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Original subtitles

let's change the color of some objects

here inside of blender

so i have here the default scene with

the default cube

i'll click once on the cube to select it

and let's look at the properties panel

just down here in the lower right now i

need to bring up a very specific tab

just down here the icon it's red and

black and circular

and it's the material properties tab

just here

so i'll click on that and what we're

looking for

is base color just here now if you don't

see that

you may have this surface section closed

up if so

just click once on the surface and those

values should spring forward like so

so base color this color chip just here

i'll click on that once and you can see

this little panel just here opens up

now there's three modes inside of here

you have the hex mode

where you can actually type in a very

specific hex number if you already have

that

we have the hsv mode so we have hue

saturation and value

and the rgb mode red green blue

now when we see these type of sliders

just down here

we can actually click drag and release

our mouse

to dial in different numbers like so or

we can actually

click in the field and type in a very

specific number so if i for example

click in the g

field type in 0.5 then press enter or

the tab key

i can commit 0.5 to the g value like so

same is true with hsv guys jump into hsv

click and drag or click in a field type

in a number

press enter or tab like so now if you

prefer to work visually

you can actually use these options just

up here so we have this circle just here

and this vertical

slider just here the colors of the

rainbow you can see are arranged around

the circle like so

and the more saturated colors are on the

outside you can just

click and release click and release to

move that dot or you can click

drag and release to drag it around like

so so with that dot near the center

you can see a saturation value reads as

very close to zero

if i drag it all the way out to the edge

saturation jumps all the way up to

one so again just uh dial in any color

you like

and then if you want to control the

brightness use this vertical

slider on the right so let's say i want

myself a nice deep red

i'll come down here and drag in a nice

saturated red just down here and then if

i wish to darken that up

come to this vertical guide just over

here and let's bring that down

and that's looking pretty good just

there now the color

that i've created is actually showing up

just down here

so the big question is why is it not

showing up

over here so let's address that issue

just now so i have the object selected

you can see it is indeed showing up as a

nice bright red just over

here but i need to draw your attention

to these four icons

just up here in the upper right corner

these represent

the viewport shading now by default the

second one is chosen

and that's this guy just here the solid

view

now solid view and the mode to the left

of that the wireframe mode

neither of those two modes display the

color of an object

the last two modes however do so if i

click on the third one just here

that's the material preview i can see my

red color is

finally showing up just here and if i

click on the last button

this is for your rendered mode this is

giving you a

more realistic look of your lighting if

you rendered out your scene

this is what it would actually more

accurately look like

so to sum up there guys four buttons

just up here for your viewport shading

the first two won't show an object's

color the last two

will now with my cube selected just here

i'm going to press the x

key and delete that go up to the add

menu

mesh and choose icosphere

now we have our new shape pop up just

here notice our properties panel just

down here

we're still in the material properties

tab just here

so where are all those options well

nothing's wrong here guys

i just wanted you to see when you start

adding new shapes

you might not necessarily see that base

color option that you need to change the

color by default

so having added a new shape and you come

down to the material properties section

all you have to do is click on this new

button just here

all those values suddenly appear and we

can operate exactly the same way we were

a few moments ago

so come down to base color click on the

chip let's say i want myself a

bright green there we go that's looking

pretty good

you can see the green just here and also

we can see

the color change immediately out here

because of course

these four buttons up here for viewport

shading we have one of those last

two selected so that's it there guys how

you can change the color of your objects

here inside of blender

i hope that helps catch you later

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