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let's change the color of some objects
here inside of blender
so i have here the default scene with
the default cube
i'll click once on the cube to select it
and let's look at the properties panel
just down here in the lower right now i
need to bring up a very specific tab
just down here the icon it's red and
black and circular
and it's the material properties tab
just here
so i'll click on that and what we're
looking for
is base color just here now if you don't
see that
you may have this surface section closed
up if so
just click once on the surface and those
values should spring forward like so
so base color this color chip just here
i'll click on that once and you can see
this little panel just here opens up
now there's three modes inside of here
you have the hex mode
where you can actually type in a very
specific hex number if you already have
that
we have the hsv mode so we have hue
saturation and value
and the rgb mode red green blue
now when we see these type of sliders
just down here
we can actually click drag and release
our mouse
to dial in different numbers like so or
we can actually
click in the field and type in a very
specific number so if i for example
click in the g
field type in 0.5 then press enter or
the tab key
i can commit 0.5 to the g value like so
same is true with hsv guys jump into hsv
click and drag or click in a field type
in a number
press enter or tab like so now if you
prefer to work visually
you can actually use these options just
up here so we have this circle just here
and this vertical
slider just here the colors of the
rainbow you can see are arranged around
the circle like so
and the more saturated colors are on the
outside you can just
click and release click and release to
move that dot or you can click
drag and release to drag it around like
so so with that dot near the center
you can see a saturation value reads as
very close to zero
if i drag it all the way out to the edge
saturation jumps all the way up to
one so again just uh dial in any color
you like
and then if you want to control the
brightness use this vertical
slider on the right so let's say i want
myself a nice deep red
i'll come down here and drag in a nice
saturated red just down here and then if
i wish to darken that up
come to this vertical guide just over
here and let's bring that down
and that's looking pretty good just
there now the color
that i've created is actually showing up
just down here
so the big question is why is it not
showing up
over here so let's address that issue
just now so i have the object selected
you can see it is indeed showing up as a
nice bright red just over
here but i need to draw your attention
to these four icons
just up here in the upper right corner
these represent
the viewport shading now by default the
second one is chosen
and that's this guy just here the solid
view
now solid view and the mode to the left
of that the wireframe mode
neither of those two modes display the
color of an object
the last two modes however do so if i
click on the third one just here
that's the material preview i can see my
red color is
finally showing up just here and if i
click on the last button
this is for your rendered mode this is
giving you a
more realistic look of your lighting if
you rendered out your scene
this is what it would actually more
accurately look like
so to sum up there guys four buttons
just up here for your viewport shading
the first two won't show an object's
color the last two
will now with my cube selected just here
i'm going to press the x
key and delete that go up to the add
menu
mesh and choose icosphere
now we have our new shape pop up just
here notice our properties panel just
down here
we're still in the material properties
tab just here
so where are all those options well
nothing's wrong here guys
i just wanted you to see when you start
adding new shapes
you might not necessarily see that base
color option that you need to change the
color by default
so having added a new shape and you come
down to the material properties section
all you have to do is click on this new
button just here
all those values suddenly appear and we
can operate exactly the same way we were
a few moments ago
so come down to base color click on the
chip let's say i want myself a
bright green there we go that's looking
pretty good
you can see the green just here and also
we can see
the color change immediately out here
because of course
these four buttons up here for viewport
shading we have one of those last
two selected so that's it there guys how
you can change the color of your objects
here inside of blender
i hope that helps catch you later
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