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Original subtitles

what's up guys what's up guys justin

here from the

cg essentials.com back with another

blender modeling tutorial for you

so one of the things i've been noticing

as i'm going through tutorials on

blender

there's not a lot of videos for creating

things that are fairly common like

things like windows and doors where

people actually

talk so i thought what i'd do is i'd

start making some tutorials teaching how

to create those basic architectural

elements

there will probably be multiple videos

on multiple different ways to do things

there's always a different way to do

things so we're going to try to come up

with some videos that are more standard

that people can use in order to create

some architectural elements

so if there is an architectural element

that you'd like to see feel free to

leave a comment down below i can't

promise that i'll get to it but i'll

definitely be reading those comments

and looking for ideas in the future now

let's go ahead and just jump into it

all right so i thought that i'd start by

creating a model

from an image and so i'm going to link

this image in the notes down below but

this is a door

from wikimedia commons meaning anyone

can download it and use it

so i will link to this in the notes down

below but what we're going to do is

we're going to start by

importing this image and so the way that

we need to do that is first of all we

need to make sure an add-on

is enabled so we're going to look for

images

and we want to make sure that import

images as planes

is enabled so then

you can do a file import images as

planes

one thing we want to make sure that we

do before we do this and i'm going to go

ahead and delete

out my default model is we want to go

into the front view

before we do that so that this is

aligned with our camera so we're just

going to go to file

import images as planes and we're just

going to find this image

so in this case i can click on this

there's a lot of different things you

can do

over here like adjusting the height of

your plane

so in this situation for example this is

going to be probably seven feet tall

it's pretty standard for a door

so that's going to be 84 inches high so

we're just going to type in a value of

84.

then we're going to import images as

planes

so you can see that this actually

brought this in along this axis

which is fine so you could tap the n key

and then adjust the rotation if you

wanted this pointing a different

direction so in this situation for

example

i could set this to 90 this to 90 in

order to get my door

back to where i was originally looking

at it from my uh

from my view from before so you can

definitely use that in order to

set your image up but now what we want

to do is we want to start modeling

so in this situation i'm going to start

by adding a plane so i'm going to do a

shift a

and add a mesh we're going to make it a

plane

and we're going to set the align on our

plane to view

that will align this to the view that we

have selected in here

and then i'm just going to move this up

and i'm going to make this

the same size as my door leaf so i'm

going to tab into edit mode

type the 2 key in order to go into line

select

i'm going to tap g i'm just going to

move this over so that it's aligned and

you may want to think about tapping that

y key while you have this active just to

make sure

that you're moving it along the proper

axis i'm going to do this again

right here right so i'm just going to

select this edge move it down

and then click and so that's given me

kind of my basic door

shape right if i was to rotate out of

this you can see how my plane

is aligned with this image and now what

i want to do

is i want to start modeling out this

detail

so the way that i'm going to do this

there's a lot of different ways you

could add this detail

so i know a lot of people do things with

images and baking and other things like

that we can talk about that in a future

video

but for now let's just talk about

detailing this out

so the way that i'm going to do this is

i'm going to add some edge loops

so i'm just going to type control r

mouse over this and then click

i'm just going to move this over and i'm

going to add this edge loop

right here i'm going to keep adding edge

loops until i've modeled out

all of the detail that's in here so ctrl

r edge loop

notice how i'm just adding edge loops in

here

wherever we would be aligned with these

panels

on the door and so i'm also going to

model the frame

separately by the way you may be

wondering what's going on with the frame

i'm going to model that out separately

but for now let's just add the rest of

this detail

and i'll come back and we can talk about

it

all right so we're not really going to

worry too much about the latch in this

tutorial

we could definitely model that out later

but for right now let's focus on the

door and the frame

so what i'm going to do now is i've come

in here and i've split this up

into faces right so if i tap three to go

into face select mode

i can do a shift click

and i can start selecting all of these

faces so what we want to do is we want

to take these faces

and we want to select them because we're

going to extrude them

right so we're going to take these we're

going to extrude them back to give this

a little bit of

depth so we've got all of these selected

well now i'm going to hold the middle

mouse button i'm just going to rotate

this a little bit so that you can see

i'm just going to tap the e key to

extrude this back

right i'm not going to extrude it back a

long way i'm just going to extrude it

back enough

that you can kind of see the detail in

here right

so this is giving this just a little bit

of depth at the moment

and so what that's done is that's given

us a general door

leaf so if i was to turn this off for

example

you can see that this has given us a

general door leaf but there's a couple

things we still want to do all right so

now what we want to do is we want to add

a little bit of a bevel it doesn't have

to be too much

just a bit right so there's a few

different ways we could do this

it's really easy for these central

objects right

so these objects right here that's

pretty simple to do

because all we have to do is just select

the outside of them right and then

activate the bevel tool

so you can just do a control b move your

mouse

and eventually it'll start giving you

this bevel

so there is a piece in here that i don't

really like where this is beveling these

to the inside and adding this additional

detail

it's not my favorite thing in the world

but for what we're doing right here i

don't think it matters if you guys know

an easy way to not have that happen

let me know in the comments down below

but so beveling these

is really easy beveling the others is a

little bit trickier it's not too bad

though

i'm going to tab into edit mode on this

and for me

all i've been doing is i just use edge

select mode so i'll click on an edge

like this one i'll just hold the ctrl

key and click

so i'll click to here and then

i'll click to here because what blender

does when you select an edge and then

hold the ctrl key and click

is it finds the fastest or the shortest

distance

between those points right so then i can

hold shift

and select this and then do the same

thing i can just hold ctrl

and click on these edges so what it's

doing is just finding the fastest path

around all of these so hold ctrl click

hold ctrl click and so it's allowing me

to select all of that edge geometry

just by doing that control click and

finally

we'll just do a shift click control

click

control click so what that's done is

that's allowed us to select

all of this geometry i think we've got

all the edges in here we may be missing

a little bit over here

so we'll just make sure that we add

those as well so now

all of these edges or most of these

edges

are selected so we've got all of these

selected now we can just do the same

thing or we do a control b

to bevel them and bevel those edges and

so the other thing about this is this is

kind of beveling these and moving these

outward

just a bit so it's kind of moving the

geometry out a little bit

for me again i'm not super worried about

it because all i want this to do is look

like a door

however if you are concerned about that

there may be some other things you need

to do

but if i tab into object mode you can

see how my door looks just fine

so i'm not going to worry about it too

much because if i texture this i'm

probably going to do it

with just a texture from view anyway and

so now what we need to do is we need to

add some thickness

right and that gets a little bit tricky

just because you can't just take this

and extrude it

so you can't just select all of this

geometry on this side and extrude it

just because what it's going to do is

let's say that you were to select

i'll just take a couple of these faces

and we'll just do a control select

across here but if you were to extrude

these

notice what this is going to do is this

is going to make this hollow right you

don't want this to make this hollow

so what we're going to do instead is

we're just going to take the whole thing

i'm just going to tap a and i'm just

going to do a shift d

to duplicate it so i'm going to move it

this direction

and i'll just tap the x axis to make

sure that i'm moving it in the proper

direction

so i'm going to move it this way uh

really whatever the thickness of your

door is

so maybe we'll move this call it two

inches

for right now so you can see how now

we've got this facing this other

direction

on this duplicate of this object and so

i want to rotate this

so that the so that the detailing is

in on that side and so i'm just going to

r

z 180 so i'm just going to rotate that

180 degrees then all we're going to do

is we're just going to select the edges

and we're just going to fill between

them

so in order to do that we're just going

to type 2

on our keyboard we're going to select

one of these edges we're just going to

do that same thing that we did before

so we're going to hold the ctrl key and

click click

click click in order to hold the

perimeter or select the perimeter

so i just want to select the edges

around the perimeter for both of these

so we'll do a shift click do a control

click here

control click here whoops undo

we want to make sure this is going all

the way around our perimeter

now you can see how i have the edges on

both sides of this door

selected so what i want to do now that i

have these selected

so i just want to right click i just

want to click on bridge

edge loops so what that's going to do is

that's going to create a face

in between the edges that i have

selected so

notice how now what i have is i have a

solid door

with that detailing if i was to tab into

object mode

you can see how this door looks really

good well now

let's go in here let's model out our

frame

so we're going to do the same thing i'm

going to add the frame as a separate

object

i like to keep these separate when

possible so i'm just going to do a

control whoops i'm going to do a

shift a mesh plane

i'm going to align it with my view and

then for this one

i'm going to align this with my door

frame right so

i'm just going to tab into edit mode i'm

just going to move this out

so it's aligned with the outside of my

frame i'll do the same thing

over here there's a few different ways

you could do this actually you could

probably extrude something

as well but we'll go ahead and do it

this way for right now so i'm just going

to move this

up on the z-axis

move this down on the z-axis

and we can align that with the bottom of

our door that should be fine

so now i'm just going to add a couple

more edge loops so i'm going to do a

ctrl r

add an edge loop up here

we'll do a ctrl r

we'll add an edge loop over here notice

how this is actually

snapping to my door which i think is

actually really good

because that means that i'm going to be

aligned when i finalize this

now i'm just going to come in here and i

don't need this piece of geometry in the

middle anymore

so i'm just going to come in here and

i'm just going to delete this edge so

i'm going to click on it

type x and delete edges so what that

should leave me with

is that should leave me with this door

frame

right here well now let's just add a

little bit of detail

to our frame and i don't want to get

super crazy with this

um you could obviously get more crazy i

am just going to add a couple edge loops

in here

in order to generally align

with the detail that's in here

and so we're going to go ahead and call

this good for this door so

you could definitely get more in-depth

you could probably even uh

you could probably even use like a curve

or something to extrude the actual

profile of this

i'm not super worried about this for

right now i just want you to be able to

create a door frame in general

so we're going to start just by

going into face select mode i'm just

going to do a control click

i'm just going to select these faces i'm

just going to extrude them out

just a little bit

and it might help if you kind of rotate

in order to do this

we'll just extrude this one out a little

bit

then

we'll extrude this one out just a little

bit all we're doing is just giving this

a little bit of out and in

right so that's not just a hundred

percent flatten here so i'm not really

worried about too much other than that

right now

and so we've got our frame in here and

for our frame let's say

that we wanted to let's play around with

a bevel modifier so let's just add a

bevel

modifier in here what that's going to do

is that's going to allow you to adjust

the bevel

without you having to do a whole lot in

here so i can just adjust

this bevel

with this modifier so you don't have to

do it this way

but you can see how that gives you a

little bit of extra detail

around the perimeter when you do that

then you can also adjust the number of

segments that are in here

so you can adjust this

really however you want but it just

gives you a little bit more smoothness

to your model when you do this

so let's go ahead and hide our plane and

i'm just going to do the same thing

again

where i'm going to take this i'm going

to tab into object mode

i'm going to type a i'm going to do a

shift d

to duplicate it

we'll rotate it by tapping the r key

and tap z to lock it to this axis and

we'll type in 180.

then we'll just move this and again i

have my snapping on

so that'll help me align right here

and we'll want to make sure

that this is aligned

so we'll make sure to select all of this

use the g key

make sure this is all lined up and i can

probably

actually from top down just select these

this way

and so then we'll just do the same thing

we did before where we'll do a bridge

edge loops

so we'll just select all of these

probably going to turn my door

off for a minute

probably going to hide my bevel as well

all right so now we have our edges

selected we should be able to right

click in here and click on bridge edge

loops

in order to make our frame solid as well

so now if i tab out of this

you can see how i've got a door frame in

here

as well as a door that i can then

add to my models inside of blender we

could talk in the future about how to

add the handle this video is getting a

little bit long

but just in general you can use this in

order to create this door i'd recommend

once you create this door maybe saving

it in a library somewhere

so that you can access it really easily

in the future so that's where i'm going

to end this video leave a comment below

and let me know what you thought was

this helpful to you how do you create

doors in blender i just love having that

conversation with you guys

if you like this video please remember

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so if you're interested in supporting

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sure you check out that link in the

notes down below

but in any case thank you so much for

taking the time to watch this i really

appreciate it and i will catch you in

the next video

thanks guys

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