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Original subtitles

[Music]

hey what's good everybody I hope you all

doing well and welcome to this video

which is going to be a stepbystep

tutorial of creating this cuan chain and

as always you can find the link of the

final project file in the description

and also I'm excited to announce that

another tutorial is coming soon which is

going to be about combining the 4 PF

pendant that we've made in the previous

tutorial with this Cuban chain so

consider subscribing the channel not to

miss that tutorial for now let's get

started guys guys so I'm going to start

by adding a plane to my scene I press

shift a I go for mesh and the plane I

add it then I press tab to go to the

edit mode or you can just click here to

go to the edit mode then I press seven

on my npad to go to the top view and

make sure everything is selected I just

press a to select everything then I

press S Plus X to scale my object down

or scale it up in the x-axis and I enter

0.3 then I just select the

vertices and I press SV and I enter

0. 63 maybe something like this yeah

then I just select then I just press a

to select everything then I just press e

to extrude it to and I enter

0.2 then I want to add a loop cut in the

center so I press contrl R then I left

click and I right click to leave it at

the default position and I also add a

loop cut here and here or you can just

add one and increase it up to three

increase the number of cuts basically

and yeah just like that I press three to

go to face mode I go here and I click

here or hold shift and I select this

face as well I press e to extrude them

down and I enter

0.25 and just like that I hit a to

select everything I hit G and X to move

my object in the x-axis somewhere like

here and I again select these two faces

then I extrude them out and I go to the

modifier properties I add this mirror

modifier like that now checkbox is

clipping option and I just press G and X

to move faces like this and I press X to

delete the faces and if you hit alt C on

your keyboard you can go to the x-ray

mode or just clicking here and you can

see everything is good I just press

seven on my n pad to go to the top view

then I just select all of these faces I

press GX to just move them in the

xaxis and yeah something like that

sounds good to me now what I want to do

is applying this mirror modifier and

rotating my object by selecting it I'm

pressing r z and I just enter 45 on my

npad then I just add an array modifier

to my object just like that and I press

crl a to apply the rotation I forgot to

do that then I just move it like this

and now we already got somewhere but

there are some problem we need to fix

them something like this sounds good but

I'm going to edit it more like I'm going

to rotate It Again by pressing r z and

minus 45 then I just disable this AR

modifier in the viewport and I go to the

edit mode to just edit this object a bit

I go ahead I go to the front view by

pressing one on my npad I go to vertex

mode by pressing one on my keyboard or

just clicking here to switch between

vertex Edge and face mode and I go to

the x-ray mode by pressing alt Z or

clicking here I'm just saying everything

that I'm doing to just keep you guys

informed

and just make it easier for you to

continue with the tutorial so just to to

switch between views look you can just

hold alt and use your middle Mouse

button to just and drag it to just

change between views so I go to the

right view I move these up just like

that I go to top view you can also use

the shortcuts like it's one for the

front view three for the Right View and

seven for the top view and here I just

select these vertices I press

gy and I go for a number like minus

0.1 and I also select this press gy and

this time I go for

0.1 and just like that maybe select

these two these four vertices basically

and I press s y to just scale them and

make them further from each other you

know what I'm saying

just like

that maybe give some more space

here yeah something like this sounds

good to me I enable back the AR modifier

and I press alt R to just reset the

rotation and something like this is good

I going to I'm going to add the bevel

modifier to my object as well and I just

move it before and on top of the AR

modifier just increase the segments to

something like four and decrease the

amount by holding shift yeah something

like this is fine just you can also

enter

0.025 or

something then I just right click I

choose shade the moo and yeah I like

this one you can play with it more to

find

your satisfying look but I'm going going

to go ahead with this one so the next

step is making it a chain which is easy

I just add a busy C to my scam by

pressing shift a going to curve panel

and choose the busier I go up and zoom

back basically I press tab to go to the

edit mode I press a to select everything

also it's already selected then I press

s to scale everything up just like this

and make sure that you don't do it in

the object mode because it will crash

and it won't work correctly afterwards

we're going to apply it on my on our

links so now select the chain and from

the modifier properties change the fit

type from fixed count to fit curve and

just select the curve as your object

after that add another modifier that is

called Curve and it's under the deform

section just go choose the Curve

and select the curve as the curve object

of that modifier and now if I just go

and select the Bas curve and I go to the

edit mode by pressing tab I just select

one of these points and I scale this

down I rotate it by pressing r i scaled

by pressing s and I press G to move this

you can see I've already made something

and it's a chain and I'm going to select

both of these points by just selecting

them or pressing a to select everything

and I right click and I choose subdivide

and this way I can add another vertex

between them to just have more control

just like that I select them pressing G

to move them pressing R to rotate them

and um on the top view so it's easier to

control it and we can also select one of

these points or vertices I'm pressing

control T to just rotate this specific

part and as you can see if I just

subdivide these two points and I

subdivide these two again now if I just

press contrl T and this one you can see

it's very specific and you are only

rotating that particular part so it's a

good tip I thought it would be useful

for you guys and just undo everything by

pressing contrl Z just like that now

it's a good time to save your project by

pressing contrl s and just name it

whatever you want then after all we are

going to add the materials so firstly I

select the chain and I go to the shading

workspace and I customize my shading

workspace you can just right click here

and like add a horizontal split or

something or maybe join your areas I

think you have something like this right

now by default so yeah I'm going to add

a new material set up and I'm going to

zoom in then I just select the principal

BSF and you need to enable the node

Wrangler add on from the edit menu

preferences and add-on section just

search for no WR girl add-on and enable

it then come here select any nodes or

like me now I'm selecting the principal

BF and press contrl T to add the setup

like this which is really cool and which

is one of the favors of the principal

psdf and now I'm going to add a like

glitter image texture to this one I will

definitely leave it down down load Link

in the description you can go and

download it from there just searching

for it and yeah just like that but I

don't want it in the color I need to add

another note by pressing shift a that is

called normal map just like this I

connect the color to the color of the

normal map and I just connect the normal

to the

normal just like that nothing happened

yet and that's because of several

factors the first reason is because we

didn't made any material so just make

the metallic up to one and decrease the

roughness to something like 0.3 or

something anything you like I go for

0.35 and then press tab to go to the

edit mode and you can also go to the

modifier properties and enable this edit

mode display to just don't go too far

and go to edit mode press a to select

everything then just press U and choose

smart UV project then hit okay and now

here we go we have something going on

then I'm just going

to increase the scale by just clicking

and drag on all these scale inputs and

just increasing its value I'm going for

something like four or five or even 10

whatever you like and then you can just

play with the strength you can decrease

it increase it whatever you like I think

something like this is fine like 1.3 and

you can also disconnect this normal map

to just see your chain with the like

with ordinary like metallic material you

know it's cool as well and it's your

call whatever you want to do I think

that it's fascinating with this material

with this glitter shade there but that's

on you what do whatever you want to do

so the next step of this tutorial is

adding some diamonds to these chain and

also uh as you can see and as you

probably experience it yourself there is

a deformation happening right here and

wherever it it has a like a sharp

rotation and we'll fix this don't worry

about it right now we'll fix it in the

end of the tutorial for now let's just

keep moving just go back to the layout

workspace and I add a circle to my SIM

by pressing shift a go to the mesh and

choose a circle I open this menu I enter

eight for the vertices and then I just

press the period on my npad to zoom in I

go to edit mode by pressing tab I press

F to fill it up I press e to extrude it

uh I don't have exact exact number for

this just go for something like this and

we'll scale it down later on then after

that press contrl R to add a loop cut

then just move it up and left click to

leave it somewhere like here then scale

It Up by pressing s just like this and

maybe move it up a little bit then just

go to the face mode and select the

buttom face then just scale it down

something like this now this is a good

Diamond maybe we can like move it

down and yeah something like this sounds

good to me or

just or just scale this bottom face up a

little bit yeah something like this

sounds good let's scale it down by

pressing s in the object mode and press

control a to apply the scale it's very

important to applying the scale in order

not to uh encounter any problems in the

future and then just go to the shading

view Port by clicking here or pressing Z

and go to the material preview and go to

material properties add a new material

call it diamond or

whatever and after that just open this

transmission menu make it up to one and

make the roughness down to zero and

enter

2.85 for for the I and this is our

Diamond material I'm not going to touch

it anymore and just like that it's done

after I'll select the chain go to

modifier properties and just disable the

AR modifier and the car modifier in the

viewport I'm just going to play with it

a little then I'm going to to enable

them again so I'm going to the top view

and I also press Z to go to the solid

View and after that I select the diamond

I scale it down just like this whatever

you like I think a size like this sounds

good for the final result maybe or maybe

scale it down a bit and I just apply the

scale Again by pressing crl a and

choosing a scale and by the way you can

hit n on your keyboard then go to the

item section to see if your scale is

applied or not if it's applied all of

these numbers are one like undo by uh by

pressing contrl Z and you can see it's

not applied but when I hit contrl a and

I choose scale you can see all of them

is applied so I press n again to close

this menu and after all I'm going to do

a couple things first of all I select my

link and I duplicate it by pressing

shift d then I just right click to leave

it at the default position then going to

hide the main object by clicking here

and by the way you can just name it

whatever you want I name it link and I

name this one link copy after that I'm

going to add a cube by pressing shift a

and just finding a cube and I hit tab on

my keyboard then I press s and Z to

scale it down just like this and I press

s and I hit shift Z to scale it up in

every axis except for Z just like that I

move it up scale down in the z-axis I'm

going to use this object as a Boolean so

you'll find out what I'm going to do in

just a couple minutes after that I'm

going to go back to the object mode and

I'm going to the modifiers properties I

add a Boolean modifier just like that

and I choose the link copy as the object

and I choose a fast as solver and I just

hide this object by selecting it and

pressing h so now while my cube is

selected I'm going to right click and

choose shade Auto smooth and then I just

enable back my object to see what's up I

just scale it down a bit I move it up

somewhere like here maybe somewhere like

here Hide It Again by pressing H then I

just go ahead into the modifier

properties and I apply this Boolean

modifier and now everything is good I

just hide this Cube and I just select my

diamonds I go to the geometry node

workspace I I press period on my npad to

zoom in I add a new geometry node set up

and I go to add and I go and I go ahead

I press shift a I go and add a greed

node yeah GRE mesh basically right here

after that I hit shift a and I search

for instance on points node I just put

it right here I use the geometry or the

group input as the instance which is the

diamond and I use the grid for the

points input just like that I scale this

up maybe I enable my link to see how

will it look on this and I just increase

the

vertices just like

that yeah something like this sounds

good maybe increase this up to 40 and

yeah just like this I'm feeling

comfortable with this one

but I'm going to scale it up scale it

down to see what is the best

look also I'm going to rotate all of the

Diamonds by entering 22.5 for the

rotation and Z

input

so I can decide better what to

do and maybe something like this and

increasing the

vertices and yes something like this is

fine now I'm just going to realize all

of these instances by adding a realiz

instances node after this and I just go

ahead I apply this geometry node

modifier you can see all of them now are

M so we can Boolean them in the layout

workspace and I'm going to enable back

my Cube object then I just move all of

these diamonds up like this maybe I

increase the scale of my Cube by press

by going to the edit mode in the first

place and I press a to select everything

then just press s and Z to scale it up

in the z-axis just like that and yeah

now I select the diamonds I just go

ahead I add the Boolean modifier from

the modifier

properties and I choose the cube as the

object after that I just select the fast

as my solver or you can do it before you

just select the object and that's it I

apply this modifier I hide the cube and

I go to the edit mode and then I just

select all these diamonds around it uh

we don't need them I just press X and I

delete the vertices and yeah just like

this now I'm happy with what we got so I

just select the link I go to the edit

mode I go to face mode and I select all

these faces by holding shift selecting

one of them and holding control select

the last one then I just hit I on my

keyboard to insert it something like

this then I press e to extrude this down

as much as I like this sounds good to me

I select the diamonds I press G and Z to

move them up

up and I just see them should just not

exceed the

top yeah I I like this I really like

this and the next step is just cleaning

out these diamonds which is a bit of

extra work but that's fine I just select

the diamond and I hit slash on my n pad

to go to hide everything except these

and then I rotate it 45° in the object

mode I press r z and I enter 45 on my

npad and you can also rotate it by minus

45° to just make it straight up and make

it easier for yourself to edit it then I

go to the edit mode by pressing Tab and

the first thing I do is like going to

x-ray mode selecting one part of it and

pressing X to delete all the vertices

then I just go to modify properties to

add a mirror modifier then I just go

back to the object mode and I apply the

rotation I go back to edit mode and now

as you can see if I go and hover on any

of these diamonds you can see if I press

L it will select it and the L is the

shortcut for the select linked so I just

go ahead and I just select all of these

diamonds which I want to delete them in

the future just like this we don't need

them I

think and just pressing

L we will do the

work nothing

happened yeah now while the selected

press X and choose faces edges or

whatever you like you can just delete

them by all of them after I'll go back

to object mode hit on slash to just go

back and unhide everything else now I

just press RZ and I enter 45 on my npad

to rotate it 45° in the z-axis and

that's it then just go to top view by

pressing seven go to edit mode select

everything and just then I just press G

to just move them like that and find an

appropriate position I think this is

fine

maybe yeah something like this is fine

and I also go ahead I choose a bevel

modifier I want to decrease the amount

of this bevel modifier something like

this and if you like you can go ahead

select one of these diamonds and press

shift d to just duplicate it and fill

these gaps like this and it's very easy

you just need to scale them and rotate

them maybe just to fill the gaps and

these are optional you can just ignore

doing all of these works and just go

ahead with what you have but I just

prefer to do this in an appropriate way

because just every every time like more

details add like more add a better look

to your work and I'm just playing around

because I like

to I told you you can ignore this and

also pass this part of the tutorial but

if you like you can watch and learn just

press shift d and I press y double times

to move my objects in the local y AIS

then I press shift r to just repeat what

I did just like that it's very fun

that's because I like it and I select

these two diamonds to select this vertex

duplicate them by pressing Shifty

pressing shift d again Double

Y and I can press Double Y because I

haven't applied the rotation in the

object

mode and if you applied it just go back

back and undo it then do these things

again yes something like this sounds

good to me you can also fill those gaps

as well I just prefer not to for now at

least and yeah just like that you have

these diamonds you can make them smaller

or bigger or whatever when you are in

the geometry notes and after all I just

select them I go apply the mirror

modifier and I also select my link maybe

I just make a duplicate of that and I

press M to move it into another

collection that is called backup or

anything else and I just disable this

collection I just want to save my

objects because I want to apply the

materials and in any case if I want to

come back and change it I can do that

later so now I just select the bevel

modifier and I hit CR a to apply it then

I go back I select my diamonds I hold

shift select my link and I hit contrl J

on my keyboard and now if I enable back

this AR modifier and the care modifier

you can see everything is working pretty

good and we have our chain which is

pretty good with the

diamonds that's

it now the next step is just fixing

these

deformations and for that I'm going to

add the plane to my scene by pressing

shift a or any other object you can add

but I prefer to go with the plane and

just make sure that the plane is as the

same size as your chain like now my

chain and my link basically is a little

bit bigger so I go to edit mode and I

scale This Plane up something like this

yeah this is fine the next step is

copying the modifiers of the chain to

this plane so while the plane is

selected just hold shift and select the

link then press contrl L and choose copy

modifiers after that select the link

hold shift and select the plane and make

sure that this is the orange one because

it's the active one and now if I just

press contrl p and choose objects I can

parent the link to the plane which is in

the outliner I have the plane and under

it I have the link which means the link

is parented to the plane and I select

the link and I just delete it modified

so now if I select the plane and I

enable the modifiers you can see it's

replaced with the link now what I need

to do is go to the object properties and

to the instancing section then just

choose the faces and now I unchecked the

viewport and render option and now you

can see we got rid of that deformation

and that's because we distributed the

plane inside of the links and then we us

the links as the in senses of planes

faces that's not very complicated but it

will get the job done and now we are all

good now there is one thing that you

need to pay attention to that is if you

like select the curve go to Ed edit mode

and just make a sharp rotation like this

it will crash into each other which is a

like which is like a real world

limitation you know you cannot bend your

CU bends more like this and justay

attention to this make sure that you

don't mess it up and you'll be good and

as I told you can select two or even

more vertices and right click and

subdivide them to add more vertices then

just play with the shape etc etc and

there are some tips that you need to pay

attention to which is make sure that you

don't have any extra objects in your

collection in your main collection and

just move them to the backup collection

or even delete them and second if you

want to play with the size of the links

just select this one and just scale it

down then select the chain which is the

plane and go to modifier properties and

open this aray modifier setting then

just increase or decrease the factor of

the

xais just like that you have a smaller

links and a smaller Cuban chain which is

pretty good and then whatever you want

to do just play with the bser Curve go

select it in from the outline ler go to

edit mode and just scale and just play

with the position of the

vertices and make sure that you don't

move it a lot in the object mode because

because everything will get dirty when

you do

that and there is a point here that is

you cannot change this object from the

render mode because that way the whole

chain won't be shown up in the final

render result and I I have a solution

for that which is selecting everything

and PR pressing G and Z to move them

down the and by everything I mean the

plane the bser curve and the link all at

once and after all select the bser curve

press tab to go to the edit mode press a

to select everything then press G and z

and move it up just above this line

because after that you can go and add a

plane and that way when you scale this

up the single link won't show up in the

final render and it's basically

basically a way of hiding it and I think

this is the best solution so do that if

you want and yeah guys I think we're

done with this tutorial and the rest of

this tutorial which is going to be

rendering and combining this chain with

that 4pf pendant uh is going to be in

another video very soon so stay tuned

for that part and I hope you enjoyed

this one and learn something new so and

if so subscribe the channel like the

video let me know in the comments thank

you all for watching and you the best

stay tuned for the next take care

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