um so we'll see you on the next
485
00:25:37,520 --> 00:25:42,880
video thanks for watching tada for now31393
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.