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what's up guys what's up guys justin
here from the
cg essentials.com back with another
blender modeling tutorial for you
so one of the things i've been noticing
as i'm going through tutorials on
blender
there's not a lot of videos for creating
things that are fairly common like
things like windows and doors where
people actually
talk so i thought what i'd do is i'd
start making some tutorials teaching how
to create those basic architectural
elements
there will probably be multiple videos
on multiple different ways to do things
there's always a different way to do
things so we're going to try to come up
with some videos that are more standard
that people can use in order to create
some architectural elements
so if there is an architectural element
that you'd like to see feel free to
leave a comment down below i can't
promise that i'll get to it but i'll
definitely be reading those comments
and looking for ideas in the future now
let's go ahead and just jump into it
all right so i thought that i'd start by
creating a model
from an image and so i'm going to link
this image in the notes down below but
this is a door
from wikimedia commons meaning anyone
can download it and use it
so i will link to this in the notes down
below but what we're going to do is
we're going to start by
importing this image and so the way that
we need to do that is first of all we
need to make sure an add-on
is enabled so we're going to look for
images
and we want to make sure that import
images as planes
is enabled so then
you can do a file import images as
planes
one thing we want to make sure that we
do before we do this and i'm going to go
ahead and delete
out my default model is we want to go
into the front view
before we do that so that this is
aligned with our camera so we're just
going to go to file
import images as planes and we're just
going to find this image
so in this case i can click on this
there's a lot of different things you
can do
over here like adjusting the height of
your plane
so in this situation for example this is
going to be probably seven feet tall
it's pretty standard for a door
so that's going to be 84 inches high so
we're just going to type in a value of
84.
then we're going to import images as
planes
so you can see that this actually
brought this in along this axis
which is fine so you could tap the n key
and then adjust the rotation if you
wanted this pointing a different
direction so in this situation for
example
i could set this to 90 this to 90 in
order to get my door
back to where i was originally looking
at it from my uh
from my view from before so you can
definitely use that in order to
set your image up but now what we want
to do is we want to start modeling
so in this situation i'm going to start
by adding a plane so i'm going to do a
shift a
and add a mesh we're going to make it a
plane
and we're going to set the align on our
plane to view
that will align this to the view that we
have selected in here
and then i'm just going to move this up
and i'm going to make this
the same size as my door leaf so i'm
going to tab into edit mode
type the 2 key in order to go into line
select
i'm going to tap g i'm just going to
move this over so that it's aligned and
you may want to think about tapping that
y key while you have this active just to
make sure
that you're moving it along the proper
axis i'm going to do this again
right here right so i'm just going to
select this edge move it down
and then click and so that's given me
kind of my basic door
shape right if i was to rotate out of
this you can see how my plane
is aligned with this image and now what
i want to do
is i want to start modeling out this
detail
so the way that i'm going to do this
there's a lot of different ways you
could add this detail
so i know a lot of people do things with
images and baking and other things like
that we can talk about that in a future
video
but for now let's just talk about
detailing this out
so the way that i'm going to do this is
i'm going to add some edge loops
so i'm just going to type control r
mouse over this and then click
i'm just going to move this over and i'm
going to add this edge loop
right here i'm going to keep adding edge
loops until i've modeled out
all of the detail that's in here so ctrl
r edge loop
notice how i'm just adding edge loops in
here
wherever we would be aligned with these
panels
on the door and so i'm also going to
model the frame
separately by the way you may be
wondering what's going on with the frame
i'm going to model that out separately
but for now let's just add the rest of
this detail
and i'll come back and we can talk about
it
all right so we're not really going to
worry too much about the latch in this
tutorial
we could definitely model that out later
but for right now let's focus on the
door and the frame
so what i'm going to do now is i've come
in here and i've split this up
into faces right so if i tap three to go
into face select mode
i can do a shift click
and i can start selecting all of these
faces so what we want to do is we want
to take these faces
and we want to select them because we're
going to extrude them
right so we're going to take these we're
going to extrude them back to give this
a little bit of
depth so we've got all of these selected
well now i'm going to hold the middle
mouse button i'm just going to rotate
this a little bit so that you can see
i'm just going to tap the e key to
extrude this back
right i'm not going to extrude it back a
long way i'm just going to extrude it
back enough
that you can kind of see the detail in
here right
so this is giving this just a little bit
of depth at the moment
and so what that's done is that's given
us a general door
leaf so if i was to turn this off for
example
you can see that this has given us a
general door leaf but there's a couple
things we still want to do all right so
now what we want to do is we want to add
a little bit of a bevel it doesn't have
to be too much
just a bit right so there's a few
different ways we could do this
it's really easy for these central
objects right
so these objects right here that's
pretty simple to do
because all we have to do is just select
the outside of them right and then
activate the bevel tool
so you can just do a control b move your
mouse
and eventually it'll start giving you
this bevel
so there is a piece in here that i don't
really like where this is beveling these
to the inside and adding this additional
detail
it's not my favorite thing in the world
but for what we're doing right here i
don't think it matters if you guys know
an easy way to not have that happen
let me know in the comments down below
but so beveling these
is really easy beveling the others is a
little bit trickier it's not too bad
though
i'm going to tab into edit mode on this
and for me
all i've been doing is i just use edge
select mode so i'll click on an edge
like this one i'll just hold the ctrl
key and click
so i'll click to here and then
i'll click to here because what blender
does when you select an edge and then
hold the ctrl key and click
is it finds the fastest or the shortest
distance
between those points right so then i can
hold shift
and select this and then do the same
thing i can just hold ctrl
and click on these edges so what it's
doing is just finding the fastest path
around all of these so hold ctrl click
hold ctrl click and so it's allowing me
to select all of that edge geometry
just by doing that control click and
finally
we'll just do a shift click control
click
control click so what that's done is
that's allowed us to select
all of this geometry i think we've got
all the edges in here we may be missing
a little bit over here
so we'll just make sure that we add
those as well so now
all of these edges or most of these
edges
are selected so we've got all of these
selected now we can just do the same
thing or we do a control b
to bevel them and bevel those edges and
so the other thing about this is this is
kind of beveling these and moving these
outward
just a bit so it's kind of moving the
geometry out a little bit
for me again i'm not super worried about
it because all i want this to do is look
like a door
however if you are concerned about that
there may be some other things you need
to do
but if i tab into object mode you can
see how my door looks just fine
so i'm not going to worry about it too
much because if i texture this i'm
probably going to do it
with just a texture from view anyway and
so now what we need to do is we need to
add some thickness
right and that gets a little bit tricky
just because you can't just take this
and extrude it
so you can't just select all of this
geometry on this side and extrude it
just because what it's going to do is
let's say that you were to select
i'll just take a couple of these faces
and we'll just do a control select
across here but if you were to extrude
these
notice what this is going to do is this
is going to make this hollow right you
don't want this to make this hollow
so what we're going to do instead is
we're just going to take the whole thing
i'm just going to tap a and i'm just
going to do a shift d
to duplicate it so i'm going to move it
this direction
and i'll just tap the x axis to make
sure that i'm moving it in the proper
direction
so i'm going to move it this way uh
really whatever the thickness of your
door is
so maybe we'll move this call it two
inches
for right now so you can see how now
we've got this facing this other
direction
on this duplicate of this object and so
i want to rotate this
so that the so that the detailing is
in on that side and so i'm just going to
r
z 180 so i'm just going to rotate that
180 degrees then all we're going to do
is we're just going to select the edges
and we're just going to fill between
them
so in order to do that we're just going
to type 2
on our keyboard we're going to select
one of these edges we're just going to
do that same thing that we did before
so we're going to hold the ctrl key and
click click
click click in order to hold the
perimeter or select the perimeter
so i just want to select the edges
around the perimeter for both of these
so we'll do a shift click do a control
click here
control click here whoops undo
we want to make sure this is going all
the way around our perimeter
now you can see how i have the edges on
both sides of this door
selected so what i want to do now that i
have these selected
so i just want to right click i just
want to click on bridge
edge loops so what that's going to do is
that's going to create a face
in between the edges that i have
selected so
notice how now what i have is i have a
solid door
with that detailing if i was to tab into
object mode
you can see how this door looks really
good well now
let's go in here let's model out our
frame
so we're going to do the same thing i'm
going to add the frame as a separate
object
i like to keep these separate when
possible so i'm just going to do a
control whoops i'm going to do a
shift a mesh plane
i'm going to align it with my view and
then for this one
i'm going to align this with my door
frame right so
i'm just going to tab into edit mode i'm
just going to move this out
so it's aligned with the outside of my
frame i'll do the same thing
over here there's a few different ways
you could do this actually you could
probably extrude something
as well but we'll go ahead and do it
this way for right now so i'm just going
to move this
up on the z-axis
move this down on the z-axis
and we can align that with the bottom of
our door that should be fine
so now i'm just going to add a couple
more edge loops so i'm going to do a
ctrl r
add an edge loop up here
we'll do a ctrl r
we'll add an edge loop over here notice
how this is actually
snapping to my door which i think is
actually really good
because that means that i'm going to be
aligned when i finalize this
now i'm just going to come in here and i
don't need this piece of geometry in the
middle anymore
so i'm just going to come in here and
i'm just going to delete this edge so
i'm going to click on it
type x and delete edges so what that
should leave me with
is that should leave me with this door
frame
right here well now let's just add a
little bit of detail
to our frame and i don't want to get
super crazy with this
um you could obviously get more crazy i
am just going to add a couple edge loops
in here
in order to generally align
with the detail that's in here
and so we're going to go ahead and call
this good for this door so
you could definitely get more in-depth
you could probably even uh
you could probably even use like a curve
or something to extrude the actual
profile of this
i'm not super worried about this for
right now i just want you to be able to
create a door frame in general
so we're going to start just by
going into face select mode i'm just
going to do a control click
i'm just going to select these faces i'm
just going to extrude them out
just a little bit
and it might help if you kind of rotate
in order to do this
we'll just extrude this one out a little
bit
then
we'll extrude this one out just a little
bit all we're doing is just giving this
a little bit of out and in
right so that's not just a hundred
percent flatten here so i'm not really
worried about too much other than that
right now
and so we've got our frame in here and
for our frame let's say
that we wanted to let's play around with
a bevel modifier so let's just add a
bevel
modifier in here what that's going to do
is that's going to allow you to adjust
the bevel
without you having to do a whole lot in
here so i can just adjust
this bevel
with this modifier so you don't have to
do it this way
but you can see how that gives you a
little bit of extra detail
around the perimeter when you do that
then you can also adjust the number of
segments that are in here
so you can adjust this
really however you want but it just
gives you a little bit more smoothness
to your model when you do this
so let's go ahead and hide our plane and
i'm just going to do the same thing
again
where i'm going to take this i'm going
to tab into object mode
i'm going to type a i'm going to do a
shift d
to duplicate it
we'll rotate it by tapping the r key
and tap z to lock it to this axis and
we'll type in 180.
then we'll just move this and again i
have my snapping on
so that'll help me align right here
and we'll want to make sure
that this is aligned
so we'll make sure to select all of this
use the g key
make sure this is all lined up and i can
probably
actually from top down just select these
this way
and so then we'll just do the same thing
we did before where we'll do a bridge
edge loops
so we'll just select all of these
probably going to turn my door
off for a minute
probably going to hide my bevel as well
all right so now we have our edges
selected we should be able to right
click in here and click on bridge edge
loops
in order to make our frame solid as well
so now if i tab out of this
you can see how i've got a door frame in
here
as well as a door that i can then
add to my models inside of blender we
could talk in the future about how to
add the handle this video is getting a
little bit long
but just in general you can use this in
order to create this door i'd recommend
once you create this door maybe saving
it in a library somewhere
so that you can access it really easily
in the future so that's where i'm going
to end this video leave a comment below
and let me know what you thought was
this helpful to you how do you create
doors in blender i just love having that
conversation with you guys
if you like this video please remember
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so if you're interested in supporting
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sure you check out that link in the
notes down below
but in any case thank you so much for
taking the time to watch this i really
appreciate it and i will catch you in
the next video
thanks guys
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