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this is an intro kind of on top of my
next intro this will be the end result
that we come up with we're going to go
through this specific add-on aramesh and
we're going to get some results with it
I'm going to show you how to use it to
create a room and we're going to check
out the lighting and different things
we'll put a black body intensity on at
the end to get a little more realistic
look on the lighting and this will kind
of cover the basics on how to erate a
procedural non-destructive room and put
some light in it let's go all right this
is going to be a more in-depth tutorial
on the aramesh okay so I did a short um
just showing a basic Cube and then
snapping a panel window in and cutting
it out with a bullion it was very
rudimentary but it was just meant to be
a quick example cuz you really can't do
a lot in shorts so here we go
if you hide this the window object
you'll be able to actually see is
scaling uh using a special feature which
is an automatic hole cutter designed for
a selected object on the aramesh and so
it's pretty cool so we're going to start
a fresh copy of blender to go over this
and we'll just design a room and we'll
make it custom you can do this any way
you want or you can follow along exact
the first thing you're going to want to
do is go to edit preferences add-ons
type in Arc you get the Arcam mesh
there's a little bit of online
documentation if you want to go over
that press n on the end panel and we're
going to go to create and then aramesh
and just to kind of start this off we'll
just start up the top here and we'll
type in room and you're going to
instantly get a wall panel and the wall
panel is going to be procedural
non-destructive so what you can do is
you can add a number of Walls to this
and I'm just going to add four walls for
now and you can take up a top view if
this makes sense to you and down here at
the bottom there's going to be a tool
tips for measurements names so you can
turn that on if you want or you can turn
it
off now over in the item tab take a look
the dimensions of
this and we'll see that the height is
2.4 M if by chance you switch this to
Imperial cuz that's what you need that
is 7.87 Ft which is about the average
height of a wall so it comes in like it
should now going back over to the create
tab we have an option to put a floor
in put in a ceiling and close the
walls for now I'm not going to put a
ceiling but I will put a floor and I
will not close the walls just yet until
I actually get this kind of lined up now
we'll have controls for each one of
these walls 1 through
four the length of the walls can be
changed but if you click Advanced you
will also get an angle and the angle can
be curved and so now you can add a
different look to the room and each one
of these can be ticked on if you want
the option so I'll go to wall two and
you see you kind of play with the length
just a little bit and wall three kind of
make this like maybe a longer hallway
and then wall four can be brought out to
a greater distance whatever you want and
architecturally speaking I do not have
architectural training I'm just going to
go over the functionality so I'm sure
some other things will kick in for you
guys and if there are any things that I
miss I do apologize for that but I'm not
an architect I'm just a troubleshooter
type because I work in the HVAC field
predominantly working with heat load
calculations thermodynamics and the
overall functionality of air
conditioning systems in uh commercial
buildings so I do have some knowledge of
it but it's more about running the duct
work for me so let's jump into this and
like I said you can just kind of play
around with these if you want this to be
curved you can I'm not going to do that
I'm going to go ahead and close the wall
at this point so now I've got an
enclosure and I'll be able to
change all right I'm going to remove the
curve from wall one and I'm going to
straighten this out it's all kind of
working off of the world origin so I
want to bring the angle back to 90 and
just kind of straighten that out this is
a quick adjustment I'm just want to add
a little bit of video here in the middle
of the tutorial before I post this so if
by chance you wanted this to be flat
along the line here you're able to do
that by grabbing whatever wall you made
but for me wall three if I bring that to
zero I can snap that over and then I
could actually uh remove the curve here
or extend it out and do a bunch of
different things but just to give you
guys an idea I'm leaving the room shaped
like this you know because it's just
what I want right now and this is good
enough for the example so let's go ahead
and throw a window in
here and it doesn't really matter where
you go I'm just going to throw a window
in here and I want to grab a face in
shift s and I want to bring the cursor
to selected and now you can move this
around anywhere you want later now that
cursor is there it's going to pend in
where I want it so I'm going to grab a
panel window and snap it in and I'll
just grab gra the empty scale it down
just a little bit and in order for this
to work I'm going to actually need some
thickness on the wall so over here I
want to just increase the thickness a
touch something like that is good and
I'll collapse that back now I can grab
the window with this selected and I want
to click only selected and auto hole
okay and so now at this point I'm going
to have the ability to move this around
with a bullion that is updating
automatically so your measurements will
be very precise and more exact and if I
take the window and hide it and grab the
empty you can see that's kind of what's
controlling it and that's how it's going
to move around so now if this was going
to be a say very large window I could
grab that empty scale it out on the X G
and x and kind of move that over and
then with all those tool tips on I've
now got all the exact measurements like
I want and so that'll kind of give you
an idea of how to function and go
through you know just putting in
different objects cutting in holes and
using the add-on as intended now from
here I'm just going to take the window
and line it up just a little bit better
I'll take up this top view and I'm on
the Y AIS so wherever you ended up it's
going to to scale this on the y a little
bit and move it
in come back out G and Y and whatever
area you're actually going to have the
camera in is much more important so just
have that kind of lined up nice like
that looks kind of good maybe it's not
Flawless out here but that looks pretty
good too now as far as dropping in
assets and things like that um I
wouldn't use this I I use blender kit a
lot so if you guys haven't used this
then you can grab models materials
scenes H your eyes brushes all kinds of
stuff and you do have the option in here
to click on free first so I'll just type
in kitchen and I don't want to model out
a kitchen it's kind of ridiculous so
maybe I just want something to throw in
and maybe I want to throw it in like
right about here and I can play with it
once it comes in now I just want to
rotate this and let's see 90 de or so
looks kind of good take up a um top
view move that around just a touch
doesn't have to be too amazing but this
is just a quick overview to give you
guys a little bit of a heads up on how
to use that room generator let's throw
an area light in here and we can turn
that power up just just a
touch and I want to be on Cycles not
Eevee and this does come with some
materials so if you were to select down
here near the bottom let's grab this
wall uh all the way down here you'll see
create default Cycles material so it
will actually have some materials for
you to work with so that will be a
little bit easier for you I'm going to
go kind of old school here and what we
can
do is throw a sunlamp
in and I'm just going to point it
towards the
window in fact I don't actually want to
do that I like using the World
Properties color and the sky texture
just for some basic prototyping if you
will and create a save point because
sometimes Sky texture was a little
crashy before and we can throw a ceiling
on this now so I'll go ahead and throw a
ceiling in and then we'll set up a
little camera right here that way I can
just have a nice view of the room and I
can snap in here looks pretty good
that's about ey
level and now I'm going to go back out
and let's see pull up the World
Properties
here and I'm using the Nisha just what
it comes with I like the elevation
somewhere around 7 and I'll snap back in
here and we'll have a better view of
what's going on I want to bring that
area light back down because it's kind
of not where I want
it that looks pretty good make sure I'm
on GPU compute and something like 50
samples it's fine so back over here at
the world we will rotate this until that
light is coming in directly into the
window
that looks kind of nice and so now we
get this View and maybe rotate it back
just a
touch kind of like that that's why I use
the elevation at about seven just kind
of bring it down just so you can throw
stuff in there now from here if you
wanted to you could um go ahead and play
with the exposure I'm not going to
really get into lighting and all that
stuff uh but you can play around with
the exposure just a touch and make this
look really nice and then render that
out so that is one way of putting light
through a window which doesn't look too
shabby and then of course you know
you're playing with the exposure not
necessarily with the world property
strength um you can do that if you want
and if I wanted to just enhance this a
touch more for realism I could go down
and let's pull up the Shader editor go
from object to world
and for this Sky texture here we
actually drop this down into the
strength that's kind of neat now you've
got this funkiness but what we're going
to do is we're going to fix that so
let's type in Black for black body and
we will connect this to the color now
you're going to get the real realistic
World stuff here let's see if I have
light magic Studio installed I don't
let's install that real quick it'll be
worth it I promise so I'm going to look
for LM Studio 7 if you guys don't have
this add-on it does animated Goos and a
bunch of really cool
stuff give it a second it's a big add-on
may take three or 4 seconds to load
there's quite a bit going on so now in
LM Studio 7 we can drop down the select
lighting area here and if I hit recycle
you'll see now the sunset okay this is
this is the black body intensity
Spectrum it goes from a match flame to
street light to Sunset fluorescent
midday and these are all uh rated if you
look at the the tool tip that pops up
this is
4,000k this one is 5500 and I didn't
make this chart I just inputed this and
made it make sense in the add-on 6,000
cloudy day 7500 clear sky is 10,000 I
use that one a lot and I do have pre set
studios in here Goos animated Goos and a
ton of other stuff so you could uh check
that out there's quite a few things you
know for projecting things into lights
which is pretty cool so I don't even
have to have the the window there I
could completely fake it uh with light
magic studi so it's just one of those
things so we'll put 10,000 in here and
when I put in 10,000 woohoo look at that
you got a clear sky it's a black body
intensity looks a lot more realistic I
really like the result I know there's a
bunch of guys could do better but uh I'm
better at designing duct work heat load
calculations for big buildings and homes
but not too shabby I hope you guys
enjoyed the tutorial um you know I did
it that rudimentary very quick kind of a
um just a generic like just to give
beginners the idea for that one short
with the cube in the window but hey you
know whatever I hope this helps
everybody out see you guys I got 30% off
all of my add-ons right now too so if
you go over to blender market and check
this out I've got one click proxy this
is a really cool thing it iterates
through every object in the scene and
gives you a proxy instance for each one
it also has a batch decimate so you can
do it with the decimate modifier as well
with controls uh then for the hard
service toolbox and mirror machine if
you haven't seen that thing in action
it's actually pretty powerful for a hard
surface modeling program and then here's
light magic studio and then there's some
other things you can kind of play around
with there's a free beginners tutorial
it's old it's pretty old it's from like
3.1 but it's just teaching the interface
that's all is teaching so it's still
very relevant all right that's it see
you guys in the next one
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