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These are the user uploaded subtitles that are being translated: 1 00:00:48,890 --> 00:00:50,020 - So, I'm walking down the video game isle 2 00:00:50,020 --> 00:00:52,030 at Toys R Us, there's the glass next to me 3 00:00:52,030 --> 00:00:53,990 with all their games behind in and I remember 4 00:00:53,990 --> 00:00:55,730 walking and seeing the Ghost Busters logo 5 00:00:55,730 --> 00:00:57,860 on the little placard, stopping, turning 6 00:00:57,860 --> 00:00:58,690 and slamming my finger on the glass going, 7 00:00:58,690 --> 00:01:00,340 what is that? 8 00:01:00,340 --> 00:01:01,820 My mom was like, that's a video game. 9 00:01:01,820 --> 00:01:02,300 And I was like, 'what's a video game?' 10 00:01:05,000 --> 00:01:07,090 - The first time I bought a game 11 00:01:07,090 --> 00:01:09,700 with my own money it was Donkey Kong 12 00:01:09,700 --> 00:01:12,920 for Atari 2600, and I saved up pennies... in penny rolls. 13 00:01:15,480 --> 00:01:16,920 Although, I remember the game was so hard 14 00:01:16,920 --> 00:01:19,360 I was crying because I had spent my money 15 00:01:19,360 --> 00:01:20,450 on this and the game was too hard. 16 00:01:23,540 --> 00:01:26,540 - I don't remember the specific first game that I bought, 17 00:01:26,540 --> 00:01:29,850 but I remember really looking at digital as a platform 18 00:01:29,850 --> 00:01:31,280 with the Xbox Live Arcade. 19 00:01:33,760 --> 00:01:36,030 - Technology is one aspect of why it took so long 20 00:01:36,030 --> 00:01:38,290 for digital adoption to be a thing, but I think 21 00:01:38,290 --> 00:01:41,820 that if you were to examine other media 22 00:01:41,820 --> 00:01:43,690 that you'd see a similar story, which is 23 00:01:43,690 --> 00:01:46,120 that digital scares the old dinosaurs 24 00:01:46,120 --> 00:01:47,780 who are in charge and they don't know how to do it, 25 00:01:47,780 --> 00:01:50,220 and at first they freak out over piracy, 26 00:01:50,220 --> 00:01:51,300 but then Napster gets bought by Best Buy or whatever. 27 00:01:58,010 --> 00:02:01,010 - I opened in November of 2005, 28 00:02:01,010 --> 00:02:03,400 the day after Black Friday that year. 29 00:02:03,400 --> 00:02:05,490 I actually had the Clifton police call me 30 00:02:05,490 --> 00:02:07,840 one morning, 5 o'clock in the morning, 31 00:02:07,840 --> 00:02:09,540 are you the owner of this store front? 32 00:02:09,540 --> 00:02:12,590 I'm like, yes I am. I haven't opened yet. 33 00:02:12,590 --> 00:02:14,410 He was like well, it's a good thing 'cause there's a car lodged in the front of your store. 34 00:02:15,630 --> 00:02:17,720 I'm like 'ha ha, who is this?' 35 00:02:17,720 --> 00:02:20,290 I come down here and there's a giant, gaping hole 36 00:02:20,290 --> 00:02:22,030 in the storefront. 37 00:02:22,030 --> 00:02:23,940 The car was gone, but it had left 38 00:02:23,940 --> 00:02:26,120 a hole that you could literally 39 00:02:26,120 --> 00:02:28,210 just humpty dum, just walk straight through, 40 00:02:28,210 --> 00:02:29,600 and that was about three weeks 41 00:02:29,600 --> 00:02:30,170 before I was ready to open. 42 00:02:33,260 --> 00:02:35,430 - I've been here about nine and a half years. 43 00:02:35,430 --> 00:02:38,480 I got hired as a mechanic to fix PS2s and PSPs, 44 00:02:38,480 --> 00:02:40,130 at the time they were hot. 45 00:02:40,130 --> 00:02:42,880 We had coffee shops on both ends 46 00:02:42,880 --> 00:02:44,270 and in between, middle of the block, 47 00:02:44,270 --> 00:02:46,970 there's a motorcycle club. 48 00:02:46,970 --> 00:02:49,060 I don't necessarily wanna mention the motorcycle club 49 00:02:49,060 --> 00:02:50,840 by name, but they were kinda messin' with us at first 50 00:02:50,840 --> 00:02:52,360 when we moved in. 51 00:02:52,360 --> 00:02:53,540 I guess tryin' to see what we were doing, 52 00:02:53,540 --> 00:02:55,320 but now they know we sell fun, they're one 53 00:02:55,320 --> 00:02:56,060 of our good customers as well. 54 00:02:58,980 --> 00:03:02,030 - Yeah, well when we first opened it was kinda unique 55 00:03:02,030 --> 00:03:03,680 because there's bars across the street 56 00:03:03,680 --> 00:03:05,160 and we would be here til like two, three, 57 00:03:05,160 --> 00:03:06,160 in the morning, just gettin' the place in order, 58 00:03:06,160 --> 00:03:08,120 workin' in the back fixin' stuff 59 00:03:08,120 --> 00:03:09,900 and people would roll in super drunk 60 00:03:09,900 --> 00:03:11,640 from all the bars. 61 00:03:11,640 --> 00:03:13,690 - He never wanted to close the store, ever, 62 00:03:13,690 --> 00:03:15,950 and we have bars across the street. 63 00:03:15,950 --> 00:03:18,910 You can't physically, mentally be open 24 hours a day 64 00:03:18,910 --> 00:03:21,260 and be there all the time. 65 00:03:21,260 --> 00:03:23,090 - My wife worked up an off sheet. 66 00:03:23,090 --> 00:03:25,440 We were sleeping here actually most nights. 67 00:03:25,440 --> 00:03:26,530 Don't tell the landlord that. 68 00:03:26,530 --> 00:03:28,440 - I'd been a cook my whole life. 69 00:03:28,440 --> 00:03:30,270 The reason I got here is because my last job, 70 00:03:30,270 --> 00:03:32,750 after 16 years, got new owners and they fired me, 71 00:03:32,750 --> 00:03:36,100 and to start over in that industry at my age sounded crudy 72 00:03:36,100 --> 00:03:38,020 so we took a chance and did this. 73 00:03:38,020 --> 00:03:39,760 I tell people all the time, if I sold socks 74 00:03:39,760 --> 00:03:41,540 I'd have gone crazy a long time ago, 75 00:03:41,540 --> 00:03:43,330 so if you're gonna do somethin' that's gonna take 76 00:03:43,330 --> 00:03:45,330 all your time, you might as well do somethin' 77 00:03:45,330 --> 00:03:46,420 enjoyable and it helps that it's a fun industry to be in. 78 00:03:48,990 --> 00:03:52,290 - The name, Thrillhouse Games, comes from The Simpsons 79 00:03:52,290 --> 00:03:54,600 episode, the one where everyone wants this game, 80 00:03:54,600 --> 00:03:58,170 Bonestorm and Milhouse is like, oh man! 81 00:03:58,170 --> 00:04:00,040 It's so awesome and I've only entered my name: 82 00:04:00,040 --> 00:04:00,560 - Thrillhouse. 83 00:04:03,650 --> 00:04:04,650 - When somebody calls and is like, hey, 84 00:04:04,650 --> 00:04:06,570 do you have an XBox One? 85 00:04:06,570 --> 00:04:08,880 Yeah, I've got a 24k gold plated one 86 00:04:08,880 --> 00:04:11,010 and it's like $700. 87 00:04:11,010 --> 00:04:13,230 They're like, you're outta your damn mind. 88 00:04:15,660 --> 00:04:18,710 - When is was 15 or 16, everyone was going 89 00:04:18,710 --> 00:04:21,020 to career days and everyone knew what they wanted 90 00:04:21,020 --> 00:04:23,150 to do exactly and I was like, I'm gonna move 91 00:04:23,150 --> 00:04:26,330 to California and start a video game store. 92 00:04:26,330 --> 00:04:28,070 - Pink Gorilla is one of Seattle's oldest retro game stores. 93 00:04:28,070 --> 00:04:30,030 It's 13 years old. 94 00:04:30,030 --> 00:04:32,640 I've been here for about seven years now 95 00:04:32,640 --> 00:04:34,600 at this point, and owned it for about two and a half. 96 00:04:34,600 --> 00:04:36,080 It's been really rewarding. 97 00:04:36,080 --> 00:04:37,080 I didn't think I wanted to be a business owner, 98 00:04:37,080 --> 00:04:38,780 but I love it. 99 00:04:38,780 --> 00:04:39,120 I don't think I could go back now. 100 00:04:42,650 --> 00:04:44,300 - Attention gamers. 101 00:04:44,300 --> 00:04:47,040 Rent, buy, sell and trade at Game Zone. 102 00:04:47,040 --> 00:04:49,700 Trade in or sell your old games and systems for cash. 103 00:04:49,700 --> 00:04:51,790 Game Zone is your headquarters for PlayStation 2 , 104 00:04:51,790 --> 00:04:54,310 XBox, Nintendo, GameCube, GameBoy SP and more. 105 00:04:54,310 --> 00:04:55,700 Check out our selection of popular titles 106 00:04:55,700 --> 00:04:57,530 as well as hard to find games. 107 00:04:57,530 --> 00:04:58,710 Don't throw away your old game system. 108 00:04:58,710 --> 00:05:00,670 Game Zone can fix it. 109 00:05:00,670 --> 00:05:02,890 We're the area's only shop to specialize and repair 110 00:05:02,890 --> 00:05:04,800 a PlayStation 2 and we could restore 111 00:05:04,800 --> 00:05:06,450 your scratched game CDs and DVDs. 112 00:05:06,450 --> 00:05:08,890 Be sure to visit our new location 113 00:05:08,890 --> 00:05:10,850 at 270 Essex Street in Salem, Massachusetts. 114 00:05:10,850 --> 00:05:12,940 Game Zone, we've GOT game! 115 00:05:12,940 --> 00:05:17,070 - $25,000 for 30 days to advertise. 116 00:05:17,070 --> 00:05:19,900 You know how many games I can buy for $25,000? 117 00:05:19,900 --> 00:05:21,030 Do people watch TV anymore? 118 00:05:24,260 --> 00:05:27,870 I opened this store just 25 years ago 119 00:05:27,870 --> 00:05:32,260 because I had so many people knocking at my mail order business. 120 00:05:32,260 --> 00:05:35,220 I had a mail order business called Master the Game 121 00:05:35,220 --> 00:05:38,360 in the back of... EGM and Game Pro. 122 00:05:38,360 --> 00:05:41,270 This was like in 1989. 123 00:05:41,270 --> 00:05:44,140 I had my address up here, which is required. 124 00:05:44,140 --> 00:05:47,760 I started to get people knocking at my warehouse 125 00:05:47,760 --> 00:05:50,760 saying, we saw your ad, we drove up from Beverly, 126 00:05:50,760 --> 00:05:54,110 we drove up from Salem, we wanna buy these games 127 00:05:54,110 --> 00:05:56,640 that aren't at Child's World or Toys R Us. 128 00:05:56,640 --> 00:05:59,420 These people, they were in my warehouse 129 00:05:59,420 --> 00:06:03,080 and they're climbin' ladders to get stuff 130 00:06:03,080 --> 00:06:05,250 and I'm sayin', I'm gonna have a lawsuit on me. 131 00:06:05,250 --> 00:06:08,560 Most of the customers were coming from this area... 132 00:06:08,560 --> 00:06:12,430 So, I figured I'd bring the games to them. 133 00:06:12,430 --> 00:06:15,520 Game Zone is right in the heart of downtown Salem, 134 00:06:15,520 --> 00:06:18,000 right in the middle of all the tourist attractions 135 00:06:18,000 --> 00:06:21,310 and we get quite a bit of people enjoying Salem 136 00:06:21,310 --> 00:06:23,750 for their holiday, their vacation, and they pop in 137 00:06:23,750 --> 00:06:25,360 and just admire our... museum. 138 00:06:27,970 --> 00:06:30,800 Salem does a great job of doin' festivals 139 00:06:30,800 --> 00:06:34,150 and poet readings and restaurant weeks 140 00:06:34,150 --> 00:06:36,500 and parades and marketing that get people 141 00:06:36,500 --> 00:06:39,200 into Salem on a regular basis. 142 00:06:39,200 --> 00:06:41,940 When I first opened up it was just Halloween. 143 00:06:41,940 --> 00:06:44,380 Now, it's pretty much year round. 144 00:06:44,380 --> 00:06:47,560 It's pretty cool to have seen it over that 26 years 145 00:06:47,560 --> 00:06:49,380 blossom to a full year round attraction. 146 00:06:55,090 --> 00:06:56,480 - This building has, including me, 147 00:06:56,480 --> 00:06:58,780 there's three retail locations. 148 00:06:58,780 --> 00:07:01,570 There's a hairdresser and a tailor 149 00:07:01,570 --> 00:07:04,660 and upstairs there's a internet company. 150 00:07:04,660 --> 00:07:07,920 So I've been a tenant here for 14 years now 151 00:07:07,920 --> 00:07:11,140 and before I moved in it was a jewelry store. 152 00:07:11,140 --> 00:07:13,490 And actually the previous tenant died here. 153 00:07:16,240 --> 00:07:17,800 So, the jeweler would hang out back here, 154 00:07:17,800 --> 00:07:19,850 have his lunch. 155 00:07:19,850 --> 00:07:22,550 He had a one-way mirror, a nice little seat here, 156 00:07:22,550 --> 00:07:25,200 set up a counter and he could sit back here, 157 00:07:25,200 --> 00:07:28,470 relax, keep an eye on his store. 158 00:07:28,470 --> 00:07:32,080 The UPS driver came in and found the store empty, 159 00:07:32,080 --> 00:07:34,300 walked back here and found him dead 160 00:07:34,300 --> 00:07:36,870 while he was having his lunch 161 00:07:36,870 --> 00:07:40,390 right here in this spot, right where I keep the vacuum. 162 00:07:40,390 --> 00:07:43,000 Now I have a vacuum in this poor bastard's place. 163 00:07:49,400 --> 00:07:51,790 When we picked this store, one of the things we liked 164 00:07:51,790 --> 00:07:55,100 about it is that the chandaliers is fit in with Salem 165 00:07:55,100 --> 00:07:58,020 and video games and Resident Evil. 166 00:07:58,020 --> 00:07:59,710 Some of these cases are left over 167 00:07:59,710 --> 00:08:02,410 from when it was a jewelry store 168 00:08:02,410 --> 00:08:04,240 and then we were able to buy some of our own. 169 00:08:04,240 --> 00:08:06,370 We lucked out and got some Nintendo 170 00:08:06,370 --> 00:08:06,980 store fixtures from Lechmere. 171 00:08:09,590 --> 00:08:12,730 Everybody that grew up in this area remembers Lechmere. 172 00:08:12,730 --> 00:08:15,210 They were a small region electronic store 173 00:08:15,210 --> 00:08:17,730 here in the New England area. 174 00:08:17,730 --> 00:08:19,000 Best Buy has actually taken over their spot. 175 00:08:21,170 --> 00:08:23,740 I was lucky enough to be over there 176 00:08:23,740 --> 00:08:26,350 when they were moving 'em out and I inquired 177 00:08:26,350 --> 00:08:28,000 about what they were gonna do with them 178 00:08:28,000 --> 00:08:30,880 and they offered 'em to me. 179 00:08:30,880 --> 00:08:34,360 When I opened up, 26 years ago, my store was called, 180 00:08:34,360 --> 00:08:37,490 Master the Game, because I had a mail order business 181 00:08:37,490 --> 00:08:39,970 by the same name, so I stuck with that name 182 00:08:39,970 --> 00:08:42,890 for about seven, nine years. 183 00:08:42,890 --> 00:08:45,330 My wife didn't like Master the Game name 184 00:08:45,330 --> 00:08:48,240 and we were driving down Route One, 185 00:08:48,240 --> 00:08:50,550 there was a billboard and it had like this 186 00:08:50,550 --> 00:08:54,860 neon green hurricane and it said, "get in the zone" 187 00:08:54,860 --> 00:08:57,340 and she said, you gotta name the store Game Zone 188 00:08:57,340 --> 00:08:58,900 and that's gonna be your logo. 189 00:08:58,900 --> 00:09:00,730 So, kept the wife happy. 190 00:09:10,920 --> 00:09:15,230 When my wife passed away the first week or so 191 00:09:15,230 --> 00:09:18,660 I didn't even come into the store, it was so brutal, 192 00:09:18,660 --> 00:09:20,620 and I found sympathy and companionship with Corky. 193 00:09:22,800 --> 00:09:24,410 On the way down we'd talk out 194 00:09:24,410 --> 00:09:26,450 a lotta the issues and problems. 195 00:09:26,450 --> 00:09:29,460 He was like my security blanket. 196 00:09:29,460 --> 00:09:31,070 He just showed up all the time and wanted 197 00:09:31,070 --> 00:09:32,890 to come to work. 198 00:09:32,890 --> 00:09:34,810 The people like him and the kids would like him 199 00:09:34,810 --> 00:09:38,070 and he kept the girlfriends busy 200 00:09:38,070 --> 00:09:41,080 while the boyfriends were browsing for video games. 201 00:09:49,650 --> 00:09:52,480 - As a predominantly console gamer Xbox Live Arcade 202 00:09:52,480 --> 00:09:54,220 was really kind of like the window like oh yeah, 203 00:09:54,220 --> 00:09:56,530 I can download this game. 204 00:09:56,530 --> 00:09:58,570 The seven generation of consoles was really 205 00:09:58,570 --> 00:10:01,310 the rise of XBox 360 PS3 and Wii. 206 00:10:03,530 --> 00:10:06,230 - Certainly, Steam existed before that, 207 00:10:06,230 --> 00:10:07,840 but I'd argue that was more of a niche market 208 00:10:07,840 --> 00:10:09,580 for a while. 209 00:10:09,580 --> 00:10:11,720 The first game I bought digitally was Snood 210 00:10:11,720 --> 00:10:13,590 back in college. 211 00:10:13,590 --> 00:10:16,810 It was sort of a big deal to throw in that $2 212 00:10:16,810 --> 00:10:19,460 or $5 or whatever it was and upgrade from trial to pro 213 00:10:19,460 --> 00:10:21,680 or whatever the terminology was. 214 00:10:21,680 --> 00:10:24,160 - Digital marketplaces couldn't succeed 215 00:10:24,160 --> 00:10:26,210 before that time period because the technology 216 00:10:26,210 --> 00:10:27,470 just wasn't there yet. 217 00:10:27,470 --> 00:10:29,860 If you think about the hard drives 218 00:10:29,860 --> 00:10:33,560 that you used to use, like pre 2005, I mean, 219 00:10:33,560 --> 00:10:36,700 getting something that was over 64 gigabytes 220 00:10:36,700 --> 00:10:38,790 was outrageously expensive 221 00:10:38,790 --> 00:10:41,920 and games are large files. 222 00:10:41,920 --> 00:10:44,140 The idea that you could have a digital marketplace 223 00:10:44,140 --> 00:10:46,360 was just not feasible because these boxes 224 00:10:46,360 --> 00:10:47,970 didn't have the hard drive space to store 225 00:10:47,970 --> 00:10:50,020 all this information. 226 00:10:50,020 --> 00:10:53,020 - You could buy video games on your XBox 227 00:10:53,020 --> 00:10:54,540 over the internet. 228 00:10:54,540 --> 00:10:57,240 That was just a new concept for a long time. 229 00:10:57,240 --> 00:10:58,940 I think it took a long time for people 230 00:10:58,940 --> 00:11:02,680 to wrap their heads around the idea 231 00:11:02,680 --> 00:11:05,470 of paying money to download a game 232 00:11:05,470 --> 00:11:08,560 in the same way it was, and I'd argue 233 00:11:08,560 --> 00:11:10,170 until the iPhone, that people wrapped 234 00:11:10,170 --> 00:11:13,170 their heads around paying money for a song. 235 00:11:13,170 --> 00:11:15,610 - iTunes and digital games for Apple didn't really 236 00:11:15,610 --> 00:11:18,650 come about until around 2009, 2010, when the iPad 237 00:11:18,650 --> 00:11:20,610 debuted on the market. 238 00:11:20,610 --> 00:11:22,310 Mobile would never be where it is today 239 00:11:22,310 --> 00:11:23,050 if you had to go to a store and buy 240 00:11:23,050 --> 00:11:24,220 a physical copy. 241 00:11:24,220 --> 00:11:26,440 That's why mobile is huge. 242 00:11:26,440 --> 00:11:28,400 - It used to be like a one gigabyte download 243 00:11:28,400 --> 00:11:31,670 was an incredible, incredible amount of time 244 00:11:31,670 --> 00:11:34,150 and effort and you could probably pop down 245 00:11:34,150 --> 00:11:36,670 to the Best Buy and buy the game 246 00:11:36,670 --> 00:11:39,060 before you could finish downloading it at home. 247 00:11:39,060 --> 00:11:40,670 - Yeah, you just put your fingerprint down 248 00:11:40,670 --> 00:11:41,940 and you just keep spending the money. 249 00:11:41,940 --> 00:11:44,460 It's super easy. 250 00:11:44,460 --> 00:11:46,720 Digital stores are all about convenience 251 00:11:46,720 --> 00:11:48,730 and that is awesome for gamers 252 00:11:48,730 --> 00:11:50,080 who have families, who have jobs, 253 00:11:50,080 --> 00:11:51,640 who are in school. 254 00:11:51,640 --> 00:11:53,510 Maybe you don't have time to go down 255 00:11:53,510 --> 00:11:55,210 to the local store and pick up a game. 256 00:11:55,210 --> 00:11:56,340 But, you're sitting on the couch, 257 00:11:56,340 --> 00:11:57,210 it's Friday night. 258 00:11:57,210 --> 00:11:58,650 You've got the weekend. 259 00:11:58,650 --> 00:12:00,560 You're like hmmm, what am I gonna play? 260 00:12:00,560 --> 00:12:02,350 You can just go to the digital marketplace and browse 261 00:12:02,350 --> 00:12:04,310 and who knows, maybe you'll discover a game, 262 00:12:04,310 --> 00:12:05,220 a developer or a publisher that you've 263 00:12:05,220 --> 00:12:07,090 never heard of before and that's 264 00:12:07,090 --> 00:12:09,050 what's awesome about digital. 265 00:12:09,050 --> 00:12:11,230 - So, let me set the stage a little bit. 266 00:12:11,230 --> 00:12:14,270 It's the mid 1980s, Nintendo comes outta nowhere, 267 00:12:14,270 --> 00:12:16,230 at least to us Americans. 268 00:12:16,230 --> 00:12:17,100 While they're at the height of their power, 269 00:12:17,100 --> 00:12:18,890 there is a video game shortage. 270 00:12:18,890 --> 00:12:21,890 There is a chip shortage in 1988. 271 00:12:21,890 --> 00:12:24,760 There's a great Chicago Tribune article 272 00:12:24,760 --> 00:12:28,160 that called it the oil crisis for computers. 273 00:12:28,160 --> 00:12:30,250 I remember Peter Main, the Senior Vice President 274 00:12:30,250 --> 00:12:31,940 of Sales and Marketing at Nintendo, he had 275 00:12:31,940 --> 00:12:33,420 this big announcement where he said 276 00:12:33,420 --> 00:12:35,600 that Nintendo was not gonna be able to meet 277 00:12:35,600 --> 00:12:39,080 10%, 15% of their demand that year. 278 00:12:39,080 --> 00:12:41,690 One of the benefits today of digital distribution 279 00:12:41,690 --> 00:12:44,870 and the way that video games are made and sold 280 00:12:44,870 --> 00:12:46,610 is that you are not going to have a situation like 281 00:12:46,610 --> 00:12:49,130 the chip shortage in 1988. 282 00:12:49,130 --> 00:12:51,570 For the first time, people are making games 283 00:12:51,570 --> 00:12:53,660 for Nintendo systems out of their homes now. 284 00:12:53,660 --> 00:12:56,490 That is huge. 285 00:12:56,490 --> 00:12:58,190 Minecraft would not have been possible 286 00:12:58,190 --> 00:13:00,840 in a physical only realm. 287 00:13:00,840 --> 00:13:04,670 What Walmart buyer would've seen Minecraft 288 00:13:04,670 --> 00:13:07,280 in like 2003 or whatever, and gone like yeah, 289 00:13:07,280 --> 00:13:08,980 we'll order a million units of that. 290 00:13:08,980 --> 00:13:11,460 No, absolutely not. 291 00:13:11,460 --> 00:13:14,120 Now that we're able to communicate directly 292 00:13:14,120 --> 00:13:16,550 with the player, we're able to experiment 293 00:13:16,550 --> 00:13:18,510 and do much more interesting things 294 00:13:18,510 --> 00:13:21,780 and things are better than they've ever been 295 00:13:21,780 --> 00:13:23,950 right now and don't let anyone say otherwise. 296 00:13:34,880 --> 00:13:39,100 - I think there's no way you can say 297 00:13:39,100 --> 00:13:41,320 that games aren't more varied right now than ever before. 298 00:13:41,320 --> 00:13:44,840 Digital distribution plays into the fact that we're so varied 299 00:13:44,840 --> 00:13:46,450 and so diverse right now in the fact that anyone can make anything. 300 00:13:46,450 --> 00:13:47,850 If you have an idea for a video game, if you have something you enjoy, 301 00:13:47,850 --> 00:13:49,540 chances are there's another person out there 302 00:13:49,540 --> 00:13:51,720 who's gonna enjoy it, too. 303 00:13:51,720 --> 00:13:53,760 So, you can sit there and you can spend six months on it, 304 00:13:53,760 --> 00:13:55,240 you can spend six years on it. 305 00:13:55,240 --> 00:13:57,860 You can make this game that you think's 306 00:13:57,860 --> 00:13:59,510 gonna be amazing and you can get it out to the people. 307 00:13:59,510 --> 00:14:00,640 There is no longer a Nintendo seal of approval 308 00:14:00,640 --> 00:14:02,600 to worry about. 309 00:14:02,600 --> 00:14:04,040 You can make this game and you can put it out as an app. 310 00:14:04,040 --> 00:14:05,210 You can put it up on Steam. 311 00:14:05,210 --> 00:14:06,650 You can go and put it on ID and XBox. 312 00:14:06,650 --> 00:14:09,080 You can get this game out there to people. 313 00:14:09,080 --> 00:14:11,170 PAX originally, right, was such a community thing 314 00:14:11,170 --> 00:14:12,480 of, cool, we're gonna go there and we're 315 00:14:12,480 --> 00:14:14,350 gonna play Mario Kart Double Dash. 316 00:14:14,350 --> 00:14:15,440 We're gonna go there and we're gonna play 317 00:14:15,440 --> 00:14:18,350 Smash Brothers and now you go to PAX East right now 318 00:14:18,350 --> 00:14:19,220 you go around this and what is it? 319 00:14:19,220 --> 00:14:21,970 It's all indie games. 320 00:14:21,970 --> 00:14:24,230 - Horizon Chase Turbo is a throwback to arcade 321 00:14:24,230 --> 00:14:26,450 racing games from the '90s. 322 00:14:26,450 --> 00:14:29,150 So, it basically it brings back the feeling 323 00:14:29,150 --> 00:14:30,320 of playing a racing game with your friends 324 00:14:30,320 --> 00:14:32,110 on the couch. 325 00:14:32,110 --> 00:14:36,680 - Floor Kids is a break dance battle game 326 00:14:36,680 --> 00:14:39,240 and it also kinda has some fighting game components 327 00:14:39,240 --> 00:14:40,810 where you got combos and you gotta learn those combos 328 00:14:40,810 --> 00:14:42,940 and who has strengths. 329 00:14:42,940 --> 00:14:45,420 - Hitch Hiker is a narrative PC/console game... 330 00:14:45,420 --> 00:14:48,210 It's an inner journey about relationships, 331 00:14:48,210 --> 00:14:52,210 It's an adventure game, a narrative driven adventure game. 332 00:14:52,210 --> 00:14:54,390 We're started from a team of four people... 333 00:14:54,390 --> 00:14:57,310 to around 15 people at the end of the development. 334 00:14:57,310 --> 00:14:59,660 - There's four co-founders of the company, 335 00:14:59,660 --> 00:15:02,750 animation, music, programming. 336 00:15:02,750 --> 00:15:05,660 - It's five people, like one and a half coders, 337 00:15:05,660 --> 00:15:07,750 like two artists, one author for the story, 338 00:15:07,750 --> 00:15:11,280 he's actually American, and me. 339 00:15:11,280 --> 00:15:12,580 - Oh I mean, the move to digital has just opened 340 00:15:12,580 --> 00:15:14,370 so many doors. 341 00:15:14,370 --> 00:15:17,330 It's way more good than bad. 342 00:15:17,330 --> 00:15:19,890 When games were retail only, that was 343 00:15:19,890 --> 00:15:23,460 a significant barrier of entry for anyone 344 00:15:23,460 --> 00:15:26,070 who actually wanted to make it sell games. 345 00:15:26,070 --> 00:15:28,950 - A lot of new delves now go to digital marketplaces 346 00:15:28,950 --> 00:15:31,210 with foregoing the physical copy 'cause it could mean 347 00:15:31,210 --> 00:15:33,080 it's a lot easier to do. 348 00:15:33,080 --> 00:15:35,430 - Okay, I need to talk to a manufacturer 349 00:15:35,430 --> 00:15:36,560 about making the discs and making the cases 350 00:15:36,560 --> 00:15:38,960 and getting the artwork for the pamphlets. 351 00:15:38,960 --> 00:15:40,040 Then I need to talk to the platform holders 352 00:15:40,040 --> 00:15:41,790 about distribution. 353 00:15:41,790 --> 00:15:43,530 Like, all of those steps are something 354 00:15:43,530 --> 00:15:45,440 that's super daunting to somebody 355 00:15:45,440 --> 00:15:48,440 who just has a really amazing creative idea for a game. 356 00:15:48,440 --> 00:15:49,970 - You gotta worry about stealth space, right. 357 00:15:49,970 --> 00:15:52,140 You gotta worry about what is Walmart 358 00:15:52,140 --> 00:15:54,890 actually gonna stock. 359 00:15:54,890 --> 00:15:57,580 That space is limited and expensive, so a lotta AndiDevs 360 00:15:57,580 --> 00:16:00,280 don't have the money they need to be there. 361 00:16:00,280 --> 00:16:02,200 - We also envision a digital copy, but it's much 362 00:16:02,200 --> 00:16:04,020 more complicated. 363 00:16:04,020 --> 00:16:07,460 They need to be at least 25 to 30 bucks. 364 00:16:07,460 --> 00:16:11,900 If not, you don't have a viable business. 365 00:16:11,900 --> 00:16:14,510 - We're really a small team and we have 366 00:16:14,510 --> 00:16:16,120 a limited amount of resources, so when we have 367 00:16:16,120 --> 00:16:17,780 those resources we wanna put 'em all 368 00:16:17,780 --> 00:16:20,520 to the most exciting new feature or new modes 369 00:16:20,520 --> 00:16:22,960 or DLC, we'll see. 370 00:16:22,960 --> 00:16:24,920 - We could only be able to develop games 371 00:16:24,920 --> 00:16:27,440 because of the digital distribution. 372 00:16:27,440 --> 00:16:31,180 It's way more expensive to distribute a game physically 373 00:16:31,180 --> 00:16:33,880 and it's way more accessible for independent developers 374 00:16:33,880 --> 00:16:37,060 like us who are basically starting to understand 375 00:16:37,060 --> 00:16:39,100 the market and developing our first game. 376 00:16:39,100 --> 00:16:41,710 So, probably Horizon Chase would not exist 377 00:16:41,710 --> 00:16:42,320 without digital distribution. 378 00:16:57,560 --> 00:16:59,210 - How long have you been collecting Sega Saturn? 379 00:16:59,210 --> 00:17:01,210 - A couple years. 380 00:17:01,210 --> 00:17:03,910 - Did you have a Saturn when the Saturn was popular? 381 00:17:03,910 --> 00:17:05,560 - I did not, but my cousin did, so I played 382 00:17:05,560 --> 00:17:06,700 a lot of the stuff that they had, 383 00:17:06,700 --> 00:17:08,310 especially like virtual Saturn. 384 00:17:08,310 --> 00:17:10,400 It's probably one of the most played ones they had. 385 00:17:10,400 --> 00:17:12,090 - But you started the collecting more years afterwards? 386 00:17:12,090 --> 00:17:13,700 - A couple years after. 387 00:17:13,700 --> 00:17:15,880 Going through all the stuff, flea markets, eBay, 388 00:17:15,880 --> 00:17:17,580 everything, to kinda get the best deals. 389 00:17:17,580 --> 00:17:19,060 - Do you care to share why you're trading 390 00:17:19,060 --> 00:17:20,580 your collection in at this point? 391 00:17:20,580 --> 00:17:22,630 - I haven't played them in a while 392 00:17:22,630 --> 00:17:24,930 and also it's the next stage in my life. 393 00:17:24,930 --> 00:17:27,330 I'm getting married, gotta find my own place, so. 394 00:17:27,330 --> 00:17:27,760 - Well, congratulations. 395 00:17:30,070 --> 00:17:30,590 If I haven't congratulated you before. 396 00:17:33,160 --> 00:17:35,770 When you did your appraisal, personal appraisal 397 00:17:35,770 --> 00:17:38,860 for the value of the system, did you come up with a number? 398 00:17:38,860 --> 00:17:41,640 - Between like 11 and a half and 12 of the whole thing, 399 00:17:41,640 --> 00:17:44,470 but being realistic I know that you have to make 400 00:17:44,470 --> 00:17:46,430 your own money and everything, so I was thinking 401 00:17:46,430 --> 00:17:48,480 more like six and a half to seven, 402 00:17:48,480 --> 00:17:50,650 a little bit around half. 403 00:17:50,650 --> 00:17:52,830 I would throw these two in 'cause I'm getting rid 404 00:17:52,830 --> 00:17:54,700 of all the now link stuff whatever 405 00:17:54,700 --> 00:17:56,620 and there's also this virtual vital remix 406 00:17:56,620 --> 00:17:58,840 which a lot of people don't know, 407 00:17:58,840 --> 00:18:01,620 was also a long version and worth somethings. 408 00:18:01,620 --> 00:18:02,190 And I also have the Knights with 3D controller, 409 00:18:02,190 --> 00:18:03,400 which is also-- 410 00:18:03,400 --> 00:18:04,360 - Right, you have the-- 411 00:18:04,360 --> 00:18:05,620 - No Knights log there. 412 00:18:05,620 --> 00:18:07,890 - Yeah, that's great. 413 00:18:07,890 --> 00:18:11,110 Okay, well I think we've got a deal. 414 00:18:11,110 --> 00:18:12,850 We can do it. 415 00:18:12,850 --> 00:18:14,590 Thank you, thanks for bringing it in. 416 00:18:24,640 --> 00:18:27,560 How many games do we have in the store? 417 00:18:27,560 --> 00:18:29,950 Well if you were to walk around in this upper level here, 418 00:18:29,950 --> 00:18:31,350 you'd probably find somewhere in the neighborhood, 419 00:18:31,350 --> 00:18:33,520 I'm really just estimating this, 420 00:18:33,520 --> 00:18:36,310 probably about 7,000 games 421 00:18:36,310 --> 00:18:38,660 and I'd say that because there's everything from Pong 422 00:18:38,660 --> 00:18:40,660 to PlayStation four here and in a lot of cases we have 423 00:18:40,660 --> 00:18:43,840 duplicates because some titles are very popular 424 00:18:43,840 --> 00:18:47,270 but if you go into the storage area downstairs, 425 00:18:47,270 --> 00:18:49,800 you're probably in that 25 to 30,000 games area. 426 00:18:52,500 --> 00:18:54,020 All right, watch your step 427 00:18:54,020 --> 00:18:54,540 and watch the air conditioning unit. 428 00:19:02,200 --> 00:19:05,380 I moved in here 11 years ago and I remember in this giant, 429 00:19:05,380 --> 00:19:08,470 empty basement where we have the same amount of space 430 00:19:08,470 --> 00:19:10,780 down here as we have upstairs, I was like, what a steal. 431 00:19:10,780 --> 00:19:12,000 I'm getting all of this extra space 432 00:19:12,000 --> 00:19:12,910 that I'll never even use. 433 00:19:15,480 --> 00:19:18,920 So this was 434 00:19:18,920 --> 00:19:21,400 traded in, we actually had a customer being us a whole 435 00:19:21,400 --> 00:19:23,620 bunch of sealed games, we've put it in a protective case 436 00:19:23,620 --> 00:19:25,840 because people that collect sealed games, they'll look for 437 00:19:25,840 --> 00:19:28,450 things like this T seal. 438 00:19:28,450 --> 00:19:31,540 Don't like, even the plastic on the sealed game to be 439 00:19:31,540 --> 00:19:33,410 messed with so as soon as we get something like this, 440 00:19:33,410 --> 00:19:37,020 we put it in a box protector and 441 00:19:37,020 --> 00:19:40,020 usually we put it on Ebay because 442 00:19:40,020 --> 00:19:42,240 people, like I said, are not going to walk into the store 443 00:19:42,240 --> 00:19:44,980 and just say here's $1,000. 444 00:19:44,980 --> 00:19:46,810 What's the most expensive game you have. 445 00:19:46,810 --> 00:19:47,810 That probably is the most expensive game we have in the 446 00:19:47,810 --> 00:19:48,640 store right now for sale. 447 00:19:54,080 --> 00:19:56,470 The world of digital distribution, it's changed the 448 00:19:56,470 --> 00:19:57,910 world of keeping brand new video games in the store, 449 00:19:57,910 --> 00:20:00,610 at least in my store. 450 00:20:00,610 --> 00:20:04,350 I don't really have the same drive or need to keep 451 00:20:04,350 --> 00:20:07,010 those shelves full of today's brand new releases 452 00:20:07,010 --> 00:20:09,750 or this month's brand new releases because 453 00:20:09,750 --> 00:20:12,880 most of these kids are getting their stuff from their couch. 454 00:20:12,880 --> 00:20:17,580 I mean I would say our store is 80% used games and 455 00:20:17,580 --> 00:20:20,980 10% new games and the other 10% is merchandise. 456 00:20:20,980 --> 00:20:23,410 That's a big change from what it was when I opened. 457 00:20:23,410 --> 00:20:26,900 When I opened, I'd say it was probably 40% new games 458 00:20:26,900 --> 00:20:29,900 and 50 to 60% in used games and very, very little 459 00:20:29,900 --> 00:20:32,250 merchandise, I wasn't stocking Plushies and board games 460 00:20:32,250 --> 00:20:33,030 and comic books and things at that time. 461 00:20:35,690 --> 00:20:38,430 I would say that we get more traded in than we sell. 462 00:20:38,430 --> 00:20:40,910 I could never possibly keep up with the inflow 463 00:20:40,910 --> 00:20:42,610 of trade ins. 464 00:20:42,610 --> 00:20:44,520 During the course of a day, 465 00:20:44,520 --> 00:20:46,440 we'll probably buy anywhere between 500 and 466 00:20:49,180 --> 00:20:53,050 15 hundred dollars worth of stuff from people. 467 00:20:53,050 --> 00:20:56,530 There are days where it's so busy, the island where we do 468 00:20:56,530 --> 00:21:00,150 our sales just looks like Fred Sanford's backyard. 469 00:21:00,150 --> 00:21:02,930 It's just a heap of boxes and controllers and dirty wires 470 00:21:02,930 --> 00:21:05,330 and things. 471 00:21:05,330 --> 00:21:09,240 The trade ins here are, I wanna say mostly cash trade ins 472 00:21:09,240 --> 00:21:12,720 and I think it's because, well, people need cash, right? 473 00:21:12,720 --> 00:21:14,860 If you can find a place like a pawn shop that's going to 474 00:21:14,860 --> 00:21:15,730 give you cash for your items, that's always the first place 475 00:21:15,730 --> 00:21:17,820 you wanna go. 476 00:21:17,820 --> 00:21:20,120 They don't get as much in cash as they would for credit. 477 00:21:20,120 --> 00:21:21,730 I'm sure most of the game stores you've talked to do the 478 00:21:21,730 --> 00:21:23,650 same thing but if it brings in more trade ins, 479 00:21:23,650 --> 00:21:25,480 it's good for us. 480 00:21:25,480 --> 00:21:27,870 Ultimately, a business like this can't survive without 481 00:21:27,870 --> 00:21:30,610 a constant influx of product and it's gotta be new stuff. 482 00:21:30,610 --> 00:21:33,700 I can't keep the same games in the display cases for too 483 00:21:33,700 --> 00:21:35,230 long or people that are here just to shop are gonna get 484 00:21:35,230 --> 00:21:38,320 tired of looking at it. 485 00:21:38,320 --> 00:21:41,060 I like being able to have a constant influx and then 486 00:21:41,060 --> 00:21:43,360 being able to rotate all of those items for my customers 487 00:21:43,360 --> 00:21:44,410 who, you know, wanna spend the cash instead of take it. 488 00:21:48,370 --> 00:21:51,200 Before I opened the store, lots of people were collecting, 489 00:21:51,200 --> 00:21:52,810 that Atari generation, Atari and Caleco, 490 00:21:52,810 --> 00:21:54,030 up to the NES. 491 00:21:54,030 --> 00:21:56,900 Those guys, 492 00:21:56,900 --> 00:21:59,250 as they got older, stopped being interested in it 493 00:21:59,250 --> 00:22:01,290 or stopped collecting, now this group of people 494 00:22:01,290 --> 00:22:04,990 is interested in NES up to SNES 495 00:22:04,990 --> 00:22:08,080 but this group of people is not at all interested in that. 496 00:22:08,080 --> 00:22:09,780 I think this stops and I think it goes 497 00:22:11,610 --> 00:22:13,920 like that and at some point, you're not collecting 498 00:22:13,920 --> 00:22:15,400 'cause there's nothing to collect and the generation 499 00:22:15,400 --> 00:22:18,310 that you played didn't have physical media. 500 00:22:18,310 --> 00:22:19,620 There's nobody that's going to be collecting 501 00:22:19,620 --> 00:22:21,920 Xbox One S games. 502 00:22:21,920 --> 00:22:24,060 90% of that is going to be digital, right? 503 00:22:24,060 --> 00:22:26,190 There's no 504 00:22:26,190 --> 00:22:28,100 collecting, there's nothing to collect. 505 00:22:28,100 --> 00:22:30,020 It certainly, my game store gets nothing from that, right? 506 00:22:30,020 --> 00:22:30,850 There's nothing to sell them. 507 00:22:32,500 --> 00:22:32,940 It's done so, 508 00:22:35,150 --> 00:22:37,640 I wouldn't say it's peaked 509 00:22:37,640 --> 00:22:40,550 but I would say that there's an end to where it can go 510 00:22:40,550 --> 00:22:42,950 and that the base of collectors that have something to 511 00:22:42,950 --> 00:22:45,340 collect is getting too old to care and there's less and 512 00:22:45,340 --> 00:22:46,040 less of them of it to care about. 513 00:22:58,920 --> 00:23:00,400 - When I first started buying digital games, I always 514 00:23:00,400 --> 00:23:02,830 felt like, what am I actually buying? 515 00:23:02,830 --> 00:23:05,840 It's just rights to use software, really. 516 00:23:05,840 --> 00:23:08,410 - To me, I don't really see that many benefits. 517 00:23:08,410 --> 00:23:09,800 The biggest benefit is that you don't have to get up off 518 00:23:09,800 --> 00:23:12,280 your couch 519 00:23:12,280 --> 00:23:14,590 and that's sort of where it ends for me. 520 00:23:14,590 --> 00:23:15,930 - I would never buy a movie on cable on demand but it 521 00:23:15,930 --> 00:23:18,280 always comes up. 522 00:23:18,280 --> 00:23:20,460 I have a daughter so I always wanna like show her some of 523 00:23:20,460 --> 00:23:22,990 the classic Disney movies but you can't rent the Disney 524 00:23:22,990 --> 00:23:25,030 movies because they're always buy, like, 525 00:23:25,030 --> 00:23:27,120 Beauty and the Beast, the original, buy only for 25 bucks 526 00:23:27,120 --> 00:23:28,160 or whatever it is. 527 00:23:28,160 --> 00:23:29,910 Well, if I buy it, what happens? 528 00:23:29,910 --> 00:23:32,170 Do I just have it on my cable box? 529 00:23:32,170 --> 00:23:33,950 How long can you really watch that for? 530 00:23:33,950 --> 00:23:36,350 What do you own? 531 00:23:36,350 --> 00:23:38,870 That's one of the reasons why I like physical copies 532 00:23:38,870 --> 00:23:41,480 of things because it's like, okay I know this is my copy. 533 00:23:41,480 --> 00:23:44,180 I can watch it whenever I want, like, I don't wanna copy it, 534 00:23:44,180 --> 00:23:45,700 I don't wanna like distribute it, you know, or anything. 535 00:23:45,700 --> 00:23:47,840 I just wanna be able to watch it. 536 00:23:47,840 --> 00:23:49,320 - It's becoming increasingly obvious to me that the 537 00:23:49,320 --> 00:23:51,710 definition of ownership is changing. 538 00:23:51,710 --> 00:23:54,280 Owning something digitally doesn't feel really like 539 00:23:54,280 --> 00:23:56,540 ownership but it definitely feels 540 00:23:56,540 --> 00:23:58,890 much more like a timeshare. 541 00:23:58,890 --> 00:24:01,280 - I think when you buy digital, there's always, 542 00:24:01,280 --> 00:24:03,900 at least for me, a little bit of hesitation, I'm like, 543 00:24:03,900 --> 00:24:05,200 well, okay, if I buy this now and I delete it, am I gonna, 544 00:24:05,200 --> 00:24:07,380 am I gonna get it back? 545 00:24:07,380 --> 00:24:08,990 Am I gonna be able to download it again? 546 00:24:08,990 --> 00:24:11,900 Is that license still gonna be mine? 547 00:24:11,900 --> 00:24:16,390 - As a fairly young person, I never was hesitant to put 548 00:24:16,390 --> 00:24:19,220 my credit card information into a storefront. 549 00:24:19,220 --> 00:24:22,390 You know, I knew what a secure storefront 550 00:24:22,390 --> 00:24:25,440 was versus unsecure, you know, I knew not to, like, 551 00:24:25,440 --> 00:24:28,090 reply to emails with my personal info or whatever. 552 00:24:28,090 --> 00:24:30,660 - When you buy a digital game, 553 00:24:30,660 --> 00:24:33,580 you're just buying a license to use that digital game. 554 00:24:33,580 --> 00:24:36,410 You are not buying the game itself. 555 00:24:36,410 --> 00:24:37,930 I was one of the dumb people who bought, 556 00:24:37,930 --> 00:24:39,280 I think it was Pac-Man, 557 00:24:39,280 --> 00:24:42,060 on the original Xbox. 558 00:24:42,060 --> 00:24:45,500 They shut original Xbox servers down in like, 2007. 559 00:24:45,500 --> 00:24:47,240 You can't access that content anymore, you can't even 560 00:24:47,240 --> 00:24:49,680 re-download the $10 copy of Pac-Man 561 00:24:49,680 --> 00:24:50,810 that you bought back then. 562 00:24:50,810 --> 00:24:53,950 I didn't own Pac-Man. 563 00:24:53,950 --> 00:24:57,250 Microsoft gave me permission to download Pac-Man 564 00:24:57,250 --> 00:25:00,210 and they had the rights to pull that whenever they wanted. 565 00:25:00,210 --> 00:25:01,780 - I sell gift cards, I don't know why the hell I do. 566 00:25:01,780 --> 00:25:04,220 There's no money in it. 567 00:25:04,220 --> 00:25:07,220 I literally make a dollar, two dollars a card. 568 00:25:07,220 --> 00:25:09,610 Some day I'll probably come to my senses. 569 00:25:09,610 --> 00:25:12,750 These gift cards for the younger kids is their copy 570 00:25:12,750 --> 00:25:14,140 of the video game. 571 00:25:14,140 --> 00:25:16,100 They've been just conditioned. 572 00:25:16,100 --> 00:25:20,060 Is their N64 game, their PlayStation 2 disc. 573 00:25:20,060 --> 00:25:22,500 Even though when you try to educate 'em and say, 574 00:25:22,500 --> 00:25:26,330 you know, hey kid, I've been doing this for 26 years. 575 00:25:26,330 --> 00:25:29,330 You're gonna grow out of it, you're gonna get interested 576 00:25:29,330 --> 00:25:31,810 in cars, women, you're gonna come in here and wanna 577 00:25:31,810 --> 00:25:33,850 sell me a system and I'm gonna ask you, 578 00:25:33,850 --> 00:25:35,770 where are all your games? 579 00:25:35,770 --> 00:25:39,600 You know, and you're not gonna have any games to sell. 580 00:25:39,600 --> 00:25:41,340 - Say you make a, say you buy a game and you figure out 581 00:25:41,340 --> 00:25:43,950 after two days, wow, I made a mistake. 582 00:25:43,950 --> 00:25:46,690 If it's on a disc, you can trade that game in to Gamestop 583 00:25:46,690 --> 00:25:48,870 or a mom and pop shop or trade it to someone 584 00:25:48,870 --> 00:25:52,350 or put it on Ebay and get maybe 80 to 90% of the 585 00:25:52,350 --> 00:25:54,440 purchase price back if you do it quick enough. 586 00:25:54,440 --> 00:25:58,790 There's a lot less flexibility with digital media 587 00:25:58,790 --> 00:26:00,490 'cause it's attached to either the physical system itself 588 00:26:00,490 --> 00:26:03,320 or your account. 589 00:26:03,320 --> 00:26:07,060 - Very often, people, when trading in their games will, 590 00:26:07,060 --> 00:26:09,590 you know, say enthusiastically that, it's like, 591 00:26:09,590 --> 00:26:11,680 oh, I have this game and this game 592 00:26:11,680 --> 00:26:15,070 on the system and 593 00:26:15,070 --> 00:26:18,680 that doesn't really add tangible value to the thing. 594 00:26:18,680 --> 00:26:23,170 Those digital downloads are tied to some account. 595 00:26:23,170 --> 00:26:25,250 It's not a licensing that's transferrable. 596 00:26:25,250 --> 00:26:27,300 It's not an artifact that can be passed from one hand 597 00:26:27,300 --> 00:26:29,000 to the other. 598 00:26:29,000 --> 00:26:31,870 Yes, you have those things but now no one else can. 599 00:26:31,870 --> 00:26:34,180 - Downloading has no value. 600 00:26:34,180 --> 00:26:36,180 They bring in systems and they're like, I have 50 games 601 00:26:36,180 --> 00:26:38,350 on this, how much you gonna give me? 602 00:26:38,350 --> 00:26:39,310 Nothing, I'm gonna give you the same price as if you had 603 00:26:39,310 --> 00:26:41,790 nothing on it. 604 00:26:41,790 --> 00:26:43,970 - I just like being in control of when I can play it 605 00:26:43,970 --> 00:26:45,270 and how I can play it. 606 00:26:45,270 --> 00:26:47,840 Let's say, I don't know, 607 00:26:47,840 --> 00:26:50,840 I get the newest generation console and I wanna be nice 608 00:26:50,840 --> 00:26:53,850 to a relative or a friend, it's a lot easier to transfer 609 00:26:53,850 --> 00:26:55,110 your collection to someone else if you have 610 00:26:55,110 --> 00:26:57,940 the physical version. 611 00:26:57,940 --> 00:27:01,070 - It eludes me that people can live their lives buying 612 00:27:01,070 --> 00:27:04,510 simply digital product and never, ever have a manual 613 00:27:04,510 --> 00:27:07,120 or a disc or a case or something to put in a bookshelf 614 00:27:07,120 --> 00:27:09,560 that says that's yours. 615 00:27:09,560 --> 00:27:11,910 Man, remember when video games required a manual? 616 00:27:11,910 --> 00:27:14,480 Remember when you couldn't finish that game, 617 00:27:14,480 --> 00:27:16,090 unless you had the manual because there was a certain 618 00:27:16,090 --> 00:27:18,790 bit of information that was only in the manual. 619 00:27:18,790 --> 00:27:20,440 That's something that I think is not happening so much 620 00:27:20,440 --> 00:27:22,880 in video games these days. 621 00:27:22,880 --> 00:27:25,490 Developing a game or creating a certain special situation 622 00:27:25,490 --> 00:27:27,530 in a game that requires you to think outside of the game 623 00:27:27,530 --> 00:27:30,490 itself is sort of waning a little bit. 624 00:27:30,490 --> 00:27:32,320 - So they have, like, the remake of MGS one 625 00:27:32,320 --> 00:27:34,800 for the Gamecube. 626 00:27:34,800 --> 00:27:37,980 In the game at one point you're asked to call this character 627 00:27:37,980 --> 00:27:40,720 and Snake asks like, how do I know the number? 628 00:27:40,720 --> 00:27:42,200 And the Colonel breaks the fourth wall by telling you to 629 00:27:42,200 --> 00:27:43,110 look at the back of the case. 630 00:27:46,810 --> 00:27:49,690 - I've had a fear for a long time that the youth of today 631 00:27:49,690 --> 00:27:51,780 would not be exposed to things 632 00:27:51,780 --> 00:27:53,650 outside of their comfort zone. 633 00:27:53,650 --> 00:27:56,820 That they would only interact with the media that was 634 00:27:56,820 --> 00:27:59,390 algorithmically pushed to them or marketed to them. 635 00:27:59,390 --> 00:28:02,660 I try really hard not to be, you know, 636 00:28:02,660 --> 00:28:05,400 an old person who thinks that something was better 637 00:28:05,400 --> 00:28:07,790 in the old days but the one concession I give myself 638 00:28:07,790 --> 00:28:11,710 is that I don't think that young people are being 639 00:28:11,710 --> 00:28:14,150 forced to expose themselves to media that maybe isn't 640 00:28:14,150 --> 00:28:16,020 their first choice anymore. 641 00:28:16,020 --> 00:28:18,930 When I was growing up, you know, I didn't have cable TV. 642 00:28:18,930 --> 00:28:21,850 We had, like, five channels and I might watch some bad 643 00:28:21,850 --> 00:28:25,590 TV show that wasn't necessarily my first choice but 644 00:28:25,590 --> 00:28:27,680 I would get something out of it or I would discover 645 00:28:27,680 --> 00:28:30,290 something that was older or weirder. 646 00:28:30,290 --> 00:28:33,900 I think that you become a more well rounded, interesting, 647 00:28:33,900 --> 00:28:36,470 creative person if you're exposed to media that isn't 648 00:28:36,470 --> 00:28:39,340 pushed on to you necessarily by 649 00:28:39,340 --> 00:28:42,130 people with corporate interests. 650 00:28:42,130 --> 00:28:45,260 - Video games are always going to be taking up more space 651 00:28:45,260 --> 00:28:47,790 and more space and more space 652 00:28:47,790 --> 00:28:51,050 and internet speeds are never gonna catch up to them. 653 00:28:51,050 --> 00:28:53,840 You're gonna be spending more and more on internet just to 654 00:28:53,840 --> 00:28:56,410 download games and at some point you're gonna say, hey, 655 00:28:56,410 --> 00:28:58,280 this is too much. 656 00:28:58,280 --> 00:28:59,150 I'm just gonna go buy the physical copy again. 657 00:29:02,240 --> 00:29:04,330 - We still have developing nations 658 00:29:04,330 --> 00:29:07,020 where internet connections might be iffy 659 00:29:07,020 --> 00:29:09,420 or not even nationwide. 660 00:29:09,420 --> 00:29:11,940 What about the military? 661 00:29:11,940 --> 00:29:14,770 If you're in a fort operating base in Afghanistan, 662 00:29:14,770 --> 00:29:17,770 internet might not be the best to get a new game. 663 00:29:17,770 --> 00:29:19,520 There's parts of the US, in the sticks that don't have 664 00:29:19,520 --> 00:29:21,170 the best internet. 665 00:29:21,170 --> 00:29:22,610 You might be pro digital distribution living 666 00:29:22,610 --> 00:29:24,480 in silicon valley, 667 00:29:24,480 --> 00:29:24,960 maybe not somewhere in West Virginia. 668 00:29:28,570 --> 00:29:30,920 - I have a lot of people that still don't have internet. 669 00:29:30,920 --> 00:29:32,350 They live in an area that just can't get 670 00:29:32,350 --> 00:29:34,530 high speed internet. 671 00:29:34,530 --> 00:29:37,270 It's not fast enough, it cuts out. 672 00:29:37,270 --> 00:29:40,710 I live in a valley and there's no signal. 673 00:29:40,710 --> 00:29:43,320 I take this issue kind of personally 'cause I can't get 674 00:29:43,320 --> 00:29:45,760 high speed internet where I live. 675 00:29:45,760 --> 00:29:48,940 My house is on a double yellow line and so it's not 676 00:29:48,940 --> 00:29:51,460 like I'm on a gravel road or single lane little dirt road 677 00:29:51,460 --> 00:29:53,550 out in the country, you know. 678 00:29:53,550 --> 00:29:56,990 I've had so many people say, that don't have internet, 679 00:29:56,990 --> 00:29:59,470 that they need to update their console and things like that, 680 00:29:59,470 --> 00:30:01,950 that I actually have a TV set up here. 681 00:30:01,950 --> 00:30:04,300 I had this extra space here, had an extra TV, I was like, 682 00:30:04,300 --> 00:30:07,560 let's put this up here for people that need to update 683 00:30:07,560 --> 00:30:10,130 their console if they don't have access to high speed 684 00:30:10,130 --> 00:30:13,090 internet, they can update, download their DLC. 685 00:30:13,090 --> 00:30:15,700 Some people will bring their Xbox in, set it up, 686 00:30:15,700 --> 00:30:17,400 start the updates, hand me the controller 687 00:30:17,400 --> 00:30:18,050 behind the counter, hey, I'll be back, 688 00:30:18,050 --> 00:30:20,100 I'm going to Wal-Mart. 689 00:30:20,100 --> 00:30:22,620 - I honestly still get a lot of customers that don't have 690 00:30:22,620 --> 00:30:26,670 solid internet at home so even selling an Xbox One console 691 00:30:26,670 --> 00:30:29,980 for instance, you actually need the internet initially 692 00:30:29,980 --> 00:30:32,890 to set up the system at all so we'll actually do a lot of 693 00:30:32,890 --> 00:30:35,420 set ups here in the store for the customer so they can get 694 00:30:35,420 --> 00:30:37,640 their system ready to play whenever they get home 695 00:30:37,640 --> 00:30:40,510 instead of being frustrated that they can't set it up at all 696 00:30:40,510 --> 00:30:41,860 because they don't have, you know, 697 00:30:41,860 --> 00:30:44,160 a good internet connection. 698 00:30:44,160 --> 00:30:46,470 - People will call me and be like, is the TV open so I can 699 00:30:46,470 --> 00:30:49,520 update and yeah, yeah, it's open, come on down. 700 00:30:49,520 --> 00:30:50,780 This has gotten a lot of use in that aspect. 701 00:30:55,390 --> 00:30:58,740 - I think what's missing from digital storefronts versus 702 00:30:58,740 --> 00:31:01,880 like a mom and pop shop is human curation. 703 00:31:01,880 --> 00:31:05,710 The current curation system that we have is 704 00:31:05,710 --> 00:31:08,010 not working. 705 00:31:08,010 --> 00:31:10,150 - It's so incredibly difficult for some of these indie devs 706 00:31:10,150 --> 00:31:12,760 to get people to just see their game. 707 00:31:12,760 --> 00:31:15,630 It could be the most amazing indie darling game ever 708 00:31:15,630 --> 00:31:18,330 but if all you get is one feature article on a blog 709 00:31:18,330 --> 00:31:20,640 that specializes in indie games, you're never gonna 710 00:31:20,640 --> 00:31:21,460 make your money back and then you might not ever be able 711 00:31:21,460 --> 00:31:23,380 to make another game again. 712 00:31:23,380 --> 00:31:26,600 - On PlayStation, every week, tons of games 713 00:31:26,600 --> 00:31:29,340 with absurd names that have no business being there 714 00:31:29,340 --> 00:31:31,340 and sure, a lot of them are gonna be great. 715 00:31:31,340 --> 00:31:33,080 There's gonna be a lot of ones that are terrible. 716 00:31:33,080 --> 00:31:33,820 That aren't, that are just rip off, that are just trying to 717 00:31:33,820 --> 00:31:35,780 get your money. 718 00:31:35,780 --> 00:31:37,300 There are so much there, somebody has to separate the 719 00:31:37,300 --> 00:31:39,740 wheat from the chaff. 720 00:31:39,740 --> 00:31:43,140 - Steam, much like YouTube, much like most of the internet 721 00:31:43,140 --> 00:31:46,620 right now is skewed toward popularity as opposed to 722 00:31:49,140 --> 00:31:52,580 actually understanding the user, that has just kind of 723 00:31:52,580 --> 00:31:55,630 resulted in popular people continuing to be popular. 724 00:31:55,630 --> 00:31:59,150 Whereas if I go into a mom and pop store and 725 00:31:59,150 --> 00:32:02,030 the person behind the counter is like, well versed in 726 00:32:02,030 --> 00:32:05,200 a lot of titles, you know, I might be able to mention 727 00:32:05,200 --> 00:32:05,990 a game that I like and they'll be like, oh man, have you 728 00:32:05,990 --> 00:32:08,380 tried this one. 729 00:32:08,380 --> 00:32:10,860 - Usually the people who are running, especially independent 730 00:32:10,860 --> 00:32:13,780 stores, you know, they are running it because it's what 731 00:32:13,780 --> 00:32:15,520 they're passionate about, it's something that they have 732 00:32:15,520 --> 00:32:17,080 you know, their deep knowledge of. 733 00:32:17,080 --> 00:32:19,870 All the algorithms in the world on the internet 734 00:32:19,870 --> 00:32:22,570 saying like, hey, if you like this, you'll probably like 735 00:32:22,570 --> 00:32:25,660 this too, I mean, it can't really replace someone who really 736 00:32:25,660 --> 00:32:28,400 knows you and knows, you know, what you're interested in. 737 00:32:28,400 --> 00:32:30,100 - You wanna talk to the person, ask them their opinion 738 00:32:30,100 --> 00:32:33,140 of the game, try to find out like a face to face. 739 00:32:33,140 --> 00:32:35,970 If you could build a trust with the customer that says, 740 00:32:35,970 --> 00:32:39,110 I'm not gonna tell you this is good just for you to buy it. 741 00:32:39,110 --> 00:32:40,760 You know with the internet, it's like, if you've ever gone 742 00:32:40,760 --> 00:32:44,110 across a message board, it's either super angry or super 743 00:32:44,110 --> 00:32:46,640 in love, there's no in between but if you go and talk to 744 00:32:46,640 --> 00:32:49,330 real people in a social environment where you're just 745 00:32:49,330 --> 00:32:50,940 knockin' ideas back and forth, sometimes you get a better 746 00:32:50,940 --> 00:32:53,210 read on what it is that you want. 747 00:32:53,210 --> 00:32:55,560 If I'm talkin' to you, you're probably way more likely to 748 00:32:55,560 --> 00:32:59,430 be honest with me talking like this than if you were online, 749 00:32:59,430 --> 00:33:01,210 you could say whatever you want behind a keyboard with a 750 00:33:01,210 --> 00:33:03,130 blank face, you're gonna be more passionate online and 751 00:33:03,130 --> 00:33:05,740 say things that, just to get your point across 752 00:33:05,740 --> 00:33:06,090 and lotta more hyperbole. 753 00:33:08,920 --> 00:33:10,790 - My name's Frank Stancheck, I'm the owner at Classic 754 00:33:10,790 --> 00:33:12,620 Game Junkie at 111 Southeastern road in 755 00:33:12,620 --> 00:33:14,790 Glenside, Pennsylvania. 756 00:33:14,790 --> 00:33:17,580 We're located just outside of northeast Philadelphia. 757 00:33:17,580 --> 00:33:20,670 We opened in 2010 and it was very stressful. 758 00:33:20,670 --> 00:33:22,630 We actually hit the ground running because we were already 759 00:33:22,630 --> 00:33:24,320 doing business out of a shed in the back of my house 760 00:33:24,320 --> 00:33:26,020 when we first started. 761 00:33:26,020 --> 00:33:28,330 - They spent about three years out here. 762 00:33:28,330 --> 00:33:30,720 You would see him out here, two, three, four, five o'clock 763 00:33:30,720 --> 00:33:32,460 in the morning just workin', workin', workin' 764 00:33:32,460 --> 00:33:34,770 and trying to get things goin'. 765 00:33:34,770 --> 00:33:36,730 - In the shed it was cars coming up all the time, 766 00:33:36,730 --> 00:33:38,860 people in and out all in the hours of the night 767 00:33:38,860 --> 00:33:43,040 and in a suburban area, you don't do that. 768 00:33:43,040 --> 00:33:45,690 - Well, yeah, the neighbors basically reported us because 769 00:33:45,690 --> 00:33:48,440 we had a bunch of people comin' in to the back of the shed. 770 00:33:48,440 --> 00:33:50,570 The cops came, they came up back in it and all they see 771 00:33:50,570 --> 00:33:53,140 is a shed filled with Nintendo games and stuff 772 00:33:53,140 --> 00:33:55,530 and essentially they said, look, we understand you're trying 773 00:33:55,530 --> 00:33:57,710 to make ends meet, everybody's trying to run a business 774 00:33:57,710 --> 00:34:01,140 but you're gonna have to find a place to actually do this. 775 00:34:01,140 --> 00:34:03,060 You should get a shop. 776 00:34:03,060 --> 00:34:04,840 - But it wasn't until that day we got the letter from 777 00:34:04,840 --> 00:34:07,890 the township saying you had to cease and desist. 778 00:34:07,890 --> 00:34:10,240 But we kept goin' anyway, you know. 779 00:34:10,240 --> 00:34:12,160 - I found them a spot in an area that I liked. 780 00:34:12,160 --> 00:34:14,330 I like Glenside. 781 00:34:14,330 --> 00:34:16,550 - Everything in the whole place was yellow. 782 00:34:16,550 --> 00:34:18,640 It was yellow because it was old, it was yellow because 783 00:34:18,640 --> 00:34:21,430 it was yellow, it was yellow because it smelled like yellow. 784 00:34:21,430 --> 00:34:23,600 So the whole place was just like fallin' apart. 785 00:34:23,600 --> 00:34:26,300 - It was just overwhelming on him. 786 00:34:26,300 --> 00:34:29,350 He was in a car accident, Francis was in a car accident 787 00:34:29,350 --> 00:34:32,040 and he developed a degenerative disorder. 788 00:34:32,040 --> 00:34:35,440 Every one of his discs came out slightly. 789 00:34:35,440 --> 00:34:39,620 His lower spine was pressing on a sciatica really bad. 790 00:34:39,620 --> 00:34:43,010 He couldn't physically walk and I was pregnant 791 00:34:43,010 --> 00:34:46,100 with my son and I had my son in September, he had surgery 792 00:34:46,100 --> 00:34:49,980 in November and it still hurt really bad. 793 00:34:49,980 --> 00:34:52,760 He was going to be put on disability. 794 00:34:52,760 --> 00:34:54,590 - I got herniated discs up and down and, 795 00:34:54,590 --> 00:34:55,500 yeah, can't use my left hand some days. 796 00:34:58,070 --> 00:35:00,680 - He could go on total disability 797 00:35:00,680 --> 00:35:02,770 which he elected not to do and it was already done deal 798 00:35:02,770 --> 00:35:04,690 with his back and all. 799 00:35:04,690 --> 00:35:08,390 - Opening a business was pretty much the only option. 800 00:35:08,390 --> 00:35:11,260 You don't have to be sitting in a chair all day. 801 00:35:11,260 --> 00:35:15,040 He was on the ground a lot and he was suffering a lot. 802 00:35:15,040 --> 00:35:18,220 It was a whole family effort, it wasn't just me and his dad. 803 00:35:18,220 --> 00:35:20,440 It was mom, dad, brothers, cousins, family friends, 804 00:35:20,440 --> 00:35:20,660 everyone was helping. 805 00:35:23,440 --> 00:35:24,580 - Well I came, what, 'bout, 806 00:35:24,580 --> 00:35:26,580 two years later, year later? 807 00:35:26,580 --> 00:35:29,100 - Yeah, that's when, you know, we decided we needed the 808 00:35:29,100 --> 00:35:31,190 extra help because we were really gettin' kinda bigger 809 00:35:31,190 --> 00:35:32,500 than we expected. 810 00:35:32,500 --> 00:35:35,190 - I kinda had to beg to get in here. 811 00:35:35,190 --> 00:35:38,500 - I was a Assistant Manager, I was a Supervisor. 812 00:35:38,500 --> 00:35:40,720 Okay, I had a lot of people under me 813 00:35:40,720 --> 00:35:43,460 and I had a lot of equipment that I was responsible for. 814 00:35:43,460 --> 00:35:46,250 I didn't know all that when I got to those places. 815 00:35:46,250 --> 00:35:48,860 I don't firmly believe you have to know everything about 816 00:35:48,860 --> 00:35:52,340 a industry or a business to work it, you know? 817 00:35:52,340 --> 00:35:54,210 If you just have the common sense for it, that's all. 818 00:35:54,210 --> 00:35:56,910 It's a learning experience every day. 819 00:35:56,910 --> 00:35:59,040 Even to today, you know, I been there like five years. 820 00:35:59,040 --> 00:36:01,830 I know games, you know, you gotta listen 821 00:36:01,830 --> 00:36:05,010 and things like that and you'll get the just of it. 822 00:36:05,010 --> 00:36:06,880 - I said, well, you know, it's a super charity case here 823 00:36:06,880 --> 00:36:08,750 and you're-- 824 00:36:08,750 --> 00:36:10,620 - Well pretty much got one foot in the grave already 825 00:36:10,620 --> 00:36:12,100 but you know, we'll let you come up here and help out. 826 00:36:12,100 --> 00:36:13,540 - He keeps telling me I'm about 80. 827 00:36:13,540 --> 00:36:16,450 - Yes, he is technically my boss. 828 00:36:16,450 --> 00:36:18,240 We kinda like don't think of it that way. 829 00:36:18,240 --> 00:36:20,500 You know what I mean, it's not like that. 830 00:36:20,500 --> 00:36:24,420 - So I had my guy make me a Nintendo Ice Hockey 831 00:36:24,420 --> 00:36:27,250 figurine guys and all the tape deck glory 832 00:36:27,250 --> 00:36:29,340 and he made some orange and black. 833 00:36:29,340 --> 00:36:32,560 - Actually when he was a baby, not even a couple months old, 834 00:36:32,560 --> 00:36:34,470 I used to lay on the floor in front of the television 835 00:36:34,470 --> 00:36:38,690 with him and watch Flyers constantly 836 00:36:38,690 --> 00:36:40,040 then he would cry and I would get angry because I 837 00:36:40,040 --> 00:36:42,260 couldn't hear the game, you know? 838 00:36:44,260 --> 00:36:47,090 I don't think he can do anything without the family. 839 00:36:47,090 --> 00:36:49,490 We kinda hold it together and he knows that. 840 00:36:49,490 --> 00:36:53,450 We're all a viral part of his, you know, operation. 841 00:36:53,450 --> 00:36:54,930 Anybody could tell if you come into the store. 842 00:36:54,930 --> 00:36:57,280 We're very close. 843 00:36:57,280 --> 00:36:58,970 - We get tons of people from out of state, out of country, 844 00:36:58,970 --> 00:37:00,060 as a matter of fact. 845 00:37:00,060 --> 00:37:02,800 People from Germany, Britain, 846 00:37:02,800 --> 00:37:04,370 some people from, surprisingly, India, which was a real 847 00:37:04,370 --> 00:37:06,160 shocker to me. 848 00:37:06,160 --> 00:37:08,590 A lot of people from the UK. 849 00:37:08,590 --> 00:37:10,120 A lot of customers from there and they're usually pretty 850 00:37:10,120 --> 00:37:11,900 happy and they say they don't have too much stuff like 851 00:37:11,900 --> 00:37:14,340 this back home for some reason. 852 00:37:14,340 --> 00:37:16,730 That always surprises me, I thought this was kind of 853 00:37:16,730 --> 00:37:17,910 everywhere right now, I thought retro was pretty big, so. 854 00:37:28,790 --> 00:37:31,440 - Well the creation of Rocket League really depends on how 855 00:37:31,440 --> 00:37:35,100 far back you want to consider the genesis of the game. 856 00:37:35,100 --> 00:37:37,750 Technically you could look back at 2008 as really 857 00:37:37,750 --> 00:37:40,280 the beginning of Rocket League and before. 858 00:37:40,280 --> 00:37:41,580 - We built the company by working on 859 00:37:41,580 --> 00:37:43,710 other people's projects. 860 00:37:43,710 --> 00:37:46,630 They would hire us to work on parts of their games 861 00:37:46,630 --> 00:37:48,980 and in the meantime we were always working on our own 862 00:37:48,980 --> 00:37:52,030 products 'cause we wanted to have that independence of 863 00:37:52,030 --> 00:37:55,160 owning something that we've created and it was also very 864 00:37:55,160 --> 00:37:57,510 important for us to self publish and have the independence 865 00:37:57,510 --> 00:37:59,380 of being able to do that. 866 00:37:59,380 --> 00:38:01,910 - Rocket League is actually a sequel to a game 867 00:38:01,910 --> 00:38:04,740 called Supersonic Acrobatic Rocket Pog Battle Cars. 868 00:38:04,740 --> 00:38:05,950 - We shortened the Rocket League, 869 00:38:05,950 --> 00:38:07,960 really good move. 870 00:38:07,960 --> 00:38:11,090 - I was working on Unreal Tournament 2004 with Epic Games. 871 00:38:11,090 --> 00:38:13,920 We were playing around with cars that can jump 872 00:38:13,920 --> 00:38:16,400 and we didn't really know what we were gonna make out of 873 00:38:16,400 --> 00:38:17,530 cars that can jump and fly. 874 00:38:19,620 --> 00:38:21,230 Someone threw a ball in the game and we just couldn't 875 00:38:21,230 --> 00:38:22,930 stop playing it after that. 876 00:38:22,930 --> 00:38:25,410 It was gonna be a combat game before that and we were like, 877 00:38:25,410 --> 00:38:26,670 no, this is the game, this is so much fun, we couldn't 878 00:38:26,670 --> 00:38:28,540 stop playing it. 879 00:38:28,540 --> 00:38:31,760 - It's a fantasy sport game. 880 00:38:31,760 --> 00:38:35,070 It's like a fun game that doesn't take itself too seriously. 881 00:38:35,070 --> 00:38:35,770 It's kinda like Remote Control Car Soccer. 882 00:38:38,810 --> 00:38:41,120 - That's really at its core what Rocket League is now. 883 00:38:41,120 --> 00:38:43,080 It's also soccer based video game, it was physics based, 884 00:38:43,080 --> 00:38:45,040 it was multiplayer. 885 00:38:45,040 --> 00:38:47,000 - We looked at having a publisher work with us. 886 00:38:47,000 --> 00:38:49,080 It would've been nice to go retail even then 'cause 887 00:38:49,080 --> 00:38:52,040 retail was very strong, this is 2008. 888 00:38:52,040 --> 00:38:55,480 The game was just such a crazy idea that 889 00:38:55,480 --> 00:38:56,740 no one was interested in picking it up. 890 00:38:56,740 --> 00:38:59,400 They didn't even have a genre for it. 891 00:38:59,400 --> 00:39:01,530 So we self published and the only way to do that was 892 00:39:01,530 --> 00:39:03,790 through digital. 893 00:39:03,790 --> 00:39:08,060 That game did very well amongst the people that found it. 894 00:39:08,060 --> 00:39:09,840 One of the problems, especially in the early days of digital 895 00:39:09,840 --> 00:39:11,800 was discoverability. 896 00:39:11,800 --> 00:39:13,890 It's easy to get buried in the store. 897 00:39:13,890 --> 00:39:15,850 We obviously didn't do it right, like, 898 00:39:15,850 --> 00:39:17,330 no one is saying it's a bad game, they're just not being 899 00:39:17,330 --> 00:39:19,680 able to find it that well. 900 00:39:19,680 --> 00:39:22,900 - We learned a lot about what that game meant to people 901 00:39:22,900 --> 00:39:25,210 who played it religiously and realized what elements of the 902 00:39:25,210 --> 00:39:27,820 game didn't get people interested. 903 00:39:27,820 --> 00:39:30,130 - Seven years later we started to get serious again. 904 00:39:30,130 --> 00:39:33,130 Let's build this again, let's do it right. 905 00:39:33,130 --> 00:39:34,780 A lot of things in the world were changing as well, 906 00:39:34,780 --> 00:39:36,610 the landscape. 907 00:39:36,610 --> 00:39:39,310 Store fronts were getting better at advertising what 908 00:39:39,310 --> 00:39:41,660 products are on there and we had this game we already knew 909 00:39:41,660 --> 00:39:44,660 was good so all we had to do was take advantage of the 910 00:39:44,660 --> 00:39:47,060 change in society's view on digital games and really 911 00:39:47,060 --> 00:39:47,930 quirky indie games. 912 00:39:52,060 --> 00:39:54,320 The launch of the game was insane. 913 00:39:54,320 --> 00:39:55,850 We broke every PlayStation Plus download record 914 00:39:55,850 --> 00:39:59,070 in the book immediately. 915 00:39:59,070 --> 00:40:02,980 That kind of immediate access to the game as is a result of 916 00:40:02,980 --> 00:40:05,730 digital distribution was very overwhelming. 917 00:40:05,730 --> 00:40:07,860 We launched Rocket League with a development team 918 00:40:07,860 --> 00:40:10,910 dedicated to only Rocket League, fewer than 15 people 919 00:40:10,910 --> 00:40:13,430 and now practically our entire studio is dedicated to 920 00:40:13,430 --> 00:40:16,170 the game and we're almost at 100 people now. 921 00:40:16,170 --> 00:40:19,260 Now being just a digital only game didn't necessarily 922 00:40:19,260 --> 00:40:22,610 stamp us as being a small, low quality product. 923 00:40:22,610 --> 00:40:25,480 There's some really amazing games out there that have, 924 00:40:25,480 --> 00:40:28,140 you know, kind of come out of nowhere and didn't have a 925 00:40:28,140 --> 00:40:31,530 major team or push and only distributing digitally and 926 00:40:31,530 --> 00:40:34,280 was a massive success. 927 00:40:34,280 --> 00:40:35,190 It really gave us some advantages that we didn't have 928 00:40:35,190 --> 00:40:35,410 the first time. 929 00:40:43,980 --> 00:40:46,380 - So basically, the library's mission is to have a record of 930 00:40:46,380 --> 00:40:48,900 the creative output of the United States. 931 00:40:48,900 --> 00:40:51,730 The important cultural, historical, 932 00:40:51,730 --> 00:40:54,430 creative record of what's been generated by the 933 00:40:54,430 --> 00:40:56,950 citizens of the United States. 934 00:40:56,950 --> 00:40:58,740 This building was designed to essentially serve as a 935 00:40:58,740 --> 00:41:01,000 preservation factory. 936 00:41:01,000 --> 00:41:04,920 To digitize older analog formats and to bring in 937 00:41:04,920 --> 00:41:07,830 new born digital formats which we would then ingest into 938 00:41:07,830 --> 00:41:08,140 our digital repositories. 939 00:41:11,880 --> 00:41:14,620 So I work in the moving image section of the Motion Picture 940 00:41:14,620 --> 00:41:17,320 Broadcast and Recorded Sound Division. 941 00:41:17,320 --> 00:41:19,930 We are tasked with collecting moving image in various 942 00:41:19,930 --> 00:41:22,410 formats from 35 millimeter film 943 00:41:22,410 --> 00:41:25,760 to video broadcast formats. 944 00:41:25,760 --> 00:41:30,070 Really old formats such as paper prints which is basically 945 00:41:30,070 --> 00:41:33,860 like an old silent film printed on a roll of contact paper. 946 00:41:33,860 --> 00:41:36,380 When silent films were being submitted for copyright, 947 00:41:36,380 --> 00:41:37,900 the library wasn't accepting film so they would send in 948 00:41:37,900 --> 00:41:38,120 these rolls of paper. 949 00:41:47,260 --> 00:41:50,700 Here we have some consoles that have been gifted to us. 950 00:41:50,700 --> 00:41:53,310 You know, we have our classic Nintendo zapper. 951 00:41:53,310 --> 00:41:55,660 The federal government's own zapper. 952 00:41:55,660 --> 00:41:59,140 We got three boxes worth of Nintendo Power. 953 00:41:59,140 --> 00:42:00,620 The complete run, starting actually with Nintendo 954 00:42:00,620 --> 00:42:03,020 Fan Club news. 955 00:42:03,020 --> 00:42:04,930 When the games come into the library, it's 956 00:42:04,930 --> 00:42:06,630 where they end up. 957 00:42:06,630 --> 00:42:08,280 Somewhat temperature and humidity controlled here. 958 00:42:08,280 --> 00:42:08,940 It's better than a basement. 959 00:42:12,500 --> 00:42:13,770 The Library of Congress has a video game collection 960 00:42:13,770 --> 00:42:16,330 because video games are one of the most powerful, 961 00:42:16,330 --> 00:42:18,990 modern testaments to American creativity. 962 00:42:18,990 --> 00:42:21,300 I mean, video games are hugely influential. 963 00:42:21,300 --> 00:42:25,520 Certainly, on moving images and film and television. 964 00:42:25,520 --> 00:42:28,260 I think any modern blockbuster that you see has, you know, 965 00:42:28,260 --> 00:42:29,090 direct references to video games. 966 00:42:31,520 --> 00:42:33,700 We really need to have some kind of a record of what 967 00:42:33,700 --> 00:42:36,530 video games are, what video games were 968 00:42:36,530 --> 00:42:40,450 and how it informs everything from film to politics. 969 00:42:40,450 --> 00:42:43,140 How we interact with each other, how we interact with 970 00:42:43,140 --> 00:42:47,150 our environment, I mean, Pokemon Go, for example, 971 00:42:47,150 --> 00:42:49,630 it gave people the ability to sort of get out and explore 972 00:42:49,630 --> 00:42:52,150 their town or their community through the means of 973 00:42:52,150 --> 00:42:54,590 essentially playing a video game 974 00:42:54,590 --> 00:42:56,640 and actually, you know, this building, the Packer campus 975 00:42:56,640 --> 00:42:58,940 was a big Pokemon Go site. 976 00:42:58,940 --> 00:43:00,940 People were just driving up into our parking lot 977 00:43:00,940 --> 00:43:02,990 trying to capture Pokemon because they were hanging out 978 00:43:02,990 --> 00:43:05,040 in front of the front door of this building. 979 00:43:05,040 --> 00:43:07,170 You know, games, just from the fact that they're sort of 980 00:43:07,170 --> 00:43:09,780 like ever changing, ever developing, it's nothing that 981 00:43:09,780 --> 00:43:11,520 you can really like latch on to and say like, this is 982 00:43:11,520 --> 00:43:13,740 the definitive thing, it's like ever changing. 983 00:43:13,740 --> 00:43:16,310 - Things like Inkarus and Pokemon Go 984 00:43:16,310 --> 00:43:18,830 are just straight up impossible to preserve 985 00:43:18,830 --> 00:43:20,750 in their original form. 986 00:43:20,750 --> 00:43:24,010 You can preserve the fact that this world is here 987 00:43:24,010 --> 00:43:26,360 and that there are these things that can happen but you 988 00:43:26,360 --> 00:43:28,620 can't preserve the interactions between people or the 989 00:43:28,620 --> 00:43:30,670 events or that sort of thing. 990 00:43:30,670 --> 00:43:34,240 You can record them and that's about as good as you can get. 991 00:43:34,240 --> 00:43:36,500 - Games have all kinds of different functions. 992 00:43:36,500 --> 00:43:38,940 It's not just telling a narrative story. 993 00:43:38,940 --> 00:43:41,900 You know, trying to put it all back together to show 994 00:43:41,900 --> 00:43:44,030 like a library researcher in a hundred years, 995 00:43:44,030 --> 00:43:46,250 this is what Pokemon Go was, 996 00:43:46,250 --> 00:43:48,950 gets a little more complicated. 997 00:43:48,950 --> 00:43:50,600 There are gonna be questions that can only really be 998 00:43:50,600 --> 00:43:53,740 answered by the collecting community and the 999 00:43:53,740 --> 00:43:55,220 gaming community and people who are passionate 1000 00:43:55,220 --> 00:43:57,780 about that content. 1001 00:43:57,780 --> 00:44:00,090 - My name is Frank Cephaldi, I'm the founder 1002 00:44:00,090 --> 00:44:02,310 of the video game, History Foundation. 1003 00:44:02,310 --> 00:44:06,310 We're a 501C3 nonprofit that's dedicated to, 1004 00:44:06,310 --> 00:44:08,580 well, preserving video game history, but really more 1005 00:44:08,580 --> 00:44:11,670 specifically in making sure that researchers, 1006 00:44:11,670 --> 00:44:15,060 both professional and amateur have access to the materials 1007 00:44:15,060 --> 00:44:18,110 they would need to tell the story of video game history. 1008 00:44:18,110 --> 00:44:20,850 Things like behind the scenes materials, you know, 1009 00:44:20,850 --> 00:44:23,370 design document, even the source code itself for some 1010 00:44:23,370 --> 00:44:25,380 of these games, the marketing material, 1011 00:44:25,380 --> 00:44:28,120 the surround in it, you can't tell the complete story 1012 00:44:28,120 --> 00:44:30,990 of a game unless you have all that surrounding materials. 1013 00:44:30,990 --> 00:44:33,950 So we're doing what we can to address that 'cause 1014 00:44:33,950 --> 00:44:35,820 movie historians have it easy. 1015 00:44:35,820 --> 00:44:38,130 There are film archives that have this kind of thing 1016 00:44:38,130 --> 00:44:41,520 but there's not really much in the way of accessible 1017 00:44:41,520 --> 00:44:44,130 video game stuff right now. 1018 00:44:44,130 --> 00:44:46,700 I like to call myself an archivist and a historian 1019 00:44:46,700 --> 00:44:49,620 with a game dev day job 'cause it turns out 1020 00:44:49,620 --> 00:44:51,920 that's not really a job that pays bills or anything. 1021 00:44:51,920 --> 00:44:54,670 On Mega Man Legacy collection, I was the producer and 1022 00:44:54,670 --> 00:44:57,020 the director and I did all the UI and stuff. 1023 00:44:57,020 --> 00:44:58,980 Sorry it's not better. 1024 00:44:58,980 --> 00:45:02,720 Really my focus on that project was contextualizing 1025 00:45:02,720 --> 00:45:05,760 the games beyond just playing them. 1026 00:45:05,760 --> 00:45:08,770 - Their approach to it was like, okay we're gonna basically 1027 00:45:08,770 --> 00:45:11,900 approach this like the Criterion Collection of this, 1028 00:45:11,900 --> 00:45:13,820 you know, the Criterion Collection, we're going to put out 1029 00:45:13,820 --> 00:45:14,820 a video game like, that's what we want this to be. 1030 00:45:14,820 --> 00:45:16,250 We want it to have the game, 1031 00:45:16,250 --> 00:45:18,040 we want you to be able to play the game like you 1032 00:45:18,040 --> 00:45:20,610 could on an old tube TV, we wanna have as much 1033 00:45:20,610 --> 00:45:24,350 contextual artwork and packaging and everything. 1034 00:45:24,350 --> 00:45:27,090 - I always liked the idea of, you know, having a library 1035 00:45:27,090 --> 00:45:28,700 of the stuff I've worked on on a bookshelf 1036 00:45:28,700 --> 00:45:31,010 just a proud trophy case. 1037 00:45:31,010 --> 00:45:34,270 For Mega Man Legacy Collection, I just went all in and 1038 00:45:34,270 --> 00:45:37,710 tried to get as much of the material that existed 1039 00:45:37,710 --> 00:45:40,150 that I could just to put it on my shelf. 1040 00:45:40,150 --> 00:45:43,020 I just wanted some representation of this work that I'm 1041 00:45:43,020 --> 00:45:46,020 incredibly proud of and the 1042 00:45:46,020 --> 00:45:49,290 biggest win for that is here's the actual game. 1043 00:45:49,290 --> 00:45:51,900 I've only ever done one physical game. 1044 00:45:51,900 --> 00:45:54,470 I wouldn't be surprised if this is also the last game 1045 00:45:54,470 --> 00:45:56,550 that's physical that I've worked on. 1046 00:45:56,550 --> 00:45:59,250 There was a follow up, I would say, to Mega Man Legacy 1047 00:45:59,250 --> 00:46:01,390 called the Disney afternoon collection, similar collection 1048 00:46:01,390 --> 00:46:02,600 with Disney themed games from Capcom. 1049 00:46:02,600 --> 00:46:05,350 There's no physical version 1050 00:46:05,350 --> 00:46:08,780 of that game so the only thing I have is 1051 00:46:08,780 --> 00:46:11,740 this slap bracelet that was given out as a promotional 1052 00:46:11,740 --> 00:46:14,700 item in storage which is the only thing I know of for 1053 00:46:14,700 --> 00:46:16,840 the game so you know, slap bracelet. 1054 00:46:16,840 --> 00:46:17,140 If you remember those. 1055 00:46:20,100 --> 00:46:22,450 - We currently have about 35 hundred games in our 1056 00:46:22,450 --> 00:46:24,020 collection here at the Library of Congress. 1057 00:46:24,020 --> 00:46:27,670 I think in 2016 we got 1058 00:46:27,670 --> 00:46:31,680 about 50 games out of 750 titles released. 1059 00:46:31,680 --> 00:46:35,110 We aren't getting any games that are just digitally 1060 00:46:35,110 --> 00:46:36,290 distributed, we're only getting games that are physically 1061 00:46:36,290 --> 00:46:39,160 available, so. 1062 00:46:39,160 --> 00:46:41,820 I mean we have hundreds of film negatives from the 1063 00:46:41,820 --> 00:46:44,520 Disney collection and Disney comes to us all the time 1064 00:46:44,520 --> 00:46:48,390 saying like, hey we're doing a 4K release of Snow White 1065 00:46:48,390 --> 00:46:50,480 or we're doing, you know, a Blu-Ray of the original 1066 00:46:50,480 --> 00:46:52,920 Cinderella, we need that original camera negative that 1067 00:46:52,920 --> 00:46:55,790 we have deposited with you for safekeeping. 1068 00:46:55,790 --> 00:46:58,790 They know that they can rely on us to sort of like be 1069 00:46:58,790 --> 00:47:01,320 the keepers of that thing that they're gonna eventually need 1070 00:47:01,320 --> 00:47:02,360 so that they can then make more money. 1071 00:47:04,670 --> 00:47:06,710 - You know, we should be treating video games the way that 1072 00:47:06,710 --> 00:47:08,670 way that we treat film. 1073 00:47:08,670 --> 00:47:10,930 We should be restoring video games from their source 1074 00:47:10,930 --> 00:47:14,070 material and keeping them in print. 1075 00:47:14,070 --> 00:47:16,160 The film foundation has a stat, I think it's 80% of 1076 00:47:16,160 --> 00:47:19,810 American cinema made before 1930 is gone 1077 00:47:19,810 --> 00:47:22,810 and I don't mean like, you can't buy it on DVD, 1078 00:47:22,810 --> 00:47:26,120 I mean it does not exist in this world anymore. 1079 00:47:26,120 --> 00:47:29,520 - While I was still in college in 2008 I got a job at 1080 00:47:29,520 --> 00:47:33,430 Epic Games working as a tester on Gears of War two. 1081 00:47:33,430 --> 00:47:36,480 After that, around 2010, I was in my senior year in college, 1082 00:47:36,480 --> 00:47:37,390 I started Mighty Rabbit Studios. 1083 00:47:40,310 --> 00:47:42,570 I was paying the people that would work with me 1084 00:47:42,570 --> 00:47:45,970 very, very, very little for the first two years until 1085 00:47:45,970 --> 00:47:49,320 we got our first game Saturday Morning RPG onto the market. 1086 00:47:49,320 --> 00:47:52,280 I'm Josh Furst and this is Mighty Rabbit Studios. 1087 00:47:52,280 --> 00:47:54,800 We made Saturday Morning RPG for the Uvio. 1088 00:47:54,800 --> 00:47:57,590 We wanna show you our office. 1089 00:47:57,590 --> 00:47:59,850 After that came out, I was able to boost money a little 1090 00:47:59,850 --> 00:48:01,850 bit but not much 'cause the game didn't really make 1091 00:48:01,850 --> 00:48:05,770 anywhere what it needed to be considered a success. 1092 00:48:05,770 --> 00:48:09,170 It really bothered me as a developer that the games 1093 00:48:09,170 --> 00:48:11,910 that I had poured all this time and effort into making 1094 00:48:11,910 --> 00:48:15,260 were only available digitally. 1095 00:48:15,260 --> 00:48:17,130 Any of the services that were hosting these things, 1096 00:48:17,130 --> 00:48:19,740 I mean the original IOS version of Saturday Morning RPG 1097 00:48:19,740 --> 00:48:22,050 is gone, it doesn't exist anymore, you cant get it. 1098 00:48:22,050 --> 00:48:25,310 I can still go into a Gamestop right now, 1099 00:48:25,310 --> 00:48:27,530 I can pull out Gears of War two, I can take the manual out 1100 00:48:27,530 --> 00:48:30,360 and I can flip to the size four font of my name in the 1101 00:48:30,360 --> 00:48:31,540 back of that manual that says I worked 1102 00:48:31,540 --> 00:48:34,360 on this physical thing. 1103 00:48:34,360 --> 00:48:37,370 It just really makes the thing that you've worked on real. 1104 00:48:37,370 --> 00:48:40,850 It's so hard to like, you know, make a plea toward 1105 00:48:40,850 --> 00:48:42,720 video game rights holders to hold on to their stuff 1106 00:48:42,720 --> 00:48:46,290 because it's like, hey, can you 1107 00:48:46,290 --> 00:48:51,030 spend significant money and resources on something 1108 00:48:51,030 --> 00:48:53,600 that you don't see the value in yet? 1109 00:48:53,600 --> 00:48:55,600 It's really the responsibility, I think, if you're working 1110 00:48:55,600 --> 00:48:59,260 on art like games or whatever that, like, 1111 00:48:59,260 --> 00:49:01,610 you take things home and you put 'em in a shoebox under your 1112 00:49:01,610 --> 00:49:03,960 bed or whatever you need to do. 1113 00:49:03,960 --> 00:49:06,400 What you should do if you work on games is just start 1114 00:49:06,400 --> 00:49:08,570 a box and just put everything in the box. 1115 00:49:08,570 --> 00:49:10,100 That's the best thing you can do. 1116 00:49:10,100 --> 00:49:12,750 Steal from work, that's how things get saved 1117 00:49:12,750 --> 00:49:13,450 is you steal them from work. 1118 00:49:18,450 --> 00:49:20,370 - For us, releasing Rocket League as a digital only 1119 00:49:20,370 --> 00:49:22,540 product was a no brainer. 1120 00:49:22,540 --> 00:49:24,980 We actually never imagined, in the beginning, that it 1121 00:49:24,980 --> 00:49:27,770 would be available physically at all. 1122 00:49:27,770 --> 00:49:29,590 The reason we decided to do the retail copy of Rocket 1123 00:49:29,590 --> 00:49:32,380 League is because digital distribution is taking over 1124 00:49:32,380 --> 00:49:34,730 but there's still a massive amount of people out there 1125 00:49:34,730 --> 00:49:36,380 that don't have the things necessary to make access 1126 00:49:36,380 --> 00:49:38,520 to the game possible. 1127 00:49:38,520 --> 00:49:41,870 - There's a lot of people that just miss physicality 1128 00:49:41,870 --> 00:49:44,830 in games, there's a lot of people that want that box, 1129 00:49:44,830 --> 00:49:47,050 that want to know that they own that thing because 1130 00:49:47,050 --> 00:49:50,700 in 10, 20 years, PSN might go down and they won't have 1131 00:49:50,700 --> 00:49:52,490 access to that 10 or 15 dollar game that 1132 00:49:52,490 --> 00:49:54,750 they purchased anymore. 1133 00:49:54,750 --> 00:49:56,360 I don't wanna be disrespectful to the games but there's a 1134 00:49:56,360 --> 00:49:59,580 lot of bad games that reach retail. 1135 00:49:59,580 --> 00:50:01,360 There's going to be people that want to go back and play 1136 00:50:01,360 --> 00:50:03,630 your game in a legitimate manner and they're not 1137 00:50:03,630 --> 00:50:06,110 going to be able to and it sucks that they're gonna 1138 00:50:06,110 --> 00:50:09,370 be able to play some really bad games in a legitimate 1139 00:50:09,370 --> 00:50:13,510 manner but not a really great game 1140 00:50:13,510 --> 00:50:15,550 and I just think that from a preservation standpoint, 1141 00:50:15,550 --> 00:50:18,250 that's just a little irresponsible. 1142 00:50:18,250 --> 00:50:20,300 - Well I think for a lot of companies, you know that you 1143 00:50:20,300 --> 00:50:23,650 have this percentage of the population, percentage of 1144 00:50:23,650 --> 00:50:27,350 gamers who are really, really loyal to physical media. 1145 00:50:27,350 --> 00:50:29,480 They know that there's gonna be this loyal population 1146 00:50:29,480 --> 00:50:31,870 that's gonna buy it either for the second time or 1147 00:50:31,870 --> 00:50:33,960 will finally put, you know, push this final whatever 1148 00:50:33,960 --> 00:50:36,790 it is, 20% or so on board. 1149 00:50:36,790 --> 00:50:39,230 - Many physical stores, depending how long they've been in 1150 00:50:39,230 --> 00:50:42,750 business, have very strong customer bases and are able 1151 00:50:42,750 --> 00:50:45,060 to reach out to those people and recommend that game 1152 00:50:45,060 --> 00:50:47,720 to someone who may have been reluctant to do so online. 1153 00:50:47,720 --> 00:50:49,460 We actually have customers that refuse to connect to the 1154 00:50:49,460 --> 00:50:51,590 internet for their gaming. 1155 00:50:51,590 --> 00:50:54,200 They prefer to support local brick and mortar shops. 1156 00:50:56,990 --> 00:51:00,900 - When you're on a display stand inside of a retail store, 1157 00:51:00,900 --> 00:51:03,990 you have the opportunity to sell your product to somebody 1158 00:51:03,990 --> 00:51:06,820 who maybe doesn't live in the digital ecosystem at all 1159 00:51:06,820 --> 00:51:09,820 and there are still millions of those video game consumers 1160 00:51:09,820 --> 00:51:12,780 out there and Sionix knows this, they're not stupid 1161 00:51:12,780 --> 00:51:15,220 and they're like, well we have a massive audience here 1162 00:51:15,220 --> 00:51:17,880 but we could have an even bigger audience if we're at 1163 00:51:17,880 --> 00:51:19,960 retail and that's why you sometimes see games that are 1164 00:51:19,960 --> 00:51:22,490 successful on digital finally take the leap to retail 1165 00:51:22,490 --> 00:51:25,190 once they have a critical mass. 1166 00:51:25,190 --> 00:51:27,450 - The latest figures I've heard, it's still 70% 1167 00:51:27,450 --> 00:51:29,710 of all game owners still buy some form of 1168 00:51:29,710 --> 00:51:32,410 video games physically. 1169 00:51:32,410 --> 00:51:34,500 That's still a lot of people when you consider just how many 1170 00:51:34,500 --> 00:51:36,890 hundreds of millions of people out there are playing 1171 00:51:36,890 --> 00:51:38,240 video games in some form or another be they on mobile 1172 00:51:38,240 --> 00:51:41,290 phones or consoles or PCs. 1173 00:51:41,290 --> 00:51:43,340 It's like a rite of passage almost to get that 1174 00:51:43,340 --> 00:51:45,690 physical copy out. 1175 00:51:45,690 --> 00:51:49,080 A manual we can read, you know, something we can touch. 1176 00:51:49,080 --> 00:51:52,170 Just giving people something that they can have and do with 1177 00:51:52,170 --> 00:51:55,480 as they please, not something that can be taken away. 1178 00:51:55,480 --> 00:51:56,350 - I do think that the physical game 1179 00:51:58,790 --> 00:52:00,440 and I think this is gonna change very soon 1180 00:52:00,440 --> 00:52:03,570 but I think it adds legitimacy to a title 1181 00:52:03,570 --> 00:52:06,050 which is strange because you think like, okay well 1182 00:52:06,050 --> 00:52:08,100 physical is sort of in the past and not what, 1183 00:52:08,100 --> 00:52:10,450 and not where we're going but I do still think that 1184 00:52:10,450 --> 00:52:12,760 there's some kind of, you know, 1185 00:52:12,760 --> 00:52:14,980 this is legitimizing this title, this is saying like, 1186 00:52:14,980 --> 00:52:17,330 it's worthy of a physical release. 1187 00:52:17,330 --> 00:52:19,150 - When I got into games, in the beginning there wasn't 1188 00:52:19,150 --> 00:52:20,980 really a digital channel. 1189 00:52:20,980 --> 00:52:22,980 I mean when I was dreaming about, oh I'd like to have 1190 00:52:22,980 --> 00:52:26,380 a game company, my dreams were walking in to a store 1191 00:52:26,380 --> 00:52:28,900 and seeing it on a shelf and that's what I dream, 1192 00:52:28,900 --> 00:52:32,380 like, I want my game to be on the shelf one day 1193 00:52:32,380 --> 00:52:34,520 and it's funny 'cause by the time I got to where we 1194 00:52:34,520 --> 00:52:36,000 were actually shipping our own games, it was like, 1195 00:52:36,000 --> 00:52:39,130 okay we should do this all digitally. 1196 00:52:39,130 --> 00:52:41,660 So it was a very proud moment when I was able to put it 1197 00:52:41,660 --> 00:52:44,700 out retail because I finally got that moment of being able 1198 00:52:44,700 --> 00:52:46,440 to walk in the store and see my game on the shelf and that 1199 00:52:46,440 --> 00:52:47,790 was very, very important to me, specifically. 1200 00:52:56,450 --> 00:53:00,980 - You kinda forget how cool of a town you have until 1201 00:53:00,980 --> 00:53:05,680 you're flooded, inundated by tourists or Halloween. 1202 00:53:05,680 --> 00:53:09,380 It's like Mardis Gras but everyone has costumes on. 1203 00:53:09,380 --> 00:53:12,420 You know, they're here, they want somethin' to remember 1204 00:53:12,420 --> 00:53:16,390 Salem by, I have customers that come in every year 1205 00:53:16,390 --> 00:53:20,000 religiously and one customer told me, every time he plays 1206 00:53:20,000 --> 00:53:22,780 the game, that music comes on, 1207 00:53:22,780 --> 00:53:25,790 not only does he remember Salem during Halloween, 1208 00:53:25,790 --> 00:53:28,960 but he remembers our game store. 1209 00:53:28,960 --> 00:53:31,710 Other people buy a game when they hear that music, 1210 00:53:31,710 --> 00:53:35,140 they remember they were in Johnny's Basement, 1211 00:53:35,140 --> 00:53:37,710 you know, when mom was cookin' spaghetti, it all 1212 00:53:37,710 --> 00:53:38,540 comes as a flashback. 1213 00:53:41,850 --> 00:53:45,410 The whole memory of the first time playing it, 1214 00:53:45,410 --> 00:53:49,030 their childhood, it all flashes in front of 'em. 1215 00:53:49,030 --> 00:53:52,120 I really don't sell video games, I sell memories. 1216 00:53:52,120 --> 00:53:55,250 Or I sell your childhood back to you. 1217 00:53:55,250 --> 00:53:56,600 - Yeah a lot of the carts come with their own markings, 1218 00:53:56,600 --> 00:53:59,300 usually names and phone numbers. 1219 00:53:59,300 --> 00:54:01,470 I did get a copy of Qix that had written on it: 1220 00:54:01,470 --> 00:54:03,870 "This game sucks." 1221 00:54:03,870 --> 00:54:05,430 I'm like, but I like Qix, I found that kind of offensive. 1222 00:54:08,390 --> 00:54:12,310 I'm guilty of sometimes, I guess, being a little jaded 1223 00:54:12,310 --> 00:54:14,570 'cause I see this stuff everyday. 1224 00:54:14,570 --> 00:54:17,100 People are jumping into collecting, oh I want this top 1225 00:54:17,100 --> 00:54:18,490 10 list, I want to experience these things, these are 1226 00:54:18,490 --> 00:54:20,620 supposed to be the best. 1227 00:54:20,620 --> 00:54:24,020 You have other people who want the game that they played 1228 00:54:24,020 --> 00:54:27,060 with their brother and it's not necessarily even a good game 1229 00:54:27,060 --> 00:54:29,760 but that was the goofy game that they rented from the game 1230 00:54:29,760 --> 00:54:33,240 store this one memorable weekend, that was the experience. 1231 00:54:33,240 --> 00:54:36,860 They see some game they haven't seen in years, decades, 1232 00:54:36,860 --> 00:54:40,950 it triggers a waterfall of remembrance in their mind of 1233 00:54:40,950 --> 00:54:43,950 playing this at this time in this place with this person 1234 00:54:43,950 --> 00:54:47,480 and they typically can't help but exclaim it, 1235 00:54:47,480 --> 00:54:50,700 you know, it's like, oh look at this, oh the game! 1236 00:54:50,700 --> 00:54:51,390 You know, that's great, I mean that's 1237 00:54:54,440 --> 00:54:57,620 so gratifying 'cause that's really what it's all about. 1238 00:54:57,620 --> 00:54:58,880 The joys of remembrance. 1239 00:55:01,530 --> 00:55:04,360 - Yeah, I mean, I see almost everyday somebody walk into 1240 00:55:04,360 --> 00:55:08,190 the store and they're blasted with this nostalgic, 1241 00:55:08,190 --> 00:55:10,670 you know, image of things that they still haven't, 1242 00:55:10,670 --> 00:55:12,850 they say, I haven't played a Nintendo game since I was, 1243 00:55:12,850 --> 00:55:15,460 you know, 13 but there it is, I have Mike Tyson's 1244 00:55:15,460 --> 00:55:17,550 Punch Out sitting right in front of me, I can buy it. 1245 00:55:17,550 --> 00:55:20,860 They discover, wow, these video games have really touched 1246 00:55:20,860 --> 00:55:23,560 my life in a way that I didn't realize, you know? 1247 00:55:23,560 --> 00:55:25,600 I remember that when I was a kid, I played that with my 1248 00:55:25,600 --> 00:55:27,210 buddy in college, we drank way too much while playing that 1249 00:55:27,210 --> 00:55:29,520 game one night, who could forget? 1250 00:55:29,520 --> 00:55:32,260 So you kinda get to come back and relive those moments. 1251 00:55:32,260 --> 00:55:33,780 Sometimes, and for many of us, times that were a little 1252 00:55:33,780 --> 00:55:34,920 less stressful than they are today. 1253 00:55:38,140 --> 00:55:40,570 - People wanna come in and browse, they really don't know 1254 00:55:40,570 --> 00:55:43,100 what they're looking for. 1255 00:55:43,100 --> 00:55:45,930 Half the fun for the retro video game collectors 1256 00:55:45,930 --> 00:55:48,060 is the hunt. 1257 00:55:48,060 --> 00:55:50,840 The coolest stories that these guys tell me, 1258 00:55:50,840 --> 00:55:54,370 'cause they gotta tell somebody, is, oh I was at this 1259 00:55:54,370 --> 00:55:58,240 yard sale or this flea market, it's not about the game, 1260 00:55:58,240 --> 00:56:01,590 it's about how they came across the game. 1261 00:56:01,590 --> 00:56:05,550 I come across that gem that I had as a kid 1262 00:56:05,550 --> 00:56:08,250 that I didn't even remember 1263 00:56:08,250 --> 00:56:11,950 until the label jumped out at me. 1264 00:56:11,950 --> 00:56:12,780 That's the stories that people share with me. 1265 00:56:24,700 --> 00:56:26,970 - 10 years ago and I'm still in New Jersey 1266 00:56:26,970 --> 00:56:29,880 when I tried unsuccessfully to date some girls, 1267 00:56:29,880 --> 00:56:33,970 not one thought that retro game collecting was cool 1268 00:56:33,970 --> 00:56:35,930 or that it was something that they 1269 00:56:35,930 --> 00:56:38,070 would be comfortable with. 1270 00:56:38,070 --> 00:56:38,850 Like, you always hear people say, oh I remember playing 1271 00:56:38,850 --> 00:56:39,500 Duck Hunt, that's fine 1272 00:56:41,850 --> 00:56:43,680 to remember that game to them but it's weird 1273 00:56:43,680 --> 00:56:45,680 having a wall of those games. 1274 00:56:45,680 --> 00:56:47,420 I remember one girl walking in 1275 00:56:47,420 --> 00:56:49,690 to my apartment on a second date 1276 00:56:49,690 --> 00:56:51,860 and seeing my retro video games, she said to me, 1277 00:56:51,860 --> 00:56:53,470 oh this is 40 year old virgin stuff. 1278 00:56:53,470 --> 00:56:55,730 Never saw her again. 1279 00:56:55,730 --> 00:56:58,820 It's just interesting to finally be around people that 1280 00:56:58,820 --> 00:57:01,440 are in your world that love what you love and I think 1281 00:57:01,440 --> 00:57:04,000 that's one of the draws of the retro game store still 1282 00:57:04,000 --> 00:57:06,830 is that you can talk to the shop owner, you can talk 1283 00:57:06,830 --> 00:57:09,360 to other people walking in and there's a camaraderie 1284 00:57:09,360 --> 00:57:12,010 there, you commiserate on a hobby that you love and 1285 00:57:12,010 --> 00:57:14,490 you're passionate about because retro video games 1286 00:57:14,490 --> 00:57:18,060 is such a small minority of the overall video game market 1287 00:57:18,060 --> 00:57:20,630 share, it's probably five percent 1288 00:57:20,630 --> 00:57:22,500 and if they put out a new NES cart, they'd sell like 1289 00:57:22,500 --> 00:57:24,150 a thousand of 'em. 1290 00:57:24,150 --> 00:57:25,630 The Call of Duty sells a million, Madden sells 1291 00:57:25,630 --> 00:57:28,120 millions of 'em. 1292 00:57:28,120 --> 00:57:29,640 The scales are just totally different. 1293 00:57:29,640 --> 00:57:33,080 Everyone wants what's new and what's best and 1294 00:57:33,080 --> 00:57:34,560 the weirdos like me want the games that are 30 years old. 1295 00:58:00,580 --> 00:58:01,500 - I think my first console was Nintendo 64 1296 00:58:04,110 --> 00:58:08,330 and I'm here to find more games and controllers for it. 1297 00:58:08,330 --> 00:58:10,980 I wanted to come and check out the culture and like 1298 00:58:10,980 --> 00:58:14,340 the panels and some of the events going on. 1299 00:58:14,340 --> 00:58:16,990 I think it'll be real fun to see some of the museum stuff. 1300 00:58:16,990 --> 00:58:19,990 There was a panel coming up about having more female 1301 00:58:19,990 --> 00:58:21,600 voices in the game world and I thought 1302 00:58:21,600 --> 00:58:23,340 that one looked interesting. 1303 00:58:23,340 --> 00:58:24,210 We also wanna see peanut butter gamer. 1304 00:58:27,040 --> 00:58:29,740 I come here for the little accessories and collectible 1305 00:58:29,740 --> 00:58:31,790 type things like Ameebo cards, shirts, art and that 1306 00:58:31,790 --> 00:58:33,620 sort of thing. 1307 00:58:33,620 --> 00:58:36,100 If you're here you can examine the object, you can see 1308 00:58:36,100 --> 00:58:38,190 exactly what's wrong with it, you know from the person 1309 00:58:38,190 --> 00:58:40,400 selling it, hey, it's missing this component. 1310 00:58:40,400 --> 00:58:43,410 You don't have to open a dispute or email back and forth. 1311 00:58:43,410 --> 00:58:44,800 It's a more immediate transaction and 1312 00:58:44,800 --> 00:58:45,150 that is very appealing. 1313 00:58:48,330 --> 00:58:51,940 - I just really just love being around a large amount of people 1314 00:58:51,940 --> 00:58:54,030 passionate about the same things I'm passionate about. 1315 00:58:54,030 --> 00:58:55,330 I mean really that's all conventions are 1316 00:58:55,330 --> 00:58:57,940 at their core, right? 1317 00:58:57,940 --> 00:58:59,950 - We see a lot of young people in the store and they 1318 00:58:59,950 --> 00:59:02,080 absolutely do buy stuff and it's funny because sometimes 1319 00:59:02,080 --> 00:59:05,170 they buy things that maybe us veterans might 1320 00:59:05,170 --> 00:59:07,430 consider kinda silly. 1321 00:59:07,430 --> 00:59:10,090 They want to buy a copy of E.T. because they've heard it's 1322 00:59:10,090 --> 00:59:12,780 a terrible game and so they don't have an Atari yet 1323 00:59:12,780 --> 00:59:15,700 but they wanna buy this seven dollar copy of E.T. 1324 00:59:15,700 --> 00:59:17,830 because they've heard it's so terrible and it's only 1325 00:59:17,830 --> 00:59:21,050 seven dollars so they take steps, baby steps to get there 1326 00:59:21,050 --> 00:59:23,670 but I've definitely seen a lot of kids come in and buy 1327 00:59:23,670 --> 00:59:26,190 like an NES. 1328 00:59:26,190 --> 00:59:28,890 - I absolutely feel like internet culture is driving, 1329 00:59:28,890 --> 00:59:32,590 you know, a resurgent interest even amongst young kids 1330 00:59:32,590 --> 00:59:33,410 in the old stuff that they never even 1331 00:59:33,410 --> 00:59:36,070 experienced themselves. 1332 00:59:36,070 --> 00:59:38,640 It's funny, kids come in and like, do you have this game 1333 00:59:38,640 --> 00:59:40,990 for Nintendo, like I'm really nostalgic for it, 1334 00:59:40,990 --> 00:59:41,940 I'm like, I don't think you know what that means. 1335 00:59:47,910 --> 00:59:50,300 - I've seen something happen and a place like Portland 1336 00:59:50,300 --> 00:59:53,130 is a great example where you see the next generation 1337 00:59:53,130 --> 00:59:56,740 after me, 16, 17 year old, they love 1338 00:59:56,740 --> 00:59:59,570 retro video games, they love the franchises. 1339 00:59:59,570 --> 01:00:01,010 They love Mario, they love Legend of Zelda. 1340 01:00:01,010 --> 01:00:03,180 They love Sonic. 1341 01:00:03,180 --> 01:00:06,970 That doesn't necessarily mean they love the original 1342 01:00:06,970 --> 01:00:09,100 media in form that video game was originally was 1343 01:00:09,100 --> 01:00:11,060 released on. 1344 01:00:11,060 --> 01:00:14,110 They'll adore that franchise 30 years from now. 1345 01:00:14,110 --> 01:00:15,330 Doesn't necessarily mean they have to go 1346 01:00:15,330 --> 01:00:15,800 own the original cartridge. 1347 01:00:18,890 --> 01:00:22,380 - I think I mostly, other than buying things for older 1348 01:00:22,380 --> 01:00:25,070 consoles, which obviously then you've got to go to a 1349 01:00:25,070 --> 01:00:27,820 store or a collector or someone online and like buy the 1350 01:00:27,820 --> 01:00:31,080 physical things, I think I mostly download games now. 1351 01:00:31,080 --> 01:00:34,130 Most of my recent games have been downloads. 1352 01:00:34,130 --> 01:00:37,780 - We care about physical media because we grew up with it 1353 01:00:37,780 --> 01:00:38,780 and that's why we are passionate about it because it 1354 01:00:38,780 --> 01:00:41,090 connects them to our childhood. 1355 01:00:41,090 --> 01:00:43,530 You know, we remember blowing off that NES cartridge 1356 01:00:43,530 --> 01:00:46,310 and putting it into the system or Atari 1357 01:00:46,310 --> 01:00:49,710 or taking a disc and putting it into a PlayStation. 1358 01:00:49,710 --> 01:00:50,800 I think the younger, younger generation, 1359 01:00:50,800 --> 01:00:51,710 I have a son that's nine, 1360 01:00:54,360 --> 01:00:55,800 I don't know if they're gonna care as much because 1361 01:00:55,800 --> 01:00:57,280 what do they grow up with, you know? 1362 01:00:57,280 --> 01:01:00,410 They grew up with an iPad, you know, iPhone. 1363 01:01:00,410 --> 01:01:03,810 I think that ingrains into people's memory and I think 1364 01:01:03,810 --> 01:01:04,240 they're gonna care less about it. 1365 01:01:07,640 --> 01:01:11,120 People that loved Elvis when he was big in the 60s 1366 01:01:11,120 --> 01:01:13,640 and 70s and he died in the late 70s, 1367 01:01:13,640 --> 01:01:16,520 maybe that original RCA Elvis record was worth $100 1368 01:01:19,350 --> 01:01:22,480 20 years ago, maybe it's worth $20 now, maybe it's worth 1369 01:01:22,480 --> 01:01:25,530 10 because there aren't the same amount of new Elvis 1370 01:01:25,530 --> 01:01:27,960 collectors come in and replace the ones that are either 1371 01:01:27,960 --> 01:01:30,050 selling off their collection, getting out of it or 1372 01:01:30,050 --> 01:01:32,050 literally dying off. 1373 01:01:32,050 --> 01:01:34,750 The rarity of the media is only one factor. 1374 01:01:34,750 --> 01:01:36,970 There has to be interest in it. 1375 01:01:36,970 --> 01:01:39,840 - I worked at Luna Video Games 1376 01:01:39,840 --> 01:01:42,410 kind of as a General Manager and we see a lot of young 1377 01:01:42,410 --> 01:01:45,200 people there as well just like we're seeing here. 1378 01:01:45,200 --> 01:01:47,500 I think a lot of them do wanna immerse themselves 1379 01:01:47,500 --> 01:01:51,640 in the culture, they wanna be part of it but because 1380 01:01:51,640 --> 01:01:53,420 of things like digital releases, they don't necessarily 1381 01:01:53,420 --> 01:01:56,690 need to own those cartridges and those games but a lot 1382 01:01:58,780 --> 01:02:02,430 of young people come here and they buy shirts or prints 1383 01:02:02,430 --> 01:02:06,310 or things that are recognizable to them and they feel like 1384 01:02:06,310 --> 01:02:09,180 they're part of that community, that's how they express 1385 01:02:09,180 --> 01:02:12,010 it as opposed to starting these massive collections 1386 01:02:12,010 --> 01:02:13,530 that are now out of the price range of, well frankly, 1387 01:02:13,530 --> 01:02:13,750 a lot of people. 1388 01:02:17,970 --> 01:02:19,880 - I prefer to get my games on a digital medium 'cause 1389 01:02:19,880 --> 01:02:22,500 I typically play them on my computer now or on my 3DS 1390 01:02:22,500 --> 01:02:25,980 and it's just significantly more convenient. 1391 01:02:25,980 --> 01:02:29,420 I can download a multi-gigabyte game in like, five minutes. 1392 01:02:29,420 --> 01:02:31,810 - Buying physical copies is definitely a little bit more 1393 01:02:31,810 --> 01:02:34,600 nostalgic for me, I love having the physical copy so I 1394 01:02:34,600 --> 01:02:36,290 bought like a physical copy of Horizon and Sky Rim when 1395 01:02:36,290 --> 01:02:38,770 it came out remastered 1396 01:02:38,770 --> 01:02:40,780 but if the deal's a little bit better online, 1397 01:02:40,780 --> 01:02:41,250 I will usually download it. 1398 01:02:44,560 --> 01:02:47,220 - I think the future of conventions in game stores 1399 01:02:47,220 --> 01:02:49,610 in general in my opinion will depend upon 1400 01:02:49,610 --> 01:02:52,090 how many generations does it get passed down to? 1401 01:02:52,090 --> 01:02:53,700 Like you said, you do see 12 and 13 year olds buying it. 1402 01:02:53,700 --> 01:02:55,360 They probably had their parents that grew up with a NES. 1403 01:02:55,360 --> 01:02:57,530 What happens next? 1404 01:02:57,530 --> 01:02:59,970 - Yeah, what happens when they have kids? 1405 01:02:59,970 --> 01:03:02,190 How much do they hold on to this things that their 1406 01:03:02,190 --> 01:03:04,890 parents passed on to them? 1407 01:03:04,890 --> 01:03:07,540 A good comparison, though, might be like, I love 80s music. 1408 01:03:07,540 --> 01:03:10,980 I was not alive in the 80s but I love 80s music and I 1409 01:03:10,980 --> 01:03:15,940 can't see myself just forgetting that I like 80s music. 1410 01:03:15,940 --> 01:03:18,940 Maybe I don't play nearly as much 80s music as my parents 1411 01:03:18,940 --> 01:03:23,340 did, so if I have children, they get a little bit of that 1412 01:03:23,340 --> 01:03:27,080 and maybe it just sort of passes down in like a slower 1413 01:03:27,080 --> 01:03:29,560 and slower stream but I don't see it just stopping 1414 01:03:29,560 --> 01:03:31,390 after the next generation. 1415 01:03:31,390 --> 01:03:33,610 - To your point though, 80s music, 1416 01:03:33,610 --> 01:03:35,400 how are you listening to that? 1417 01:03:35,400 --> 01:03:38,310 Digitally, YouTube, Pandora, or the original cassette? 1418 01:03:38,310 --> 01:03:40,660 - You know what, that's a great point actually 1419 01:03:40,660 --> 01:03:43,620 'cause I do all my music through streaming so 1420 01:03:43,620 --> 01:03:45,140 that's a great point. 1421 01:03:45,140 --> 01:03:47,280 - So if I wanna listen to Tiffany, I love Tiffany, 1422 01:03:47,280 --> 01:03:49,670 if I wanna listen to Tiffany 20 years from now, 1423 01:03:49,670 --> 01:03:51,670 I probably won't get that old cassette that my sister had. 1424 01:03:51,670 --> 01:03:54,330 Or that Whitney Houston tape, I'll just stream it. 1425 01:03:54,330 --> 01:03:56,290 So that's the thing, Super Mario Brothers, 20 years 1426 01:03:56,290 --> 01:03:58,770 from now, again, there'll be 20 ways to play it and the 1427 01:03:58,770 --> 01:04:02,070 cartridge will be the least convenient way to play it. 1428 01:04:02,070 --> 01:04:04,160 - There are plenty of people who are totally willing to 1429 01:04:04,160 --> 01:04:06,640 spend five dollars on Super Mario Brothers again 1430 01:04:06,640 --> 01:04:07,990 but the issue is, and they've already spent that 1431 01:04:07,990 --> 01:04:10,910 five dollars four different times. 1432 01:04:10,910 --> 01:04:13,610 So the streaming service is a way for them to be like, 1433 01:04:13,610 --> 01:04:16,170 look, we get it, you want this game still and you bought 1434 01:04:16,170 --> 01:04:18,090 it a bunch of times already, 1435 01:04:18,090 --> 01:04:19,700 you don't have to do that anymore. 1436 01:04:19,700 --> 01:04:21,530 You can just have all of them and just pay, 1437 01:04:21,530 --> 01:04:23,090 you know, like a Netflix model. 1438 01:04:23,090 --> 01:04:24,310 - And it follows the movie path, right? 1439 01:04:24,310 --> 01:04:27,270 It's like, I bought it on VHS, I bought it on DVD, 1440 01:04:27,270 --> 01:04:29,190 I might've even gotten it on Blue-Ray. 1441 01:04:29,190 --> 01:04:30,800 I don't wanna touch the thing and I don't wanna buy it 1442 01:04:30,800 --> 01:04:32,840 anymore. - Right. 1443 01:04:32,840 --> 01:04:34,370 - But like, I will pay for a subscription service 1444 01:04:34,370 --> 01:04:34,580 that has it. 1445 01:04:37,890 --> 01:04:40,940 - When you get older your priorities change. 1446 01:04:40,940 --> 01:04:44,550 Maybe you don't wanna own all these pieces of plastic 1447 01:04:44,550 --> 01:04:46,030 and paper, maybe it's not a priority so you get rid of 1448 01:04:46,030 --> 01:04:46,290 those games. 1449 01:04:49,030 --> 01:04:52,170 Will there be a generation behind me that will step in 1450 01:04:52,170 --> 01:04:54,820 and collect these games and wanna preserve them to the 1451 01:04:54,820 --> 01:04:57,690 same extent that I wanted to do that? 1452 01:04:57,690 --> 01:05:02,090 My head says no because it's like any other hobby 1453 01:05:02,090 --> 01:05:02,960 and sometimes some hobbies die out. 1454 01:05:16,320 --> 01:05:18,850 - I spent my whole life collecting video games 1455 01:05:18,850 --> 01:05:21,330 from pack ratting them away when I was young 1456 01:05:21,330 --> 01:05:23,630 to trying to fill up every little possible gap 1457 01:05:23,630 --> 01:05:26,290 in every single possible collection. 1458 01:05:26,290 --> 01:05:29,250 I have every physical game that Sega ever made in the 1459 01:05:29,250 --> 01:05:31,860 United States, every one. 1460 01:05:31,860 --> 01:05:34,910 Every master system, Sega Genesis, Saturn, 1461 01:05:34,910 --> 01:05:36,210 Game Gear, Dreamcast, 1462 01:05:38,560 --> 01:05:42,960 Peko, Sega CD, 32X, all of 'em, every single one. 1463 01:05:42,960 --> 01:05:46,740 I think about physical media probably more than most people 1464 01:05:46,740 --> 01:05:49,440 do I think more than most people do and that's the 1465 01:05:49,440 --> 01:05:50,880 reason why I opened a museum. 1466 01:06:01,320 --> 01:06:04,200 The end goal of the museum, it would be a be all, 1467 01:06:04,200 --> 01:06:06,890 end all of the industry so it would have an archive 1468 01:06:06,890 --> 01:06:10,030 of every game and console and accessory that ever came out. 1469 01:06:10,030 --> 01:06:12,380 Where industry people could come out and give lectures and 1470 01:06:12,380 --> 01:06:15,250 teach you about the industry. 1471 01:06:15,250 --> 01:06:18,650 The National Video Game Museum is the country's first 1472 01:06:18,650 --> 01:06:21,910 dedicated video game museum. 1473 01:06:21,910 --> 01:06:24,130 It's not part of a wing of other things, 1474 01:06:24,130 --> 01:06:26,910 it's not a section of video games, 1475 01:06:26,910 --> 01:06:29,220 it is the all inclusive history of video games 1476 01:06:29,220 --> 01:06:29,960 specifically devoted to that industry. 1477 01:06:34,660 --> 01:06:36,970 Well, it's the National Video Game Museum so it's 1478 01:06:36,970 --> 01:06:39,800 about what you would expect which is a physical museum 1479 01:06:39,800 --> 01:06:41,410 that has displays that teach you about the history of 1480 01:06:41,410 --> 01:06:41,670 video games. 1481 01:06:44,370 --> 01:06:47,760 - When we founded our first convention in 1999, 1482 01:06:47,760 --> 01:06:50,590 the museum was a part of that and the museum was simply 1483 01:06:50,590 --> 01:06:53,680 pieces of a collection, maybe 30 pieces. 1484 01:06:53,680 --> 01:06:54,900 - They used to tour it around at like, E3, CES. 1485 01:06:57,900 --> 01:07:00,160 We're talking like, one of a kind items, 1486 01:07:00,160 --> 01:07:03,990 original developer notes from Atari, prototypes of games. 1487 01:07:03,990 --> 01:07:07,740 You know, these are guys who were among the earliest 1488 01:07:07,740 --> 01:07:11,870 video game collectors and had been collecting not just the 1489 01:07:11,870 --> 01:07:13,960 games but the material and things like that. 1490 01:07:13,960 --> 01:07:17,310 I mean John Hardy has told me stories of actually 1491 01:07:17,310 --> 01:07:20,620 dumpster diving at Atari, not just saying that but like 1492 01:07:20,620 --> 01:07:22,490 actually going to Atari's office and 1493 01:07:22,490 --> 01:07:24,670 going in their dumpsters. 1494 01:07:24,670 --> 01:07:27,450 - It certainly was a project of passion. 1495 01:07:27,450 --> 01:07:30,980 All the years of collecting and then traveling with our 1496 01:07:30,980 --> 01:07:33,460 things, that just suddenly became a museum on the road. 1497 01:07:33,460 --> 01:07:34,070 What finally made me say, 1498 01:07:37,330 --> 01:07:41,510 I wanna open a museum was getting old, time is running short, 1499 01:07:41,510 --> 01:07:44,250 and we need to find a place to put all of these 1500 01:07:44,250 --> 01:07:46,470 things and keep them so that people can enjoy them 1501 01:07:46,470 --> 01:07:48,390 every day as opposed to whenever we happen to be at a 1502 01:07:48,390 --> 01:07:49,610 specific event once a year or whenever. 1503 01:07:56,390 --> 01:07:58,140 - One of the reasons that we decided that we needed to 1504 01:07:58,140 --> 01:08:01,970 build a video game museum is nobody else had. 1505 01:08:01,970 --> 01:08:04,100 - For years we wondered why hasn't somebody done this 1506 01:08:04,100 --> 01:08:06,010 before, right? 1507 01:08:06,010 --> 01:08:09,150 Sean will often cite that there are two carrot museums 1508 01:08:09,150 --> 01:08:12,060 in the United States dedicated to carrots 1509 01:08:12,060 --> 01:08:13,240 but there was not one video game museum dedicated 1510 01:08:13,240 --> 01:08:15,720 to video games. 1511 01:08:15,720 --> 01:08:17,810 You know, like, the Smithsonian has their section 1512 01:08:17,810 --> 01:08:20,590 of video games, the Strum Museum of Play up in Rochester 1513 01:08:20,590 --> 01:08:22,900 which we went to, it was a beautiful museum 1514 01:08:22,900 --> 01:08:25,250 but it's a toy museum and they have a floor that's 1515 01:08:25,250 --> 01:08:26,990 dedicated to video games but you don't go there just 1516 01:08:26,990 --> 01:08:28,470 to see video games. 1517 01:08:28,470 --> 01:08:30,250 It shouldn't just be a timeline. 1518 01:08:30,250 --> 01:08:32,870 It shouldn't just be why is Nintendo important. 1519 01:08:32,870 --> 01:08:34,910 It really needs to be a full thing so that no matter 1520 01:08:34,910 --> 01:08:38,180 how old you are, no matter what piece of video gaming 1521 01:08:38,180 --> 01:08:40,960 has touched your life, you can learn way more about that 1522 01:08:40,960 --> 01:08:41,610 than anything else that you can think of. 1523 01:08:44,360 --> 01:08:46,230 Let's put the exhibits that we think will have the most 1524 01:08:46,230 --> 01:08:48,450 impact, the ones where we can teach people something 1525 01:08:48,450 --> 01:08:51,840 and also allow them to sort of enjoy themselves. 1526 01:08:51,840 --> 01:08:53,360 So you're not just sitting there learning about it 1527 01:08:53,360 --> 01:08:54,190 but you actually get to experience it. 1528 01:08:57,460 --> 01:09:01,550 We have a 1985 replica bedroom. 1529 01:09:01,550 --> 01:09:03,460 You can go in, you can jump on the bed, 1530 01:09:03,460 --> 01:09:06,380 you can use the zapper to play Duck Hunt, you know, 1531 01:09:06,380 --> 01:09:08,950 you can rummage through the drawers and find baseball cards 1532 01:09:08,950 --> 01:09:11,990 from the 80s or look through the vinyl albums or 1533 01:09:11,990 --> 01:09:14,210 pick up the skateboard, you know, the concept of 1534 01:09:14,210 --> 01:09:17,040 everything in the museum is to make it as visceral 1535 01:09:17,040 --> 01:09:19,830 as the feeling of playing video games themselves. 1536 01:09:19,830 --> 01:09:22,660 And the reason why that setting is important is because 1537 01:09:22,660 --> 01:09:25,090 what you're playing is something nobody would be playing 1538 01:09:25,090 --> 01:09:28,180 anymore either, you know, playing on this giant 1539 01:09:28,180 --> 01:09:31,230 console that takes cartridges and has a joystick with 1540 01:09:31,230 --> 01:09:33,930 just one button on it kind of puts you in that frame of 1541 01:09:33,930 --> 01:09:37,280 mind like, okay well, if this is what they were playing with 1542 01:09:37,280 --> 01:09:39,580 and I look around, now I got a kind of a better 1543 01:09:39,580 --> 01:09:40,630 understanding of what the world was like at that time. 1544 01:09:43,410 --> 01:09:45,720 Similarly we have an 80s arcade and the 80s arcade 1545 01:09:45,720 --> 01:09:47,940 is meant to look like the arcade that you would've 1546 01:09:47,940 --> 01:09:51,070 seen in 1983. 1547 01:09:51,070 --> 01:09:54,300 It's playing 80s music, it's neon black lights, 1548 01:09:54,300 --> 01:09:55,690 that you know, you would never see anymore 1549 01:09:55,690 --> 01:09:58,040 and the whole idea is to put you there. 1550 01:09:58,040 --> 01:09:59,520 You've seen Frogger, you've see Donkey Kong, 1551 01:09:59,520 --> 01:10:01,780 you know everything about Mario 1552 01:10:01,780 --> 01:10:03,220 but now you're standing where those characters 1553 01:10:03,220 --> 01:10:04,780 were first introduced. 1554 01:10:04,780 --> 01:10:06,570 This is exactly what it was like for people that 1555 01:10:06,570 --> 01:10:08,740 got to see it for the first time. 1556 01:10:08,740 --> 01:10:11,090 It would be easy to say well couldn't I have a 3D model 1557 01:10:11,090 --> 01:10:13,580 of something like that where you could kind of move through 1558 01:10:13,580 --> 01:10:16,840 it but there's just something about the feel of those things 1559 01:10:16,840 --> 01:10:19,930 and the smell of those things and the sound that you have 1560 01:10:19,930 --> 01:10:21,280 to be standing there to really get it. 1561 01:10:21,280 --> 01:10:21,630 That was the whole point. 1562 01:10:25,370 --> 01:10:28,550 - You can see pictures all day long of something but to 1563 01:10:28,550 --> 01:10:30,810 see it up close, maybe even get to interact with it 1564 01:10:30,810 --> 01:10:33,510 is a huge part of it. 1565 01:10:33,510 --> 01:10:36,470 There's so much back story to the industry with the people 1566 01:10:36,470 --> 01:10:39,080 who created the industry and the games. 1567 01:10:39,080 --> 01:10:41,730 It's important to get that out there. 1568 01:10:41,730 --> 01:10:44,210 - The store is a little bit like a museum and I would 1569 01:10:44,210 --> 01:10:45,910 imagine most game store owners feel that way especially 1570 01:10:45,910 --> 01:10:48,260 if your stocking used products. 1571 01:10:48,260 --> 01:10:50,090 If you have products that are 20 or 30 years ago sitting 1572 01:10:50,090 --> 01:10:52,660 on a shelf, 1573 01:10:52,660 --> 01:10:55,400 guaranteed someone's gonna look at it and go, I had 1574 01:10:55,400 --> 01:10:56,710 that when I was a kid, you know, and they wanna 1575 01:10:56,710 --> 01:10:58,400 talk about it. 1576 01:10:58,400 --> 01:11:00,540 We've sometimes turned into curators 1577 01:11:00,540 --> 01:11:02,620 while we're on a sales floor. 1578 01:11:02,620 --> 01:11:04,970 I have the same conversations here with customers that 1579 01:11:04,970 --> 01:11:07,460 I have with people that are visiting the museum. 1580 01:11:07,460 --> 01:11:08,110 Very similar conversations. 1581 01:11:15,770 --> 01:11:18,380 Typically what you would see in a museum are priceless 1582 01:11:18,380 --> 01:11:22,080 works of art or one of a kind pieces that have some 1583 01:11:22,080 --> 01:11:25,650 kind of artistic significance that you want to make sure 1584 01:11:25,650 --> 01:11:28,690 that is preserved and shared to the public so that everyone 1585 01:11:28,690 --> 01:11:31,480 can experience witnessing that on their own. 1586 01:11:31,480 --> 01:11:34,310 They're looking at the before times, you know, 1587 01:11:34,310 --> 01:11:37,880 things that existed in a time before I was born or a time 1588 01:11:37,880 --> 01:11:40,490 that my parents were playing games or a time that 1589 01:11:40,490 --> 01:11:41,840 no longer exist again and they're extinct. 1590 01:12:39,720 --> 01:12:42,250 It's on everybody's mind and no matter what they tell you, 1591 01:12:42,250 --> 01:12:45,990 you are now where Barnes and Noble is or 1592 01:12:45,990 --> 01:12:48,510 Blockbuster was just a couple years ago. 1593 01:12:48,510 --> 01:12:51,120 Where Sam Goody was 10 years ago. 1594 01:12:51,120 --> 01:12:53,740 You're there now, what are you gonna do? 1595 01:12:53,740 --> 01:12:57,170 Are you going to stop selling games and sell something else? 1596 01:12:57,170 --> 01:13:00,660 Or are you gonna try to hang in there with what's left? 1597 01:13:00,660 --> 01:13:01,310 And I think if you're trying to hang in there with 1598 01:13:01,310 --> 01:13:01,610 what's left, 1599 01:13:05,050 --> 01:13:07,710 lots of us are gonna go away in five years. 1600 01:13:07,710 --> 01:13:10,140 - I've had people ask me for advice for opening up their 1601 01:13:10,140 --> 01:13:13,020 own game store and in general 1602 01:13:13,020 --> 01:13:16,240 my advice to people when they ask me that is just don't. 1603 01:13:18,850 --> 01:13:21,280 - I would open up a coffee shop before opening up a 1604 01:13:21,280 --> 01:13:23,370 retro game store at this point in time. 1605 01:13:23,370 --> 01:13:25,680 The amount of people interested in the original media 1606 01:13:25,680 --> 01:13:28,730 form of retro games is growing smaller year by year 1607 01:13:28,730 --> 01:13:31,210 and plus some of us already got it, we got most of what 1608 01:13:31,210 --> 01:13:35,040 we're gonna want so what am I gonna buy from you? 1609 01:13:35,040 --> 01:13:37,560 - When I lived in Los Angeles, I went to smaller, 1610 01:13:37,560 --> 01:13:39,960 locally owned stores all the time. 1611 01:13:39,960 --> 01:13:42,390 Unfortunately I haven't found one here in my current 1612 01:13:42,390 --> 01:13:45,870 neighborhood because, sadly, they're going away because 1613 01:13:45,870 --> 01:13:48,400 they're getting either, you know, dominated by the other 1614 01:13:48,400 --> 01:13:50,360 retailers or like all retail, it's getting dominated 1615 01:13:50,360 --> 01:13:50,920 by online shopping. 1616 01:13:53,840 --> 01:13:57,630 - If I see a mom and pop store for games, yeah I would be 1617 01:13:57,630 --> 01:14:00,110 incredibly interested in looking at that. 1618 01:14:00,110 --> 01:14:04,150 To me it's almost like going into a vintage music shop, 1619 01:14:04,150 --> 01:14:07,200 though, you know, it's a reminder of the old way of doing 1620 01:14:07,200 --> 01:14:08,160 things and it's nostalgic more than anything. 1621 01:14:10,990 --> 01:14:14,950 - It's tough, things have dried up and the customer base 1622 01:14:14,950 --> 01:14:17,300 is much more savvy now than it was five or 10 years ago. 1623 01:14:17,300 --> 01:14:19,080 The world has moved on and doesn't need 1624 01:14:19,080 --> 01:14:21,690 this anymore, you know, I 1625 01:14:21,690 --> 01:14:23,480 just don't need it, 1626 01:14:23,480 --> 01:14:26,310 you know, everybody's living in a world now where 1627 01:14:26,310 --> 01:14:29,350 it's on their computer or it's, I don't need that piece. 1628 01:14:29,350 --> 01:14:32,270 - I think the desire's always going to be there 1629 01:14:32,270 --> 01:14:36,010 but it is receding from the mainstream because, 1630 01:14:36,010 --> 01:14:39,320 more and more there's people who it's just not a priority 1631 01:14:39,320 --> 01:14:44,450 for them and that's okay but it's sort of sad to see 1632 01:14:44,450 --> 01:14:48,500 because it is frustrating when games that I really love 1633 01:14:48,500 --> 01:14:49,290 don't have something I can hold on to. 1634 01:14:52,290 --> 01:14:54,810 - I don't understand why there are still physical movies 1635 01:14:54,810 --> 01:14:58,030 but I think games are different because I think games are 1636 01:14:58,030 --> 01:15:01,380 a much more personal experiences and I think people 1637 01:15:01,380 --> 01:15:05,170 want to have a physical remnant of the time that they 1638 01:15:05,170 --> 01:15:07,610 spent in that world. 1639 01:15:07,610 --> 01:15:10,650 The equivalent of your vacation photos or whatever. 1640 01:15:10,650 --> 01:15:15,010 I think people want a physical reminder of that time. 1641 01:15:15,010 --> 01:15:16,750 As opposed to the two hours they spend in the theater 1642 01:15:16,750 --> 01:15:19,840 or whatever, you know, the 40 hours they spent in this 1643 01:15:19,840 --> 01:15:22,190 game's world that, you know, probably affected them a lot 1644 01:15:22,190 --> 01:15:22,540 more than most movies do. 1645 01:15:25,190 --> 01:15:27,580 Looking around at all the physical media, there's a lot 1646 01:15:27,580 --> 01:15:30,760 more exciting than just browsing on your computer screen 1647 01:15:30,760 --> 01:15:32,810 even though it may be more efficient on the computer, 1648 01:15:32,810 --> 01:15:34,810 there's somethin' cool about just getting like, 1649 01:15:34,810 --> 01:15:37,510 sidetracked, getting lost, like I compare it with video 1650 01:15:37,510 --> 01:15:40,510 stores, that was the entertaining part, it was kind of 1651 01:15:40,510 --> 01:15:42,900 more fun than even watching the movie sometimes, it was 1652 01:15:42,900 --> 01:15:44,080 just be able to just walk around and look at all the movies 1653 01:15:44,080 --> 01:15:46,560 that you could watch. 1654 01:15:46,560 --> 01:15:48,870 - My personal plan here is to continue to do that 1655 01:15:48,870 --> 01:15:51,610 community type of a thing where we just keep having 1656 01:15:51,610 --> 01:15:53,480 more and more events, I try to do as many things as I can 1657 01:15:53,480 --> 01:15:54,050 with the space to keep people coming. 1658 01:15:56,700 --> 01:15:58,700 Again, it's just, it's always gonna be a smaller and 1659 01:15:58,700 --> 01:16:01,440 smaller base and the great ones, I'm sure like record 1660 01:16:01,440 --> 01:16:04,620 stores now, the great record stores, there's probably, 1661 01:16:04,620 --> 01:16:06,800 maybe there's 50 of 'em in the country, maybe every state 1662 01:16:06,800 --> 01:16:08,710 has one that everybody knows about that they go to 1663 01:16:08,710 --> 01:16:12,330 but you can't have three or four in the same town. 1664 01:16:12,330 --> 01:16:15,550 - Running a game store or any sort of like small business 1665 01:16:17,770 --> 01:16:21,030 in a niche market is not a way to get fabulously wealthy. 1666 01:16:24,820 --> 01:16:26,950 It's something you do not because you're an entrepreneur 1667 01:16:26,950 --> 01:16:27,380 but because you're an enthusiast. 1668 01:17:15,950 --> 01:17:18,260 - I couldn't take half the merchandise in if we didn't 1669 01:17:18,260 --> 01:17:21,740 have this machine, they're so scratched up. 1670 01:17:21,740 --> 01:17:23,740 It takes out the scratches, it buffs out the scratches, 1671 01:17:23,740 --> 01:17:25,830 so to speak. 1672 01:17:25,830 --> 01:17:29,270 You can resurface a disc, three, four times and at that 1673 01:17:29,270 --> 01:17:31,490 point it's not gonna do any good. 1674 01:17:31,490 --> 01:17:34,190 It's just really thin. 1675 01:17:34,190 --> 01:17:36,370 It's like a wafer, you can just see it thinnin' 1676 01:17:36,370 --> 01:17:38,590 out each time. 1677 01:17:38,590 --> 01:17:40,890 But if people take care of their disc then they don't 1678 01:17:40,890 --> 01:17:41,240 need this machine. 1679 01:17:53,210 --> 01:17:57,300 As long as I'm havin' fun, I don't think I'll retire. 1680 01:17:57,300 --> 01:18:00,040 You know, I won't be buyin' a Lamborghini anytime soon 1681 01:18:00,040 --> 01:18:03,440 but I didn't get into this to make a lot of money, 1682 01:18:03,440 --> 01:18:05,660 it's a fun business, it's actually an addictive business. 1683 01:18:08,700 --> 01:18:11,310 The thing that I like about being in business, it allows 1684 01:18:11,310 --> 01:18:14,800 you to have the lifestyle that you want. 1685 01:18:14,800 --> 01:18:18,020 Bringing my dog to work, making the decisions, 1686 01:18:18,020 --> 01:18:19,890 even though they're small decisions, but I'm in charge 1687 01:18:19,890 --> 01:18:20,760 of my own destiny. 1688 01:18:24,020 --> 01:18:28,240 I'm a skier, I have an RV and my girlfriend and I 1689 01:18:28,240 --> 01:18:31,330 with our two dogs travel around the east coast, just 1690 01:18:31,330 --> 01:18:34,250 skiing, sleeping in ski resort's parking lots, 1691 01:18:34,250 --> 01:18:37,340 gettin' up the next day, gettin' first tracks, 1692 01:18:37,340 --> 01:18:39,170 we're hitting every mountain on the east coast 1693 01:18:39,170 --> 01:18:41,780 that has three chairlifts or more. 1694 01:18:41,780 --> 01:18:43,650 That's what I'd be doing full time if I didn't have 1695 01:18:43,650 --> 01:18:44,350 a retro video game store. 1696 01:18:46,830 --> 01:18:48,090 As long as there's snow on the ground. 1697 01:18:48,090 --> 01:18:48,700 I would ski in dirt. 1698 01:18:51,700 --> 01:18:53,880 - My mother thought I spent too much, she was really right, 1699 01:18:53,880 --> 01:18:57,010 I spent way too much money in my college years on video 1700 01:18:57,010 --> 01:18:58,840 game stuff when it should've been spent towards, you know, 1701 01:18:58,840 --> 01:19:00,800 tuition for example. 1702 01:19:00,800 --> 01:19:01,190 She was the, 1703 01:19:03,930 --> 01:19:07,630 sort of the final gate for me in opening the store. 1704 01:19:07,630 --> 01:19:10,110 So I went through all the checks, I went through my wife. 1705 01:19:10,110 --> 01:19:12,980 I checked our finances but I had to finally get through 1706 01:19:12,980 --> 01:19:14,940 my mom, if my mom said, you have my blessing to do this, 1707 01:19:14,940 --> 01:19:16,550 I was gonna do it. 1708 01:19:16,550 --> 01:19:18,120 Both my mom and dad were very proud when I opened 1709 01:19:18,120 --> 01:19:20,340 the store and it had been open for a while 1710 01:19:20,340 --> 01:19:23,520 and they both lived just long enough to see the museum 1711 01:19:23,520 --> 01:19:27,170 open which was important to me 1712 01:19:29,780 --> 01:19:32,220 and I know that they were really proud of that too. 1713 01:19:32,220 --> 01:19:34,400 - There's been nothing like this, being able to wake 1714 01:19:34,400 --> 01:19:37,360 up every day, know I'm goin' to a place to share my 1715 01:19:37,360 --> 01:19:40,270 store with other people who share the same interests as me. 1716 01:19:40,270 --> 01:19:42,710 I mean, it's amazing, the sights, the sounds, the video 1717 01:19:42,710 --> 01:19:45,020 game music playing in the store, all that stuff 1718 01:19:45,020 --> 01:19:46,670 makes me excited to be able to wake up and know I get to 1719 01:19:46,670 --> 01:19:49,020 go to that place every morning. 1720 01:19:49,020 --> 01:19:51,670 I mean, granted, any work becomes work for everybody but 1721 01:19:51,670 --> 01:19:55,330 I can't think of a better place and as long as I can make 1722 01:19:55,330 --> 01:19:57,590 it last I'm gonna continue to wake up and go there 1723 01:19:57,590 --> 01:20:00,160 and really enjoy what I get to do every day. 1724 01:20:00,160 --> 01:20:01,640 I get to spend time with my family everyday, for better 1725 01:20:01,640 --> 01:20:04,950 or for worse, this is a 1726 01:20:04,950 --> 01:20:06,820 once in a lifetime opportunity for most people, 1727 01:20:06,820 --> 01:20:09,390 to get to live their actual dream that they had 1728 01:20:09,390 --> 01:20:12,000 when they were a kid and if it lasts 10 more years, 1729 01:20:12,000 --> 01:20:14,920 great, if it lasts 20, amazing, if it lasts one, 1730 01:20:14,920 --> 01:20:16,920 then I had a hell of a good time doing it. 1731 01:22:47,720 --> 01:22:51,720 - The reason we love something has to do with something 1732 01:22:51,720 --> 01:22:54,810 more than sheer technical achievement or historical 1733 01:22:54,810 --> 01:22:58,250 significance, it has to do with how fun it is and that's a 1734 01:22:58,250 --> 01:23:01,040 very nebulous quality. 1735 01:23:01,040 --> 01:23:03,040 It's hard to define but it's very fun to try 1736 01:23:03,040 --> 01:23:05,520 and grapple with. 1737 01:23:05,520 --> 01:23:09,180 - I think there's something about a physical copy, 1738 01:23:09,180 --> 01:23:12,350 like being able to pick it up and look at it, 1739 01:23:12,350 --> 01:23:15,790 it's like a snapshot of the time it was released, you know, 1740 01:23:15,790 --> 01:23:18,450 especially if you grew up with that, like whenever I see 1741 01:23:18,450 --> 01:23:21,580 a stack of NES games come in, I can get like an idea 1742 01:23:21,580 --> 01:23:24,100 of this person and how their life was almost, like he was 1743 01:23:24,100 --> 01:23:26,280 playing Batman just like me, you know, we were both 1744 01:23:26,280 --> 01:23:28,980 into Battle Toads probably at the same time. 1745 01:23:28,980 --> 01:23:31,460 I wonder what makes people sell it in the first place, 1746 01:23:31,460 --> 01:23:33,510 like what makes you move on from it, that's the 1747 01:23:33,510 --> 01:23:35,900 bigger question to me. 1748 01:23:35,900 --> 01:23:39,210 - We all love experiencing games with other people. 1749 01:23:39,210 --> 01:23:41,820 If you are like, hey I can't afford to buy this game 1750 01:23:41,820 --> 01:23:43,730 and I'm like, but I want you to try it, I can loan 1751 01:23:43,730 --> 01:23:46,040 you my disc and then you can give it back to me. 1752 01:23:46,040 --> 01:23:47,170 - I literally have video games sitting in a bank 1753 01:23:47,170 --> 01:23:47,430 vault right now. 1754 01:23:49,300 --> 01:23:53,220 How is that good for humanity? 1755 01:23:53,220 --> 01:23:53,610 What does that serve? 1756 01:23:56,090 --> 01:24:00,010 Literally locking away video game history. 1757 01:24:00,010 --> 01:24:02,710 It doesn't make any sense, it doesn't make any sense. 1758 01:24:02,710 --> 01:24:04,970 - I think the industry's gonna change a little bit in the 1759 01:24:04,970 --> 01:24:08,240 next 10 years, I think we're gonna see maybe less of a 1760 01:24:08,240 --> 01:24:10,930 focus on newer games having physical media but you know, 1761 01:24:10,930 --> 01:24:13,150 that's why we don't sell only video games. 1762 01:24:13,150 --> 01:24:15,760 We sell lots of video game merchandise 'cause the game 1763 01:24:15,760 --> 01:24:17,720 community's not going anywhere, people are always gonna 1764 01:24:17,720 --> 01:24:20,380 be into video games and I'm not looking 1765 01:24:20,380 --> 01:24:21,600 for global domination. 1766 01:24:23,690 --> 01:24:25,730 - This is a personal anecdote, so I don't know how many 1767 01:24:25,730 --> 01:24:29,130 had this experience also but my wife and I, 1768 01:24:29,130 --> 01:24:32,090 I wanted to show her a Miyuzaki movie. 1769 01:24:32,090 --> 01:24:34,000 "My Neighbor Totoro," she had never seen it. 1770 01:24:34,000 --> 01:24:36,570 We went on Amazon, it's like, oh you can't rent 1771 01:24:36,570 --> 01:24:38,700 "My Neighbor Totoro." 1772 01:24:38,700 --> 01:24:42,400 I looked and there's one local video store left in 1773 01:24:42,400 --> 01:24:46,710 the east bay, they have every Miyuzaki movie there 1774 01:24:46,710 --> 01:24:50,230 and like, we now have a video membership and we rent 1775 01:24:50,230 --> 01:24:54,540 a movie every week from humans. 1776 01:24:54,540 --> 01:24:57,330 - I had a paper route, my parents were like this, 1777 01:24:57,330 --> 01:24:59,630 they liked gamin' but I think they thought I was gonna 1778 01:24:59,630 --> 01:25:02,640 like rot my brain, so as a rule of thumb, I might get 1779 01:25:02,640 --> 01:25:04,990 two games on Christmas and like one for my birthday 1780 01:25:04,990 --> 01:25:07,340 but that was clearly not enough. 1781 01:25:07,340 --> 01:25:09,860 Street Fighter Two, I like literally, was like, 1782 01:25:09,860 --> 01:25:10,820 the day it comes out, I'm gonna have the money with 1783 01:25:10,820 --> 01:25:11,210 my parent's help or not 1784 01:25:13,740 --> 01:25:16,430 and I think that's where I got most of my like, work 1785 01:25:16,430 --> 01:25:18,090 ethic from, like, I don't need you for my hobby. 1786 01:25:19,650 --> 01:25:19,870 It was fun. 151007

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