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- So, I'm walking down
the video game isle
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00:00:50,020 --> 00:00:52,030
at Toys R Us, there's
the glass next to me
3
00:00:52,030 --> 00:00:53,990
with all their games
behind in and I remember
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00:00:53,990 --> 00:00:55,730
walking and seeing the
Ghost Busters logo
5
00:00:55,730 --> 00:00:57,860
on the little placard,
stopping, turning
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00:00:57,860 --> 00:00:58,690
and slamming my finger
on the glass going,
7
00:00:58,690 --> 00:01:00,340
what is that?
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00:01:00,340 --> 00:01:01,820
My mom was like,
that's a video game.
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00:01:01,820 --> 00:01:02,300
And I was like, 'what's
a video game?'
10
00:01:05,000 --> 00:01:07,090
- The first time I bought a game
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00:01:07,090 --> 00:01:09,700
with my own money
it was Donkey Kong
12
00:01:09,700 --> 00:01:12,920
for Atari 2600, and I saved
up pennies... in penny rolls.
13
00:01:15,480 --> 00:01:16,920
Although, I remember
the game was so hard
14
00:01:16,920 --> 00:01:19,360
I was crying because
I had spent my money
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00:01:19,360 --> 00:01:20,450
on this and the
game was too hard.
16
00:01:23,540 --> 00:01:26,540
- I don't remember the specific
first game that I bought,
17
00:01:26,540 --> 00:01:29,850
but I remember really looking
at digital as a platform
18
00:01:29,850 --> 00:01:31,280
with the Xbox Live Arcade.
19
00:01:33,760 --> 00:01:36,030
- Technology is one aspect
of why it took so long
20
00:01:36,030 --> 00:01:38,290
for digital adoption to
be a thing, but I think
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00:01:38,290 --> 00:01:41,820
that if you were to
examine other media
22
00:01:41,820 --> 00:01:43,690
that you'd see a similar
story, which is
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00:01:43,690 --> 00:01:46,120
that digital scares
the old dinosaurs
24
00:01:46,120 --> 00:01:47,780
who are in charge and they
don't know how to do it,
25
00:01:47,780 --> 00:01:50,220
and at first they freak
out over piracy,
26
00:01:50,220 --> 00:01:51,300
but then Napster gets bought
by Best Buy or whatever.
27
00:01:58,010 --> 00:02:01,010
- I opened in November of 2005,
28
00:02:01,010 --> 00:02:03,400
the day after Black
Friday that year.
29
00:02:03,400 --> 00:02:05,490
I actually had the
Clifton police call me
30
00:02:05,490 --> 00:02:07,840
one morning, 5 o'clock
in the morning,
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00:02:07,840 --> 00:02:09,540
are you the owner of
this store front?
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00:02:09,540 --> 00:02:12,590
I'm like, yes I am.
I haven't opened yet.
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00:02:12,590 --> 00:02:14,410
He was like well, it's a good
thing 'cause there's a car
lodged in the front of your
store.
34
00:02:15,630 --> 00:02:17,720
I'm like 'ha ha, who is this?'
35
00:02:17,720 --> 00:02:20,290
I come down here and
there's a giant, gaping hole
36
00:02:20,290 --> 00:02:22,030
in the storefront.
37
00:02:22,030 --> 00:02:23,940
The car was gone,
but it had left
38
00:02:23,940 --> 00:02:26,120
a hole that you could literally
39
00:02:26,120 --> 00:02:28,210
just humpty dum, just
walk straight through,
40
00:02:28,210 --> 00:02:29,600
and that was about three weeks
41
00:02:29,600 --> 00:02:30,170
before I was ready to open.
42
00:02:33,260 --> 00:02:35,430
- I've been here about
nine and a half years.
43
00:02:35,430 --> 00:02:38,480
I got hired as a mechanic
to fix PS2s and PSPs,
44
00:02:38,480 --> 00:02:40,130
at the time they were hot.
45
00:02:40,130 --> 00:02:42,880
We had coffee shops on both ends
46
00:02:42,880 --> 00:02:44,270
and in between,
middle of the block,
47
00:02:44,270 --> 00:02:46,970
there's a motorcycle club.
48
00:02:46,970 --> 00:02:49,060
I don't necessarily wanna
mention the motorcycle club
49
00:02:49,060 --> 00:02:50,840
by name, but they were kinda
messin' with us at first
50
00:02:50,840 --> 00:02:52,360
when we moved in.
51
00:02:52,360 --> 00:02:53,540
I guess tryin' to see
what we were doing,
52
00:02:53,540 --> 00:02:55,320
but now they know we
sell fun, they're one
53
00:02:55,320 --> 00:02:56,060
of our good customers as well.
54
00:02:58,980 --> 00:03:02,030
- Yeah, well when we first
opened it was kinda unique
55
00:03:02,030 --> 00:03:03,680
because there's bars
across the street
56
00:03:03,680 --> 00:03:05,160
and we would be here
til like two, three,
57
00:03:05,160 --> 00:03:06,160
in the morning, just
gettin' the place in order,
58
00:03:06,160 --> 00:03:08,120
workin' in the back fixin' stuff
59
00:03:08,120 --> 00:03:09,900
and people would
roll in super drunk
60
00:03:09,900 --> 00:03:11,640
from all the bars.
61
00:03:11,640 --> 00:03:13,690
- He never wanted to
close the store, ever,
62
00:03:13,690 --> 00:03:15,950
and we have bars
across the street.
63
00:03:15,950 --> 00:03:18,910
You can't physically, mentally
be open 24 hours a day
64
00:03:18,910 --> 00:03:21,260
and be there all the time.
65
00:03:21,260 --> 00:03:23,090
- My wife worked
up an off sheet.
66
00:03:23,090 --> 00:03:25,440
We were sleeping here
actually most nights.
67
00:03:25,440 --> 00:03:26,530
Don't tell the landlord that.
68
00:03:26,530 --> 00:03:28,440
- I'd been a cook my whole life.
69
00:03:28,440 --> 00:03:30,270
The reason I got here
is because my last job,
70
00:03:30,270 --> 00:03:32,750
after 16 years, got new
owners and they fired me,
71
00:03:32,750 --> 00:03:36,100
and to start over in that
industry at my age sounded crudy
72
00:03:36,100 --> 00:03:38,020
so we took a chance
and did this.
73
00:03:38,020 --> 00:03:39,760
I tell people all the
time, if I sold socks
74
00:03:39,760 --> 00:03:41,540
I'd have gone crazy
a long time ago,
75
00:03:41,540 --> 00:03:43,330
so if you're gonna do
somethin' that's gonna take
76
00:03:43,330 --> 00:03:45,330
all your time, you might
as well do somethin'
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00:03:45,330 --> 00:03:46,420
enjoyable and it helps that
it's a fun industry to be in.
78
00:03:48,990 --> 00:03:52,290
- The name, Thrillhouse
Games, comes from The Simpsons
79
00:03:52,290 --> 00:03:54,600
episode, the one where
everyone wants this game,
80
00:03:54,600 --> 00:03:58,170
Bonestorm and Milhouse
is like, oh man!
81
00:03:58,170 --> 00:04:00,040
It's so awesome and I've
only entered my name:
82
00:04:00,040 --> 00:04:00,560
- Thrillhouse.
83
00:04:03,650 --> 00:04:04,650
- When somebody calls
and is like, hey,
84
00:04:04,650 --> 00:04:06,570
do you have an XBox One?
85
00:04:06,570 --> 00:04:08,880
Yeah, I've got a 24k
gold plated one
86
00:04:08,880 --> 00:04:11,010
and it's like $700.
87
00:04:11,010 --> 00:04:13,230
They're like, you're
outta your damn mind.
88
00:04:15,660 --> 00:04:18,710
- When is was 15 or 16,
everyone was going
89
00:04:18,710 --> 00:04:21,020
to career days and everyone
knew what they wanted
90
00:04:21,020 --> 00:04:23,150
to do exactly and I was
like, I'm gonna move
91
00:04:23,150 --> 00:04:26,330
to California and start
a video game store.
92
00:04:26,330 --> 00:04:28,070
- Pink Gorilla is one of
Seattle's oldest retro game
stores.
93
00:04:28,070 --> 00:04:30,030
It's 13 years old.
94
00:04:30,030 --> 00:04:32,640
I've been here for
about seven years now
95
00:04:32,640 --> 00:04:34,600
at this point, and owned it
for about two and a half.
96
00:04:34,600 --> 00:04:36,080
It's been really rewarding.
97
00:04:36,080 --> 00:04:37,080
I didn't think I wanted
to be a business owner,
98
00:04:37,080 --> 00:04:38,780
but I love it.
99
00:04:38,780 --> 00:04:39,120
I don't think I
could go back now.
100
00:04:42,650 --> 00:04:44,300
- Attention gamers.
101
00:04:44,300 --> 00:04:47,040
Rent, buy, sell and
trade at Game Zone.
102
00:04:47,040 --> 00:04:49,700
Trade in or sell your old
games and systems for cash.
103
00:04:49,700 --> 00:04:51,790
Game Zone is your headquarters
for PlayStation 2
,
104
00:04:51,790 --> 00:04:54,310
XBox, Nintendo, GameCube,
GameBoy SP and more.
105
00:04:54,310 --> 00:04:55,700
Check out our selection
of popular titles
106
00:04:55,700 --> 00:04:57,530
as well as hard to find games.
107
00:04:57,530 --> 00:04:58,710
Don't throw away your
old game system.
108
00:04:58,710 --> 00:05:00,670
Game Zone can fix it.
109
00:05:00,670 --> 00:05:02,890
We're the area's only shop
to specialize and repair
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00:05:02,890 --> 00:05:04,800
a PlayStation 2 and
we could restore
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00:05:04,800 --> 00:05:06,450
your scratched
game CDs and DVDs.
112
00:05:06,450 --> 00:05:08,890
Be sure to visit
our new location
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00:05:08,890 --> 00:05:10,850
at 270 Essex Street in
Salem, Massachusetts.
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00:05:10,850 --> 00:05:12,940
Game Zone, we've GOT game!
115
00:05:12,940 --> 00:05:17,070
- $25,000 for 30
days to advertise.
116
00:05:17,070 --> 00:05:19,900
You know how many games
I can buy for $25,000?
117
00:05:19,900 --> 00:05:21,030
Do people watch TV anymore?
118
00:05:24,260 --> 00:05:27,870
I opened this store
just 25 years ago
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00:05:27,870 --> 00:05:32,260
because I had so many people
knocking at my mail order
business.
120
00:05:32,260 --> 00:05:35,220
I had a mail order business
called Master the Game
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00:05:35,220 --> 00:05:38,360
in the back of...
EGM and Game Pro.
122
00:05:38,360 --> 00:05:41,270
This was like in 1989.
123
00:05:41,270 --> 00:05:44,140
I had my address up here,
which is required.
124
00:05:44,140 --> 00:05:47,760
I started to get people
knocking at my warehouse
125
00:05:47,760 --> 00:05:50,760
saying, we saw your ad,
we drove up from Beverly,
126
00:05:50,760 --> 00:05:54,110
we drove up from Salem,
we wanna buy these games
127
00:05:54,110 --> 00:05:56,640
that aren't at Child's World
or Toys R Us.
128
00:05:56,640 --> 00:05:59,420
These people, they
were in my warehouse
129
00:05:59,420 --> 00:06:03,080
and they're climbin'
ladders to get stuff
130
00:06:03,080 --> 00:06:05,250
and I'm sayin', I'm gonna
have a lawsuit on me.
131
00:06:05,250 --> 00:06:08,560
Most of the customers were
coming from this area...
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00:06:08,560 --> 00:06:12,430
So, I figured I'd bring
the games to them.
133
00:06:12,430 --> 00:06:15,520
Game Zone is right in the
heart of downtown Salem,
134
00:06:15,520 --> 00:06:18,000
right in the middle of all
the tourist attractions
135
00:06:18,000 --> 00:06:21,310
and we get quite a bit
of people enjoying Salem
136
00:06:21,310 --> 00:06:23,750
for their holiday, their
vacation, and they pop in
137
00:06:23,750 --> 00:06:25,360
and just admire our... museum.
138
00:06:27,970 --> 00:06:30,800
Salem does a great job
of doin' festivals
139
00:06:30,800 --> 00:06:34,150
and poet readings and
restaurant weeks
140
00:06:34,150 --> 00:06:36,500
and parades and marketing
that get people
141
00:06:36,500 --> 00:06:39,200
into Salem on a regular basis.
142
00:06:39,200 --> 00:06:41,940
When I first opened up
it was just Halloween.
143
00:06:41,940 --> 00:06:44,380
Now, it's pretty
much year round.
144
00:06:44,380 --> 00:06:47,560
It's pretty cool to have
seen it over that 26 years
145
00:06:47,560 --> 00:06:49,380
blossom to a full year
round attraction.
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00:06:55,090 --> 00:06:56,480
- This building has,
including me,
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00:06:56,480 --> 00:06:58,780
there's three retail locations.
148
00:06:58,780 --> 00:07:01,570
There's a hairdresser
and a tailor
149
00:07:01,570 --> 00:07:04,660
and upstairs there's
a internet company.
150
00:07:04,660 --> 00:07:07,920
So I've been a tenant
here for 14 years now
151
00:07:07,920 --> 00:07:11,140
and before I moved in
it was a jewelry store.
152
00:07:11,140 --> 00:07:13,490
And actually the previous
tenant died here.
153
00:07:16,240 --> 00:07:17,800
So, the jeweler would
hang out back here,
154
00:07:17,800 --> 00:07:19,850
have his lunch.
155
00:07:19,850 --> 00:07:22,550
He had a one-way mirror,
a nice little seat here,
156
00:07:22,550 --> 00:07:25,200
set up a counter and
he could sit back here,
157
00:07:25,200 --> 00:07:28,470
relax, keep an eye on his store.
158
00:07:28,470 --> 00:07:32,080
The UPS driver came in
and found the store empty,
159
00:07:32,080 --> 00:07:34,300
walked back here
and found him dead
160
00:07:34,300 --> 00:07:36,870
while he was having his lunch
161
00:07:36,870 --> 00:07:40,390
right here in this spot,
right where I keep the vacuum.
162
00:07:40,390 --> 00:07:43,000
Now I have a vacuum in
this poor bastard's place.
163
00:07:49,400 --> 00:07:51,790
When we picked this store,
one of the things we liked
164
00:07:51,790 --> 00:07:55,100
about it is that the
chandaliers is fit in with Salem
165
00:07:55,100 --> 00:07:58,020
and video games and
Resident Evil.
166
00:07:58,020 --> 00:07:59,710
Some of these cases
are left over
167
00:07:59,710 --> 00:08:02,410
from when it was a jewelry store
168
00:08:02,410 --> 00:08:04,240
and then we were able
to buy some of our own.
169
00:08:04,240 --> 00:08:06,370
We lucked out and
got some Nintendo
170
00:08:06,370 --> 00:08:06,980
store fixtures from Lechmere.
171
00:08:09,590 --> 00:08:12,730
Everybody that grew up in
this area remembers Lechmere.
172
00:08:12,730 --> 00:08:15,210
They were a small
region electronic store
173
00:08:15,210 --> 00:08:17,730
here in the New England area.
174
00:08:17,730 --> 00:08:19,000
Best Buy has actually
taken over their spot.
175
00:08:21,170 --> 00:08:23,740
I was lucky enough
to be over there
176
00:08:23,740 --> 00:08:26,350
when they were moving
'em out and I inquired
177
00:08:26,350 --> 00:08:28,000
about what they were
gonna do with them
178
00:08:28,000 --> 00:08:30,880
and they offered 'em to me.
179
00:08:30,880 --> 00:08:34,360
When I opened up, 26 years
ago, my store was called,
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00:08:34,360 --> 00:08:37,490
Master the Game, because I
had a mail order business
181
00:08:37,490 --> 00:08:39,970
by the same name, so
I stuck with that name
182
00:08:39,970 --> 00:08:42,890
for about seven, nine years.
183
00:08:42,890 --> 00:08:45,330
My wife didn't like
Master the Game name
184
00:08:45,330 --> 00:08:48,240
and we were driving
down Route One,
185
00:08:48,240 --> 00:08:50,550
there was a billboard
and it had like this
186
00:08:50,550 --> 00:08:54,860
neon green hurricane and
it said, "get in the zone"
187
00:08:54,860 --> 00:08:57,340
and she said, you gotta
name the store Game Zone
188
00:08:57,340 --> 00:08:58,900
and that's gonna be your logo.
189
00:08:58,900 --> 00:09:00,730
So, kept the wife happy.
190
00:09:10,920 --> 00:09:15,230
When my wife passed away
the first week or so
191
00:09:15,230 --> 00:09:18,660
I didn't even come into the
store, it was so brutal,
192
00:09:18,660 --> 00:09:20,620
and I found sympathy and
companionship with Corky.
193
00:09:22,800 --> 00:09:24,410
On the way down we'd talk out
194
00:09:24,410 --> 00:09:26,450
a lotta the issues and problems.
195
00:09:26,450 --> 00:09:29,460
He was like my security blanket.
196
00:09:29,460 --> 00:09:31,070
He just showed up all
the time and wanted
197
00:09:31,070 --> 00:09:32,890
to come to work.
198
00:09:32,890 --> 00:09:34,810
The people like him and
the kids would like him
199
00:09:34,810 --> 00:09:38,070
and he kept the girlfriends busy
200
00:09:38,070 --> 00:09:41,080
while the boyfriends were
browsing for video games.
201
00:09:49,650 --> 00:09:52,480
- As a predominantly console
gamer Xbox Live Arcade
202
00:09:52,480 --> 00:09:54,220
was really kind of like
the window like oh yeah,
203
00:09:54,220 --> 00:09:56,530
I can download this game.
204
00:09:56,530 --> 00:09:58,570
The seven generation
of consoles was really
205
00:09:58,570 --> 00:10:01,310
the rise of XBox
360 PS3 and Wii.
206
00:10:03,530 --> 00:10:06,230
- Certainly, Steam
existed before that,
207
00:10:06,230 --> 00:10:07,840
but I'd argue that was
more of a niche market
208
00:10:07,840 --> 00:10:09,580
for a while.
209
00:10:09,580 --> 00:10:11,720
The first game I bought
digitally was Snood
210
00:10:11,720 --> 00:10:13,590
back in college.
211
00:10:13,590 --> 00:10:16,810
It was sort of a big
deal to throw in that $2
212
00:10:16,810 --> 00:10:19,460
or $5 or whatever it was and
upgrade from trial to pro
213
00:10:19,460 --> 00:10:21,680
or whatever the terminology was.
214
00:10:21,680 --> 00:10:24,160
- Digital marketplaces
couldn't succeed
215
00:10:24,160 --> 00:10:26,210
before that time period
because the technology
216
00:10:26,210 --> 00:10:27,470
just wasn't there yet.
217
00:10:27,470 --> 00:10:29,860
If you think about
the hard drives
218
00:10:29,860 --> 00:10:33,560
that you used to use,
like pre 2005, I mean,
219
00:10:33,560 --> 00:10:36,700
getting something that
was over 64 gigabytes
220
00:10:36,700 --> 00:10:38,790
was outrageously expensive
221
00:10:38,790 --> 00:10:41,920
and games are large files.
222
00:10:41,920 --> 00:10:44,140
The idea that you could
have a digital marketplace
223
00:10:44,140 --> 00:10:46,360
was just not feasible
because these boxes
224
00:10:46,360 --> 00:10:47,970
didn't have the hard
drive space to store
225
00:10:47,970 --> 00:10:50,020
all this information.
226
00:10:50,020 --> 00:10:53,020
- You could buy video
games on your XBox
227
00:10:53,020 --> 00:10:54,540
over the internet.
228
00:10:54,540 --> 00:10:57,240
That was just a new
concept for a long time.
229
00:10:57,240 --> 00:10:58,940
I think it took a
long time for people
230
00:10:58,940 --> 00:11:02,680
to wrap their heads
around the idea
231
00:11:02,680 --> 00:11:05,470
of paying money to
download a game
232
00:11:05,470 --> 00:11:08,560
in the same way it
was, and I'd argue
233
00:11:08,560 --> 00:11:10,170
until the iPhone,
that people wrapped
234
00:11:10,170 --> 00:11:13,170
their heads around
paying money for a song.
235
00:11:13,170 --> 00:11:15,610
- iTunes and digital games
for Apple didn't really
236
00:11:15,610 --> 00:11:18,650
come about until around
2009, 2010, when the iPad
237
00:11:18,650 --> 00:11:20,610
debuted on the market.
238
00:11:20,610 --> 00:11:22,310
Mobile would never
be where it is today
239
00:11:22,310 --> 00:11:23,050
if you had to go
to a store and buy
240
00:11:23,050 --> 00:11:24,220
a physical copy.
241
00:11:24,220 --> 00:11:26,440
That's why mobile is huge.
242
00:11:26,440 --> 00:11:28,400
- It used to be like a
one gigabyte download
243
00:11:28,400 --> 00:11:31,670
was an incredible,
incredible amount of time
244
00:11:31,670 --> 00:11:34,150
and effort and you could
probably pop down
245
00:11:34,150 --> 00:11:36,670
to the Best Buy and buy the game
246
00:11:36,670 --> 00:11:39,060
before you could finish
downloading it at home.
247
00:11:39,060 --> 00:11:40,670
- Yeah, you just put
your fingerprint down
248
00:11:40,670 --> 00:11:41,940
and you just keep
spending the money.
249
00:11:41,940 --> 00:11:44,460
It's super easy.
250
00:11:44,460 --> 00:11:46,720
Digital stores are all
about convenience
251
00:11:46,720 --> 00:11:48,730
and that is awesome for gamers
252
00:11:48,730 --> 00:11:50,080
who have families,
who have jobs,
253
00:11:50,080 --> 00:11:51,640
who are in school.
254
00:11:51,640 --> 00:11:53,510
Maybe you don't have
time to go down
255
00:11:53,510 --> 00:11:55,210
to the local store
and pick up a game.
256
00:11:55,210 --> 00:11:56,340
But, you're sitting
on the couch,
257
00:11:56,340 --> 00:11:57,210
it's Friday night.
258
00:11:57,210 --> 00:11:58,650
You've got the weekend.
259
00:11:58,650 --> 00:12:00,560
You're like hmmm,
what am I gonna play?
260
00:12:00,560 --> 00:12:02,350
You can just go to the
digital marketplace and browse
261
00:12:02,350 --> 00:12:04,310
and who knows, maybe
you'll discover a game,
262
00:12:04,310 --> 00:12:05,220
a developer or a
publisher that you've
263
00:12:05,220 --> 00:12:07,090
never heard of before and that's
264
00:12:07,090 --> 00:12:09,050
what's awesome about digital.
265
00:12:09,050 --> 00:12:11,230
- So, let me set the
stage a little bit.
266
00:12:11,230 --> 00:12:14,270
It's the mid 1980s, Nintendo
comes outta nowhere,
267
00:12:14,270 --> 00:12:16,230
at least to us Americans.
268
00:12:16,230 --> 00:12:17,100
While they're at the
height of their power,
269
00:12:17,100 --> 00:12:18,890
there is a video game shortage.
270
00:12:18,890 --> 00:12:21,890
There is a chip
shortage in 1988.
271
00:12:21,890 --> 00:12:24,760
There's a great Chicago
Tribune article
272
00:12:24,760 --> 00:12:28,160
that called it the oil
crisis for computers.
273
00:12:28,160 --> 00:12:30,250
I remember Peter Main,
the Senior Vice President
274
00:12:30,250 --> 00:12:31,940
of Sales and Marketing
at Nintendo, he had
275
00:12:31,940 --> 00:12:33,420
this big announcement
where he said
276
00:12:33,420 --> 00:12:35,600
that Nintendo was not
gonna be able to meet
277
00:12:35,600 --> 00:12:39,080
10%, 15% of their
demand that year.
278
00:12:39,080 --> 00:12:41,690
One of the benefits today
of digital distribution
279
00:12:41,690 --> 00:12:44,870
and the way that video
games are made and sold
280
00:12:44,870 --> 00:12:46,610
is that you are not going
to have a situation like
281
00:12:46,610 --> 00:12:49,130
the chip shortage in 1988.
282
00:12:49,130 --> 00:12:51,570
For the first time,
people are making games
283
00:12:51,570 --> 00:12:53,660
for Nintendo systems
out of their homes now.
284
00:12:53,660 --> 00:12:56,490
That is huge.
285
00:12:56,490 --> 00:12:58,190
Minecraft would not
have been possible
286
00:12:58,190 --> 00:13:00,840
in a physical only realm.
287
00:13:00,840 --> 00:13:04,670
What Walmart buyer
would've seen Minecraft
288
00:13:04,670 --> 00:13:07,280
in like 2003 or whatever,
and gone like yeah,
289
00:13:07,280 --> 00:13:08,980
we'll order a million
units of that.
290
00:13:08,980 --> 00:13:11,460
No, absolutely not.
291
00:13:11,460 --> 00:13:14,120
Now that we're able to
communicate directly
292
00:13:14,120 --> 00:13:16,550
with the player, we're
able to experiment
293
00:13:16,550 --> 00:13:18,510
and do much more
interesting things
294
00:13:18,510 --> 00:13:21,780
and things are better
than they've ever been
295
00:13:21,780 --> 00:13:23,950
right now and don't let
anyone say otherwise.
296
00:13:34,880 --> 00:13:39,100
- I think there's
no way you can say
297
00:13:39,100 --> 00:13:41,320
that games aren't more varied
right now than ever before.
298
00:13:41,320 --> 00:13:44,840
Digital distribution plays into
the fact that we're so varied
299
00:13:44,840 --> 00:13:46,450
and so diverse right now in the
fact that anyone can make
anything.
300
00:13:46,450 --> 00:13:47,850
If you have an idea for a video
game, if you have something you
enjoy,
301
00:13:47,850 --> 00:13:49,540
chances are there's
another person out there
302
00:13:49,540 --> 00:13:51,720
who's gonna enjoy it, too.
303
00:13:51,720 --> 00:13:53,760
So, you can sit there and you
can spend six months on it,
304
00:13:53,760 --> 00:13:55,240
you can spend six years on it.
305
00:13:55,240 --> 00:13:57,860
You can make this
game that you think's
306
00:13:57,860 --> 00:13:59,510
gonna be amazing and you can
get it out to the people.
307
00:13:59,510 --> 00:14:00,640
There is no longer a
Nintendo seal of approval
308
00:14:00,640 --> 00:14:02,600
to worry about.
309
00:14:02,600 --> 00:14:04,040
You can make this game and
you can put it out as an app.
310
00:14:04,040 --> 00:14:05,210
You can put it up on Steam.
311
00:14:05,210 --> 00:14:06,650
You can go and put
it on ID and XBox.
312
00:14:06,650 --> 00:14:09,080
You can get this game
out there to people.
313
00:14:09,080 --> 00:14:11,170
PAX originally, right,
was such a community thing
314
00:14:11,170 --> 00:14:12,480
of, cool, we're gonna
go there and we're
315
00:14:12,480 --> 00:14:14,350
gonna play Mario
Kart Double Dash.
316
00:14:14,350 --> 00:14:15,440
We're gonna go there
and we're gonna play
317
00:14:15,440 --> 00:14:18,350
Smash Brothers and now you
go to PAX East right now
318
00:14:18,350 --> 00:14:19,220
you go around this
and what is it?
319
00:14:19,220 --> 00:14:21,970
It's all indie games.
320
00:14:21,970 --> 00:14:24,230
- Horizon Chase Turbo
is a throwback to arcade
321
00:14:24,230 --> 00:14:26,450
racing games from the '90s.
322
00:14:26,450 --> 00:14:29,150
So, it basically it
brings back the feeling
323
00:14:29,150 --> 00:14:30,320
of playing a racing
game with your friends
324
00:14:30,320 --> 00:14:32,110
on the couch.
325
00:14:32,110 --> 00:14:36,680
- Floor Kids is a break
dance battle game
326
00:14:36,680 --> 00:14:39,240
and it also kinda has some
fighting game components
327
00:14:39,240 --> 00:14:40,810
where you got combos and
you gotta learn those combos
328
00:14:40,810 --> 00:14:42,940
and who has strengths.
329
00:14:42,940 --> 00:14:45,420
- Hitch Hiker is a narrative
PC/console game...
330
00:14:45,420 --> 00:14:48,210
It's an inner journey
about relationships,
331
00:14:48,210 --> 00:14:52,210
It's an adventure game, a
narrative driven adventure game.
332
00:14:52,210 --> 00:14:54,390
We're started from a team of
four people...
333
00:14:54,390 --> 00:14:57,310
to around 15 people at the
end of the development.
334
00:14:57,310 --> 00:14:59,660
- There's four co-founders
of the company,
335
00:14:59,660 --> 00:15:02,750
animation, music, programming.
336
00:15:02,750 --> 00:15:05,660
- It's five people, like
one and a half coders,
337
00:15:05,660 --> 00:15:07,750
like two artists, one
author for the story,
338
00:15:07,750 --> 00:15:11,280
he's actually American, and me.
339
00:15:11,280 --> 00:15:12,580
- Oh I mean, the move to
digital has just opened
340
00:15:12,580 --> 00:15:14,370
so many doors.
341
00:15:14,370 --> 00:15:17,330
It's way more good than bad.
342
00:15:17,330 --> 00:15:19,890
When games were
retail only, that was
343
00:15:19,890 --> 00:15:23,460
a significant barrier
of entry for anyone
344
00:15:23,460 --> 00:15:26,070
who actually wanted to
make it sell games.
345
00:15:26,070 --> 00:15:28,950
- A lot of new delves now
go to digital marketplaces
346
00:15:28,950 --> 00:15:31,210
with foregoing the physical
copy 'cause it could mean
347
00:15:31,210 --> 00:15:33,080
it's a lot easier to do.
348
00:15:33,080 --> 00:15:35,430
- Okay, I need to talk
to a manufacturer
349
00:15:35,430 --> 00:15:36,560
about making the discs
and making the cases
350
00:15:36,560 --> 00:15:38,960
and getting the artwork
for the pamphlets.
351
00:15:38,960 --> 00:15:40,040
Then I need to talk to
the platform holders
352
00:15:40,040 --> 00:15:41,790
about distribution.
353
00:15:41,790 --> 00:15:43,530
Like, all of those
steps are something
354
00:15:43,530 --> 00:15:45,440
that's super
daunting to somebody
355
00:15:45,440 --> 00:15:48,440
who just has a really amazing
creative idea for a game.
356
00:15:48,440 --> 00:15:49,970
- You gotta worry about
stealth space, right.
357
00:15:49,970 --> 00:15:52,140
You gotta worry about
what is Walmart
358
00:15:52,140 --> 00:15:54,890
actually gonna stock.
359
00:15:54,890 --> 00:15:57,580
That space is limited and
expensive, so a lotta AndiDevs
360
00:15:57,580 --> 00:16:00,280
don't have the money
they need to be there.
361
00:16:00,280 --> 00:16:02,200
- We also envision a
digital copy, but it's much
362
00:16:02,200 --> 00:16:04,020
more complicated.
363
00:16:04,020 --> 00:16:07,460
They need to be at
least 25 to 30 bucks.
364
00:16:07,460 --> 00:16:11,900
If not, you don't have
a viable business.
365
00:16:11,900 --> 00:16:14,510
- We're really a small
team and we have
366
00:16:14,510 --> 00:16:16,120
a limited amount of
resources, so when we have
367
00:16:16,120 --> 00:16:17,780
those resources we
wanna put 'em all
368
00:16:17,780 --> 00:16:20,520
to the most exciting
new feature or new modes
369
00:16:20,520 --> 00:16:22,960
or DLC, we'll see.
370
00:16:22,960 --> 00:16:24,920
- We could only be
able to develop games
371
00:16:24,920 --> 00:16:27,440
because of the digital
distribution.
372
00:16:27,440 --> 00:16:31,180
It's way more expensive to
distribute a game physically
373
00:16:31,180 --> 00:16:33,880
and it's way more accessible
for independent developers
374
00:16:33,880 --> 00:16:37,060
like us who are basically
starting to understand
375
00:16:37,060 --> 00:16:39,100
the market and developing
our first game.
376
00:16:39,100 --> 00:16:41,710
So, probably Horizon
Chase would not exist
377
00:16:41,710 --> 00:16:42,320
without digital distribution.
378
00:16:57,560 --> 00:16:59,210
- How long have you been
collecting Sega Saturn?
379
00:16:59,210 --> 00:17:01,210
- A couple years.
380
00:17:01,210 --> 00:17:03,910
- Did you have a Saturn
when the Saturn was popular?
381
00:17:03,910 --> 00:17:05,560
- I did not, but my
cousin did, so I played
382
00:17:05,560 --> 00:17:06,700
a lot of the stuff
that they had,
383
00:17:06,700 --> 00:17:08,310
especially like virtual Saturn.
384
00:17:08,310 --> 00:17:10,400
It's probably one of the
most played ones they had.
385
00:17:10,400 --> 00:17:12,090
- But you started the collecting
more years afterwards?
386
00:17:12,090 --> 00:17:13,700
- A couple years after.
387
00:17:13,700 --> 00:17:15,880
Going through all the
stuff, flea markets, eBay,
388
00:17:15,880 --> 00:17:17,580
everything, to kinda
get the best deals.
389
00:17:17,580 --> 00:17:19,060
- Do you care to share
why you're trading
390
00:17:19,060 --> 00:17:20,580
your collection
in at this point?
391
00:17:20,580 --> 00:17:22,630
- I haven't played
them in a while
392
00:17:22,630 --> 00:17:24,930
and also it's the next
stage in my life.
393
00:17:24,930 --> 00:17:27,330
I'm getting married, gotta
find my own place, so.
394
00:17:27,330 --> 00:17:27,760
- Well, congratulations.
395
00:17:30,070 --> 00:17:30,590
If I haven't congratulated
you before.
396
00:17:33,160 --> 00:17:35,770
When you did your appraisal,
personal appraisal
397
00:17:35,770 --> 00:17:38,860
for the value of the system,
did you come up with a number?
398
00:17:38,860 --> 00:17:41,640
- Between like 11 and a half
and 12 of the whole thing,
399
00:17:41,640 --> 00:17:44,470
but being realistic I
know that you have to make
400
00:17:44,470 --> 00:17:46,430
your own money and
everything, so I was thinking
401
00:17:46,430 --> 00:17:48,480
more like six and
a half to seven,
402
00:17:48,480 --> 00:17:50,650
a little bit around half.
403
00:17:50,650 --> 00:17:52,830
I would throw these two
in 'cause I'm getting rid
404
00:17:52,830 --> 00:17:54,700
of all the now link
stuff whatever
405
00:17:54,700 --> 00:17:56,620
and there's also this
virtual vital remix
406
00:17:56,620 --> 00:17:58,840
which a lot of
people don't know,
407
00:17:58,840 --> 00:18:01,620
was also a long version
and worth somethings.
408
00:18:01,620 --> 00:18:02,190
And I also have the
Knights with 3D controller,
409
00:18:02,190 --> 00:18:03,400
which is also--
410
00:18:03,400 --> 00:18:04,360
- Right, you have the--
411
00:18:04,360 --> 00:18:05,620
- No Knights log there.
412
00:18:05,620 --> 00:18:07,890
- Yeah, that's great.
413
00:18:07,890 --> 00:18:11,110
Okay, well I think
we've got a deal.
414
00:18:11,110 --> 00:18:12,850
We can do it.
415
00:18:12,850 --> 00:18:14,590
Thank you, thanks
for bringing it in.
416
00:18:24,640 --> 00:18:27,560
How many games do we
have in the store?
417
00:18:27,560 --> 00:18:29,950
Well if you were to walk around
in this upper level here,
418
00:18:29,950 --> 00:18:31,350
you'd probably find somewhere
in the neighborhood,
419
00:18:31,350 --> 00:18:33,520
I'm really just estimating this,
420
00:18:33,520 --> 00:18:36,310
probably about 7,000 games
421
00:18:36,310 --> 00:18:38,660
and I'd say that because
there's everything from Pong
422
00:18:38,660 --> 00:18:40,660
to PlayStation four here and
in a lot of cases we have
423
00:18:40,660 --> 00:18:43,840
duplicates because some
titles are very popular
424
00:18:43,840 --> 00:18:47,270
but if you go into the
storage area downstairs,
425
00:18:47,270 --> 00:18:49,800
you're probably in that
25 to 30,000 games area.
426
00:18:52,500 --> 00:18:54,020
All right, watch your step
427
00:18:54,020 --> 00:18:54,540
and watch the air
conditioning unit.
428
00:19:02,200 --> 00:19:05,380
I moved in here 11 years ago
and I remember in this giant,
429
00:19:05,380 --> 00:19:08,470
empty basement where we have
the same amount of space
430
00:19:08,470 --> 00:19:10,780
down here as we have upstairs,
I was like, what a steal.
431
00:19:10,780 --> 00:19:12,000
I'm getting all of
this extra space
432
00:19:12,000 --> 00:19:12,910
that I'll never even use.
433
00:19:15,480 --> 00:19:18,920
So this was
434
00:19:18,920 --> 00:19:21,400
traded in, we actually had
a customer being us a whole
435
00:19:21,400 --> 00:19:23,620
bunch of sealed games, we've
put it in a protective case
436
00:19:23,620 --> 00:19:25,840
because people that collect
sealed games, they'll look for
437
00:19:25,840 --> 00:19:28,450
things like this T seal.
438
00:19:28,450 --> 00:19:31,540
Don't like, even the plastic
on the sealed game to be
439
00:19:31,540 --> 00:19:33,410
messed with so as soon as
we get something like this,
440
00:19:33,410 --> 00:19:37,020
we put it in a box protector and
441
00:19:37,020 --> 00:19:40,020
usually we put it
on Ebay because
442
00:19:40,020 --> 00:19:42,240
people, like I said, are not
going to walk into the store
443
00:19:42,240 --> 00:19:44,980
and just say here's $1,000.
444
00:19:44,980 --> 00:19:46,810
What's the most expensive
game you have.
445
00:19:46,810 --> 00:19:47,810
That probably is the most
expensive game we have in the
446
00:19:47,810 --> 00:19:48,640
store right now for sale.
447
00:19:54,080 --> 00:19:56,470
The world of digital
distribution, it's changed the
448
00:19:56,470 --> 00:19:57,910
world of keeping brand new
video games in the store,
449
00:19:57,910 --> 00:20:00,610
at least in my store.
450
00:20:00,610 --> 00:20:04,350
I don't really have the
same drive or need to keep
451
00:20:04,350 --> 00:20:07,010
those shelves full of
today's brand new releases
452
00:20:07,010 --> 00:20:09,750
or this month's brand
new releases because
453
00:20:09,750 --> 00:20:12,880
most of these kids are getting
their stuff from their couch.
454
00:20:12,880 --> 00:20:17,580
I mean I would say our
store is 80% used games and
455
00:20:17,580 --> 00:20:20,980
10% new games and the
other 10% is merchandise.
456
00:20:20,980 --> 00:20:23,410
That's a big change from
what it was when I opened.
457
00:20:23,410 --> 00:20:26,900
When I opened, I'd say it
was probably 40% new games
458
00:20:26,900 --> 00:20:29,900
and 50 to 60% in used
games and very, very little
459
00:20:29,900 --> 00:20:32,250
merchandise, I wasn't stocking
Plushies and board games
460
00:20:32,250 --> 00:20:33,030
and comic books and
things at that time.
461
00:20:35,690 --> 00:20:38,430
I would say that we get
more traded in than we sell.
462
00:20:38,430 --> 00:20:40,910
I could never possibly
keep up with the inflow
463
00:20:40,910 --> 00:20:42,610
of trade ins.
464
00:20:42,610 --> 00:20:44,520
During the course of a day,
465
00:20:44,520 --> 00:20:46,440
we'll probably buy
anywhere between 500 and
466
00:20:49,180 --> 00:20:53,050
15 hundred dollars worth
of stuff from people.
467
00:20:53,050 --> 00:20:56,530
There are days where it's so
busy, the island where we do
468
00:20:56,530 --> 00:21:00,150
our sales just looks like
Fred Sanford's backyard.
469
00:21:00,150 --> 00:21:02,930
It's just a heap of boxes and
controllers and dirty wires
470
00:21:02,930 --> 00:21:05,330
and things.
471
00:21:05,330 --> 00:21:09,240
The trade ins here are, I
wanna say mostly cash trade ins
472
00:21:09,240 --> 00:21:12,720
and I think it's because,
well, people need cash, right?
473
00:21:12,720 --> 00:21:14,860
If you can find a place like
a pawn shop that's going to
474
00:21:14,860 --> 00:21:15,730
give you cash for your items,
that's always the first place
475
00:21:15,730 --> 00:21:17,820
you wanna go.
476
00:21:17,820 --> 00:21:20,120
They don't get as much in
cash as they would for credit.
477
00:21:20,120 --> 00:21:21,730
I'm sure most of the game
stores you've talked to do the
478
00:21:21,730 --> 00:21:23,650
same thing but if it
brings in more trade ins,
479
00:21:23,650 --> 00:21:25,480
it's good for us.
480
00:21:25,480 --> 00:21:27,870
Ultimately, a business like
this can't survive without
481
00:21:27,870 --> 00:21:30,610
a constant influx of product
and it's gotta be new stuff.
482
00:21:30,610 --> 00:21:33,700
I can't keep the same games
in the display cases for too
483
00:21:33,700 --> 00:21:35,230
long or people that are here
just to shop are gonna get
484
00:21:35,230 --> 00:21:38,320
tired of looking at it.
485
00:21:38,320 --> 00:21:41,060
I like being able to have
a constant influx and then
486
00:21:41,060 --> 00:21:43,360
being able to rotate all of
those items for my customers
487
00:21:43,360 --> 00:21:44,410
who, you know, wanna spend
the cash instead of take it.
488
00:21:48,370 --> 00:21:51,200
Before I opened the store,
lots of people were collecting,
489
00:21:51,200 --> 00:21:52,810
that Atari generation,
Atari and Caleco,
490
00:21:52,810 --> 00:21:54,030
up to the NES.
491
00:21:54,030 --> 00:21:56,900
Those guys,
492
00:21:56,900 --> 00:21:59,250
as they got older, stopped
being interested in it
493
00:21:59,250 --> 00:22:01,290
or stopped collecting,
now this group of people
494
00:22:01,290 --> 00:22:04,990
is interested in NES up to SNES
495
00:22:04,990 --> 00:22:08,080
but this group of people is
not at all interested in that.
496
00:22:08,080 --> 00:22:09,780
I think this stops
and I think it goes
497
00:22:11,610 --> 00:22:13,920
like that and at some
point, you're not collecting
498
00:22:13,920 --> 00:22:15,400
'cause there's nothing to
collect and the generation
499
00:22:15,400 --> 00:22:18,310
that you played didn't
have physical media.
500
00:22:18,310 --> 00:22:19,620
There's nobody that's
going to be collecting
501
00:22:19,620 --> 00:22:21,920
Xbox One S games.
502
00:22:21,920 --> 00:22:24,060
90% of that is going
to be digital, right?
503
00:22:24,060 --> 00:22:26,190
There's no
504
00:22:26,190 --> 00:22:28,100
collecting, there's
nothing to collect.
505
00:22:28,100 --> 00:22:30,020
It certainly, my game store
gets nothing from that, right?
506
00:22:30,020 --> 00:22:30,850
There's nothing to sell them.
507
00:22:32,500 --> 00:22:32,940
It's done so,
508
00:22:35,150 --> 00:22:37,640
I wouldn't say it's peaked
509
00:22:37,640 --> 00:22:40,550
but I would say that there's
an end to where it can go
510
00:22:40,550 --> 00:22:42,950
and that the base of collectors
that have something to
511
00:22:42,950 --> 00:22:45,340
collect is getting too old
to care and there's less and
512
00:22:45,340 --> 00:22:46,040
less of them of
it to care about.
513
00:22:58,920 --> 00:23:00,400
- When I first started buying
digital games, I always
514
00:23:00,400 --> 00:23:02,830
felt like, what am
I actually buying?
515
00:23:02,830 --> 00:23:05,840
It's just rights to
use software, really.
516
00:23:05,840 --> 00:23:08,410
- To me, I don't really
see that many benefits.
517
00:23:08,410 --> 00:23:09,800
The biggest benefit is that
you don't have to get up off
518
00:23:09,800 --> 00:23:12,280
your couch
519
00:23:12,280 --> 00:23:14,590
and that's sort of
where it ends for me.
520
00:23:14,590 --> 00:23:15,930
- I would never buy a movie
on cable on demand but it
521
00:23:15,930 --> 00:23:18,280
always comes up.
522
00:23:18,280 --> 00:23:20,460
I have a daughter so I always
wanna like show her some of
523
00:23:20,460 --> 00:23:22,990
the classic Disney movies
but you can't rent the Disney
524
00:23:22,990 --> 00:23:25,030
movies because they're
always buy, like,
525
00:23:25,030 --> 00:23:27,120
Beauty and the Beast, the
original, buy only for 25 bucks
526
00:23:27,120 --> 00:23:28,160
or whatever it is.
527
00:23:28,160 --> 00:23:29,910
Well, if I buy it, what happens?
528
00:23:29,910 --> 00:23:32,170
Do I just have it
on my cable box?
529
00:23:32,170 --> 00:23:33,950
How long can you
really watch that for?
530
00:23:33,950 --> 00:23:36,350
What do you own?
531
00:23:36,350 --> 00:23:38,870
That's one of the reasons
why I like physical copies
532
00:23:38,870 --> 00:23:41,480
of things because it's like,
okay I know this is my copy.
533
00:23:41,480 --> 00:23:44,180
I can watch it whenever I want,
like, I don't wanna copy it,
534
00:23:44,180 --> 00:23:45,700
I don't wanna like distribute
it, you know, or anything.
535
00:23:45,700 --> 00:23:47,840
I just wanna be
able to watch it.
536
00:23:47,840 --> 00:23:49,320
- It's becoming increasingly
obvious to me that the
537
00:23:49,320 --> 00:23:51,710
definition of ownership
is changing.
538
00:23:51,710 --> 00:23:54,280
Owning something digitally
doesn't feel really like
539
00:23:54,280 --> 00:23:56,540
ownership but it
definitely feels
540
00:23:56,540 --> 00:23:58,890
much more like a timeshare.
541
00:23:58,890 --> 00:24:01,280
- I think when you buy
digital, there's always,
542
00:24:01,280 --> 00:24:03,900
at least for me, a little
bit of hesitation, I'm like,
543
00:24:03,900 --> 00:24:05,200
well, okay, if I buy this now
and I delete it, am I gonna,
544
00:24:05,200 --> 00:24:07,380
am I gonna get it back?
545
00:24:07,380 --> 00:24:08,990
Am I gonna be able to
download it again?
546
00:24:08,990 --> 00:24:11,900
Is that license still
gonna be mine?
547
00:24:11,900 --> 00:24:16,390
- As a fairly young person,
I never was hesitant to put
548
00:24:16,390 --> 00:24:19,220
my credit card information
into a storefront.
549
00:24:19,220 --> 00:24:22,390
You know, I knew what
a secure storefront
550
00:24:22,390 --> 00:24:25,440
was versus unsecure, you
know, I knew not to, like,
551
00:24:25,440 --> 00:24:28,090
reply to emails with my
personal info or whatever.
552
00:24:28,090 --> 00:24:30,660
- When you buy a digital game,
553
00:24:30,660 --> 00:24:33,580
you're just buying a license
to use that digital game.
554
00:24:33,580 --> 00:24:36,410
You are not buying
the game itself.
555
00:24:36,410 --> 00:24:37,930
I was one of the dumb
people who bought,
556
00:24:37,930 --> 00:24:39,280
I think it was Pac-Man,
557
00:24:39,280 --> 00:24:42,060
on the original Xbox.
558
00:24:42,060 --> 00:24:45,500
They shut original Xbox
servers down in like, 2007.
559
00:24:45,500 --> 00:24:47,240
You can't access that content
anymore, you can't even
560
00:24:47,240 --> 00:24:49,680
re-download the $10
copy of Pac-Man
561
00:24:49,680 --> 00:24:50,810
that you bought back then.
562
00:24:50,810 --> 00:24:53,950
I didn't own Pac-Man.
563
00:24:53,950 --> 00:24:57,250
Microsoft gave me permission
to download Pac-Man
564
00:24:57,250 --> 00:25:00,210
and they had the rights to
pull that whenever they wanted.
565
00:25:00,210 --> 00:25:01,780
- I sell gift cards, I don't
know why the hell I do.
566
00:25:01,780 --> 00:25:04,220
There's no money in it.
567
00:25:04,220 --> 00:25:07,220
I literally make a dollar,
two dollars a card.
568
00:25:07,220 --> 00:25:09,610
Some day I'll probably
come to my senses.
569
00:25:09,610 --> 00:25:12,750
These gift cards for the
younger kids is their copy
570
00:25:12,750 --> 00:25:14,140
of the video game.
571
00:25:14,140 --> 00:25:16,100
They've been just conditioned.
572
00:25:16,100 --> 00:25:20,060
Is their N64 game, their
PlayStation 2 disc.
573
00:25:20,060 --> 00:25:22,500
Even though when you try
to educate 'em and say,
574
00:25:22,500 --> 00:25:26,330
you know, hey kid, I've been
doing this for 26 years.
575
00:25:26,330 --> 00:25:29,330
You're gonna grow out of it,
you're gonna get interested
576
00:25:29,330 --> 00:25:31,810
in cars, women, you're
gonna come in here and wanna
577
00:25:31,810 --> 00:25:33,850
sell me a system and
I'm gonna ask you,
578
00:25:33,850 --> 00:25:35,770
where are all your games?
579
00:25:35,770 --> 00:25:39,600
You know, and you're not
gonna have any games to sell.
580
00:25:39,600 --> 00:25:41,340
- Say you make a, say you
buy a game and you figure out
581
00:25:41,340 --> 00:25:43,950
after two days, wow,
I made a mistake.
582
00:25:43,950 --> 00:25:46,690
If it's on a disc, you can
trade that game in to Gamestop
583
00:25:46,690 --> 00:25:48,870
or a mom and pop shop
or trade it to someone
584
00:25:48,870 --> 00:25:52,350
or put it on Ebay and get
maybe 80 to 90% of the
585
00:25:52,350 --> 00:25:54,440
purchase price back if
you do it quick enough.
586
00:25:54,440 --> 00:25:58,790
There's a lot less
flexibility with digital media
587
00:25:58,790 --> 00:26:00,490
'cause it's attached to either
the physical system itself
588
00:26:00,490 --> 00:26:03,320
or your account.
589
00:26:03,320 --> 00:26:07,060
- Very often, people, when
trading in their games will,
590
00:26:07,060 --> 00:26:09,590
you know, say enthusiastically
that, it's like,
591
00:26:09,590 --> 00:26:11,680
oh, I have this
game and this game
592
00:26:11,680 --> 00:26:15,070
on the system and
593
00:26:15,070 --> 00:26:18,680
that doesn't really add
tangible value to the thing.
594
00:26:18,680 --> 00:26:23,170
Those digital downloads
are tied to some account.
595
00:26:23,170 --> 00:26:25,250
It's not a licensing
that's transferrable.
596
00:26:25,250 --> 00:26:27,300
It's not an artifact that
can be passed from one hand
597
00:26:27,300 --> 00:26:29,000
to the other.
598
00:26:29,000 --> 00:26:31,870
Yes, you have those things
but now no one else can.
599
00:26:31,870 --> 00:26:34,180
- Downloading has no value.
600
00:26:34,180 --> 00:26:36,180
They bring in systems and
they're like, I have 50 games
601
00:26:36,180 --> 00:26:38,350
on this, how much
you gonna give me?
602
00:26:38,350 --> 00:26:39,310
Nothing, I'm gonna give you
the same price as if you had
603
00:26:39,310 --> 00:26:41,790
nothing on it.
604
00:26:41,790 --> 00:26:43,970
- I just like being in
control of when I can play it
605
00:26:43,970 --> 00:26:45,270
and how I can play it.
606
00:26:45,270 --> 00:26:47,840
Let's say, I don't know,
607
00:26:47,840 --> 00:26:50,840
I get the newest generation
console and I wanna be nice
608
00:26:50,840 --> 00:26:53,850
to a relative or a friend,
it's a lot easier to transfer
609
00:26:53,850 --> 00:26:55,110
your collection to
someone else if you have
610
00:26:55,110 --> 00:26:57,940
the physical version.
611
00:26:57,940 --> 00:27:01,070
- It eludes me that people
can live their lives buying
612
00:27:01,070 --> 00:27:04,510
simply digital product and
never, ever have a manual
613
00:27:04,510 --> 00:27:07,120
or a disc or a case or
something to put in a bookshelf
614
00:27:07,120 --> 00:27:09,560
that says that's yours.
615
00:27:09,560 --> 00:27:11,910
Man, remember when video
games required a manual?
616
00:27:11,910 --> 00:27:14,480
Remember when you
couldn't finish that game,
617
00:27:14,480 --> 00:27:16,090
unless you had the manual
because there was a certain
618
00:27:16,090 --> 00:27:18,790
bit of information that
was only in the manual.
619
00:27:18,790 --> 00:27:20,440
That's something that I think
is not happening so much
620
00:27:20,440 --> 00:27:22,880
in video games these days.
621
00:27:22,880 --> 00:27:25,490
Developing a game or creating
a certain special situation
622
00:27:25,490 --> 00:27:27,530
in a game that requires you
to think outside of the game
623
00:27:27,530 --> 00:27:30,490
itself is sort of
waning a little bit.
624
00:27:30,490 --> 00:27:32,320
- So they have, like,
the remake of MGS one
625
00:27:32,320 --> 00:27:34,800
for the Gamecube.
626
00:27:34,800 --> 00:27:37,980
In the game at one point you're
asked to call this character
627
00:27:37,980 --> 00:27:40,720
and Snake asks like, how
do I know the number?
628
00:27:40,720 --> 00:27:42,200
And the Colonel breaks the
fourth wall by telling you to
629
00:27:42,200 --> 00:27:43,110
look at the back of the case.
630
00:27:46,810 --> 00:27:49,690
- I've had a fear for a long
time that the youth of today
631
00:27:49,690 --> 00:27:51,780
would not be exposed to things
632
00:27:51,780 --> 00:27:53,650
outside of their comfort zone.
633
00:27:53,650 --> 00:27:56,820
That they would only interact
with the media that was
634
00:27:56,820 --> 00:27:59,390
algorithmically pushed to
them or marketed to them.
635
00:27:59,390 --> 00:28:02,660
I try really hard not
to be, you know,
636
00:28:02,660 --> 00:28:05,400
an old person who thinks
that something was better
637
00:28:05,400 --> 00:28:07,790
in the old days but the one
concession I give myself
638
00:28:07,790 --> 00:28:11,710
is that I don't think that
young people are being
639
00:28:11,710 --> 00:28:14,150
forced to expose themselves
to media that maybe isn't
640
00:28:14,150 --> 00:28:16,020
their first choice anymore.
641
00:28:16,020 --> 00:28:18,930
When I was growing up, you
know, I didn't have cable TV.
642
00:28:18,930 --> 00:28:21,850
We had, like, five channels
and I might watch some bad
643
00:28:21,850 --> 00:28:25,590
TV show that wasn't
necessarily my first choice but
644
00:28:25,590 --> 00:28:27,680
I would get something out
of it or I would discover
645
00:28:27,680 --> 00:28:30,290
something that was
older or weirder.
646
00:28:30,290 --> 00:28:33,900
I think that you become a more
well rounded, interesting,
647
00:28:33,900 --> 00:28:36,470
creative person if you're
exposed to media that isn't
648
00:28:36,470 --> 00:28:39,340
pushed on to you necessarily by
649
00:28:39,340 --> 00:28:42,130
people with corporate interests.
650
00:28:42,130 --> 00:28:45,260
- Video games are always going
to be taking up more space
651
00:28:45,260 --> 00:28:47,790
and more space and more space
652
00:28:47,790 --> 00:28:51,050
and internet speeds are
never gonna catch up to them.
653
00:28:51,050 --> 00:28:53,840
You're gonna be spending more
and more on internet just to
654
00:28:53,840 --> 00:28:56,410
download games and at some
point you're gonna say, hey,
655
00:28:56,410 --> 00:28:58,280
this is too much.
656
00:28:58,280 --> 00:28:59,150
I'm just gonna go buy
the physical copy again.
657
00:29:02,240 --> 00:29:04,330
- We still have
developing nations
658
00:29:04,330 --> 00:29:07,020
where internet connections
might be iffy
659
00:29:07,020 --> 00:29:09,420
or not even nationwide.
660
00:29:09,420 --> 00:29:11,940
What about the military?
661
00:29:11,940 --> 00:29:14,770
If you're in a fort operating
base in Afghanistan,
662
00:29:14,770 --> 00:29:17,770
internet might not be the
best to get a new game.
663
00:29:17,770 --> 00:29:19,520
There's parts of the US, in
the sticks that don't have
664
00:29:19,520 --> 00:29:21,170
the best internet.
665
00:29:21,170 --> 00:29:22,610
You might be pro digital
distribution living
666
00:29:22,610 --> 00:29:24,480
in silicon valley,
667
00:29:24,480 --> 00:29:24,960
maybe not somewhere
in West Virginia.
668
00:29:28,570 --> 00:29:30,920
- I have a lot of people that
still don't have internet.
669
00:29:30,920 --> 00:29:32,350
They live in an area
that just can't get
670
00:29:32,350 --> 00:29:34,530
high speed internet.
671
00:29:34,530 --> 00:29:37,270
It's not fast enough,
it cuts out.
672
00:29:37,270 --> 00:29:40,710
I live in a valley and
there's no signal.
673
00:29:40,710 --> 00:29:43,320
I take this issue kind of
personally 'cause I can't get
674
00:29:43,320 --> 00:29:45,760
high speed internet
where I live.
675
00:29:45,760 --> 00:29:48,940
My house is on a double
yellow line and so it's not
676
00:29:48,940 --> 00:29:51,460
like I'm on a gravel road or
single lane little dirt road
677
00:29:51,460 --> 00:29:53,550
out in the country, you know.
678
00:29:53,550 --> 00:29:56,990
I've had so many people say,
that don't have internet,
679
00:29:56,990 --> 00:29:59,470
that they need to update their
console and things like that,
680
00:29:59,470 --> 00:30:01,950
that I actually have
a TV set up here.
681
00:30:01,950 --> 00:30:04,300
I had this extra space here,
had an extra TV, I was like,
682
00:30:04,300 --> 00:30:07,560
let's put this up here for
people that need to update
683
00:30:07,560 --> 00:30:10,130
their console if they don't
have access to high speed
684
00:30:10,130 --> 00:30:13,090
internet, they can update,
download their DLC.
685
00:30:13,090 --> 00:30:15,700
Some people will bring
their Xbox in, set it up,
686
00:30:15,700 --> 00:30:17,400
start the updates,
hand me the controller
687
00:30:17,400 --> 00:30:18,050
behind the counter,
hey, I'll be back,
688
00:30:18,050 --> 00:30:20,100
I'm going to Wal-Mart.
689
00:30:20,100 --> 00:30:22,620
- I honestly still get a lot
of customers that don't have
690
00:30:22,620 --> 00:30:26,670
solid internet at home so even
selling an Xbox One console
691
00:30:26,670 --> 00:30:29,980
for instance, you actually
need the internet initially
692
00:30:29,980 --> 00:30:32,890
to set up the system at all
so we'll actually do a lot of
693
00:30:32,890 --> 00:30:35,420
set ups here in the store for
the customer so they can get
694
00:30:35,420 --> 00:30:37,640
their system ready to play
whenever they get home
695
00:30:37,640 --> 00:30:40,510
instead of being frustrated
that they can't set it up at all
696
00:30:40,510 --> 00:30:41,860
because they don't
have, you know,
697
00:30:41,860 --> 00:30:44,160
a good internet connection.
698
00:30:44,160 --> 00:30:46,470
- People will call me and be
like, is the TV open so I can
699
00:30:46,470 --> 00:30:49,520
update and yeah, yeah,
it's open, come on down.
700
00:30:49,520 --> 00:30:50,780
This has gotten a lot
of use in that aspect.
701
00:30:55,390 --> 00:30:58,740
- I think what's missing from
digital storefronts versus
702
00:30:58,740 --> 00:31:01,880
like a mom and pop shop
is human curation.
703
00:31:01,880 --> 00:31:05,710
The current curation
system that we have is
704
00:31:05,710 --> 00:31:08,010
not working.
705
00:31:08,010 --> 00:31:10,150
- It's so incredibly difficult
for some of these indie devs
706
00:31:10,150 --> 00:31:12,760
to get people to
just see their game.
707
00:31:12,760 --> 00:31:15,630
It could be the most amazing
indie darling game ever
708
00:31:15,630 --> 00:31:18,330
but if all you get is one
feature article on a blog
709
00:31:18,330 --> 00:31:20,640
that specializes in indie
games, you're never gonna
710
00:31:20,640 --> 00:31:21,460
make your money back and then
you might not ever be able
711
00:31:21,460 --> 00:31:23,380
to make another game again.
712
00:31:23,380 --> 00:31:26,600
- On PlayStation, every
week, tons of games
713
00:31:26,600 --> 00:31:29,340
with absurd names that have
no business being there
714
00:31:29,340 --> 00:31:31,340
and sure, a lot of them
are gonna be great.
715
00:31:31,340 --> 00:31:33,080
There's gonna be a lot of
ones that are terrible.
716
00:31:33,080 --> 00:31:33,820
That aren't, that are just rip
off, that are just trying to
717
00:31:33,820 --> 00:31:35,780
get your money.
718
00:31:35,780 --> 00:31:37,300
There are so much there,
somebody has to separate the
719
00:31:37,300 --> 00:31:39,740
wheat from the chaff.
720
00:31:39,740 --> 00:31:43,140
- Steam, much like YouTube,
much like most of the internet
721
00:31:43,140 --> 00:31:46,620
right now is skewed toward
popularity as opposed to
722
00:31:49,140 --> 00:31:52,580
actually understanding the
user, that has just kind of
723
00:31:52,580 --> 00:31:55,630
resulted in popular people
continuing to be popular.
724
00:31:55,630 --> 00:31:59,150
Whereas if I go into a
mom and pop store and
725
00:31:59,150 --> 00:32:02,030
the person behind the counter
is like, well versed in
726
00:32:02,030 --> 00:32:05,200
a lot of titles, you know,
I might be able to mention
727
00:32:05,200 --> 00:32:05,990
a game that I like and they'll
be like, oh man, have you
728
00:32:05,990 --> 00:32:08,380
tried this one.
729
00:32:08,380 --> 00:32:10,860
- Usually the people who are
running, especially independent
730
00:32:10,860 --> 00:32:13,780
stores, you know, they are
running it because it's what
731
00:32:13,780 --> 00:32:15,520
they're passionate about,
it's something that they have
732
00:32:15,520 --> 00:32:17,080
you know, their
deep knowledge of.
733
00:32:17,080 --> 00:32:19,870
All the algorithms in
the world on the internet
734
00:32:19,870 --> 00:32:22,570
saying like, hey, if you like
this, you'll probably like
735
00:32:22,570 --> 00:32:25,660
this too, I mean, it can't
really replace someone who
really
736
00:32:25,660 --> 00:32:28,400
knows you and knows, you know,
what you're interested in.
737
00:32:28,400 --> 00:32:30,100
- You wanna talk to the
person, ask them their opinion
738
00:32:30,100 --> 00:32:33,140
of the game, try to find
out like a face to face.
739
00:32:33,140 --> 00:32:35,970
If you could build a trust
with the customer that says,
740
00:32:35,970 --> 00:32:39,110
I'm not gonna tell you this is
good just for you to buy it.
741
00:32:39,110 --> 00:32:40,760
You know with the internet,
it's like, if you've ever gone
742
00:32:40,760 --> 00:32:44,110
across a message board, it's
either super angry or super
743
00:32:44,110 --> 00:32:46,640
in love, there's no in between
but if you go and talk to
744
00:32:46,640 --> 00:32:49,330
real people in a social
environment where you're just
745
00:32:49,330 --> 00:32:50,940
knockin' ideas back and forth,
sometimes you get a better
746
00:32:50,940 --> 00:32:53,210
read on what it
is that you want.
747
00:32:53,210 --> 00:32:55,560
If I'm talkin' to you, you're
probably way more likely to
748
00:32:55,560 --> 00:32:59,430
be honest with me talking like
this than if you were online,
749
00:32:59,430 --> 00:33:01,210
you could say whatever you
want behind a keyboard with a
750
00:33:01,210 --> 00:33:03,130
blank face, you're gonna be
more passionate online and
751
00:33:03,130 --> 00:33:05,740
say things that, just
to get your point across
752
00:33:05,740 --> 00:33:06,090
and lotta more hyperbole.
753
00:33:08,920 --> 00:33:10,790
- My name's Frank Stancheck,
I'm the owner at Classic
754
00:33:10,790 --> 00:33:12,620
Game Junkie at 111
Southeastern road in
755
00:33:12,620 --> 00:33:14,790
Glenside, Pennsylvania.
756
00:33:14,790 --> 00:33:17,580
We're located just outside
of northeast Philadelphia.
757
00:33:17,580 --> 00:33:20,670
We opened in 2010 and
it was very stressful.
758
00:33:20,670 --> 00:33:22,630
We actually hit the ground
running because we were already
759
00:33:22,630 --> 00:33:24,320
doing business out of a
shed in the back of my house
760
00:33:24,320 --> 00:33:26,020
when we first started.
761
00:33:26,020 --> 00:33:28,330
- They spent about
three years out here.
762
00:33:28,330 --> 00:33:30,720
You would see him out here,
two, three, four, five o'clock
763
00:33:30,720 --> 00:33:32,460
in the morning just
workin', workin', workin'
764
00:33:32,460 --> 00:33:34,770
and trying to get things goin'.
765
00:33:34,770 --> 00:33:36,730
- In the shed it was cars
coming up all the time,
766
00:33:36,730 --> 00:33:38,860
people in and out all in
the hours of the night
767
00:33:38,860 --> 00:33:43,040
and in a suburban area,
you don't do that.
768
00:33:43,040 --> 00:33:45,690
- Well, yeah, the neighbors
basically reported us because
769
00:33:45,690 --> 00:33:48,440
we had a bunch of people comin'
in to the back of the shed.
770
00:33:48,440 --> 00:33:50,570
The cops came, they came up
back in it and all they see
771
00:33:50,570 --> 00:33:53,140
is a shed filled with
Nintendo games and stuff
772
00:33:53,140 --> 00:33:55,530
and essentially they said, look,
we understand you're trying
773
00:33:55,530 --> 00:33:57,710
to make ends meet, everybody's
trying to run a business
774
00:33:57,710 --> 00:34:01,140
but you're gonna have to find
a place to actually do this.
775
00:34:01,140 --> 00:34:03,060
You should get a shop.
776
00:34:03,060 --> 00:34:04,840
- But it wasn't until that
day we got the letter from
777
00:34:04,840 --> 00:34:07,890
the township saying you
had to cease and desist.
778
00:34:07,890 --> 00:34:10,240
But we kept goin'
anyway, you know.
779
00:34:10,240 --> 00:34:12,160
- I found them a spot
in an area that I liked.
780
00:34:12,160 --> 00:34:14,330
I like Glenside.
781
00:34:14,330 --> 00:34:16,550
- Everything in the
whole place was yellow.
782
00:34:16,550 --> 00:34:18,640
It was yellow because it was
old, it was yellow because
783
00:34:18,640 --> 00:34:21,430
it was yellow, it was yellow
because it smelled like yellow.
784
00:34:21,430 --> 00:34:23,600
So the whole place was
just like fallin' apart.
785
00:34:23,600 --> 00:34:26,300
- It was just
overwhelming on him.
786
00:34:26,300 --> 00:34:29,350
He was in a car accident,
Francis was in a car accident
787
00:34:29,350 --> 00:34:32,040
and he developed a
degenerative disorder.
788
00:34:32,040 --> 00:34:35,440
Every one of his discs
came out slightly.
789
00:34:35,440 --> 00:34:39,620
His lower spine was pressing
on a sciatica really bad.
790
00:34:39,620 --> 00:34:43,010
He couldn't physically
walk and I was pregnant
791
00:34:43,010 --> 00:34:46,100
with my son and I had my son
in September, he had surgery
792
00:34:46,100 --> 00:34:49,980
in November and it
still hurt really bad.
793
00:34:49,980 --> 00:34:52,760
He was going to be
put on disability.
794
00:34:52,760 --> 00:34:54,590
- I got herniated discs
up and down and,
795
00:34:54,590 --> 00:34:55,500
yeah, can't use my
left hand some days.
796
00:34:58,070 --> 00:35:00,680
- He could go on
total disability
797
00:35:00,680 --> 00:35:02,770
which he elected not to do
and it was already done deal
798
00:35:02,770 --> 00:35:04,690
with his back and all.
799
00:35:04,690 --> 00:35:08,390
- Opening a business was
pretty much the only option.
800
00:35:08,390 --> 00:35:11,260
You don't have to be
sitting in a chair all day.
801
00:35:11,260 --> 00:35:15,040
He was on the ground a lot
and he was suffering a lot.
802
00:35:15,040 --> 00:35:18,220
It was a whole family effort,
it wasn't just me and his dad.
803
00:35:18,220 --> 00:35:20,440
It was mom, dad, brothers,
cousins, family friends,
804
00:35:20,440 --> 00:35:20,660
everyone was helping.
805
00:35:23,440 --> 00:35:24,580
- Well I came, what, 'bout,
806
00:35:24,580 --> 00:35:26,580
two years later, year later?
807
00:35:26,580 --> 00:35:29,100
- Yeah, that's when, you
know, we decided we needed the
808
00:35:29,100 --> 00:35:31,190
extra help because we were
really gettin' kinda bigger
809
00:35:31,190 --> 00:35:32,500
than we expected.
810
00:35:32,500 --> 00:35:35,190
- I kinda had to beg
to get in here.
811
00:35:35,190 --> 00:35:38,500
- I was a Assistant
Manager, I was a Supervisor.
812
00:35:38,500 --> 00:35:40,720
Okay, I had a lot
of people under me
813
00:35:40,720 --> 00:35:43,460
and I had a lot of equipment
that I was responsible for.
814
00:35:43,460 --> 00:35:46,250
I didn't know all that
when I got to those places.
815
00:35:46,250 --> 00:35:48,860
I don't firmly believe you
have to know everything about
816
00:35:48,860 --> 00:35:52,340
a industry or a business
to work it, you know?
817
00:35:52,340 --> 00:35:54,210
If you just have the common
sense for it, that's all.
818
00:35:54,210 --> 00:35:56,910
It's a learning
experience every day.
819
00:35:56,910 --> 00:35:59,040
Even to today, you know, I
been there like five years.
820
00:35:59,040 --> 00:36:01,830
I know games, you know,
you gotta listen
821
00:36:01,830 --> 00:36:05,010
and things like that and
you'll get the just of it.
822
00:36:05,010 --> 00:36:06,880
- I said, well, you know,
it's a super charity case here
823
00:36:06,880 --> 00:36:08,750
and you're--
824
00:36:08,750 --> 00:36:10,620
- Well pretty much got one
foot in the grave already
825
00:36:10,620 --> 00:36:12,100
but you know, we'll let you
come up here and help out.
826
00:36:12,100 --> 00:36:13,540
- He keeps telling
me I'm about 80.
827
00:36:13,540 --> 00:36:16,450
- Yes, he is
technically my boss.
828
00:36:16,450 --> 00:36:18,240
We kinda like don't
think of it that way.
829
00:36:18,240 --> 00:36:20,500
You know what I mean,
it's not like that.
830
00:36:20,500 --> 00:36:24,420
- So I had my guy make
me a Nintendo Ice Hockey
831
00:36:24,420 --> 00:36:27,250
figurine guys and all
the tape deck glory
832
00:36:27,250 --> 00:36:29,340
and he made some
orange and black.
833
00:36:29,340 --> 00:36:32,560
- Actually when he was a baby,
not even a couple months old,
834
00:36:32,560 --> 00:36:34,470
I used to lay on the floor
in front of the television
835
00:36:34,470 --> 00:36:38,690
with him and watch
Flyers constantly
836
00:36:38,690 --> 00:36:40,040
then he would cry and I
would get angry because I
837
00:36:40,040 --> 00:36:42,260
couldn't hear the
game, you know?
838
00:36:44,260 --> 00:36:47,090
I don't think he can do
anything without the family.
839
00:36:47,090 --> 00:36:49,490
We kinda hold it together
and he knows that.
840
00:36:49,490 --> 00:36:53,450
We're all a viral part of
his, you know, operation.
841
00:36:53,450 --> 00:36:54,930
Anybody could tell if
you come into the store.
842
00:36:54,930 --> 00:36:57,280
We're very close.
843
00:36:57,280 --> 00:36:58,970
- We get tons of people from
out of state, out of country,
844
00:36:58,970 --> 00:37:00,060
as a matter of fact.
845
00:37:00,060 --> 00:37:02,800
People from Germany, Britain,
846
00:37:02,800 --> 00:37:04,370
some people from, surprisingly,
India, which was a real
847
00:37:04,370 --> 00:37:06,160
shocker to me.
848
00:37:06,160 --> 00:37:08,590
A lot of people from the UK.
849
00:37:08,590 --> 00:37:10,120
A lot of customers from there
and they're usually pretty
850
00:37:10,120 --> 00:37:11,900
happy and they say they don't
have too much stuff like
851
00:37:11,900 --> 00:37:14,340
this back home for some reason.
852
00:37:14,340 --> 00:37:16,730
That always surprises me,
I thought this was kind of
853
00:37:16,730 --> 00:37:17,910
everywhere right now, I thought
retro was pretty big, so.
854
00:37:28,790 --> 00:37:31,440
- Well the creation of Rocket
League really depends on how
855
00:37:31,440 --> 00:37:35,100
far back you want to consider
the genesis of the game.
856
00:37:35,100 --> 00:37:37,750
Technically you could look
back at 2008 as really
857
00:37:37,750 --> 00:37:40,280
the beginning of Rocket
League and before.
858
00:37:40,280 --> 00:37:41,580
- We built the company
by working on
859
00:37:41,580 --> 00:37:43,710
other people's projects.
860
00:37:43,710 --> 00:37:46,630
They would hire us to work
on parts of their games
861
00:37:46,630 --> 00:37:48,980
and in the meantime we were
always working on our own
862
00:37:48,980 --> 00:37:52,030
products 'cause we wanted
to have that independence of
863
00:37:52,030 --> 00:37:55,160
owning something that we've
created and it was also very
864
00:37:55,160 --> 00:37:57,510
important for us to self publish
and have the independence
865
00:37:57,510 --> 00:37:59,380
of being able to do that.
866
00:37:59,380 --> 00:38:01,910
- Rocket League is
actually a sequel to a game
867
00:38:01,910 --> 00:38:04,740
called Supersonic Acrobatic
Rocket Pog Battle Cars.
868
00:38:04,740 --> 00:38:05,950
- We shortened the
Rocket League,
869
00:38:05,950 --> 00:38:07,960
really good move.
870
00:38:07,960 --> 00:38:11,090
- I was working on Unreal
Tournament 2004 with Epic Games.
871
00:38:11,090 --> 00:38:13,920
We were playing around
with cars that can jump
872
00:38:13,920 --> 00:38:16,400
and we didn't really know
what we were gonna make out of
873
00:38:16,400 --> 00:38:17,530
cars that can jump and fly.
874
00:38:19,620 --> 00:38:21,230
Someone threw a ball in the
game and we just couldn't
875
00:38:21,230 --> 00:38:22,930
stop playing it after that.
876
00:38:22,930 --> 00:38:25,410
It was gonna be a combat game
before that and we were like,
877
00:38:25,410 --> 00:38:26,670
no, this is the game, this
is so much fun, we couldn't
878
00:38:26,670 --> 00:38:28,540
stop playing it.
879
00:38:28,540 --> 00:38:31,760
- It's a fantasy sport game.
880
00:38:31,760 --> 00:38:35,070
It's like a fun game that
doesn't take itself too
seriously.
881
00:38:35,070 --> 00:38:35,770
It's kinda like Remote
Control Car Soccer.
882
00:38:38,810 --> 00:38:41,120
- That's really at its core
what Rocket League is now.
883
00:38:41,120 --> 00:38:43,080
It's also soccer based video
game, it was physics based,
884
00:38:43,080 --> 00:38:45,040
it was multiplayer.
885
00:38:45,040 --> 00:38:47,000
- We looked at having a
publisher work with us.
886
00:38:47,000 --> 00:38:49,080
It would've been nice to
go retail even then 'cause
887
00:38:49,080 --> 00:38:52,040
retail was very
strong, this is 2008.
888
00:38:52,040 --> 00:38:55,480
The game was just such
a crazy idea that
889
00:38:55,480 --> 00:38:56,740
no one was interested
in picking it up.
890
00:38:56,740 --> 00:38:59,400
They didn't even
have a genre for it.
891
00:38:59,400 --> 00:39:01,530
So we self published and
the only way to do that was
892
00:39:01,530 --> 00:39:03,790
through digital.
893
00:39:03,790 --> 00:39:08,060
That game did very well amongst
the people that found it.
894
00:39:08,060 --> 00:39:09,840
One of the problems, especially
in the early days of digital
895
00:39:09,840 --> 00:39:11,800
was discoverability.
896
00:39:11,800 --> 00:39:13,890
It's easy to get
buried in the store.
897
00:39:13,890 --> 00:39:15,850
We obviously didn't
do it right, like,
898
00:39:15,850 --> 00:39:17,330
no one is saying it's a bad
game, they're just not being
899
00:39:17,330 --> 00:39:19,680
able to find it that well.
900
00:39:19,680 --> 00:39:22,900
- We learned a lot about what
that game meant to people
901
00:39:22,900 --> 00:39:25,210
who played it religiously and
realized what elements of the
902
00:39:25,210 --> 00:39:27,820
game didn't get
people interested.
903
00:39:27,820 --> 00:39:30,130
- Seven years later we
started to get serious again.
904
00:39:30,130 --> 00:39:33,130
Let's build this again,
let's do it right.
905
00:39:33,130 --> 00:39:34,780
A lot of things in the
world were changing as well,
906
00:39:34,780 --> 00:39:36,610
the landscape.
907
00:39:36,610 --> 00:39:39,310
Store fronts were getting
better at advertising what
908
00:39:39,310 --> 00:39:41,660
products are on there and we
had this game we already knew
909
00:39:41,660 --> 00:39:44,660
was good so all we had to
do was take advantage of the
910
00:39:44,660 --> 00:39:47,060
change in society's view
on digital games and really
911
00:39:47,060 --> 00:39:47,930
quirky indie games.
912
00:39:52,060 --> 00:39:54,320
The launch of the
game was insane.
913
00:39:54,320 --> 00:39:55,850
We broke every PlayStation
Plus download record
914
00:39:55,850 --> 00:39:59,070
in the book immediately.
915
00:39:59,070 --> 00:40:02,980
That kind of immediate access
to the game as is a result of
916
00:40:02,980 --> 00:40:05,730
digital distribution
was very overwhelming.
917
00:40:05,730 --> 00:40:07,860
We launched Rocket League
with a development team
918
00:40:07,860 --> 00:40:10,910
dedicated to only Rocket
League, fewer than 15 people
919
00:40:10,910 --> 00:40:13,430
and now practically our
entire studio is dedicated to
920
00:40:13,430 --> 00:40:16,170
the game and we're
almost at 100 people now.
921
00:40:16,170 --> 00:40:19,260
Now being just a digital
only game didn't necessarily
922
00:40:19,260 --> 00:40:22,610
stamp us as being a small,
low quality product.
923
00:40:22,610 --> 00:40:25,480
There's some really amazing
games out there that have,
924
00:40:25,480 --> 00:40:28,140
you know, kind of come out
of nowhere and didn't have a
925
00:40:28,140 --> 00:40:31,530
major team or push and only
distributing digitally and
926
00:40:31,530 --> 00:40:34,280
was a massive success.
927
00:40:34,280 --> 00:40:35,190
It really gave us some
advantages that we didn't have
928
00:40:35,190 --> 00:40:35,410
the first time.
929
00:40:43,980 --> 00:40:46,380
- So basically, the library's
mission is to have a record of
930
00:40:46,380 --> 00:40:48,900
the creative output
of the United States.
931
00:40:48,900 --> 00:40:51,730
The important
cultural, historical,
932
00:40:51,730 --> 00:40:54,430
creative record of what's
been generated by the
933
00:40:54,430 --> 00:40:56,950
citizens of the United States.
934
00:40:56,950 --> 00:40:58,740
This building was designed
to essentially serve as a
935
00:40:58,740 --> 00:41:01,000
preservation factory.
936
00:41:01,000 --> 00:41:04,920
To digitize older analog
formats and to bring in
937
00:41:04,920 --> 00:41:07,830
new born digital formats which
we would then ingest into
938
00:41:07,830 --> 00:41:08,140
our digital repositories.
939
00:41:11,880 --> 00:41:14,620
So I work in the moving image
section of the Motion Picture
940
00:41:14,620 --> 00:41:17,320
Broadcast and Recorded
Sound Division.
941
00:41:17,320 --> 00:41:19,930
We are tasked with collecting
moving image in various
942
00:41:19,930 --> 00:41:22,410
formats from 35 millimeter film
943
00:41:22,410 --> 00:41:25,760
to video broadcast formats.
944
00:41:25,760 --> 00:41:30,070
Really old formats such as
paper prints which is basically
945
00:41:30,070 --> 00:41:33,860
like an old silent film printed
on a roll of contact paper.
946
00:41:33,860 --> 00:41:36,380
When silent films were being
submitted for copyright,
947
00:41:36,380 --> 00:41:37,900
the library wasn't accepting
film so they would send in
948
00:41:37,900 --> 00:41:38,120
these rolls of paper.
949
00:41:47,260 --> 00:41:50,700
Here we have some consoles
that have been gifted to us.
950
00:41:50,700 --> 00:41:53,310
You know, we have our
classic Nintendo zapper.
951
00:41:53,310 --> 00:41:55,660
The federal government's
own zapper.
952
00:41:55,660 --> 00:41:59,140
We got three boxes
worth of Nintendo Power.
953
00:41:59,140 --> 00:42:00,620
The complete run, starting
actually with Nintendo
954
00:42:00,620 --> 00:42:03,020
Fan Club news.
955
00:42:03,020 --> 00:42:04,930
When the games come
into the library, it's
956
00:42:04,930 --> 00:42:06,630
where they end up.
957
00:42:06,630 --> 00:42:08,280
Somewhat temperature and
humidity controlled here.
958
00:42:08,280 --> 00:42:08,940
It's better than a basement.
959
00:42:12,500 --> 00:42:13,770
The Library of Congress
has a video game collection
960
00:42:13,770 --> 00:42:16,330
because video games are
one of the most powerful,
961
00:42:16,330 --> 00:42:18,990
modern testaments to
American creativity.
962
00:42:18,990 --> 00:42:21,300
I mean, video games
are hugely influential.
963
00:42:21,300 --> 00:42:25,520
Certainly, on moving images
and film and television.
964
00:42:25,520 --> 00:42:28,260
I think any modern blockbuster
that you see has, you know,
965
00:42:28,260 --> 00:42:29,090
direct references
to video games.
966
00:42:31,520 --> 00:42:33,700
We really need to have some
kind of a record of what
967
00:42:33,700 --> 00:42:36,530
video games are, what
video games were
968
00:42:36,530 --> 00:42:40,450
and how it informs everything
from film to politics.
969
00:42:40,450 --> 00:42:43,140
How we interact with each
other, how we interact with
970
00:42:43,140 --> 00:42:47,150
our environment, I mean,
Pokemon Go, for example,
971
00:42:47,150 --> 00:42:49,630
it gave people the ability to
sort of get out and explore
972
00:42:49,630 --> 00:42:52,150
their town or their community
through the means of
973
00:42:52,150 --> 00:42:54,590
essentially playing a video game
974
00:42:54,590 --> 00:42:56,640
and actually, you know, this
building, the Packer campus
975
00:42:56,640 --> 00:42:58,940
was a big Pokemon Go site.
976
00:42:58,940 --> 00:43:00,940
People were just driving
up into our parking lot
977
00:43:00,940 --> 00:43:02,990
trying to capture Pokemon
because they were hanging out
978
00:43:02,990 --> 00:43:05,040
in front of the front
door of this building.
979
00:43:05,040 --> 00:43:07,170
You know, games, just from
the fact that they're sort of
980
00:43:07,170 --> 00:43:09,780
like ever changing, ever
developing, it's nothing that
981
00:43:09,780 --> 00:43:11,520
you can really like latch
on to and say like, this is
982
00:43:11,520 --> 00:43:13,740
the definitive thing,
it's like ever changing.
983
00:43:13,740 --> 00:43:16,310
- Things like Inkarus
and Pokemon Go
984
00:43:16,310 --> 00:43:18,830
are just straight up
impossible to preserve
985
00:43:18,830 --> 00:43:20,750
in their original form.
986
00:43:20,750 --> 00:43:24,010
You can preserve the fact
that this world is here
987
00:43:24,010 --> 00:43:26,360
and that there are these
things that can happen but you
988
00:43:26,360 --> 00:43:28,620
can't preserve the interactions
between people or the
989
00:43:28,620 --> 00:43:30,670
events or that sort of thing.
990
00:43:30,670 --> 00:43:34,240
You can record them and that's
about as good as you can get.
991
00:43:34,240 --> 00:43:36,500
- Games have all kinds
of different functions.
992
00:43:36,500 --> 00:43:38,940
It's not just telling
a narrative story.
993
00:43:38,940 --> 00:43:41,900
You know, trying to put it
all back together to show
994
00:43:41,900 --> 00:43:44,030
like a library researcher
in a hundred years,
995
00:43:44,030 --> 00:43:46,250
this is what Pokemon Go was,
996
00:43:46,250 --> 00:43:48,950
gets a little more complicated.
997
00:43:48,950 --> 00:43:50,600
There are gonna be questions
that can only really be
998
00:43:50,600 --> 00:43:53,740
answered by the collecting
community and the
999
00:43:53,740 --> 00:43:55,220
gaming community and
people who are passionate
1000
00:43:55,220 --> 00:43:57,780
about that content.
1001
00:43:57,780 --> 00:44:00,090
- My name is Frank
Cephaldi, I'm the founder
1002
00:44:00,090 --> 00:44:02,310
of the video game,
History Foundation.
1003
00:44:02,310 --> 00:44:06,310
We're a 501C3 nonprofit
that's dedicated to,
1004
00:44:06,310 --> 00:44:08,580
well, preserving video game
history, but really more
1005
00:44:08,580 --> 00:44:11,670
specifically in making
sure that researchers,
1006
00:44:11,670 --> 00:44:15,060
both professional and amateur
have access to the materials
1007
00:44:15,060 --> 00:44:18,110
they would need to tell the
story of video game history.
1008
00:44:18,110 --> 00:44:20,850
Things like behind the
scenes materials, you know,
1009
00:44:20,850 --> 00:44:23,370
design document, even the
source code itself for some
1010
00:44:23,370 --> 00:44:25,380
of these games, the
marketing material,
1011
00:44:25,380 --> 00:44:28,120
the surround in it, you
can't tell the complete story
1012
00:44:28,120 --> 00:44:30,990
of a game unless you have all
that surrounding materials.
1013
00:44:30,990 --> 00:44:33,950
So we're doing what we
can to address that 'cause
1014
00:44:33,950 --> 00:44:35,820
movie historians have it easy.
1015
00:44:35,820 --> 00:44:38,130
There are film archives
that have this kind of thing
1016
00:44:38,130 --> 00:44:41,520
but there's not really much
in the way of accessible
1017
00:44:41,520 --> 00:44:44,130
video game stuff right now.
1018
00:44:44,130 --> 00:44:46,700
I like to call myself an
archivist and a historian
1019
00:44:46,700 --> 00:44:49,620
with a game dev day
job 'cause it turns out
1020
00:44:49,620 --> 00:44:51,920
that's not really a job
that pays bills or anything.
1021
00:44:51,920 --> 00:44:54,670
On Mega Man Legacy collection,
I was the producer and
1022
00:44:54,670 --> 00:44:57,020
the director and I did
all the UI and stuff.
1023
00:44:57,020 --> 00:44:58,980
Sorry it's not better.
1024
00:44:58,980 --> 00:45:02,720
Really my focus on that
project was contextualizing
1025
00:45:02,720 --> 00:45:05,760
the games beyond
just playing them.
1026
00:45:05,760 --> 00:45:08,770
- Their approach to it was
like, okay we're gonna basically
1027
00:45:08,770 --> 00:45:11,900
approach this like the
Criterion Collection of this,
1028
00:45:11,900 --> 00:45:13,820
you know, the Criterion
Collection, we're going to put
out
1029
00:45:13,820 --> 00:45:14,820
a video game like, that's
what we want this to be.
1030
00:45:14,820 --> 00:45:16,250
We want it to have the game,
1031
00:45:16,250 --> 00:45:18,040
we want you to be able
to play the game like you
1032
00:45:18,040 --> 00:45:20,610
could on an old tube TV,
we wanna have as much
1033
00:45:20,610 --> 00:45:24,350
contextual artwork and
packaging and everything.
1034
00:45:24,350 --> 00:45:27,090
- I always liked the idea of,
you know, having a library
1035
00:45:27,090 --> 00:45:28,700
of the stuff I've worked
on on a bookshelf
1036
00:45:28,700 --> 00:45:31,010
just a proud trophy case.
1037
00:45:31,010 --> 00:45:34,270
For Mega Man Legacy Collection,
I just went all in and
1038
00:45:34,270 --> 00:45:37,710
tried to get as much of
the material that existed
1039
00:45:37,710 --> 00:45:40,150
that I could just to
put it on my shelf.
1040
00:45:40,150 --> 00:45:43,020
I just wanted some
representation of this work that
I'm
1041
00:45:43,020 --> 00:45:46,020
incredibly proud of and the
1042
00:45:46,020 --> 00:45:49,290
biggest win for that is
here's the actual game.
1043
00:45:49,290 --> 00:45:51,900
I've only ever done
one physical game.
1044
00:45:51,900 --> 00:45:54,470
I wouldn't be surprised if
this is also the last game
1045
00:45:54,470 --> 00:45:56,550
that's physical that
I've worked on.
1046
00:45:56,550 --> 00:45:59,250
There was a follow up, I
would say, to Mega Man Legacy
1047
00:45:59,250 --> 00:46:01,390
called the Disney afternoon
collection, similar collection
1048
00:46:01,390 --> 00:46:02,600
with Disney themed
games from Capcom.
1049
00:46:02,600 --> 00:46:05,350
There's no physical version
1050
00:46:05,350 --> 00:46:08,780
of that game so the
only thing I have is
1051
00:46:08,780 --> 00:46:11,740
this slap bracelet that was
given out as a promotional
1052
00:46:11,740 --> 00:46:14,700
item in storage which is
the only thing I know of for
1053
00:46:14,700 --> 00:46:16,840
the game so you know,
slap bracelet.
1054
00:46:16,840 --> 00:46:17,140
If you remember those.
1055
00:46:20,100 --> 00:46:22,450
- We currently have about
35 hundred games in our
1056
00:46:22,450 --> 00:46:24,020
collection here at the
Library of Congress.
1057
00:46:24,020 --> 00:46:27,670
I think in 2016 we got
1058
00:46:27,670 --> 00:46:31,680
about 50 games out of
750 titles released.
1059
00:46:31,680 --> 00:46:35,110
We aren't getting any games
that are just digitally
1060
00:46:35,110 --> 00:46:36,290
distributed, we're only getting
games that are physically
1061
00:46:36,290 --> 00:46:39,160
available, so.
1062
00:46:39,160 --> 00:46:41,820
I mean we have hundreds
of film negatives from the
1063
00:46:41,820 --> 00:46:44,520
Disney collection and Disney
comes to us all the time
1064
00:46:44,520 --> 00:46:48,390
saying like, hey we're doing
a 4K release of Snow White
1065
00:46:48,390 --> 00:46:50,480
or we're doing, you know,
a Blu-Ray of the original
1066
00:46:50,480 --> 00:46:52,920
Cinderella, we need that
original camera negative that
1067
00:46:52,920 --> 00:46:55,790
we have deposited with
you for safekeeping.
1068
00:46:55,790 --> 00:46:58,790
They know that they can rely
on us to sort of like be
1069
00:46:58,790 --> 00:47:01,320
the keepers of that thing that
they're gonna eventually need
1070
00:47:01,320 --> 00:47:02,360
so that they can then
make more money.
1071
00:47:04,670 --> 00:47:06,710
- You know, we should be
treating video games the way
that
1072
00:47:06,710 --> 00:47:08,670
way that we treat film.
1073
00:47:08,670 --> 00:47:10,930
We should be restoring video
games from their source
1074
00:47:10,930 --> 00:47:14,070
material and keeping
them in print.
1075
00:47:14,070 --> 00:47:16,160
The film foundation has a
stat, I think it's 80% of
1076
00:47:16,160 --> 00:47:19,810
American cinema made
before 1930 is gone
1077
00:47:19,810 --> 00:47:22,810
and I don't mean like,
you can't buy it on DVD,
1078
00:47:22,810 --> 00:47:26,120
I mean it does not exist
in this world anymore.
1079
00:47:26,120 --> 00:47:29,520
- While I was still in
college in 2008 I got a job at
1080
00:47:29,520 --> 00:47:33,430
Epic Games working as a
tester on Gears of War two.
1081
00:47:33,430 --> 00:47:36,480
After that, around 2010, I was
in my senior year in college,
1082
00:47:36,480 --> 00:47:37,390
I started Mighty Rabbit Studios.
1083
00:47:40,310 --> 00:47:42,570
I was paying the people
that would work with me
1084
00:47:42,570 --> 00:47:45,970
very, very, very little for
the first two years until
1085
00:47:45,970 --> 00:47:49,320
we got our first game Saturday
Morning RPG onto the market.
1086
00:47:49,320 --> 00:47:52,280
I'm Josh Furst and this
is Mighty Rabbit Studios.
1087
00:47:52,280 --> 00:47:54,800
We made Saturday Morning
RPG for the Uvio.
1088
00:47:54,800 --> 00:47:57,590
We wanna show you our office.
1089
00:47:57,590 --> 00:47:59,850
After that came out, I was
able to boost money a little
1090
00:47:59,850 --> 00:48:01,850
bit but not much 'cause
the game didn't really make
1091
00:48:01,850 --> 00:48:05,770
anywhere what it needed to
be considered a success.
1092
00:48:05,770 --> 00:48:09,170
It really bothered me as
a developer that the games
1093
00:48:09,170 --> 00:48:11,910
that I had poured all this
time and effort into making
1094
00:48:11,910 --> 00:48:15,260
were only available digitally.
1095
00:48:15,260 --> 00:48:17,130
Any of the services that
were hosting these things,
1096
00:48:17,130 --> 00:48:19,740
I mean the original IOS
version of Saturday Morning RPG
1097
00:48:19,740 --> 00:48:22,050
is gone, it doesn't exist
anymore, you cant get it.
1098
00:48:22,050 --> 00:48:25,310
I can still go into a
Gamestop right now,
1099
00:48:25,310 --> 00:48:27,530
I can pull out Gears of War
two, I can take the manual out
1100
00:48:27,530 --> 00:48:30,360
and I can flip to the size
four font of my name in the
1101
00:48:30,360 --> 00:48:31,540
back of that manual
that says I worked
1102
00:48:31,540 --> 00:48:34,360
on this physical thing.
1103
00:48:34,360 --> 00:48:37,370
It just really makes the thing
that you've worked on real.
1104
00:48:37,370 --> 00:48:40,850
It's so hard to like, you
know, make a plea toward
1105
00:48:40,850 --> 00:48:42,720
video game rights holders
to hold on to their stuff
1106
00:48:42,720 --> 00:48:46,290
because it's like, hey, can you
1107
00:48:46,290 --> 00:48:51,030
spend significant money
and resources on something
1108
00:48:51,030 --> 00:48:53,600
that you don't see
the value in yet?
1109
00:48:53,600 --> 00:48:55,600
It's really the responsibility,
I think, if you're working
1110
00:48:55,600 --> 00:48:59,260
on art like games or
whatever that, like,
1111
00:48:59,260 --> 00:49:01,610
you take things home and you
put 'em in a shoebox under your
1112
00:49:01,610 --> 00:49:03,960
bed or whatever you need to do.
1113
00:49:03,960 --> 00:49:06,400
What you should do if you
work on games is just start
1114
00:49:06,400 --> 00:49:08,570
a box and just put
everything in the box.
1115
00:49:08,570 --> 00:49:10,100
That's the best
thing you can do.
1116
00:49:10,100 --> 00:49:12,750
Steal from work, that's
how things get saved
1117
00:49:12,750 --> 00:49:13,450
is you steal them from work.
1118
00:49:18,450 --> 00:49:20,370
- For us, releasing Rocket
League as a digital only
1119
00:49:20,370 --> 00:49:22,540
product was a no brainer.
1120
00:49:22,540 --> 00:49:24,980
We actually never imagined,
in the beginning, that it
1121
00:49:24,980 --> 00:49:27,770
would be available
physically at all.
1122
00:49:27,770 --> 00:49:29,590
The reason we decided to do
the retail copy of Rocket
1123
00:49:29,590 --> 00:49:32,380
League is because digital
distribution is taking over
1124
00:49:32,380 --> 00:49:34,730
but there's still a massive
amount of people out there
1125
00:49:34,730 --> 00:49:36,380
that don't have the things
necessary to make access
1126
00:49:36,380 --> 00:49:38,520
to the game possible.
1127
00:49:38,520 --> 00:49:41,870
- There's a lot of people
that just miss physicality
1128
00:49:41,870 --> 00:49:44,830
in games, there's a lot of
people that want that box,
1129
00:49:44,830 --> 00:49:47,050
that want to know that
they own that thing because
1130
00:49:47,050 --> 00:49:50,700
in 10, 20 years, PSN might
go down and they won't have
1131
00:49:50,700 --> 00:49:52,490
access to that 10 or
15 dollar game that
1132
00:49:52,490 --> 00:49:54,750
they purchased anymore.
1133
00:49:54,750 --> 00:49:56,360
I don't wanna be disrespectful
to the games but there's a
1134
00:49:56,360 --> 00:49:59,580
lot of bad games
that reach retail.
1135
00:49:59,580 --> 00:50:01,360
There's going to be people
that want to go back and play
1136
00:50:01,360 --> 00:50:03,630
your game in a legitimate
manner and they're not
1137
00:50:03,630 --> 00:50:06,110
going to be able to and it
sucks that they're gonna
1138
00:50:06,110 --> 00:50:09,370
be able to play some really
bad games in a legitimate
1139
00:50:09,370 --> 00:50:13,510
manner but not a
really great game
1140
00:50:13,510 --> 00:50:15,550
and I just think that from
a preservation standpoint,
1141
00:50:15,550 --> 00:50:18,250
that's just a little
irresponsible.
1142
00:50:18,250 --> 00:50:20,300
- Well I think for a lot of
companies, you know that you
1143
00:50:20,300 --> 00:50:23,650
have this percentage of the
population, percentage of
1144
00:50:23,650 --> 00:50:27,350
gamers who are really, really
loyal to physical media.
1145
00:50:27,350 --> 00:50:29,480
They know that there's gonna
be this loyal population
1146
00:50:29,480 --> 00:50:31,870
that's gonna buy it either
for the second time or
1147
00:50:31,870 --> 00:50:33,960
will finally put, you know,
push this final whatever
1148
00:50:33,960 --> 00:50:36,790
it is, 20% or so on board.
1149
00:50:36,790 --> 00:50:39,230
- Many physical stores,
depending how long they've been
in
1150
00:50:39,230 --> 00:50:42,750
business, have very strong
customer bases and are able
1151
00:50:42,750 --> 00:50:45,060
to reach out to those people
and recommend that game
1152
00:50:45,060 --> 00:50:47,720
to someone who may have been
reluctant to do so online.
1153
00:50:47,720 --> 00:50:49,460
We actually have customers
that refuse to connect to the
1154
00:50:49,460 --> 00:50:51,590
internet for their gaming.
1155
00:50:51,590 --> 00:50:54,200
They prefer to support local
brick and mortar shops.
1156
00:50:56,990 --> 00:51:00,900
- When you're on a display
stand inside of a retail store,
1157
00:51:00,900 --> 00:51:03,990
you have the opportunity to
sell your product to somebody
1158
00:51:03,990 --> 00:51:06,820
who maybe doesn't live in
the digital ecosystem at all
1159
00:51:06,820 --> 00:51:09,820
and there are still millions
of those video game consumers
1160
00:51:09,820 --> 00:51:12,780
out there and Sionix knows
this, they're not stupid
1161
00:51:12,780 --> 00:51:15,220
and they're like, well we
have a massive audience here
1162
00:51:15,220 --> 00:51:17,880
but we could have an even
bigger audience if we're at
1163
00:51:17,880 --> 00:51:19,960
retail and that's why you
sometimes see games that are
1164
00:51:19,960 --> 00:51:22,490
successful on digital finally
take the leap to retail
1165
00:51:22,490 --> 00:51:25,190
once they have a critical mass.
1166
00:51:25,190 --> 00:51:27,450
- The latest figures I've
heard, it's still 70%
1167
00:51:27,450 --> 00:51:29,710
of all game owners
still buy some form of
1168
00:51:29,710 --> 00:51:32,410
video games physically.
1169
00:51:32,410 --> 00:51:34,500
That's still a lot of people
when you consider just how many
1170
00:51:34,500 --> 00:51:36,890
hundreds of millions of
people out there are playing
1171
00:51:36,890 --> 00:51:38,240
video games in some form or
another be they on mobile
1172
00:51:38,240 --> 00:51:41,290
phones or consoles or PCs.
1173
00:51:41,290 --> 00:51:43,340
It's like a rite of
passage almost to get that
1174
00:51:43,340 --> 00:51:45,690
physical copy out.
1175
00:51:45,690 --> 00:51:49,080
A manual we can read, you
know, something we can touch.
1176
00:51:49,080 --> 00:51:52,170
Just giving people something
that they can have and do with
1177
00:51:52,170 --> 00:51:55,480
as they please, not something
that can be taken away.
1178
00:51:55,480 --> 00:51:56,350
- I do think that
the physical game
1179
00:51:58,790 --> 00:52:00,440
and I think this is
gonna change very soon
1180
00:52:00,440 --> 00:52:03,570
but I think it adds
legitimacy to a title
1181
00:52:03,570 --> 00:52:06,050
which is strange because
you think like, okay well
1182
00:52:06,050 --> 00:52:08,100
physical is sort of in
the past and not what,
1183
00:52:08,100 --> 00:52:10,450
and not where we're going
but I do still think that
1184
00:52:10,450 --> 00:52:12,760
there's some kind of, you know,
1185
00:52:12,760 --> 00:52:14,980
this is legitimizing this
title, this is saying like,
1186
00:52:14,980 --> 00:52:17,330
it's worthy of a
physical release.
1187
00:52:17,330 --> 00:52:19,150
- When I got into games, in
the beginning there wasn't
1188
00:52:19,150 --> 00:52:20,980
really a digital channel.
1189
00:52:20,980 --> 00:52:22,980
I mean when I was dreaming
about, oh I'd like to have
1190
00:52:22,980 --> 00:52:26,380
a game company, my dreams
were walking in to a store
1191
00:52:26,380 --> 00:52:28,900
and seeing it on a shelf
and that's what I dream,
1192
00:52:28,900 --> 00:52:32,380
like, I want my game to
be on the shelf one day
1193
00:52:32,380 --> 00:52:34,520
and it's funny 'cause by
the time I got to where we
1194
00:52:34,520 --> 00:52:36,000
were actually shipping our
own games, it was like,
1195
00:52:36,000 --> 00:52:39,130
okay we should do
this all digitally.
1196
00:52:39,130 --> 00:52:41,660
So it was a very proud moment
when I was able to put it
1197
00:52:41,660 --> 00:52:44,700
out retail because I finally
got that moment of being able
1198
00:52:44,700 --> 00:52:46,440
to walk in the store and see
my game on the shelf and that
1199
00:52:46,440 --> 00:52:47,790
was very, very important
to me, specifically.
1200
00:52:56,450 --> 00:53:00,980
- You kinda forget how cool
of a town you have until
1201
00:53:00,980 --> 00:53:05,680
you're flooded, inundated
by tourists or Halloween.
1202
00:53:05,680 --> 00:53:09,380
It's like Mardis Gras but
everyone has costumes on.
1203
00:53:09,380 --> 00:53:12,420
You know, they're here, they
want somethin' to remember
1204
00:53:12,420 --> 00:53:16,390
Salem by, I have customers
that come in every year
1205
00:53:16,390 --> 00:53:20,000
religiously and one customer
told me, every time he plays
1206
00:53:20,000 --> 00:53:22,780
the game, that music comes on,
1207
00:53:22,780 --> 00:53:25,790
not only does he remember
Salem during Halloween,
1208
00:53:25,790 --> 00:53:28,960
but he remembers our game store.
1209
00:53:28,960 --> 00:53:31,710
Other people buy a game
when they hear that music,
1210
00:53:31,710 --> 00:53:35,140
they remember they were
in Johnny's Basement,
1211
00:53:35,140 --> 00:53:37,710
you know, when mom was
cookin' spaghetti, it all
1212
00:53:37,710 --> 00:53:38,540
comes as a flashback.
1213
00:53:41,850 --> 00:53:45,410
The whole memory of the
first time playing it,
1214
00:53:45,410 --> 00:53:49,030
their childhood, it all
flashes in front of 'em.
1215
00:53:49,030 --> 00:53:52,120
I really don't sell video
games, I sell memories.
1216
00:53:52,120 --> 00:53:55,250
Or I sell your
childhood back to you.
1217
00:53:55,250 --> 00:53:56,600
- Yeah a lot of the carts
come with their own markings,
1218
00:53:56,600 --> 00:53:59,300
usually names and phone numbers.
1219
00:53:59,300 --> 00:54:01,470
I did get a copy of Qix
that had written on it:
1220
00:54:01,470 --> 00:54:03,870
"This game sucks."
1221
00:54:03,870 --> 00:54:05,430
I'm like, but I like Qix, I
found that kind of offensive.
1222
00:54:08,390 --> 00:54:12,310
I'm guilty of sometimes, I
guess, being a little jaded
1223
00:54:12,310 --> 00:54:14,570
'cause I see this
stuff everyday.
1224
00:54:14,570 --> 00:54:17,100
People are jumping into
collecting, oh I want this top
1225
00:54:17,100 --> 00:54:18,490
10 list, I want to experience
these things, these are
1226
00:54:18,490 --> 00:54:20,620
supposed to be the best.
1227
00:54:20,620 --> 00:54:24,020
You have other people who
want the game that they played
1228
00:54:24,020 --> 00:54:27,060
with their brother and it's not
necessarily even a good game
1229
00:54:27,060 --> 00:54:29,760
but that was the goofy game
that they rented from the game
1230
00:54:29,760 --> 00:54:33,240
store this one memorable
weekend, that was the
experience.
1231
00:54:33,240 --> 00:54:36,860
They see some game they
haven't seen in years, decades,
1232
00:54:36,860 --> 00:54:40,950
it triggers a waterfall of
remembrance in their mind of
1233
00:54:40,950 --> 00:54:43,950
playing this at this time in
this place with this person
1234
00:54:43,950 --> 00:54:47,480
and they typically can't
help but exclaim it,
1235
00:54:47,480 --> 00:54:50,700
you know, it's like, oh
look at this, oh the game!
1236
00:54:50,700 --> 00:54:51,390
You know, that's
great, I mean that's
1237
00:54:54,440 --> 00:54:57,620
so gratifying 'cause that's
really what it's all about.
1238
00:54:57,620 --> 00:54:58,880
The joys of remembrance.
1239
00:55:01,530 --> 00:55:04,360
- Yeah, I mean, I see almost
everyday somebody walk into
1240
00:55:04,360 --> 00:55:08,190
the store and they're
blasted with this nostalgic,
1241
00:55:08,190 --> 00:55:10,670
you know, image of things
that they still haven't,
1242
00:55:10,670 --> 00:55:12,850
they say, I haven't played
a Nintendo game since I was,
1243
00:55:12,850 --> 00:55:15,460
you know, 13 but there it
is, I have Mike Tyson's
1244
00:55:15,460 --> 00:55:17,550
Punch Out sitting right in
front of me, I can buy it.
1245
00:55:17,550 --> 00:55:20,860
They discover, wow, these
video games have really touched
1246
00:55:20,860 --> 00:55:23,560
my life in a way that I
didn't realize, you know?
1247
00:55:23,560 --> 00:55:25,600
I remember that when I was
a kid, I played that with my
1248
00:55:25,600 --> 00:55:27,210
buddy in college, we drank way
too much while playing that
1249
00:55:27,210 --> 00:55:29,520
game one night,
who could forget?
1250
00:55:29,520 --> 00:55:32,260
So you kinda get to come back
and relive those moments.
1251
00:55:32,260 --> 00:55:33,780
Sometimes, and for many of
us, times that were a little
1252
00:55:33,780 --> 00:55:34,920
less stressful than
they are today.
1253
00:55:38,140 --> 00:55:40,570
- People wanna come in and
browse, they really don't know
1254
00:55:40,570 --> 00:55:43,100
what they're looking for.
1255
00:55:43,100 --> 00:55:45,930
Half the fun for the retro
video game collectors
1256
00:55:45,930 --> 00:55:48,060
is the hunt.
1257
00:55:48,060 --> 00:55:50,840
The coolest stories
that these guys tell me,
1258
00:55:50,840 --> 00:55:54,370
'cause they gotta tell
somebody, is, oh I was at this
1259
00:55:54,370 --> 00:55:58,240
yard sale or this flea market,
it's not about the game,
1260
00:55:58,240 --> 00:56:01,590
it's about how they
came across the game.
1261
00:56:01,590 --> 00:56:05,550
I come across that gem
that I had as a kid
1262
00:56:05,550 --> 00:56:08,250
that I didn't even remember
1263
00:56:08,250 --> 00:56:11,950
until the label
jumped out at me.
1264
00:56:11,950 --> 00:56:12,780
That's the stories that
people share with me.
1265
00:56:24,700 --> 00:56:26,970
- 10 years ago and I'm
still in New Jersey
1266
00:56:26,970 --> 00:56:29,880
when I tried unsuccessfully
to date some girls,
1267
00:56:29,880 --> 00:56:33,970
not one thought that retro
game collecting was cool
1268
00:56:33,970 --> 00:56:35,930
or that it was
something that they
1269
00:56:35,930 --> 00:56:38,070
would be comfortable with.
1270
00:56:38,070 --> 00:56:38,850
Like, you always hear people
say, oh I remember playing
1271
00:56:38,850 --> 00:56:39,500
Duck Hunt, that's fine
1272
00:56:41,850 --> 00:56:43,680
to remember that game
to them but it's weird
1273
00:56:43,680 --> 00:56:45,680
having a wall of those games.
1274
00:56:45,680 --> 00:56:47,420
I remember one girl walking in
1275
00:56:47,420 --> 00:56:49,690
to my apartment on a second date
1276
00:56:49,690 --> 00:56:51,860
and seeing my retro video
games, she said to me,
1277
00:56:51,860 --> 00:56:53,470
oh this is 40 year
old virgin stuff.
1278
00:56:53,470 --> 00:56:55,730
Never saw her again.
1279
00:56:55,730 --> 00:56:58,820
It's just interesting to
finally be around people that
1280
00:56:58,820 --> 00:57:01,440
are in your world that love
what you love and I think
1281
00:57:01,440 --> 00:57:04,000
that's one of the draws of
the retro game store still
1282
00:57:04,000 --> 00:57:06,830
is that you can talk to the
shop owner, you can talk
1283
00:57:06,830 --> 00:57:09,360
to other people walking in
and there's a camaraderie
1284
00:57:09,360 --> 00:57:12,010
there, you commiserate on
a hobby that you love and
1285
00:57:12,010 --> 00:57:14,490
you're passionate about
because retro video games
1286
00:57:14,490 --> 00:57:18,060
is such a small minority of
the overall video game market
1287
00:57:18,060 --> 00:57:20,630
share, it's probably
five percent
1288
00:57:20,630 --> 00:57:22,500
and if they put out a new
NES cart, they'd sell like
1289
00:57:22,500 --> 00:57:24,150
a thousand of 'em.
1290
00:57:24,150 --> 00:57:25,630
The Call of Duty sells
a million, Madden sells
1291
00:57:25,630 --> 00:57:28,120
millions of 'em.
1292
00:57:28,120 --> 00:57:29,640
The scales are just
totally different.
1293
00:57:29,640 --> 00:57:33,080
Everyone wants what's
new and what's best and
1294
00:57:33,080 --> 00:57:34,560
the weirdos like me want the
games that are 30 years old.
1295
00:58:00,580 --> 00:58:01,500
- I think my first
console was Nintendo 64
1296
00:58:04,110 --> 00:58:08,330
and I'm here to find more
games and controllers for it.
1297
00:58:08,330 --> 00:58:10,980
I wanted to come and check
out the culture and like
1298
00:58:10,980 --> 00:58:14,340
the panels and some of
the events going on.
1299
00:58:14,340 --> 00:58:16,990
I think it'll be real fun to
see some of the museum stuff.
1300
00:58:16,990 --> 00:58:19,990
There was a panel coming
up about having more female
1301
00:58:19,990 --> 00:58:21,600
voices in the game
world and I thought
1302
00:58:21,600 --> 00:58:23,340
that one looked interesting.
1303
00:58:23,340 --> 00:58:24,210
We also wanna see
peanut butter gamer.
1304
00:58:27,040 --> 00:58:29,740
I come here for the little
accessories and collectible
1305
00:58:29,740 --> 00:58:31,790
type things like Ameebo
cards, shirts, art and that
1306
00:58:31,790 --> 00:58:33,620
sort of thing.
1307
00:58:33,620 --> 00:58:36,100
If you're here you can examine
the object, you can see
1308
00:58:36,100 --> 00:58:38,190
exactly what's wrong with
it, you know from the person
1309
00:58:38,190 --> 00:58:40,400
selling it, hey, it's
missing this component.
1310
00:58:40,400 --> 00:58:43,410
You don't have to open a
dispute or email back and forth.
1311
00:58:43,410 --> 00:58:44,800
It's a more immediate
transaction and
1312
00:58:44,800 --> 00:58:45,150
that is very appealing.
1313
00:58:48,330 --> 00:58:51,940
- I just really just love being
around a large amount of people
1314
00:58:51,940 --> 00:58:54,030
passionate about the same
things I'm passionate about.
1315
00:58:54,030 --> 00:58:55,330
I mean really that's
all conventions are
1316
00:58:55,330 --> 00:58:57,940
at their core, right?
1317
00:58:57,940 --> 00:58:59,950
- We see a lot of young
people in the store and they
1318
00:58:59,950 --> 00:59:02,080
absolutely do buy stuff and
it's funny because sometimes
1319
00:59:02,080 --> 00:59:05,170
they buy things that
maybe us veterans might
1320
00:59:05,170 --> 00:59:07,430
consider kinda silly.
1321
00:59:07,430 --> 00:59:10,090
They want to buy a copy of
E.T. because they've heard it's
1322
00:59:10,090 --> 00:59:12,780
a terrible game and so they
don't have an Atari yet
1323
00:59:12,780 --> 00:59:15,700
but they wanna buy this
seven dollar copy of E.T.
1324
00:59:15,700 --> 00:59:17,830
because they've heard it's
so terrible and it's only
1325
00:59:17,830 --> 00:59:21,050
seven dollars so they take
steps, baby steps to get there
1326
00:59:21,050 --> 00:59:23,670
but I've definitely seen a
lot of kids come in and buy
1327
00:59:23,670 --> 00:59:26,190
like an NES.
1328
00:59:26,190 --> 00:59:28,890
- I absolutely feel like
internet culture is driving,
1329
00:59:28,890 --> 00:59:32,590
you know, a resurgent interest
even amongst young kids
1330
00:59:32,590 --> 00:59:33,410
in the old stuff
that they never even
1331
00:59:33,410 --> 00:59:36,070
experienced themselves.
1332
00:59:36,070 --> 00:59:38,640
It's funny, kids come in and
like, do you have this game
1333
00:59:38,640 --> 00:59:40,990
for Nintendo, like I'm
really nostalgic for it,
1334
00:59:40,990 --> 00:59:41,940
I'm like, I don't think
you know what that means.
1335
00:59:47,910 --> 00:59:50,300
- I've seen something happen
and a place like Portland
1336
00:59:50,300 --> 00:59:53,130
is a great example where
you see the next generation
1337
00:59:53,130 --> 00:59:56,740
after me, 16, 17
year old, they love
1338
00:59:56,740 --> 00:59:59,570
retro video games, they
love the franchises.
1339
00:59:59,570 --> 01:00:01,010
They love Mario, they
love Legend of Zelda.
1340
01:00:01,010 --> 01:00:03,180
They love Sonic.
1341
01:00:03,180 --> 01:00:06,970
That doesn't necessarily
mean they love the original
1342
01:00:06,970 --> 01:00:09,100
media in form that video
game was originally was
1343
01:00:09,100 --> 01:00:11,060
released on.
1344
01:00:11,060 --> 01:00:14,110
They'll adore that
franchise 30 years from now.
1345
01:00:14,110 --> 01:00:15,330
Doesn't necessarily
mean they have to go
1346
01:00:15,330 --> 01:00:15,800
own the original cartridge.
1347
01:00:18,890 --> 01:00:22,380
- I think I mostly, other
than buying things for older
1348
01:00:22,380 --> 01:00:25,070
consoles, which obviously
then you've got to go to a
1349
01:00:25,070 --> 01:00:27,820
store or a collector or
someone online and like buy the
1350
01:00:27,820 --> 01:00:31,080
physical things, I think I
mostly download games now.
1351
01:00:31,080 --> 01:00:34,130
Most of my recent games
have been downloads.
1352
01:00:34,130 --> 01:00:37,780
- We care about physical media
because we grew up with it
1353
01:00:37,780 --> 01:00:38,780
and that's why we are
passionate about it because it
1354
01:00:38,780 --> 01:00:41,090
connects them to our childhood.
1355
01:00:41,090 --> 01:00:43,530
You know, we remember blowing
off that NES cartridge
1356
01:00:43,530 --> 01:00:46,310
and putting it into
the system or Atari
1357
01:00:46,310 --> 01:00:49,710
or taking a disc and putting
it into a PlayStation.
1358
01:00:49,710 --> 01:00:50,800
I think the younger,
younger generation,
1359
01:00:50,800 --> 01:00:51,710
I have a son that's nine,
1360
01:00:54,360 --> 01:00:55,800
I don't know if they're
gonna care as much because
1361
01:00:55,800 --> 01:00:57,280
what do they grow
up with, you know?
1362
01:00:57,280 --> 01:01:00,410
They grew up with an
iPad, you know, iPhone.
1363
01:01:00,410 --> 01:01:03,810
I think that ingrains into
people's memory and I think
1364
01:01:03,810 --> 01:01:04,240
they're gonna care
less about it.
1365
01:01:07,640 --> 01:01:11,120
People that loved Elvis
when he was big in the 60s
1366
01:01:11,120 --> 01:01:13,640
and 70s and he died
in the late 70s,
1367
01:01:13,640 --> 01:01:16,520
maybe that original RCA
Elvis record was worth $100
1368
01:01:19,350 --> 01:01:22,480
20 years ago, maybe it's worth
$20 now, maybe it's worth
1369
01:01:22,480 --> 01:01:25,530
10 because there aren't the
same amount of new Elvis
1370
01:01:25,530 --> 01:01:27,960
collectors come in and replace
the ones that are either
1371
01:01:27,960 --> 01:01:30,050
selling off their collection,
getting out of it or
1372
01:01:30,050 --> 01:01:32,050
literally dying off.
1373
01:01:32,050 --> 01:01:34,750
The rarity of the media
is only one factor.
1374
01:01:34,750 --> 01:01:36,970
There has to be interest in it.
1375
01:01:36,970 --> 01:01:39,840
- I worked at Luna Video Games
1376
01:01:39,840 --> 01:01:42,410
kind of as a General Manager
and we see a lot of young
1377
01:01:42,410 --> 01:01:45,200
people there as well just
like we're seeing here.
1378
01:01:45,200 --> 01:01:47,500
I think a lot of them do
wanna immerse themselves
1379
01:01:47,500 --> 01:01:51,640
in the culture, they wanna
be part of it but because
1380
01:01:51,640 --> 01:01:53,420
of things like digital
releases, they don't necessarily
1381
01:01:53,420 --> 01:01:56,690
need to own those cartridges
and those games but a lot
1382
01:01:58,780 --> 01:02:02,430
of young people come here
and they buy shirts or prints
1383
01:02:02,430 --> 01:02:06,310
or things that are recognizable
to them and they feel like
1384
01:02:06,310 --> 01:02:09,180
they're part of that community,
that's how they express
1385
01:02:09,180 --> 01:02:12,010
it as opposed to starting
these massive collections
1386
01:02:12,010 --> 01:02:13,530
that are now out of the
price range of, well frankly,
1387
01:02:13,530 --> 01:02:13,750
a lot of people.
1388
01:02:17,970 --> 01:02:19,880
- I prefer to get my games
on a digital medium 'cause
1389
01:02:19,880 --> 01:02:22,500
I typically play them on my
computer now or on my 3DS
1390
01:02:22,500 --> 01:02:25,980
and it's just significantly
more convenient.
1391
01:02:25,980 --> 01:02:29,420
I can download a multi-gigabyte
game in like, five minutes.
1392
01:02:29,420 --> 01:02:31,810
- Buying physical copies is
definitely a little bit more
1393
01:02:31,810 --> 01:02:34,600
nostalgic for me, I love
having the physical copy so I
1394
01:02:34,600 --> 01:02:36,290
bought like a physical copy
of Horizon and Sky Rim when
1395
01:02:36,290 --> 01:02:38,770
it came out remastered
1396
01:02:38,770 --> 01:02:40,780
but if the deal's a
little bit better online,
1397
01:02:40,780 --> 01:02:41,250
I will usually download it.
1398
01:02:44,560 --> 01:02:47,220
- I think the future of
conventions in game stores
1399
01:02:47,220 --> 01:02:49,610
in general in my opinion
will depend upon
1400
01:02:49,610 --> 01:02:52,090
how many generations does
it get passed down to?
1401
01:02:52,090 --> 01:02:53,700
Like you said, you do see 12
and 13 year olds buying it.
1402
01:02:53,700 --> 01:02:55,360
They probably had their parents
that grew up with a NES.
1403
01:02:55,360 --> 01:02:57,530
What happens next?
1404
01:02:57,530 --> 01:02:59,970
- Yeah, what happens
when they have kids?
1405
01:02:59,970 --> 01:03:02,190
How much do they hold on
to this things that their
1406
01:03:02,190 --> 01:03:04,890
parents passed on to them?
1407
01:03:04,890 --> 01:03:07,540
A good comparison, though,
might be like, I love 80s music.
1408
01:03:07,540 --> 01:03:10,980
I was not alive in the 80s
but I love 80s music and I
1409
01:03:10,980 --> 01:03:15,940
can't see myself just forgetting
that I like 80s music.
1410
01:03:15,940 --> 01:03:18,940
Maybe I don't play nearly as
much 80s music as my parents
1411
01:03:18,940 --> 01:03:23,340
did, so if I have children,
they get a little bit of that
1412
01:03:23,340 --> 01:03:27,080
and maybe it just sort of
passes down in like a slower
1413
01:03:27,080 --> 01:03:29,560
and slower stream but I
don't see it just stopping
1414
01:03:29,560 --> 01:03:31,390
after the next generation.
1415
01:03:31,390 --> 01:03:33,610
- To your point
though, 80s music,
1416
01:03:33,610 --> 01:03:35,400
how are you listening to that?
1417
01:03:35,400 --> 01:03:38,310
Digitally, YouTube, Pandora,
or the original cassette?
1418
01:03:38,310 --> 01:03:40,660
- You know what, that's
a great point actually
1419
01:03:40,660 --> 01:03:43,620
'cause I do all my music
through streaming so
1420
01:03:43,620 --> 01:03:45,140
that's a great point.
1421
01:03:45,140 --> 01:03:47,280
- So if I wanna listen to
Tiffany, I love Tiffany,
1422
01:03:47,280 --> 01:03:49,670
if I wanna listen to
Tiffany 20 years from now,
1423
01:03:49,670 --> 01:03:51,670
I probably won't get that old
cassette that my sister had.
1424
01:03:51,670 --> 01:03:54,330
Or that Whitney Houston
tape, I'll just stream it.
1425
01:03:54,330 --> 01:03:56,290
So that's the thing, Super
Mario Brothers, 20 years
1426
01:03:56,290 --> 01:03:58,770
from now, again, there'll be
20 ways to play it and the
1427
01:03:58,770 --> 01:04:02,070
cartridge will be the least
convenient way to play it.
1428
01:04:02,070 --> 01:04:04,160
- There are plenty of people
who are totally willing to
1429
01:04:04,160 --> 01:04:06,640
spend five dollars on
Super Mario Brothers again
1430
01:04:06,640 --> 01:04:07,990
but the issue is, and
they've already spent that
1431
01:04:07,990 --> 01:04:10,910
five dollars four
different times.
1432
01:04:10,910 --> 01:04:13,610
So the streaming service is
a way for them to be like,
1433
01:04:13,610 --> 01:04:16,170
look, we get it, you want
this game still and you bought
1434
01:04:16,170 --> 01:04:18,090
it a bunch of times already,
1435
01:04:18,090 --> 01:04:19,700
you don't have to
do that anymore.
1436
01:04:19,700 --> 01:04:21,530
You can just have all
of them and just pay,
1437
01:04:21,530 --> 01:04:23,090
you know, like a Netflix model.
1438
01:04:23,090 --> 01:04:24,310
- And it follows the
movie path, right?
1439
01:04:24,310 --> 01:04:27,270
It's like, I bought it on
VHS, I bought it on DVD,
1440
01:04:27,270 --> 01:04:29,190
I might've even gotten
it on Blue-Ray.
1441
01:04:29,190 --> 01:04:30,800
I don't wanna touch the thing
and I don't wanna buy it
1442
01:04:30,800 --> 01:04:32,840
anymore.
- Right.
1443
01:04:32,840 --> 01:04:34,370
- But like, I will pay
for a subscription service
1444
01:04:34,370 --> 01:04:34,580
that has it.
1445
01:04:37,890 --> 01:04:40,940
- When you get older
your priorities change.
1446
01:04:40,940 --> 01:04:44,550
Maybe you don't wanna own
all these pieces of plastic
1447
01:04:44,550 --> 01:04:46,030
and paper, maybe it's not a
priority so you get rid of
1448
01:04:46,030 --> 01:04:46,290
those games.
1449
01:04:49,030 --> 01:04:52,170
Will there be a generation
behind me that will step in
1450
01:04:52,170 --> 01:04:54,820
and collect these games and
wanna preserve them to the
1451
01:04:54,820 --> 01:04:57,690
same extent that I
wanted to do that?
1452
01:04:57,690 --> 01:05:02,090
My head says no because
it's like any other hobby
1453
01:05:02,090 --> 01:05:02,960
and sometimes some
hobbies die out.
1454
01:05:16,320 --> 01:05:18,850
- I spent my whole life
collecting video games
1455
01:05:18,850 --> 01:05:21,330
from pack ratting them
away when I was young
1456
01:05:21,330 --> 01:05:23,630
to trying to fill up
every little possible gap
1457
01:05:23,630 --> 01:05:26,290
in every single
possible collection.
1458
01:05:26,290 --> 01:05:29,250
I have every physical game
that Sega ever made in the
1459
01:05:29,250 --> 01:05:31,860
United States, every one.
1460
01:05:31,860 --> 01:05:34,910
Every master system,
Sega Genesis, Saturn,
1461
01:05:34,910 --> 01:05:36,210
Game Gear, Dreamcast,
1462
01:05:38,560 --> 01:05:42,960
Peko, Sega CD, 32X, all
of 'em, every single one.
1463
01:05:42,960 --> 01:05:46,740
I think about physical media
probably more than most people
1464
01:05:46,740 --> 01:05:49,440
do I think more than most
people do and that's the
1465
01:05:49,440 --> 01:05:50,880
reason why I opened a museum.
1466
01:06:01,320 --> 01:06:04,200
The end goal of the museum,
it would be a be all,
1467
01:06:04,200 --> 01:06:06,890
end all of the industry so
it would have an archive
1468
01:06:06,890 --> 01:06:10,030
of every game and console and
accessory that ever came out.
1469
01:06:10,030 --> 01:06:12,380
Where industry people could
come out and give lectures and
1470
01:06:12,380 --> 01:06:15,250
teach you about the industry.
1471
01:06:15,250 --> 01:06:18,650
The National Video Game
Museum is the country's first
1472
01:06:18,650 --> 01:06:21,910
dedicated video game museum.
1473
01:06:21,910 --> 01:06:24,130
It's not part of a
wing of other things,
1474
01:06:24,130 --> 01:06:26,910
it's not a section
of video games,
1475
01:06:26,910 --> 01:06:29,220
it is the all inclusive
history of video games
1476
01:06:29,220 --> 01:06:29,960
specifically devoted
to that industry.
1477
01:06:34,660 --> 01:06:36,970
Well, it's the National
Video Game Museum so it's
1478
01:06:36,970 --> 01:06:39,800
about what you would expect
which is a physical museum
1479
01:06:39,800 --> 01:06:41,410
that has displays that teach
you about the history of
1480
01:06:41,410 --> 01:06:41,670
video games.
1481
01:06:44,370 --> 01:06:47,760
- When we founded our
first convention in 1999,
1482
01:06:47,760 --> 01:06:50,590
the museum was a part of that
and the museum was simply
1483
01:06:50,590 --> 01:06:53,680
pieces of a collection,
maybe 30 pieces.
1484
01:06:53,680 --> 01:06:54,900
- They used to tour it
around at like, E3, CES.
1485
01:06:57,900 --> 01:07:00,160
We're talking like,
one of a kind items,
1486
01:07:00,160 --> 01:07:03,990
original developer notes from
Atari, prototypes of games.
1487
01:07:03,990 --> 01:07:07,740
You know, these are guys
who were among the earliest
1488
01:07:07,740 --> 01:07:11,870
video game collectors and had
been collecting not just the
1489
01:07:11,870 --> 01:07:13,960
games but the material
and things like that.
1490
01:07:13,960 --> 01:07:17,310
I mean John Hardy has told
me stories of actually
1491
01:07:17,310 --> 01:07:20,620
dumpster diving at Atari,
not just saying that but like
1492
01:07:20,620 --> 01:07:22,490
actually going to
Atari's office and
1493
01:07:22,490 --> 01:07:24,670
going in their dumpsters.
1494
01:07:24,670 --> 01:07:27,450
- It certainly was a
project of passion.
1495
01:07:27,450 --> 01:07:30,980
All the years of collecting
and then traveling with our
1496
01:07:30,980 --> 01:07:33,460
things, that just suddenly
became a museum on the road.
1497
01:07:33,460 --> 01:07:34,070
What finally made me say,
1498
01:07:37,330 --> 01:07:41,510
I wanna open a museum was
getting old, time is running
short,
1499
01:07:41,510 --> 01:07:44,250
and we need to find
a place to put all of these
1500
01:07:44,250 --> 01:07:46,470
things and keep them so
that people can enjoy them
1501
01:07:46,470 --> 01:07:48,390
every day as opposed to
whenever we happen to be at a
1502
01:07:48,390 --> 01:07:49,610
specific event once
a year or whenever.
1503
01:07:56,390 --> 01:07:58,140
- One of the reasons that
we decided that we needed to
1504
01:07:58,140 --> 01:08:01,970
build a video game museum
is nobody else had.
1505
01:08:01,970 --> 01:08:04,100
- For years we wondered why
hasn't somebody done this
1506
01:08:04,100 --> 01:08:06,010
before, right?
1507
01:08:06,010 --> 01:08:09,150
Sean will often cite that
there are two carrot museums
1508
01:08:09,150 --> 01:08:12,060
in the United States
dedicated to carrots
1509
01:08:12,060 --> 01:08:13,240
but there was not one
video game museum dedicated
1510
01:08:13,240 --> 01:08:15,720
to video games.
1511
01:08:15,720 --> 01:08:17,810
You know, like, the
Smithsonian has their section
1512
01:08:17,810 --> 01:08:20,590
of video games, the Strum
Museum of Play up in Rochester
1513
01:08:20,590 --> 01:08:22,900
which we went to, it
was a beautiful museum
1514
01:08:22,900 --> 01:08:25,250
but it's a toy museum and
they have a floor that's
1515
01:08:25,250 --> 01:08:26,990
dedicated to video games
but you don't go there just
1516
01:08:26,990 --> 01:08:28,470
to see video games.
1517
01:08:28,470 --> 01:08:30,250
It shouldn't just be a timeline.
1518
01:08:30,250 --> 01:08:32,870
It shouldn't just be why
is Nintendo important.
1519
01:08:32,870 --> 01:08:34,910
It really needs to be a
full thing so that no matter
1520
01:08:34,910 --> 01:08:38,180
how old you are, no matter
what piece of video gaming
1521
01:08:38,180 --> 01:08:40,960
has touched your life, you
can learn way more about that
1522
01:08:40,960 --> 01:08:41,610
than anything else
that you can think of.
1523
01:08:44,360 --> 01:08:46,230
Let's put the exhibits that
we think will have the most
1524
01:08:46,230 --> 01:08:48,450
impact, the ones where we
can teach people something
1525
01:08:48,450 --> 01:08:51,840
and also allow them to
sort of enjoy themselves.
1526
01:08:51,840 --> 01:08:53,360
So you're not just sitting
there learning about it
1527
01:08:53,360 --> 01:08:54,190
but you actually get
to experience it.
1528
01:08:57,460 --> 01:09:01,550
We have a 1985 replica bedroom.
1529
01:09:01,550 --> 01:09:03,460
You can go in, you
can jump on the bed,
1530
01:09:03,460 --> 01:09:06,380
you can use the zapper to
play Duck Hunt, you know,
1531
01:09:06,380 --> 01:09:08,950
you can rummage through the
drawers and find baseball cards
1532
01:09:08,950 --> 01:09:11,990
from the 80s or look
through the vinyl albums or
1533
01:09:11,990 --> 01:09:14,210
pick up the skateboard,
you know, the concept of
1534
01:09:14,210 --> 01:09:17,040
everything in the museum
is to make it as visceral
1535
01:09:17,040 --> 01:09:19,830
as the feeling of playing
video games themselves.
1536
01:09:19,830 --> 01:09:22,660
And the reason why that
setting is important is because
1537
01:09:22,660 --> 01:09:25,090
what you're playing is something
nobody would be playing
1538
01:09:25,090 --> 01:09:28,180
anymore either, you know,
playing on this giant
1539
01:09:28,180 --> 01:09:31,230
console that takes cartridges
and has a joystick with
1540
01:09:31,230 --> 01:09:33,930
just one button on it kind
of puts you in that frame of
1541
01:09:33,930 --> 01:09:37,280
mind like, okay well, if this
is what they were playing with
1542
01:09:37,280 --> 01:09:39,580
and I look around, now
I got a kind of a better
1543
01:09:39,580 --> 01:09:40,630
understanding of what the
world was like at that time.
1544
01:09:43,410 --> 01:09:45,720
Similarly we have an 80s
arcade and the 80s arcade
1545
01:09:45,720 --> 01:09:47,940
is meant to look like the
arcade that you would've
1546
01:09:47,940 --> 01:09:51,070
seen in 1983.
1547
01:09:51,070 --> 01:09:54,300
It's playing 80s music,
it's neon black lights,
1548
01:09:54,300 --> 01:09:55,690
that you know, you would
never see anymore
1549
01:09:55,690 --> 01:09:58,040
and the whole idea
is to put you there.
1550
01:09:58,040 --> 01:09:59,520
You've seen Frogger,
you've see Donkey Kong,
1551
01:09:59,520 --> 01:10:01,780
you know everything about Mario
1552
01:10:01,780 --> 01:10:03,220
but now you're standing
where those characters
1553
01:10:03,220 --> 01:10:04,780
were first introduced.
1554
01:10:04,780 --> 01:10:06,570
This is exactly what it
was like for people that
1555
01:10:06,570 --> 01:10:08,740
got to see it for
the first time.
1556
01:10:08,740 --> 01:10:11,090
It would be easy to say well
couldn't I have a 3D model
1557
01:10:11,090 --> 01:10:13,580
of something like that where
you could kind of move through
1558
01:10:13,580 --> 01:10:16,840
it but there's just something
about the feel of those things
1559
01:10:16,840 --> 01:10:19,930
and the smell of those things
and the sound that you have
1560
01:10:19,930 --> 01:10:21,280
to be standing there
to really get it.
1561
01:10:21,280 --> 01:10:21,630
That was the whole point.
1562
01:10:25,370 --> 01:10:28,550
- You can see pictures all
day long of something but to
1563
01:10:28,550 --> 01:10:30,810
see it up close, maybe even
get to interact with it
1564
01:10:30,810 --> 01:10:33,510
is a huge part of it.
1565
01:10:33,510 --> 01:10:36,470
There's so much back story to
the industry with the people
1566
01:10:36,470 --> 01:10:39,080
who created the
industry and the games.
1567
01:10:39,080 --> 01:10:41,730
It's important to
get that out there.
1568
01:10:41,730 --> 01:10:44,210
- The store is a little bit
like a museum and I would
1569
01:10:44,210 --> 01:10:45,910
imagine most game store owners
feel that way especially
1570
01:10:45,910 --> 01:10:48,260
if your stocking used products.
1571
01:10:48,260 --> 01:10:50,090
If you have products that are
20 or 30 years ago sitting
1572
01:10:50,090 --> 01:10:52,660
on a shelf,
1573
01:10:52,660 --> 01:10:55,400
guaranteed someone's gonna
look at it and go, I had
1574
01:10:55,400 --> 01:10:56,710
that when I was a kid,
you know, and they wanna
1575
01:10:56,710 --> 01:10:58,400
talk about it.
1576
01:10:58,400 --> 01:11:00,540
We've sometimes
turned into curators
1577
01:11:00,540 --> 01:11:02,620
while we're on a sales floor.
1578
01:11:02,620 --> 01:11:04,970
I have the same conversations
here with customers that
1579
01:11:04,970 --> 01:11:07,460
I have with people that
are visiting the museum.
1580
01:11:07,460 --> 01:11:08,110
Very similar conversations.
1581
01:11:15,770 --> 01:11:18,380
Typically what you would see
in a museum are priceless
1582
01:11:18,380 --> 01:11:22,080
works of art or one of a
kind pieces that have some
1583
01:11:22,080 --> 01:11:25,650
kind of artistic significance
that you want to make sure
1584
01:11:25,650 --> 01:11:28,690
that is preserved and shared
to the public so that everyone
1585
01:11:28,690 --> 01:11:31,480
can experience witnessing
that on their own.
1586
01:11:31,480 --> 01:11:34,310
They're looking at the
before times, you know,
1587
01:11:34,310 --> 01:11:37,880
things that existed in a time
before I was born or a time
1588
01:11:37,880 --> 01:11:40,490
that my parents were
playing games or a time that
1589
01:11:40,490 --> 01:11:41,840
no longer exist again
and they're extinct.
1590
01:12:39,720 --> 01:12:42,250
It's on everybody's mind and
no matter what they tell you,
1591
01:12:42,250 --> 01:12:45,990
you are now where
Barnes and Noble is or
1592
01:12:45,990 --> 01:12:48,510
Blockbuster was just
a couple years ago.
1593
01:12:48,510 --> 01:12:51,120
Where Sam Goody
was 10 years ago.
1594
01:12:51,120 --> 01:12:53,740
You're there now, what
are you gonna do?
1595
01:12:53,740 --> 01:12:57,170
Are you going to stop selling
games and sell something else?
1596
01:12:57,170 --> 01:13:00,660
Or are you gonna try to hang
in there with what's left?
1597
01:13:00,660 --> 01:13:01,310
And I think if you're
trying to hang in there with
1598
01:13:01,310 --> 01:13:01,610
what's left,
1599
01:13:05,050 --> 01:13:07,710
lots of us are gonna
go away in five years.
1600
01:13:07,710 --> 01:13:10,140
- I've had people ask me for
advice for opening up their
1601
01:13:10,140 --> 01:13:13,020
own game store and in general
1602
01:13:13,020 --> 01:13:16,240
my advice to people when they
ask me that is just don't.
1603
01:13:18,850 --> 01:13:21,280
- I would open up a coffee
shop before opening up a
1604
01:13:21,280 --> 01:13:23,370
retro game store at
this point in time.
1605
01:13:23,370 --> 01:13:25,680
The amount of people interested
in the original media
1606
01:13:25,680 --> 01:13:28,730
form of retro games is
growing smaller year by year
1607
01:13:28,730 --> 01:13:31,210
and plus some of us already
got it, we got most of what
1608
01:13:31,210 --> 01:13:35,040
we're gonna want so what
am I gonna buy from you?
1609
01:13:35,040 --> 01:13:37,560
- When I lived in Los
Angeles, I went to smaller,
1610
01:13:37,560 --> 01:13:39,960
locally owned stores
all the time.
1611
01:13:39,960 --> 01:13:42,390
Unfortunately I haven't
found one here in my current
1612
01:13:42,390 --> 01:13:45,870
neighborhood because, sadly,
they're going away because
1613
01:13:45,870 --> 01:13:48,400
they're getting either, you
know, dominated by the other
1614
01:13:48,400 --> 01:13:50,360
retailers or like all retail,
it's getting dominated
1615
01:13:50,360 --> 01:13:50,920
by online shopping.
1616
01:13:53,840 --> 01:13:57,630
- If I see a mom and pop store
for games, yeah I would be
1617
01:13:57,630 --> 01:14:00,110
incredibly interested
in looking at that.
1618
01:14:00,110 --> 01:14:04,150
To me it's almost like going
into a vintage music shop,
1619
01:14:04,150 --> 01:14:07,200
though, you know, it's a
reminder of the old way of doing
1620
01:14:07,200 --> 01:14:08,160
things and it's nostalgic
more than anything.
1621
01:14:10,990 --> 01:14:14,950
- It's tough, things have
dried up and the customer base
1622
01:14:14,950 --> 01:14:17,300
is much more savvy now than
it was five or 10 years ago.
1623
01:14:17,300 --> 01:14:19,080
The world has moved
on and doesn't need
1624
01:14:19,080 --> 01:14:21,690
this anymore, you know, I
1625
01:14:21,690 --> 01:14:23,480
just don't need it,
1626
01:14:23,480 --> 01:14:26,310
you know, everybody's
living in a world now where
1627
01:14:26,310 --> 01:14:29,350
it's on their computer or
it's, I don't need that piece.
1628
01:14:29,350 --> 01:14:32,270
- I think the desire's
always going to be there
1629
01:14:32,270 --> 01:14:36,010
but it is receding from
the mainstream because,
1630
01:14:36,010 --> 01:14:39,320
more and more there's people
who it's just not a priority
1631
01:14:39,320 --> 01:14:44,450
for them and that's okay
but it's sort of sad to see
1632
01:14:44,450 --> 01:14:48,500
because it is frustrating
when games that I really love
1633
01:14:48,500 --> 01:14:49,290
don't have something
I can hold on to.
1634
01:14:52,290 --> 01:14:54,810
- I don't understand why there
are still physical movies
1635
01:14:54,810 --> 01:14:58,030
but I think games are different
because I think games are
1636
01:14:58,030 --> 01:15:01,380
a much more personal
experiences and I think people
1637
01:15:01,380 --> 01:15:05,170
want to have a physical
remnant of the time that they
1638
01:15:05,170 --> 01:15:07,610
spent in that world.
1639
01:15:07,610 --> 01:15:10,650
The equivalent of your
vacation photos or whatever.
1640
01:15:10,650 --> 01:15:15,010
I think people want a physical
reminder of that time.
1641
01:15:15,010 --> 01:15:16,750
As opposed to the two hours
they spend in the theater
1642
01:15:16,750 --> 01:15:19,840
or whatever, you know, the
40 hours they spent in this
1643
01:15:19,840 --> 01:15:22,190
game's world that, you know,
probably affected them a lot
1644
01:15:22,190 --> 01:15:22,540
more than most movies do.
1645
01:15:25,190 --> 01:15:27,580
Looking around at all the
physical media, there's a lot
1646
01:15:27,580 --> 01:15:30,760
more exciting than just
browsing on your computer screen
1647
01:15:30,760 --> 01:15:32,810
even though it may be more
efficient on the computer,
1648
01:15:32,810 --> 01:15:34,810
there's somethin' cool
about just getting like,
1649
01:15:34,810 --> 01:15:37,510
sidetracked, getting lost,
like I compare it with video
1650
01:15:37,510 --> 01:15:40,510
stores, that was the
entertaining part, it was kind
of
1651
01:15:40,510 --> 01:15:42,900
more fun than even watching
the movie sometimes, it was
1652
01:15:42,900 --> 01:15:44,080
just be able to just walk around
and look at all the movies
1653
01:15:44,080 --> 01:15:46,560
that you could watch.
1654
01:15:46,560 --> 01:15:48,870
- My personal plan here
is to continue to do that
1655
01:15:48,870 --> 01:15:51,610
community type of a thing
where we just keep having
1656
01:15:51,610 --> 01:15:53,480
more and more events, I try
to do as many things as I can
1657
01:15:53,480 --> 01:15:54,050
with the space to
keep people coming.
1658
01:15:56,700 --> 01:15:58,700
Again, it's just, it's
always gonna be a smaller and
1659
01:15:58,700 --> 01:16:01,440
smaller base and the great
ones, I'm sure like record
1660
01:16:01,440 --> 01:16:04,620
stores now, the great record
stores, there's probably,
1661
01:16:04,620 --> 01:16:06,800
maybe there's 50 of 'em in
the country, maybe every state
1662
01:16:06,800 --> 01:16:08,710
has one that everybody
knows about that they go to
1663
01:16:08,710 --> 01:16:12,330
but you can't have three
or four in the same town.
1664
01:16:12,330 --> 01:16:15,550
- Running a game store or any
sort of like small business
1665
01:16:17,770 --> 01:16:21,030
in a niche market is not a
way to get fabulously wealthy.
1666
01:16:24,820 --> 01:16:26,950
It's something you do not
because you're an entrepreneur
1667
01:16:26,950 --> 01:16:27,380
but because you're
an enthusiast.
1668
01:17:15,950 --> 01:17:18,260
- I couldn't take half the
merchandise in if we didn't
1669
01:17:18,260 --> 01:17:21,740
have this machine,
they're so scratched up.
1670
01:17:21,740 --> 01:17:23,740
It takes out the scratches,
it buffs out the scratches,
1671
01:17:23,740 --> 01:17:25,830
so to speak.
1672
01:17:25,830 --> 01:17:29,270
You can resurface a disc,
three, four times and at that
1673
01:17:29,270 --> 01:17:31,490
point it's not
gonna do any good.
1674
01:17:31,490 --> 01:17:34,190
It's just really thin.
1675
01:17:34,190 --> 01:17:36,370
It's like a wafer, you
can just see it thinnin'
1676
01:17:36,370 --> 01:17:38,590
out each time.
1677
01:17:38,590 --> 01:17:40,890
But if people take care of
their disc then they don't
1678
01:17:40,890 --> 01:17:41,240
need this machine.
1679
01:17:53,210 --> 01:17:57,300
As long as I'm havin' fun,
I don't think I'll retire.
1680
01:17:57,300 --> 01:18:00,040
You know, I won't be buyin'
a Lamborghini anytime soon
1681
01:18:00,040 --> 01:18:03,440
but I didn't get into this
to make a lot of money,
1682
01:18:03,440 --> 01:18:05,660
it's a fun business, it's
actually an addictive business.
1683
01:18:08,700 --> 01:18:11,310
The thing that I like about
being in business, it allows
1684
01:18:11,310 --> 01:18:14,800
you to have the lifestyle
that you want.
1685
01:18:14,800 --> 01:18:18,020
Bringing my dog to work,
making the decisions,
1686
01:18:18,020 --> 01:18:19,890
even though they're small
decisions, but I'm in charge
1687
01:18:19,890 --> 01:18:20,760
of my own destiny.
1688
01:18:24,020 --> 01:18:28,240
I'm a skier, I have an RV
and my girlfriend and I
1689
01:18:28,240 --> 01:18:31,330
with our two dogs travel
around the east coast, just
1690
01:18:31,330 --> 01:18:34,250
skiing, sleeping in ski
resort's parking lots,
1691
01:18:34,250 --> 01:18:37,340
gettin' up the next day,
gettin' first tracks,
1692
01:18:37,340 --> 01:18:39,170
we're hitting every
mountain on the east coast
1693
01:18:39,170 --> 01:18:41,780
that has three
chairlifts or more.
1694
01:18:41,780 --> 01:18:43,650
That's what I'd be doing
full time if I didn't have
1695
01:18:43,650 --> 01:18:44,350
a retro video game store.
1696
01:18:46,830 --> 01:18:48,090
As long as there's
snow on the ground.
1697
01:18:48,090 --> 01:18:48,700
I would ski in dirt.
1698
01:18:51,700 --> 01:18:53,880
- My mother thought I spent
too much, she was really right,
1699
01:18:53,880 --> 01:18:57,010
I spent way too much money
in my college years on video
1700
01:18:57,010 --> 01:18:58,840
game stuff when it should've
been spent towards, you know,
1701
01:18:58,840 --> 01:19:00,800
tuition for example.
1702
01:19:00,800 --> 01:19:01,190
She was the,
1703
01:19:03,930 --> 01:19:07,630
sort of the final gate for
me in opening the store.
1704
01:19:07,630 --> 01:19:10,110
So I went through all the
checks, I went through my wife.
1705
01:19:10,110 --> 01:19:12,980
I checked our finances but
I had to finally get through
1706
01:19:12,980 --> 01:19:14,940
my mom, if my mom said, you
have my blessing to do this,
1707
01:19:14,940 --> 01:19:16,550
I was gonna do it.
1708
01:19:16,550 --> 01:19:18,120
Both my mom and dad were
very proud when I opened
1709
01:19:18,120 --> 01:19:20,340
the store and it had
been open for a while
1710
01:19:20,340 --> 01:19:23,520
and they both lived just
long enough to see the museum
1711
01:19:23,520 --> 01:19:27,170
open which was important to me
1712
01:19:29,780 --> 01:19:32,220
and I know that they were
really proud of that too.
1713
01:19:32,220 --> 01:19:34,400
- There's been nothing like
this, being able to wake
1714
01:19:34,400 --> 01:19:37,360
up every day, know I'm
goin' to a place to share my
1715
01:19:37,360 --> 01:19:40,270
store with other people who
share the same interests as me.
1716
01:19:40,270 --> 01:19:42,710
I mean, it's amazing, the
sights, the sounds, the video
1717
01:19:42,710 --> 01:19:45,020
game music playing in
the store, all that stuff
1718
01:19:45,020 --> 01:19:46,670
makes me excited to be able
to wake up and know I get to
1719
01:19:46,670 --> 01:19:49,020
go to that place every morning.
1720
01:19:49,020 --> 01:19:51,670
I mean, granted, any work
becomes work for everybody but
1721
01:19:51,670 --> 01:19:55,330
I can't think of a better
place and as long as I can make
1722
01:19:55,330 --> 01:19:57,590
it last I'm gonna continue
to wake up and go there
1723
01:19:57,590 --> 01:20:00,160
and really enjoy what
I get to do every day.
1724
01:20:00,160 --> 01:20:01,640
I get to spend time with my
family everyday, for better
1725
01:20:01,640 --> 01:20:04,950
or for worse, this is a
1726
01:20:04,950 --> 01:20:06,820
once in a lifetime
opportunity for most people,
1727
01:20:06,820 --> 01:20:09,390
to get to live their
actual dream that they had
1728
01:20:09,390 --> 01:20:12,000
when they were a kid and
if it lasts 10 more years,
1729
01:20:12,000 --> 01:20:14,920
great, if it lasts 20,
amazing, if it lasts one,
1730
01:20:14,920 --> 01:20:16,920
then I had a hell of a
good time doing it.
1731
01:22:47,720 --> 01:22:51,720
- The reason we love something
has to do with something
1732
01:22:51,720 --> 01:22:54,810
more than sheer technical
achievement or historical
1733
01:22:54,810 --> 01:22:58,250
significance, it has to do
with how fun it is and that's a
1734
01:22:58,250 --> 01:23:01,040
very nebulous quality.
1735
01:23:01,040 --> 01:23:03,040
It's hard to define but
it's very fun to try
1736
01:23:03,040 --> 01:23:05,520
and grapple with.
1737
01:23:05,520 --> 01:23:09,180
- I think there's something
about a physical copy,
1738
01:23:09,180 --> 01:23:12,350
like being able to pick
it up and look at it,
1739
01:23:12,350 --> 01:23:15,790
it's like a snapshot of the
time it was released, you know,
1740
01:23:15,790 --> 01:23:18,450
especially if you grew up
with that, like whenever I see
1741
01:23:18,450 --> 01:23:21,580
a stack of NES games come
in, I can get like an idea
1742
01:23:21,580 --> 01:23:24,100
of this person and how their
life was almost, like he was
1743
01:23:24,100 --> 01:23:26,280
playing Batman just like
me, you know, we were both
1744
01:23:26,280 --> 01:23:28,980
into Battle Toads
probably at the same time.
1745
01:23:28,980 --> 01:23:31,460
I wonder what makes people
sell it in the first place,
1746
01:23:31,460 --> 01:23:33,510
like what makes you move
on from it, that's the
1747
01:23:33,510 --> 01:23:35,900
bigger question to me.
1748
01:23:35,900 --> 01:23:39,210
- We all love experiencing
games with other people.
1749
01:23:39,210 --> 01:23:41,820
If you are like, hey I can't
afford to buy this game
1750
01:23:41,820 --> 01:23:43,730
and I'm like, but I want
you to try it, I can loan
1751
01:23:43,730 --> 01:23:46,040
you my disc and then you
can give it back to me.
1752
01:23:46,040 --> 01:23:47,170
- I literally have video
games sitting in a bank
1753
01:23:47,170 --> 01:23:47,430
vault right now.
1754
01:23:49,300 --> 01:23:53,220
How is that good for humanity?
1755
01:23:53,220 --> 01:23:53,610
What does that serve?
1756
01:23:56,090 --> 01:24:00,010
Literally locking away
video game history.
1757
01:24:00,010 --> 01:24:02,710
It doesn't make any sense,
it doesn't make any sense.
1758
01:24:02,710 --> 01:24:04,970
- I think the industry's gonna
change a little bit in the
1759
01:24:04,970 --> 01:24:08,240
next 10 years, I think we're
gonna see maybe less of a
1760
01:24:08,240 --> 01:24:10,930
focus on newer games having
physical media but you know,
1761
01:24:10,930 --> 01:24:13,150
that's why we don't
sell only video games.
1762
01:24:13,150 --> 01:24:15,760
We sell lots of video game
merchandise 'cause the game
1763
01:24:15,760 --> 01:24:17,720
community's not going anywhere,
people are always gonna
1764
01:24:17,720 --> 01:24:20,380
be into video games
and I'm not looking
1765
01:24:20,380 --> 01:24:21,600
for global domination.
1766
01:24:23,690 --> 01:24:25,730
- This is a personal anecdote,
so I don't know how many
1767
01:24:25,730 --> 01:24:29,130
had this experience
also but my wife and I,
1768
01:24:29,130 --> 01:24:32,090
I wanted to show her
a Miyuzaki movie.
1769
01:24:32,090 --> 01:24:34,000
"My Neighbor Totoro,"
she had never seen it.
1770
01:24:34,000 --> 01:24:36,570
We went on Amazon, it's
like, oh you can't rent
1771
01:24:36,570 --> 01:24:38,700
"My Neighbor Totoro."
1772
01:24:38,700 --> 01:24:42,400
I looked and there's one
local video store left in
1773
01:24:42,400 --> 01:24:46,710
the east bay, they have
every Miyuzaki movie there
1774
01:24:46,710 --> 01:24:50,230
and like, we now have a
video membership and we rent
1775
01:24:50,230 --> 01:24:54,540
a movie every week from humans.
1776
01:24:54,540 --> 01:24:57,330
- I had a paper route, my
parents were like this,
1777
01:24:57,330 --> 01:24:59,630
they liked gamin' but I think
they thought I was gonna
1778
01:24:59,630 --> 01:25:02,640
like rot my brain, so as a
rule of thumb, I might get
1779
01:25:02,640 --> 01:25:04,990
two games on Christmas and
like one for my birthday
1780
01:25:04,990 --> 01:25:07,340
but that was clearly not enough.
1781
01:25:07,340 --> 01:25:09,860
Street Fighter Two, I
like literally, was like,
1782
01:25:09,860 --> 01:25:10,820
the day it comes out, I'm
gonna have the money with
1783
01:25:10,820 --> 01:25:11,210
my parent's help or not
1784
01:25:13,740 --> 01:25:16,430
and I think that's where I
got most of my like, work
1785
01:25:16,430 --> 01:25:18,090
ethic from, like, I don't
need you for my hobby.
1786
01:25:19,650 --> 01:25:19,870
It was fun.
151007
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