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hello there my name is also another
blended daily tip so I'm making I'm
walking with this senior interior scene
here and if you want to watch our the
process of making that into the same you
can just go watch this video here on my
second channel but that's all for today
we're just going to be looking at how to
make these cells rock out our stairs
like this and you can see they curve
here and then kind of flatten here I was
a flat platform here I've been
continuing around yeah so that's what we
are going to be looking at in this part
so a gravel will approach and Alice
first read let me just cut a cube
something like this clean I just like
some small detail like these and death
then we're going to use the array
modifier and it's just use a negative
one then increase the count to as many
as you want and now if you want to carve
are you have to add a curved object a
circle something like this and they I
make sure that your steps are in the
same position as you add the center of
your curve or at the zero point of the
curve I like so so if you upstairs
the steps are around here just select
the curve shift is cursor selected and
then select the steps shift is selection
to cursor to snap them to the pivot
point of our circle and then under the
array add other car modifier and then
select the curve as your object and you
can see now other tips are coming but
they don't really steps because they're
not going anywhere they just flat so
then you can go into the array and
change the Z position relative offset I
like that to make the cows go around
like that you know let me just use a
positive value here I mean also turn on
a shadow cavity and random colors here
so then you can push these up like that
now if you want half of that surface
here a flat point here then have the
stairs continue you can just duplicate
these steps or just use out B make an
instance of this I mean move them on the
Pegasus the x-axis depending on on the
rotation of your object see I may want
you may have to move them on a different
axis than I'm doing so then to kind of
add that break you just have to move
these see I think it's the z-axis
I mean also move them back just so that
I can align them correctly
so what you doing is just making a copy
of our old or the steps and then moving
them around so that you leave one cup
for the flat area like that and now then
for this flat area you can also just use
the same steps here let me just do that
Oh God
and now I can just remove at least said
position and also reduce the current for
this if you have that gap you can just
scale this a beat like that and you can
see how we have those steps so and then
I think about this you can go to it to
the calf after the edit mode of the calf
and I edit the calf and everything will
stay intact
I can also convert this control point to
by hitting V to aligned to chain B - so
that you can easily edit this and you
can let this segment wait
let me delete Paris just first hold you
can delete this event by selecting this
point hit X and then deletes that
segment now maybe that's not a segment
we want to delay because it kind of
misses but let's delete this here rate
that segment now let me just move this
part into position
now you can move these around as you
want
depending on the design of these stairs
you want to have or you want to achieve
you can play around with these control
points are to get what you want and then
you can just add a mirror modifier I
have this as the mirror object how they
covered in their object and they repeat
this for all the other parts of the
stairs so again here and for this as
well and a mirror modifier select this
and you have that those steps and I
remember you can easily edit them any
way you want and see and have them
straight like this yeah so let's see how
thank you for watching I'll see you in
the next video again if you want to
watch the entire process you can go what
this video here and you can see the
other things that I did in the trail how
I did these rails these handles and
maybe in the next step I'll be showing
you how to kind of create these pillars
here but yeah I'm still working on this
working on the materials and everything
so yeah keep an eye out he'll be posting
more tutorials and more time lapses for
this thank you for watching
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