All language subtitles for Archimesh addon scene creation overview Blender 4 + - English -generated) )

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Original subtitles

this is an intro kind of on top of my

next intro this will be the end result

that we come up with we're going to go

through this specific add-on aramesh and

we're going to get some results with it

I'm going to show you how to use it to

create a room and we're going to check

out the lighting and different things

we'll put a black body intensity on at

the end to get a little more realistic

look on the lighting and this will kind

of cover the basics on how to erate a

procedural non-destructive room and put

some light in it let's go all right this

is going to be a more in-depth tutorial

on the aramesh okay so I did a short um

just showing a basic Cube and then

snapping a panel window in and cutting

it out with a bullion it was very

rudimentary but it was just meant to be

a quick example cuz you really can't do

a lot in shorts so here we go

if you hide this the window object

you'll be able to actually see is

scaling uh using a special feature which

is an automatic hole cutter designed for

a selected object on the aramesh and so

it's pretty cool so we're going to start

a fresh copy of blender to go over this

and we'll just design a room and we'll

make it custom you can do this any way

you want or you can follow along exact

the first thing you're going to want to

do is go to edit preferences add-ons

type in Arc you get the Arcam mesh

there's a little bit of online

documentation if you want to go over

that press n on the end panel and we're

going to go to create and then aramesh

and just to kind of start this off we'll

just start up the top here and we'll

type in room and you're going to

instantly get a wall panel and the wall

panel is going to be procedural

non-destructive so what you can do is

you can add a number of Walls to this

and I'm just going to add four walls for

now and you can take up a top view if

this makes sense to you and down here at

the bottom there's going to be a tool

tips for measurements names so you can

turn that on if you want or you can turn

it

off now over in the item tab take a look

the dimensions of

this and we'll see that the height is

2.4 M if by chance you switch this to

Imperial cuz that's what you need that

is 7.87 Ft which is about the average

height of a wall so it comes in like it

should now going back over to the create

tab we have an option to put a floor

in put in a ceiling and close the

walls for now I'm not going to put a

ceiling but I will put a floor and I

will not close the walls just yet until

I actually get this kind of lined up now

we'll have controls for each one of

these walls 1 through

four the length of the walls can be

changed but if you click Advanced you

will also get an angle and the angle can

be curved and so now you can add a

different look to the room and each one

of these can be ticked on if you want

the option so I'll go to wall two and

you see you kind of play with the length

just a little bit and wall three kind of

make this like maybe a longer hallway

and then wall four can be brought out to

a greater distance whatever you want and

architecturally speaking I do not have

architectural training I'm just going to

go over the functionality so I'm sure

some other things will kick in for you

guys and if there are any things that I

miss I do apologize for that but I'm not

an architect I'm just a troubleshooter

type because I work in the HVAC field

predominantly working with heat load

calculations thermodynamics and the

overall functionality of air

conditioning systems in uh commercial

buildings so I do have some knowledge of

it but it's more about running the duct

work for me so let's jump into this and

like I said you can just kind of play

around with these if you want this to be

curved you can I'm not going to do that

I'm going to go ahead and close the wall

at this point so now I've got an

enclosure and I'll be able to

change all right I'm going to remove the

curve from wall one and I'm going to

straighten this out it's all kind of

working off of the world origin so I

want to bring the angle back to 90 and

just kind of straighten that out this is

a quick adjustment I'm just want to add

a little bit of video here in the middle

of the tutorial before I post this so if

by chance you wanted this to be flat

along the line here you're able to do

that by grabbing whatever wall you made

but for me wall three if I bring that to

zero I can snap that over and then I

could actually uh remove the curve here

or extend it out and do a bunch of

different things but just to give you

guys an idea I'm leaving the room shaped

like this you know because it's just

what I want right now and this is good

enough for the example so let's go ahead

and throw a window in

here and it doesn't really matter where

you go I'm just going to throw a window

in here and I want to grab a face in

shift s and I want to bring the cursor

to selected and now you can move this

around anywhere you want later now that

cursor is there it's going to pend in

where I want it so I'm going to grab a

panel window and snap it in and I'll

just grab gra the empty scale it down

just a little bit and in order for this

to work I'm going to actually need some

thickness on the wall so over here I

want to just increase the thickness a

touch something like that is good and

I'll collapse that back now I can grab

the window with this selected and I want

to click only selected and auto hole

okay and so now at this point I'm going

to have the ability to move this around

with a bullion that is updating

automatically so your measurements will

be very precise and more exact and if I

take the window and hide it and grab the

empty you can see that's kind of what's

controlling it and that's how it's going

to move around so now if this was going

to be a say very large window I could

grab that empty scale it out on the X G

and x and kind of move that over and

then with all those tool tips on I've

now got all the exact measurements like

I want and so that'll kind of give you

an idea of how to function and go

through you know just putting in

different objects cutting in holes and

using the add-on as intended now from

here I'm just going to take the window

and line it up just a little bit better

I'll take up this top view and I'm on

the Y AIS so wherever you ended up it's

going to to scale this on the y a little

bit and move it

in come back out G and Y and whatever

area you're actually going to have the

camera in is much more important so just

have that kind of lined up nice like

that looks kind of good maybe it's not

Flawless out here but that looks pretty

good too now as far as dropping in

assets and things like that um I

wouldn't use this I I use blender kit a

lot so if you guys haven't used this

then you can grab models materials

scenes H your eyes brushes all kinds of

stuff and you do have the option in here

to click on free first so I'll just type

in kitchen and I don't want to model out

a kitchen it's kind of ridiculous so

maybe I just want something to throw in

and maybe I want to throw it in like

right about here and I can play with it

once it comes in now I just want to

rotate this and let's see 90 de or so

looks kind of good take up a um top

view move that around just a touch

doesn't have to be too amazing but this

is just a quick overview to give you

guys a little bit of a heads up on how

to use that room generator let's throw

an area light in here and we can turn

that power up just just a

touch and I want to be on Cycles not

Eevee and this does come with some

materials so if you were to select down

here near the bottom let's grab this

wall uh all the way down here you'll see

create default Cycles material so it

will actually have some materials for

you to work with so that will be a

little bit easier for you I'm going to

go kind of old school here and what we

can

do is throw a sunlamp

in and I'm just going to point it

towards the

window in fact I don't actually want to

do that I like using the World

Properties color and the sky texture

just for some basic prototyping if you

will and create a save point because

sometimes Sky texture was a little

crashy before and we can throw a ceiling

on this now so I'll go ahead and throw a

ceiling in and then we'll set up a

little camera right here that way I can

just have a nice view of the room and I

can snap in here looks pretty good

that's about ey

level and now I'm going to go back out

and let's see pull up the World

Properties

here and I'm using the Nisha just what

it comes with I like the elevation

somewhere around 7 and I'll snap back in

here and we'll have a better view of

what's going on I want to bring that

area light back down because it's kind

of not where I want

it that looks pretty good make sure I'm

on GPU compute and something like 50

samples it's fine so back over here at

the world we will rotate this until that

light is coming in directly into the

window

that looks kind of nice and so now we

get this View and maybe rotate it back

just a

touch kind of like that that's why I use

the elevation at about seven just kind

of bring it down just so you can throw

stuff in there now from here if you

wanted to you could um go ahead and play

with the exposure I'm not going to

really get into lighting and all that

stuff uh but you can play around with

the exposure just a touch and make this

look really nice and then render that

out so that is one way of putting light

through a window which doesn't look too

shabby and then of course you know

you're playing with the exposure not

necessarily with the world property

strength um you can do that if you want

and if I wanted to just enhance this a

touch more for realism I could go down

and let's pull up the Shader editor go

from object to world

and for this Sky texture here we

actually drop this down into the

strength that's kind of neat now you've

got this funkiness but what we're going

to do is we're going to fix that so

let's type in Black for black body and

we will connect this to the color now

you're going to get the real realistic

World stuff here let's see if I have

light magic Studio installed I don't

let's install that real quick it'll be

worth it I promise so I'm going to look

for LM Studio 7 if you guys don't have

this add-on it does animated Goos and a

bunch of really cool

stuff give it a second it's a big add-on

may take three or 4 seconds to load

there's quite a bit going on so now in

LM Studio 7 we can drop down the select

lighting area here and if I hit recycle

you'll see now the sunset okay this is

this is the black body intensity

Spectrum it goes from a match flame to

street light to Sunset fluorescent

midday and these are all uh rated if you

look at the the tool tip that pops up

this is

4,000k this one is 5500 and I didn't

make this chart I just inputed this and

made it make sense in the add-on 6,000

cloudy day 7500 clear sky is 10,000 I

use that one a lot and I do have pre set

studios in here Goos animated Goos and a

ton of other stuff so you could uh check

that out there's quite a few things you

know for projecting things into lights

which is pretty cool so I don't even

have to have the the window there I

could completely fake it uh with light

magic studi so it's just one of those

things so we'll put 10,000 in here and

when I put in 10,000 woohoo look at that

you got a clear sky it's a black body

intensity looks a lot more realistic I

really like the result I know there's a

bunch of guys could do better but uh I'm

better at designing duct work heat load

calculations for big buildings and homes

but not too shabby I hope you guys

enjoyed the tutorial um you know I did

it that rudimentary very quick kind of a

um just a generic like just to give

beginners the idea for that one short

with the cube in the window but hey you

know whatever I hope this helps

everybody out see you guys I got 30% off

all of my add-ons right now too so if

you go over to blender market and check

this out I've got one click proxy this

is a really cool thing it iterates

through every object in the scene and

gives you a proxy instance for each one

it also has a batch decimate so you can

do it with the decimate modifier as well

with controls uh then for the hard

service toolbox and mirror machine if

you haven't seen that thing in action

it's actually pretty powerful for a hard

surface modeling program and then here's

light magic studio and then there's some

other things you can kind of play around

with there's a free beginners tutorial

it's old it's pretty old it's from like

3.1 but it's just teaching the interface

that's all is teaching so it's still

very relevant all right that's it see

you guys in the next one

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