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Original subtitles

hello there my name is also another

blended daily tip so I'm making I'm

walking with this senior interior scene

here and if you want to watch our the

process of making that into the same you

can just go watch this video here on my

second channel but that's all for today

we're just going to be looking at how to

make these cells rock out our stairs

like this and you can see they curve

here and then kind of flatten here I was

a flat platform here I've been

continuing around yeah so that's what we

are going to be looking at in this part

so a gravel will approach and Alice

first read let me just cut a cube

something like this clean I just like

some small detail like these and death

then we're going to use the array

modifier and it's just use a negative

one then increase the count to as many

as you want and now if you want to carve

are you have to add a curved object a

circle something like this and they I

make sure that your steps are in the

same position as you add the center of

your curve or at the zero point of the

curve I like so so if you upstairs

the steps are around here just select

the curve shift is cursor selected and

then select the steps shift is selection

to cursor to snap them to the pivot

point of our circle and then under the

array add other car modifier and then

select the curve as your object and you

can see now other tips are coming but

they don't really steps because they're

not going anywhere they just flat so

then you can go into the array and

change the Z position relative offset I

like that to make the cows go around

like that you know let me just use a

positive value here I mean also turn on

a shadow cavity and random colors here

so then you can push these up like that

now if you want half of that surface

here a flat point here then have the

stairs continue you can just duplicate

these steps or just use out B make an

instance of this I mean move them on the

Pegasus the x-axis depending on on the

rotation of your object see I may want

you may have to move them on a different

axis than I'm doing so then to kind of

add that break you just have to move

these see I think it's the z-axis

I mean also move them back just so that

I can align them correctly

so what you doing is just making a copy

of our old or the steps and then moving

them around so that you leave one cup

for the flat area like that and now then

for this flat area you can also just use

the same steps here let me just do that

Oh God

and now I can just remove at least said

position and also reduce the current for

this if you have that gap you can just

scale this a beat like that and you can

see how we have those steps so and then

I think about this you can go to it to

the calf after the edit mode of the calf

and I edit the calf and everything will

stay intact

I can also convert this control point to

by hitting V to aligned to chain B - so

that you can easily edit this and you

can let this segment wait

let me delete Paris just first hold you

can delete this event by selecting this

point hit X and then deletes that

segment now maybe that's not a segment

we want to delay because it kind of

misses but let's delete this here rate

that segment now let me just move this

part into position

now you can move these around as you

want

depending on the design of these stairs

you want to have or you want to achieve

you can play around with these control

points are to get what you want and then

you can just add a mirror modifier I

have this as the mirror object how they

covered in their object and they repeat

this for all the other parts of the

stairs so again here and for this as

well and a mirror modifier select this

and you have that those steps and I

remember you can easily edit them any

way you want and see and have them

straight like this yeah so let's see how

thank you for watching I'll see you in

the next video again if you want to

watch the entire process you can go what

this video here and you can see the

other things that I did in the trail how

I did these rails these handles and

maybe in the next step I'll be showing

you how to kind of create these pillars

here but yeah I'm still working on this

working on the materials and everything

so yeah keep an eye out he'll be posting

more tutorials and more time lapses for

this thank you for watching

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